https://wiki.dominionstrategy.com/api.php?action=feedcontributions&user=74.105.133.44&feedformat=atomDominionStrategy Wiki - User contributions [en]2024-03-28T14:47:43ZUser contributionsMediaWiki 1.19.2https://wiki.dominionstrategy.com/index.php/FortressFortress2016-07-20T16:15:29Z<p>74.105.133.44: Undo revision 26169 - you need the fifth Fortress</p>
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<div>{{Infobox Card<br />
|name = Fortress<br />
|cost = 4<br />
|type1 = Action<br />
|illustrator = Marco Morte<br />
|text = +1 Card<br />+2 Actions<br />
|text2 = When you trash this, put it into your hand.<br />
}}<br />
<br />
'''Fortress''' is an [[Action]] card from [[Dark Ages]]. When played, it gives the same +1 Card/+2 Actions as {{Card|Village}}; it costs more because if you trash it, it just goes back into your hand! This enables a variety of cute combos with Dark Ages cards which could trash it and with [[trash for benefit]] cards. <br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* When you play this, you draw a card and get +2 Actions. <br />
* If this is trashed, you take it from the trash and put it into your hand. <br />
* This happens no matter whose turn it is when Fortress is trashed. It is not optional. <br />
* You still trashed Fortress, even though you get it back; for example if you play {{Card|Death Cart}} and choose to trash Fortress, the "if you do" on Death Cart is true, you did trash an Action, so you do not trash Death Cart.<br />
=== Other Rules clarifications ===<br />
When you put Fortress in your hand after trashing it, it is not 'gained' - you just put it in your hand. You can't reveal {{Card|Trader}} or {{Card|Watchtower}} to do something else with it.<br />
<br />
If a {{Card|Possession|Possessed}} player's Fortress is trashed, the Possessing player chooses whether to put it back in hand immediately, as usual, or to set it aside with other trashed cards, to be returned to the Possessed player's discard pile at the end of the turn.<br />
<br />
== Strategy Article ==<br />
There isn't a strategy article for Fortress, which is sad because it's a fun card! <br />
<br />
In many cases, Fortress will play the same as a {{Card|Village}} which happens to cost {{Cost|4}}. No big deal, you can run your [[engine]] off of that, too, like a {{Card|Walled Village}} or something. But Fortress has extremely powerful interactions with many [[trasher|trashers]]. They are unique enough that it is worth going through them individually, since all the trash-for-benefit cards start behaving very differently when they no longer actually have to permanently trash a card from your hand to give the benefit! <br />
<br />
* Many cards that trash for no benefit have no particular interaction with Fortress. This includes {{Card|Chapel}}, {{Card|Steward}}, {{Card|Dame Anna}}, {{Card|Jack of all Trades}}, {{Card|Masquerade}} - nothing in particular happens with them and Fortress. <br />
* Cards that can only trash fixed numbers of cards.<br />
** {{Card|Trading Post}} can be used as a {{Card|Silver}}-gainer if you have Fortresses in hand - "trash" two Fortresses to gain a Silver, immediately get them back. This can also let Trading Post be used as a single-card trasher when you have only one card to trash. <br />
** {{Card|Mercenary}} has an ability which activates only if you trash two cards. Late-game, when you have nothing to trash, you can use two Fortresses to keep using your Mercenary as a {{Card|Militia}} attack. <br />
** {{Card|Count}} can trash your whole hand and only your whole hand. If you keep Fortresses in hand (and perhaps put something back on top of the deck with Count) you can keep playing your turn after trashing your hand. <br />
* The {{Card|Remodel}} family - cards which trash and gain. With Fortress, these become [[gainer|gainers]] which can directly gain expensive actions - like {{Card|University|Universities}} but with fewer restrictions!<br />
** {{Card|Remake}} and {{Card|Upgrade}} can gain you {{Cost|5}}-cost cards (and Upgrade is even a [[cantrip]] when used like that!) <br />
** {{Card|Develop}} can gain two cards, a {{Cost|5}} and a {{Cost|3}}, which immediately go on your deck. You can then play your Fortress to draw one of them! <br />
** {{Card|Farmland}}... well, buying Farmland with a Fortress in hand can get you a second Farmland for a total of 4VP, or maybe you can get a {{Card|Gold}} for a pseudo-{{Card|Hoard}} effect. Not so impressive compared to others on this list, since Farmland's trashing happens during your buy phase and by then it's too late to play the Fortress from your hand.<br />
** Likewise with {{Card|Governor}}, you can (not)trash a Fortress to gain a {{Cost|6}} or a Gold, if you'd rather give the opponent a chance to trash rather than gain a Silver. Not so impressive. Especially since the opponent can choose to trash a Fortress and thus gain a {{Cost|5}}-coster for free. <br />
** {{Card|Graverobber}} and {{Card|Expand}} can gain you {{Cost|7}} cards - but that's just a tad short of what you need for a {{Card|Province}}. Perhaps you want to stock up on {{Card|King's Court|King's Courts}}? Maybe if Upgrade or Remake are in the Kingdom...<br />
* Mandatory trashers - cards that give some benefit but require you to trash a card to get it. <br />
** {{Card|Rats}} turns into a straight-up cantrip Rats gainer when you have a Fortress in hand. If you have a reason for wanting all 20 Rats in the end-game, maybe to pile them out or to pump up your {{Card|Gardens}}, Fortress can help you get them without having them eat the rest of your deck. <br />
** {{Card|Altar}} can target Fortress if you just want to gain cards without trashing anything.<br />
** {{Card|Death Cart}} can become a terminal {{Card|Platinum}} with no drawback if you have Fortress in hand. <br />
** {{Card|Junk Dealer}}, {{Card|Trade Route}} and {{Card|Forager}} can be used for the +{{Cost|}} and +Buy in the late-game.<br />
* Situational trashers - a few cards with weird trashing properties. <br />
** {{Card|Forge}} becomes pretty great, since you can Forge two Fortresses into a Province. {{Card|Throne Room}} a Forge? Two Provinces! King's Court a Forge? Three Provinces! Ah ah ah! <br />
** {{Card|Transmute}}... well, Transmuting a Fortress can gain you a Duchy for free. Seems sorta sad putting this on the line right after Forge. King's Court a Transmute for three Duchies... Ah ah ah... <br />
** {{Card|Hermit}} can trash a Fortress from your discard pile to put it in your hand. <br />
** {{Card|Lookout}} can turn into a cantrip with one card worth of filtering. <br />
** {{Card|Watchtower}} isn't really a trasher, but can put the Fortress into your hand immediately after you gain it (say, with {{Card|Ironworks}}) by "trashing" it. <br />
* [[Trashing attack|Trashing attacks]]. <br />
** {{Card|Saboteur}}, {{Card|Swindler}}, and {{Card|Knights}} give the attacked player a benefit by putting the Fortress in their hand if they hit it.<br />
** {{Card|Swindler}} also gives out a presumably bad {{Cost|4}} card, but how bad can that be.{{Card|Thief|.}}{{Card|Coppersmith|.}}{{Card|Scout|?}} <br />
* {{Card|Procession}}!!!!! Now we get to the meat of this list, with all of the broken combos!<br />
** This gets its own bullet point and sub-bullet point. Playing Procession on Fortress gets you +2 cards and +4 Actions, AND lets you gain a {{Cost|5}} action. You have all the actions you need to play all those juicy expensive terminals. Awesome. <br />
* Standard [[trash for benefit]] cards are all amazing with Fortress.<br />
** {{Card|Apprentice}} draws you four cards - that's as good as THREE {{Card|Laboratory|Laboratories}}, or like a {{Card|Village}} followed by a {{Card|Hunting Grounds}}. Consider your deck drawn. <br />
** {{Card|Salvager}} gives +{{Cost|4}} and a buy. Pretty nice. <br />
** {{Card|Trader}} gives you four {{Card|Silver|Silvers}}. Probably not that impressive if you're running an engine that will get gummed up, though. Maybe with {{Card|Feodum}} this is a good idea, or if you've trashed all the treasure in your deck already. (Maybe with {{Card|Counterfeit}}?) <br />
** And in the spirit of saving the best for last, {{Card|Bishop|BISHOP}}. Bishop and Fortress combine to create an endless unstoppable [[Golden Deck]] of pure victory points. Even with no other cards, if you have a deck of Four Bishops and five Fortresses, you can play all four Bishops every turn, trash the same Fortress four times for an incredible 12 {{VP}} per turn with no change in deck composition and no chance of bad shuffle luck. King's Court can trivially ratchet this up to 18 {{VP}}/turn, and I don't even want to think about what you could do if you made it into a setup with [[double Tactician]]. <br />
<br />
=== Synergies/Combos ===<br />
To summarize the list above:<br />
* Fortress is absolutely amazing with {{Card|Procession}} and {{Card|Bishop}}.<br />
* It can have very powerful interactions with other [[trash for benefit]] cards like {{Card|Apprentice}} or {{Card|Salvager}}<br />
* It can be used to provide endless fuel to mandatory-trashers that give other benefits like {{Card|Altar}} or {{Card|Death Cart}}<br />
* It can defend against [[trashing attack|trashing attacks]]<br />
* In a pinch, it can function as a standard {{Card|Village}}<br />
=== Antisynergies ===<br />
* Lack of trashers makes it a boring {{Card|Village}}<br />
* And when would you ever get it in [[Big Money]]?<br />
<br />
== Alternate versions ==<br />
<gallery><br />
File:FortressDigital.jpg|Digital version for [[Dominion Online]]<br />
File:Fortress German-HiG.jpg|German Version by [[Hans_im_Glück|HiG]]<br />
</gallery><br />
<br />
== Trivia ==<br />
[[Image:FortressArt.jpg|thumb|right|354px|Official card art.]]<br />
=== In other languages ===<br />
* Dutch: Vesting<br />
* Finnish: Linnoitus<br />
* French: Forteresse<br />
* German: Festung<br />
* Japanese: 城塞 (pron. ''jōsai'')<br />
* Korean: 요새 (pron. ''yosae'')<br />
* Spanish: Fortaleza<br />
<br />
=== Secret History ===<br />
{{Quote<br />
|Text=Originally this also went back to your hand if you revealed it from your deck. In the end that seemed way too wonky. Without that it ends up just being a village in games without ways to usefully trash it, but well it is pretty cool when you are trashing it. Or someone else is. For a long time the card was called Walled Village, but then I needed that name for the Carcassonne promo<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]}}<br />
<br />
{{Navbox Dark Ages}}<br />
{{Navbox Cards}}</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/DominionStrategy_Wiki:SandboxDominionStrategy Wiki:Sandbox2016-07-07T17:45:03Z<p>74.105.133.44: </p>
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|}</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/DominionStrategy_Wiki:SandboxDominionStrategy Wiki:Sandbox2016-07-07T17:44:22Z<p>74.105.133.44: </p>
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| style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa; border-bottom: 0px;"| {{{RD1-seed1|1}}}<br />
| style="border:1px solid #aaa;border-bottom: 0px;background-color:#f9f9f9;" | &nbsp;{{{RD1-team1|&nbsp;}}}<br />
| style="text-align:center;border:1px solid #aaa; border-bottom: 0px;border-left: 0px;background-color:#f9f9f9;" | {{{RD1-score1|&nbsp;}}}<br />
| style="border-width:0 0 2px 0; border-style:solid;border-color:black;"|&nbsp;<br />
<br />
|-<br />
| height="7" |<br />
| rowspan="2" style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa;"| {{{RD1-seed2|8}}}<br />
| rowspan="2" style="border:1px solid #aaa;background-color:#f9f9f9;" | &nbsp;{{{RD1-team2|&nbsp;}}}<br />
| rowspan="2" style="text-align:center;border:1px solid #aaa;border-left:0px;background-color:#f9f9f9;" | {{{RD1-score2|&nbsp;}}}<br />
| rowspan="6" style="border-width:2px 2px 2px 0; border-style:solid;border-color:black;"|&nbsp;<br />
<br />
|-<br />
| height="7" |<br />
| rowspan="2" style="border-width:0 0 2px 0; border-style:solid;border-color:black;"|&nbsp;<br />
| rowspan="2" style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa; border-bottom: 0px;"| {{{RD2-seed1|&nbsp;}}}<br />
| rowspan="2" style="border:1px solid #aaa;border-bottom: 0px;background-color:#f9f9f9;" | &nbsp;{{{RD2-team1|&nbsp;}}}<br />
| rowspan="2" style="text-align:center;border:1px solid #aaa; border-bottom: 0px;border-left: 0px;background-color:#f9f9f9;" | {{{RD2-score1|&nbsp;}}}<br />
| rowspan="2" style="border-width:0 0 2px 0; border-style:solid;border-color:black;"|&nbsp;<br />
<br />
|-<br />
| height="7" |<br />
| colspan="3" rowspan="2" style="text-align:center;"| {{{group1|}}}<br />
<br />
|-<br />
| height="7" |<br />
| rowspan="2" style="border-width:2px 0 0 0; border-style:solid;border-color:black;"|&nbsp;<br />
| rowspan="2" style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa;"| {{{RD2-seed2|&nbsp;}}}<br />
| rowspan="2" style="border:1px solid #aaa;background-color:#f9f9f9;" | &nbsp;{{{RD2-team2|&nbsp;}}}<br />
| rowspan="2" style="text-align:center;border:1px solid #aaa;border-left:0px;background-color:#f9f9f9;" | {{{RD2-score2|&nbsp;}}}<br />
| rowspan="10" style="border-width:2px 2px 2px 0; border-style:solid;border-color:black;"|&nbsp;<br />
<br />
|-<br />
| height="7" |<br />
| rowspan="2" style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa; border-bottom: 0px;"| {{{RD1-seed3|4}}}<br />
| rowspan="2" style="border:1px solid #aaa;border-bottom: 0px;background-color:#f9f9f9;" | &nbsp;{{{RD1-team3|&nbsp;}}}<br />
| rowspan="2" style="text-align:center;border:1px solid #aaa; border-bottom: 0px;border-left: 0px;background-color:#f9f9f9;" | {{{RD1-score3|&nbsp;}}}<br />
<br />
|-<br />
| height="7" |<br />
<br />
|-<br />
| height="14" |&nbsp;<br />
| style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa;"| {{{RD1-seed4|5}}}<br />
| style="border:1px solid #aaa;background-color:#f9f9f9;" | &nbsp;{{{RD1-team4|&nbsp;}}}<br />
| style="text-align:center;border:1px solid #aaa;border-left:0px;background-color:#f9f9f9;" | {{{RD1-score4|&nbsp;}}}<br />
| style="border-width:2px 0 0 0; border-style:solid;border-color:black;"|&nbsp;<br />
<br />
|-<br />
| height="14" colspan="2" |<br />
| colspan="8" rowspan="2"|&nbsp;<br />
| style="border-width:0 0 2px 0; border-style:solid;border-color:black;"|&nbsp;<br />
| style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa; border-bottom: 0px;"| {{{RD3-seed1|&nbsp;}}}<br />
| style="border:1px solid #aaa;border-bottom: 0px;background-color:#f9f9f9;" | &nbsp;{{{RD3-team1|&nbsp;}}}<br />
| style="text-align:center;border:1px solid #aaa; border-bottom: 0px;border-left: 0px;background-color:#f9f9f9;" | {{{RD3-score1|&nbsp;}}}<br />
<br />
|-<br />
| height="14" colspan="2" |<br />
| style="border-width:2px 0 0 0; border-style:solid;border-color:black;"|&nbsp;<br />
| style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa;"| {{{RD3-seed2|&nbsp;}}}<br />
| style="border:1px solid #aaa;background-color:#f9f9f9;" | &nbsp;{{{RD3-team2|&nbsp;}}}<br />
| style="text-align:center;border:1px solid #aaa;border-left:0px;background-color:#f9f9f9;" | {{{RD3-score2|&nbsp;}}}<br />
<br />
|-<br />
| height="14"|&nbsp;<br />
| style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa; border-bottom: 0px;"| {{{RD1-seed5|3}}}<br />
| style="border:1px solid #aaa;border-bottom: 0px;background-color:#f9f9f9;" | &nbsp;{{{RD1-team5|&nbsp;}}}<br />
| style="text-align:center;border:1px solid #aaa; border-bottom: 0px;border-left: 0px;background-color:#f9f9f9;" | {{{RD1-score5|&nbsp;}}}<br />
| style="border-width:0 0 2px 0; border-style:solid;border-color:black;"|&nbsp;<br />
<br />
|-<br />
| height="7" |<br />
| rowspan="2" style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa;"| {{{RD1-seed6|6}}}<br />
| rowspan="2" style="border:1px solid #aaa;background-color:#f9f9f9;" | &nbsp;{{{RD1-team6|&nbsp;}}}<br />
| rowspan="2" style="text-align:center;border:1px solid #aaa;border-left:0px;background-color:#f9f9f9;" | {{{RD1-score6|&nbsp;}}}<br />
| rowspan="6" style="border-width:2px 2px 2px 0; border-style:solid;border-color:black;"|&nbsp;<br />
<br />
|-<br />
| height="7" |<br />
| rowspan="2" style="border-width:0 0 2px 0; border-style:solid;border-color:black;"|&nbsp;<br />
| rowspan="2" style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa; border-bottom: 0px;"| {{{RD2-seed3|&nbsp;}}}<br />
| rowspan="2" style="border:1px solid #aaa;border-bottom: 0px;background-color:#f9f9f9;" | &nbsp;{{{RD2-team3|&nbsp;}}}<br />
| rowspan="2" style="text-align:center;border:1px solid #aaa; border-bottom: 0px;border-left: 0px;background-color:#f9f9f9;" | {{{RD2-score3|&nbsp;}}}<br />
| colspan="1" |<br />
| colspan="4" rowspan="2" style="text-align:center;border:1px solid #aaa;background-color:#f2f2f2;" |{{{Consol|Third place}}}<br />
<br />
|-<br />
| height="7" |<br />
| colspan="3" rowspan="2" style="text-align:center;"| {{{group2|}}}<br />
<br />
|-<br />
| height="7" |<br />
| rowspan="2" style="border-width:2px 0 0 0; border-style:solid;border-color:black;"|&nbsp;<br />
| rowspan="2" style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa;"| {{{RD2-seed4|&nbsp;}}}<br />
| rowspan="2" style="border:1px solid #aaa;background-color:#f9f9f9;" | &nbsp;{{{RD2-team4|&nbsp;}}}<br />
| rowspan="2" style="text-align:center;border:1px solid #aaa;border-left:0px;background-color:#f9f9f9;" | {{{RD2-score4|&nbsp;}}}<br />
| rowspan="2" style="border-width:2px 0 0 0; border-style:solid;border-color:black;"|&nbsp;<br />
<br />
|-<br />
| height="7" |<br />
| rowspan="2" style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa; border-bottom: 0px;"| {{{RD1-seed7|2}}}<br />
| rowspan="2" style="border:1px solid #aaa;border-bottom: 0px;background-color:#f9f9f9;" | &nbsp;{{{RD1-team7|&nbsp;}}}<br />
| rowspan="2" style="text-align:center;border:1px solid #aaa; border-bottom: 0px;border-left: 0px;background-color:#f9f9f9;" | {{{RD1-score7|&nbsp;}}}<br />
| colspan="1" |<br />
| rowspan="2" style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa; border-bottom: 0px;"| {{{RD3-seed3|&nbsp;}}}<br />
| rowspan="2" style="border:1px solid #aaa;border-bottom: 0px;background-color:#f9f9f9;" | &nbsp;{{{RD3-team3|&nbsp;}}}<br />
| rowspan="2" style="text-align:center;border:1px solid #aaa; border-bottom: 0px;border-left: 0px;background-color:#f9f9f9;" | {{{RD3-score3|&nbsp;}}}<br />
<br />
|-<br />
| height="7" |<br />
<br />
|-<br />
| height="14" |&nbsp;<br />
| style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa;"| {{{RD1-seed8|7}}}<br />
| style="border:1px solid #aaa;background-color:#f9f9f9;" | &nbsp;{{{RD1-team8|&nbsp;}}}<br />
| style="text-align:center;border:1px solid #aaa;border-left:0px;background-color:#f9f9f9;" | {{{RD1-score8|&nbsp;}}}<br />
| style="border-width:2px 0 0 0; border-style:solid;border-color:black;"|&nbsp;<br />
| colspan="6" |<br />
| rowspan="2" style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa;"| {{{RD3-seed4|&nbsp;}}}<br />
| rowspan="2" style="border:1px solid #aaa;background-color:#f9f9f9;" | &nbsp;{{{RD3-team4|&nbsp;}}}<br />
| rowspan="2" style="text-align:center;border:1px solid #aaa;border-left:0px;background-color:#f9f9f9;" | {{{RD3-score4|&nbsp;}}}<br />
<br />
|}</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/DominionStrategy_Wiki:SandboxDominionStrategy Wiki:Sandbox2016-07-01T14:50:25Z<p>74.105.133.44: </p>
<hr />
<div>'''This is a page for making test edits.'''<br />
<!-- ^^^DO NOT REMOVE THESE LINES^^^ --><br />
<br />
<br><br />
{{Kingdom|Chapel|Conspirator|Tactician|University|Peddler|Bishop|Fortune Teller|Fool's Gold|Counterfeit|Plaza|imgwidth = 150|title = Kingdom Template Test}}<br />
<br />
{| border=0 cellpadding=0 cellspacing=0 style="font-size: 90%; margin:1em 2em 1em 1em;"<br />
| &nbsp;<br />
| colspan="3" style="text-align:center;border:1px solid #aaa;background-color:#f2f2f2;" |{{{RD1|Quarterfinals}}}<br />
| colspan=2|<br />
| colspan="3" style="text-align:center;border:1px solid #aaa;background-color:#f2f2f2;" |{{{RD2|Semifinals}}}<br />
| colspan=2|<br />
| colspan="3" style="text-align:center;border:1px solid #aaa;background-color:#f2f2f2;" |{{{RD3|Finals}}}<br />
<br />
|-<br />
| width=1|&nbsp;<br />
| width=25|&nbsp;<br />
| width={{{team-width|125}}}|&nbsp;<br />
| width={{{score-width|30}}}|&nbsp;<br />
| width=10|&nbsp;<br />
| width=10|&nbsp;<br />
| width=25|&nbsp;<br />
| width={{{team-width|125}}}|&nbsp;<br />
| width={{{score-width|30}}}|&nbsp;<br />
| width=10|&nbsp;<br />
| width=10|&nbsp;<br />
| width=25|&nbsp;<br />
| width={{{team-width|125}}}|&nbsp;<br />
| width={{{score-width|30}}}|&nbsp;<br />
<br />
|-<br />
| height="14" |&nbsp;<br />
| style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa; border-bottom: 0px;"| {{{RD1-seed1|1}}}<br />
| style="border:1px solid #aaa;border-bottom: 0px;background-color:#f9f9f9;" | &nbsp;{{{RD1-team1|&nbsp;}}}<br />
| style="text-align:center;border:1px solid #aaa; border-bottom: 0px;border-left: 0px;background-color:#f9f9f9;" | {{{RD1-score1|&nbsp;}}}<br />
| style="border-width:0 0 2px 0; border-style:solid;border-color:black;"|&nbsp;<br />
<br />
|-<br />
| height="7" |<br />
| rowspan="2" style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa;"| {{{RD1-seed2|8}}}<br />
| rowspan="2" style="border:1px solid #aaa;background-color:#f9f9f9;" | &nbsp;{{{RD1-team2|&nbsp;}}}<br />
| rowspan="2" style="text-align:center;border:1px solid #aaa;border-left:0px;background-color:#f9f9f9;" | {{{RD1-score2|&nbsp;}}}<br />
| rowspan="6" style="border-width:2px 2px 2px 0; border-style:solid;border-color:black;"|&nbsp;<br />
<br />
|-<br />
| height="7" |<br />
| rowspan="2" style="border-width:0 0 2px 0; border-style:solid;border-color:black;"|&nbsp;<br />
| rowspan="2" style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa; border-bottom: 0px;"| {{{RD2-seed1|&nbsp;}}}<br />
| rowspan="2" style="border:1px solid #aaa;border-bottom: 0px;background-color:#f9f9f9;" | &nbsp;{{{RD2-team1|&nbsp;}}}<br />
| rowspan="2" style="text-align:center;border:1px solid #aaa; border-bottom: 0px;border-left: 0px;background-color:#f9f9f9;" | {{{RD2-score1|&nbsp;}}}<br />
| rowspan="2" style="border-width:0 0 2px 0; border-style:solid;border-color:black;"|&nbsp;<br />
<br />
|-<br />
| height="7" |<br />
| colspan="3" rowspan="2" style="text-align:center;"| {{{group1|}}}<br />
<br />
|-<br />
| height="7" |<br />
| rowspan="2" style="border-width:2px 0 0 0; border-style:solid;border-color:black;"|&nbsp;<br />
| rowspan="2" style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa;"| {{{RD2-seed2|&nbsp;}}}<br />
| rowspan="2" style="border:1px solid #aaa;background-color:#f9f9f9;" | &nbsp;{{{RD2-team2|&nbsp;}}}<br />
| rowspan="2" style="text-align:center;border:1px solid #aaa;border-left:0px;background-color:#f9f9f9;" | {{{RD2-score2|&nbsp;}}}<br />
| rowspan="10" style="border-width:2px 2px 2px 0; border-style:solid;border-color:black;"|&nbsp;<br />
<br />
|-<br />
| height="7" |<br />
| rowspan="2" style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa; border-bottom: 0px;"| {{{RD1-seed3|4}}}<br />
| rowspan="2" style="border:1px solid #aaa;border-bottom: 0px;background-color:#f9f9f9;" | &nbsp;{{{RD1-team3|&nbsp;}}}<br />
| rowspan="2" style="text-align:center;border:1px solid #aaa; border-bottom: 0px;border-left: 0px;background-color:#f9f9f9;" | {{{RD1-score3|&nbsp;}}}<br />
<br />
|-<br />
| height="7" |<br />
<br />
|-<br />
| height="14" |&nbsp;<br />
| style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa;"| {{{RD1-seed4|5}}}<br />
| style="border:1px solid #aaa;background-color:#f9f9f9;" | &nbsp;{{{RD1-team4|&nbsp;}}}<br />
| style="text-align:center;border:1px solid #aaa;border-left:0px;background-color:#f9f9f9;" | {{{RD1-score4|&nbsp;}}}<br />
| style="border-width:2px 0 0 0; border-style:solid;border-color:black;"|&nbsp;<br />
<br />
|-<br />
| height="14" colspan="2" |<br />
| colspan="8" rowspan="2"|&nbsp;<br />
| style="border-width:0 0 2px 0; border-style:solid;border-color:black;"|&nbsp;<br />
| style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa; border-bottom: 0px;"| {{{RD3-seed1|&nbsp;}}}<br />
| style="border:1px solid #aaa;border-bottom: 0px;background-color:#f9f9f9;" | &nbsp;{{{RD3-team1|&nbsp;}}}<br />
| style="text-align:center;border:1px solid #aaa; border-bottom: 0px;border-left: 0px;background-color:#f9f9f9;" | {{{RD3-score1|&nbsp;}}}<br />
<br />
|-<br />
| height="14" colspan="2" |<br />
| style="border-width:2px 0 0 0; border-style:solid;border-color:black;"|&nbsp;<br />
| style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa;"| {{{RD3-seed2|&nbsp;}}}<br />
| style="border:1px solid #aaa;background-color:#f9f9f9;" | &nbsp;{{{RD3-team2|&nbsp;}}}<br />
| style="text-align:center;border:1px solid #aaa;border-left:0px;background-color:#f9f9f9;" | {{{RD3-score2|&nbsp;}}}<br />
<br />
|-<br />
| height="14"|&nbsp;<br />
| style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa; border-bottom: 0px;"| {{{RD1-seed5|3}}}<br />
| style="border:1px solid #aaa;border-bottom: 0px;background-color:#f9f9f9;" | &nbsp;{{{RD1-team5|&nbsp;}}}<br />
| style="text-align:center;border:1px solid #aaa; border-bottom: 0px;border-left: 0px;background-color:#f9f9f9;" | {{{RD1-score5|&nbsp;}}}<br />
| style="border-width:0 0 2px 0; border-style:solid;border-color:black;"|&nbsp;<br />
<br />
|-<br />
| height="7" |<br />
| rowspan="2" style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa;"| {{{RD1-seed6|6}}}<br />
| rowspan="2" style="border:1px solid #aaa;background-color:#f9f9f9;" | &nbsp;{{{RD1-team6|&nbsp;}}}<br />
| rowspan="2" style="text-align:center;border:1px solid #aaa;border-left:0px;background-color:#f9f9f9;" | {{{RD1-score6|&nbsp;}}}<br />
| rowspan="6" style="border-width:2px 2px 2px 0; border-style:solid;border-color:black;"|&nbsp;<br />
<br />
|-<br />
| height="7" |<br />
| rowspan="2" style="border-width:0 0 2px 0; border-style:solid;border-color:black;"|&nbsp;<br />
| rowspan="2" style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa; border-bottom: 0px;"| {{{RD2-seed3|&nbsp;}}}<br />
| rowspan="2" style="border:1px solid #aaa;border-bottom: 0px;background-color:#f9f9f9;" | &nbsp;{{{RD2-team3|&nbsp;}}}<br />
| rowspan="2" style="text-align:center;border:1px solid #aaa; border-bottom: 0px;border-left: 0px;background-color:#f9f9f9;" | {{{RD2-score3|&nbsp;}}}<br />
| colspan="1" |<br />
| colspan="4" rowspan="2" style="text-align:center;border:1px solid #aaa;background-color:#f2f2f2;" |{{{Consol|Third place}}}<br />
<br />
|-<br />
| height="7" |<br />
| colspan="3" rowspan="2" style="text-align:center;"| {{{group2|}}}<br />
<br />
|-<br />
| height="7" |<br />
| rowspan="2" style="border-width:2px 0 0 0; border-style:solid;border-color:black;"|&nbsp;<br />
| rowspan="2" style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa;"| {{{RD2-seed4|&nbsp;}}}<br />
| rowspan="2" style="border:1px solid #aaa;background-color:#f9f9f9;" | &nbsp;{{{RD2-team4|&nbsp;}}}<br />
| rowspan="2" style="text-align:center;border:1px solid #aaa;border-left:0px;background-color:#f9f9f9;" | {{{RD2-score4|&nbsp;}}}<br />
| rowspan="2" style="border-width:2px 0 0 0; border-style:solid;border-color:black;"|&nbsp;<br />
<br />
|-<br />
| height="7" |<br />
| rowspan="2" style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa; border-bottom: 0px;"| {{{RD1-seed7|2}}}<br />
| rowspan="2" style="border:1px solid #aaa;border-bottom: 0px;background-color:#f9f9f9;" | &nbsp;{{{RD1-team7|&nbsp;}}}<br />
| rowspan="2" style="text-align:center;border:1px solid #aaa; border-bottom: 0px;border-left: 0px;background-color:#f9f9f9;" | {{{RD1-score7|&nbsp;}}}<br />
| colspan="1" |<br />
| rowspan="2" style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa; border-bottom: 0px;"| {{{RD3-seed3|&nbsp;}}}<br />
| rowspan="2" style="border:1px solid #aaa;border-bottom: 0px;background-color:#f9f9f9;" | &nbsp;{{{RD3-team3|&nbsp;}}}<br />
| rowspan="2" style="text-align:center;border:1px solid #aaa; border-bottom: 0px;border-left: 0px;background-color:#f9f9f9;" | {{{RD3-score3|&nbsp;}}}<br />
<br />
|-<br />
| height="7" |<br />
<br />
|-<br />
| height="14" |&nbsp;<br />
| style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa;"| {{{RD1-seed8|7}}}<br />
| style="border:1px solid #aaa;background-color:#f9f9f9;" | &nbsp;{{{RD1-team8|&nbsp;}}}<br />
| style="text-align:center;border:1px solid #aaa;border-left:0px;background-color:#f9f9f9;" | {{{RD1-score8|&nbsp;}}}<br />
| style="border-width:2px 0 0 0; border-style:solid;border-color:black;"|&nbsp;<br />
| colspan="6" |<br />
| rowspan="2" style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa;"| {{{RD3-seed4|&nbsp;}}}<br />
| rowspan="2" style="border:1px solid #aaa;background-color:#f9f9f9;" | &nbsp;{{{RD3-team4|&nbsp;}}}<br />
| rowspan="2" style="text-align:center;border:1px solid #aaa;border-left:0px;background-color:#f9f9f9;" | {{{RD3-score4|&nbsp;}}}<br />
<br />
|}</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/DominionStrategy_Wiki:SandboxDominionStrategy Wiki:Sandbox2016-07-01T14:41:45Z<p>74.105.133.44: </p>
<hr />
<div>'''This is a page for making test edits.'''<br />
<!-- ^^^DO NOT REMOVE THESE LINES^^^ --><br />
<br />
<br><br />
{{Kingdom|Poor House|Lighthouse|Amulet|Armory|Bishop|Herald|Harvest|Mine|Rogue|Torturer|imgwidth = 150|title = Kingdom Template Test}}<br />
<br />
{| border=0 cellpadding=0 cellspacing=0 style="font-size: 90%; margin:1em 2em 1em 1em;"<br />
| &nbsp;<br />
| colspan="3" style="text-align:center;border:1px solid #aaa;background-color:#f2f2f2;" |{{{RD1|Quarterfinals}}}<br />
| colspan=2|<br />
| colspan="3" style="text-align:center;border:1px solid #aaa;background-color:#f2f2f2;" |{{{RD2|Semifinals}}}<br />
| colspan=2|<br />
| colspan="3" style="text-align:center;border:1px solid #aaa;background-color:#f2f2f2;" |{{{RD3|Finals}}}<br />
<br />
|-<br />
| width=1|&nbsp;<br />
| width=25|&nbsp;<br />
| width={{{team-width|125}}}|&nbsp;<br />
| width={{{score-width|30}}}|&nbsp;<br />
| width=10|&nbsp;<br />
| width=10|&nbsp;<br />
| width=25|&nbsp;<br />
| width={{{team-width|125}}}|&nbsp;<br />
| width={{{score-width|30}}}|&nbsp;<br />
| width=10|&nbsp;<br />
| width=10|&nbsp;<br />
| width=25|&nbsp;<br />
| width={{{team-width|125}}}|&nbsp;<br />
| width={{{score-width|30}}}|&nbsp;<br />
<br />
|-<br />
| height="14" |&nbsp;<br />
| style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa; border-bottom: 0px;"| {{{RD1-seed1|1}}}<br />
| style="border:1px solid #aaa;border-bottom: 0px;background-color:#f9f9f9;" | &nbsp;{{{RD1-team1|&nbsp;}}}<br />
| style="text-align:center;border:1px solid #aaa; border-bottom: 0px;border-left: 0px;background-color:#f9f9f9;" | {{{RD1-score1|&nbsp;}}}<br />
| style="border-width:0 0 2px 0; border-style:solid;border-color:black;"|&nbsp;<br />
<br />
|-<br />
| height="7" |<br />
| rowspan="2" style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa;"| {{{RD1-seed2|8}}}<br />
| rowspan="2" style="border:1px solid #aaa;background-color:#f9f9f9;" | &nbsp;{{{RD1-team2|&nbsp;}}}<br />
| rowspan="2" style="text-align:center;border:1px solid #aaa;border-left:0px;background-color:#f9f9f9;" | {{{RD1-score2|&nbsp;}}}<br />
| rowspan="6" style="border-width:2px 2px 2px 0; border-style:solid;border-color:black;"|&nbsp;<br />
<br />
|-<br />
| height="7" |<br />
| rowspan="2" style="border-width:0 0 2px 0; border-style:solid;border-color:black;"|&nbsp;<br />
| rowspan="2" style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa; border-bottom: 0px;"| {{{RD2-seed1|&nbsp;}}}<br />
| rowspan="2" style="border:1px solid #aaa;border-bottom: 0px;background-color:#f9f9f9;" | &nbsp;{{{RD2-team1|&nbsp;}}}<br />
| rowspan="2" style="text-align:center;border:1px solid #aaa; border-bottom: 0px;border-left: 0px;background-color:#f9f9f9;" | {{{RD2-score1|&nbsp;}}}<br />
| rowspan="2" style="border-width:0 0 2px 0; border-style:solid;border-color:black;"|&nbsp;<br />
<br />
|-<br />
| height="7" |<br />
| colspan="3" rowspan="2" style="text-align:center;"| {{{group1|}}}<br />
<br />
|-<br />
| height="7" |<br />
| rowspan="2" style="border-width:2px 0 0 0; border-style:solid;border-color:black;"|&nbsp;<br />
| rowspan="2" style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa;"| {{{RD2-seed2|&nbsp;}}}<br />
| rowspan="2" style="border:1px solid #aaa;background-color:#f9f9f9;" | &nbsp;{{{RD2-team2|&nbsp;}}}<br />
| rowspan="2" style="text-align:center;border:1px solid #aaa;border-left:0px;background-color:#f9f9f9;" | {{{RD2-score2|&nbsp;}}}<br />
| rowspan="10" style="border-width:2px 2px 2px 0; border-style:solid;border-color:black;"|&nbsp;<br />
<br />
|-<br />
| height="7" |<br />
| rowspan="2" style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa; border-bottom: 0px;"| {{{RD1-seed3|4}}}<br />
| rowspan="2" style="border:1px solid #aaa;border-bottom: 0px;background-color:#f9f9f9;" | &nbsp;{{{RD1-team3|&nbsp;}}}<br />
| rowspan="2" style="text-align:center;border:1px solid #aaa; border-bottom: 0px;border-left: 0px;background-color:#f9f9f9;" | {{{RD1-score3|&nbsp;}}}<br />
<br />
|-<br />
| height="7" |<br />
<br />
|-<br />
| height="14" |&nbsp;<br />
| style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa;"| {{{RD1-seed4|5}}}<br />
| style="border:1px solid #aaa;background-color:#f9f9f9;" | &nbsp;{{{RD1-team4|&nbsp;}}}<br />
| style="text-align:center;border:1px solid #aaa;border-left:0px;background-color:#f9f9f9;" | {{{RD1-score4|&nbsp;}}}<br />
| style="border-width:2px 0 0 0; border-style:solid;border-color:black;"|&nbsp;<br />
<br />
|-<br />
| height="14" colspan="2" |<br />
| colspan="8" rowspan="2"|&nbsp;<br />
| style="border-width:0 0 2px 0; border-style:solid;border-color:black;"|&nbsp;<br />
| style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa; border-bottom: 0px;"| {{{RD3-seed1|&nbsp;}}}<br />
| style="border:1px solid #aaa;border-bottom: 0px;background-color:#f9f9f9;" | &nbsp;{{{RD3-team1|&nbsp;}}}<br />
| style="text-align:center;border:1px solid #aaa; border-bottom: 0px;border-left: 0px;background-color:#f9f9f9;" | {{{RD3-score1|&nbsp;}}}<br />
<br />
|-<br />
| height="14" colspan="2" |<br />
| style="border-width:2px 0 0 0; border-style:solid;border-color:black;"|&nbsp;<br />
| style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa;"| {{{RD3-seed2|&nbsp;}}}<br />
| style="border:1px solid #aaa;background-color:#f9f9f9;" | &nbsp;{{{RD3-team2|&nbsp;}}}<br />
| style="text-align:center;border:1px solid #aaa;border-left:0px;background-color:#f9f9f9;" | {{{RD3-score2|&nbsp;}}}<br />
<br />
|-<br />
| height="14"|&nbsp;<br />
| style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa; border-bottom: 0px;"| {{{RD1-seed5|3}}}<br />
| style="border:1px solid #aaa;border-bottom: 0px;background-color:#f9f9f9;" | &nbsp;{{{RD1-team5|&nbsp;}}}<br />
| style="text-align:center;border:1px solid #aaa; border-bottom: 0px;border-left: 0px;background-color:#f9f9f9;" | {{{RD1-score5|&nbsp;}}}<br />
| style="border-width:0 0 2px 0; border-style:solid;border-color:black;"|&nbsp;<br />
<br />
|-<br />
| height="7" |<br />
| rowspan="2" style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa;"| {{{RD1-seed6|6}}}<br />
| rowspan="2" style="border:1px solid #aaa;background-color:#f9f9f9;" | &nbsp;{{{RD1-team6|&nbsp;}}}<br />
| rowspan="2" style="text-align:center;border:1px solid #aaa;border-left:0px;background-color:#f9f9f9;" | {{{RD1-score6|&nbsp;}}}<br />
| rowspan="6" style="border-width:2px 2px 2px 0; border-style:solid;border-color:black;"|&nbsp;<br />
<br />
|-<br />
| height="7" |<br />
| rowspan="2" style="border-width:0 0 2px 0; border-style:solid;border-color:black;"|&nbsp;<br />
| rowspan="2" style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa; border-bottom: 0px;"| {{{RD2-seed3|&nbsp;}}}<br />
| rowspan="2" style="border:1px solid #aaa;border-bottom: 0px;background-color:#f9f9f9;" | &nbsp;{{{RD2-team3|&nbsp;}}}<br />
| rowspan="2" style="text-align:center;border:1px solid #aaa; border-bottom: 0px;border-left: 0px;background-color:#f9f9f9;" | {{{RD2-score3|&nbsp;}}}<br />
| colspan="1" |<br />
| colspan="4" rowspan="2" style="text-align:center;border:1px solid #aaa;background-color:#f2f2f2;" |{{{Consol|Third place}}}<br />
<br />
|-<br />
| height="7" |<br />
| colspan="3" rowspan="2" style="text-align:center;"| {{{group2|}}}<br />
<br />
|-<br />
| height="7" |<br />
| rowspan="2" style="border-width:2px 0 0 0; border-style:solid;border-color:black;"|&nbsp;<br />
| rowspan="2" style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa;"| {{{RD2-seed4|&nbsp;}}}<br />
| rowspan="2" style="border:1px solid #aaa;background-color:#f9f9f9;" | &nbsp;{{{RD2-team4|&nbsp;}}}<br />
| rowspan="2" style="text-align:center;border:1px solid #aaa;border-left:0px;background-color:#f9f9f9;" | {{{RD2-score4|&nbsp;}}}<br />
| rowspan="2" style="border-width:2px 0 0 0; border-style:solid;border-color:black;"|&nbsp;<br />
<br />
|-<br />
| height="7" |<br />
| rowspan="2" style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa; border-bottom: 0px;"| {{{RD1-seed7|2}}}<br />
| rowspan="2" style="border:1px solid #aaa;border-bottom: 0px;background-color:#f9f9f9;" | &nbsp;{{{RD1-team7|&nbsp;}}}<br />
| rowspan="2" style="text-align:center;border:1px solid #aaa; border-bottom: 0px;border-left: 0px;background-color:#f9f9f9;" | {{{RD1-score7|&nbsp;}}}<br />
| colspan="1" |<br />
| rowspan="2" style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa; border-bottom: 0px;"| {{{RD3-seed3|&nbsp;}}}<br />
| rowspan="2" style="border:1px solid #aaa;border-bottom: 0px;background-color:#f9f9f9;" | &nbsp;{{{RD3-team3|&nbsp;}}}<br />
| rowspan="2" style="text-align:center;border:1px solid #aaa; border-bottom: 0px;border-left: 0px;background-color:#f9f9f9;" | {{{RD3-score3|&nbsp;}}}<br />
<br />
|-<br />
| height="7" |<br />
<br />
|-<br />
| height="14" |&nbsp;<br />
| style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa;"| {{{RD1-seed8|7}}}<br />
| style="border:1px solid #aaa;background-color:#f9f9f9;" | &nbsp;{{{RD1-team8|&nbsp;}}}<br />
| style="text-align:center;border:1px solid #aaa;border-left:0px;background-color:#f9f9f9;" | {{{RD1-score8|&nbsp;}}}<br />
| style="border-width:2px 0 0 0; border-style:solid;border-color:black;"|&nbsp;<br />
| colspan="6" |<br />
| rowspan="2" style="text-align:center;background-color:#f2f2f2;border:1px solid #aaa;"| {{{RD3-seed4|&nbsp;}}}<br />
| rowspan="2" style="border:1px solid #aaa;background-color:#f9f9f9;" | &nbsp;{{{RD3-team4|&nbsp;}}}<br />
| rowspan="2" style="text-align:center;border:1px solid #aaa;border-left:0px;background-color:#f9f9f9;" | {{{RD3-score4|&nbsp;}}}<br />
<br />
|}</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/Template:Did_you_knowTemplate:Did you know2016-06-24T13:13:28Z<p>74.105.133.44: empires got released</p>
<hr />
<div>[[File:Empires.jpg|200px|right]]<br />
'''[[Empires]]''', the newest expansion for Dominion, has been released! Head over to the [http://forum.dominionstrategy.com/index.php?board=69.0 forums] to check out the cards that have been previewed so far, and check out [[Empires|the cards]] over here!</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/TaxTax2016-06-10T20:57:19Z<p>74.105.133.44: </p>
<hr />
<div>{{Infobox Event<br />
|name = Tax<br />
|cost = 2<br />
|set = Empires<br />
|type1 = Event<br />
|illustrator = Raina Kuptz<br />
|text = Add {{Debt|2}} to a Supply pile.<br />
|text2 = Setup: Add {{Debt|1}} to each Supply pile. When a player buys a card, they take the {{Debt}} from its pile.<br />
}}<br />
<br />
'''Tax''' is an [[Event]] from [[Empires]]. Simply by being in a game, it causes the first buy of any card to give the buyer {{Debt}}. In addition, Tax can be bought to add more {{Debt}} to a pile, functioning as a kind of pseudo-[[Attack]] {{Card|Embargo}} style.<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* Every Supply pile starts with {{Debt|1}}, including Kingdom cards and basic cards like {{Card|Silver}}. <br />
* The Event itself, when bought, adds {{Debt|2}} to a single pile, whether or not that pile has any {{Debt}} on it already.<br />
* The {{Debt}} is taken by the next player to buy a card from that pile; gaining a card without buying it leaves the {{Debt}} on the pile.<br />
<br />
== Strategy ==<br />
== Trivia ==<br />
=== In other languages ===<br />
=== Secret History ===<br />
{{Navbox Empires}}<br />
{{Navbox Cards}}</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/Talk:AdvanceTalk:Advance2016-06-10T20:55:51Z<p>74.105.133.44: Created page with "{{Card|Rats}}? ~~~"</p>
<hr />
<div>{{Card|Rats}}? [[Special:Contributions/74.105.133.44|74.105.133.44]]</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/Talk:FountainTalk:Fountain2016-05-15T22:51:32Z<p>74.105.133.44: Created page with "GOONS??!!"</p>
<hr />
<div>GOONS??!!</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/CatapultCatapult2016-05-12T01:51:28Z<p>74.105.133.44: </p>
<hr />
<div>{{Infobox Card<br />
|name = Catapult<br />
|cost = 3<br />
|set = Empires<br />
|type1 = Action<br />
|illustrator = Matthias Catrein<br />
|text = +{{Cost|1}}<br>Trash a card from your hand. If it costs {{Cost|3}} or more, each other player gains a Curse. If it's a Treasure, each other player discards down to 3 cards in hand.<br />
}}<br />
<br />
'''Catapult''' is an [[Action]]-[[Attack]] card from [[Empires]]. It is a [[trasher]], a [[handsize attack]], a [[curser]], a source of [[virtual coin]], and a [[Split pile]] card, sitting on top of {{Card|Rocks}}. Which (or both) Attack effects happen depend on the card being trashed, with Rocks, its companion card, being the optimal target. There are only 5 Catapults in the pile.<br />
== FAQ ==<br />
== Strategy ==<br />
<!-- {{Card|Silver}} lets you have both attacks at min opportunity cost --><br />
== Trivia ==<br />
=== In other languages ===<br />
=== Preview ===<br />
{{Quote<br />
|Text=At long last, we have the Dominion Catapult. Well it's been a great run guys. And it doesn't even let you throw something at the board. Catapult hurts the other players based on what you throw I mean trash; if you trash a Treasure they discard, if you trash a card for {{Cost|3}}+ they get Cursed, and if a card has both attributes they both discard and get a Curse, yeeha. It's like a rodeo in here.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=15373.0 Empires Previews #2: Split Piles]<br />
}}<br />
=== Secret History ===<br />
{{Navbox Empires}}<br />
{{Navbox Cards}}</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/Talk:Secret_ChamberTalk:Secret Chamber2016-04-10T20:51:01Z<p>74.105.133.44: Created page with "* {{Card|Training}} makes for a guaranteed {{coin|5}} per SC. ~~~"</p>
<hr />
<div>* {{Card|Training}} makes for a guaranteed {{coin|5}} per SC. [[Special:Contributions/74.105.133.44|74.105.133.44]]</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/VagrantVagrant2016-04-10T20:49:18Z<p>74.105.133.44: </p>
<hr />
<div>{{Infobox Card<br />
|name = Vagrant<br />
|type1 = Action<br />
|illustrator = Joshua Stewart<br />
|text = +1 Card<br />+1 Action<br />Reveal the top card of your deck. If it's a Curse, Ruins, Shelter, or Victory card, put it into your hand.<br />
}}<br />
'''Vagrant''' is an [[Action]] from [[Dark Ages]]. It's a [[cantrip]] (i.e., it gives +1 Card and +1 Action), and it lets you look at the top card of your deck and draws it if it's one of several types of usually [[dead]] cards, potentially streamlining your next hand a bit. <br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* You draw a card before revealing your top card. <br />
* If the top card of your deck is a {{Card|Curse}}, [[Ruins]], [[Shelter]], or [[Victory]] card, it goes into your hand; otherwise it goes back on top. <br />
* A card with multiple types goes into your hand if at least one of the types is Curse, Ruins, Shelter, or Victory.<br />
=== Other Rules clarifications ===<br />
<br />
== Strategy Article ==<br />
There is no strategy article yet for Vagrant. Feel free to add your thoughts!<br />
<br />
The card it's most similar to, of previously existing cards, is {{Card|Pearl Diver}}. It's a cheap cantrip for {{Cost|2}}, which might sometimes give an extra bonus. In the case of Vagrant, the bonus is that it might act like a cheap {{Card|Laboratory}}, drawing you that second card - but only if that second card is likely to be [[dead]], since [[Victory]], [[Ruins]], {{Card|Curse}}, and [[Shelter]] cards are usually pretty bad. Vagrant is obviously going to be much better with [[Action]]–[[Victory]] cards, since it can draw you your {{Card|Nobles}}, {{Card|Island|Islands}}, and {{Card|Great Hall|Great Halls}}. It can also reveal the top card for you to draw it with {{Card|Mystic}}, and can maybe help clear [[Victory Cards|green]] off the top of the deck for {{Card|Scrying Pool}}. It could also help keep an {{Card|Apothecary}} engine humming. <br />
=== Synergies/Combos ===<br />
* [[Curser|Cursers]] and [[Looter|Looters]] both give you the junk that you need Vagrant to clear out and will make you be stuck at {{Cost|2}} so you have a good time to buy Vagrant<br />
* +Buy, to pick up spare Vagrants during engine-building<br />
* [[Action]]–[[Victory]] cards and {{Card|Harem}}. <br />
* {{Card|Mystic}}<br />
* Cards that want to get green off the top of your deck, so perhaps {{Card|Apothecary}} and {{Card|Scrying Pool}}<br />
* When you want green in your hand, so perhaps {{Card|Crossroads}}<br />
<br />
=== Antisynergies ===<br />
* {{Card|Native Village}} likes having green left on top<br />
* {{Card|Rats}} turns junk that can be cleared with Vagrant into junk that can't be.<br />
<br />
== Alternate versions ==<br />
<gallery><br />
File:VagrantDigital.jpg|Digital version for [[Dominion Online]]<br />
</gallery><br />
<br />
== Trivia ==<br />
[[Image:VagrantArt.jpg|thumb|right|354px|Official card art.]]<br />
Vagrant is the only card to mention [[Shelter|Shelters]] in its text, and the only non-Looter to mention [[Ruins]]. It is the only card in Dark Ages to mention {{Card|Curse|Curses}}.<br />
=== In other languages ===<br />
* Dutch: Landloper (lit. ''tramp'')<br />
* Finnish: Kulkuri<br />
* French: Vagabond<br />
* German: Landstreicher<br />
* Japanese: 浮浪者 (pron. ''furō-sha'')<br />
* Korean: 부랑자 (pron. ''bulangja'', lit. ''bum'')<br />
* Spanish: Vagabundo<br />
<br />
=== Secret History ===<br />
{{Quote<br />
|Text=It's a Lab where the extra card is always bad. Actually that would be more powerful but slower; it doesn't guarantee you a bad card, it just can't do better. Sometimes you're happy with blank cards to discard to something, and when you aren't, at least it can clear a bad card out of the way of your next draw. It's not going to be a star, but some cards that cost {{Cost|2}} have to really look like they're just a {{Cost|2}}.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]}}<br />
<br />
{{Navbox Dark Ages}}<br />
{{Navbox Cards}}</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/GainerGainer2016-03-17T23:20:13Z<p>74.105.133.44: /* Other treasure gainers */</p>
<hr />
<div>[[Image:Workshop.jpg|thumb|right|200px|[[Workshop]], a gainer card.]]<br />
<br />
A '''gainer''' is any card which allows you to gain cards without buying them. The simplest example is {{Card|Workshop}}. They often work well with {{Card|Gardens}} strategies, as they allow you to gain more cards than you have buys. They can also be useful for picking up [[engine]] components, especially cheap ones.<br />
<br />
Cards that allow you to trash one card and gain another, like {{Card|Remodel}}, are usually considered to be in [[Trasher#Remodelers|a separate category from gainers]], since they don't increase your deck size. However, they can sometimes have similar functions for gaining engine components or accelerating a [[three-pile ending]].<br />
<br />
== Types of gainers ==<br />
<br />
=== Workshop variants ===<br />
<br />
These cards let you gain cards up to a particular maximum cost. Most of them work well in combinations with cards like {{Card|Highway}}, which will let you gain more expensive cards than you usually can.<br />
<br />
* [[Dominion (base set)|Dominion]]: {{Card|Workshop}}<br />
* [[Intrigue]]: {{Card|Ironworks}}<br />
* [[Seaside]]: {{Card|Smugglers}}<br />
* [[Alchemy]]: {{Card|University}}<br />
* [[Cornucopia]]: {{Card|Horn of Plenty}}<br />
* [[Dark Ages]]: {{Card|Hermit}}, {{Card|Armory}}, {{Card|Dame Natalie}}<br />
** {{Card|Graverobber}} and {{Card|Rogue}} can gain cards from the Trash instead of the supply.<br />
** {{Card|Altar}} sits on the border between a gainer and a [[remodeler]]; like remodelers it makes you trash a card as well as gain one, but unlike remodelers the cost of the card gained is independent of the card trashed.<br />
* [[Adventures]]: {{Card|Artificer}}<br />
{{Card|Feast}} gains a card, but as a [[one-shot]] it acts more as a temporary replacement than a gainer. If you play {{Card|Throne Room}}, {{Card|Procession}} or {{Card|King's Court}} on it, it acts more like a gainer.<br />
<br />
==== On-buy/gain gainers ====<br />
<br />
These cards resemble the above in gaining cards up to a particular cost, but do so when you buy or gain another card, rather than when you play the gainer itself.<br />
<br />
* [[Prosperity]]: {{Card|Talisman}}<br />
* [[Hinterlands]]: {{Card|Haggler}}<br />
* [[Adventures]]: {{Card|Duplicate}}<br />
<br />
=== Silver gainers ===<br />
<br />
Since {{Card|Silver}} is present in every game, and is almost always a useful card but rarely super-powerful, there are several cards that use gaining Silver as a decent but not overpowered bonus.<br />
<br />
* [[Dominion (base set)|Dominion]]: {{Card|Bureaucrat}}<br />
* [[Intrigue]]: {{Card|Trading Post}}<br />
* [[Seaside]]: {{Card|Explorer}}<br />
* [[Cornucopia]]: {{Card|Trusty Steed}}<br />
* [[Hinterlands]]: {{Card|Jack of all Trades}}, {{Card|Trader}}<br />
* [[Dark Ages]]: {{Card|Squire}}<br />
* [[Dark Ages]]: {{Card|Feodum}} has an on-trash Silver-gaining effect<br />
* [[Guilds]]: {{Card|Masterpiece}} has an on-buy Silver-gaining effect<br />
* [[Adventures]]: {{Card|Treasure Hunter}}, {{Card|Amulet}}, {{Event|Trade}}, {{Event|Raid}}<br />
<br />
{{Card|Embassy}}, from [[Hinterlands]], distributes Silver to your ''opponents'' when you gain it.<br />
<br />
=== Other treasure gainers ===<br />
<br />
These cards can be used to gain other Treasures—some specifically {{Card|Copper}}, {{Card|Gold}}, or {{Card|Spoils}}; others whatever Treasure happens to be available.<br />
<br />
* [[Dominion (base set)|Dominion]]: {{Card|Thief}}<br />
* [[Seaside]]: {{Card|Treasure Map}}, {{Card|Explorer}}<br />
* [[Prosperity]]: {{Card|Mint}}, {{Card|Hoard}}<br />
* [[Cornucopia]]: {{Card|Bag of Gold}}<br />
* [[Hinterlands]]: {{Card|Tunnel}}, {{Card|Noble Brigand}}, {{Card|Ill-Gotten Gains}}<br />
* [[Promo]]: {{Card|Governor}}<br />
* [[Dark Ages]]: {{Card|Beggar}}, {{Card|Market Square}}, {{Card|Marauder}}, {{Card|Bandit Camp}}, {{Card|Count}}, {{Card|Pillage}}, {{Card|Sir Vander}}<br />
* [[Guilds]]: {{Card|Soothsayer}}<br />
* [[Adventures]]: {{Card|Hero}}, {{Card|Treasure Trove}}, {{Event|Quest}}<br />
<br />
=== Other specific-card gainers ===<br />
<br />
* [[Intrigue]]: {{Card|Baron}}—can gain an {{Card|Estate}}<br />
* [[Cornucopia]]: {{Card|Followers}}—gains an {{Card|Estate}}<br />
* [[Cornucopia]]: {{Card|Tournament}}—can gain a {{Card|Duchy}} or a [[Prize]]<br />
* [[Cornucopia]]: {{Card|Jester}}—can gain whatever card is on top of the opponent's deck<br />
* [[Dark Ages]]: {{Card|Count}}—can gain a {{Card|Duchy}} and/or a {{Card|Copper}}<br />
* [[Dark Ages]]: {{Card|Rats}}—gains additional copies of Rats<br />
* [[Adventures]]: {{Card|Magpie}}—can gain additional copies of Magpie<br />
* [[Adventures]]: {{Card|Disciple}}—gains a copy of whatever Action card you play with it<br />
<br />
=== When gain/buy/trash gainers ===<br />
<br />
* [[Hinterlands]]: {{Card|Border Village}} - gains a cheaper card when gained<br />
* [[Hinterlands]]: {{Card|Duchess}} - allows you to gain ''itself'' when you gain a Duchy<br />
* [[Hinterlands]]: {{Card|Cache}} - comes with two Coppers when gained<br />
* [[Dark Ages]]: {{Card|Squire}} - gains an [[Attack]] card when trashed<br />
* [[Dark Ages]]: {{Card|Death Cart}} - gains two [[Ruins]] when gained<br />
* [[Dark Ages]]: {{Card|Catacombs}} - gains a cheaper card when trashed<br />
* [[Dark Ages]]: {{Card|Hunting Grounds}} - gains a {{Card|Duchy}} or three {{Card|Estate|Estates}} when trashed<br />
* [[Guilds]]: {{Card|Stonemason}} - can gain two Action cards when bought<br />
* [[Adventures]]: {{Card|Messenger}} - gains all players a copy of the same cheap card<br />
* [[Adventures]]: {{Card|Port}} - gains an additional copy of itself when bought<br />
* [[Adventures]]: {{Event|Alms}} - gain a cheap card if you have no Treasures in play<br />
* [[Adventures]]: {{Event|Quest}} - gains a Gold if you discard the right things<br />
* [[Adventures]]: {{Event|Pilgrimage}} - gain copies of up to 3 cards in play<br />
* [[Adventures]]: {{Event|Ball}} - gain 2 cheap cards<br />
* [[Adventures]]: {{Event|Raid}} - gain a Silver per Silver in play<br />
* [[Adventures]]: {{Event|Seaway}} - gain a cheap card, put your +1 Buy token on its pile<br />
* [[Adventures]]: {{Event|Trade}} - gains up to 2 Silvers, if you trash cards<br />
* [[Promo]]: {{Event|Summon}} - gains and sets aside a cheap card, and plays it at the start of your next turn<br />
<br />
Though it does not gain a card, {{Event|Inheritance}} does set aside a card from the Supply that is included in your deck at the end of the game.<br />
<br />
{{Navbox card categories}}<br />
<br />
[[Category:Card categories]]</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/PilgrimagePilgrimage2016-03-08T23:01:41Z<p>74.105.133.44: </p>
<hr />
<div>{{Infobox Event<br />
|name = Pilgrimage<br />
|cost = 4<br />
|set = Adventures<br />
|type1 = Event<br />
|illustrator = Garrett DeChellis<br />
|text = Once per turn: Turn your Journey token over (it starts face up); then if it's face up, choose up to 3 differently named cards you have in play and gain a copy of each.<br />
}}<br />
<br />
'''Pilgrimage''' is an [[Event]] from [[Adventures]]. It flips the [[Adventures tokens#Journey token|Journey token]] and if the token ends face up, allows you to [[Gain|gain]] a copy of up to three differently named cards you have in play.<br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* At the start of the game, place your Journey token (the one with the boot) face up. <br />
* You can only buy this once per turn. <br />
* When you do, turn your Journey token over. <br />
* Then if it is face down, nothing more happens. <br />
* If it is face up, choose up to 3 cards you have in play with different names and gain a copy of each. <br />
* The copies you gain come from the Supply and are put into your discard pile. <br />
* So, every other time you buy this, you will gain up to 3 cards. <br />
* It does not matter what turned over the Journey token; you could turn it face down with {{Card|Ranger}}, then face up with Pilgrimage.<br />
<br />
== Strategy ==<br />
''[http://forum.dominionstrategy.com/index.php?topic=14050.0 Original article] by jsh357''<br />
<br />
''"The pilgrimage has gained momentum / Take a turn, take a turn / Take a fortune, take a fortune"''<br />
- Michael Stipe<br />
<br />
At first it might seem like Pilgrimage is more trouble than it's worth. You have to spend two turns and {{Cost|8}} to get its effect, and that can be quite a lot of opportunity cost on many boards. Things get rosier when you realize you are gaining three cards you have in play of any cost. This means you can gain another Gold. It means you can gain another {{Card|King's Court}}. It means you can gain another {{Card|Familiar}} or {{Card|Possession}}. {{Card|Grand Market}} has an amazing synergy too.<br />
<br />
I think the implications there are fairly obvious. You're spending a measly {{Cost|8}} (really {{Cost|4}} two times, which is a whole lot different from {{Cost|8}}) on cards that could be worth a whole lot more. However, I'd argue Pilgrimage is still pretty sweet when you are gaining cheaper cards with it. The important thing here is that in most cases, Pilgrimage is gaining you cards that you certainly want more of in your engine. Most engines like having parts in mass: draw cards, villages, gainers, money earners, and so on. By adding more of these cards to your deck in one fell swoop, you are adding a lot of value at hopefully little stopping risk. <br />
<br />
Of course, you want to be careful what you gain. If your turns contain {{Card|Village}}, {{Card|Smithy}}, {{Card|Market}}, and {{Card|Militia}}, odds are your Pilgrimages should be netting you Villages and Markets primarily with a few Smithies sprinkled in. Odds are you don't want to add another Militia. The more cantrips and nonterminal actions you can add, the better. It might seem like adding a bunch of Gold and {{Card|Woodcutter}}s could net you a lot of money, but remember that having a starting hand of five stop cards means you are doing no better than your initial hand in a turn. This is where deckbuilding skill comes in to play, and it's why I predict we will see better players using Pilgrimage more often. Pilgrimage is not an event you should trigger without a plan.<br />
<br />
Setting up your Pilgrimage takes a bit of finesse. You need to spend a spare buy on a {{Cost|4}} that nets you nothing. The upside of this is that by the time you have a deck worth playing Pilgrimage with, hopefully there are not very many {{Cost|4}} or fewer options you would consider worth a single buy. The prospect of gaining three helpful cards next turn should outweigh the lost opportunity. There are some instances where it might not! If an important pile is about to be drained, you should probably buy the last card in that pile instead, for example. Certain situations are nice for buying that dead Pilgrimage too, particularly in Adventures-heavy games. Opponent played a {{Card|Swamp Hag}}? Might as well set up your Pilgrimage this turn. You went on a {{Card|Mission}}? Pilgrimage away. Of course, speaking more generally, there are times where you might end up with a bad draw. It happens to the best of us. Often you do have {{Cost|4}} on those draws, though, so Pilgrimage is likely to be a strong option as long as you have a good potential to profit off the Event soon.<br />
<br />
I should quickly mention that Pilgrimage can be combined with {{Card|Ranger}} or {{Card|Giant}} to flip the Journey token around. Of course, remember that if you use this combination you are losing the effect of one of the Journey token users, so it had better be worth doing.<br />
<br />
Finally, one of the considerations when using Pilgrimage is that it can only gain cards that are put in play. This means you are not going to be able to gain Provinces or Colonies, which means that Pilgrimage is only useful in the endgame if you are planning to run piles. Good engines typically do want to have that option available, so Pilgrimage is quite nice in the endgame as long as you can end on a point lead, but if things are down to the wire and you need points, not pile control, it is probably not worth setting up a Pilgrimage over gaining points. Don't throw all your eggs in a basket that might have a hole in it.<br />
<br />
The short version:<br />
* Pilgrimage can gain cards that are very expensive or awkward to buy as long as you already have one<br />
* Pilgrimage is worth using when you want multiples of the same cards in your deck, particularly in an engine<br />
* Some cards, particularly in Adventures, help you set up a Pilgrimage, so always consider those options when they are available<br />
* Consider using Pilgrimage in the endgame for pile control, but remember it cannot gain the big victory cards unless Donald releases an Inheritance for Provinces in a future set.<br />
<br />
== Works with ==<br />
{{Card|Giant}} and {{Card|Ranger}}<br />
== Trivia ==<br />
=== In other languages ===<br />
* Dutch: Bedevaart<br />
* French: Pèlerinage<br />
* German: Pilgerfahrt<br />
* Japanese: 巡礼 (pron. ''junrei'')<br />
<br />
=== Secret History ===<br />
{{Quote|Text=Originally it didn't say "once per turn." It was too attractive to pay {{Cost|8}} and 2 Buys for.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures]<br />
}}<br />
{{Navbox Adventures}}<br />
{{Navbox Cards}}</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/PilgrimagePilgrimage2016-03-08T23:00:56Z<p>74.105.133.44: </p>
<hr />
<div>{{Infobox Event<br />
|name = Pilgrimage<br />
|cost = 4<br />
|set = Adventures<br />
|type1 = Event<br />
|illustrator = Garrett DeChellis<br />
|text = Once per turn: Turn your Journey token over (it starts face up); then if it's face up, choose up to 3 differently named cards you have in play and gain a copy of each.<br />
}}<br />
<br />
'''Pilgrimage''' is an [[Event]] from [[Adventures]]. It flips the [[Adventures tokens#Journey token|Journey token]] and if the token ends face up, allows you to [[Gain|gain]] a copy of up to three differently named cards you have in play.<br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* At the start of the game, place your Journey token (the one with the boot) face up. <br />
* You can only buy this once per turn. <br />
* When you do, turn your Journey token over. <br />
* Then if it is face down, nothing more happens. <br />
* If it is face up, choose up to 3 cards you have in play with different names and gain a copy of each. <br />
* The copies you gain come from the Supply and are put into your discard pile. <br />
* So, every other time you buy this, you will gain up to 3 cards. <br />
* It does not matter what turned over the Journey token; you could turn it face down with {{Card|Ranger}}, then face up with Pilgrimage.<br />
<br />
== Strategy ==<br />
''[http://forum.dominionstrategy.com/index.php?topic=14050.0 Original article] by jsh357''<br />
<br />
''"The pilgrimage has gained momentum /<br />
Take a turn, take a turn /<br />
Take a fortune, take a fortune"''<br />
- Michael Stipe<br />
<br />
At first it might seem like Pilgrimage is more trouble than it's worth. You have to spend two turns and {{Cost|8}} to get its effect, and that can be quite a lot of opportunity cost on many boards. Things get rosier when you realize you are gaining three cards you have in play of any cost. This means you can gain another Gold. It means you can gain another {{Card|King's Court}}. It means you can gain another {{Card|Familiar}} or {{Card|Possession}}. {{Card|Grand Market}} has an amazing synergy too.<br />
<br />
I think the implications there are fairly obvious. You're spending a measly {{Cost|8}} (really {{Cost|4}} two times, which is a whole lot different from {{Cost|8}}) on cards that could be worth a whole lot more. However, I'd argue Pilgrimage is still pretty sweet when you are gaining cheaper cards with it. The important thing here is that in most cases, Pilgrimage is gaining you cards that you certainly want more of in your engine. Most engines like having parts in mass: draw cards, villages, gainers, money earners, and so on. By adding more of these cards to your deck in one fell swoop, you are adding a lot of value at hopefully little stopping risk. <br />
<br />
Of course, you want to be careful what you gain. If your turns contain {{Card|Village}}, {{Card|Smithy}}, {{Card|Market}}, and {{Card|Militia}}, odds are your Pilgrimages should be netting you Villages and Markets primarily with a few Smithies sprinkled in. Odds are you don't want to add another Militia. The more cantrips and nonterminal actions you can add, the better. It might seem like adding a bunch of Gold and {{Card|Woodcutter}}s could net you a lot of money, but remember that having a starting hand of five stop cards means you are doing no better than your initial hand in a turn. This is where deckbuilding skill comes in to play, and it's why I predict we will see better players using Pilgrimage more often. Pilgrimage is not an event you should trigger without a plan.<br />
<br />
Setting up your Pilgrimage takes a bit of finesse. You need to spend a spare buy on a {{Cost|4}} that nets you nothing. The upside of this is that by the time you have a deck worth playing Pilgrimage with, hopefully there are not very many {{Cost|4}} or fewer options you would consider worth a single buy. The prospect of gaining three helpful cards next turn should outweigh the lost opportunity. There are some instances where it might not! If an important pile is about to be drained, you should probably buy the last card in that pile instead, for example. Certain situations are nice for buying that dead Pilgrimage too, particularly in Adventures-heavy games. Opponent played a {{Card|Swamp Hag}}? Might as well set up your Pilgrimage this turn. You went on a {{Card|Mission}}? Pilgrimage away. Of course, speaking more generally, there are times where you might end up with a bad draw. It happens to the best of us. Often you do have {{Cost|4}} on those draws, though, so Pilgrimage is likely to be a strong option as long as you have a good potential to profit off the Event soon.<br />
<br />
I should quickly mention that Pilgrimage can be combined with {{Card|Ranger}} or {{Card|Giant}} to flip the Journey token around. Of course, remember that if you use this combination you are losing the effect of one of the Journey token users, so it had better be worth doing.<br />
<br />
Finally, one of the considerations when using Pilgrimage is that it can only gain cards that are put in play. This means you are not going to be able to gain Provinces or Colonies, which means that Pilgrimage is only useful in the endgame if you are planning to run piles. Good engines typically do want to have that option available, so Pilgrimage is quite nice in the endgame as long as you can end on a point lead, but if things are down to the wire and you need points, not pile control, it is probably not worth setting up a Pilgrimage over gaining points. Don't throw all your eggs in a basket that might have a hole in it.<br />
<br />
The short version:<br />
* Pilgrimage can gain cards that are very expensive or awkward to buy as long as you already have one<br />
* Pilgrimage is worth using when you want multiples of the same cards in your deck, particularly in an engine<br />
* Some cards, particularly in Adventures, help you set up a Pilgrimage, so always consider those options when they are available<br />
* Consider using Pilgrimage in the endgame for pile control, but remember it cannot gain the big victory cards unless Donald releases an Inheritance for Provinces in a future set.<br />
<br />
== Works with ==<br />
{{Card|Giant}} and {{Card|Ranger}}<br />
== Trivia ==<br />
=== In other languages ===<br />
* Dutch: Bedevaart<br />
* French: Pèlerinage<br />
* German: Pilgerfahrt<br />
* Japanese: 巡礼 (pron. ''junrei'')<br />
<br />
=== Secret History ===<br />
{{Quote|Text=Originally it didn't say "once per turn." It was too attractive to pay {{Cost|8}} and 2 Buys for.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures]<br />
}}<br />
{{Navbox Adventures}}<br />
{{Navbox Cards}}</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/User_talk:TheoryUser talk:Theory2016-03-04T13:24:35Z<p>74.105.133.44: </p>
<hr />
<div>'''Welcome to ''DominionStrategy Wiki''!'''<br />
We hope you will contribute much and well.<br />
You will probably want to read the [[Help:Contents|help pages]].<br />
Again, welcome and have fun! [[User:Qvist|Qvist]] ([[User talk:Qvist|talk]]) 19:00, 25 October 2012 (EDT)<br />
<br />
== RfD ==<br />
Is there an RfD page for consensus on conflicts? [[Special:Contributions/74.105.133.44|74.105.133.44]] 08:24, 4 March 2016 (EST)</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/User_talk:TwiNightUser talk:TwiNight2016-03-04T13:24:12Z<p>74.105.133.44: </p>
<hr />
<div>'''Welcome to ''DominionStrategy Wiki''!'''<br />
We hope you will contribute much and well.<br />
You will probably want to read the [[Help:Contents|help pages]].<br />
Again, welcome and have fun! [[User:Theory|Theory]] ([[User talk:Theory|talk]]) 12:52, 31 October 2012 (EDT)<br />
<br />
== Guilds Icon ==<br />
<br />
It looks like you're the one who made all the icons... Any chance you'll be making a new icon for Guilds? I tried fumbling about in Photoshop, but it just looked like crap compared to yours...<br />
<br />
== RfD ==<br />
Is there an RfD page for consensus on conflicts? [[Special:Contributions/74.105.133.44|74.105.133.44]] 08:24, 4 March 2016 (EST)</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/User_talk:QvistUser talk:Qvist2016-03-04T13:19:59Z<p>74.105.133.44: </p>
<hr />
<div>==Article for Deletion==<br />
Hi Qvist! Just letting you know that [[Kingdom/ifadd]] was made mistakenly (not by me) and should be deleted. Thanks! BTW, I'd be willing to accept the responsibility of being an Administrator if you are ever looking to add more Admins ;-) -[[User:Thirtyseven|Thirtyseven]] ([[User talk:Thirtyseven|talk]]) 19:48, 8 November 2012 (EST)<br />
<br />
== I'd like to be an admin, please ==<br />
Mainly so that I can change the Featured article and "Did you know?" more than just once every few months, and editing the main page requires admin privileges. [[User:Werothegreat|Werothegreat]] ([[User talk:Werothegreat|talk]]) 00:33, 22 September 2013 (EDT)<br />
<br />
== Fan Made Cards/Sets ==<br />
<br />
I was working on posting information about the Fairy Tales fan made expansion, when someone deleted it. I can't find anywhere on the site that specifically disallows posting fan made cards. Please, let me know if this an acceptable practice or not. Thanks.<br />
<br />
== RfD ==<br />
Is there an RfD page for consensus on conflicts? [[Special:Contributions/74.105.133.44|74.105.133.44]] 08:19, 4 March 2016 (EST)</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/User_talk:AjdUser talk:Ajd2016-03-04T13:18:56Z<p>74.105.133.44: </p>
<hr />
<div>'''Welcome to ''DominionStrategy Wiki''!'''<br />
We hope you will contribute much and well.<br />
You will probably want to read the [[Help:Contents|help pages]].<br />
Again, welcome and have fun! [[User:Qvist|Qvist]] ([[User talk:Qvist|talk]]) 08:26, 26 October 2012 (EDT)<br />
==Thanks, Re: Peddler==<br />
Thanks for fixing my wording about the Peddler misconception! I feel embarrassed that I made such a basic mistake, but you're totally right! [[User:Cazort|Cazort]] ([[User talk:Cazort|talk]]) 14:03, 1 February 2013 (EST)<br />
<br />
:No problem! [[User:Ajd|Ajd]] ([[User talk:Ajd|talk]]) 02:16, 3 February 2013 (EST)<br />
<br />
== Vanilla ==<br />
<br />
''Moved discussion to [[User talk:Werothegreat]]'' [[User:Ajd|Ajd]] ([[User talk:Ajd|talk]]) 22:40, 16 June 2013 (EDT)<br />
<br />
==Featured Article==<br />
<br />
I'd be interested in taking up the mantle of making sure that and the "did you know?" get updated on a regular basis. Any idea how that's done? [[User:Werothegreat|Werothegreat]] ([[User talk:Werothegreat|talk]]) 20:32, 21 September 2013 (EDT)<br />
<br />
:I expect you'd have to have admin privileges to be able to edit the front page. I have admin privileges, so I'll see if I can figure out how to give them to you. [[User:Ajd|Ajd]] ([[User talk:Ajd|talk]]) 22:37, 21 September 2013 (EDT)<br />
::Thanks! Let me know how that goes. [[User:Werothegreat|Werothegreat]] ([[User talk:Werothegreat|talk]]) 23:05, 21 September 2013 (EDT)<br />
<br />
==Blocking editors==<br />
Is there a way to block IP addresses from making edits? There's this one person who's been making a lot of nonsense edits recently and it needs to stop. [[User:Werothegreat|Werothegreat]] ([[User talk:Werothegreat|talk]]) 01:25, 14 May 2015 (EDT)<br />
<br />
:Oh, good question. I have no idea. Hmm. [[User:Ajd|Ajd]] ([[User talk:Ajd|talk]]) 14:18, 14 May 2015 (EDT)<br />
<br />
::Yes, I think it's possible. Let's see if we can avoid escalating to that, though—leave a message on the talk page for the IP address, like, "These combos you've been posting aren't good combos and don't really belong on the wiki; in the future, it'd probably be a good idea to discuss them on the forums first to see if people think they're worth posting" or whatever. And then if they keep posting bogus combos without discussing first we can consider blocking them.<br />
<br />
::Also, we probably ''should'' have a Great Hall / Ironworks article—not because it's a ''good'' combo, but because it's an ''obvious'' combo that people talk about a lot, so maybe we should have an article about why it's not as good as it seems. [[User:Ajd|Ajd]] ([[User talk:Ajd|talk]]) 14:22, 14 May 2015 (EDT)<br />
::: On f.ds http://forum.dominionstrategy.com/index.php?topic=1186.msg31228#msg31228<br />
<br />
== Slog/Combo pics. ==<br />
<br />
Thanks for putting {{Card|Mountebank}} on the slog page.<br />
Also, [[Combo]] needs more descriptive pictures than [[Counting House]].<br />
Thanks, [[Special:Contributions/173.63.72.104|173.63.72.104]] 13:02, 21 June 2015 (EDT)<br />
<br />
:I think it was [[User:Werothegreat|Werothegreat]] that did that! [[User:Ajd|Ajd]] ([[User talk:Ajd|talk]]) 03:25, 22 June 2015 (EDT)<br />
:: Can you ask him about [[Combo]]? [[Special:Contributions/74.102.70.142|74.102.70.142]] 13:27, 14 August 2015 (EDT)<br />
<br />
::: Could you? I really don't care about article pictures. [[User:Ajd|Ajd]] ([[User talk:Ajd|talk]]) 11:57, 16 August 2015 (EDT)<br />
<br />
== Knights on main page? ==<br />
<br />
I think that the [[Knights]] page is ''very'' good, and the main page needs a new featured article.<br />
Also, [[Caravan Guard]] is good for now but a new <nowiki>"Did you know?"</nowiki>. [[Special:Contributions/173.63.72.104|173.63.72.104]] 10:51, 26 June 2015 (EDT)<br />
<br />
:Okay, but it's also [[User:Werothegreat|Werothegreat]] who takes care of featured articles and stuff. [[User:Ajd|Ajd]] ([[User talk:Ajd|talk]]) 12:22, 26 June 2015 (EDT)<br />
:: They get updated a few days into each new month. Give it a week. [[User:Werothegreat|Werothegreat]] ([[User talk:Werothegreat|talk]]) 12:46, 26 June 2015 (EDT)<br />
::: Good! I can't wait for it. Seriously, the main page articles should change every week, just as a to-do. [[Special:Contributions/70.105.171.33|70.105.171.33]] 19:20, 27 June 2015 (EDT)<br />
:::: We would run out of cards very quickly. [[User:Werothegreat|Werothegreat]] ([[User talk:Werothegreat|talk]]) 22:53, 27 June 2015 (EDT)<br />
::::: There's also strategy & stuff like that (Combos & Counters, Expansions), plus, you ''can'' put a card there twice if it had big changes. [[Special:Contributions/70.105.171.33|70.105.171.33]] 12:54, 28 June 2015 (EDT)<br />
<br />
== RfD ==<br />
Is there an RfD page for consensus on conflicts? [[Special:Contributions/74.105.133.44|74.105.133.44]] 08:18, 4 March 2016 (EST)</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/User_talk:WerothegreatUser talk:Werothegreat2016-03-04T13:16:06Z<p>74.105.133.44: </p>
<hr />
<div>'''Welcome to ''DominionStrategy Wiki''!'''<br />
We hope you will contribute much and well.<br />
You will probably want to read the [[Help:Contents|help pages]].<br />
Again, welcome and have fun! [[User:Qvist|Qvist]] ([[User talk:Qvist|talk]]) 05:53, 31 October 2012 (EDT)<br />
<br />
== Vanilla? ==<br />
<br />
I dunno, I kind of would think Kingdom Treasure cards don't count as vanilla. [[User:Ajd|Ajd]] ([[User talk:Ajd|talk]]) 17:28, 16 June 2013 (EDT)<br />
<br />
: Why do you not think kingdom Treasures can be Vanilla? Harem doesn't have any text - only icons. It's as Vanilla as it gets.<br />
<br />
:: I guess my thought process was, Kingdom cards are Actions by default; for a Kingdom card to ''not'' be an Action card is inherently a non-vanilla situation. But I see where you're coming from too. (Also, I think wiki etiquette is to continue discussions on the same page they started on.) [[User:Ajd|Ajd]] ([[User talk:Ajd|talk]]) 22:39, 16 June 2013 (EDT)<br />
<br />
::: I wasn't sure about that, since why would you get a notification about my page changing? And I would disagree with the notion of a default Kingdom type - sure, most of them are Actions, but that doesn't mean the standard Kingdom card is an Action. [[User:Werothegreat|Werothegreat]] ([[User talk:Werothegreat|talk]]) 22:58, 16 June 2013 (EDT)<br />
<br />
:::: Well, fair enough, I guess; I'm certainly not going to argue with you on this. (I think the idea is that, since I posted a question on your talk page, I'll be keeping an eye on whether you respond? But the whole discussion should be in one place.) [[User:Ajd|Ajd]] ([[User talk:Ajd|talk]]) 23:39, 16 June 2013 (EDT)<br />
<br />
== Other recent edits ==<br />
<br />
I'm not sure I agree with some of your other decisions here.... I don't think it makes sense to categorically exclude deck inspectors from the list of sifters; I don't think anyone would say that Cartographer, for instance, from the class of "sifters". And [[Digger]] doesn't make a good article title, since it's not a term people actually use very much; Donald X uses "digging" as a verb for what Adventurer and Golem and so on do, but I don't think "digger" as a class of cards is a commonly-used term. [[User:Ajd|Ajd]] ([[User talk:Ajd|talk]]) 04:05, 17 June 2013 (EDT)<br />
: Should the article be titled "Digging" then? It's a recognized category of cards, and we have to call it something. As for sifters/inspectors - there is a difference between what, say, Warehouse does, and what, say, Cartographer does. Cartographer does sift, but it does so on your deck, and has more in common with Scout and the like than it does with Inn and Embassy. I'm not comfortable with having deck inspectors as a sub-category of sifters. [[User:Werothegreat|Werothegreat]] ([[User talk:Werothegreat|talk]]) 11:12, 17 June 2013 (EDT)<br />
::"Digging" would be better, I think, if "dig" isn't a good article name. I'm not sure it ''is'' a recognized category of cards—searching f.ds for "digger" turns up almost nothing—but it is a recognized thing that cards ''do'', so I'd rather name the article after the verb. Cartographer is a deck inspector (it lets you look at some number of cards on top of your deck) ''and'' a sifter (it lets you discard cards you don't want and keep others), just like Torturer is a [[terminal draw]]er, a [[curser]], and a [[handsize attack]]; the fact that it's on one list doesn't mean it should be excluded from others. [[User:Ajd|Ajd]] ([[User talk:Ajd|talk]]) 12:18, 17 June 2013 (EDT)<br />
::: I'll make some changes, then. [[User:Werothegreat|Werothegreat]] ([[User talk:Werothegreat|talk]]) 12:36, 17 June 2013 (EDT)<br />
<br />
== User privileges ==<br />
<br />
I'm not sure, but I don't ''think'' I can edit user privileges and create new admins. If I'm right, you have to go to Qvist or theory for that. If I'm wrong... well, I still can't figure out how to do it. [[User:Ajd|Ajd]] ([[User talk:Ajd|talk]]) 23:33, 21 September 2013 (EDT)<br />
<br />
== Translations? ==<br />
<br />
How much longer is the translations project going to continue? At approximately 240 cards per language, and each card edit hitting the "Recent Changes" RSS stream, it's a bit noisy, and seems a pain to do, as well. Would it be better to have a single "Translations" page which has a chart, one row per card, one column per language? Then adding a new language could cause much fewer edits. [[User:Blaisepascal|Blaisepascal]] ([[User talk:Blaisepascal|talk]]) 16:12, 18 January 2015 (EST)<br />
* I think it's worth keeping on each individual card page, and most of the other forumers seem to like the idea. The problem with having a separate page is that it's unlikely it would ever be seen - what would you have link to it? And there a finite number of languages the cards have been translated into, and most are just for Base and Intrigue - it's really only French, German, Dutch and Finnish that have had all sets translated, and the first two are done. [[User:Werothegreat|Werothegreat]] ([[User talk:Werothegreat|talk]]) 16:27, 18 January 2015 (EST)<br />
<br />
== Engine page pics. ==<br />
<br />
Thank you for changing the pics on the [[engine]] page! [[Special:Contributions/98.109.209.106|98.109.209.106]] 20:49, 18 June 2015 (EDT)<br />
hi wero, can you please add pic to combo? thanks. [[Special:Contributions/70.105.171.33|70.105.171.33]] 14:22, 28 June 2015 (EDT)<br />
<br />
== Squire/Watchtower ==<br />
<br />
Is Squire/Watchtower notable enough to be on the wiki, on not? I think it could, but it's a very edgey case, probably not? Just asking your opinion on the subject. [[Special:Contributions/98.109.209.106|98.109.209.106]] 21:12, 18 June 2015 (EDT)<br />
* I don't think so. And please feel free to register with a username on here. [[User:Werothegreat|Werothegreat]] ([[User talk:Werothegreat|talk]]) 22:07, 18 June 2015 (EDT)<br />
:: I thought it wouldn't it is waste of time if your opponent is building economy. [[Special:Contributions/98.109.209.106|98.109.209.106]] 10:55, 19 June 2015 (EDT)<br />
<br />
== Isotropic 404 ==<br />
<br />
Hi Wero, Isotropic remove all the links to its games, so any game not on councilroom or Goko Salvager will have to be removed. [[Special:Contributions/173.63.72.104|173.63.72.104]] 13:14, 21 June 2015 (EDT)<br />
* Feel free to do that! [[User:Werothegreat|Werothegreat]] ([[User talk:Werothegreat|talk]]) 17:48, 21 June 2015 (EDT)<br />
** That means most card articles have to be redone, right. At least the examples section. [[Special:Contributions/173.63.72.104|173.63.72.104]] 18:24, 21 June 2015 (EDT)<br />
*** Just have the relevant sentence removed, most likely. And can you please register a username? [[User:Werothegreat|Werothegreat]] ([[User talk:Werothegreat|talk]]) 23:24, 21 June 2015 (EDT)<br />
<br />
== Template:Navbox card categories ==<br />
<br />
Hi wero,<br />
thanks for changing the groups etc.<br />
I had an idea but the new one is better.<br />
Also the [[Combo]] page needs pictures.<br />
[[Special:Contributions/173.70.55.83|173.70.55.83]] 20:19, 4 July 2015 (EDT)<br />
* Please register a username. [[User:Werothegreat|Werothegreat]] ([[User talk:Werothegreat|talk]]) 01:38, 5 July 2015 (EDT)<br />
:* Why? [[Special:Contributions/173.70.55.83|173.70.55.83]] 12:06, 7 July 2015 (EDT)<br />
*** So it's easier to interact with you as a user on here, keep track of you, remember "oh yeah, it's that guy", rather than as just a string of numbers. Also, with a username, you can get messages on your own page as well. [[User:Werothegreat|Werothegreat]] ([[User talk:Werothegreat|talk]]) 12:26, 7 July 2015 (EDT)<br />
== [[Combo]] pictures==<br />
can you please put some good card on the page? [[Special:Contributions/108.53.80.246|108.53.80.246]] 15:51, 1 September 2015 (EDT)<br />
<br />
== Japanese card names ==<br />
<br />
I don't know where that IP got the alleged card names from (Google hasn't helped me so far), but the set did apparently release in Japan yesterday so I wouldn't be surprised if they started cropping up. I'll try to track down a source myself. [[User:ConMan|ConMan]] ([[User talk:ConMan|talk]]) 21:12, 12 October 2015 (EDT)<br />
* Thanks! [[User:Werothegreat|Werothegreat]] ([[User talk:Werothegreat|talk]]) 21:26, 12 October 2015 (EDT)<br />
:: As a side note, while looking for sources I found that Hobby Japan recently released a combined Alchemy/Cornucopia box, so I've started drafting an article (mostly by copying from the Guilds/Cornucopia article) in my userspace. I'll also try to find out some more about that. [[User:ConMan|ConMan]] ([[User talk:ConMan|talk]]) 21:42, 12 October 2015 (EDT)<br />
<br />
== RfD ==<br />
Is there an RfD page for consensus on conflicts? [[Special:Contributions/74.105.133.44|74.105.133.44]] 08:16, 4 March 2016 (EST)</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/Secret_ChamberSecret Chamber2016-02-27T02:10:01Z<p>74.105.133.44: Good for duke</p>
<hr />
<div>{{Infobox Card<br />
|name = Secret Chamber<br />
|kingdom = Yes<br />
|type1 = Action<br />
|type2 = Reaction<br />
|illustrator = Marcel-André Casasola Merkle<br />
|text = Discard any number of cards. +{{Cost|1}} per card discarded.<br><br />
|text2 = When another player plays an Attack card, you may reveal this from your hand. If you do, +2 Cards, then put 2 cards from your hand on top of your deck.<br />
}}<br />
<br />
<br />
'''Secret Chamber''' is an [[Action]]-[[Reaction]] card from [[Intrigue]]. It allows you to move cards between your hand and the top of your deck when an [[Attack]] is played. This helps to defend against [[deck inspection attack|deck inspection attacks]] such as {{Card|Spy}} and {{Card|Swindler}}, by allowing you to choose what card the Attack finds, and against [[handsize attack|handsize attacks]] by helping ensure that you have cards in hand that you want to discard. It does not directly protect against [[Curser|Cursers]]. When played as an action, it lets you discard cards for {{Cost|}}, which lets you get some value out of {{Card|Curse|Curses}} and [[Victory]] cards. <br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* When you play this as an Action on your turn, you first discard any number of cards from your hand, then get {{Cost|1}} per card you discarded. The other ability does nothing at that time as it is only used as a Reaction.<br />
* You may choose to discard zero cards, but then you will get zero additional {{Cost|}}.<br />
* When someone else plays an Attack card, you may reveal Secret Chamber from your hand. If you do, first you draw 2 cards, then you put any 2 cards from your hand on top of your deck (in any order).<br />
* The cards you put back do not have to be the ones you drew. You can put Secret Chamber itself on top of your deck; it's still in your hand when you reveal it.<br />
* Revealing Secret Chamber happens prior to resolving what an Attack does to you. For example, if another player plays {{Card|Thief}}, you can reveal Secret Chamber, draw 2 cards, put 2 back, and then you resolve getting hit by the Thief.<br />
* You can reveal Secret Chamber whenever another player plays an Attack card, even if that Attack would not affect you.<br />
* Also, you can reveal more than one Reaction card in response to an Attack. For example, after revealing the Secret Chamber in response to an Attack and resolving the effect of the Secret Chamber, you can still reveal a {{Card|Moat}} to avoid the Attack completely.<br />
<br />
=== Other Rules clarifications ===<br />
* You may reveal the same Secret Chamber multiple times when reacting to an Attack; for example, in response to an attack, you could reveal Secret Chamber, draw a Moat and a Copper off the top of your deck, put back two coppers, reveal the Moat to be unaffected by the attack, and then reveal Secret Chamber again to put either the Moat or the Secret Chamber back on top of your deck. <br />
* Revealing the Secret Chamber alone does NOT prevent the attack from affecting you. You can reveal Secret Chamber even in response to an attack that does not affect the top of your deck, like Witch.<br />
* You must reveal the Secret Chamber as soon as the Attack is played, but before any text on it is resolved. So if your opponent plays {{Card|Minion}} or {{Card|Pirate Ship}}, you must finish drawing cards and then putting cards back on top before your opponent makes their choice for which action on attack card to take.<br />
<br />
== Strategy Article ==<br />
There isn't a strategy article for Secret Chamber. <br />
=== Synergies/Combos ===<br />
* It is pretty good to get early in {{Card|Ambassador}} games, since in reaction to your opponents Ambassadors it both helps you line up estates to Amb away and prevent Ambassador collision, AND it allows you to send back coppers with impunity, knowing you'll easily be able to get to {{Cost|4}} to start your economy again.<br />
* It can help against {{Card|Mountebank}}. Draw a curse from the top of your deck and discard it to avoid the attack.<br />
* {{Card|Scrying Pool}} can be used with Secret Chamber to discard lots of Actions for {{Cost|}} and draw them up again. <br />
* Secret Chamber can be used to discard a lot of cards for {{Cost|}} before playing a {{Card|Tactician}}, thus letting you play Tacticians every turn and still have {{Cost|}} to spend. Note that you have to have some extra source of draw, like a {{Card|Laboratory}}, for the Secret Chamber to give you {{Cost|8}} and still leave a card in hand to discard to the next Tactician.<br />
* It let you choose cards for {{Card|Thief}}, {{Card|Spy}}, {{Card|Swindler}}, {{Card|Tribute}}, {{Card|Minion}}, {{Card|Pirate Ship}} and others.<br />
* Secret Chamber pairs well with {{Card|Envoy}}, since you care less about which card your opponent discards.<br />
* {{Card|Training}} give a guaranteed {{Coin|5}}+ every time you draw the Secret Chamber. <br />
=== Antisynergies ===<br />
* {{Card|Vault}} has a similar Action but with +2 cards, which helps a lot. <br />
== Alternate versions ==<br />
<gallery><br />
File:SecretChamberDigital.jpg|Digital version for [[Dominion Online]]<br />
File:SecretChamberGerman.jpg|German version<br />
</gallery><br />
<br />
== Trivia ==<br />
[[Image:Secret_ChamberArt.jpg|thumb|right|354px|Official card art.]]<br />
=== In other languages ===<br />
* Chinese: 密室 (pron. ''mìshì'', lit. ''private room'')<br />
* Czech: Tajemná komnata<br />
* Dutch: Geheime Kamer<br />
* Finnish: Salainen kammio<br />
* French: Chambre secrète<br />
* German: Geheimkammer<br />
* Hungarian: Rejtekszoba<br />
* Italian: Stanza Segreta<br />
* Japanese: 秘密の部屋 (pron. ''himitsu no heya'')<br />
* Korean: 비밀의 방 (pron. ''bimil-ui bang'')<br />
* Norwegian: Lønnkammer<br />
* Polish: Tajna komnata<br />
* Russian: Тайник (pron. ''taynik'', lit. ''hiding place'')<br />
* Spanish: Cámara Secreta<br />
<br />
=== Secret History ===<br />
{{Quote|Text= The set had a reaction early on, but had lost it by the time development started. Dale wanted another reaction, and the set had space, due to going up to 25 cards. I didn't want to just stop attacks flat-out again, so this card instead does something odd that's useful against lots of attacks. You'll have to consider the individual cases for yourself, but really, it does show a lot of attacks what for. The non-reaction part had been a card in the main set in the murky past, which had left due to being too weak. It seemed good enough here with the reaction tacked onto it, and cute because it helps vs. Curses, which the reaction part doesn't. As with the similar nixed card described in the Courtyard entry, this can cause some AP, but it's not as bad because the attack gives you some direction and it isn't your turn.|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=116.0 The Secret History of the Intrigue Cards]<br />
}}<br />
<br />
=== Retrospective ===<br />
{{Quote|<br />
|Text={{Card|Moat|Moats}} have to be on the weak side, but I would probably still try to improve Secret Chamber. It also has the issue of making reactions confusing - the whole business of, reveal Secret Chamber, resolve it, reveal a Moat I drew off of it. It would be better to avoid that issue, even if it meant just not doing Secret Chamber's reaction.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=3179.msg56362#msg56362 What Donald X. Might Do With a Dominion Time Machine]<br />
}}<br />
<br />
{{Navbox Intrigue}}<br />
{{Navbox Cards}}</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/Secret_ChamberSecret Chamber2016-02-24T20:48:26Z<p>74.105.133.44: Undo revision 22582 by Werothegreat (talk)</p>
<hr />
<div>{{Infobox Card<br />
|name = Secret Chamber<br />
|kingdom = Yes<br />
|type1 = Action<br />
|type2 = Reaction<br />
|illustrator = Marcel-André Casasola Merkle<br />
|text = Discard any number of cards. +{{Cost|1}} per card discarded.<br><br />
|text2 = When another player plays an Attack card, you may reveal this from your hand. If you do, +2 Cards, then put 2 cards from your hand on top of your deck.<br />
}}<br />
<br />
<br />
'''Secret Chamber''' is an [[Action]]-[[Reaction]] card from [[Intrigue]]. It allows you to move cards between your hand and the top of your deck when an [[Attack]] is played. This helps to defend against [[deck inspection attack|deck inspection attacks]] such as {{Card|Spy}} and {{Card|Swindler}}, by allowing you to choose what card the Attack finds, and against [[handsize attack|handsize attacks]] by helping ensure that you have cards in hand that you want to discard. It does not directly protect against [[Curser|Cursers]]. When played as an action, it lets you discard cards for {{Cost|}}, which lets you get some value out of {{Card|Curse|Curses}} and [[Victory]] cards. <br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* When you play this as an Action on your turn, you first discard any number of cards from your hand, then get {{Cost|1}} per card you discarded. The other ability does nothing at that time as it is only used as a Reaction.<br />
* You may choose to discard zero cards, but then you will get zero additional {{Cost|}}.<br />
* When someone else plays an Attack card, you may reveal Secret Chamber from your hand. If you do, first you draw 2 cards, then you put any 2 cards from your hand on top of your deck (in any order).<br />
* The cards you put back do not have to be the ones you drew. You can put Secret Chamber itself on top of your deck; it's still in your hand when you reveal it.<br />
* Revealing Secret Chamber happens prior to resolving what an Attack does to you. For example, if another player plays {{Card|Thief}}, you can reveal Secret Chamber, draw 2 cards, put 2 back, and then you resolve getting hit by the Thief.<br />
* You can reveal Secret Chamber whenever another player plays an Attack card, even if that Attack would not affect you.<br />
* Also, you can reveal more than one Reaction card in response to an Attack. For example, after revealing the Secret Chamber in response to an Attack and resolving the effect of the Secret Chamber, you can still reveal a {{Card|Moat}} to avoid the Attack completely.<br />
<br />
=== Other Rules clarifications ===<br />
* You may reveal the same Secret Chamber multiple times when reacting to an Attack; for example, in response to an attack, you could reveal Secret Chamber, draw a Moat and a Copper off the top of your deck, put back two coppers, reveal the Moat to be unaffected by the attack, and then reveal Secret Chamber again to put either the Moat or the Secret Chamber back on top of your deck. <br />
* Revealing the Secret Chamber alone does NOT prevent the attack from affecting you. You can reveal Secret Chamber even in response to an attack that does not affect the top of your deck, like Witch.<br />
* You must reveal the Secret Chamber as soon as the Attack is played, but before any text on it is resolved. So if your opponent plays {{Card|Minion}} or {{Card|Pirate Ship}}, you must finish drawing cards and then putting cards back on top before your opponent makes their choice for which action on attack card to take.<br />
<br />
== Strategy Article ==<br />
There isn't a strategy article for Secret Chamber. <br />
=== Synergies/Combos ===<br />
* It is pretty good to get early in {{Card|Ambassador}} games, since in reaction to your opponents Ambassadors it both helps you line up estates to Amb away and prevent Ambassador collision, AND it allows you to send back coppers with impunity, knowing you'll easily be able to get to {{Cost|4}} to start your economy again.<br />
* It can help against {{Card|Mountebank}}. Draw a curse from the top of your deck and discard it to avoid the attack.<br />
* {{Card|Scrying Pool}} can be used with Secret Chamber to discard lots of Actions for {{Cost|}} and draw them up again. <br />
* Secret Chamber can be used to discard a lot of cards for {{Cost|}} before playing a {{Card|Tactician}}, thus letting you play Tacticians every turn and still have {{Cost|}} to spend. Note that you have to have some extra source of draw, like a {{Card|Laboratory}}, for the Secret Chamber to give you {{Cost|8}} and still leave a card in hand to discard to the next Tactician.<br />
* It let you choose cards for {{Card|Thief}}, {{Card|Spy}}, {{Card|Swindler}}, {{Card|Tribute}}, {{Card|Minion}}, {{Card|Pirate Ship}} and others.<br />
* Secret Chamber pairs well with {{Card|Envoy}}, since you care less about which card your opponent discards.<br />
* {{Card|Training}} give a guaranteed {{Coin|5}}+ every time you draw the Secret Chamber. <br />
=== Antisynergies ===<br />
* {{Card|Vault}} has a similar Action but with +2 cards, which helps a lot. <br />
== Alternate versions ==<br />
<gallery><br />
File:SecretChamberDigital.jpg|Digital version for [[Dominion Online]]<br />
File:SecretChamberGerman.jpg|German version<br />
</gallery><br />
<br />
== Trivia ==<br />
[[Image:Secret_ChamberArt.jpg|thumb|right|354px|Official card art.]]<br />
=== In other languages ===<br />
* Chinese: 密室 (pron. ''mìshì'', lit. ''private room'')<br />
* Czech: Tajemná komnata<br />
* Dutch: Geheime Kamer<br />
* Finnish: Salainen kammio<br />
* French: Chambre secrète<br />
* German: Geheimkammer<br />
* Hungarian: Rejtekszoba<br />
* Italian: Stanza Segreta<br />
* Japanese: 秘密の部屋 (pron. ''himitsu no heya'')<br />
* Korean: 비밀의 방 (pron. ''bimil-ui bang'')<br />
* Norwegian: Lønnkammer<br />
* Polish: Tajna komnata<br />
* Russian: Тайник (pron. ''taynik'', lit. ''hiding place'')<br />
* Spanish: Cámara Secreta<br />
<br />
=== Secret History ===<br />
{{Quote|Text= The set had a reaction early on, but had lost it by the time development started. Dale wanted another reaction, and the set had space, due to going up to 25 cards. I didn't want to just stop attacks flat-out again, so this card instead does something odd that's useful against lots of attacks. You'll have to consider the individual cases for yourself, but really, it does show a lot of attacks what for. The non-reaction part had been a card in the main set in the murky past, which had left due to being too weak. It seemed good enough here with the reaction tacked onto it, and cute because it helps vs. Curses, which the reaction part doesn't. As with the similar nixed card described in the Courtyard entry, this can cause some AP, but it's not as bad because the attack gives you some direction and it isn't your turn.|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=116.0 The Secret History of the Intrigue Cards]<br />
}}<br />
<br />
=== Retrospective ===<br />
{{Quote|<br />
|Text={{Card|Moat|Moats}} have to be on the weak side, but I would probably still try to improve Secret Chamber. It also has the issue of making reactions confusing - the whole business of, reveal Secret Chamber, resolve it, reveal a Moat I drew off of it. It would be better to avoid that issue, even if it meant just not doing Secret Chamber's reaction.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=3179.msg56362#msg56362 What Donald X. Might Do With a Dominion Time Machine]<br />
}}<br />
<br />
{{Navbox Intrigue}}<br />
{{Navbox Cards}}</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/Ghost_ShipGhost Ship2016-02-23T21:50:30Z<p>74.105.133.44: /* How to use Ghost Ship */ link fix</p>
<hr />
<div>{{Infobox Card<br />
|name = Ghost Ship<br />
|type1 = Action<br />
<br />
| type2 = Attack<br />
<br />
|illustrator = Matthias Catrein<br />
|text = +2 Cards<br/>Each other player with 4 or more cards in hand puts cards from his hand on top of his deck until he has 3 cards in his hand.<br />
}}<br />
<br />
'''Ghost Ship''' is an [[Action]]–[[Attack]] card from [[Seaside]]. It is a [[handsize attack]] that forces its victims to return cards from their hands to their decks instead of discarding them. This slows down their deck [[cycling]] in addition to reducing handsize, and—unlike other handsize attacks—it does not allow them to simply discard and bypass [[dead]] cards to avoid weakening their current hands; the dead cards in this case would still be waiting on the deck to be drawn again and weaken this turn or a later one.<br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* The other players choose which cards they put on their decks and in what order. <br />
* This has no effect on another player who already has only 3 cards in hand. <br />
* A player with no cards left in their deck does not shuffle; the cards put back become the only cards in their deck.<br />
=== Other Rules clarifications ===<br />
<br />
== Strategy Article ==<br />
''[http://dominionstrategy.com/2012/03/12/seaside-ghost-ship/ Article] by HiveMindEmulator, edited by theory, originally posted on the [http://forum.dominionstrategy.com/index.php?topic=1800.0 forum]''<br />
<br />
The strongest aspect of the Ghost Ship attack may be its psychological component. It’s difficult to appreciate just how nasty a Ghost Ship game can be until you’ve experienced what it’s like to live under a never-ending barrage of Ghost Ships. Like {{Card|Torturer}}, Ghost Ship is well-suited to ragequits; but while Torturer eventually runs out of {{Card|Curse|Curses}} to threaten you with, Ghost Ship is a merciless and unrelenting foe. There are plenty of stronger attacks, but not even [[curser|cursers]] slow a game down like a fleet of Ghost Ships.<br />
<br />
=== Understanding the Attack ===<br />
When you first look at the Ghost Ship attack, you probably think it looks a lot like the attack of {{Card|Militia}}. But then when you think about it or play with it a little more, you see some difference:<br />
<br />
* It seems weaker because your opponent can use the attack to organize their cards to give them one really good turn.<br />
* It seems stronger because you can’t just discard weak cards and forget about it, since getting rid of them means you have to see them next turn. It also slows progress through the deck so it takes longer to shuffle in your new better cards.<br />
<br />
So which is it? Is it weaker or stronger?<br />
<br />
Well, if you have only one Ghost Ship, it’s probably a bit of a wash. Situationally, one of these effects may appear more prominent. But the real strength of Ghost Ship comes from getting consecutive plays of the attack.<br />
<br />
As a thought experiment, consider what happens when you get attacked. With Miltia, your average 5-card turn is reduced into a “good” 3-card turn (a turn consisting of the 3 best of 5 cards). With Ghost Ship, you have to think about next turn as well, so you either reduce 2 average 5-card turns into a good 3 and a bad 5 or a bad 3 and a good 5. Well, usually you’ll want the latter, as a bad 3 and a good 5 can actually at times be even better than 2 average 5s due to general convexity of card values (a {{Card|Gold}} is better than two {{Card|Silver|Silvers}}).<br />
<br />
But now imagine you opted to take a bad 3 and a good 5, and now, right before your good 5, you get attacked again. Now you’re looking at turning a good 5/average 5 into an average 3/good 5 or good 3/bad 5, both of which are now a major downgrade, even without considering the decreased cycle speed. This is where the real power of the attack shows.<br />
<br />
This is the key to Ghost Ship, and the reason why its impact is much greater than it seems. A single Ghost Ship is not a huge deal; the point of the attack only becomes apparent if you are able to play many in a row. You choke your opponent’s deck, making it impossible for them to progress through it and reach their newly-bought cards.<br />
<br />
Of course, in reality, you’re not just playing against [[Big money|BM]], and so there are some counters to the attack (which we’ll get to later), but the point is the same: Ghost Ship is an attack that has a hidden self-synergy, because its one weakness (allowing the construction of one above-average turn) does not surface until you stop attacking with it.<br />
<br />
=== How to use Ghost Ship ===<br />
Now that you we understand that the strength of the attack comes from consecutive plays, the strategy question becomes how to set up a deck that can play multiple consecutive Ghost Ships — preferably one every turn. There are a few ways this can be accomplished:<br />
<br />
#Get a lot of Ghost Ships<br />
#Build an action-chain that allows you to play one of your 1-2 Ghost Ships every turn.<br />
#(In multiplayer) Build off the Ghost Ships of other players.<br />
<br />
The simplest answer is (1). If you just buy as many Ghost Ships as possible and as few other actions as possible, you have a pretty good Ghost Ship Big Money deck. The general plan with Ghost Ship BM is to try to get a bunch of Ghost Ships ASAP. You want to take an early Gold to help buy them, but a second Ghost Ship should probably take priority over a second Gold since the second Ghost Ship is where the real magic starts to happen. You may also want to get a third Ghost Ship before second or third Gold, but it’s hard to say. (The simulator can’t really answer this because it does not play against Ghost Ship properly.) Once you have have your Ghost Ships up, just buy {{Card|Province|Provinces}}, Gold, Ghost Ships, Silver, and eventually {{Card|Duchy|Duchies}}. You don’t really need to worry about over-buying Ghost Ships, because usually it’s better to have too many rather than too few. This is because a collision is just a waste of one card, but having a turn where you can’t play Ghost Ship gives your opponent an extra “good” turn, or at least 2 extra cards.<br />
<br />
For openings, you can go with early-game {{Card|Estate}}-[[trasher|trashers]] that you only want to play 1-2 times like {{Card|Chapel}}, {{Card|Remake}}, {{Card|Steward}}, or {{Card|Island}}, but not cards that get their value from being played in the mid-game like {{Card|Monument}} or Militia, as ideally you want to quickly get to the point where you just play Ghost Ship every turn. {{Card|Fishing Village}} can be a help, since it alleviates collisions while still providing money, but {{Card|Walled Village}} or any of the other villages are probably not worth the loss in economy vs Silver since you’re not really trying to chain actions. Ghost Ship’s +2 Cards isn’t enough to fuel a real +Cards/+Actions chain.<br />
<br />
That leads us to (2). If you want to play Ghost Ship in an action chain, you need a better source of draw, like {{Card|Smithy}}, {{Card|Council Room}}, or a [[Non-terminal draw|Lab-type]]. Council Room has a nice interaction because the extra card given to your opponent by Council Room gets put back by Ghost Ship. If you’re going to compete with Ghost Ship BM, you probably also need some source of +Buy, since you’re bound to start buying Provinces later than the BM player. Generally, you want to play the action chain as you otherwise would, using the Ghost Ships, which are preferably acquired early, as extra terminals. While the draw isn’t enough to fuel the chain, it can be enough to offset the fact that you have to buy more [[Village (card category)|villages]] instead of draw cards.<br />
<br />
Another consideration is {{Card|Scheme}}. If you have a Scheme, you don’t have to draw a huge portion of your deck to keep your Ghost Ships coming every turn. Similar tricks can also be pulled with other cards that can save away an extra Ghost Ship like {{Card|Haven}}, {{Card|Courtyard}}, or {{Card|Mandarin}}.<br />
<br />
Option (3) is not really something you can control. The only thing to really take from it is that Ghost Ship gets strong more quickly as the number of players increases. If multiple other players are already committed to Ghost Ships, keeping everyone at 3 cards, then there is no need to also go Ghost Ship. You can instead focus on …<br />
<br />
=== Playing against Ghost Ship ===<br />
The easy case: if your opponent is not playing Ghost Ship next turn, and you have no ability to draw back the top of your deck, then you should probably save your good cards for next turn unless you have some good purchase possible this turn.<br />
<br />
If you’re under perpetual Ghost Ships, the decision is a bit tougher and depends on what you’re going to be able to buy. Ideally, however, by this point in the game, you will typically have some way of drawing back the cards you put back. If you are actually forced to play primarily 3-card hands with no drawing, you basically have no hope. So even if you have no real hard counter to Ghost Ship, you at least need some source of +Cards (Ghost Ships of your own if nothing else). If you’re under perpetual Ghost Ships, you will also find that you play smaller hands than usual, and move through the deck slower, so you can afford to have a slightly higher density of terminal actions than you might have had otherwise. But don’t overdo it, because you do want to be able to reach the point where you regularly draw back the cards you returned from the attack.<br />
<br />
There are some “hard” counters to the attack, including [[Reaction|Reactions]] which defend hand-size attacks ({{Card|Moat}}, {{Card|Horse Traders}}), cards that “draw up to X” ({{Card|Jack of all Trades}}, {{Card|Watchtower}}, {{Card|Library}}, {{Card|Minion}}), and the generic defense of {{Card|Lighthouse}}. But there are also other “soft” counters that don’t directly ignore the effect of the attack, but take advantage of the fact that you return cards to the top of your deck. With Menagerie or Shanty Town, it’s easy to set up your hand so that you can draw the two cards back. They’re not “hard” counters because you just draw the cards back and miss out on further benefit from the cards. If you would have drawn 3 from Menagerie or 2 from Shanty Town anyway, the attack still hurts.<br />
<br />
Cards that deal with the top of your deck ({{Card|Secret Chamber}}, {{Card|Spy}}, {{Card|Scrying Pool}}, Jack, {{Card|Oracle}}, {{Card|Apothecary}}, {{Card|Cartographer}}, {{Card|Wishing Well}}, {{Card|Venture}}, {{Card|Loan}}, {{Card|Farming Village}}, {{Card|Golem}}, {{Card|Native Village}}, etc.) can also take advantage of being able to know/arrange the cards on top of your deck. (Note that Jack is both on this list and the list of “draw up to X” cards. It counters Ghost Ship pretty hard.) Minion is another case: you can put your good stuff onto the deck, and then save a Minion to discard your hand and draw the good stuff.<br />
<br />
Another option is to go for “combo” cards like {{Card|Tournament}} and {{Card|Treasure Map}}. Tournament missed the Province? Just put it back and save it for later. And even any card that just draws a lot of cards like {{Card|Wharf}} or {{Card|Tactician}} can help simply because the effect of returning 2 cards is less meaningful when you draw an extra 4-5.<br />
<br />
Cards that benefit from long games are also better than usual in Ghost Ship games. The best example is Monument. In a multiplayer game, where the other players are busy keeping everyone under Ghost Ship, you will do much better going for Monuments and just slowly racking up {{VP}} chips over the course of the game. You can even afford more Monuments than usual, because if they collide you’ll probably put one back on your deck anyway.<br />
<br />
Wharf Big Money should beat Ghost Ship Big Money, since the extra draw completely offsets the Ghost Ship attack, allowing both players to essentially play off of 6 cards every turn. However, Wharf has the added benefit of the +Buy and higher variance in hand-size (3-8 instead of 5-6). Oracle Big Money may also counter Ghost Ship Big Money. Even though the Oracle player will be playing with 4-card hands vs 6-card hands of the Ghost Ship player, the 4-card hands will be filtered into strong 4 card hands, while the 6-card hands will be filtered into weak ones.<br />
<br />
As mentioned before, Jack of all Trades is the sickest counter, and Ghost Ship BM with a Jack opening loses to plain old Jack+Money. Venture is a nice card to add in to your Ghost Ship play once you have 3-4 Ghost Ships, since it semi-counters the attack and is a treasure. You should open Loan pretty often on Ghost Ship boards, since it helps counter the attack by skipping Estates while at the same time trimming away Coppers. This leads well into engines, and is still useful in the Ghost Ship BM scenario. Many of the other counters can be quite nice, but need to appropriately be incorporated into an engine. It’s generally not worth adding in something like a Moat purely for the Reaction.<br />
<br />
=== Synergies/Combos ===<br />
* [[Treasure|Money]]<br />
* Single-use Estate-trashers<br />
* {{Card|Fishing Village}}<br />
* {{Card|Council Room}}<br />
* {{Card|Scheme}}<br />
<br />
=== Antisynergies ===<br />
* {{Card|Jack of all Trades}}<br />
* {{Card|Oracle}}<br />
* {{Card|Navigator}}<br />
* {{Card|Menagerie}} / {{Card|Shanty Town}}<br />
* {{Card|Horse Traders}}<br />
* {{Card|Library}}-types<br />
* {{Card|Guide}}<br />
* [[Deck inspector|Deck inspectors]]<br />
<br />
== Alternate versions ==<br />
<gallery><br />
File:GhostShipDigital.jpg|Digital version for [[Dominion Online]]<br />
File:GhostShipGerman.jpg|German version<br />
</gallery><br />
<br />
== Trivia ==<br />
[[Image:Ghost_ShipArt.jpg|thumb|right|354px|Official card art.]]<br />
=== In other languages ===<br />
* Chinese: 幽靈船 (pron. ''yōulíng chuán'')<br />
* Czech: Loď duchů<br />
* Dutch: De Vliegende Hollander (lit. ''The Flying Dutchman'')<br />
* Finnish: Aavelaiva<br />
* French: Vaisseau fantôme<br />
* German: Geisterschiff<br />
* Italian: Nave Fantasma<br />
* Japanese: 幽霊船 (pron. ''yūreisen'')<br />
* Korean: 유령선 (pron. ''yulyeongseon'')<br />
* Spanish: Barco Fantasma<br />
<br />
=== Secret History ===<br />
{{Quote<br />
|Text=This used to say "3 or fewer," but that confused people. There probably was never going to be anything to make that "or fewer" matter anyway. I was just automatically accounting for who knows what.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=117.0 The Secret History of the Seaside Cards]<br />
}}<br />
<br />
{{Navbox Seaside}}<br />
{{Navbox Cards}}</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/Secret_ChamberSecret Chamber2016-02-23T21:47:48Z<p>74.105.133.44: </p>
<hr />
<div>{{Infobox Card<br />
|name = Secret Chamber<br />
|kingdom = Yes<br />
|type1 = Action<br />
|type2 = Reaction<br />
|illustrator = Marcel-André Casasola Merkle<br />
|text = Discard any number of cards. +{{Cost|1}} per card discarded.<br><br />
|text2 = When another player plays an Attack card, you may reveal this from your hand. If you do, +2 Cards, then put 2 cards from your hand on top of your deck.<br />
}}<br />
<br />
<br />
'''Secret Chamber''' is an [[Action]]-[[Reaction]] card from [[Intrigue]]. It allows you to move cards between your hand and the top of your deck when an [[Attack]] is played. This helps to defend against [[deck inspection attack|deck inspection attacks]] such as {{Card|Spy}} and {{Card|Swindler}}, by allowing you to choose what card the Attack finds, and against [[handsize attack|handsize attacks]] by helping ensure that you have cards in hand that you want to discard. It does not directly protect against [[Curser|Cursers]]. When played as an action, it lets you discard cards for {{Cost|}}, which lets you get some value out of {{Card|Curse|Curses}} and [[Victory]] cards. <br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* When you play this as an Action on your turn, you first discard any number of cards from your hand, then get {{Cost|1}} per card you discarded. The other ability does nothing at that time as it is only used as a Reaction.<br />
* You may choose to discard zero cards, but then you will get zero additional {{Cost|}}.<br />
* When someone else plays an Attack card, you may reveal Secret Chamber from your hand. If you do, first you draw 2 cards, then you put any 2 cards from your hand on top of your deck (in any order).<br />
* The cards you put back do not have to be the ones you drew. You can put Secret Chamber itself on top of your deck; it's still in your hand when you reveal it.<br />
* Revealing Secret Chamber happens prior to resolving what an Attack does to you. For example, if another player plays {{Card|Thief}}, you can reveal Secret Chamber, draw 2 cards, put 2 back, and then you resolve getting hit by the Thief.<br />
* You can reveal Secret Chamber whenever another player plays an Attack card, even if that Attack would not affect you.<br />
* Also, you can reveal more than one Reaction card in response to an Attack. For example, after revealing the Secret Chamber in response to an Attack and resolving the effect of the Secret Chamber, you can still reveal a {{Card|Moat}} to avoid the Attack completely.<br />
<br />
=== Other Rules clarifications ===<br />
* You may reveal the same Secret Chamber multiple times when reacting to an Attack; for example, in response to an attack, you could reveal Secret Chamber, draw a Moat and a Copper off the top of your deck, put back two coppers, reveal the Moat to be unaffected by the attack, and then reveal Secret Chamber again to put either the Moat or the Secret Chamber back on top of your deck. <br />
* Revealing the Secret Chamber alone does NOT prevent the attack from affecting you. You can reveal Secret Chamber even in response to an attack that does not affect the top of your deck, like Witch.<br />
* You must reveal the Secret Chamber as soon as the Attack is played, but before any text on it is resolved. So if your opponent plays {{Card|Minion}} or {{Card|Pirate Ship}}, you must finish drawing cards and then putting cards back on top before your opponent makes their choice for which action on attack card to take.<br />
<br />
== Strategy Article ==<br />
There isn't a strategy article for Secret Chamber. <br />
=== Synergies/Combos ===<br />
* It is pretty good to get early in {{Card|Ambassador}} games, since in reaction to your opponents Ambassadors it both helps you line up estates to Amb away and prevent Ambassador collision, AND it allows you to send back coppers with impunity, knowing you'll easily be able to get to {{Cost|4}} to start your economy again.<br />
* It can help against {{Card|Mountebank}}. Draw a curse from the top of your deck and discard it to avoid the attack.<br />
* {{Card|Scrying Pool}} can be used with Secret Chamber to discard lots of Actions for {{Cost|}} and draw them up again. <br />
* Secret Chamber can be used to discard a lot of cards for {{Cost|}} before playing a {{Card|Tactician}}, thus letting you play Tacticians every turn and still have {{Cost|}} to spend. Note that you have to have some extra source of draw, like a {{Card|Laboratory}}, for the Secret Chamber to give you {{Cost|8}} and still leave a card in hand to discard to the next Tactician.<br />
* It let you choose cards for {{Card|Thief}}, {{Card|Spy}}, {{Card|Swindler}}, {{Card|Tribute}}, {{Card|Minion}}, {{Card|Pirate Ship}} and others.<br />
* Secret Chamber pairs well with {{Card|Envoy}}, since you care less about which card your opponent discards.<br />
* {{Card|Training}} give a guaranteed {{Coin|5}}+ every time you draw the Secret Chamber. <br />
=== Antisynergies ===<br />
* {{Card|Vault}} has a similar Action but with +2 cards, which helps a lot. <br />
== Alternate versions ==<br />
<gallery><br />
File:SecretChamberDigital.jpg|Digital version for [[Dominion Online]]<br />
File:SecretChamberGerman.jpg|German version<br />
</gallery><br />
<br />
== Trivia ==<br />
[[Image:Secret_ChamberArt.jpg|thumb|right|354px|Official card art.]]<br />
=== In other languages ===<br />
* Chinese: 密室 (pron. ''mìshì'', lit. ''private room'')<br />
* Czech: Tajemná komnata<br />
* Dutch: Geheime Kamer<br />
* Finnish: Salainen kammio<br />
* French: Chambre secrète<br />
* German: Geheimkammer<br />
* Hungarian: Rejtekszoba<br />
* Italian: Stanza Segreta<br />
* Japanese: 秘密の部屋 (pron. ''himitsu no heya'')<br />
* Korean: 비밀의 방 (pron. ''bimil-ui bang'')<br />
* Norwegian: Lønnkammer<br />
* Polish: Tajna komnata<br />
* Russian: Тайник (pron. ''taynik'', lit. ''hiding place'')<br />
* Spanish: Cámara Secreta<br />
<br />
=== Secret History ===<br />
{{Quote|Text= The set had a reaction early on, but had lost it by the time development started. Dale wanted another reaction, and the set had space, due to going up to 25 cards. I didn't want to just stop attacks flat-out again, so this card instead does something odd that's useful against lots of attacks. You'll have to consider the individual cases for yourself, but really, it does show a lot of attacks what for. The non-reaction part had been a card in the main set in the murky past, which had left due to being too weak. It seemed good enough here with the reaction tacked onto it, and cute because it helps vs. Curses, which the reaction part doesn't. As with the similar nixed card described in the Courtyard entry, this can cause some AP, but it's not as bad because the attack gives you some direction and it isn't your turn.|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=116.0 The Secret History of the Intrigue Cards]<br />
}}<br />
<br />
=== Retrospective ===<br />
{{Quote|<br />
|Text={{Card|Moat|Moats}} have to be on the weak side, but I would probably still try to improve Secret Chamber. It also has the issue of making reactions confusing - the whole business of, reveal Secret Chamber, resolve it, reveal a Moat I drew off of it. It would be better to avoid that issue, even if it meant just not doing Secret Chamber's reaction.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=3179.msg56362#msg56362 What Donald X. Might Do With a Dominion Time Machine]<br />
}}<br />
<br />
{{Navbox Intrigue}}<br />
{{Navbox Cards}}</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/User_talk:ChertogradUser talk:Chertograd2016-02-21T22:47:36Z<p>74.105.133.44: Created page with "Thanks for adding Finnish names! ~~~~"</p>
<hr />
<div>Thanks for adding Finnish names! [[Special:Contributions/74.105.133.44|74.105.133.44]] 17:47, 21 February 2016 (EST)</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/King%27s_CourtKing's Court2016-01-25T22:49:03Z<p>74.105.133.44: </p>
<hr />
<div>{{Infobox Card<br />
|name = King's Court<br />
|type1 = Action<br />
<br />
|illustrator = Dennis Lohausen<br />
|text = You may choose an Action card in your hand. Play it three times.<br />
}}<br />
<br />
'''King's Court''' is an [[Action]] card from [[Prosperity]]. When played, it gives you the opportunity to play another Action card from your hand three times, like a better {{Card|Throne Room}}. A few King's Courts can supercharge any engine and, with +Buy, enable huge game-ending turns. <br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* This is similar to {{Card|Throne Room}} (from [[Dominion (Base Set)|Dominion]]), but plays the Action thrice rather than twice. <br />
* You pick another Action card in your hand, play it, play it again, and play it a third time. <br />
* This does not use up any extra Actions you were allowed to play due to cards like {{Card|Worker's Village}} - King's Court itself uses up one Action and that is it. <br />
* You cannot play any other cards in between resolving the King's Court-ed Action card multiple times, unless that Action card specifically tells you to (such as King's Court itself does). <br />
* If you King's Court a King's Court, you will play three different Actions after that, playing each one of them three times - you do not play one Action nine times. <br />
* If you King's Court a card that gives you +1 Action, such as {{Card|Grand Market}}, you will end up with 3 Actions left afterwards, not the 1 Action you would have if you just played three Grand Markets.<br />
* With cards that have multiple modes like {{Card|Nobles}} the mode does not have to remain the same each time the card is played.<br />
<br />
=== Other Rules clarifications ===<br />
* The King's Court directly modifying a [[Duration]] card stays out with the Duration. For instance, if you play KC, KC, KC, {{Card|Wharf}}, Wharf, Wharf, only one KC stays out. However, if you play KC, KC, Wharf, KC, Wharf, Wharf, two KC's will need to stay out since one KC was used to modify the first Wharf and another KC was used to modify the second and third Wharves.<br />
<br />
* You may play King's Court without actually using its ability: playing another Action three times is optional. (This is not the case for Throne Room.) However, if you do use King's Court's ability, you ''must'' play the chosen Action ''three'' times; you can't stop after one or two.<br />
<br />
== Strategy Article ==<br />
There isn't a strategy article for King's Court, and this quick summary doesn't do it justice.<br />
<br />
King's Court is deceptively powerful. It looks good at first glance, but it's not just good, it's amazing and game-changing. It can take any engine from good to unstoppable, and King's Courting a {{Card|Curse}}-giving attack guarantees winning the Curse split. It will fit in to virtually any [[engine]], though it rarely fits well into terminal draw [[Big Money]] decks. <br />
<br />
There are a few situations where King's Court is ignorable. [[Rush|Rushes]] with {{Card|Ill-Gotten Gains}}, or with {{Card|Ironworks}} and {{Card|Gardens}} or {{Card|Silk Road}} end the game too fast for you to get to {{Cost|7}}-cost King's Courts. In a {{Card|Province}} game where there are simply not enough engine enablers around to make a full engine (no +Buy, no [[Villages]], no [[Attack|Attacks]]), it might be best to stick with a simpler [[Big Money]] game. <br />
<br />
=== Synergies/Combos ===<br />
* [[Combo: King's Court and Bridge]]<br />
* {{Card|Wharf}} <br />
* Any source of +Buy, to make use of huge King's Court turns<br />
* {{Card|Colony}} games, where even without +Buy an [[engine]] will beat [[Big Money]] <br />
* any [[engine]]<br />
* {{Card|Scheme}}<br />
* {{Card|Pirate Ship}}<br />
* {{Card|Torturer}}: Absolutely devastates an opponent's turn or clogs them with curses or both.<br />
* {{Card|Saboteur}}: [http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160120/log.0.1453253910709.txt example t17]<br />
<br />
=== Antisynergies ===<br />
* {{Card|Mountebank|Mountebank's}} junk makes it difficult to connect King's Court with good actions. Of course, the first player to King's Court a Mountebank will probably be able to keep doing it more often than the guy on the other side... <br />
* Games with no +Buy<br />
* [[rush|rushes]]<br />
<br />
== Trivia ==<br />
[[Image:Kings_CourtArt.jpg|thumb|right|354px|Official card art.]]<br />
=== In other languages ===<br />
* Czech: Královský dvůr<br />
* Dutch: Koningshof<br />
* Finnish: Kuninkaan Hovi<br />
* French: Cour du Roi<br />
* German: Königshof<br />
* Italian: Corte (lit. ''court'')<br />
* Japanese: 宮廷 (pron. ''kyūtei'', lit. ''imperial court'')<br />
* Spanish: Corte Real<br />
<br />
=== Secret History ===<br />
{{Quote<br />
|Text=Originally it cost {{Cost|5}}, then {{Cost|6}}. Of course Throne Room originally cost {{Cost|3}}. King's Court got "you may" at the last minute. Throne Room should say "you may," because what if you want to play it for some reason (making Peddler cheaper for example) but don't want to play the only other action in your hand (a card-trasher of some kind say)? The card doesn't keep you honest, like (most) other cards do. And "you may" is a lot less text than "or reveals a hand with no actions," which would also look weird. Anyway it's too late for Throne Room. Should King's Court match Throne Room, or have the fix? It matched until near the end. Man, why not use the fix? That's what I think.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=5230.0 The Other Secret History of the Prosperity Cards]<br />
}}<br />
<br />
{{Navbox Prosperity}}<br />
{{Navbox Cards}}</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/Card_CategoriesCard Categories2016-01-25T22:34:22Z<p>74.105.133.44: </p>
<hr />
<div>When analyzing the board at the start of a game, one often analyzes each card by its functionality. These functionalities don't necessarily correlate with the card's [[Card type|type]], but can be grouped into several productive categories.<br />
<br />
== Overview ==<br />
Unlike card types, card categories are informal; they are not referenced in any way by any official rules or card texts. However, from a strategic point of view, they are very useful to think of. Since most kingdom cards are Actions, almost all card categories refer mainly, if not exclusively, to Actions. All kingdom [[Victory]] cards fall under [[Alt VP]], while kingdom [[Treasure|Treasures]] can fit into some of the more specific categories.<br />
<br />
Broadly speaking, all Dominion cards are classified by their terminality: cards that decrease the number of Actions you have are called ''[[terminal]]'', while cards that maintain or increase your Actions are called ''[[non-terminal]]''. These are then usually broken down like so:<br />
* Terminal<br />
** "Hard" terminal (force you to choose which Action to play during a [[collision]])<br />
** [[Soft terminal|"Soft" terminal]] (can make use of another colliding terminal)<br />
* Non-terminal<br />
** Non-terminal, sensu stricto (maintains the number of Actions)<br />
** [[Village (card category)|Village]] (increases the number of Actions)<br />
<br />
Any non-terminal that draws at least 1 card (or exactly 1 card, depending on who you ask) is called a ''[[cantrip]]''.<br />
<br />
[[Throne Room variant|Throne Room variants]] blur the line between terminal and non-terminal; while most decrease your Actions, their ability to play other cards affects your deck similarly to a Village, and if they play a non-terminal card, your Actions can take a net increase.<br />
<br />
From there, most categories care about other aspects of cards; what benefit the card brings to your deck.<br />
<br />
== Attack ==<br />
<br />
''Main article: [[Attack]]''<br />
<br />
=== Junker ===<br />
<br />
''Main article: [[Junking attack]]''<br />
<br />
'''Junkers''' are Attack cards that hand out junk to opponents.<br />
<br />
Most often, that junk is {{Card|Curse|Curses}} and cards which hand out Curses specifically are called '''[[Curser|cursers]]'''. Cursers are often the most important card to look for. Cursers are cards which have the potential to distribute {{Card|Curse|Curses}} to other players. Cursers are some of the strongest cards in the game, including {{Card|Witch}}, {{Card|Torturer}}, {{Card|Sea Hag}}, {{Card|Familiar}}, {{Card|Mountebank}}, {{Card|Young Witch}}, {{Card|Followers}}, and {{Card|Ill-Gotten Gains}}.<br />
<br />
Cards which hand out Ruins specifically are called '''looters''' (and have type [[Looter]]). Looters comprise {{Card|Cultist}} and {{Card|Marauder}}.<br />
<br />
{{Card|Swindler}}, {{Card|Ambassador}}, and {{Card|Jester}} are examples of junkers that are not necessarily cursers or looters (though they all ''can'' hand out Curses and Ruins in specific situations).<br />
<br />
=== Handsize attack ===<br />
<br />
''Main article: [[Handsize attack]]''<br />
<br />
'''Handsize attacks''' are [[Attack|Attack cards]] that reduce the handsize of your opponents decks are also called handsize reducers, discard attacks, and discarders. Usually your opponents can choose the cards to discard and never have to discard down to less than 3 or 4 cards in hand. Typical examples are {{Card|Militia}}, {{Card|Goons}}, {{Card|Margrave}}, {{Card|Followers}}, {{Card|Urchin}}, and {{Card|Sir Michael}}. {{Card|Ghost Ship}} is a little different as it doesn't let your opponents discard the cards, they have to put them on top of their decks and it therefore messes with the tops of their decks too. {{Card|Bureaucrat}} is similar although putting the [[Victory card]] on top of the deck hurts more than losing it out of the hand. Bureaucrat, {{Card|Cutpurse}}, and {{Card|Torturer}} are also the only discarding attacks that could stack down to less than 3 cards in hand - depending respectively on the number of Victory cards in hand, Coppers in hand, and the choice of your opponent. {{Card|Minion}} doesn't let your opponent choose what to keep, similar to {{Card|Pillage}}, where you can choose the card to discard.<br />
<br />
=== Deck order attack ===<br />
<br />
''Main article: [[Deck order attack]]''<br />
<br />
'''Deck order attacks''' are Attack cards that mess with the top of your opponents' decks. {{Card|Spy}}, {{Card|Oracle}}, and {{Card|Scrying Pool}} let you inspect 1 or 2 cards which you may discard, so that bad cards are likely to stay on top. {{Card|Bureaucrat}}, {{Card|Rabble}}, and {{Card|Fortune Teller}} directly put Victory and Curse cards on top of their decks. {{Card|Ghost Ship}} lets your opponents mess with their own decks because you make them put cards from their hands back on top.<br />
<br />
=== Trashing attack ===<br />
<br />
''Main article: [[Trashing attack]]''<br />
<br />
'''Trashing attacks''' are Attack cards that trash valuable cards from your opponents' decks. Some of these are limited to [[Treasure|Treasure cards]], such as {{Card|Thief}}, {{Card|Noble Brigand}}, and {{Card|Pirate Ship}}. Others offer replacements that your opponents may choose (like {{Card|Saboteur}}) or that you may choose (like {{Card|Swindler}}). Another subcategory trashes only within a price range from {{Cost|3}} to {{Cost|6}} (like {{Card|Knights}} and {{Card|Rogue}}).<br />
<br />
== Village ==<br />
<br />
''Main article: [[Village (card category)]]''<br />
<br />
'''Villages''' are cards that provide at least +2 Actions. Most of these cards have ''Village'' in the name and commonly facilitate [[engine|engines]] centered around [[terminal]] cards. However, many villages that come with additional bonuses (such as {{Card|Bazaar|coins}}, {{Card|Worker's Village|buys}}, or {{Card|Border Village|extra cards}}) which may aid many strategies.<br />
<br />
<br />
== Cantrip ==<br />
<br />
''Main article: [[Cantrip]]''<br />
<br />
'''Cantrips''' are Action cards which provide at least +1 Card and +1 Action, may provide any of a number of other bonuses, such as producing money (like {{Card|Peddler}}), providing additional actions (like {{Card|Village}}), providing additional cards (like {{Card|Laboratory}}), trashing (like {{Card|Junk Dealer}}), attacking (like {{Card|Sir Bailey}}), cursing (like {{Card|Familiar}}), or being worth {{VP}} (like {{Card|Great Hall}}). They are often considered to be harmless cards because playing a cantrip replaces the space it took up in your hand and the action it took to play it. Cantrips are inherently non-terminal and can usually safely be bought in multiples and played repeatedly within a turn.<br />
<br />
=== Peddler variant ===<br />
<br />
''Main article: [[Peddler variant]]''<br />
<br />
'''Peddler variants''' are cantrips that produce {{Coin}} or reduce costs (like {{Card|Highway}}); one way or another they make it easier for you to buy cards.<br />
<br />
=== Non-terminal drawer ===<br />
<br />
''Main article: [[Non-terminal draw]]''<br />
<br />
'''Non-terminal drawers''' are cantrips that provide at least +2 Cards. They are often considered to be variants of {{Card|Laboratory}} or to be handsize increasers, since you have more cards in hand after you played them than before. They can be chained together for megaturns and they can supplement many strategies, including [[Big Money]].<br />
<br />
== Terminal drawer ==<br />
<br />
''Main article: [[Terminal draw]]''<br />
<br />
'''Terminal drawers''' are Action cards that allow the player to draw cards but that don't provide additional actions. {{Card|Smithy}} and {{Card|Hunting Grounds}} are pure drawers when played, but terminal drawers may also be Attack cards (like {{Card|Torturer}}, {{Card|Rabble}}, or {{Card|Margrave}}). They pair well with villages and [[Big Money]] strategies.<br />
<br />
=== Draw to X ===<br />
<br />
'''Draw to X cards''' draw you a non-fixed number of cards by drawing until your hand is a certain size. {{Card|Library}} and {{Card|Watchtower}} are the archetypes of this category. They are particularly useful with [[Village (card category)#Disappearing villages|disappearing villages]] and in response to discard attacks.<br />
<br />
== Terminal Silver ==<br />
<br />
''Main article: [[Terminal Silver]]''<br />
<br />
'''Terminal Silvers''' are Action cards that provide no additional actions and produce {{Cost|2}}, eliciting a direct comparison to {{Card|Silver}}. Many Action and Attack cards are terminal Silvers and they can be crucial in strategies depending on sources of [[virtual money]].<br />
<br />
== Trasher ==<br />
<br />
''Main article: [[Trasher]]''<br />
<br />
'''Trashers''' are cards with the ability to trash one or more cards from your own hand or deck. Trashing is a very strong move - often underestimated by beginners - because you remove low value cards from your deck so you can see your good cards more often. They generate a high density of quality. Because many cards have this ability, they are often divided into subcategories.<br />
<br />
=== Trash for no benefit ===<br />
<br />
'''Trash for no benefit cards''' are beneficial purely in the removal of unwanted cards from your deck. {{Card|Chapel}}, {{Card|Lookout}}, {{Card|Steward}}, {{Card|Masquerade}}, and {{Card|Count}} belong to this category. {{Card|Ambassador}} fits here too, although it doesn't trash your cards, but removes them from your deck (which has often the same effect). {{Card|Island}} and {{Card|Native Village}} aren't trashers either, but are often called '''pseudo trashers''' because they remove cards from your deck, but are returned to your deck later. {{Card|Loan}}, {{Card|Junk Dealer}}, {{Card|Dame Anna}}, and {{Card|Jack of all Trades}} also belong to this category because the benefits they provide don't depend on the trashing. {{Card|Mint}} gets an honorable mention as it's trash for no benefit effect happens when you buy it.<br />
<br />
=== Trash for benefit ===<br />
<br />
''Main article: [[Trash for benefit]]''<br />
<br />
'''Trash for benefit cards''' give a benefit dependent on the card you trash. Often, the benefit is another card and the dependence is on the [[cost]] of the trashed and gained cards; cards of this type are called remodelers. Remodelers comprise {{Card|Remodel}}, {{Card|Mine}}, {{Card|Upgrade}}, {{Card|Expand}}, {{Card|Remake}}, {{Card|Governor}}, {{Card|Graverobber}}, {{Card|Procession}}, and {{Card|Rebuild}}. {{Card|Forge}} is different as it may trade in multiple cards for 1 card. {{Card|Develop}} works the other way around: it trashes 1 card for 2 cards. {{Card|Farmland}} gets an honorable mention as it's remodel effect happens when you buy it.<br />
<br />
There are many other trash for benefit cards that don't belong to the remodel family.<br />
* {{Card|Transmute}} cares about the trashed card's type instead of its cost.<br />
* {{Card|Salvager}} and {{Card|Counterfeit}} trash for [[coin|coins]] instead of gaining a card.<br />
* {{Card|Apprentice}} trashes for +Cards instead of gaining a card.<br />
* {{Card|Bishop}} trashes for {{VP}}.<br />
* {{Card|Trader}} gains you a ''quantity'' of {{Card|Silver}} equal to the trashed card's cost.<br />
<br />
=== Trash for fixed benefit ===<br />
<br />
'''Trash for fixed benefit cards''' give a benefit independent of the card you trash. {{Card|Moneylender}}, {{Card|Spice Merchant}}, {{Card|Trading Post}}, {{Card|Hermit}}, {{Card|Altar}}, {{Card|Death Cart}}, {{Card|Mercenary}}, and {{Card|Rats}} all give fixed benefits without regard to the cards you choose to trash. {{Card|Trade Route}} and {{Card|Forager}} belong to this category too; although the benefit is variable, it does not necessarily depend on the card trashed.<br />
<br />
== Gainer ==<br />
<br />
''Main article: [[Gainers]]''<br />
<br />
'''Gainers''' gain other cards without using buys or trashing cards. Gainers always restrict the cards they may gain by name, type, or cost: {{Card|Bureaucrat}} only gains Silver; {{Card|Workshop}} and its variants gain cards up to a certain cost; {{Card|Smugglers}} is restricted by cost and by the cards the previous player gained on his last turn; {{Card|University}} is restricted by type and cost; {{Card|Graverobber}} and {{Card|Rogue}} are restricted by cost and to cards in the trash; {{Card|Jester}} cannot gain Victory cards and is restricted to the top cards of your opponents' decks.<br />
<br />
{{Card|Talisman}}, {{Card|Horn of Plenty}}, and {{Card|Haggler}} are different as they gain during the Buy phase and aren't able to gain Victory cards (Horn of Plenty can gain Victory cards at the cost of trashing itself).<br />
<br />
{{Card|Feast}} isn't usually considered a gainer as you must trash a card (namely itself), though it can gain cards without trashing when played multiple times by {{Card|Throne Room}} or its variants. {{Card|Develop}} is an exception to no-trashing rule as it gains 2 cards by trashing only one and is often considered as Gainer. {{Card|Border Village}} is an honorable mention as it gainer effect happens when you buy it.<br />
<br />
== Sifter ==<br />
<br />
''Main article: [[Sifter]]<br />
<br />
'''Sifters''' are similar to drawers but they come with the penalty of discarding cards. They may draw or discard in either order, but the benefit to sift through the cards in your deck, keeping the valuable ones and discarding the worthless ones. Sifters shine when you have cards you don't mind discarding (thus, the discarding feels less like a penalty). Therefore, they can combat Curses, Copper, and other clutter and can help you throughout [[greening]].<br />
<br />
== Defense cards ==<br />
<br />
''Further information: [[Beating attacks]]''<br />
<br />
'''Defense cards''' protect you from Attack cards or mitigate their effects. Many are [[Reaction]] cards since "when another player plays an Attack card" is the most common trigger for them.<br />
* {{Card|Moat}} protects you from all Attacks.<br />
* {{Card|Watchtower}} and {{Card|Trader}} offer protection from gainer attacks (such as {{Card|Witch}}, {{Card|Swindler}}, or {{Card|Mountebank}}).<br />
* {{Card|Horse Traders}} offers protection against discard attacks.<br />
* {{Card|Secret Chamber}} and {{Card|Market Square}} offer protection from trashing attacks.<br />
<br />
Plenty of non-Reactions also offer protection.<br />
* {{Card|Lighthouse}} is similar to {{Card|Moat|Moat's}} Reaction.<br />
* {{Card|Library}} offers protection against discard attacks.<br />
* {{Card|Menagerie}} can benefit from discard attacks.<br />
* {{Card|Jack of all Trades}} was designed to offer some amount of after-the-fact protection from all attacks.<br />
<br />
There are countless ways cards and combinations of cards can combat Attack cards, documented on other pages. [[Donald X.]] even offers his own [http://forum.dominionstrategy.com/index.php?topic=82.0 advise on defending against attack].<br />
<br />
== Alternate Victory cards ==<br />
<br />
''Main article: [[Alternate victory points]]''<br />
<br />
Often called '''alternate Victory cards''' or '''alt-VP cards''', these are Victory cards in the Kingdom, not the [[Basic cards#Basic_Victory_cards|basic Victory cards]]. The presence of Victory cards in the Kingdom can often steer the ideal strategy of the entire Kingdom. These cost from {{Cost|3}} to {{Cost|6}}, allowing you to craft a winning strategy that never produces the {{Cost|8}} or {{Cost|11}} usually required to purchase game-winning {{Card|Province|Provinces}} and {{Card|Colony|Colonies}}. Examples include {{Card|Gardens}}, {{Card|Duke}}, {{Card|Vineyard}}, and {{Card|Fairgrounds}}. The presence of these and other alternate Victory cards often results in the pursuance of [[Rush]] strategies in order to gain more of these cards than your opponents - as the game can often depend on them. Their cheaper cost also makes them easier to gain with gainers, instead of buying them (see the classic [[Combo: Workshop and Gardens|Workshop-Gardens]] strategy).<br />
<br />
== Alternate Treasure cards ==<br />
<br />
As above, '''alternate Treasure cards''' refer to [[Treasure|Treasure cards]] in the Kingdom, not the [[Basic cards#Basic_Treasures|basic Treasure cards]]. The presence of Treasure cards in the Kingdom, however, is rarely game-altering. Most of these cards fit into the categories of their Action counterparts. Examples are:<br />
* {{Card|Ill-Gotten Gains}} is a unique curser.<br />
* {{Card|Venture}} can be considered the Treasure equivalent of a cantrip (specifically a Peddler variant).<br />
* {{Card|Loan}} is both a trasher and a quasi-sifter.<br />
* {{Card|Horn of Plenty}} is a notably powerful gainer.<br />
* {{Card|Silver}} is (trivially) a terminal Silver.<br />
* {{Card|Harem}} is an alternate Victory card.<br />
<br />
Among others. While it is good to note their presence, alternate Treasure cards rarely form the centerpiece of a strategy.<br />
<br />
== Cards that bend the rules ==<br />
<br />
Essentially, all cards extend the rules of Dominion. However, some interact more deeply with the basic premises of the game. These cards are the ones that let you take multiple turns (like {{Card|Outpost}} and {{Card|Possession}}), play cards multiple times (like {{Card|Throne Room}}, {{Card|Counterfeit}}, or {{Card|Prince}}), or buy cards from outside the Kingdom (like {{Card|Black Market}}). {{Card|Band of Misfits}} probably counts in this category (although when played it often mimics a card from a different category).<br />
<br />
This category is a catch-all for any remaining unusual cards. The use of these cards often introduce special situations and unusual tactics. Possession and Black Market are notably disliked by many and require many extended FAQs to clarify the disruption they cause to the standard rules.<br />
<br />
{{Navbox card categories}}<br />
<br />
[[Category:Card categories|Card categories]]</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/OpeningOpening2016-01-25T22:09:46Z<p>74.105.133.44: /* Examples of strong openings */</p>
<hr />
<div>An [[opening]] consists of the cards purchased in the first two turns. The starting deck of each player consists of 7 {{Card|Copper|Coppers}} and 3 {{Card|Estate|Estates}} or [[Shelter|Shelters]]. Therefore, under ordinary circumstances, if your first hand has 4 Coppers, your second hand will have 3 Coppers, and vice versa. This is called a {{Split|4|3}} or {{Split|3|4}} split, respectively. A {{Split|5|2}} (or {{Split|2|5}}) split means you have a first hand of 5 Coppers and second hand of 2 Coppers (and vice versa). In an ordinary kingdom, players receive {{Split|5|2}} or {{Split|2|5}} splits 16.67% of the time.<br />
<br />
== Openers ==<br />
An '''opener''' is a card that a player buys on his first or second turn. Some cards are better openers than others. [[Trasher|Trashers]] and [[curser|cursers]] tend to be good openers, and opening with a {{Card|Silver}} or a [[terminal Silver]] is also usually a good idea in order to build up buying power early. Some cards, like {{Card|Moneylender}}, {{Card|Coppersmith}}, or {{Card|Baron}}, are usually either bought as an opener or not at all, due to their interactions with cards in the starting deck. Usually, {{Card|Village|Villages}} are poor openers because there are no terminal actions in your deck at first.<br />
<br />
== Unusual openings ==<br />
If {{Card|Baker}}, from [[Guilds]], is in the supply, players begin the game with an extra [[Coin token]], allowing openings of {{Split|6|2}}, {{Split|5|3}}, or {{Split|4|4}} if the Coin token is spent immediately. {{Event|Borrow}} gives a similar effect, by letting you "steal" a card from your next turn for +{{Cost|1}} now. [[Event|Events]] in general, particularly in combination with the cards listed below, can produce many weird and varied openings.<br />
<br />
Some cards with on-buy or on-gain effects can also alter the usual {{Split|4|3}} or {{Split|5|2}} split when bought on the first turn:<br />
<br />
* {{Card|Noble Brigand}}: When bought by your opponents on their first turn makes you discard the top two cards from your deck, resulting in various possible unusual openings.<br />
* {{Card|Nomad Camp}}: Goes on the top of your deck, which can result in a Nomad Camp/{{Coin|5}} or Nomad Camp/{{Coin|4}} split.<br />
* {{Card|Inn}}: Can be shuffled into your deck and if so will likely be drawn next turn, giving you a {{Split|5|3}} split. <br />
* {{Card|Mandarin}}: Puts the five Coppers you played back on top of your deck, giving you another {{Cost|5}} turn before you [[reshuffle]], turning a {{Split|5|2}} opening into a {{Split|5|5|2}} opening. <br />
* {{Card|Stonemason}}: Allows you to gain two extra cards if you [[overpay]] when you buy it, meaning you can gain more than the usual one card per opening turn.<br />
* {{Card|Doctor}}: Allows you to trash or discard cards from the top of your deck on-buy; so buying it on your first turn with {{Cost|4}} or more can change the makeup of your second turn in various ways depending on what is trashed.<br />
* {{Card|Messenger}}: Gives each player an effective extra {{Cost|4}} to their opening per player that opens with it, with the caveat that they may not get to choose which card they get, and it may miss their reshuffle.<br />
* {{Card|Lost City}}: If another player opens with it, causing you to draw a card, it can completely change your {{Cost}} output on your opening turns.<br />
<br />
With Baker, Lost City and Borrow in a game, it's possible to field {{Cost|8}} on an opening turn.<br />
<br />
== Examples of strong openers ==<br />
* Strong [[Curser|cursers]] and [[Junker|junkers]]:<br />
** {{Card|Witch}}<br />
** {{Card|Mountebank}}<br />
** {{Card|Cultist}}<br />
* Pseudo- and real [[Trasher|Trashers]]<br />
** {{Card|Chapel}}<br />
** {{Card|Masquerade}}<br />
** {{Card|Trading Post}}<br />
** {{Card|Remake}}<br />
** {{Card|Amulet}}<br />
** {{Card|Ambassador}}<br />
<br />
== Examples of strong openings ==<br />
<br />
According to [[CouncilRoom.com]], the top 20 openings (pre-[[Dark Ages]]) are as follows:<ref>http://councilroom.com/openings</ref><br />
<br />
# {{Card|Mountebank}} / {{Card|Chapel}}<br />
# {{Card|Tournament}} / {{Card|Ambassador}}<br />
# {{Card|Governor}} / Chapel<br />
# {{Card|Mint}} / {{Card|Fool's Gold}}<br />
# Tournament / Chapel<br />
# {{Card|Witch}} / Chapel<br />
# {{Card|Caravan}} / Ambassador<br />
# Tournament / {{Card|Masquerade}}<br />
# {{Card|Wharf}} / Fool's Gold<br />
# Witch / Fool's Gold<br />
# {{Card|Upgrade}} / Chapel<br />
# {{Card|Vault}} / Chapel<br />
# {{Card|Hunting Party}} / Chapel<br />
# {{Card|Trading Post}} / {{Card|Haven}}<br />
# {{Card|Minion}} / Chapel<br />
# Witch / {{Card|Crossroads}}<br />
# Mountebank / {{Card|Hamlet}}<br />
# {{Card|Laboratory}} / Chapel<br />
# Mountebank / {{Card|Native Village}}<br />
# Mountebank / Haven<br />
<br />
* Only three openings were {{Split|3|4}}.<br />
* Most {{Split|5|2}} openings were Curser/Trasher or Booster/Trasher.<br />
<br />
== References ==<br />
<br />
<references /><br />
<br />
{{Navbox Strategy}}</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/OpeningOpening2016-01-25T22:06:03Z<p>74.105.133.44: </p>
<hr />
<div>An [[opening]] consists of the cards purchased in the first two turns. The starting deck of each player consists of 7 {{Card|Copper|Coppers}} and 3 {{Card|Estate|Estates}} or [[Shelter|Shelters]]. Therefore, under ordinary circumstances, if your first hand has 4 Coppers, your second hand will have 3 Coppers, and vice versa. This is called a {{Split|4|3}} or {{Split|3|4}} split, respectively. A {{Split|5|2}} (or {{Split|2|5}}) split means you have a first hand of 5 Coppers and second hand of 2 Coppers (and vice versa). In an ordinary kingdom, players receive {{Split|5|2}} or {{Split|2|5}} splits 16.67% of the time.<br />
<br />
== Openers ==<br />
An '''opener''' is a card that a player buys on his first or second turn. Some cards are better openers than others. [[Trasher|Trashers]] and [[curser|cursers]] tend to be good openers, and opening with a {{Card|Silver}} or a [[terminal Silver]] is also usually a good idea in order to build up buying power early. Some cards, like {{Card|Moneylender}}, {{Card|Coppersmith}}, or {{Card|Baron}}, are usually either bought as an opener or not at all, due to their interactions with cards in the starting deck. Usually, {{Card|Village|Villages}} are poor openers because there are no terminal actions in your deck at first.<br />
<br />
== Unusual openings ==<br />
If {{Card|Baker}}, from [[Guilds]], is in the supply, players begin the game with an extra [[Coin token]], allowing openings of {{Split|6|2}}, {{Split|5|3}}, or {{Split|4|4}} if the Coin token is spent immediately. {{Event|Borrow}} gives a similar effect, by letting you "steal" a card from your next turn for +{{Cost|1}} now. [[Event|Events]] in general, particularly in combination with the cards listed below, can produce many weird and varied openings.<br />
<br />
Some cards with on-buy or on-gain effects can also alter the usual {{Split|4|3}} or {{Split|5|2}} split when bought on the first turn:<br />
<br />
* {{Card|Noble Brigand}}: When bought by your opponents on their first turn makes you discard the top two cards from your deck, resulting in various possible unusual openings.<br />
* {{Card|Nomad Camp}}: Goes on the top of your deck, which can result in a Nomad Camp/{{Coin|5}} or Nomad Camp/{{Coin|4}} split.<br />
* {{Card|Inn}}: Can be shuffled into your deck and if so will likely be drawn next turn, giving you a {{Split|5|3}} split. <br />
* {{Card|Mandarin}}: Puts the five Coppers you played back on top of your deck, giving you another {{Cost|5}} turn before you [[reshuffle]], turning a {{Split|5|2}} opening into a {{Split|5|5|2}} opening. <br />
* {{Card|Stonemason}}: Allows you to gain two extra cards if you [[overpay]] when you buy it, meaning you can gain more than the usual one card per opening turn.<br />
* {{Card|Doctor}}: Allows you to trash or discard cards from the top of your deck on-buy; so buying it on your first turn with {{Cost|4}} or more can change the makeup of your second turn in various ways depending on what is trashed.<br />
* {{Card|Messenger}}: Gives each player an effective extra {{Cost|4}} to their opening per player that opens with it, with the caveat that they may not get to choose which card they get, and it may miss their reshuffle.<br />
* {{Card|Lost City}}: If another player opens with it, causing you to draw a card, it can completely change your {{Cost}} output on your opening turns.<br />
<br />
With Baker, Lost City and Borrow in a game, it's possible to field {{Cost|8}} on an opening turn.<br />
<br />
== Examples of strong openers ==<br />
* Strong [[Curser|cursers]] and [[Junker|junkers]]:<br />
** {{Card|Witch}}<br />
** {{Card|Mountebank}}<br />
** {{Card|Cultist}}<br />
* Pseudo- and real [[Trasher|Trashers]]<br />
** {{Card|Chapel}}<br />
** {{Card|Masquerade}}<br />
** {{Card|Trading Post}}<br />
** {{Card|Remake}}<br />
** {{Card|Amulet}}<br />
** {{Card|Ambassador}}<br />
<br />
== Examples of strong openings ==<br />
<br />
According to [[CouncilRoom.com]], the top 20 openings (pre-[[Dark Ages]]) are as follows:<ref>http://councilroom.com/openings</ref><br />
<br />
# {{Card|Mountebank}} / {{Card|Chapel}}<br />
# {{Card|Tournament}} / {{Card|Ambassador}}<br />
# {{Card|Governor}} / Chapel<br />
# {{Card|Mint}} / {{Card|Fool's Gold}}<br />
# Tournament / Chapel<br />
# {{Card|Witch}} / Chapel<br />
# {{Card|Caravan}} / Ambassador<br />
# Tournament / {{Card|Masquerade}}<br />
# {{Card|Wharf}} / Fool's Gold<br />
# Witch / Fool's Gold<br />
# {{Card|Upgrade}} / Chapel<br />
# {{Card|Vault}} / Chapel<br />
# {{Card|Hunting Party}} / Chapel<br />
# {{Card|Trading Post}} / {{Card|Haven}}<br />
# {{Card|Minion}} / Chapel<br />
# Witch / {{Card|Crossroads}}<br />
# Mountebank / {{Card|Hamlet}}<br />
# {{Card|Laboratory}} / Chapel<br />
# Mountebank / {{Card|Native Village}}<br />
# Mountebank / Haven<br />
<br />
== References ==<br />
<br />
<references /><br />
<br />
{{Navbox Strategy}}</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/OpeningOpening2016-01-25T22:05:14Z<p>74.105.133.44: </p>
<hr />
<div>An [[opening]] consists of the cards purchased in the first two turns. The starting deck of each player consists of 7 {{Card|Copper|Coppers}} and 3 {{Card|Estate|Estates}} or [[Shelter|Shelters]]. Therefore, under ordinary circumstances, if your first hand has 4 Coppers, your second hand will have 3 Coppers, and vice versa. This is called a {{Split|4|3}} or {{Split|3|4}} split, respectively. A {{Split|5|2}} (or {{Split|2|5}}) split means you have a first hand of 5 Coppers and second hand of 2 Coppers (and vice versa). In an ordinary kingdom, players receive {{Split|5|2}} or {{Split|2|5}} splits 16.67% of the time.<br />
<br />
== Openers ==<br />
An '''opener''' is a card that a player buys on his first or second turn. Some cards are better openers than others. [[Trasher|Trashers]] and [[curser|cursers]] tend to be good openers, and opening with a {{Card|Silver}} or a [[terminal Silver]] is also usually a good idea in order to build up buying power early. Some cards, like {{Card|Moneylender}}, {{Card|Coppersmith}}, or {{Card|Baron}}, are usually either bought as an opener or not at all, due to their interactions with cards in the starting deck. Usually, {{Card|Village|Villages}} are poor openers because there are no terminal actions in your deck at first.<br />
<br />
== Unusual openings ==<br />
If {{Card|Baker}}, from [[Guilds]], is in the supply, players begin the game with an extra [[Coin token]], allowing openings of {{Split|6|2}}, {{Split|5|3}}, or {{Split|4|4}} if the Coin token is spent immediately. {{Event|Borrow}} gives a similar effect, by letting you "steal" a card from your next turn for +{{Cost|1}} now. [[Event|Events]] in general, particularly in combination with the cards listed below, can produce many weird and varied openings.<br />
<br />
Some cards with on-buy or on-gain effects can also alter the usual {{Split|4|3}} or {{Split|5|2}} split when bought on the first turn:<br />
<br />
* {{Card|Noble Brigand}}: When bought by your opponents on their first turn makes you discard the top two cards from your deck, resulting in various possible unusual openings.<br />
* {{Card|Nomad Camp}}: Goes on the top of your deck, which can result in a Nomad Amp/{{Coin|5}} or Nomad Camp/{{Coin|4}} split.<br />
* {{Card|Inn}}: Can be shuffled into your deck and if so will likely be drawn next turn, giving you a {{Split|5|3}} split. <br />
* {{Card|Mandarin}}: Puts the five Coppers you played back on top of your deck, giving you another {{Cost|5}} turn before you [[reshuffle]], turning a {{Split|5|2}} opening into a {{Split|5|5|2}} opening. <br />
* {{Card|Stonemason}}: Allows you to gain two extra cards if you [[overpay]] when you buy it, meaning you can gain more than the usual one card per opening turn.<br />
* {{Card|Doctor}}: Allows you to trash or discard cards from the top of your deck on-buy; so buying it on your first turn with {{Cost|4}} or more can change the makeup of your second turn in various ways depending on what is trashed.<br />
* {{Card|Messenger}}: Gives each player an effective extra {{Cost|4}} to their opening per player that opens with it, with the caveat that they may not get to choose which card they get, and it may miss their reshuffle.<br />
* {{Card|Lost City}}: If another player opens with it, causing you to draw a card, it can completely change your {{Cost}} output on your opening turns.<br />
<br />
With Baker, Lost City and Borrow in a game, it's possible to field {{Cost|8}} on an opening turn.<br />
<br />
== Examples of strong openers ==<br />
* Strong [[Curser|cursers]] and [[Junker|junkers]]:<br />
** {{Card|Witch}}<br />
** {{Card|Mountebank}}<br />
** {{Card|Cultist}}<br />
* Pseudo- and real [[Trasher|Trashers]]<br />
** {{Card|Chapel}}<br />
** {{Card|Masquerade}}<br />
** {{Card|Trading Post}}<br />
** {{Card|Remake}}<br />
** {{Card|Amulet}}<br />
** {{Card|Ambassador}}<br />
<br />
== Examples of strong openings ==<br />
<br />
According to [[CouncilRoom.com]], the top 20 openings (pre-[[Dark Ages]]) are as follows:<ref>http://councilroom.com/openings</ref><br />
<br />
# {{Card|Mountebank}} / {{Card|Chapel}}<br />
# {{Card|Tournament}} / {{Card|Ambassador}}<br />
# {{Card|Governor}} / Chapel<br />
# {{Card|Mint}} / {{Card|Fool's Gold}}<br />
# Tournament / Chapel<br />
# {{Card|Witch}} / Chapel<br />
# {{Card|Caravan}} / Ambassador<br />
# Tournament / {{Card|Masquerade}}<br />
# {{Card|Wharf}} / Fool's Gold<br />
# Witch / Fool's Gold<br />
# {{Card|Upgrade}} / Chapel<br />
# {{Card|Vault}} / Chapel<br />
# {{Card|Hunting Party}} / Chapel<br />
# {{Card|Trading Post}} / {{Card|Haven}}<br />
# {{Card|Minion}} / Chapel<br />
# Witch / {{Card|Crossroads}}<br />
# Mountebank / {{Card|Hamlet}}<br />
# {{Card|Laboratory}} / Chapel<br />
# Mountebank / {{Card|Native Village}}<br />
# Mountebank / Haven<br />
<br />
== References ==<br />
<br />
<references /><br />
<br />
{{Navbox Strategy}}</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/User_talk:WerothegreatUser talk:Werothegreat2016-01-25T21:58:43Z<p>74.105.133.44: /* FA */ new section</p>
<hr />
<div>'''Welcome to ''DominionStrategy Wiki''!'''<br />
We hope you will contribute much and well.<br />
You will probably want to read the [[Help:Contents|help pages]].<br />
Again, welcome and have fun! [[User:Qvist|Qvist]] ([[User talk:Qvist|talk]]) 05:53, 31 October 2012 (EDT)<br />
<br />
== Vanilla? ==<br />
<br />
I dunno, I kind of would think Kingdom Treasure cards don't count as vanilla. [[User:Ajd|Ajd]] ([[User talk:Ajd|talk]]) 17:28, 16 June 2013 (EDT)<br />
<br />
: Why do you not think kingdom Treasures can be Vanilla? Harem doesn't have any text - only icons. It's as Vanilla as it gets.<br />
<br />
:: I guess my thought process was, Kingdom cards are Actions by default; for a Kingdom card to ''not'' be an Action card is inherently a non-vanilla situation. But I see where you're coming from too. (Also, I think wiki etiquette is to continue discussions on the same page they started on.) [[User:Ajd|Ajd]] ([[User talk:Ajd|talk]]) 22:39, 16 June 2013 (EDT)<br />
<br />
::: I wasn't sure about that, since why would you get a notification about my page changing? And I would disagree with the notion of a default Kingdom type - sure, most of them are Actions, but that doesn't mean the standard Kingdom card is an Action. [[User:Werothegreat|Werothegreat]] ([[User talk:Werothegreat|talk]]) 22:58, 16 June 2013 (EDT)<br />
<br />
:::: Well, fair enough, I guess; I'm certainly not going to argue with you on this. (I think the idea is that, since I posted a question on your talk page, I'll be keeping an eye on whether you respond? But the whole discussion should be in one place.) [[User:Ajd|Ajd]] ([[User talk:Ajd|talk]]) 23:39, 16 June 2013 (EDT)<br />
<br />
== Other recent edits ==<br />
<br />
I'm not sure I agree with some of your other decisions here.... I don't think it makes sense to categorically exclude deck inspectors from the list of sifters; I don't think anyone would say that Cartographer, for instance, from the class of "sifters". And [[Digger]] doesn't make a good article title, since it's not a term people actually use very much; Donald X uses "digging" as a verb for what Adventurer and Golem and so on do, but I don't think "digger" as a class of cards is a commonly-used term. [[User:Ajd|Ajd]] ([[User talk:Ajd|talk]]) 04:05, 17 June 2013 (EDT)<br />
: Should the article be titled "Digging" then? It's a recognized category of cards, and we have to call it something. As for sifters/inspectors - there is a difference between what, say, Warehouse does, and what, say, Cartographer does. Cartographer does sift, but it does so on your deck, and has more in common with Scout and the like than it does with Inn and Embassy. I'm not comfortable with having deck inspectors as a sub-category of sifters. [[User:Werothegreat|Werothegreat]] ([[User talk:Werothegreat|talk]]) 11:12, 17 June 2013 (EDT)<br />
::"Digging" would be better, I think, if "dig" isn't a good article name. I'm not sure it ''is'' a recognized category of cards—searching f.ds for "digger" turns up almost nothing—but it is a recognized thing that cards ''do'', so I'd rather name the article after the verb. Cartographer is a deck inspector (it lets you look at some number of cards on top of your deck) ''and'' a sifter (it lets you discard cards you don't want and keep others), just like Torturer is a [[terminal draw]]er, a [[curser]], and a [[handsize attack]]; the fact that it's on one list doesn't mean it should be excluded from others. [[User:Ajd|Ajd]] ([[User talk:Ajd|talk]]) 12:18, 17 June 2013 (EDT)<br />
::: I'll make some changes, then. [[User:Werothegreat|Werothegreat]] ([[User talk:Werothegreat|talk]]) 12:36, 17 June 2013 (EDT)<br />
<br />
== User privileges ==<br />
<br />
I'm not sure, but I don't ''think'' I can edit user privileges and create new admins. If I'm right, you have to go to Qvist or theory for that. If I'm wrong... well, I still can't figure out how to do it. [[User:Ajd|Ajd]] ([[User talk:Ajd|talk]]) 23:33, 21 September 2013 (EDT)<br />
<br />
== Translations? ==<br />
<br />
How much longer is the translations project going to continue? At approximately 240 cards per language, and each card edit hitting the "Recent Changes" RSS stream, it's a bit noisy, and seems a pain to do, as well. Would it be better to have a single "Translations" page which has a chart, one row per card, one column per language? Then adding a new language could cause much fewer edits. [[User:Blaisepascal|Blaisepascal]] ([[User talk:Blaisepascal|talk]]) 16:12, 18 January 2015 (EST)<br />
* I think it's worth keeping on each individual card page, and most of the other forumers seem to like the idea. The problem with having a separate page is that it's unlikely it would ever be seen - what would you have link to it? And there a finite number of languages the cards have been translated into, and most are just for Base and Intrigue - it's really only French, German, Dutch and Finnish that have had all sets translated, and the first two are done. [[User:Werothegreat|Werothegreat]] ([[User talk:Werothegreat|talk]]) 16:27, 18 January 2015 (EST)<br />
<br />
== Engine page pics. ==<br />
<br />
Thank you for changing the pics on the [[engine]] page! [[Special:Contributions/98.109.209.106|98.109.209.106]] 20:49, 18 June 2015 (EDT)<br />
hi wero, can you please add pic to combo? thanks. [[Special:Contributions/70.105.171.33|70.105.171.33]] 14:22, 28 June 2015 (EDT)<br />
<br />
== Squire/Watchtower ==<br />
<br />
Is Squire/Watchtower notable enough to be on the wiki, on not? I think it could, but it's a very edgey case, probably not? Just asking your opinion on the subject. [[Special:Contributions/98.109.209.106|98.109.209.106]] 21:12, 18 June 2015 (EDT)<br />
* I don't think so. And please feel free to register with a username on here. [[User:Werothegreat|Werothegreat]] ([[User talk:Werothegreat|talk]]) 22:07, 18 June 2015 (EDT)<br />
:: I thought it wouldn't it is waste of time if your opponent is building economy. [[Special:Contributions/98.109.209.106|98.109.209.106]] 10:55, 19 June 2015 (EDT)<br />
<br />
== Isotropic 404 ==<br />
<br />
Hi Wero, Isotropic remove all the links to its games, so any game not on councilroom or Goko Salvager will have to be removed. [[Special:Contributions/173.63.72.104|173.63.72.104]] 13:14, 21 June 2015 (EDT)<br />
* Feel free to do that! [[User:Werothegreat|Werothegreat]] ([[User talk:Werothegreat|talk]]) 17:48, 21 June 2015 (EDT)<br />
** That means most card articles have to be redone, right. At least the examples section. [[Special:Contributions/173.63.72.104|173.63.72.104]] 18:24, 21 June 2015 (EDT)<br />
*** Just have the relevant sentence removed, most likely. And can you please register a username? [[User:Werothegreat|Werothegreat]] ([[User talk:Werothegreat|talk]]) 23:24, 21 June 2015 (EDT)<br />
<br />
== Template:Navbox card categories ==<br />
<br />
Hi wero,<br />
thanks for changing the groups etc.<br />
I had an idea but the new one is better.<br />
Also the [[Combo]] page needs pictures.<br />
[[Special:Contributions/173.70.55.83|173.70.55.83]] 20:19, 4 July 2015 (EDT)<br />
* Please register a username. [[User:Werothegreat|Werothegreat]] ([[User talk:Werothegreat|talk]]) 01:38, 5 July 2015 (EDT)<br />
:* Why? [[Special:Contributions/173.70.55.83|173.70.55.83]] 12:06, 7 July 2015 (EDT)<br />
*** So it's easier to interact with you as a user on here, keep track of you, remember "oh yeah, it's that guy", rather than as just a string of numbers. Also, with a username, you can get messages on your own page as well. [[User:Werothegreat|Werothegreat]] ([[User talk:Werothegreat|talk]]) 12:26, 7 July 2015 (EDT)<br />
== [[Combo]] pictures==<br />
can you please put some good card on the page? [[Special:Contributions/108.53.80.246|108.53.80.246]] 15:51, 1 September 2015 (EDT)<br />
<br />
== Japanese card names ==<br />
<br />
I don't know where that IP got the alleged card names from (Google hasn't helped me so far), but the set did apparently release in Japan yesterday so I wouldn't be surprised if they started cropping up. I'll try to track down a source myself. [[User:ConMan|ConMan]] ([[User talk:ConMan|talk]]) 21:12, 12 October 2015 (EDT)<br />
* Thanks! [[User:Werothegreat|Werothegreat]] ([[User talk:Werothegreat|talk]]) 21:26, 12 October 2015 (EDT)<br />
:: As a side note, while looking for sources I found that Hobby Japan recently released a combined Alchemy/Cornucopia box, so I've started drafting an article (mostly by copying from the Guilds/Cornucopia article) in my userspace. I'll also try to find out some more about that. [[User:ConMan|ConMan]] ([[User talk:ConMan|talk]]) 21:42, 12 October 2015 (EDT)<br />
<br />
== FA ==<br />
<br />
Can you update [[Template:Featured Article]]?<br />
thanks [[Special:Contributions/74.105.133.44|74.105.133.44]]</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/Template_talk:Featured_articleTemplate talk:Featured article2016-01-09T15:42:05Z<p>74.105.133.44: Created page with "Its been ages"</p>
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<div>Its been ages</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/Template:Featured_articleTemplate:Featured article2015-12-31T23:40:49Z<p>74.105.133.44: </p>
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<div><div style="float: left; margin: 0.5em 0.9em 0.4em 0;">[[File:Rats.jpg|100px]]</div><br />
'''[[Rats]]''' is an [[Action]] card from [[Dark Ages]]. It is a [[cantrip]] that trashes any card and replaces it with another copy of Rats. Thematically, the rats multiply and eat all your resources; if you don't keep them in check, they'll quickly eat your whole deck! <br />
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<div style="float: right; margin: 0.5em 0.9em 0.4em 0;">[[List of Featured Articles]]</div><br />
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<div>{{Infobox Event<br />
|name = Summon<br />
|cost = 5<br />
|set = Promo<br />
|type1 = Event<br />
|illustrator = Marco Morte<br />
|text = Gain an Action card costing up to {{Cost|4}}. Set it aside. If you do, then at the start of your next turn, play it. <br />
}}<br />
<br />
'''Summon''' is a [[Promo|promotional]] [[Event]]. It lets the buyer gain a cheap [[Action]] card and play it immediately at the start of their next turn. It is so far the only Event not from [[Adventures]].<br />
== FAQ ==<br />
* The Summoned card is discarded during your clean up phase like a typical Action card, as it has been brought in play by the effect of Summon.<br />
=== Official FAQ ===<br />
<br />
== Strategy ==<br />
There is no strategy article for Summon yet, as it has only recently been released! Plese share your ideas on the [http://forum.dominionstrategy.com/ forum]!<br />
<br />
== Alternate versions ==<br />
<gallery><br />
File:SummonGerman.jpg|German version<br />
</gallery><br />
<br />
== Trivia ==<br />
[[Image:InvitationArt.jpg|thumb|right|First reveal image for Summon.]]<br />
Summon was revealed in an advertisement for the German edition of [[Adventures]], which mentioned the Event's inclusion if you bought the expansion. In any language, Summon was supposed to be sold in a package that includes an updated version of {{Event|Pathfinding}} where the art actually fills the entire space available for it on the card, but the updated Pathfinding was not ready by the time Summon was up for publication. It was designed by playtester [http://forum.dominionstrategy.com/index.php?action=profile;u=81 LastFootnote].<br />
=== In other languages ===<br />
* German: Einladung (lit. ''invitation'')<br />
=== Art ===<br />
{{Quote<br />
|Text=The artist drew a sketch of a wizard in a forest shooting out a stream of butterflies. I said looks good. Then he did another sketch, the woman in that place, conjuring the weird thing from {{Card|Transmogrify}}. I said well it's fine but I also liked the first sketch. Then he did a polished version. I said well the weird thing is weird and mentioned the butterflies again. He replaced it with a butterfly.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=13659.msg523565#msg523565 'Promo Event card in Germany']<br />
}}<br />
{{Quote<br />
|Text=There was no special thing to commemorate with this promo, so we decided to pick a symbol that we could reuse if there were ever more promos. Something that said this was something special in some vague generic way. So: a flag.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg525707#msg525707 'Interview with Donald X.']<br />
}}<br />
=== Secret History ===<br />
{{Quote<br />
|Text=Altenburger, the German publisher, wanted a promo. I said, how about an Event? They said great. The Event actually promotes [[Adventures]], the set with Events. A first for our promos.<br />
<br />
Playtester Matt Engel, aka LastFootnote, is a big designer of homemade cards. I said, do you want to make this promo? He said meh. A bad day. He did end up making it and trying to sell me on its virtues. It all worked out.<br />
<br />
His initial premise was, "+1 Buy. Set aside the next Action card you buy this turn. At the start of your next turn, play it." I moved the buy into the functionality - "You may buy an Action card..." I initially was more interested in immediately playing the card, rather than next turn, but that turned out to be a dud.<br />
<br />
Playtester [http://forum.dominionstrategy.com/index.php?action=profile;u=1091 Stef Meijer] determined that "buy an action, play it next turn" was broken at {{Cost|2}}. It turns out you should just do it every turn. I fixed that by changing it to "Gain an Action card costing up to {{Cost|4}}." Or if you prefer, that direction meant the card didn't need a prohibitive price. It still conservatively cost {{Cost|6}} at first, but we weren't buying it all that much and Matt pushed for it to go down to {{Cost|5}}. It seemed fine at {{Cost|5}} and there it is. It's even better than the original on {{Cost|4}}'s, but you probably want some cards costing {{Cost|5}} at some point.<br />
<br />
It has an unusual wording to deal with some of the weird things that can happen in Dominion. There are various ways for the card to vanish (e.g. {{Card|Watchtower}}), so to make sure you have the physical card around to tell you what to do next turn, it gets set aside and then makes sure it was.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=153.msg538787#msg538787 'The Secret History of the Dominion Promos']<br />
}}<br />
<br />
{{Navbox Promo}}<br />
{{Navbox Cards}}</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/Template:Did_you_knowTemplate:Did you know2015-12-15T22:30:41Z<p>74.105.133.44: </p>
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<div>[[File:Hireling.jpg|100px|right]]<br />
What about a [[Duration]] card that never goes away? I playtested a version of '''[[Hireling]]''' in [[Alchemy]]. It seemed fine but needed a playmat so it didn't happen (I did {{Card|Alchemist}} instead). Here it was going to go on the [[Tavern mat]], but [http://forum.dominionstrategy.com/index.php?action=profile;u=81 Matthew] pointed out it could just be a Duration card. It started out conservatively costing {{Cost|7}}.<div class="templatequotecite">&#8212;[[Donald X. Vaccarino]], <cite>[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures]<br />
</cite></div><br />
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<div><div style="float: left; margin: 0.5em 0.9em 0.4em 0;">[[File:Rats.jpg|100px]]</div><br />
'''[[Rats]]''' is an [[Action]] card from [[Dark Ages]]. It is a [[cantrip]] that trashes any card and replaces it with another copy of Rats. Thematically, the rats multiply and eat all your resources; if you don't keep them in check, they'll quickly eat your whole deck! <br />
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<div style="float: right; margin: 0.5em 0.9em 0.4em 0;">[[List of Featured Articles]]</div></div>74.105.133.44https://wiki.dominionstrategy.com/index.php/Template:Featured_articleTemplate:Featured article2015-12-09T00:59:54Z<p>74.105.133.44: </p>
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<div><div style="float: left; margin: 0.5em 0.9em 0.4em 0;">[[File:Rats.jpg|100px]]</div><br />
'''[[Rats]]''' is an [[Action]] card from [[Dark Ages]]. It is a [[cantrip]] that trashes any card and replaces it with another copy of Rats. Thematically, the rats multiply and eat all your resources; if you don't keep them in check, they'll quickly eat your whole deck! <br />
<br />
<br />
<div style="float: right; margin: 0.5em 0.9em 0.4em 0;">[[List of Featured Articles]]</div><br />
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[[Cards|[[Image:Cellar.jpg|160px]][[Image:Chapel.jpg|160px]][[Image:Moat.jpg|160px]][[Image:Chancellor.jpg|160px]][[Image:Village.jpg|160px]][[Image:Woodcutter.jpg|160px]][[Image:Workshop.jpg|160px]][[Image:Bureaucrat.jpg|160px]][[Image:Feast.jpg|160px]][[Image:Gardens.jpg|160px]][[Image:Militia.jpg|160px]][[Image:Moneylender.jpg|160px]][[Image:Remodel.jpg|160px]][[Image:Smithy.jpg|160px]][[Image:Spy.jpg|160px]][[Image:Thief.jpg|160px]][[Image:Throne_Room.jpg|160px]][[Image:Council_Room.jpg|160px]][[Image:Festival.jpg|160px]][[Image:Laboratory.jpg|160px]][[Image:Library.jpg|160px]][[Image:Market.jpg|160px]][[Image:Mine.jpg|160px]][[Image:Witch.jpg|160px]][[Image:Adventurer.jpg|160px]][[Image:Courtyard.jpg|160px]][[Image:Pawn.jpg|160px]][[Image:Secret_Chamber.jpg|160px]][[Image:Great_Hall.jpg|160px]][[Image:Masquerade.jpg|160px]][[Image:Shanty_Town.jpg|160px]][[Image:Steward.jpg|160px]][[Image:Swindler.jpg|160px]][[Image:Wishing_Well.jpg|160px]][[Image:Baron.jpg|160px]][[Image:Bridge.jpg|160px]][[Image:Conspirator.jpg|160px]][[Image:Coppersmith.jpg|160px]][[Image:Ironworks.jpg|160px]][[Image:Mining_Village.jpg|160px]][[Image:Scout.jpg|160px]][[Image:Duke.jpg|160px]][[Image:Minion.jpg|160px]][[Image:Saboteur.jpg|160px]][[Image:Torturer.jpg|160px]][[Image:Trading_Post.jpg|160px]][[Image:Tribute.jpg|160px]][[Image:Upgrade.jpg|160px]][[Image:Harem.jpg|160px]][[Image:Nobles.jpg|160px]][[Image:Embargo.jpg|160px]][[Image:Haven.jpg|160px]][[Image:Lighthouse.jpg|160px]][[Image:Native_Village.jpg|160px]][[Image:Pearl_Diver.jpg|160px]][[Image:Ambassador.jpg|160px]][[Image:Fishing_Village.jpg|160px]][[Image:Lookout.jpg|160px]][[Image:Smugglers.jpg|160px]][[Image:Warehouse.jpg|160px]][[Image:Caravan.jpg|160px]][[Image:Cutpurse.jpg|160px]][[Image:Island.jpg|160px]][[Image:Navigator.jpg|160px]][[Image:Pirate_Ship.jpg|160px]][[Image:Salvager.jpg|160px]][[Image:Sea_Hag.jpg|160px]][[Image:Treasure_Map.jpg|160px]][[Image:Bazaar.jpg|160px]][[Image:Explorer.jpg|160px]][[Image:Ghost_Ship.jpg|160px]][[Image:Merchant_Ship.jpg|160px]][[Image:Outpost.jpg|160px]][[Image:Tactician.jpg|160px]][[Image:Treasury.jpg|160px]][[Image:Wharf.jpg|160px]][[Image:Transmute.jpg|160px]][[Image:Vineyard.jpg|160px]][[Image:Herbalist.jpg|160px]][[Image:Apothecary.jpg|160px]][[Image:Scrying_Pool.jpg|160px]][[Image:University.jpg|160px]][[Image:Alchemist.jpg|160px]][[Image:Familiar.jpg|160px]][[Image:Philosopher's_Stone.jpg|160px]][[Image:Golem.jpg|160px]][[Image:Apprentice.jpg|160px]][[Image:Possession.jpg|160px]][[Image:Loan.jpg|160px]][[Image:Trade_Route.jpg|160px]][[Image:Watchtower.jpg|160px]][[Image:Bishop.jpg|160px]][[Image:Monument.jpg|160px]][[Image:Quarry.jpg|160px]][[Image:Talisman.jpg|160px]][[Image:Worker's_Village.jpg|160px]][[Image:City.jpg|160px]][[Image:Contraband.jpg|160px]][[Image:Counting_House.jpg|160px]][[Image:Mint.jpg|160px]][[Image:Mountebank.jpg|160px]][[Image:Rabble.jpg|160px]][[Image:Royal_Seal.jpg|160px]][[Image:Vault.jpg|160px]][[Image:Venture.jpg|160px]][[Image:Goons.jpg|160px]][[Image:Grand_Market.jpg|160px]][[Image:Hoard.jpg|160px]][[Image:Bank.jpg|160px]][[Image:Expand.jpg|160px]][[Image:Forge.jpg|160px]][[Image:King's_Court.jpg|160px]][[Image:Peddler.jpg|160px]][[Image:Platinum.jpg|160px]][[Image:Colony.jpg|160px]][[Image:Bag_of_Gold.jpg|160px]][[Image:Diadem.jpg|160px]][[Image:Followers.jpg|160px]][[Image:Princess.jpg|160px]][[Image:Trusty_Steed.jpg|160px]][[Image:Hamlet.jpg|160px]][[Image:Fortune_Teller.jpg|160px]][[Image:Menagerie.jpg|160px]][[Image:Farming_Village.jpg|160px]][[Image:Horse_Traders.jpg|160px]][[Image:Remake.jpg|160px]][[Image:Tournament.jpg|160px]][[Image:Young_Witch.jpg|160px]][[Image:Harvest.jpg|160px]][[Image:Horn_of_Plenty.jpg|160px]][[Image:Hunting_Party.jpg|160px]][[Image:Jester.jpg|160px]][[Image:Fairgrounds.jpg|160px]][[Image:Crossroads.jpg|160px]][[Image:Duchess.jpg|160px]][[Image:Fool's_Gold.jpg|160px]][[Image:Develop.jpg|160px]][[Image:Oasis.jpg|160px]][[Image:Oracle.jpg|160px]][[Image:Scheme.jpg|160px]][[Image:Tunnel.jpg|160px]][[Image:Jack_of_all_Trades.jpg|160px]][[Image:Noble_Brigand.jpg|160px]][[Image:Nomad_Camp.jpg|160px]][[Image:Silk_Road.jpg|160px]][[Image:Spice_Merchant.jpg|160px]][[Image:Trader.jpg|160px]][[Image:Cache.jpg|160px]][[Image:Cartographer.jpg|160px]][[Image:Embassy.jpg|160px]][[Image:Haggler.jpg|160px]][[Image:Highway.jpg|160px]][[Image:Ill-Gotten_Gains.jpg|160px]][[Image:Inn.jpg|160px]][[Image:Mandarin.jpg|160px]][[Image:Margrave.jpg|160px]][[Image:Stables.jpg|160px]][[Image:Border_Village.jpg|160px]][[Image:Farmland.jpg|160px]][[Image:Spoils.jpg|160px]][[Image:Abandoned_Mine.jpg|160px]][[Image:Ruined_Library.jpg|160px]][[Image:Ruined_Market.jpg|160px]][[Image:Ruined_Village.jpg|160px]][[Image:Survivors.jpg|160px]][[Image:Hovel.jpg|160px]][[Image:Necropolis.jpg|160px]][[Image:Overgrown_Estate.jpg|160px]][[Image:Poor_House.jpg|160px]][[Image:Beggar.jpg|160px]][[Image:Squire.jpg|160px]][[Image:Vagrant.jpg|160px]][[Image:Forager.jpg|160px]][[Image:Hermit.jpg|160px]][[Image:Madman.jpg|160px]][[Image:Market_Square.jpg|160px]][[Image:Sage.jpg|160px]][[Image:Storeroom.jpg|160px]][[Image:Urchin.jpg|160px]][[Image:Mercenary.jpg|160px]][[Image:Armory.jpg|160px]][[Image:Death_Cart.jpg|160px]][[Image:Feodum.jpg|160px]][[Image:Fortress.jpg|160px]][[Image:Ironmonger.jpg|160px]][[Image:Marauder.jpg|160px]][[Image:Procession.jpg|160px]][[Image:Rats.jpg|160px]][[Image:Scavenger.jpg|160px]][[Image:Wandering_Minstrel.jpg|160px]][[Image:Band_of_Misfits.jpg|160px]][[Image:Bandit_Camp.jpg|160px]][[Image:Catacombs.jpg|160px]][[Image:Count.jpg|160px]][[Image:Counterfeit.jpg|160px]][[Image:Cultist.jpg|160px]][[Image:Graverobber.jpg|160px]][[Image:Junk_Dealer.jpg|160px]][[Image:Knights.jpg|160px]][[Image:Mystic.jpg|160px]][[Image:Pillage.jpg|160px]][[Image:Rebuild.jpg|160px]][[Image:Rogue.jpg|160px]][[Image:Altar.jpg|160px]][[Image:Hunting_Grounds.jpg|160px]][[Image:Candlestick_Maker.jpg|160px]][[Image:Stonemason.jpg|160px]][[Image:Doctor.jpg|160px]][[Image:Masterpiece.jpg|160px]][[Image:Advisor.jpg|160px]][[Image:Plaza.jpg|160px]][[Image:Taxman.jpg|160px]][[Image:Herald.jpg|160px]][[Image:Baker.jpg|160px]][[Image:Butcher.jpg|160px]][[Image:Journeyman.jpg|160px]][[Image:Merchant_Guild.jpg|160px]][[Image:Soothsayer.jpg|160px]][[Image:Coin_of_the_Realm.jpg|160px]][[Image:Page.jpg|160px]][[Image:Treasure_Hunter.jpg|160px]][[Image:Warrior.jpg|160px]][[Image:Hero.jpg|160px]][[Image:Champion.jpg|160px]][[Image:Peasant.jpg|160px]][[Image:Soldier.jpg|160px]][[Image:Fugitive.jpg|160px]][[Image:Disciple.jpg|160px]][[Image:Teacher.jpg|160px]][[Image:Ratcatcher.jpg|160px]][[Image:Raze.jpg|160px]][[Image:Amulet.jpg|160px]][[Image:Caravan_Guard.jpg|160px]][[Image:Dungeon.jpg|160px]][[Image:Gear.jpg|160px]][[Image:Guide.jpg|160px]][[Image:Duplicate.jpg|160px]][[Image:Magpie.jpg|160px]][[Image:Messenger.jpg|160px]][[Image:Miser.jpg|160px]][[Image:Port.jpg|160px]][[Image:Ranger.jpg|160px]][[Image:Transmogrify.jpg|160px]][[Image:Artificer.jpg|160px]][[Image:Bridge_Troll.jpg|160px]][[Image:Distant_Lands.jpg|160px]][[Image:Giant.jpg|160px]][[Image:Haunted_Woods.jpg|160px]][[Image:Lost_City.jpg|160px]][[Image:Relic.jpg|160px]][[Image:Royal_Carriage.jpg|160px]][[Image:Storyteller.jpg|160px]][[Image:Swamp_Hag.jpg|160px]][[Image:Treasure_Trove.jpg|160px]][[Image:Wine_Merchant.jpg|160px]][[Image:Hireling.jpg|160px]][[Image:Black_Market.jpg|160px]][[Image:Envoy.jpg|160px]][[Image:Walled_Village.jpg|160px]][[Image:Governor.jpg|160px]][[Image:Stash.jpg|160px]][[Image:Prince.jpg|160px]][[Image:Alms.jpg|300px]][[Image:Borrow.jpg|300px]][[Image:Quest.jpg|300px]][[Image:Save.jpg|300px]][[Image:Scouting_Party.jpg|300px]][[Image:Travelling_Fair.jpg|300px]][[Image:Bonfire.jpg|300px]][[Image:Expedition.jpg|300px]][[Image:Ferry.jpg|300px]][[Image:Plan.jpg|300px]][[Image:Mission.jpg|300px]][[Image:Pilgrimage.jpg|300px]][[Image:Ball.jpg|300px]][[Image:Raid.jpg|300px]][[Image:Seaway.jpg|300px]][[Image:Summon.jpg|300px]][[Image:Trade.jpg|300px]][[Image:Lost_Arts.jpg|300px]][[Image:Training.jpg|300px]][[Image:Inheritance.jpg|300px]][[Image:Pathfinding.jpg|300px]]]]</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/Help:EditingHelp:Editing2015-12-05T02:22:51Z<p>74.105.133.44: </p>
<hr />
<div>{| class="mw-collapsible wikitable"<br />
!colspan = 4|Coin Symbols<br />
|-<br />
![[Cost|Basic]] !! Asterisked !! [[Cost|Potion]] !! [[Overpay]] and special <br />
|-<br />
|{{Cost|0}} <nowiki>= {{Cost|0}}</nowiki> || {{Cost|0*}} <nowiki>= {{Cost|0*}}</nowiki> || {{Cost|P}} <nowiki>= {{Cost|P}}</nowiki> || &nbsp;<br />
|-<br />
|{{Cost|1}} <nowiki>= {{Cost|1}}</nowiki> || &nbsp; || {{Cost|1P}} <nowiki>= {{Cost|1P}}</nowiki> || &nbsp;<br />
|-<br />
|{{Cost|2}} <nowiki>= {{Cost|2}}</nowiki> || &nbsp; || {{Cost|2P}} <nowiki>= {{Cost|2P}}</nowiki> || {{Cost|2+}} <nowiki>= {{Cost|2+}}</nowiki><br />
|-<br />
|{{Cost|3}} <nowiki>= {{Cost|3}}</nowiki> || {{Cost|3*}} <nowiki>= {{Cost|3*}}</nowiki> || {{Cost|3P}} <nowiki>= {{Cost|3P}}</nowiki> || {{Cost|3+}} <nowiki>= {{Cost|3+}}</nowiki><br />
|-<br />
|{{Cost|4}} <nowiki>= {{Cost|4}}</nowiki> || {{Cost|4*}} <nowiki>= {{Cost|4*}}</nowiki> || {{Cost|4P}} <nowiki>= {{Cost|4P}}</nowiki> || {{Cost|4+}} <nowiki>= {{Cost|4+}}</nowiki><br />
|-<br />
|{{Cost|5}} <nowiki>= {{Cost|5}}</nowiki> || {{Cost|5*}} <nowiki>= {{Cost|5*}}</nowiki> || {{Cost|5P}} <nowiki>= {{Cost|5P}}</nowiki><big><big>'''*'''</big></big> || &nbsp;<br />
|-<br />
|{{Cost|6}} <nowiki>= {{Cost|6}}</nowiki> || {{Cost|6*}} <nowiki>= {{Cost|6*}}</nowiki> || {{Cost|6P}} <nowiki>= {{Cost|6P}}</nowiki> || &nbsp;<br />
|-<br />
|{{Cost|7}} <nowiki>= {{Cost|7}}</nowiki> || &nbsp; || &nbsp; || &nbsp;<br />
|-<br />
|{{Cost|8}} <nowiki>= {{Cost|8}}</nowiki> || {{Cost|8*}} <nowiki>= {{Cost|8*}}</nowiki> || &nbsp; || &nbsp;<br />
|-<br />
|{{Cost|9}} <nowiki>= {{Cost|9}}</nowiki> || &nbsp; || &nbsp; || {{Cost|}} <nowiki>= {{Cost|}}</nowiki><br />
|-<br />
|{{Cost|10}} <nowiki>= {{Cost|10}}</nowiki><big><big>'''*'''</big></big> || &nbsp; || &nbsp; || {{Cost|?}} <nowiki>= {{Cost|?}}</nowiki><br />
|-<br />
|{{Cost|11}} <nowiki>= {{Cost|11}}</nowiki> || &nbsp; || &nbsp; || {{Cost|X}} <nowiki>= {{Cost|X}}</nowiki><br />
|}<br />
<big>'''*:'''</big> Not used on any official cards.<br />
{| class="wikitable"<br />
!colspan=2|Inline symbols<br />
|-<br />
!{{VP}} !! {{P}}<br />
|-<br />
|<nowiki>{{VP}}</nowiki> || <nowiki>{{P}}</nowiki><br />
|}</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/Help:EditingHelp:Editing2015-12-05T02:16:57Z<p>74.105.133.44: </p>
<hr />
<div>{| class="mw-collapsible wikitable"<br />
!colspan = 4|Coin Symbols<br />
|-<br />
!Basic !! Asterisked !! Potion !! [[Overpay]] and special <br />
|-<br />
|{{Cost|0}} <nowiki>= {{Cost|0}}</nowiki> || {{Cost|0*}} <nowiki>= {{Cost|0*}}</nowiki> || {{Cost|P}} <nowiki>= {{Cost|P}}</nowiki> || &nbsp;<br />
|-<br />
|{{Cost|1}} <nowiki>= {{Cost|1}}</nowiki> || &nbsp; || {{Cost|1P}} <nowiki>= {{Cost|1P}}</nowiki> || &nbsp;<br />
|-<br />
|{{Cost|2}} <nowiki>= {{Cost|2}}</nowiki> || &nbsp; || {{Cost|2P}} <nowiki>= {{Cost|2P}}</nowiki> || {{Cost|2+}} <nowiki>= {{Cost|2+}}</nowiki><br />
|-<br />
|{{Cost|3}} <nowiki>= {{Cost|3}}</nowiki> || {{Cost|3*}} <nowiki>= {{Cost|3*}}</nowiki> || {{Cost|3P}} <nowiki>= {{Cost|3P}}</nowiki> || {{Cost|3+}} <nowiki>= {{Cost|3+}}</nowiki><br />
|-<br />
|{{Cost|4}} <nowiki>= {{Cost|4}}</nowiki> || {{Cost|4*}} <nowiki>= {{Cost|4*}}</nowiki> || {{Cost|4P}} <nowiki>= {{Cost|4P}}</nowiki> || {{Cost|4+}} <nowiki>= {{Cost|4+}}</nowiki><br />
|-<br />
|{{Cost|5}} <nowiki>= {{Cost|5}}</nowiki> || {{Cost|5*}} <nowiki>= {{Cost|5*}}</nowiki> || {{Cost|5P}} <nowiki>= {{Cost|5P}}</nowiki><big><big>'''*'''</big></big> || &nbsp;<br />
|-<br />
|{{Cost|6}} <nowiki>= {{Cost|6}}</nowiki> || {{Cost|6*}} <nowiki>= {{Cost|6*}}</nowiki> || {{Cost|6P}} <nowiki>= {{Cost|6P}}</nowiki> || &nbsp;<br />
|-<br />
|{{Cost|7}} <nowiki>= {{Cost|7}}</nowiki> || &nbsp; || &nbsp; || &nbsp;<br />
|-<br />
|{{Cost|8}} <nowiki>= {{Cost|8}}</nowiki> || {{Cost|8*}} <nowiki>= {{Cost|8*}}</nowiki> || &nbsp; || &nbsp;<br />
|-<br />
|{{Cost|9}} <nowiki>= {{Cost|9}}</nowiki> || &nbsp; || &nbsp; || {{Cost|}} <nowiki>= {{Cost|}}</nowiki><br />
|-<br />
|{{Cost|10}} <nowiki>= {{Cost|10}}</nowiki><big><big>'''*'''</big></big> || &nbsp; || &nbsp; || {{Cost|?}} <nowiki>= {{Cost|?}}</nowiki><br />
|-<br />
|{{Cost|11}} <nowiki>= {{Cost|11}}</nowiki> || &nbsp; || &nbsp; || {{Cost|X}} <nowiki>= {{Cost|X}}</nowiki><br />
|}<br />
{| class="wikitable"<br />
!colspan=2|Inline symbols<br />
|-<br />
!{{VP}} !! {{P}}<br />
|-<br />
|<nowiki>{{VP}}</nowiki> || <nowiki>{{P}}</nowiki><br />
|}</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/Talk:TacticianTalk:Tactician2015-11-23T21:21:34Z<p>74.105.133.44: /* +1 card token */ new section</p>
<hr />
<div>This article is starting to look really nice. I would suggest it should be our first "Featured Article" (if we are indeed doing those). It needs a little more cleanup / additions, especially adding an intro and either adding to or removing the "other rules clarifications" section. --[[User:Schneau|Schneau]] ([[User talk:Schneau|talk]]) 15:05, 1 November 2012 (EDT)<br />
<br />
the only other rules clarifications i found in a quick search seemed to be related to scheme, which is more of a scheme clarification than a tact clarification. we can probably just remove that section for now. - greatexpecations<br />
<br />
== +1 card token ==<br />
<br />
see [[Adventures_tokens#Other_rules_clarifications|here]]. It says you would:<br />
# +1 card (from the +1 card token)<br />
# Discard</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/Adventures_tokensAdventures tokens2015-11-23T21:18:47Z<p>74.105.133.44: </p>
<hr />
<div>[[Image:Trashing_token.png|thumb|right|100px|The red player's Trashing token.]]<br />
[[Image:Journey_token.png|thumb|right|100px|The red player's Journey token.]]<br />
[[Image:Estate_token.png|thumb|right|100px|The red player's Estate token.]]<br />
[[Image:Card_token.png|thumb|right|100px|The red player's +Card token.]]<br />
[[Image:Action_token.png|thumb|right|100px|The red player's +Action token.]]<br />
[[Image:Buy_token.png|thumb|right|100px|The red player's +Buy token.]]<br />
[[Image:PlusCoin_token.png|thumb|right|100px|The red player's +Coin token.]]<br />
[[Image:MinusCost_token.png|thumb|right|100px|The red player's -Cost token.]]<br />
[[Image:MinusCard_token.png|thumb|right|120px|The red player's -Card token.]]<br />
[[Image:MinusCoin_token.png|thumb|right|120px|The red player's -Coin token.]]<br />
<br />
'''Adventures tokens''' are those that come with the [[Adventures]] expansion. There are 10 different kinds, each in 6 colors (one for each player).<br />
== List of token cards and Events ==<br />
Trashing token:<br />
* {{Event|Plan}}<br />
Journey token:<br />
* {{Card|Ranger}}<br />
* {{Card|Giant}}<br />
* {{Event|Pilgrimage}}<br />
Estate token:<br />
* {{Event|Inheritance}}<br />
Vanilla bonus tokens:<br />
* {{Card|Teacher}}<br />
* {{Event|Seaway}}<br />
* {{Event|Lost Arts}}<br />
* {{Event|Training}}<br />
* {{Event|Pathfinding}}<br />
-{{Cost|2}} Cost token:<br />
* {{Event|Ferry}}<br />
Penalty tokens:<br />
* {{Card|Bridge Troll}}<br />
* {{Card|Relic}}<br />
* {{Event|Borrow}}<br />
* {{Event|Ball}}<br />
* {{Event|Raid}}<br />
<br />
== Official Rules ==<br />
* Adventures has 10 tokens in each of 6 player colors. <br />
* These are used with some Kingdom cards and Events. <br />
* Tokens are counter-limited; there is just one of each per player, and players can never have more than that.<br />
* Some tokens go on Action Supply piles. When gaining a card from a pile with a token on it, just tilt the card being taken to slide the tokens back onto the pile. <br />
* The tokens still function on empty piles, and may be placed on empty piles. You can track what the empty pile was with its randomizer card.<br />
* Multiple tokens may be on the same pile; for example the green player might have a +1 Action and +1 Card token on a pile, while the blue player had a +1 Action token on the same pile. <br />
* When multiple tokens are on a pile, they all function; the green player in that example would get both +1 Action and +1 Card when playing a card from that pile, in addition to the card's normal effects.<br />
<br />
=== Preparation ===<br />
* If any tokens are being used, get them out of the box and keep them handy.<br />
<br />
=== Trashing token ===<br />
* The Trashing token (the one showing a tombstone) goes on an Action Supply pile. <br />
* This token lets a player trash a card from his hand when buying a card from that pile. <br />
* Trashing a card is optional and only happens when buying a card from that pile, not otherwise gaining one. <br />
* This token is placed with {{Event|Plan}}.<br />
<br />
=== Journey token ===<br />
* The Journey token (the one showing a boot) is face up at the start of a game. <br />
* It can be turned over by {{Card|Ranger}}, {{Card|Giant}}, and {{Event|Pilgrimage}}. <br />
* They turn over the token and then check to see if it is face up or not, and do something based on that. <br />
* The token can be turned face down with one effect and then face up with another.<br />
'''Other rules clarifications'''<br />
* You don't flip this token like a coin; you just deliberately turn it over. It tracks that you get an effect every other play; it doesn't randomize when you get the effect.<br />
<br />
=== Estate token ===<br />
* The Estate token (the one showing a house) is used by {{Event|Inheritance}} to mark the card that a player's Estates have turned into. <br />
* Once Inheritance is used, the token sits on a card near a player's play area (but not in play).<br />
<br />
=== Vanilla bonus tokens ===<br />
* Four tokens give +1 of something: +1 Action, +1 Buy, +1 Card, + {{Cost|1}}. <br />
* These tokens go on Action Supply piles. When the player whose token it is plays a card from that pile, that player first gets the bonus.<br />
* For example a player with his +1 Action token on the Ranger pile will get +1 Action every time he plays a Ranger. <br />
* These tokens are used by {{Card|Teacher}} and four Events: {{Event|Lost Arts}}, {{Event|Seaway}}, {{Event|Pathfinding}}, and {{Event|Training}}.<br />
==== Other rules clarifications ====<br />
* Drawing a card due to the +1 Card token happens before anything else that that card does; for example, if you play an Attack with the +1 Card token on its pile while {{Card|Urchin}} is in play, you draw a card before trashing Urchin and gaining a {{Card|Mercenary}}.<br />
<br />
=== -2 Cost token ===<br />
* The -{{Cost|2}} cost token also goes on an Action Supply pile. <br />
* It reduces the cost of cards from that pile on a particular player's turn. <br />
* The -{{Cost|2}} cost token lowers costs for all purposes; for example with a -{{Cost|2}} cost token on {{Card|Gear}}, a player could {{Card|Transmogrify}} {{Card|Copper}} into Gear. <br />
* The -{{Cost|2}} cost token does not lower costs below {{Cost|0}}. <br />
* This token is placed with {{Event|Ferry}}.<br />
<br />
=== -1 Card token ===<br />
* The large -1 Card token is placed onto a player's deck by {{Card|Relic}}, {{Event|Borrow}}, or {{Event|Raid}}. <br />
* It causes the player to draw one fewer cards the next time he draws cards, and remove the token. <br />
* This will reduce a regular draw of a new hand of 5 cards to 4 cards; it will also reduce the drawing from playing Actions or other effects. <br />
* The token only has that effect once; then it is removed, and the player draws normally until the next time he has the token on his deck. <br />
* The token only applies to draws; it does not affect revealing cards, nor does revealing cards remove the token (reveal the cards, then replace the token). <br />
* The token applies to every card that says "+Cards" or "draw" and to no other cards; except, the promotional card {{Card|Envoy}} says "draw the rest" when it should say "put the rest into your hand;" it is not affected by the token. <br />
* The token can go on an empty deck; it still applies. <br />
* There is only one token per player; a player who already has the token on his deck is not further affected by being instructed to put the token there.<br />
<br />
=== -1 Coin token ===<br />
* The large -{{Cost|1}} token is placed in front of a player by {{Card|Bridge Troll}} and {{Event|Ball}}. <br />
* It causes the player to get {{Cost|1}} less the next time he gets {{Cost}}; for example if the next {{Cost}} the player gets is from playing a {{Card|Gold}}, instead of {{Cost|3}} he would have {{Cost|2}}. <br />
* It is not removed by getting +{{Cost|0}}, such as by playing {{Card|Miser}} and choosing +{{Cost}} but having no {{Card|Copper|Coppers}} on the Tavern mat. <br />
* It applies to any source of {{Cost}}, such as [[Treasure|Treasures]], [[Action]] effects, and other effects like Borrow. <br />
* It only applies once and then is removed, until the next time the player is given the token. <br />
* There is only one token per player; a player who already has the token is not further affected by being instructed to take the token.<br />
<br />
{{Navbox Adventures}}<br />
{{Navbox Mechanics}}</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/Philosopher%27s_StonePhilosopher's Stone2015-11-14T15:02:00Z<p>74.105.133.44: /* Trivia */</p>
<hr />
<div>{{Infobox Card<br />
|name = Philosopher's Stone<br />
|type1 = Treasure<br />
|illustrator = Jacob Corn<br />
|text = When you play this, count your deck and discard pile. Worth {{Cost|1}} per 5 cards total between them (rounded down).<br />
}}<br />
<br />
'''Philosopher's Stone''' is a [[Treasure]] card from [[Alchemy]]. It grows in value as the number of cards in your deck and discard increases, favoring huge, bulky decks. It does not count cards in your hand or in play and so favors a thick-deck, low-drawing strategy, differing from most other Alchemy cards. <br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* This is a Treasure card. It is a Kingdom card; it will only be in games where it is randomly dealt out as one of the 10 Kingdom cards, or otherwise selected to be one of them. <br />
* It is played during your Buy phase, like other Treasure cards. When you play it, count the number of cards in your deck and discard pile combined, divide by 5, and round down. That is how many {{Cost|}} this produces for you.<br />
* Once played, the amount of {{Cost|}} you get does not change even if the number of cards changes later in the turn. <br />
* The next time you play it, count again. <br />
* If you play multiple copies, obviously the number will be the same for all of them. <br />
* It does not matter what order your discard pile is in, but the order your deck is in matters. Do not change that order while counting! <br />
* You will get to look through your discard pile as you count it. <br />
* You only count your deck and discard pile, not your hand or cards in play or set aside cards. <br />
* You cannot play more Treasures after buying something in your buy phase; so for example you cannot buy a card, then play Philosopher's Stone, then buy another card.<br />
<br />
=== Other Rules clarifications ===<br />
* Since the release of [[Prosperity]], it is actually possible to play multiple copies of Philosopher's Stone that give different amounts of {{Cost|}}, in spite of the official FAQ. For example, if you have 20 cards in your deck and play this, it produces {{Cost|4}}. Then, you could play a {{Card|Venture}}, which could reveal and play another copy of this. When you play the second copy, you would only have 19 cards in your deck, so it would only produce {{Cost|3}}.<br />
<br />
== Strategy Article ==<br />
There isn't a strategy article for Philosopher's Stone.<br />
<br />
It's typically a pretty weak card, with a few exceptions:<br />
* The [[Combo: Philosopher's Stone and Herbalist]]<br />
* {{Card|Familiar}} lends itself to bloated decks which already have a Potion in them .<br />
<br />
=== Synergies/Combos ===<br />
* [[Combo: Philosopher's Stone and Herbalist]]: {{Card|Herbalist}} gives you the +Buy needed to bloat your deck to increase the value of your Philosopher's Stones (as well as to effectively spend all the money produced by high-value Philosopher's Stones). It also allows you to reuse the same {{Card|Potion}} to buy Philosopher's Stones for multiple turns, or to reuse the same Philosopher's Stone to buy Victory cards.<br />
* Sifters like {{Card|Cellar}} and {{Card|Warehouse}} let you find your Philosopher's Stones and increase their value by discarding. {{Card|Storeroom}} is especially powerful with its +Buy for more coppers and second discard for coin<br />
* {{Card|Goons}}: using up all your extra buys will be rewarded both by increasing the value of your Philosopher's Stones and by Goons giving you [[victory token|victory tokens]]. (However, this is only viable when there isn't an available [[engine]] strategy that can efficiently play multiple Goons per turn; Philosopher's Stone tends to be weak in a deck like that.)<br />
* {{Card|Beggar}}<br />
* {{Card|Scavenger}}: Playing Scavenger can allow you to consistently [[Top decker|top-deck]] a Philosopher's Stone, which can often be worth enough to virtually guarantee getting a province the following turn.<br />
* {{Card|Hero}} can gain Philosopher's Stones without having to get a Potion first.<br />
<br />
=== Antisynergies ===<br />
<br />
* Philosopher's Stone works poorly with [[engine|engines]] that involve drawing and playing large numbers of cards on a turn, since cards in hand and in the play area don't contribute to Philosopher's Stone's value. (Ironically, this means Philosopher's Stone works poorly with most [[Alchemy]] cards other than Herbalist.)<br />
<br />
== Trivia ==<br />
[[Image:Philosophers_StoneArt.jpg|thumb|right|354px|Official card art.]]<br />
Philosopher's Stone is the only {{Cost|P}}-costing card that gives +{{Cost|?}}.<br />
=== In other languages ===<br />
* Chinese: 哲人石 (pron. ''zhérénshí'')<br />
* Czech: Kámen mudrců<br />
* Dutch: Steen der wijzen<br />
* Finnish: Viisasten kivi<br />
* French: Pierre philosophale<br />
* German: Stein der Weisen<br />
* Italian: Pietra Filosofale<br />
* Japanese: 賢者の石 (pron. ''kenja no ishi'')<br />
* Spanish: Piedra Filosofal<br />
<br />
=== Secret History ===<br />
{{Quote|<br />
|Text=This started out as an action, "+1 Buy, +{{Cost|1}} per 4 cards left in your deck." It was in the original Alchemy, but I considered it for the main set at one point (when Gardens moved there). Eventually I brought it back as a treasure. First it counted cards left in your deck. Some people don't like how huge the variance is on that though. I can make a card here and there like that, but not too many. I dropped it, then later brought it back with "put your deck into your discard pile" (and then it counted your discard pile). That still had high variance, a different way; you might draw it immediately after shuffling, which was a lot better than not drawing it immediately. Finally I changed it to how it is now. The random element is completely gone; it still isn't consistent, due to card-drawing and such, but that's your own problem.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=118.0 The Secret History of the Alchemy Cards]<br />
}}<br />
=== Retrospective ===<br />
{{Quote|<br />
|Text=I could have swapped Philosopher's Stone with {{Card|Bank}}. Bank was originally in this set, and the only reason I took it out was because Alchemy got pushed ahead of [[Prosperity]], and Prosperity introduced treasures where the order of played treasures mattered. Philosopher's Stone did not quite require all of the rules that Bank did. But I could have sucked it up and had Bank anyway. It's a good fit for the set otherwise. And Philosopher's Stone, it is not such a slow card, but people sure think it is.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=3179.msg56362#msg56362 What Donald X. Might Do With a Dominion Time Machine]<br />
}}<br />
<br />
{{Navbox Alchemy}}<br />
{{Navbox Cards}}</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/Template:Navbox_PromoTemplate:Navbox Promo2015-11-14T14:47:55Z<p>74.105.133.44: </p>
<hr />
<div>{{Navbox<br />
|name = Template:Navbox Promo<br />
|title = [[Promo]]<br />
|collapsible = collapsed<br />
<br />
|group1 = Cards<br />
|list1 = [[Cards]]: {{Cost|3}} {{Card|Black Market}} {{Cost|4}} {{Card|Envoy}} • {{Card|Walled Village}} {{Cost|5}} {{Card|Governor}} • {{Card|Stash}} {{Cost|8}} {{Card|Prince}}<br>[[Event]]s: {{Cost|5}} {{Event|Summon}}<br />
<br />
|group2 = [[Combo]]s and [[Counter]]s<br />
|list2 = [[Combo: Black Market and Fairgrounds|Black Market/Fairgrounds]] • [[Combo: Black Market and Tactician|Black Market/Tactician]] • [[Combo: Chancellor and Stash|Chancellor/Stash]]<br />
}}</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/MandarinMandarin2015-11-11T23:22:40Z<p>74.105.133.44: /* Strategy Article */</p>
<hr />
<div>{{Infobox Card<br />
|name = Mandarin<br />
|type1 = Action<br />
<br />
|illustrator = Lynell Ingram<br />
|text = +{{Cost|3}}<br/>Put a card from your hand on top of your deck<br/><br />
----<br />
''When you gain this, put all Treasures you have in play on top of your deck in any order.<br />
}}<br />
'''Mandarin''' is an [[Action]] card from [[Hinterlands]]. Mandarin gives +{{Cost|3}} and requires you to place a card on top of your deck, which can be a benefit or a detriment depending on the situation. Likewise, the on-gain effect of placing all [[Treasure|Treasures]] on your deck may or may not be helpful. As such, Mandarin is a very situational card. The on gain effect also allows for potentially unique [[opening|openings]], as you can get numerous Mandarins and another {{Cost|5}} card before the first shuffle.<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* When you play this, you get +{{Cost|3}}, and put a card from your hand on top of your deck. <br />
* If you have no cards left in hand, you do not put a card on top of your deck. <br />
* If there are no cards left in your deck, the card you put on top becomes the only card in your deck. <br />
* When you gain this, you put all of your Treasures from play on top of your deck in any order. <br />
* You do not have to show this order to other players. You have to put all of your Treasures on top; you cannot leave some out. <br />
* You only put Treasures from play on top of your deck, not unplayed Treasures from your hand. <br />
* This does not stop you from having the coins you got from playing those Treasures; for example, if you have +1 Buy and play four Golds and buy a Mandarin, you put the Golds on top of your deck, and still have {{Cost|7}} left to spend. <br />
* Mandarin puts your played Treasures on your deck whether you gained it due to buying it or gained it some other way, although normally you will only have Treasures in play in your Buy phase.<br />
<br />
=== Other Rules clarifications ===<br />
<br />
Note that Mandarin's on-gain effect can remove from play Treasures that have while-in-play abilities, canceling their effects. For example, if you have a {{Card|Quarry}} in play and then buy a Mandarin, Action card costs will no longer be reduced for any subsequent buys you may make on that turn.<br />
<br />
== Strategy Article ==<br />
Mandarin isn't a great card. But it's not so bad either. It's just highly situational. Saving a card for next turn might be helpful, but it slows down your deck cycling on average, which is bad in the early game. And the on-gain effect ''really'' slows down your deck. Still, the ability can be useful. You might consider buying a Mandarin if it makes it likely to get a Gold or Province next turn, depending on the stage of the game. And in strong engines that only need a card or two to kick off, Mandarin can really give you some consistency.<br />
<br />
Openings:<br />
It's often tempting to look at the strange potential openings you can create with Mandarin. However, a {{Split|5|5|2}} opening is often weaker than it seems at first. This is because it's not much different than opening {{Split|5|2}} and then shuffling your gained cards right away to be played a turn sooner - consider that your opponent might get a {{Split|3|4|6}} opening, if we're counting the third turn. There are a few very strong {{Split|5|5}} openings however.<br />
* {{Card|Hunting Party|Hunting Party}}-Mandarin: Mandarin is a great addition to a HP deck anyway as you generally don't need all your HPs, so you can save one for later and can usually kick off your engine with just a single HP. <br />
* {{Card|Mint|Mint}} — The trouble with mint openings is that you generally have no income at all unless there is an especially strong {{Cost|2}} card. Mandarin solves this problem by providing some {{Cost|}} to get you started.<br />
* {{Card|Inn}} - Inn solves the reshuffle problem. By buying a Mandarin followed by an Inn, you get to immediately shuffle those cards into your deck and play them. This turns the {{Split|5|5|2}} opening into a true {{Split|5|5}} opening which is a significant boost. <br />
<br />
Finally, there is one other trick which can be performed with Mandarin and {{Card|Horn of Plenty}}. With a hand of {{Card|Copper}}, {{Card|Silver}}, {{Card|Gold}}, {{Card|Platinum}}, {{Card|Horn of Plenty}}, you can play the {{Cost|11}} and use the Horn of Plenty to gain a Mandarin. All 5 treasures will be placed on top of your deck and you'll still have {{Cost|11}} to buy a Colony. You can repeat this as long as there are Mandarins left in the supply. This also works with replacing the Platinum with any treasure which produces at least {{Cost|2}} allowing you to gain a Province every turn.<br />
=== Synergies/Combos ===<br />
* {{Card|Hunting Party}}<br />
* {{Card|Inn}} and {{Card|Mint}} (on a {{Split|5|2}} [[opening]])<br />
* [[Combo: Horn of Plenty and Mandarin]]<br />
* Strong {{Split|5|2}} engine components, such as {{Card|Native Village}}<br />
<br />
=== Antisynergies ===<br />
* Lack of a strong combo<br />
* [[Discard attack|Discard attacks]]<br />
<br />
== Trivia ==<br />
[[Image:MandarinArt.jpg|thumb|right|354px|Official card art.]]<br />
=== In other languages ===<br />
* Czech: Mandarín<br />
* Dutch: Mandarijn<br />
* Finnish: Mandariini<br />
* French: Mandarin<br />
* German: Mandarin<br />
* Italian: Mandarino<br />
* Japanese: 官吏 (pron. ''kanri'', lit. ''government official'')<br />
* Spanish: Mandarín<br />
=== Preview ===<br />
{{Quote<br />
|Text=Mandarin puts all of your played [[Treasure|Treasures]] back on your deck when you gain it. It's pretty cute when those Treasures are five {{Card|Copper|Coppers}}, such as on turn one with a {{Split|5|2}} opening. You buy Mandarin, put the Coppers on your deck, draw your new hand... of five Coppers. Enough for a Mandarin! Just how many Mandarins did you want, anyway? It all depends, but I am betting, not all of them.<br />
<br />
<br />
The when-gain ability is also cute when you want a {{Card|Province}} but don't have {{Cost|8}}. Play just a {{Card|Gold}} and a {{Card|Silver}}, keeping any superfluous Copper in hand; buy a Mandarin, see if you do better next turn. And there are tricks it can do with special Treasures.<br />
<br />
<br />
When you play Mandarin, you get +{{Cost|3}} and put a card from your hand on your deck - the money version of {{Card|Courtyard}}. It [[cost|costs]] a lot more than Courtyard and well there's a lesson there for all of us.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://boardgamegeek.com/thread/711443/previews-3 Hinterlands Previews #3]<br />
}}<br />
=== Secret History ===<br />
{{Quote<br />
|Text=The top was an obvious simple thing I just hadn't done yet. I tried several different bottoms before settling on this one. One version around for a while put a card from play on top of your deck when you gained it. That has issues that Scheme cleverly resolved but I didn't want to propagate that wordiness.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=909.0 The Secret History of the Hinterlands Cards]<br />
}}<br />
<br />
{{Navbox Hinterlands}}<br />
{{Navbox Cards}}</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/Talk:Main_PageTalk:Main Page2015-11-06T20:49:01Z<p>74.105.133.44: </p>
<hr />
<div>== Main Page ==<br />
I think the Main Page needs to be more friendly to new people before it is released to the public. We should probably include common wiki front page things, such as a more obvious welcome message / general info section, an area of important and frequently accessed pages, and maybe a featured article. Other things such as the To Do list and maybe the Dominion card template and the external links should probably be moved elsewhere. I think an external links section at the end of the front page would be appropriate, but not in a spot of importance at the top of the page. I'd be happy if the Dominion card box is not on the front page - as long as there are links to cards at hand, it is always available on those pages. I'd love to hear others' thoughts on main page material, and plan on working on it some (feel free to help!). --[[User:Schneau|Schneau]] ([[User talk:Schneau|talk]]) 20:29, 30 October 2012 (EDT)<br />
:How about moving the ToDos to [[DominionStrategy_Wiki:Community_portal]]? My thought about the Main Page is to provide links as entry points to all categories. I will add several categories later. --[[User:Qvist|Qvist]] ([[User talk:Qvist|talk]]) 09:15, 31 October 2012 (EDT)<br />
::Done. Should we keep the "Featured Links" box around? I feel like those can be linked from their respective pages within the wiki. Under the box at the top of the page, I'd love to have a "important pages" box and a "featured article" box. --[[User:Schneau|Schneau]] ([[User talk:Schneau|talk]]) 09:36, 31 October 2012 (EDT)<br />
<br />
=== Cascading Protection ===<br />
You might consider [https://en.wikipedia.org/wiki/Wikipedia:Protection_policy#Cascading_protection Cascade Protecting] the main page so that the templates are not changeable by non-admins. [[Special:Contributions/74.105.133.44|74.105.133.44]] 15:49, 6 November 2015 (EST)<br />
<br />
=== Card back image ===<br />
I stole the Dominion card back image [[File:Card_back.jpg|20px]] from the internet, which is probably bad style. If someone wants to upload better images for this and the back of a randomizer card, that would be great. --[[User:Schneau|Schneau]] ([[User talk:Schneau|talk]]) 15:28, 31 October 2012 (EDT)<br />
:We should also include the randomizer blue back as well. And the back for stash. Though I don't have the files for these.--[[User:Jonts|Jonts]] ([[User talk:Jonts|talk]]) 20:25, 31 October 2012 (EDT)<br />
<br />
=== DYK for Main Page ===<br />
<br />
What if we had a section on the Main Page similar to "Did you know?" on Wikipedia, but with snippets from Donald X.'s "Secret Histories"? A potential problem is that if we list too many at once we'd probably run out, even if we only changed them every week or so. -[[User:Thirtyseven|Thirtyseven]] ([[User talk:Thirtyseven|talk]]) 01:35, 4 November 2012 (EDT)<br />
<br />
:(moved this discussion to Main Page section). I really like this idea. But, we could space things out more by only posting one factoid per update, but make it longer than Wikipedia DYKs. These could be larger snippets (or the whole thing) from secret histories. Good idea! --[[User:Schneau|Schneau]] ([[User talk:Schneau|talk]]) 07:34, 4 November 2012 (EST)<br />
<br />
::Thanks Schneau! Just this morning I was also thinking we could have a section (maybe the same section, just making the scope broader) to include [http://forum.dominionstrategy.com/index.php?topic=1003.0 Dominion haiku]! (Crediting the authors of course.) Are there any other creative ideas from the forum we could tap into? -[[User:Thirtyseven|Thirtyseven]] ([[User talk:Thirtyseven|talk]]) 09:30, 4 November 2012 (EST)<br />
<br />
::There's also [http://forum.dominionstrategy.com/index.php?topic=1007.0 Dominion limericks], and [http://forum.dominionstrategy.com/index.php?topic=1669.0 What you think you've done vs. what you've actually done]. -[[User:Thirtyseven|Thirtyseven]] ([[User talk:Thirtyseven|talk]]) 10:11, 4 November 2012 (EST)<br />
<br />
:::The haiku (and related [http://forum.dominionstrategy.com/index.php?topic=1007.0 Limericks]) are cool, but they're not really encyclopedia material IMHO. But, maybe if others' like it.--[[User:Schneau|Schneau]] ([[User talk:Schneau|talk]]) 10:15, 4 November 2012 (EST)<br />
<br />
==General Discussion==<br />
Post general discussion and comments about the wiki here.<br />
<br />
===Direct Quotes===<br />
With both flavor texts of expansions and secret histories of cards, I think it would be good to somehow indicate that the text is a direct quote and not just something somebody added. Can we put these in block quotes or something indicating that they are from those sources? --[[User:Schneau|Schneau]] ([[User talk:Schneau|talk]]) 17:14, 26 October 2012 (EDT)<br />
: I created [[Template:Quote]]. I will style it later.--[[User:Qvist|Qvist]] ([[User talk:Qvist|talk]]) 17:42, 26 October 2012 (EDT)<br />
:: I have really no idea how to style this. Is it better? Any suggestions? --[[User:Qvist|Qvist]] ([[User talk:Qvist|talk]]) 19:14, 5 November 2012 (EST)<br />
<br />
=== Citations ===<br />
How should we handle citations? I tried <nowiki><ref> ... </ref></nowiki> like on Wikipedia, and it didn't work.--[[User:Schneau|Schneau]] ([[User talk:Schneau|talk]]) 07:32, 31 October 2012 (EDT)<br />
::It seems that I have to enable that specificly. I look at that later --[[User:Qvist|Qvist]] ([[User talk:Qvist|talk]]) 09:15, 31 October 2012 (EDT)<br />
::: I just installed the Cite extension. If you add <nowiki><ref></ref></nowiki> and add at the end of the article <nowiki><references /></nowiki> you have the desired outcome.<br />
<br />
===Forum Articles===<br />
There have been some inconsistencies about citing articles which appear on the forum, but not the blog. A lot of them are certainly about front page quality, so we should make use of them. I propose we keep it consistent with the wording for the blog articles, but it might be a little trickier if we want to start incorporating significant modifications from other posts. Something like 'Original forum post by ..., with contributions from ... and ...' might be good. Anyway, that's what I'll go with unless anyone objects. --[[User:Jonts|Jonts]] ([[User talk:Jonts|talk]]) 22:25, 4 November 2012 (EST)<br />
<br />
=== Common Cards ===<br />
<br />
For cards which are not set specific, i.e. copper, curse, province etc. what should we list as the 'set.' Base seems wrong since that implies that they are only in the base set. I was thinking something like 'common.' And then non-supply cards not in every game (shelters, plats, potions) can be listed in their appropriate expansion? Any objections? --[[User:Jonts|Jonts]] ([[User talk:Jonts|talk]]) 20:30, 31 October 2012 (EDT) <br />
I'd prefer common cards in front of basic cards. Also, shouldn't Spoils be moved to Dark ages? --[[User:Hks|Hks]] ([[User talk:Hks|talk]]) 18:49, 3 November 2012 (EDT)<br />
<br />
=== Coin symbol templates ===<br />
It would be great to have small, text-sized coin symbols that could be used in-line with text. So, instead of putting +$4, you could put <nowiki>{{Coin4}}</nowiki>, and it would print the Dominion coin symbol with a 4 in it. These would be useful in a lot of places, and would look really nice. We could also have one without a number in it (that could be used in place of +Coins or +$ (like on [[Salvager]]), and one with a Potion symbol for Potion costs. I think I could make the templates if I had the coin images - if anyone has access to them and could upload them, that would be great!<br />
:Use <nowiki>{{Coin|4}}</nowiki> for Coin symbols now. The will eventually be changed. And Potion is also still missing. --[[User:Qvist|Qvist]] ([[User talk:Qvist|talk]]) 19:14, 5 November 2012 (EST)<br />
:: We have {{Cost|4}} and {{P}} now! [[Special:Contributions/74.102.70.142|74.102.70.142]] 13:31, 17 August 2015 (EDT)<br />
<br />
=== [[Opening]] ===<br />
I just created an article called [[Opening]] which covers both open''ings'' and open''ers''. Be sure to link to the article whenever you see it or use it in other articles, and help flesh out the article some more. Thanks! -[[User:Thirtyseven|Thirtyseven]] ([[User talk:Thirtyseven|talk]]) 13:24, 4 November 2012 (EST)<br />
<br />
===Card box template===<br />
We need to somehow add flexibility to [[Template:Cardbox]] because for cards with two different designs (almost all the Basic cards), there are two different illustrators. Either we have to un-link the illustrators and put the double brackets in manually (in order to have "[[Artist Name]] (top), [[Another Name]] (bottom)"), or we need a separate "Illustrator2" field (which would look weird), or we need to make a separate, slightly different template altogether. Thoughts? -[[User:Thirtyseven|Thirtyseven]] ([[User talk:Thirtyseven|talk]]) 15:16, 5 November 2012 (EST)<br />
:Do you know the Illustrators of the original art? They aren't mentioned are they? --[[User:Qvist|Qvist]] ([[User talk:Qvist|talk]]) 19:14, 5 November 2012 (EST)<br />
::Oops, didn't realize it was just [[Potion]] that has an (different) illustrator name on the old card. We should still figure out what to do in that case. -[[User:Thirtyseven|Thirtyseven]] ([[User talk:Thirtyseven|talk]]) 19:22, 5 November 2012 (EST)<br />
<br />
====Qvist ranking?====<br />
Also, would you support or oppose adding "Qvist ranking" to the template in order for the reader to quickly gauge how relatively strong or weak the card is? -[[User:Thirtyseven|Thirtyseven]] ([[User talk:Thirtyseven|talk]]) 16:26, 5 November 2012 (EST)<br />
:This isn't high priority IMHO and I'm still not sure if it should go there. Maybe let's wait until the next ranking so that Dark Ages are included!? --[[User:Qvist|Qvist]] ([[User talk:Qvist|talk]]) 19:14, 5 November 2012 (EST)<br />
::You're right, not high priority but I thought I'd ask since it popped into my head. I like the idea of waiting. -[[User:Thirtyseven|Thirtyseven]] ([[User talk:Thirtyseven|talk]]) 19:22, 5 November 2012 (EST)<br />
::: But now we have [[Adventures]] to deal with before we do this. [[Special:Contributions/74.102.70.142|74.102.70.142]] 11:37, 19 August 2015 (EDT)<br />
<br />
== Wanted pages ==<br />
<br />
The "Wanted pages" section right now is dominated by artists, because every piece of art they've done is a request for their page.<br />
<br />
On a related note, is there somewhere I can find a sort of 'to do' list on what the priorities for the wiki are?<br />
<br />
:We kinda had a rough "to do" list on the help page (one of the links to the left) but that's gone now... we don't really have that sort of thing... what little "meta-discussion" we have about the wiki is either here or on the f.ds subforum for this wiki (which you might not know about since it's at least as new as the wiki itself). Eventually we should start something similar to a Wikipedia WikiProject, but until then you can do general/random edits. We have all the card articles at a decent level now (picture, intro paragraph...) and the other crucial things (e.g. template creation, bots, dealing with vandalism) have been taken care of already.<br />
<br />
:As for the artist pages, I started working on the article [[List of illustrators]] and I will redirect all artist links to that page (we don't need an article for every illustrator!). Help is more than welcome. -[[User:Thirtyseven|Thirtyseven]] ([[User talk:Thirtyseven|talk]]) 19:43, 25 November 2012 (EST)<br />
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==Promos==<br />
<br />
We need a promo page<br />
<br />
:We do -- see [[Promo]]. You may have tried [[Promos]] which I just created to redirect to [[Promo]]. -[[User:Thirtyseven|Thirtyseven]] ([[User talk:Thirtyseven|talk]]) 23:06, 29 November 2012 (EST)<br />
<br />
== Update external recourses ==<br />
<br />
Some changes should be made to the external recourses to keep them up-to-date:<br />
*Remove isotropic<br />
*Remove "Beta" from Goko description<br />
*Change forum link to [http://forum.dominionstrategy.com/index.php?c=1]<br />
*Maybe link the blog already to [http://dominion.boardgamestrategy.net/]<br />
[[User:Florrat|Florrat]] ([[User talk:Florrat|talk]]) 20:38, 3 April 2013 (EDT)<br />
<br />
== coooooolllll!! strategy that will blow the bank,+ a little twist for play ==<br />
<br />
here's a strategy I don't think people have noticed:<br />
counting house + Bank + lots and lots of copper gains and buys= huge money!!!!<br />
also, for a little twist, I created a pick-and-pass version of dominion. you simply add another phase to the play sequence:<br />
a.all players pick one card to keep, laying it face down in front of them<br />
b.all players pass their hands to the next player<br />
c.repeat a and b until there are no more cards to pass<br />
d.continue play<br />
<br />
there are a few tweaks to be made, but it's still something to think about.<br />
<br />
==Front Page, Accessories, and Complete Dominion Companion==<br />
Two things: I've noticed that in the past week nothing on the front page has really changed. Who is in charge of altering front page content and how often is it changed? I think a card a week is the least that should happen, as well as maybe a "Did you know?" taken from the secret histories and a "Strategy" section.<br />
<br />
Also, I've added all the Accessories to Dominion that I could find. As an historian, I want to keep a record of these since Hans im Glück no longer distributes the game and most of these were via it. To facilitate it, I've already rearranged entirely the [[Template:Navbox Sets]] to really be more of a "Products" navbox for all the official Dominion products. I've separated it out into "Sets", "Collections", and "Accessories", moving the [[Promo]]s to the former and the [[Base Cards]] to the latter. I think this will make sense to people viewing the site. I've also mined the web for photos of everything, though I still have a few more I plan to post before I'm done. If there's anything I've missed, let me know and I'll add it.<br />
<br />
Lastly, I'm just about done with the latest update for the Complete Dominion Companion .pdf rules document and I'm interested in posting a reference page to it here, but I wanted to get some approval first. The rules are permitted by Rio Grande and Donald X even though they aren't official. They are an aggregate of all official rules, secret histories, DominionForum clarifications, tournament rules, and FAQs. I'd like the rules to get a little more presence than they currently have on BGG.<br><span style="font-size:90%;">&ndash;'''<font color="Seagreen">[[User:Whaleyland|Darius von Whaleyland]],</font> <font color="Forestgreen">[[User talk:Whaleyland|Great Khan]]</font> <font color="Lightsalmon">[[Special:Contributions/Whaleyland|of the Barbarian Horde]]</font>'''</span> 21:41, 10 June 2015 (EDT)</div>74.105.133.44https://wiki.dominionstrategy.com/index.php/Template:Did_you_knowTemplate:Did you know2015-11-05T23:02:59Z<p>74.105.133.44: </p>
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<div>[[File:Ill-Gotten Gains.jpg|100px|right]]<br />
The very first when-gain Curser was a weird action card that gave out two Confusions (blank cards, like Curses without the -1 VP, that were in the main set originally but did not survive). It didn't work out, and I changed it to a treasure worth {{Cost|1}}, for {{Cost|3}}, that gave out a Curse when gained. It was like that for a while, before I became convinced that it was dominating games too much. I tried it at {{Cost|4}}, and as a Silver for {{Cost|5}}. That version again lasted a while, but was too good. Briefly it made {{Cost|1}} per copy you had in play, which I moved to {{Card|Fool's Gold}} and fixed up. Now you get {{Cost|1}} or {{Cost|2}} out of it, depending on whether or not you want to water your deck down a little. There were two versions that gave you +{{Cost|1}} and had you gain a Copper to your discard pile, rather than having you gain a Copper to your hand (one failed when the Coppers ran out and one didn't). Gaining Copper to your hand ultimately seemed simpler.<div class="templatequotecite">&#8212;[[Donald X. Vaccarino]], <cite>[http://forum.dominionstrategy.com/index.php?topic=909.0 The Secret History of the Hinterlands Cards]<br />
</cite></div></div>74.105.133.44https://wiki.dominionstrategy.com/index.php/Template:Featured_articleTemplate:Featured article2015-11-05T22:57:17Z<p>74.105.133.44: </p>
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<div><div style="float: left; margin: 0.5em 0.9em 0.4em 0;">[[File:Knights.jpg|150px]]</div><br />
'''[[Knights]]''' are a [[type]] of [[Kingdom card]] from the [[Dark Ages]] expansion. There are 10 differently-named unique Knights with a single [[randomizer]] card; when Knights are selected as a Kingdom card for a game, they are shuffled into a single [[supply]] pile, of which only the top card can be seen and gained at any given time. Donald X. [[Knights#Secret History|said]] they are named after real people.<br />
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<div style="float: right; margin: 0.5em 0.9em 0.4em 0;">[[List of Featured Articles]]</div></div>74.105.133.44https://wiki.dominionstrategy.com/index.php/Template:Featured_articleTemplate:Featured article2015-11-05T22:56:50Z<p>74.105.133.44: </p>
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<div><div style="float: left; margin: 0.5em 0.9em 0.4em 0;">[[File:Knights.jpg|100px]]</div><br />
'''[[Knights]]''' are a [[type]] of [[Kingdom card]] from the [[Dark Ages]] expansion. There are 10 differently-named unique Knights with a single [[randomizer]] card; when Knights are selected as a Kingdom card for a game, they are shuffled into a single [[supply]] pile, of which only the top card can be seen and gained at any given time. Donald X. [[Knights#Secret History|said]] they are named after real people.<br />
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<div style="float: right; margin: 0.5em 0.9em 0.4em 0;">[[List of Featured Articles]]</div></div>74.105.133.44https://wiki.dominionstrategy.com/index.php/Template:Featured_articleTemplate:Featured article2015-11-05T22:56:31Z<p>74.105.133.44: </p>
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<div><div style="float: left; margin: 0.5em 0.9em 0.4em 0;">[[File:Knights.jpg]]</div><br />
'''[[Knights]]''' are a [[type]] of [[Kingdom card]] from the [[Dark Ages]] expansion. There are 10 differently-named unique Knights with a single [[randomizer]] card; when Knights are selected as a Kingdom card for a game, they are shuffled into a single [[supply]] pile, of which only the top card can be seen and gained at any given time. Donald X. [[Knights#Secret History|said]] they are named after real people.<br />
<br />
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<div style="float: right; margin: 0.5em 0.9em 0.4em 0;">[[List of Featured Articles]]</div></div>74.105.133.44https://wiki.dominionstrategy.com/index.php/Template:Featured_articleTemplate:Featured article2015-11-05T22:55:45Z<p>74.105.133.44: </p>
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<div><div style="float: left; margin: 0.5em 0.9em 0.4em 0;">[[File:Knights.jpg|250px]]</div><br />
'''[[Knights]]''' are a [[type]] of [[Kingdom card]] from the [[Dark Ages]] expansion. There are 10 differently-named unique Knights with a single [[randomizer]] card; when Knights are selected as a Kingdom card for a game, they are shuffled into a single [[supply]] pile, of which only the top card can be seen and gained at any given time. Donald X. [[Knights#Secret History|said]] they are named after real people.<br />
<br />
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<div style="float: right; margin: 0.5em 0.9em 0.4em 0;">[[List of Featured Articles]]</div></div>74.105.133.44