https://wiki.dominionstrategy.com/api.php?action=feedcontributions&user=86.18.217.146&feedformat=atomDominionStrategy Wiki - User contributions [en]2024-03-29T07:21:39ZUser contributionsMediaWiki 1.19.2https://wiki.dominionstrategy.com/index.php/Triggered_effectsTriggered effects2020-06-13T18:46:29Z<p>86.18.217.146: /* For the rest of this turn */ fix italics</p>
<hr />
<div>The default '''time in Dominion at which a card has an effect''' is when it is played. If an [[Action]] or [[Treasure]] card's text doesn't state specifically when the instructions on it are to be carried out, it is when the card is played. Since cards are played one at a time in Dominion (even Treasure cards), there is never any ambiguity about what order to resolve these effects in: play one card, resolving its effects; then play the next card, resolving its effects. Similarly, [[Event]]s by default are resolved when you buy them.<br />
<br />
Many cards, however, and several Events and [[Landmark]]s, have effects at specifically-stated other times. This page is an index of the various situations that can cause a card's abilities to be triggered. This can be interpreted as data for a flow chart: For example, if you are buying a card, look at the list of "when you buy a card" triggers to see if any of those effects apply, and if they do, execute them; then you can see if any of the effects triggered by buying a card themselves trigger other effects, and so on. It is often the case that a single trigger can activate multiple cards' abilities simultaneously, and then the abilities must be resolved one at a time using the rules below.<br />
<br />
Some effects that take place at times other than when a card is played are thought of as being "set up" by playing a card; even though the effect itself takes place later, the act of playing the card is what causes it to happen. For example, playing the same card twice will cause the later effect to take place twice, and moving the card out of play will not prevent the set-up effect from taking place. Similarly, some Events "set up" effects for later when bought. Such effects are in general not listed here. Other effects are caused by a card being in a particular location, such as the [[play area]], regardless of how or why it got there.<br />
<br />
Cards in italics have been [[Removed cards|removed]].<br />
<br />
== Official Rules ==<br />
* If multiple cards resolve at the same time on your turn (for example, [[Duration]] cards that do something “at the start of your next turn”), you choose what order to resolve them. <br />
* A card that affects multiple players during your turn still resolves in player order, affecting you first if it affects all players and then proceeding clockwise.<br />
== Other rules clarifications ==<br />
* If an effect causes you to gain or draw multiple cards, you always in principle gain or draw them one at a time, resolving any on-gain or on-draw abilities of one before moving on to the next. However, if you are instructed to trash or discard multiple cards, unless that effect is explicitly sequential, they are trashed or discarded at the same time. For example, {{Card|Steward}} can trash 2 cards; if you choose that option, you may not trash one card, resolve an on-trash effect (such as {{Card|Market Square}}'s), then trash the other card. Both cards must be trashed simultaneously, and on-trash effects resolved with afterwards. Conversely, {{Card|Remake}} trashes two cards, but it instructs you specifically to trash them one at a time.<br />
<br />
* At the end of the game, your discard pile, your hand, cards you have in play, cards you've set aside, and cards you've put on mats all count as part of your deck.<br />
<br />
=Punctual effects=<br />
<br />
These are abilities that are executed at a single point in time: you fully resolve the card's ability by following the instructions on the card in order, and then move on to the next ability to be resolved.<br />
<br />
== At the beginning of the game ==<br />
* {{Card|Trade Route}}: Put a token on each [[Victory]] card [[Supply]] pile.<br />
* {{Card|Young Witch}}: Add an extra [[Kingdom]] card pile costing {{Cost|2}} or {{Cost|3}} to the Supply. Cards from that pile are Bane cards.<br />
* {{Card|Knights}}: Shuffle the Knights pile.<br />
* {{Card|Baker}}: Each player gets +1 [[Coffers]].<br />
* {{Event|Tax}}: Add {{Debt|1}} to each [[Supply]] pile.<br />
* {{Landmark|Aqueduct}}: Put 8{{VP}} on the {{Card|Silver}} and {{Card|Gold}} piles.<br />
* {{Landmark|Arena}}: Put 6{{VP}} here per player.<br />
* {{Landmark|Basilica}}: Put 6{{VP}} here per player.<br />
* {{Landmark|Baths}}: Put 6{{VP}} here per player.<br />
* {{Landmark|Battlefield}}: Put 6{{VP}} here per player.<br />
* {{Landmark|Colonnade}}: Put 6{{VP}} here per player.<br />
* {{Landmark|Defiled Shrine}}: Put 2{{VP}} on each non-[[Gathering]] [[Action]] [[Supply]] pile.<br />
* {{Landmark|Labyrinth}}: Put 6{{VP}} here per player.<br />
* {{Landmark|Obelisk}}: Choose a random [[Action]] [[Supply]] pile.<br />
* {{Card|Druid}}: Set aside the top 3 [[Boon]]s face up.<br />
* {{Card|Pixie}}: Replace one of your starting {{Card|Copper|Coppers}} with a {{Card|Goat}}.<br />
* {{Card|Tracker}}: Replace one of your starting {{Card|Copper|Coppers}} with a {{Card|Pouch}}.<br />
* {{Card|Fool}}: Replace one of your starting {{Card|Copper|Coppers}} with a {{Card|Lucky Coin}}.<br />
* {{Card|Secret Cave}}: Replace one of your starting {{Card|Copper|Coppers}} with a {{Card|Magic Lamp}}.<br />
* {{Card|Cemetery}}: Replace one of your starting {{Card|Copper|Coppers}} with a {{Card|Haunted Mirror}}.<br />
* {{Card|Necromancer}}: Put the 3 [[Zombie]]s into the [[trash]].<br />
* {{Card|Shepherd}}: Replace one of your starting {{Card|Copper|Coppers}} with a {{Card|Pasture}}.<br />
* {{Card|Pooka}}: Replace one of your starting {{Card|Copper|Coppers}} with a {{Card|Cursed Gold}}.<br />
* {{Way|Way of the Mouse}}: Set aside an unused Action costing {{Cost|2}} or {{Cost|3}}.<br />
* {{Card|Black Market}}: Make a Black Market deck out of different unused [[Kingdom]] cards.<br />
<br />
These do not happen in any particular order, and should all be completely resolved before the first turn begins. For example, if the Bane for Young Witch is the Black Market, then you must prepare a Black Market deck; conversely if Young Witch is in the Black Market, you must add a Bane pile.<br />
<br />
== At the start of your turn ==<br />
* {{Card|Haven}}: Put the set-aside card into your hand.<br />
* {{Card|Lighthouse}}: +{{Cost|1}}<br />
* {{Card|Fishing Village}}: +1 Action, +{{Cost|1}}<br />
* {{Card|Caravan}}: +1 Card<br />
* {{Card|Merchant Ship}}: +{{Cost|2}}<br />
* {{Card|Tactician}}: If you discarded any cards, +5 Cards, +1 Buy, +1 Action.<br />
* {{Card|Wharf}}: +2 Cards, +1 Buy<br />
* {{Card|Horse Traders}}: If you set this aside, +1 Card and return this to your hand.<br />
* {{Card|Teacher}}: You may call this, to move your +1 Card, +1 Action, +1 Buy, or +{{Cost|1}} token to an [[Action]] Supply pile you have no token on.<br />
* {{Card|Ratcatcher}}: You may call this, to trash a card from your hand.<br />
* {{Card|Amulet}}: Choose one: +{{Cost|1}}; or trash a card from your hand; or gain a {{Card|Silver}}.<br />
* {{Card|Caravan Guard}}: +{{Cost|1}}<br />
* {{Card|Dungeon}}: +2 Cards, then discard 2 cards.<br />
* {{Card|Gear}}: Put the set aside cards into your hand.<br />
* {{Card|Guide}}: You may call this, to discard your hand and draw 5 cards.<br />
* {{Card|Transmogrify}}: You may call this, to trash a card from your hand, gain a card costing up to {{Cost|1}} more than it, and put that card into your hand.<br />
* {{Card|Bridge Troll}}: +1 Buy<br />
* {{Card|Haunted Woods}}: +3 Cards<br />
* {{Card|Swamp Hag}}: +{{Cost|3}}<br />
* {{Card|Hireling}}: +1 Card<br />
* {{Card|Enchantress}}: +2 Cards<br />
* {{Card|Archive}}: Put one of the set aside cards into your hand.<br />
* {{Card|Guardian}}: +1{{Cost|1}}<br />
* {{Card|Ghost Town}}: +1 Card and +1 Action<br />
* {{Card|Secret Cave}}: If you discarded 3 cards, +{{Cost|3}}.<br />
* {{Card|Ghost}}: Play the set aside card twice.<br />
* {{Card|Cobbler}}: Gain a card to your hand costing up to {{Cost|4}}.<br />
* {{Card|Crypt}}: Put one of the set aside Treasures into your hand.<br />
* {{Card|Den of Sin}}: +2 Cards<br />
* {{Card|Raider}}: +{{Cost|3}}<br />
* {{State|Lost in the Woods}}: You may discard a card to receive a [[Boon]].<br />
* {{Card|Cargo Ship}}: Put the set aside card into your hand.<br />
* {{Card|Research}}: Put the set aside cards into your hand.<br />
* {{Artifact|Key}}: +{{Cost|1}}<br />
* {{Project|Cathedral}}: Trash a card from your hand.<br />
* {{Project|City Gate}}: +1 Card, then put a card from your hand onto your deck.<br />
* {{Project|Fair}}: +1 Buy.<br />
* {{Project|Silos}}: Discard any number of {{Card|Copper|Coppers}}, revealed, and draw that many cards.<br />
* {{Project|Sinister Plot}}: Add a token here, or remove your tokens here for +1 Card each.<br />
* {{Project|Piazza}}: Reveal the top card of your deck. If it's an Action, play it.<br />
* {{Project|Barracks}}: +1 Action.<br />
* {{Project|Crop Rotation}}: You may discard a [[Victory]] card for +2 Cards.<br />
* {{Card|Village Green}}: +1 Card and +2 Actions.<br />
* {{Card|Barge}}: +3 Cards and +1 Buy.<br />
* {{Card|Gatekeeper}}: +{{Cost|3}}<br />
* {{Card|Mastermind}}: You may play an Action card from your hand three times.<br />
* {{Event|Delay}}: Play the set aside Action.<br />
* {{Event|Reap}}: Play the {{Card|Gold}}.<br />
* {{Way|Way of the Turtle}}: Play the set aside Action.<br />
* {{Card|Prince}}: Play the set aside Action.<br />
* {{Event|Summon}}: Play the set aside Action.<br />
* {{Card|Church}}: Put the set aside cards into your hand, then you may trash a card from your hand.<br />
* {{Card|Captain}}: Play a non-Duration, non-Command Action card from the Supply costing up to {{Cost|4}}, leaving it there.<br />
<br />
== Playing a card ==<br />
=== When you play a card, first ===<br />
These effects take place "first", before other effects triggered by playing a card.<br />
<br />
''For any type of played card…''<br />
* [[Vanilla]] bonus [[Adventures tokens]] ({{Card|Teacher}}, {{Event|Seaway}}, {{Event|Lost Arts}}, {{Event|Training}}, {{Event|Pathfinding}}): If the card's supply pile has your token on it, get the vanilla bonus.<br />
* {{Card|Kiln}}: If it's the next card you played after {{Card|Kiln}}, you may gain a copy of the played card.<br />
''If the played card is an [[Action]]…''<br />
* {{Card|Champion}}: +1 Action.<br />
''If the played card is an [[Attack]]…''<br />
* {{Card|Moat}}: Another player may reveal this from their hand to be unaffected by the Attack.<br />
* ''{{Card|Secret Chamber}}'': Another player may reveal this from their hand. If they do, they draw 2 cards, then puts 2 cards from their hand on top of their deck.<br />
* {{Card|Diplomat}}: Another player may reveal this from their hand of 5 or more cards. If they do, they draw 2 cards, then discard 3 cards.<br />
* {{Card|Horse Traders}}: Another player may set this aside from their hand.<br />
* {{Card|Beggar}}: Another player may discard this [from their hand]. If they do, they gain two {{Card|Silver|Silvers}}, putting onto their deck.<br />
* {{Card|Urchin}}: You may trash this from play if it is not the played Attack card. If you do, gain a {{Card|Mercenary}} from the Mercenary pile.<br />
* {{Card|Caravan Guard}}: Another player may play this from their hand.<br />
<br />
=== When you play a card ===<br />
These effects take place after the card enters the play area but before you resolve any of its own on-play abilities.<br />
<br />
''If the played card is an [[Action]]…''<br />
* {{Card|Enchantress}}: If it's the first time you've played an Action this turn, get +1 Card and +1 Action instead of following its instructions.<br />
* {{Project|Citadel}}: If it's the first time you've played an Action this turn, play it again afterwards.<br />
* [[Way]]s: You may perform the Way instead of following this card's instructions.<br />
<br />
''If the played card is a {{Card|Silver}}…''<br />
* {{Card|Merchant}}: If it's the first Silver you're played this turn, +{{Cost|1}}.<br />
* {{Card|Sauna}}: You may trash a card from your hand.<br />
<br />
=== On-play effects ===<br />
The vast majority of Action and Treasure cards have on-play effects of some kind. Several Treasures, plus the Action card {{Card|Noble Brigand}}, use phrasing along the lines of "when you play this". Despite the similarity of this wording to things like "when you play an Attack card", this is not the same trigger. On-play effects of cards always take place after the "when you play a card" effects of other cards.<br />
<br />
Since most cards have on-play effects of their own, we do not list them all here. However, two cards have an effect that modifies the on-play ability of another card:<br />
* ''{{Card|Coppersmith}}'': {{Card|Copper}} produces an extra {{Cost|1}} this turn.<br />
* {{Card|Lantern}}: Border Guards reveal 3 cards and discard 2.<br />
<br />
=== Directly after you finish playing an [[Action]] card ===<br />
* {{Card|Coin of the Realm}}: You may call this, for +2 Actions.<br />
* {{Card|Royal Carriage}}: If the Action is still in play, you may call this, to replay that Action.<br />
<br />
== When you buy a card ==<br />
Remember that buying a card happens before gaining it, so all these effects happen before you gain the relevant card, and before any of its on-gain effects happen.<br />
<br />
''When you buy any card'':<br />
* {{Card|Embargo}}: Gain a {{Card|Curse}} card per Embargo token on that pile.<br />
* {{Card|Talisman}}: If the card costs {{Cost|4}} or less and is not a [[Victory]] card, gain a copy of it.<br />
* {{Card|Goons}}: +1{{VP}}.<br />
* {{Card|Hoard}}: If it is a [[Victory]] card, gain a {{Card|Gold}}.<br />
* {{Card|Haggler}}: Gain a cheaper non-[[Victory]] card.<br />
* {{Card|Hovel}}: If it is a [[Victory]] card, you may trash this from your hand.<br />
* {{Card|Merchant Guild}}: +1 Coffers<br />
* {{Card|Haunted Woods}}: Put your hand on top of your deck in any order.<br />
* {{Card|Swamp Hag}}: Gain a {{Card|Curse}}.<br />
* {{Event|Plan}}: If the bought card has your Trashing token on its pile, you may trash a card from your hand.<br />
* {{Card|Charm}}: If this is the next card you've bought this turn, you may also gain a differently named card with the same cost.<br />
* {{Event|Tax}}: Take the {{Debt}} from its pile.<br />
* {{Landmark|Basilica}}: If you have {{Cost|2}} or more left, take 2{{VP}} from here.<br />
* {{Landmark|Colonnade}}: If it's an [[Action]], and you have a copy of it in play, take 2{{VP}} from here.<br />
* {{Landmark|Defiled Shrine}}: If it's {{Card|Curse}}, take the {{VP}} from this.<br />
''When you buy this card'':<br />
* {{Card|Mint}}: Trash all [[Treasure|Treasures]] you have in play.<br />
* {{Card|Noble Brigand}}: Each other player reveals the top 2 cards of their deck, trashes a revealed {{Card|Silver}} or {{Card|Gold}} you choose, and discards the rest. If they didn’t reveal a [[Treasure]], they gain a {{Card|Copper}}. You gain the trashed cards.<br />
* {{Card|Farmland}}: Trash a card from your hand. Gain a card costing exactly {{Cost|2}} more than the trashed card.<br />
* {{Card|Stonemason}}: You may overpay for this. If you do, gain 2 [[Action]] cards each costing the amount you overpaid.<br />
* {{Card|Doctor}}: You may overpay for this. For each {{Cost|1}} you overpaid, look at the top card of your deck; trash it, discard it, or put it back.<br />
* {{Card|Masterpiece}}: You may overpay for this. If you do, gain a {{Card|Silver}} per {{Cost|1}} you overpaid.<br />
* {{Card|Herald}}: You may overpay for this. For each {{Cost|1}} you overpaid, look through your discard pile and put a card from it on top of your deck.<br />
* {{Card|Messenger}}: If this is your first buy in a turn, gain a card costing up to {{Cost|4}}, and each other player gains a copy of it.<br />
* {{Card|Port}}: Gain another Port.<br />
* {{Card|Forum}}: +1 Buy.<br />
* {{Card|Animal Fair}}: Instead of paying this card's cost, you may trash an [[Action|Action]] card from your hand.<br />
<br />
[[Event|Events]] have on-buy effects by default, and are not listed separately here.<br />
<br />
== Gaining ==<br />
=== When you would gain ===<br />
''When you would gain a card'':<br />
* {{Card|Possession}}: The player to your right gains it instead.<br />
''When you would gain this'':<br />
* {{Card|Nomad Camp}}: Gain this onto your deck (instead of to your discard pile).<br />
* {{Card|Guardian}}: Gain this to your hand (instead of to your discard pile).<br />
* {{Card|Ghost Town}}: Gain this to your hand (instead of to your discard pile).<br />
* {{Card|Night Watchman}}: Gain this to your hand (instead of to your discard pile).<br />
* {{Card|Den of Sin}}: Gain this to your hand (instead of to your discard pile).<br />
<br />
=== When you gain ===<br />
''When you gain any card'':<br />
* {{Card|Trade Route}}: Move the Coin token from the card's pile to the Trade Route mat.<br />
* {{Card|Watchtower}}: You may reveal this from your hand to either trash that card, or put it on top of your deck.<br />
* {{Card|Royal Seal}}: You may put that card on top of your deck.<br />
* {{Card|Trader}}: You may reveal this from your hand, to exchange the gained card with a {{Card|Silver}}.<br />
* {{Card|Duplicate}}: If the gained card costs up to {{Cost|6}}, you may call this, to gain a copy of that card.<br />
* {{Event|Travelling Fair}}: You may put that card on top of your deck.<br />
* {{Landmark|Labyrinth}}: If it's the 2nd card you've gained this turn, take 2{{VP}} from here.<br />
* {{Card|Changeling}}: If the gained card costs {{Cost|3}} or more, you may exchange it for a Changeling.<br />
* {{Card|Cargo Ship}}: You may set it aside face up (on this).<br />
* [[Exile]]: You may discard all other copies of the gained card from here.<br />
* {{Card|Sleigh}}: You may discard this, to put that card into your hand or onto your deck.<br />
* {{Card|Sheepdog}}: You may play this from your hand.<br />
* {{Card|Falconer}}: If the gained card has 2 or more types (Action, Attack, etc.), you may play this form your hand.<br />
* {{Card|Livery}}: If the gained card costs {{Cost|4}} or more, gain a {{Card|Horse}}.<br />
* {{Event|Way of the Seal}}: You may put that card onto your deck.<br />
''When you gain an [[Action]] card'':<br />
* {{Landmark|Defiled Shrine}}: Move 1{{VP}} from its pile to this.<br />
* {{Project|Academy}}: +1 [[Villager]].<br />
* {{Project|Innovation}}: If that card is the first Action card you gained this turn, you may set it aside. If you do, play it.<br />
* {{Card|Gatekeeper}}: If you don't have an Exiled copy of that card, Exile it.<br />
''When you gain a [[Treasure]] card'':<br />
* {{Landmark|Aqueduct}}: Move 1{{VP}} from that card's pile to this.<br />
* {{Project|Guildhall}}: +1 [[Coffers]].<br />
* {{Card|Gatekeeper}}: If you don't have an Exiled copy of that card, Exile it.<br />
''When you gain a [[Victory]] card'':<br />
* {{Card|Groundskeeper}}: +1{{VP}}<br />
* {{Landmark|Aqueduct}}: Take the {{VP}} from this.<br />
* {{Landmark|Battlefield}}: Take 2{{VP}} from here.<br />
''When you gain this'':<br />
* {{Card|Cache}}: Gain two {{Card|Copper|Coppers}}.<br />
* {{Card|Embassy}}: Each other player gains a {{Card|Silver}}.<br />
* {{Card|Ill-Gotten Gains}}: Each other player gains a {{Card|Curse}}.<br />
* {{Card|Inn}}: Look through your discard pile (including this), reveal any number of [[Action]] cards from it, and shuffle them into your deck.<br />
* {{Card|Mandarin}}: Put all [[Treasure|Treasures]] you have in play on top of your deck in any order.<br />
* {{Card|Border Village}}: Gain a card costing less than this.<br />
* {{Card|Death Cart}}: Gain two [[Ruins]].<br />
* {{Card|Lost City}}: Each other player draws a card.<br />
* {{Card|Emporium}}: If you have at least 5 Action cards in play, +2{{VP}}.<br />
* {{Card|Crumbling Castle}}: +1{{VP}} and gain a {{Card|Silver}}.<br />
* {{Card|Haunted Castle}}: If it's during your turn, gain a {{Card|Gold}}, and each other player with 5 or more cards in hand puts 2 cards from their hand onto their deck.<br />
* {{Card|Sprawling Castle}}: Gain a {{Card|Duchy}} or 3 {{Card|Estate|Estates}}.<br />
* {{Card|Grand Castle}}: Reveal your hand. +1{{VP}} per [[Victory]] card in your hand and/or in play.<br />
* {{Card|Rocks}}: Gain a {{Card|Silver}}; if it is your [[Gameplay#Buy phase|Buy phase]], put the {{Card|Silver}} on your deck, otherwise put it into your hand.<br />
* {{Card|Fortune}}: Gain a {{Card|Gold}} per {{Card|Gladiator}} you have in play.<br />
* {{Card|Temple}}: Take the {{VP}} from the Temple [[Supply]] pile.<br />
* {{Card|Villa}}: Put this into your hand, +1 Action, and if it's your [[Gameplay#Buy phase|Buy phase]] return to your [[Gameplay#Action phase|Action phase]].<br />
* {{Card|Cemetery}}: Trash up to 4 cards from your hand.<br />
* {{Card|Blessed Village}}: Take a [[Boon]]. Receive it now or at the start of your next turn.<br />
* {{Card|Skulk}}: Gain a {{Card|Gold}}.<br />
* {{Card|Cursed Village}}: Receive a [[Hex]].<br />
* {{Card|Ducat}}: You may trash a {{Card|Copper}} from your hand.<br />
* {{Card|Lackeys}}: +2 [[Villager]]s.<br />
* {{Card|Experiment}}: Gain another Experiment (that doesn't come with another).<br />
* {{Card|Flag Bearer}}: Take the {{Artifact|Flag}}.<br />
* {{Card|Silk Merchant}}: +1 [[Coffers]] and +1 [[Villager]].<br />
* {{Card|Spices}}: +2 [[Coffers]].<br />
* {{Card|Camel Train}}: Exile a {{Card|Gold}} from the Supply.<br />
* {{Card|Cavalry}}: +2 Cards, +1 Buy, and if it's your [[Gameplay#Buy phase|Buy phase]] return to your [[Gameplay#Action phase|Action phase]].<br />
* {{Card|Hostelry}}: You may discard any number of Treasures, revealed, to gain that many {{Card|Horse}}s.<br />
'When you gain another specific card'':<br />
* {{Card|Duchess}}: If the gained card is a {{Card|Duchy}}, you may gain a Duchess.<br />
* {{Card|Fool's Gold}}: If the gained card is a {{Card|Province}}, another player may trash this from their hand to gain a {{Card|Gold}} onto their deck.<br />
* {{Landmark|Mountain Pass}}: If the gained card is the first {{Card|Province}} gained this game, after this turn, each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.<br />
<br />
== When another player gains ==<br />
''When another player gains a [[Victory]] card''<br />
* {{Project|Road Network}}: +1 Card.<br />
* {{Card|Black Cat}}: You may play this from your hand.<br />
''When another player gains any card''<br />
* {{Card|Fool's Gold}}: If the gained card is a {{Card|Province}}, you may trash this from your hand to gain a {{Card|Gold}} onto your deck.<br />
* {{Card|Falconer}}: If it has 2 or more types (Action, Attack, etc.), you may play this from your hand.<br />
* {{Event|Invest}}: If you Invested in a copy of that card, and that card is still in Exile, +2 Cards.<br />
<br />
== Trashing ==<br />
=== When you trash ===<br />
''When you trash any card'':<br />
* {{Landmark|Tomb}}: +1{{VP}}.<br />
* {{Card|Priest}}: +{{Cost|2}}.<br />
* {{Project|Sewers}}: If it wasn't with this, you may trash a card from your hand.<br />
''When you trash one of your cards'':<br />
* {{Card|Possession}}: Set aside the trashed card.<br />
* {{Card|Market Square}}: You may discard this from your hand. If you do, gain a {{Card|Gold}}.<br />
''When you trash this'':<br />
* {{Card|Overgrown Estate}}: +1 Card.<br />
* {{Card|Squire}}: Gain an [[Attack]] card.<br />
* {{Card|Feodum}}: Gain three {{Card|Silver|Silvers}}.<br />
* {{Card|Fortress}}: Put it into your hand.<br />
* {{Card|Rats}}: +1 Card.<br />
* {{Card|Catacombs}}: Gain a card costing less than this.<br />
* {{Card|Cultist}}: +3 Cards.<br />
* {{Card|Sir Vander}}: Gain a {{Card|Gold}}.<br />
* {{Card|Hunting Grounds}}: Gain a {{Card|Duchy}} or 3 {{Card|Estate|Estates}}.<br />
* {{Card|Crumbling Castle}}: +1{{VP}} and gain a {{Card|Silver}}.<br />
* {{Card|Rocks}}: Gain a {{Card|Silver}}; if it is your [[Gameplay#Buy phase|Buy phase]], put the {{Card|Silver}} on your deck, otherwise put it into your hand.<br />
* {{Card|Haunted Mirror}}: You may discard an [[Action]] card, to gain a {{Card|Ghost}} from its pile.<br />
* {{Card|Flag Bearer}}: Take the {{Artifact|Flag}}.<br />
* {{Card|Silk Merchant}}: +1 [[Coffers]] and +1 [[Villager]].<br />
<br />
== Turn phases ==<br />
=== At the start of your Buy phase ===<br />
* {{Landmark|Arena}}: You may discard an [[Action]] card. If you do, take 2{{VP}} from here.<br />
* {{State|Deluded}}: Return this, and you can't buy Actions this turn.<br />
* {{State|Envious}}: Return this, and {{Card|Silver}} and {{Card|Gold}} make {{Cost|1}} this turn.<br />
* {{Artifact|Treasure Chest}}: Gain a Gold.<br />
=== At the end of your Buy phase ===<br />
* {{Card|Wine Merchant}}: If you have at least {{Cost|2}} unspent, you may discard this from your [[Tavern mat]].<br />
* {{Project|Pageant}}: You may pay {{Cost|1}} for +1 [[Coffers]].<br />
* {{Project|Exploration}}: If you didn't buy any cards, +1 [[Coffers]] and +1 [[Villager]].<br />
=== At the start of Clean-up ===<br />
* {{Card|Encampment}}: If this is set aside, return it to the [[Supply]].<br />
* {{Card|Improve}}: You may trash an Action card you would discard from play this turn, to gain a card costing exactly {{Cost|1}} more than it.<br />
* {{Card|Walled Village}}: If you have this and no more than one other [[Action]] card in play, you may put this on top of your deck.<br />
=== Discarding from play ===<br />
''When you discard this from play'':<br />
* {{Card|Treasury}}: If you didn’t buy a [[Victory]] card this turn, you may put this on top of your deck.<br />
* {{Card|Herbalist}}: You may put one of your [[Treasure]]s from play on top of your deck.<br />
* {{Card|Alchemist}}: You may put this on top of your deck if you have a {{Card|Potion}} in play.<br />
* {{Card|Hermit}}: If you didn’t buy any cards this turn, trash this and gain a {{Card|Madman}} (from the Madman pile).<br />
* {{Card|Page}}: You may exchange this for a {{Card|Treasure Hunter}}.<br />
* {{Card|Peasant}}:You may exchange this for a {{Card|Soldier}}.<br />
* {{Card|Soldier}}: You may exchange this for a {{Card|Fugitive}}.<br />
* {{Card|Treasure Hunter}}: You may exchange this for a {{Card|Warrior}}.<br />
* {{Card|Fugitive}}: You may exchange this for a {{Card|Disciple}}.<br />
* {{Card|Warrior}}: You may exchange this for a {{Card|Hero}}.<br />
* {{Card|Disciple}}: You may exchange this for a {{Card|Teacher}}.<br />
* {{Card|Hero}}: You may exchange this for a {{Card|Champion}}.<br />
* {{Card|Capital}}: Take {{Debt|6}}, and then you may pay off {{Debt}}.<br />
* {{Event|Way of the Frog}}: Put this onto your deck.<br />
''When you discard an Action card from play'':<br />
* {{Card|Scheme}}: If it is the chosen card, put it on your deck.<br />
* {{Card|Prince}}: If it was played by Prince this turn, set it aside again.<br />
''When you discard another card from play'':<br />
* {{Artifact|Horn}}: Once per turn, if it's a {{Card|Border Guard}}, you may put it onto your deck.<br />
<br />
=== When you would draw your new hand ===<br />
* {{Card|Outpost}}: Only draw 3 cards (instead of 5).<br />
=== When you draw your new hand ===<br />
These must take place after {{Card|Outpost}}'s effect, as they draw cards in addition to the 3 Outpost tells you to draw.<br />
* {{Event|Expedition}}: Draw 2 extra cards.<br />
* {{Artifact|Flag}}: +1 Card.<br />
=== At the end of your turn ===<br />
* {{Card|Possession}}: Return the set-aside cards to your discard pile.<br />
* {{Event|Save}}: Put the set-aside card into your hand.<br />
* {{Landmark|Baths}}: If you haven't gained any cards this turn, take 2{{VP}} from here.<br />
=== At the end of this turn ===<br />
* {{Card|Faithful Hound}}: Put this into your hand.<br />
* {{Card|Necromancer}}: Turn the face down cards in the [[trash]] face up again.<br />
* {{Boon|The River's Gift}}: +1 Card.<br />
* {{Event|Way of the Squirrel}}: +2 Cards.<br />
=== After this turn ===<br />
These happen after checking for the end of the game.<br />
* {{Event|Donate}}: Put all cards from your deck and discard pile into your hand, trash any number, shuffle your hand into your deck, then draw 5 cards.<br />
* {{Landmark|Mountain Pass}}: If you gained the first {{Card|Province}} this turn, each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.<br />
<br />
Extra turns happen after {{Event|Donate}} and {{Landmark|Mountain Pass}}.<br />
* {{Card|Outpost}}: Take an extra turn.<br />
* {{Card|Possession}}: The player to your left takes an extra turn, during which you can see all cards they can and make all decisions for them. Any cards or {{Debt}} they would gain on that turn, you gain instead, and any cards of theirs that are trashed are set aside and put in their discard pile at end of turn.<br />
* {{Event|Mission}}: Take another turn, during which which you can't buy cards.<br />
* {{Event|Seize the Day}}: Take an extra turn.<br />
<br />
== Miscellaneous ==<br />
=== When you would make any decision ===<br />
* {{Card|Possession}}: The player to your right makes the decision for you.<br />
=== When you discard this other than during a Clean-up phase ===<br />
* {{Card|Tunnel}}: You may reveal this. If you do, gain a {{Card|Gold}}.<br />
* {{Card|Faithful Hound}}: You may set this aside, and put it into your hand at end of turn.<br />
* {{Card|Village Green}}: You may reveal this to play it.<br />
<br />
=== When you shuffle ===<br />
* {{Project|Star Chart}}: You may pick one of the cards to go on top.<br />
=== When you shuffle this ===<br />
* {{Card|Stash}}: You may look through your remaining deck, and may put this anywhere in the shuffled cards.<br />
=== When you would earn +{{cost}} ===<br />
* –{{Cost|1}} [[Adventures tokens|token]] ({{Card|Bridge Troll}}, {{Event|Ball}}): Earn {{Cost|1}} less and lose the token.<br />
=== When you would draw a card ===<br />
* –1 Card [[Adventures tokens|token]] ({{Card|Relic}}, {{Event|Borrow}}, {{Event|Raid}}): Lose the token instead.<br />
=== When scoring ===<br />
A number of [[Landmark]]s have effects at this time, and are not listed separately here.<br />
=== When you reveal this ===<br />
* {{Card|Patron}}: +1 [[Coffers]].<br />
=== After the game ends ===<br />
* {{Project|Fleet}}: There is an extra round of turns just for players with this.<br />
<br />
=Persistent effects=<br />
The cards listed below have effects that persist over some extended period of time, rather than being resolved at a specific, unique point in time. Many of them have the effect of ''setting up a trigger'' for a punctual event as listed above, which can be triggered any number of times as long as whatever factor conditions the persistent effect remains active. Others cause more general changes to gameplay while they obtain, such as changing the costs or other characteristics of cards.<br />
<br />
== While cards are in play ==<br />
''While this is in play:''<br />
* {{Card|Lighthouse}}: When another player plays an [[Attack]] card, it doesn’t affect you.<br />
* {{Card|Quarry}}: [[Action]] cards cost {{Cost|2}} less.<br />
* {{Card|Talisman}}: When you buy a non-[[Victory]] card costing {{Cost|4}} or less, gain a copy of it.<br />
* {{Card|Royal Seal}}: When you gain a card, you may put that card on top of your deck.<br />
* {{Card|Goons}}: When you buy a card, +1{{VP}}.<br />
* {{Card|Hoard}}: When you buy a [[Victory]] card, gain a {{Card|Gold}}.<br />
* {{Card|Princess}}: Cards cost {{Cost|2}} less.<br />
* {{Card|Haggler}}: When you buy a card, gain a cheaper non-[[Victory]] card.<br />
* {{Card|Highway}}: Cards cost {{Cost|1}} less.<br />
* {{Card|Merchant Guild}}: When you buy a card, +1 Coffers.<br />
* {{Card|Bridge Troll}}: If it is your turn, cards cost {{Cost|1}} less.<br />
* {{Card|Groundskeeper}}: When you gain a [[Victory]] card, +1{{VP}}.<br />
* {{Card|Tracker}}: When you gain a card, you may put that card onto your deck.<br />
* {{Card|Sauna}}: When you play a {{Card|Silver}}, you may trash a card from your hand.<br />
''While something else is in play'':<br />
* {{Card|Grand Market}}: While you have {{Card|Copper}} in play, you can't buy this.<br />
<br />
== Turns ==<br />
=== During your turns ===<br />
* {{Event|Inheritance}}: {{Card|Estate}}s are also Actions with "Play the card with your Estate token, leaving it there."<br />
* {{Project|Capitalism}}: [[Action]]s with +{{Cost}} amounts in their text are also [[Treasure]]s.<br />
* {{Project|Canal}}: Cards cost {{Cost|1}} less}.<br />
* {{Card|Fisherman}}: If your discard pile is empty, this costs {{Cost|3}} less.<br />
* {{Card|Destrier}}: This costs {{Cost|1}} less for each card you've gained this turn.<br />
* {{Card|Wayfarer}}: This has the same cost as the last other card gained this turn, if any.<br />
=== During your Action phase ===<br />
* [[Villagers]]: You may remove tokens from this for +1 Action each.<br />
=== During your Buy phase ===<br />
* {{Card|Peddler}}: This costs {{Cost|2}} less per [[Action]] card you have in play.<br />
* [[Coffers]]: If you haven't bought anything, you may remove tokens from this for +{{Cost|1}} each.<br />
=== For the rest of this turn ===<br />
* {{Card|Bridge}}: All cards cost {{Cost|1}} less.<br />
* ''{{Card|Coppersmith}}'': {{Card|Copper}} produces an extra {{Cost|1}}.<br />
* {{Card|Contraband}}: You can't buy the named card.<br />
* {{Event|Travelling Fair}}: When you gain a card, you may put it on top of your deck.<br />
* {{State|Deluded}}: You can't buy Actions this turn.<br />
* {{State|Envious}}: Silver and Gold make {{Cost|1}} this turn.<br />
* {{Card|Inventor}}: All cards cost {{Cost|1}} less.<br />
* {{Card|Priest}}: When you trash a card, +{{Cost|2}}.<br />
* {{Card|Snowy Village}}: Ignore any [[Action#Actions_remaining|+Actions]] you get.<br />
* {{Card|Livery}}: When you gain a card costing {{Cost|4}} or more, gain a {{Card|Horse}}.<br />
* {{Event|Way of the Chameleon}}: Each time this card would give you +Cards, you get +{{Cost}} instead, and vice-versa.<br />
* {{Event|Way of the Seal}}: When you gain a card, you may put it onto your deck.<br />
<br />
=== For this entire turn ===<br />
* {{Card|Possession}}: The player to your left takes an extra turn, during which you can see all cards they can and make all decisions for them. Any cards or {{Debt}} they would gain on that turn, you gain instead, and any cards of theirs that are trashed are set aside and put in their discard pile at end of turn.<br />
* {{Event|Mission}}: You can't buy cards.<br />
=== Until your next turn ===<br />
* {{Card|Haunted Woods}}: When any other player buys a card, they puts their hand on top of their deck in any order.<br />
* {{Card|Swamp Hag}}: When any other player buys a card, they gain a {{Card|Curse}}.<br />
* {{Card|Enchantress}}: The first time each other player plays an [[Action]] card on their turn, they get +1 Card and +1 Action instead of following its instructions.<br />
* {{Card|Guardian}}: When another player plays an [[Attack]] card, it doesn't affect you.<br />
* {{Card|Gatekeeper}}: When another player gains an Action or Treasure card they don't have an Exiled copy of, they Exile it.<br />
<br />
== Longer ==<br />
=== While your token is on a supply pile ===<br />
* {{Event|Ferry}}: If it is your turn, cards from the pile cost {{Cost|2}} less.<br />
* {{Event|Plan}}: When you buy a card from the pile, you may trash a card from your hand.<br />
* [[Vanilla]] bonus [[Adventures tokens]] ({{Card|Teacher}}, {{Event|Seaway}}, {{Event|Lost Arts}}, {{Event|Training}}, {{Event|Pathfinding}}): When you play a card from the pile, first get the vanilla bonus.<br />
<br />
=== While a card is in Exile ===<br />
* {{Event|Invest}}: When another player gains or Invests in a copy of it, +2 Cards.<br />
<br />
=== For the rest of the game ===<br />
* {{Card|Embargo}}: When anyone buys a card from the pile the Embargo token was put on, they gain a {{Card|Curse}} card.<br />
** This in principle could also be considered a "while a [[token]] is on a [[Supply]] pile" effect; but, unlike the tokens listed above, it's not possible to move an Embargo token off a Supply pile once placed.<br />
* {{Card|Hireling}}: At the start of each of your turns, +1 Card.<br />
* {{Card|Champion}}: When another player plays an [[Attack]], it doesn't affect you, and when you play an [[Action]], +1 Action.<br />
* {{Card|Prince}}: At the start of each of your turns, play the set-aside [[Action]] if it has successfully been set aside each turn since you played Prince.<br />
Several [[Landmark]]s have persistent effects that last for the entire game. They are not listed separately here.<br />
{{Navbox Strategy}}<br />
[[Category:Rules]]</div>86.18.217.146https://wiki.dominionstrategy.com/index.php/Triggered_effectsTriggered effects2020-06-13T18:40:26Z<p>86.18.217.146: /* Discarding from play */ fix quotes</p>
<hr />
<div>The default '''time in Dominion at which a card has an effect''' is when it is played. If an [[Action]] or [[Treasure]] card's text doesn't state specifically when the instructions on it are to be carried out, it is when the card is played. Since cards are played one at a time in Dominion (even Treasure cards), there is never any ambiguity about what order to resolve these effects in: play one card, resolving its effects; then play the next card, resolving its effects. Similarly, [[Event]]s by default are resolved when you buy them.<br />
<br />
Many cards, however, and several Events and [[Landmark]]s, have effects at specifically-stated other times. This page is an index of the various situations that can cause a card's abilities to be triggered. This can be interpreted as data for a flow chart: For example, if you are buying a card, look at the list of "when you buy a card" triggers to see if any of those effects apply, and if they do, execute them; then you can see if any of the effects triggered by buying a card themselves trigger other effects, and so on. It is often the case that a single trigger can activate multiple cards' abilities simultaneously, and then the abilities must be resolved one at a time using the rules below.<br />
<br />
Some effects that take place at times other than when a card is played are thought of as being "set up" by playing a card; even though the effect itself takes place later, the act of playing the card is what causes it to happen. For example, playing the same card twice will cause the later effect to take place twice, and moving the card out of play will not prevent the set-up effect from taking place. Similarly, some Events "set up" effects for later when bought. Such effects are in general not listed here. Other effects are caused by a card being in a particular location, such as the [[play area]], regardless of how or why it got there.<br />
<br />
Cards in italics have been [[Removed cards|removed]].<br />
<br />
== Official Rules ==<br />
* If multiple cards resolve at the same time on your turn (for example, [[Duration]] cards that do something “at the start of your next turn”), you choose what order to resolve them. <br />
* A card that affects multiple players during your turn still resolves in player order, affecting you first if it affects all players and then proceeding clockwise.<br />
== Other rules clarifications ==<br />
* If an effect causes you to gain or draw multiple cards, you always in principle gain or draw them one at a time, resolving any on-gain or on-draw abilities of one before moving on to the next. However, if you are instructed to trash or discard multiple cards, unless that effect is explicitly sequential, they are trashed or discarded at the same time. For example, {{Card|Steward}} can trash 2 cards; if you choose that option, you may not trash one card, resolve an on-trash effect (such as {{Card|Market Square}}'s), then trash the other card. Both cards must be trashed simultaneously, and on-trash effects resolved with afterwards. Conversely, {{Card|Remake}} trashes two cards, but it instructs you specifically to trash them one at a time.<br />
<br />
* At the end of the game, your discard pile, your hand, cards you have in play, cards you've set aside, and cards you've put on mats all count as part of your deck.<br />
<br />
=Punctual effects=<br />
<br />
These are abilities that are executed at a single point in time: you fully resolve the card's ability by following the instructions on the card in order, and then move on to the next ability to be resolved.<br />
<br />
== At the beginning of the game ==<br />
* {{Card|Trade Route}}: Put a token on each [[Victory]] card [[Supply]] pile.<br />
* {{Card|Young Witch}}: Add an extra [[Kingdom]] card pile costing {{Cost|2}} or {{Cost|3}} to the Supply. Cards from that pile are Bane cards.<br />
* {{Card|Knights}}: Shuffle the Knights pile.<br />
* {{Card|Baker}}: Each player gets +1 [[Coffers]].<br />
* {{Event|Tax}}: Add {{Debt|1}} to each [[Supply]] pile.<br />
* {{Landmark|Aqueduct}}: Put 8{{VP}} on the {{Card|Silver}} and {{Card|Gold}} piles.<br />
* {{Landmark|Arena}}: Put 6{{VP}} here per player.<br />
* {{Landmark|Basilica}}: Put 6{{VP}} here per player.<br />
* {{Landmark|Baths}}: Put 6{{VP}} here per player.<br />
* {{Landmark|Battlefield}}: Put 6{{VP}} here per player.<br />
* {{Landmark|Colonnade}}: Put 6{{VP}} here per player.<br />
* {{Landmark|Defiled Shrine}}: Put 2{{VP}} on each non-[[Gathering]] [[Action]] [[Supply]] pile.<br />
* {{Landmark|Labyrinth}}: Put 6{{VP}} here per player.<br />
* {{Landmark|Obelisk}}: Choose a random [[Action]] [[Supply]] pile.<br />
* {{Card|Druid}}: Set aside the top 3 [[Boon]]s face up.<br />
* {{Card|Pixie}}: Replace one of your starting {{Card|Copper|Coppers}} with a {{Card|Goat}}.<br />
* {{Card|Tracker}}: Replace one of your starting {{Card|Copper|Coppers}} with a {{Card|Pouch}}.<br />
* {{Card|Fool}}: Replace one of your starting {{Card|Copper|Coppers}} with a {{Card|Lucky Coin}}.<br />
* {{Card|Secret Cave}}: Replace one of your starting {{Card|Copper|Coppers}} with a {{Card|Magic Lamp}}.<br />
* {{Card|Cemetery}}: Replace one of your starting {{Card|Copper|Coppers}} with a {{Card|Haunted Mirror}}.<br />
* {{Card|Necromancer}}: Put the 3 [[Zombie]]s into the [[trash]].<br />
* {{Card|Shepherd}}: Replace one of your starting {{Card|Copper|Coppers}} with a {{Card|Pasture}}.<br />
* {{Card|Pooka}}: Replace one of your starting {{Card|Copper|Coppers}} with a {{Card|Cursed Gold}}.<br />
* {{Way|Way of the Mouse}}: Set aside an unused Action costing {{Cost|2}} or {{Cost|3}}.<br />
* {{Card|Black Market}}: Make a Black Market deck out of different unused [[Kingdom]] cards.<br />
<br />
These do not happen in any particular order, and should all be completely resolved before the first turn begins. For example, if the Bane for Young Witch is the Black Market, then you must prepare a Black Market deck; conversely if Young Witch is in the Black Market, you must add a Bane pile.<br />
<br />
== At the start of your turn ==<br />
* {{Card|Haven}}: Put the set-aside card into your hand.<br />
* {{Card|Lighthouse}}: +{{Cost|1}}<br />
* {{Card|Fishing Village}}: +1 Action, +{{Cost|1}}<br />
* {{Card|Caravan}}: +1 Card<br />
* {{Card|Merchant Ship}}: +{{Cost|2}}<br />
* {{Card|Tactician}}: If you discarded any cards, +5 Cards, +1 Buy, +1 Action.<br />
* {{Card|Wharf}}: +2 Cards, +1 Buy<br />
* {{Card|Horse Traders}}: If you set this aside, +1 Card and return this to your hand.<br />
* {{Card|Teacher}}: You may call this, to move your +1 Card, +1 Action, +1 Buy, or +{{Cost|1}} token to an [[Action]] Supply pile you have no token on.<br />
* {{Card|Ratcatcher}}: You may call this, to trash a card from your hand.<br />
* {{Card|Amulet}}: Choose one: +{{Cost|1}}; or trash a card from your hand; or gain a {{Card|Silver}}.<br />
* {{Card|Caravan Guard}}: +{{Cost|1}}<br />
* {{Card|Dungeon}}: +2 Cards, then discard 2 cards.<br />
* {{Card|Gear}}: Put the set aside cards into your hand.<br />
* {{Card|Guide}}: You may call this, to discard your hand and draw 5 cards.<br />
* {{Card|Transmogrify}}: You may call this, to trash a card from your hand, gain a card costing up to {{Cost|1}} more than it, and put that card into your hand.<br />
* {{Card|Bridge Troll}}: +1 Buy<br />
* {{Card|Haunted Woods}}: +3 Cards<br />
* {{Card|Swamp Hag}}: +{{Cost|3}}<br />
* {{Card|Hireling}}: +1 Card<br />
* {{Card|Enchantress}}: +2 Cards<br />
* {{Card|Archive}}: Put one of the set aside cards into your hand.<br />
* {{Card|Guardian}}: +1{{Cost|1}}<br />
* {{Card|Ghost Town}}: +1 Card and +1 Action<br />
* {{Card|Secret Cave}}: If you discarded 3 cards, +{{Cost|3}}.<br />
* {{Card|Ghost}}: Play the set aside card twice.<br />
* {{Card|Cobbler}}: Gain a card to your hand costing up to {{Cost|4}}.<br />
* {{Card|Crypt}}: Put one of the set aside Treasures into your hand.<br />
* {{Card|Den of Sin}}: +2 Cards<br />
* {{Card|Raider}}: +{{Cost|3}}<br />
* {{State|Lost in the Woods}}: You may discard a card to receive a [[Boon]].<br />
* {{Card|Cargo Ship}}: Put the set aside card into your hand.<br />
* {{Card|Research}}: Put the set aside cards into your hand.<br />
* {{Artifact|Key}}: +{{Cost|1}}<br />
* {{Project|Cathedral}}: Trash a card from your hand.<br />
* {{Project|City Gate}}: +1 Card, then put a card from your hand onto your deck.<br />
* {{Project|Fair}}: +1 Buy.<br />
* {{Project|Silos}}: Discard any number of {{Card|Copper|Coppers}}, revealed, and draw that many cards.<br />
* {{Project|Sinister Plot}}: Add a token here, or remove your tokens here for +1 Card each.<br />
* {{Project|Piazza}}: Reveal the top card of your deck. If it's an Action, play it.<br />
* {{Project|Barracks}}: +1 Action.<br />
* {{Project|Crop Rotation}}: You may discard a [[Victory]] card for +2 Cards.<br />
* {{Card|Village Green}}: +1 Card and +2 Actions.<br />
* {{Card|Barge}}: +3 Cards and +1 Buy.<br />
* {{Card|Gatekeeper}}: +{{Cost|3}}<br />
* {{Card|Mastermind}}: You may play an Action card from your hand three times.<br />
* {{Event|Delay}}: Play the set aside Action.<br />
* {{Event|Reap}}: Play the {{Card|Gold}}.<br />
* {{Way|Way of the Turtle}}: Play the set aside Action.<br />
* {{Card|Prince}}: Play the set aside Action.<br />
* {{Event|Summon}}: Play the set aside Action.<br />
* {{Card|Church}}: Put the set aside cards into your hand, then you may trash a card from your hand.<br />
* {{Card|Captain}}: Play a non-Duration, non-Command Action card from the Supply costing up to {{Cost|4}}, leaving it there.<br />
<br />
== Playing a card ==<br />
=== When you play a card, first ===<br />
These effects take place "first", before other effects triggered by playing a card.<br />
<br />
''For any type of played card…''<br />
* [[Vanilla]] bonus [[Adventures tokens]] ({{Card|Teacher}}, {{Event|Seaway}}, {{Event|Lost Arts}}, {{Event|Training}}, {{Event|Pathfinding}}): If the card's supply pile has your token on it, get the vanilla bonus.<br />
* {{Card|Kiln}}: If it's the next card you played after {{Card|Kiln}}, you may gain a copy of the played card.<br />
''If the played card is an [[Action]]…''<br />
* {{Card|Champion}}: +1 Action.<br />
''If the played card is an [[Attack]]…''<br />
* {{Card|Moat}}: Another player may reveal this from their hand to be unaffected by the Attack.<br />
* ''{{Card|Secret Chamber}}'': Another player may reveal this from their hand. If they do, they draw 2 cards, then puts 2 cards from their hand on top of their deck.<br />
* {{Card|Diplomat}}: Another player may reveal this from their hand of 5 or more cards. If they do, they draw 2 cards, then discard 3 cards.<br />
* {{Card|Horse Traders}}: Another player may set this aside from their hand.<br />
* {{Card|Beggar}}: Another player may discard this [from their hand]. If they do, they gain two {{Card|Silver|Silvers}}, putting onto their deck.<br />
* {{Card|Urchin}}: You may trash this from play if it is not the played Attack card. If you do, gain a {{Card|Mercenary}} from the Mercenary pile.<br />
* {{Card|Caravan Guard}}: Another player may play this from their hand.<br />
<br />
=== When you play a card ===<br />
These effects take place after the card enters the play area but before you resolve any of its own on-play abilities.<br />
<br />
''If the played card is an [[Action]]…''<br />
* {{Card|Enchantress}}: If it's the first time you've played an Action this turn, get +1 Card and +1 Action instead of following its instructions.<br />
* {{Project|Citadel}}: If it's the first time you've played an Action this turn, play it again afterwards.<br />
* [[Way]]s: You may perform the Way instead of following this card's instructions.<br />
<br />
''If the played card is a {{Card|Silver}}…''<br />
* {{Card|Merchant}}: If it's the first Silver you're played this turn, +{{Cost|1}}.<br />
* {{Card|Sauna}}: You may trash a card from your hand.<br />
<br />
=== On-play effects ===<br />
The vast majority of Action and Treasure cards have on-play effects of some kind. Several Treasures, plus the Action card {{Card|Noble Brigand}}, use phrasing along the lines of "when you play this". Despite the similarity of this wording to things like "when you play an Attack card", this is not the same trigger. On-play effects of cards always take place after the "when you play a card" effects of other cards.<br />
<br />
Since most cards have on-play effects of their own, we do not list them all here. However, two cards have an effect that modifies the on-play ability of another card:<br />
* ''{{Card|Coppersmith}}'': {{Card|Copper}} produces an extra {{Cost|1}} this turn.<br />
* {{Card|Lantern}}: Border Guards reveal 3 cards and discard 2.<br />
<br />
=== Directly after you finish playing an [[Action]] card ===<br />
* {{Card|Coin of the Realm}}: You may call this, for +2 Actions.<br />
* {{Card|Royal Carriage}}: If the Action is still in play, you may call this, to replay that Action.<br />
<br />
== When you buy a card ==<br />
Remember that buying a card happens before gaining it, so all these effects happen before you gain the relevant card, and before any of its on-gain effects happen.<br />
<br />
''When you buy any card'':<br />
* {{Card|Embargo}}: Gain a {{Card|Curse}} card per Embargo token on that pile.<br />
* {{Card|Talisman}}: If the card costs {{Cost|4}} or less and is not a [[Victory]] card, gain a copy of it.<br />
* {{Card|Goons}}: +1{{VP}}.<br />
* {{Card|Hoard}}: If it is a [[Victory]] card, gain a {{Card|Gold}}.<br />
* {{Card|Haggler}}: Gain a cheaper non-[[Victory]] card.<br />
* {{Card|Hovel}}: If it is a [[Victory]] card, you may trash this from your hand.<br />
* {{Card|Merchant Guild}}: +1 Coffers<br />
* {{Card|Haunted Woods}}: Put your hand on top of your deck in any order.<br />
* {{Card|Swamp Hag}}: Gain a {{Card|Curse}}.<br />
* {{Event|Plan}}: If the bought card has your Trashing token on its pile, you may trash a card from your hand.<br />
* {{Card|Charm}}: If this is the next card you've bought this turn, you may also gain a differently named card with the same cost.<br />
* {{Event|Tax}}: Take the {{Debt}} from its pile.<br />
* {{Landmark|Basilica}}: If you have {{Cost|2}} or more left, take 2{{VP}} from here.<br />
* {{Landmark|Colonnade}}: If it's an [[Action]], and you have a copy of it in play, take 2{{VP}} from here.<br />
* {{Landmark|Defiled Shrine}}: If it's {{Card|Curse}}, take the {{VP}} from this.<br />
''When you buy this card'':<br />
* {{Card|Mint}}: Trash all [[Treasure|Treasures]] you have in play.<br />
* {{Card|Noble Brigand}}: Each other player reveals the top 2 cards of their deck, trashes a revealed {{Card|Silver}} or {{Card|Gold}} you choose, and discards the rest. If they didn’t reveal a [[Treasure]], they gain a {{Card|Copper}}. You gain the trashed cards.<br />
* {{Card|Farmland}}: Trash a card from your hand. Gain a card costing exactly {{Cost|2}} more than the trashed card.<br />
* {{Card|Stonemason}}: You may overpay for this. If you do, gain 2 [[Action]] cards each costing the amount you overpaid.<br />
* {{Card|Doctor}}: You may overpay for this. For each {{Cost|1}} you overpaid, look at the top card of your deck; trash it, discard it, or put it back.<br />
* {{Card|Masterpiece}}: You may overpay for this. If you do, gain a {{Card|Silver}} per {{Cost|1}} you overpaid.<br />
* {{Card|Herald}}: You may overpay for this. For each {{Cost|1}} you overpaid, look through your discard pile and put a card from it on top of your deck.<br />
* {{Card|Messenger}}: If this is your first buy in a turn, gain a card costing up to {{Cost|4}}, and each other player gains a copy of it.<br />
* {{Card|Port}}: Gain another Port.<br />
* {{Card|Forum}}: +1 Buy.<br />
* {{Card|Animal Fair}}: Instead of paying this card's cost, you may trash an [[Action|Action]] card from your hand.<br />
<br />
[[Event|Events]] have on-buy effects by default, and are not listed separately here.<br />
<br />
== Gaining ==<br />
=== When you would gain ===<br />
''When you would gain a card'':<br />
* {{Card|Possession}}: The player to your right gains it instead.<br />
''When you would gain this'':<br />
* {{Card|Nomad Camp}}: Gain this onto your deck (instead of to your discard pile).<br />
* {{Card|Guardian}}: Gain this to your hand (instead of to your discard pile).<br />
* {{Card|Ghost Town}}: Gain this to your hand (instead of to your discard pile).<br />
* {{Card|Night Watchman}}: Gain this to your hand (instead of to your discard pile).<br />
* {{Card|Den of Sin}}: Gain this to your hand (instead of to your discard pile).<br />
<br />
=== When you gain ===<br />
''When you gain any card'':<br />
* {{Card|Trade Route}}: Move the Coin token from the card's pile to the Trade Route mat.<br />
* {{Card|Watchtower}}: You may reveal this from your hand to either trash that card, or put it on top of your deck.<br />
* {{Card|Royal Seal}}: You may put that card on top of your deck.<br />
* {{Card|Trader}}: You may reveal this from your hand, to exchange the gained card with a {{Card|Silver}}.<br />
* {{Card|Duplicate}}: If the gained card costs up to {{Cost|6}}, you may call this, to gain a copy of that card.<br />
* {{Event|Travelling Fair}}: You may put that card on top of your deck.<br />
* {{Landmark|Labyrinth}}: If it's the 2nd card you've gained this turn, take 2{{VP}} from here.<br />
* {{Card|Changeling}}: If the gained card costs {{Cost|3}} or more, you may exchange it for a Changeling.<br />
* {{Card|Cargo Ship}}: You may set it aside face up (on this).<br />
* [[Exile]]: You may discard all other copies of the gained card from here.<br />
* {{Card|Sleigh}}: You may discard this, to put that card into your hand or onto your deck.<br />
* {{Card|Sheepdog}}: You may play this from your hand.<br />
* {{Card|Falconer}}: If the gained card has 2 or more types (Action, Attack, etc.), you may play this form your hand.<br />
* {{Card|Livery}}: If the gained card costs {{Cost|4}} or more, gain a {{Card|Horse}}.<br />
* {{Event|Way of the Seal}}: You may put that card onto your deck.<br />
''When you gain an [[Action]] card'':<br />
* {{Landmark|Defiled Shrine}}: Move 1{{VP}} from its pile to this.<br />
* {{Project|Academy}}: +1 [[Villager]].<br />
* {{Project|Innovation}}: If that card is the first Action card you gained this turn, you may set it aside. If you do, play it.<br />
* {{Card|Gatekeeper}}: If you don't have an Exiled copy of that card, Exile it.<br />
''When you gain a [[Treasure]] card'':<br />
* {{Landmark|Aqueduct}}: Move 1{{VP}} from that card's pile to this.<br />
* {{Project|Guildhall}}: +1 [[Coffers]].<br />
* {{Card|Gatekeeper}}: If you don't have an Exiled copy of that card, Exile it.<br />
''When you gain a [[Victory]] card'':<br />
* {{Card|Groundskeeper}}: +1{{VP}}<br />
* {{Landmark|Aqueduct}}: Take the {{VP}} from this.<br />
* {{Landmark|Battlefield}}: Take 2{{VP}} from here.<br />
''When you gain this'':<br />
* {{Card|Cache}}: Gain two {{Card|Copper|Coppers}}.<br />
* {{Card|Embassy}}: Each other player gains a {{Card|Silver}}.<br />
* {{Card|Ill-Gotten Gains}}: Each other player gains a {{Card|Curse}}.<br />
* {{Card|Inn}}: Look through your discard pile (including this), reveal any number of [[Action]] cards from it, and shuffle them into your deck.<br />
* {{Card|Mandarin}}: Put all [[Treasure|Treasures]] you have in play on top of your deck in any order.<br />
* {{Card|Border Village}}: Gain a card costing less than this.<br />
* {{Card|Death Cart}}: Gain two [[Ruins]].<br />
* {{Card|Lost City}}: Each other player draws a card.<br />
* {{Card|Emporium}}: If you have at least 5 Action cards in play, +2{{VP}}.<br />
* {{Card|Crumbling Castle}}: +1{{VP}} and gain a {{Card|Silver}}.<br />
* {{Card|Haunted Castle}}: If it's during your turn, gain a {{Card|Gold}}, and each other player with 5 or more cards in hand puts 2 cards from their hand onto their deck.<br />
* {{Card|Sprawling Castle}}: Gain a {{Card|Duchy}} or 3 {{Card|Estate|Estates}}.<br />
* {{Card|Grand Castle}}: Reveal your hand. +1{{VP}} per [[Victory]] card in your hand and/or in play.<br />
* {{Card|Rocks}}: Gain a {{Card|Silver}}; if it is your [[Gameplay#Buy phase|Buy phase]], put the {{Card|Silver}} on your deck, otherwise put it into your hand.<br />
* {{Card|Fortune}}: Gain a {{Card|Gold}} per {{Card|Gladiator}} you have in play.<br />
* {{Card|Temple}}: Take the {{VP}} from the Temple [[Supply]] pile.<br />
* {{Card|Villa}}: Put this into your hand, +1 Action, and if it's your [[Gameplay#Buy phase|Buy phase]] return to your [[Gameplay#Action phase|Action phase]].<br />
* {{Card|Cemetery}}: Trash up to 4 cards from your hand.<br />
* {{Card|Blessed Village}}: Take a [[Boon]]. Receive it now or at the start of your next turn.<br />
* {{Card|Skulk}}: Gain a {{Card|Gold}}.<br />
* {{Card|Cursed Village}}: Receive a [[Hex]].<br />
* {{Card|Ducat}}: You may trash a {{Card|Copper}} from your hand.<br />
* {{Card|Lackeys}}: +2 [[Villager]]s.<br />
* {{Card|Experiment}}: Gain another Experiment (that doesn't come with another).<br />
* {{Card|Flag Bearer}}: Take the {{Artifact|Flag}}.<br />
* {{Card|Silk Merchant}}: +1 [[Coffers]] and +1 [[Villager]].<br />
* {{Card|Spices}}: +2 [[Coffers]].<br />
* {{Card|Camel Train}}: Exile a {{Card|Gold}} from the Supply.<br />
* {{Card|Cavalry}}: +2 Cards, +1 Buy, and if it's your [[Gameplay#Buy phase|Buy phase]] return to your [[Gameplay#Action phase|Action phase]].<br />
* {{Card|Hostelry}}: You may discard any number of Treasures, revealed, to gain that many {{Card|Horse}}s.<br />
'When you gain another specific card'':<br />
* {{Card|Duchess}}: If the gained card is a {{Card|Duchy}}, you may gain a Duchess.<br />
* {{Card|Fool's Gold}}: If the gained card is a {{Card|Province}}, another player may trash this from their hand to gain a {{Card|Gold}} onto their deck.<br />
* {{Landmark|Mountain Pass}}: If the gained card is the first {{Card|Province}} gained this game, after this turn, each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.<br />
<br />
== When another player gains ==<br />
''When another player gains a [[Victory]] card''<br />
* {{Project|Road Network}}: +1 Card.<br />
* {{Card|Black Cat}}: You may play this from your hand.<br />
''When another player gains any card''<br />
* {{Card|Fool's Gold}}: If the gained card is a {{Card|Province}}, you may trash this from your hand to gain a {{Card|Gold}} onto your deck.<br />
* {{Card|Falconer}}: If it has 2 or more types (Action, Attack, etc.), you may play this from your hand.<br />
* {{Event|Invest}}: If you Invested in a copy of that card, and that card is still in Exile, +2 Cards.<br />
<br />
== Trashing ==<br />
=== When you trash ===<br />
''When you trash any card'':<br />
* {{Landmark|Tomb}}: +1{{VP}}.<br />
* {{Card|Priest}}: +{{Cost|2}}.<br />
* {{Project|Sewers}}: If it wasn't with this, you may trash a card from your hand.<br />
''When you trash one of your cards'':<br />
* {{Card|Possession}}: Set aside the trashed card.<br />
* {{Card|Market Square}}: You may discard this from your hand. If you do, gain a {{Card|Gold}}.<br />
''When you trash this'':<br />
* {{Card|Overgrown Estate}}: +1 Card.<br />
* {{Card|Squire}}: Gain an [[Attack]] card.<br />
* {{Card|Feodum}}: Gain three {{Card|Silver|Silvers}}.<br />
* {{Card|Fortress}}: Put it into your hand.<br />
* {{Card|Rats}}: +1 Card.<br />
* {{Card|Catacombs}}: Gain a card costing less than this.<br />
* {{Card|Cultist}}: +3 Cards.<br />
* {{Card|Sir Vander}}: Gain a {{Card|Gold}}.<br />
* {{Card|Hunting Grounds}}: Gain a {{Card|Duchy}} or 3 {{Card|Estate|Estates}}.<br />
* {{Card|Crumbling Castle}}: +1{{VP}} and gain a {{Card|Silver}}.<br />
* {{Card|Rocks}}: Gain a {{Card|Silver}}; if it is your [[Gameplay#Buy phase|Buy phase]], put the {{Card|Silver}} on your deck, otherwise put it into your hand.<br />
* {{Card|Haunted Mirror}}: You may discard an [[Action]] card, to gain a {{Card|Ghost}} from its pile.<br />
* {{Card|Flag Bearer}}: Take the {{Artifact|Flag}}.<br />
* {{Card|Silk Merchant}}: +1 [[Coffers]] and +1 [[Villager]].<br />
<br />
== Turn phases ==<br />
=== At the start of your Buy phase ===<br />
* {{Landmark|Arena}}: You may discard an [[Action]] card. If you do, take 2{{VP}} from here.<br />
* {{State|Deluded}}: Return this, and you can't buy Actions this turn.<br />
* {{State|Envious}}: Return this, and {{Card|Silver}} and {{Card|Gold}} make {{Cost|1}} this turn.<br />
* {{Artifact|Treasure Chest}}: Gain a Gold.<br />
=== At the end of your Buy phase ===<br />
* {{Card|Wine Merchant}}: If you have at least {{Cost|2}} unspent, you may discard this from your [[Tavern mat]].<br />
* {{Project|Pageant}}: You may pay {{Cost|1}} for +1 [[Coffers]].<br />
* {{Project|Exploration}}: If you didn't buy any cards, +1 [[Coffers]] and +1 [[Villager]].<br />
=== At the start of Clean-up ===<br />
* {{Card|Encampment}}: If this is set aside, return it to the [[Supply]].<br />
* {{Card|Improve}}: You may trash an Action card you would discard from play this turn, to gain a card costing exactly {{Cost|1}} more than it.<br />
* {{Card|Walled Village}}: If you have this and no more than one other [[Action]] card in play, you may put this on top of your deck.<br />
=== Discarding from play ===<br />
''When you discard this from play'':<br />
* {{Card|Treasury}}: If you didn’t buy a [[Victory]] card this turn, you may put this on top of your deck.<br />
* {{Card|Herbalist}}: You may put one of your [[Treasure]]s from play on top of your deck.<br />
* {{Card|Alchemist}}: You may put this on top of your deck if you have a {{Card|Potion}} in play.<br />
* {{Card|Hermit}}: If you didn’t buy any cards this turn, trash this and gain a {{Card|Madman}} (from the Madman pile).<br />
* {{Card|Page}}: You may exchange this for a {{Card|Treasure Hunter}}.<br />
* {{Card|Peasant}}:You may exchange this for a {{Card|Soldier}}.<br />
* {{Card|Soldier}}: You may exchange this for a {{Card|Fugitive}}.<br />
* {{Card|Treasure Hunter}}: You may exchange this for a {{Card|Warrior}}.<br />
* {{Card|Fugitive}}: You may exchange this for a {{Card|Disciple}}.<br />
* {{Card|Warrior}}: You may exchange this for a {{Card|Hero}}.<br />
* {{Card|Disciple}}: You may exchange this for a {{Card|Teacher}}.<br />
* {{Card|Hero}}: You may exchange this for a {{Card|Champion}}.<br />
* {{Card|Capital}}: Take {{Debt|6}}, and then you may pay off {{Debt}}.<br />
* {{Event|Way of the Frog}}: Put this onto your deck.<br />
''When you discard an Action card from play'':<br />
* {{Card|Scheme}}: If it is the chosen card, put it on your deck.<br />
* {{Card|Prince}}: If it was played by Prince this turn, set it aside again.<br />
''When you discard another card from play'':<br />
* {{Artifact|Horn}}: Once per turn, if it's a {{Card|Border Guard}}, you may put it onto your deck.<br />
<br />
=== When you would draw your new hand ===<br />
* {{Card|Outpost}}: Only draw 3 cards (instead of 5).<br />
=== When you draw your new hand ===<br />
These must take place after {{Card|Outpost}}'s effect, as they draw cards in addition to the 3 Outpost tells you to draw.<br />
* {{Event|Expedition}}: Draw 2 extra cards.<br />
* {{Artifact|Flag}}: +1 Card.<br />
=== At the end of your turn ===<br />
* {{Card|Possession}}: Return the set-aside cards to your discard pile.<br />
* {{Event|Save}}: Put the set-aside card into your hand.<br />
* {{Landmark|Baths}}: If you haven't gained any cards this turn, take 2{{VP}} from here.<br />
=== At the end of this turn ===<br />
* {{Card|Faithful Hound}}: Put this into your hand.<br />
* {{Card|Necromancer}}: Turn the face down cards in the [[trash]] face up again.<br />
* {{Boon|The River's Gift}}: +1 Card.<br />
* {{Event|Way of the Squirrel}}: +2 Cards.<br />
=== After this turn ===<br />
These happen after checking for the end of the game.<br />
* {{Event|Donate}}: Put all cards from your deck and discard pile into your hand, trash any number, shuffle your hand into your deck, then draw 5 cards.<br />
* {{Landmark|Mountain Pass}}: If you gained the first {{Card|Province}} this turn, each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.<br />
<br />
Extra turns happen after {{Event|Donate}} and {{Landmark|Mountain Pass}}.<br />
* {{Card|Outpost}}: Take an extra turn.<br />
* {{Card|Possession}}: The player to your left takes an extra turn, during which you can see all cards they can and make all decisions for them. Any cards or {{Debt}} they would gain on that turn, you gain instead, and any cards of theirs that are trashed are set aside and put in their discard pile at end of turn.<br />
* {{Event|Mission}}: Take another turn, during which which you can't buy cards.<br />
* {{Event|Seize the Day}}: Take an extra turn.<br />
<br />
== Miscellaneous ==<br />
=== When you would make any decision ===<br />
* {{Card|Possession}}: The player to your right makes the decision for you.<br />
=== When you discard this other than during a Clean-up phase ===<br />
* {{Card|Tunnel}}: You may reveal this. If you do, gain a {{Card|Gold}}.<br />
* {{Card|Faithful Hound}}: You may set this aside, and put it into your hand at end of turn.<br />
* {{Card|Village Green}}: You may reveal this to play it.<br />
<br />
=== When you shuffle ===<br />
* {{Project|Star Chart}}: You may pick one of the cards to go on top.<br />
=== When you shuffle this ===<br />
* {{Card|Stash}}: You may look through your remaining deck, and may put this anywhere in the shuffled cards.<br />
=== When you would earn +{{cost}} ===<br />
* –{{Cost|1}} [[Adventures tokens|token]] ({{Card|Bridge Troll}}, {{Event|Ball}}): Earn {{Cost|1}} less and lose the token.<br />
=== When you would draw a card ===<br />
* –1 Card [[Adventures tokens|token]] ({{Card|Relic}}, {{Event|Borrow}}, {{Event|Raid}}): Lose the token instead.<br />
=== When scoring ===<br />
A number of [[Landmark]]s have effects at this time, and are not listed separately here.<br />
=== When you reveal this ===<br />
* {{Card|Patron}}: +1 [[Coffers]].<br />
=== After the game ends ===<br />
* {{Project|Fleet}}: There is an extra round of turns just for players with this.<br />
<br />
=Persistent effects=<br />
The cards listed below have effects that persist over some extended period of time, rather than being resolved at a specific, unique point in time. Many of them have the effect of ''setting up a trigger'' for a punctual event as listed above, which can be triggered any number of times as long as whatever factor conditions the persistent effect remains active. Others cause more general changes to gameplay while they obtain, such as changing the costs or other characteristics of cards.<br />
<br />
== While cards are in play ==<br />
''While this is in play:''<br />
* {{Card|Lighthouse}}: When another player plays an [[Attack]] card, it doesn’t affect you.<br />
* {{Card|Quarry}}: [[Action]] cards cost {{Cost|2}} less.<br />
* {{Card|Talisman}}: When you buy a non-[[Victory]] card costing {{Cost|4}} or less, gain a copy of it.<br />
* {{Card|Royal Seal}}: When you gain a card, you may put that card on top of your deck.<br />
* {{Card|Goons}}: When you buy a card, +1{{VP}}.<br />
* {{Card|Hoard}}: When you buy a [[Victory]] card, gain a {{Card|Gold}}.<br />
* {{Card|Princess}}: Cards cost {{Cost|2}} less.<br />
* {{Card|Haggler}}: When you buy a card, gain a cheaper non-[[Victory]] card.<br />
* {{Card|Highway}}: Cards cost {{Cost|1}} less.<br />
* {{Card|Merchant Guild}}: When you buy a card, +1 Coffers.<br />
* {{Card|Bridge Troll}}: If it is your turn, cards cost {{Cost|1}} less.<br />
* {{Card|Groundskeeper}}: When you gain a [[Victory]] card, +1{{VP}}.<br />
* {{Card|Tracker}}: When you gain a card, you may put that card onto your deck.<br />
* {{Card|Sauna}}: When you play a {{Card|Silver}}, you may trash a card from your hand.<br />
''While something else is in play'':<br />
* {{Card|Grand Market}}: While you have {{Card|Copper}} in play, you can't buy this.<br />
<br />
== Turns ==<br />
=== During your turns ===<br />
* {{Event|Inheritance}}: {{Card|Estate}}s are also Actions with "Play the card with your Estate token, leaving it there."<br />
* {{Project|Capitalism}}: [[Action]]s with +{{Cost}} amounts in their text are also [[Treasure]]s.<br />
* {{Project|Canal}}: Cards cost {{Cost|1}} less}.<br />
* {{Card|Fisherman}}: If your discard pile is empty, this costs {{Cost|3}} less.<br />
* {{Card|Destrier}}: This costs {{Cost|1}} less for each card you've gained this turn.<br />
* {{Card|Wayfarer}}: This has the same cost as the last other card gained this turn, if any.<br />
=== During your Action phase ===<br />
* [[Villagers]]: You may remove tokens from this for +1 Action each.<br />
=== During your Buy phase ===<br />
* {{Card|Peddler}}: This costs {{Cost|2}} less per [[Action]] card you have in play.<br />
* [[Coffers]]: If you haven't bought anything, you may remove tokens from this for +{{Cost|1}} each.<br />
=== For the rest of this turn ===<br />
* {{Card|Bridge}}: All cards cost {{Cost|1}} less.<br />
* ''{{Card|Coppersmith}}: {{Card|Copper}} produces an extra {{Cost|1}}.<br />
* {{Card|Contraband}}: You can't buy the named card.<br />
* {{Event|Travelling Fair}}: When you gain a card, you may put it on top of your deck.<br />
* {{State|Deluded}}: You can't buy Actions this turn.<br />
* {{State|Envious}}: Silver and Gold make {{Cost|1}} this turn.<br />
* {{Card|Inventor}}: All cards cost {{Cost|1}} less.<br />
* {{Card|Priest}}: When you trash a card, +{{Cost|2}}.<br />
* {{Card|Snowy Village}}: Ignore any [[Action#Actions_remaining|+Actions]] you get.<br />
* {{Card|Livery}}: When you gain a card costing {{Cost|4}} or more, gain a {{Card|Horse}}.<br />
* {{Event|Way of the Chameleon}}: Each time this card would give you +Cards, you get +{{Cost}} instead, and vice-versa.<br />
* {{Event|Way of the Seal}}: When you gain a card, you may put it onto your deck.<br />
<br />
=== For this entire turn ===<br />
* {{Card|Possession}}: The player to your left takes an extra turn, during which you can see all cards they can and make all decisions for them. Any cards or {{Debt}} they would gain on that turn, you gain instead, and any cards of theirs that are trashed are set aside and put in their discard pile at end of turn.<br />
* {{Event|Mission}}: You can't buy cards.<br />
=== Until your next turn ===<br />
* {{Card|Haunted Woods}}: When any other player buys a card, they puts their hand on top of their deck in any order.<br />
* {{Card|Swamp Hag}}: When any other player buys a card, they gain a {{Card|Curse}}.<br />
* {{Card|Enchantress}}: The first time each other player plays an [[Action]] card on their turn, they get +1 Card and +1 Action instead of following its instructions.<br />
* {{Card|Guardian}}: When another player plays an [[Attack]] card, it doesn't affect you.<br />
* {{Card|Gatekeeper}}: When another player gains an Action or Treasure card they don't have an Exiled copy of, they Exile it.<br />
<br />
== Longer ==<br />
=== While your token is on a supply pile ===<br />
* {{Event|Ferry}}: If it is your turn, cards from the pile cost {{Cost|2}} less.<br />
* {{Event|Plan}}: When you buy a card from the pile, you may trash a card from your hand.<br />
* [[Vanilla]] bonus [[Adventures tokens]] ({{Card|Teacher}}, {{Event|Seaway}}, {{Event|Lost Arts}}, {{Event|Training}}, {{Event|Pathfinding}}): When you play a card from the pile, first get the vanilla bonus.<br />
<br />
=== While a card is in Exile ===<br />
* {{Event|Invest}}: When another player gains or Invests in a copy of it, +2 Cards.<br />
<br />
=== For the rest of the game ===<br />
* {{Card|Embargo}}: When anyone buys a card from the pile the Embargo token was put on, they gain a {{Card|Curse}} card.<br />
** This in principle could also be considered a "while a [[token]] is on a [[Supply]] pile" effect; but, unlike the tokens listed above, it's not possible to move an Embargo token off a Supply pile once placed.<br />
* {{Card|Hireling}}: At the start of each of your turns, +1 Card.<br />
* {{Card|Champion}}: When another player plays an [[Attack]], it doesn't affect you, and when you play an [[Action]], +1 Action.<br />
* {{Card|Prince}}: At the start of each of your turns, play the set-aside [[Action]] if it has successfully been set aside each turn since you played Prince.<br />
Several [[Landmark]]s have persistent effects that last for the entire game. They are not listed separately here.<br />
{{Navbox Strategy}}<br />
[[Category:Rules]]</div>86.18.217.146https://wiki.dominionstrategy.com/index.php/Triggered_effectsTriggered effects2020-06-13T18:36:03Z<p>86.18.217.146: /* When another player gains */ fix quotes</p>
<hr />
<div>The default '''time in Dominion at which a card has an effect''' is when it is played. If an [[Action]] or [[Treasure]] card's text doesn't state specifically when the instructions on it are to be carried out, it is when the card is played. Since cards are played one at a time in Dominion (even Treasure cards), there is never any ambiguity about what order to resolve these effects in: play one card, resolving its effects; then play the next card, resolving its effects. Similarly, [[Event]]s by default are resolved when you buy them.<br />
<br />
Many cards, however, and several Events and [[Landmark]]s, have effects at specifically-stated other times. This page is an index of the various situations that can cause a card's abilities to be triggered. This can be interpreted as data for a flow chart: For example, if you are buying a card, look at the list of "when you buy a card" triggers to see if any of those effects apply, and if they do, execute them; then you can see if any of the effects triggered by buying a card themselves trigger other effects, and so on. It is often the case that a single trigger can activate multiple cards' abilities simultaneously, and then the abilities must be resolved one at a time using the rules below.<br />
<br />
Some effects that take place at times other than when a card is played are thought of as being "set up" by playing a card; even though the effect itself takes place later, the act of playing the card is what causes it to happen. For example, playing the same card twice will cause the later effect to take place twice, and moving the card out of play will not prevent the set-up effect from taking place. Similarly, some Events "set up" effects for later when bought. Such effects are in general not listed here. Other effects are caused by a card being in a particular location, such as the [[play area]], regardless of how or why it got there.<br />
<br />
Cards in italics have been [[Removed cards|removed]].<br />
<br />
== Official Rules ==<br />
* If multiple cards resolve at the same time on your turn (for example, [[Duration]] cards that do something “at the start of your next turn”), you choose what order to resolve them. <br />
* A card that affects multiple players during your turn still resolves in player order, affecting you first if it affects all players and then proceeding clockwise.<br />
== Other rules clarifications ==<br />
* If an effect causes you to gain or draw multiple cards, you always in principle gain or draw them one at a time, resolving any on-gain or on-draw abilities of one before moving on to the next. However, if you are instructed to trash or discard multiple cards, unless that effect is explicitly sequential, they are trashed or discarded at the same time. For example, {{Card|Steward}} can trash 2 cards; if you choose that option, you may not trash one card, resolve an on-trash effect (such as {{Card|Market Square}}'s), then trash the other card. Both cards must be trashed simultaneously, and on-trash effects resolved with afterwards. Conversely, {{Card|Remake}} trashes two cards, but it instructs you specifically to trash them one at a time.<br />
<br />
* At the end of the game, your discard pile, your hand, cards you have in play, cards you've set aside, and cards you've put on mats all count as part of your deck.<br />
<br />
=Punctual effects=<br />
<br />
These are abilities that are executed at a single point in time: you fully resolve the card's ability by following the instructions on the card in order, and then move on to the next ability to be resolved.<br />
<br />
== At the beginning of the game ==<br />
* {{Card|Trade Route}}: Put a token on each [[Victory]] card [[Supply]] pile.<br />
* {{Card|Young Witch}}: Add an extra [[Kingdom]] card pile costing {{Cost|2}} or {{Cost|3}} to the Supply. Cards from that pile are Bane cards.<br />
* {{Card|Knights}}: Shuffle the Knights pile.<br />
* {{Card|Baker}}: Each player gets +1 [[Coffers]].<br />
* {{Event|Tax}}: Add {{Debt|1}} to each [[Supply]] pile.<br />
* {{Landmark|Aqueduct}}: Put 8{{VP}} on the {{Card|Silver}} and {{Card|Gold}} piles.<br />
* {{Landmark|Arena}}: Put 6{{VP}} here per player.<br />
* {{Landmark|Basilica}}: Put 6{{VP}} here per player.<br />
* {{Landmark|Baths}}: Put 6{{VP}} here per player.<br />
* {{Landmark|Battlefield}}: Put 6{{VP}} here per player.<br />
* {{Landmark|Colonnade}}: Put 6{{VP}} here per player.<br />
* {{Landmark|Defiled Shrine}}: Put 2{{VP}} on each non-[[Gathering]] [[Action]] [[Supply]] pile.<br />
* {{Landmark|Labyrinth}}: Put 6{{VP}} here per player.<br />
* {{Landmark|Obelisk}}: Choose a random [[Action]] [[Supply]] pile.<br />
* {{Card|Druid}}: Set aside the top 3 [[Boon]]s face up.<br />
* {{Card|Pixie}}: Replace one of your starting {{Card|Copper|Coppers}} with a {{Card|Goat}}.<br />
* {{Card|Tracker}}: Replace one of your starting {{Card|Copper|Coppers}} with a {{Card|Pouch}}.<br />
* {{Card|Fool}}: Replace one of your starting {{Card|Copper|Coppers}} with a {{Card|Lucky Coin}}.<br />
* {{Card|Secret Cave}}: Replace one of your starting {{Card|Copper|Coppers}} with a {{Card|Magic Lamp}}.<br />
* {{Card|Cemetery}}: Replace one of your starting {{Card|Copper|Coppers}} with a {{Card|Haunted Mirror}}.<br />
* {{Card|Necromancer}}: Put the 3 [[Zombie]]s into the [[trash]].<br />
* {{Card|Shepherd}}: Replace one of your starting {{Card|Copper|Coppers}} with a {{Card|Pasture}}.<br />
* {{Card|Pooka}}: Replace one of your starting {{Card|Copper|Coppers}} with a {{Card|Cursed Gold}}.<br />
* {{Way|Way of the Mouse}}: Set aside an unused Action costing {{Cost|2}} or {{Cost|3}}.<br />
* {{Card|Black Market}}: Make a Black Market deck out of different unused [[Kingdom]] cards.<br />
<br />
These do not happen in any particular order, and should all be completely resolved before the first turn begins. For example, if the Bane for Young Witch is the Black Market, then you must prepare a Black Market deck; conversely if Young Witch is in the Black Market, you must add a Bane pile.<br />
<br />
== At the start of your turn ==<br />
* {{Card|Haven}}: Put the set-aside card into your hand.<br />
* {{Card|Lighthouse}}: +{{Cost|1}}<br />
* {{Card|Fishing Village}}: +1 Action, +{{Cost|1}}<br />
* {{Card|Caravan}}: +1 Card<br />
* {{Card|Merchant Ship}}: +{{Cost|2}}<br />
* {{Card|Tactician}}: If you discarded any cards, +5 Cards, +1 Buy, +1 Action.<br />
* {{Card|Wharf}}: +2 Cards, +1 Buy<br />
* {{Card|Horse Traders}}: If you set this aside, +1 Card and return this to your hand.<br />
* {{Card|Teacher}}: You may call this, to move your +1 Card, +1 Action, +1 Buy, or +{{Cost|1}} token to an [[Action]] Supply pile you have no token on.<br />
* {{Card|Ratcatcher}}: You may call this, to trash a card from your hand.<br />
* {{Card|Amulet}}: Choose one: +{{Cost|1}}; or trash a card from your hand; or gain a {{Card|Silver}}.<br />
* {{Card|Caravan Guard}}: +{{Cost|1}}<br />
* {{Card|Dungeon}}: +2 Cards, then discard 2 cards.<br />
* {{Card|Gear}}: Put the set aside cards into your hand.<br />
* {{Card|Guide}}: You may call this, to discard your hand and draw 5 cards.<br />
* {{Card|Transmogrify}}: You may call this, to trash a card from your hand, gain a card costing up to {{Cost|1}} more than it, and put that card into your hand.<br />
* {{Card|Bridge Troll}}: +1 Buy<br />
* {{Card|Haunted Woods}}: +3 Cards<br />
* {{Card|Swamp Hag}}: +{{Cost|3}}<br />
* {{Card|Hireling}}: +1 Card<br />
* {{Card|Enchantress}}: +2 Cards<br />
* {{Card|Archive}}: Put one of the set aside cards into your hand.<br />
* {{Card|Guardian}}: +1{{Cost|1}}<br />
* {{Card|Ghost Town}}: +1 Card and +1 Action<br />
* {{Card|Secret Cave}}: If you discarded 3 cards, +{{Cost|3}}.<br />
* {{Card|Ghost}}: Play the set aside card twice.<br />
* {{Card|Cobbler}}: Gain a card to your hand costing up to {{Cost|4}}.<br />
* {{Card|Crypt}}: Put one of the set aside Treasures into your hand.<br />
* {{Card|Den of Sin}}: +2 Cards<br />
* {{Card|Raider}}: +{{Cost|3}}<br />
* {{State|Lost in the Woods}}: You may discard a card to receive a [[Boon]].<br />
* {{Card|Cargo Ship}}: Put the set aside card into your hand.<br />
* {{Card|Research}}: Put the set aside cards into your hand.<br />
* {{Artifact|Key}}: +{{Cost|1}}<br />
* {{Project|Cathedral}}: Trash a card from your hand.<br />
* {{Project|City Gate}}: +1 Card, then put a card from your hand onto your deck.<br />
* {{Project|Fair}}: +1 Buy.<br />
* {{Project|Silos}}: Discard any number of {{Card|Copper|Coppers}}, revealed, and draw that many cards.<br />
* {{Project|Sinister Plot}}: Add a token here, or remove your tokens here for +1 Card each.<br />
* {{Project|Piazza}}: Reveal the top card of your deck. If it's an Action, play it.<br />
* {{Project|Barracks}}: +1 Action.<br />
* {{Project|Crop Rotation}}: You may discard a [[Victory]] card for +2 Cards.<br />
* {{Card|Village Green}}: +1 Card and +2 Actions.<br />
* {{Card|Barge}}: +3 Cards and +1 Buy.<br />
* {{Card|Gatekeeper}}: +{{Cost|3}}<br />
* {{Card|Mastermind}}: You may play an Action card from your hand three times.<br />
* {{Event|Delay}}: Play the set aside Action.<br />
* {{Event|Reap}}: Play the {{Card|Gold}}.<br />
* {{Way|Way of the Turtle}}: Play the set aside Action.<br />
* {{Card|Prince}}: Play the set aside Action.<br />
* {{Event|Summon}}: Play the set aside Action.<br />
* {{Card|Church}}: Put the set aside cards into your hand, then you may trash a card from your hand.<br />
* {{Card|Captain}}: Play a non-Duration, non-Command Action card from the Supply costing up to {{Cost|4}}, leaving it there.<br />
<br />
== Playing a card ==<br />
=== When you play a card, first ===<br />
These effects take place "first", before other effects triggered by playing a card.<br />
<br />
''For any type of played card…''<br />
* [[Vanilla]] bonus [[Adventures tokens]] ({{Card|Teacher}}, {{Event|Seaway}}, {{Event|Lost Arts}}, {{Event|Training}}, {{Event|Pathfinding}}): If the card's supply pile has your token on it, get the vanilla bonus.<br />
* {{Card|Kiln}}: If it's the next card you played after {{Card|Kiln}}, you may gain a copy of the played card.<br />
''If the played card is an [[Action]]…''<br />
* {{Card|Champion}}: +1 Action.<br />
''If the played card is an [[Attack]]…''<br />
* {{Card|Moat}}: Another player may reveal this from their hand to be unaffected by the Attack.<br />
* ''{{Card|Secret Chamber}}'': Another player may reveal this from their hand. If they do, they draw 2 cards, then puts 2 cards from their hand on top of their deck.<br />
* {{Card|Diplomat}}: Another player may reveal this from their hand of 5 or more cards. If they do, they draw 2 cards, then discard 3 cards.<br />
* {{Card|Horse Traders}}: Another player may set this aside from their hand.<br />
* {{Card|Beggar}}: Another player may discard this [from their hand]. If they do, they gain two {{Card|Silver|Silvers}}, putting onto their deck.<br />
* {{Card|Urchin}}: You may trash this from play if it is not the played Attack card. If you do, gain a {{Card|Mercenary}} from the Mercenary pile.<br />
* {{Card|Caravan Guard}}: Another player may play this from their hand.<br />
<br />
=== When you play a card ===<br />
These effects take place after the card enters the play area but before you resolve any of its own on-play abilities.<br />
<br />
''If the played card is an [[Action]]…''<br />
* {{Card|Enchantress}}: If it's the first time you've played an Action this turn, get +1 Card and +1 Action instead of following its instructions.<br />
* {{Project|Citadel}}: If it's the first time you've played an Action this turn, play it again afterwards.<br />
* [[Way]]s: You may perform the Way instead of following this card's instructions.<br />
<br />
''If the played card is a {{Card|Silver}}…''<br />
* {{Card|Merchant}}: If it's the first Silver you're played this turn, +{{Cost|1}}.<br />
* {{Card|Sauna}}: You may trash a card from your hand.<br />
<br />
=== On-play effects ===<br />
The vast majority of Action and Treasure cards have on-play effects of some kind. Several Treasures, plus the Action card {{Card|Noble Brigand}}, use phrasing along the lines of "when you play this". Despite the similarity of this wording to things like "when you play an Attack card", this is not the same trigger. On-play effects of cards always take place after the "when you play a card" effects of other cards.<br />
<br />
Since most cards have on-play effects of their own, we do not list them all here. However, two cards have an effect that modifies the on-play ability of another card:<br />
* ''{{Card|Coppersmith}}'': {{Card|Copper}} produces an extra {{Cost|1}} this turn.<br />
* {{Card|Lantern}}: Border Guards reveal 3 cards and discard 2.<br />
<br />
=== Directly after you finish playing an [[Action]] card ===<br />
* {{Card|Coin of the Realm}}: You may call this, for +2 Actions.<br />
* {{Card|Royal Carriage}}: If the Action is still in play, you may call this, to replay that Action.<br />
<br />
== When you buy a card ==<br />
Remember that buying a card happens before gaining it, so all these effects happen before you gain the relevant card, and before any of its on-gain effects happen.<br />
<br />
''When you buy any card'':<br />
* {{Card|Embargo}}: Gain a {{Card|Curse}} card per Embargo token on that pile.<br />
* {{Card|Talisman}}: If the card costs {{Cost|4}} or less and is not a [[Victory]] card, gain a copy of it.<br />
* {{Card|Goons}}: +1{{VP}}.<br />
* {{Card|Hoard}}: If it is a [[Victory]] card, gain a {{Card|Gold}}.<br />
* {{Card|Haggler}}: Gain a cheaper non-[[Victory]] card.<br />
* {{Card|Hovel}}: If it is a [[Victory]] card, you may trash this from your hand.<br />
* {{Card|Merchant Guild}}: +1 Coffers<br />
* {{Card|Haunted Woods}}: Put your hand on top of your deck in any order.<br />
* {{Card|Swamp Hag}}: Gain a {{Card|Curse}}.<br />
* {{Event|Plan}}: If the bought card has your Trashing token on its pile, you may trash a card from your hand.<br />
* {{Card|Charm}}: If this is the next card you've bought this turn, you may also gain a differently named card with the same cost.<br />
* {{Event|Tax}}: Take the {{Debt}} from its pile.<br />
* {{Landmark|Basilica}}: If you have {{Cost|2}} or more left, take 2{{VP}} from here.<br />
* {{Landmark|Colonnade}}: If it's an [[Action]], and you have a copy of it in play, take 2{{VP}} from here.<br />
* {{Landmark|Defiled Shrine}}: If it's {{Card|Curse}}, take the {{VP}} from this.<br />
''When you buy this card'':<br />
* {{Card|Mint}}: Trash all [[Treasure|Treasures]] you have in play.<br />
* {{Card|Noble Brigand}}: Each other player reveals the top 2 cards of their deck, trashes a revealed {{Card|Silver}} or {{Card|Gold}} you choose, and discards the rest. If they didn’t reveal a [[Treasure]], they gain a {{Card|Copper}}. You gain the trashed cards.<br />
* {{Card|Farmland}}: Trash a card from your hand. Gain a card costing exactly {{Cost|2}} more than the trashed card.<br />
* {{Card|Stonemason}}: You may overpay for this. If you do, gain 2 [[Action]] cards each costing the amount you overpaid.<br />
* {{Card|Doctor}}: You may overpay for this. For each {{Cost|1}} you overpaid, look at the top card of your deck; trash it, discard it, or put it back.<br />
* {{Card|Masterpiece}}: You may overpay for this. If you do, gain a {{Card|Silver}} per {{Cost|1}} you overpaid.<br />
* {{Card|Herald}}: You may overpay for this. For each {{Cost|1}} you overpaid, look through your discard pile and put a card from it on top of your deck.<br />
* {{Card|Messenger}}: If this is your first buy in a turn, gain a card costing up to {{Cost|4}}, and each other player gains a copy of it.<br />
* {{Card|Port}}: Gain another Port.<br />
* {{Card|Forum}}: +1 Buy.<br />
* {{Card|Animal Fair}}: Instead of paying this card's cost, you may trash an [[Action|Action]] card from your hand.<br />
<br />
[[Event|Events]] have on-buy effects by default, and are not listed separately here.<br />
<br />
== Gaining ==<br />
=== When you would gain ===<br />
''When you would gain a card'':<br />
* {{Card|Possession}}: The player to your right gains it instead.<br />
''When you would gain this'':<br />
* {{Card|Nomad Camp}}: Gain this onto your deck (instead of to your discard pile).<br />
* {{Card|Guardian}}: Gain this to your hand (instead of to your discard pile).<br />
* {{Card|Ghost Town}}: Gain this to your hand (instead of to your discard pile).<br />
* {{Card|Night Watchman}}: Gain this to your hand (instead of to your discard pile).<br />
* {{Card|Den of Sin}}: Gain this to your hand (instead of to your discard pile).<br />
<br />
=== When you gain ===<br />
''When you gain any card'':<br />
* {{Card|Trade Route}}: Move the Coin token from the card's pile to the Trade Route mat.<br />
* {{Card|Watchtower}}: You may reveal this from your hand to either trash that card, or put it on top of your deck.<br />
* {{Card|Royal Seal}}: You may put that card on top of your deck.<br />
* {{Card|Trader}}: You may reveal this from your hand, to exchange the gained card with a {{Card|Silver}}.<br />
* {{Card|Duplicate}}: If the gained card costs up to {{Cost|6}}, you may call this, to gain a copy of that card.<br />
* {{Event|Travelling Fair}}: You may put that card on top of your deck.<br />
* {{Landmark|Labyrinth}}: If it's the 2nd card you've gained this turn, take 2{{VP}} from here.<br />
* {{Card|Changeling}}: If the gained card costs {{Cost|3}} or more, you may exchange it for a Changeling.<br />
* {{Card|Cargo Ship}}: You may set it aside face up (on this).<br />
* [[Exile]]: You may discard all other copies of the gained card from here.<br />
* {{Card|Sleigh}}: You may discard this, to put that card into your hand or onto your deck.<br />
* {{Card|Sheepdog}}: You may play this from your hand.<br />
* {{Card|Falconer}}: If the gained card has 2 or more types (Action, Attack, etc.), you may play this form your hand.<br />
* {{Card|Livery}}: If the gained card costs {{Cost|4}} or more, gain a {{Card|Horse}}.<br />
* {{Event|Way of the Seal}}: You may put that card onto your deck.<br />
''When you gain an [[Action]] card'':<br />
* {{Landmark|Defiled Shrine}}: Move 1{{VP}} from its pile to this.<br />
* {{Project|Academy}}: +1 [[Villager]].<br />
* {{Project|Innovation}}: If that card is the first Action card you gained this turn, you may set it aside. If you do, play it.<br />
* {{Card|Gatekeeper}}: If you don't have an Exiled copy of that card, Exile it.<br />
''When you gain a [[Treasure]] card'':<br />
* {{Landmark|Aqueduct}}: Move 1{{VP}} from that card's pile to this.<br />
* {{Project|Guildhall}}: +1 [[Coffers]].<br />
* {{Card|Gatekeeper}}: If you don't have an Exiled copy of that card, Exile it.<br />
''When you gain a [[Victory]] card'':<br />
* {{Card|Groundskeeper}}: +1{{VP}}<br />
* {{Landmark|Aqueduct}}: Take the {{VP}} from this.<br />
* {{Landmark|Battlefield}}: Take 2{{VP}} from here.<br />
''When you gain this'':<br />
* {{Card|Cache}}: Gain two {{Card|Copper|Coppers}}.<br />
* {{Card|Embassy}}: Each other player gains a {{Card|Silver}}.<br />
* {{Card|Ill-Gotten Gains}}: Each other player gains a {{Card|Curse}}.<br />
* {{Card|Inn}}: Look through your discard pile (including this), reveal any number of [[Action]] cards from it, and shuffle them into your deck.<br />
* {{Card|Mandarin}}: Put all [[Treasure|Treasures]] you have in play on top of your deck in any order.<br />
* {{Card|Border Village}}: Gain a card costing less than this.<br />
* {{Card|Death Cart}}: Gain two [[Ruins]].<br />
* {{Card|Lost City}}: Each other player draws a card.<br />
* {{Card|Emporium}}: If you have at least 5 Action cards in play, +2{{VP}}.<br />
* {{Card|Crumbling Castle}}: +1{{VP}} and gain a {{Card|Silver}}.<br />
* {{Card|Haunted Castle}}: If it's during your turn, gain a {{Card|Gold}}, and each other player with 5 or more cards in hand puts 2 cards from their hand onto their deck.<br />
* {{Card|Sprawling Castle}}: Gain a {{Card|Duchy}} or 3 {{Card|Estate|Estates}}.<br />
* {{Card|Grand Castle}}: Reveal your hand. +1{{VP}} per [[Victory]] card in your hand and/or in play.<br />
* {{Card|Rocks}}: Gain a {{Card|Silver}}; if it is your [[Gameplay#Buy phase|Buy phase]], put the {{Card|Silver}} on your deck, otherwise put it into your hand.<br />
* {{Card|Fortune}}: Gain a {{Card|Gold}} per {{Card|Gladiator}} you have in play.<br />
* {{Card|Temple}}: Take the {{VP}} from the Temple [[Supply]] pile.<br />
* {{Card|Villa}}: Put this into your hand, +1 Action, and if it's your [[Gameplay#Buy phase|Buy phase]] return to your [[Gameplay#Action phase|Action phase]].<br />
* {{Card|Cemetery}}: Trash up to 4 cards from your hand.<br />
* {{Card|Blessed Village}}: Take a [[Boon]]. Receive it now or at the start of your next turn.<br />
* {{Card|Skulk}}: Gain a {{Card|Gold}}.<br />
* {{Card|Cursed Village}}: Receive a [[Hex]].<br />
* {{Card|Ducat}}: You may trash a {{Card|Copper}} from your hand.<br />
* {{Card|Lackeys}}: +2 [[Villager]]s.<br />
* {{Card|Experiment}}: Gain another Experiment (that doesn't come with another).<br />
* {{Card|Flag Bearer}}: Take the {{Artifact|Flag}}.<br />
* {{Card|Silk Merchant}}: +1 [[Coffers]] and +1 [[Villager]].<br />
* {{Card|Spices}}: +2 [[Coffers]].<br />
* {{Card|Camel Train}}: Exile a {{Card|Gold}} from the Supply.<br />
* {{Card|Cavalry}}: +2 Cards, +1 Buy, and if it's your [[Gameplay#Buy phase|Buy phase]] return to your [[Gameplay#Action phase|Action phase]].<br />
* {{Card|Hostelry}}: You may discard any number of Treasures, revealed, to gain that many {{Card|Horse}}s.<br />
'When you gain another specific card'':<br />
* {{Card|Duchess}}: If the gained card is a {{Card|Duchy}}, you may gain a Duchess.<br />
* {{Card|Fool's Gold}}: If the gained card is a {{Card|Province}}, another player may trash this from their hand to gain a {{Card|Gold}} onto their deck.<br />
* {{Landmark|Mountain Pass}}: If the gained card is the first {{Card|Province}} gained this game, after this turn, each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.<br />
<br />
== When another player gains ==<br />
''When another player gains a [[Victory]] card''<br />
* {{Project|Road Network}}: +1 Card.<br />
* {{Card|Black Cat}}: You may play this from your hand.<br />
''When another player gains any card''<br />
* {{Card|Fool's Gold}}: If the gained card is a {{Card|Province}}, you may trash this from your hand to gain a {{Card|Gold}} onto your deck.<br />
* {{Card|Falconer}}: If it has 2 or more types (Action, Attack, etc.), you may play this from your hand.<br />
* {{Event|Invest}}: If you Invested in a copy of that card, and that card is still in Exile, +2 Cards.<br />
<br />
== Trashing ==<br />
=== When you trash ===<br />
''When you trash any card'':<br />
* {{Landmark|Tomb}}: +1{{VP}}.<br />
* {{Card|Priest}}: +{{Cost|2}}.<br />
* {{Project|Sewers}}: If it wasn't with this, you may trash a card from your hand.<br />
''When you trash one of your cards'':<br />
* {{Card|Possession}}: Set aside the trashed card.<br />
* {{Card|Market Square}}: You may discard this from your hand. If you do, gain a {{Card|Gold}}.<br />
''When you trash this'':<br />
* {{Card|Overgrown Estate}}: +1 Card.<br />
* {{Card|Squire}}: Gain an [[Attack]] card.<br />
* {{Card|Feodum}}: Gain three {{Card|Silver|Silvers}}.<br />
* {{Card|Fortress}}: Put it into your hand.<br />
* {{Card|Rats}}: +1 Card.<br />
* {{Card|Catacombs}}: Gain a card costing less than this.<br />
* {{Card|Cultist}}: +3 Cards.<br />
* {{Card|Sir Vander}}: Gain a {{Card|Gold}}.<br />
* {{Card|Hunting Grounds}}: Gain a {{Card|Duchy}} or 3 {{Card|Estate|Estates}}.<br />
* {{Card|Crumbling Castle}}: +1{{VP}} and gain a {{Card|Silver}}.<br />
* {{Card|Rocks}}: Gain a {{Card|Silver}}; if it is your [[Gameplay#Buy phase|Buy phase]], put the {{Card|Silver}} on your deck, otherwise put it into your hand.<br />
* {{Card|Haunted Mirror}}: You may discard an [[Action]] card, to gain a {{Card|Ghost}} from its pile.<br />
* {{Card|Flag Bearer}}: Take the {{Artifact|Flag}}.<br />
* {{Card|Silk Merchant}}: +1 [[Coffers]] and +1 [[Villager]].<br />
<br />
== Turn phases ==<br />
=== At the start of your Buy phase ===<br />
* {{Landmark|Arena}}: You may discard an [[Action]] card. If you do, take 2{{VP}} from here.<br />
* {{State|Deluded}}: Return this, and you can't buy Actions this turn.<br />
* {{State|Envious}}: Return this, and {{Card|Silver}} and {{Card|Gold}} make {{Cost|1}} this turn.<br />
* {{Artifact|Treasure Chest}}: Gain a Gold.<br />
=== At the end of your Buy phase ===<br />
* {{Card|Wine Merchant}}: If you have at least {{Cost|2}} unspent, you may discard this from your [[Tavern mat]].<br />
* {{Project|Pageant}}: You may pay {{Cost|1}} for +1 [[Coffers]].<br />
* {{Project|Exploration}}: If you didn't buy any cards, +1 [[Coffers]] and +1 [[Villager]].<br />
=== At the start of Clean-up ===<br />
* {{Card|Encampment}}: If this is set aside, return it to the [[Supply]].<br />
* {{Card|Improve}}: You may trash an Action card you would discard from play this turn, to gain a card costing exactly {{Cost|1}} more than it.<br />
* {{Card|Walled Village}}: If you have this and no more than one other [[Action]] card in play, you may put this on top of your deck.<br />
=== Discarding from play ===<br />
''When you discard this from play'':<br />
* {{Card|Treasury}}: If you didn’t buy a [[Victory]] card this turn, you may put this on top of your deck.<br />
* {{Card|Herbalist}}: You may put one of your [[Treasure]]s from play on top of your deck.<br />
* {{Card|Alchemist}}: You may put this on top of your deck if you have a {{Card|Potion}} in play.<br />
* {{Card|Hermit}}: If you didn’t buy any cards this turn, trash this and gain a {{Card|Madman}} (from the Madman pile).<br />
* {{Card|Page}}: You may exchange this for a {{Card|Treasure Hunter}}.<br />
* {{Card|Peasant}}:You may exchange this for a {{Card|Soldier}}.<br />
* {{Card|Soldier}}: You may exchange this for a {{Card|Fugitive}}.<br />
* {{Card|Treasure Hunter}}: You may exchange this for a {{Card|Warrior}}.<br />
* {{Card|Fugitive}}: You may exchange this for a {{Card|Disciple}}.<br />
* {{Card|Warrior}}: You may exchange this for a {{Card|Hero}}.<br />
* {{Card|Disciple}}: You may exchange this for a {{Card|Teacher}}.<br />
* {{Card|Hero}}: You may exchange this for a {{Card|Champion}}.<br />
* {{Card|Capital}}: Take {{Debt|6}}, and then you may pay off {{Debt}}.<br />
* {{Event|Way of the Frog}}: Put this onto your deck.<br />
"When you discard an Action card from play'':<br />
* {{Card|Scheme}}: If it is the chosen card, put it on your deck.<br />
* {{Card|Prince}}: If it was played by Prince this turn, set it aside again.<br />
''When you discard another card from play'':<br />
* {{Artifact|Horn}}: Once per turn, if it's a {{Card|Border Guard}}, you may put it onto your deck.<br />
<br />
=== When you would draw your new hand ===<br />
* {{Card|Outpost}}: Only draw 3 cards (instead of 5).<br />
=== When you draw your new hand ===<br />
These must take place after {{Card|Outpost}}'s effect, as they draw cards in addition to the 3 Outpost tells you to draw.<br />
* {{Event|Expedition}}: Draw 2 extra cards.<br />
* {{Artifact|Flag}}: +1 Card.<br />
=== At the end of your turn ===<br />
* {{Card|Possession}}: Return the set-aside cards to your discard pile.<br />
* {{Event|Save}}: Put the set-aside card into your hand.<br />
* {{Landmark|Baths}}: If you haven't gained any cards this turn, take 2{{VP}} from here.<br />
=== At the end of this turn ===<br />
* {{Card|Faithful Hound}}: Put this into your hand.<br />
* {{Card|Necromancer}}: Turn the face down cards in the [[trash]] face up again.<br />
* {{Boon|The River's Gift}}: +1 Card.<br />
* {{Event|Way of the Squirrel}}: +2 Cards.<br />
=== After this turn ===<br />
These happen after checking for the end of the game.<br />
* {{Event|Donate}}: Put all cards from your deck and discard pile into your hand, trash any number, shuffle your hand into your deck, then draw 5 cards.<br />
* {{Landmark|Mountain Pass}}: If you gained the first {{Card|Province}} this turn, each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.<br />
<br />
Extra turns happen after {{Event|Donate}} and {{Landmark|Mountain Pass}}.<br />
* {{Card|Outpost}}: Take an extra turn.<br />
* {{Card|Possession}}: The player to your left takes an extra turn, during which you can see all cards they can and make all decisions for them. Any cards or {{Debt}} they would gain on that turn, you gain instead, and any cards of theirs that are trashed are set aside and put in their discard pile at end of turn.<br />
* {{Event|Mission}}: Take another turn, during which which you can't buy cards.<br />
* {{Event|Seize the Day}}: Take an extra turn.<br />
<br />
== Miscellaneous ==<br />
=== When you would make any decision ===<br />
* {{Card|Possession}}: The player to your right makes the decision for you.<br />
=== When you discard this other than during a Clean-up phase ===<br />
* {{Card|Tunnel}}: You may reveal this. If you do, gain a {{Card|Gold}}.<br />
* {{Card|Faithful Hound}}: You may set this aside, and put it into your hand at end of turn.<br />
* {{Card|Village Green}}: You may reveal this to play it.<br />
<br />
=== When you shuffle ===<br />
* {{Project|Star Chart}}: You may pick one of the cards to go on top.<br />
=== When you shuffle this ===<br />
* {{Card|Stash}}: You may look through your remaining deck, and may put this anywhere in the shuffled cards.<br />
=== When you would earn +{{cost}} ===<br />
* –{{Cost|1}} [[Adventures tokens|token]] ({{Card|Bridge Troll}}, {{Event|Ball}}): Earn {{Cost|1}} less and lose the token.<br />
=== When you would draw a card ===<br />
* –1 Card [[Adventures tokens|token]] ({{Card|Relic}}, {{Event|Borrow}}, {{Event|Raid}}): Lose the token instead.<br />
=== When scoring ===<br />
A number of [[Landmark]]s have effects at this time, and are not listed separately here.<br />
=== When you reveal this ===<br />
* {{Card|Patron}}: +1 [[Coffers]].<br />
=== After the game ends ===<br />
* {{Project|Fleet}}: There is an extra round of turns just for players with this.<br />
<br />
=Persistent effects=<br />
The cards listed below have effects that persist over some extended period of time, rather than being resolved at a specific, unique point in time. Many of them have the effect of ''setting up a trigger'' for a punctual event as listed above, which can be triggered any number of times as long as whatever factor conditions the persistent effect remains active. Others cause more general changes to gameplay while they obtain, such as changing the costs or other characteristics of cards.<br />
<br />
== While cards are in play ==<br />
''While this is in play:''<br />
* {{Card|Lighthouse}}: When another player plays an [[Attack]] card, it doesn’t affect you.<br />
* {{Card|Quarry}}: [[Action]] cards cost {{Cost|2}} less.<br />
* {{Card|Talisman}}: When you buy a non-[[Victory]] card costing {{Cost|4}} or less, gain a copy of it.<br />
* {{Card|Royal Seal}}: When you gain a card, you may put that card on top of your deck.<br />
* {{Card|Goons}}: When you buy a card, +1{{VP}}.<br />
* {{Card|Hoard}}: When you buy a [[Victory]] card, gain a {{Card|Gold}}.<br />
* {{Card|Princess}}: Cards cost {{Cost|2}} less.<br />
* {{Card|Haggler}}: When you buy a card, gain a cheaper non-[[Victory]] card.<br />
* {{Card|Highway}}: Cards cost {{Cost|1}} less.<br />
* {{Card|Merchant Guild}}: When you buy a card, +1 Coffers.<br />
* {{Card|Bridge Troll}}: If it is your turn, cards cost {{Cost|1}} less.<br />
* {{Card|Groundskeeper}}: When you gain a [[Victory]] card, +1{{VP}}.<br />
* {{Card|Tracker}}: When you gain a card, you may put that card onto your deck.<br />
* {{Card|Sauna}}: When you play a {{Card|Silver}}, you may trash a card from your hand.<br />
''While something else is in play'':<br />
* {{Card|Grand Market}}: While you have {{Card|Copper}} in play, you can't buy this.<br />
<br />
== Turns ==<br />
=== During your turns ===<br />
* {{Event|Inheritance}}: {{Card|Estate}}s are also Actions with "Play the card with your Estate token, leaving it there."<br />
* {{Project|Capitalism}}: [[Action]]s with +{{Cost}} amounts in their text are also [[Treasure]]s.<br />
* {{Project|Canal}}: Cards cost {{Cost|1}} less}.<br />
* {{Card|Fisherman}}: If your discard pile is empty, this costs {{Cost|3}} less.<br />
* {{Card|Destrier}}: This costs {{Cost|1}} less for each card you've gained this turn.<br />
* {{Card|Wayfarer}}: This has the same cost as the last other card gained this turn, if any.<br />
=== During your Action phase ===<br />
* [[Villagers]]: You may remove tokens from this for +1 Action each.<br />
=== During your Buy phase ===<br />
* {{Card|Peddler}}: This costs {{Cost|2}} less per [[Action]] card you have in play.<br />
* [[Coffers]]: If you haven't bought anything, you may remove tokens from this for +{{Cost|1}} each.<br />
=== For the rest of this turn ===<br />
* {{Card|Bridge}}: All cards cost {{Cost|1}} less.<br />
* ''{{Card|Coppersmith}}: {{Card|Copper}} produces an extra {{Cost|1}}.<br />
* {{Card|Contraband}}: You can't buy the named card.<br />
* {{Event|Travelling Fair}}: When you gain a card, you may put it on top of your deck.<br />
* {{State|Deluded}}: You can't buy Actions this turn.<br />
* {{State|Envious}}: Silver and Gold make {{Cost|1}} this turn.<br />
* {{Card|Inventor}}: All cards cost {{Cost|1}} less.<br />
* {{Card|Priest}}: When you trash a card, +{{Cost|2}}.<br />
* {{Card|Snowy Village}}: Ignore any [[Action#Actions_remaining|+Actions]] you get.<br />
* {{Card|Livery}}: When you gain a card costing {{Cost|4}} or more, gain a {{Card|Horse}}.<br />
* {{Event|Way of the Chameleon}}: Each time this card would give you +Cards, you get +{{Cost}} instead, and vice-versa.<br />
* {{Event|Way of the Seal}}: When you gain a card, you may put it onto your deck.<br />
<br />
=== For this entire turn ===<br />
* {{Card|Possession}}: The player to your left takes an extra turn, during which you can see all cards they can and make all decisions for them. Any cards or {{Debt}} they would gain on that turn, you gain instead, and any cards of theirs that are trashed are set aside and put in their discard pile at end of turn.<br />
* {{Event|Mission}}: You can't buy cards.<br />
=== Until your next turn ===<br />
* {{Card|Haunted Woods}}: When any other player buys a card, they puts their hand on top of their deck in any order.<br />
* {{Card|Swamp Hag}}: When any other player buys a card, they gain a {{Card|Curse}}.<br />
* {{Card|Enchantress}}: The first time each other player plays an [[Action]] card on their turn, they get +1 Card and +1 Action instead of following its instructions.<br />
* {{Card|Guardian}}: When another player plays an [[Attack]] card, it doesn't affect you.<br />
* {{Card|Gatekeeper}}: When another player gains an Action or Treasure card they don't have an Exiled copy of, they Exile it.<br />
<br />
== Longer ==<br />
=== While your token is on a supply pile ===<br />
* {{Event|Ferry}}: If it is your turn, cards from the pile cost {{Cost|2}} less.<br />
* {{Event|Plan}}: When you buy a card from the pile, you may trash a card from your hand.<br />
* [[Vanilla]] bonus [[Adventures tokens]] ({{Card|Teacher}}, {{Event|Seaway}}, {{Event|Lost Arts}}, {{Event|Training}}, {{Event|Pathfinding}}): When you play a card from the pile, first get the vanilla bonus.<br />
<br />
=== While a card is in Exile ===<br />
* {{Event|Invest}}: When another player gains or Invests in a copy of it, +2 Cards.<br />
<br />
=== For the rest of the game ===<br />
* {{Card|Embargo}}: When anyone buys a card from the pile the Embargo token was put on, they gain a {{Card|Curse}} card.<br />
** This in principle could also be considered a "while a [[token]] is on a [[Supply]] pile" effect; but, unlike the tokens listed above, it's not possible to move an Embargo token off a Supply pile once placed.<br />
* {{Card|Hireling}}: At the start of each of your turns, +1 Card.<br />
* {{Card|Champion}}: When another player plays an [[Attack]], it doesn't affect you, and when you play an [[Action]], +1 Action.<br />
* {{Card|Prince}}: At the start of each of your turns, play the set-aside [[Action]] if it has successfully been set aside each turn since you played Prince.<br />
Several [[Landmark]]s have persistent effects that last for the entire game. They are not listed separately here.<br />
{{Navbox Strategy}}<br />
[[Category:Rules]]</div>86.18.217.146https://wiki.dominionstrategy.com/index.php/CourtierCourtier2020-05-19T21:01:10Z<p>86.18.217.146: rm poorly worded para</p>
<hr />
<div>{{Infobox Card<br />
|name =Courtier<br />
|cost = 5<br />
|kingdom = Yes<br />
|type1 = Action<br />
|illustrator =Claus Stephan<br />
|text = Reveal a card from your hand. For each type it has (Action, Attack, etc.), choose one: '''+1 Action'''; or '''+1 Buy'''; or +{{cost|3}}; or gain a Gold. The choices must be different.<br />
}}<br />
<br />
'''Courtier''' is an [[Action]] card from the [[second edition]] of [[Intrigue]]. It offers you [[choices]] for a variety of effects; and if you have a card in hand with multiple [[type]]s, you can get more bonuses.<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* First reveal a card from your hand, then count the types. <br />
* The types are the words on the bottom line – including Action, [[Attack]], [[Curse]], [[Reaction]], [[Treasure]], and [[Victory]] (with more in expansions). <br />
* Then choose one different thing per type the card had; if you revealed a card with two types, you pick two things. <br />
* For example you could reveal a {{Card|Copper}} and choose "gain a {{Card|Gold}}," or reveal a {{Card|Mill}} and choose "+1 Action" and "+{{cost|3}}." <br />
* If you gain a Gold, put the Gold into your discard pile.<br />
=== Other Rules clarifications ===<br />
* Revealing a card with four types gives you all bonuses.<br />
* Revealing a card with more than four types (such as an {{Card|Estate}} {{Event|Inheritance|Inherited}} as a {{Card|Werewolf}}) just gives you all four bonuses; you don't get to pick a fifth one.<br />
* Different Courtiers can reveal different cards from your hand.<br />
* If you play Courtier and have no cards in hand, you get no bonus.<br />
* If you play 2 Courtiers (or Throne Room a Courtier), you may reveal the same card the second time and choose the same bonuses as before.<br />
<br />
== Strategy ==<br />
<br />
=== Synergies/Combos ===<br />
*Cards with many types, such as {{Card|Dame Josephine}} or {{Card|Werewolf}}.<br />
<br />
=== Anti-synergies ===<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date<br />
|-<br />
| {{CardVersionImage|Courtier|Courtier}} || {{CardVersionImage|CourtierDigital|Courtier from Shuffle iT}} || Reveal a card from your hand. For each type it has (Action, Attack, etc.), choose one: '''+1 Action'''; or '''+1 Buy'''; or +{{cost|3}}; or gain a Gold. The choices must be different. || Intrigue [[Second Edition|2nd Edition]] || October 2016 <br />
|}<br />
<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text<br />
|-<br />
!Dutch<br />
| Makelaar || || ||<br />
|-<br />
!French<br />
| Courtisan || || ||<br />
|-<br />
!German <br />
| Höflinge (lit. ''courtiers'') || {{CardLangVersionImage|German}} || || Decke eine Handkarte auf.<br>Für jeden Kartentyp (Aktion, Angriff ...), den sie hat, wähle eine andere Option:<br>+'''1 Aktion'''<br>+'''1 Kauf'''<br>+{{Cost|3}} oder<br>nimm ein Gold vom Vorrat.<br />
|-<br />
!Japanese <br />
| 廷臣 (pron. ''teishin'') || || || 手札1枚を公開する。それが持つ種類 (アクション、アタック等)1つにつき、次のうち1つを選ぶ (異なるものを選ぶ):「'''+1 アクション'''」:「'''+1 購入'''」:「+{{Cost|3}}」:「金貨1枚を獲得する」。<br />
|-<br />
!Russian <br />
| Придворный (pron. ''pridvorny'') || || {{CardLangVersionImage|Russian|d=1}} || Раскройте карту из руки. Для каждого присущего ей типа (Действие, Атака, и т. д.) выберите одно из четырёх: '''+1 Действие'''; или '''+1 Покупка'''; или +{{Cost|3}}; или получите Золото. Выборы не должны повторяться.<br />
|}<br />
<br />
== Trivia ==<br />
[[Image:CourtierArt.jpg|thumb|right|354px|Official card art.]]<br />
=== Secret History ===<br />
{{Quote|Text=I wanted yet another card that was good with {{Card|Nobles}} / {{Card|Harem}} / {{Card|Mill}}. Counting types was a way to trigger off of those cards, but would also work with [[Attack]]s, [[Reaction]]s, [[Duration]]s, and other things. In a few cases you can get to three, and one card takes you to four ({{Card|Dame Josephine}}). To stop it from going crazy when it gets to three, there are two strong options and two weaker ones. All four get used though.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=16338.0 The Secret History of the Dominion 2nd Editions]<br />
}}<br />
{{Navbox Intrigue}}<br />
{{Navbox Cards}}</div>86.18.217.146https://wiki.dominionstrategy.com/index.php/Devil%27s_WorkshopDevil's Workshop2020-05-19T20:54:10Z<p>86.18.217.146: /* Strategy */ rm apos</p>
<hr />
<div>{{Infobox Card<br />
|name = Devil's Workshop<br />
|cost = 4<br />
|set = Nocturne<br />
|type1 = Night <br />
|illustrator = Claus Stephan<br />
|text = If the number of cards you've gained this turn is:<br>2+, gain an Imp from its pile;<br>1, gain a card costing up to {{Cost|4}};<br>0, gain a Gold.<br />
}}<br />
<br />
'''Devil's Workshop''' is a [[Night]] card from [[Nocturne]]. It's a [[gainer]] whose effect is determined by how many cards you've previously gained that turn, either gaining you a {{Card|Gold}}, a card costing up to {{Cost|4}}, or an {{Card|Imp}}.<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* This counts all cards you have gained this turn, including cards gained at Night prior to playing it. <br />
* You cannot choose a different benefit; if you have gained two or more cards, you have to gain an Imp, you cannot take a card costing up to {{Cost|4}} or a Gold instead. <br />
* Normally, bought cards are then gained, but cards exchanged for (such as {{Card|Vampire}} exchanging for {{Card|Bat}}) are not gained.<br />
=== Other rules clarifications ===<br />
== Strategy ==<br />
<br />
Devil's Workshop is a good card for {{Cost|4}}, and is particularly useful if there are cards in the supply for {{Cost|4}} or less that you would want a lot of. These cards could be [[engine]] components such as {{Card|Conspirator}}, or even just some {{Card|Silver|Silvers}} for a [[Big Money]] strategy. It's other main use, gaining {{Card|Gold|Golds}}, is also very useful, because it allows you to get plenty of Gold early in the game, which is particularly good in Big Money decks. You can also use the Devil's Workshop in a [[rush]], especially if you're going for an [[Alt-VP]] that costs {{Cost|4}} (such as {{Card|Gardens}} or {{Card|Silk Road}}). <br />
<br />
There are, however, other cards for rushes that might work better than Devil's Workshop, such as {{Card|Talisman}} and {{Event|Banquet}}. The problem is, neither of them can gain [[Victory]] cards. Devil's Workshop can, but no more than two per turn (one with the Devil's Workshop and one bought). You can use {{Card|Workshop}} to gain more than two cards costing up to {{Cost|4}} with {{Card|Throne Room}} (and its variants) or {{Card|Village|Villages}}, unlike Devil's Workshop. These decks can, however, be difficult to set up, and, in practice, probably won't work very well. Below are some examples of Devil's Workshop in action:<br />
<br />
<br />
<br />
<br />
=== Conspirator ===<br />
<br />
The Devil's Workshop-Conspirator plus a [[village]] is a good engine, though it takes a while to set up. This strategy is especially potent when the {{Card|Worker's Village}} is in the game, as you're going to need the [[+Buy]] once you start playing five or six Conspirators a turn. When playing this strategy, if you open {{Cost|4}}-{{Cost|3}}, then it's relatively straight forward: buy a Devil's Workshop and a Silver (or, if they're in the game a Village or a {{Card|Ghost Town}}). However, opening {{Cost|5}}-{{Cost|2}} is a bit more annoying, making you have to settle for just the Devil's Workshop (and maybe a {{Card|Hamlet}}, if possible). Also, when playing with the {{Card|Baker}}, you can open {{Cost|4}}-{{Cost|4}}, and buy two Devil's Workshops in your first two turns. Once you start getting Devil's Workshops in your hand, you can get two Conspirators or a Conspirator and a village (if you have at least {{Cost|3}} or {{Cost|4}} in your hand plus the Devil's Workshop). You probably don't want too many Devil's Workshops, but it's still best to get about three or four. If you get two or more in your hand, an {{Card|Imp}} or a Gold plus a village or Conspirator isn't going to hurt (however, it's not a great idea to get more than a few Imps, as you'll eventually get too many in one hand to play them all). Once you've gotten your Devil's Workshops you can really start focusing on Conspirators, but it's best not to get too many compared to how many villages you have, or else you'll start running out of Actions, ending up with [[dead]] Conspirators. Once you start getting villages and Conspirators in your hand, all you need to do is to make sure that you get at least {{Cost|8}} most of your turns, which you shouldn't have too much trouble with once you have a good nine or ten Conspirators in your deck.<br />
<br />
===Big Money===<br />
<br />
Because of the Devil's Workshop's Gold-gaining ability, it's a natural Big Money card. Opening {{Cost|3}}-{{Cost|4}} allows you to buy a Silver and a Devil's Workshop, guaranteeing you a Gold by your second reshuffle (as a side note, if you get {{Cost|3}} or more in a hand and a Devil's Workshop, you might want to buy a Silver, and then gain another one with the Devil's Workshop, instead of buying nothing and then gaining a Gold). Having more than one Devil's Workshop is not a bad thing, even when playing Big Money: if you get two Devil's Workshops in one hand, you could just get a Gold and a Silver with them. If you ever do end up playing enough Devil's Workshops to get an Imp, the Imp shouldn't hurt you. In fact, one or two of them could definitely be beneficial, giving you some [[terminal draw]]. <br />
<br />
===Chapel===<br />
<br />
{{Card|Chapel}} is one of the best cards for {{Cost|2}}, as it can be used to empty all the {{Card|Copper|Coppers}} and {{Card|Estate|Estates}} out of your deck. However, you usually won't be able to buy any cards on turns when you play Chapel. Devil's Workshop offers a way around this, allowing you to gain Golds while simultaneously trashing three cards from your hand. <br />
<br />
You could also use {{Card|Capital}} for a similar effect, buying a {{Card|Province}} (or some {{Card|Fortune|other expensive card}}) the turn you play Capital, and while you're paying off your {{Debt}} you can gain Golds with the Devil's Workshop.<br />
<br />
==Synergies==<br />
*{{card|Transmogrify}}<br />
*{{Card|Conspirator}} or other cheap [[engine]] components<br />
*Events that don't gain cards like {{event|Expedition}}, and [[Project]]s, which allow you to use your buying power while still gaining a Gold<br />
*Turns where you are trashing or discarding other cards, such as from {{card|Ambassador}}, {{card|Chapel}}, or {{card|Secret Cave}}<br />
*{{card|Capital}} and other cards that incur large amounts of {{Debt}}<br />
*[[Big Money]], where you'll want a lot of Gold<br />
<br />
== Versions ==<br />
=== English versions ===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date<br />
|-<br />
| {{CardVersionImage|Devil's Workshop|Devil's Workshop}} || {{CardVersionImage|Devil's WorkshopDigital|Devil's Workshop from Shuffle iT}} || If the number of cards you've gained this turn is: 2+, gain an Imp from its pile; 1, gain a card costing up to {{Cost|4}}; 0, gain a Gold. || Nocturne || November 2017<br />
|}<br />
<br />
=== Other language versions ===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text\<br />
|-<br />
!Dutch<br />
| Atelier van de duivel || || ||<br />
|-<br />
!French<br />
| Atelier du diable || || ||<br />
|-<br />
!German<br />
| Teufelswerkstatt ||{{CardLangVersionImage|German}}|| || Ist die Anzahl der Karten, die du in diesem Zug genommen hast:<br>2 oder mehr: Nimm ein Teufelchen vom Teufelchen-Stapel;<br>1: Nimm eine Karte, die bis zu {{Cost|4}} kostet;<br>0: Nimm ein Gold.<br />
|-<br />
!Japanese<br />
| 悪魔の工房 (pron. ''akuma no kōbō'') || || || このターンに獲得したカードが...2枚以上の場合: (小悪魔の山から)小悪魔1枚を獲得する。1枚の場合: コスト{{Cost|4}}以下のカード1枚を獲得する。0枚の場合: 金貨1枚を獲得する。<br />
|-<br />
!Russian<br />
| Дьявольская Мастерская (pron. ''d'yavol'skaya mastyerskaya'') || || ||<br />
|}<br />
<br />
== Trivia ==<br />
[[Image:Devil's WorkshopArt.jpg|thumb|right|354px|Official card art.]]<br />
=== Preview ===<br />
{{Quote|Text=One trick Night cards can do is, they can care about what happened during the turn. Devil's Workshop is an example: it cares how many cards you gained this turn. You can skip buying stuff to get a Gold from it; you can try to get multiple cards so that Devil's Workshop gets you an Imp.<br />
| Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=17757.0 Nocturne Previews #1: Devil's Workshop, Raider, Ghost Town]<br />
}}<br />
=== Secret History ===<br />
{{Quote<br />
|Text=One of the first Night cards, somehow going the distance with no changes. It was a poster child for Night all through work on the set.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=17955.0 The Secret History of Dominion: Nocturne]<br />
}}<br />
<br />
{{Navbox Nocturne}}<br />
{{Navbox Cards}}</div>86.18.217.146https://wiki.dominionstrategy.com/index.php/Menagerie_(expansion)Menagerie (expansion)2020-03-17T22:13:54Z<p>86.18.217.146: /* Theme */ add Way of the Camel & Worm</p>
<hr />
<div>{{Infobox Set<br />
|name = Menagerie (expansion)<br />
|type = Expansion<br />
|cards = 400<br />
|kingdomcards = 300<br />
|kingdomsets = 30<br />
|randomizers = 30<br />
|othercards = <br />
*30 [[Horse]]s<br />
*20 [[Event]]s<br />
*20 [[Way]]s<br />
|mats = 6 [[Exile]] mats<br />
|release = March 18, 2020 (expected)<br />
|rulebook = http://riograndegames.com/getFile.php?id=2220<br />
}}<br />
<br />
'''Menagerie''' is the thirteenth expansion to Dominion, set to be released in 2020 by publisher [[Rio Grande Games]]. The box contains 30 sets of Kingdom Cards. It introduces [[Way]]s and the [[Exile]] mat, and adds more [[Event]]s.<br />
<br />
== Contents ==<br />
=== Kingdom cards ===<br />
* {{Cost|2}}: {{Card|Black Cat}}, {{Card|Sleigh}}, {{Card|Supplies}}<br />
* {{Cost|3}}: {{Card|Camel Train}}, {{Card|Goatherd}}, {{Card|Scrap}}, {{Card|Sheepdog}}, {{Card|Snowy Village}}, {{Card|Stockpile}}<br />
* {{cost|4}}: {{Card|Bounty Hunter}}, {{Card|Cardinal}}, {{Card|Cavalry}}, {{Card|Groom}}, {{Card|Hostelry}}, {{Card|Village Green}}<br />
* {{Cost|5}}: {{Card|Barge}}, {{Card|Coven}}, {{Card|Displace}}, {{Card|Falconer}}, {{Card|Gatekeeper}}, {{Card|Hunting Lodge}}, {{Card|Kiln}}, {{Card|Livery}}, {{Card|Mastermind}}, {{Card|Paddock}}, {{Card|Sanctuary}}<br />
* {{Cost|5*}}: {{Card|Fisherman}}<br />
* {{Cost|6*}}: {{Card|Destrier}}, {{Card|Wayfarer}}<br />
* {{Cost|7*}}: {{Card|Animal Fair}}<br />
<br />
=== Events ===<br />
* {{Cost|0}}: {{Event|Delay}}, {{Event|Desperation}}<br />
* {{Cost|2}}: {{Event|Gamble}}, {{Event|Pursue}}, {{Event|Ride}}, {{Event|Toil}}<br />
* {{Cost|3}}: {{Event|Enhance}}, {{Event|March}}, {{Event|Transport}}<br />
* {{Cost|4}}: {{Event|Banish}}, {{Event|Bargain}}, {{Event|Invest}}, {{Event|Seize the Day}}<br />
* {{Cost|5}}: {{Event|Commerce}}, {{Event|Demand}}, {{Event|Stampede}}<br />
* {{Cost|7}}: {{Event|Reap}}<br />
* {{Cost|8}}: {{Event|Enclave}}<br />
* {{Cost|10}}: {{Event|Alliance}}, {{Event|Populate}}<br />
<br />
=== Ways ===<br />
* {{Way|Way of the Butterfly}}<br />
* {{Way|Way of the Camel}}<br />
* {{Way|Way of the Chameleon}}<br />
* {{Way|Way of the Frog}}<br />
* {{Way|Way of the Goat}}<br />
* {{Way|Way of the Horse}}<br />
* {{Way|Way of the Mole}}<br />
* {{Way|Way of the Monkey}}<br />
* {{Way|Way of the Mouse}}<br />
* {{Way|Way of the Mule}}<br />
* {{Way|Way of the Otter}}<br />
* {{Way|Way of the Owl}}<br />
* {{Way|Way of the Ox}}<br />
* {{Way|Way of the Pig}}<br />
* {{Way|Way of the Rat}}<br />
* {{Way|Way of the Seal}}<br />
* {{Way|Way of the Sheep}}<br />
* {{Way|Way of the Squirrel}}<br />
* {{Way|Way of the Turtle}}<br />
* {{Way|Way of the Worm}}<br />
<br />
=== Non-Supply cards ===<br />
* {{Cost|3*}}: {{Card|Horse}} (30 copies)<br />
<br />
== Cards gallery ==<br />
=== Kingdom cards ===<br />
{{CardImage|Black Cat}}{{CardImage|Sleigh}}{{CardImage|Supplies}}{{CardImage|Camel Train}}{{CardImage|Goatherd}}{{CardImage|Scrap}}{{CardImage|Sheepdog}}{{CardImage|Snowy Village}}{{CardImage|Stockpile}}{{CardImage|Bounty Hunter}}{{CardImage|Cardinal}}{{CardImage|Cavalry}}{{CardImage|Groom}}{{CardImage|Hostelry}}{{CardImage|Village Green}}{{CardImage|Barge}}{{CardImage|Coven}}{{CardImage|Displace}}{{CardImage|Falconer}}{{CardImage|Gatekeeper}}{{CardImage|Hunting Lodge}}{{CardImage|Kiln}}{{CardImage|Livery}}{{CardImage|Mastermind}}{{CardImage|Paddock}}{{CardImage|Sanctuary}}{{CardImage|Fisherman}}{{CardImage|Destrier}}{{CardImage|Wayfarer}}{{CardImage|Animal Fair}}<br />
<br />
=== Events ===<br />
{{LandscapeImage|Delay}}{{LandscapeImage|Desperation}}{{LandscapeImage|Gamble}}{{LandscapeImage|Pursue}}{{LandscapeImage|Ride}}{{LandscapeImage|Toil}}{{LandscapeImage|Enhance}}{{LandscapeImage|March}}{{LandscapeImage|Transport}}{{LandscapeImage|Banish}}{{LandscapeImage|Bargain}}{{LandscapeImage|Invest}}{{LandscapeImage|Seize the Day}}{{LandscapeImage|Commerce}}{{LandscapeImage|Demand}}{{LandscapeImage|Stampede}}{{LandscapeImage|Reap}}{{LandscapeImage|Enclave}}{{LandscapeImage|Alliance}}{{LandscapeImage|Populate}}<br />
<br />
=== Ways ===<br />
{{LandscapeImage|Way of the Butterfly}}{{LandscapeImage|Way of the Chameleon}}{{LandscapeImage|Way of the Horse}}{{LandscapeImage|Way of the Mole}}{{LandscapeImage|Way of the Mouse}}{{LandscapeImage|Way of the Owl}}{{LandscapeImage|Way of the Ox}}{{LandscapeImage|Way of the Pig}}{{LandscapeImage|Way of the Rat}}{{LandscapeImage|Way of the Seal}}{{LandscapeImage|Way of the Sheep}}{{LandscapeImage|Way of the Squirrel}}{{LandscapeImage|Way of the Turtle}}<br />
<br />
=== Non-Supply cards ===<br />
{{CardImage|Horse}}<br />
<br />
== Flavor text ==<br />
{{Quote|<br />
|Text=Dominion, that’s what you’re trying to achieve. This time with animals! They each have a lesson to teach, whether it’s how to spit really far, or what kind of grass tastes the best. It’s a lot to keep track of, but you’re like an elephant: you remember everything. And you’re afraid of mice. You’ve taken up riding. Horses are intimidating; they say you can lead a horse to water, but you haven’t managed it. So you’re working your way up, starting with dogs. So far so good; the dog hasn’t bucked you off yet. Your menagerie got off to a poor start, with just a goat, two rats, and the advisor who suggested starting a menagerie. You couldn’t get that fox you wanted, but it was probably bad anyway. Now you’ve got some camels, which are just as useless for sewing as you’d been warned, and a turtle that can hold its breath for longer than anyone can stay interested. Soon the animal kingdom will be yours.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://riograndegames.com/Game/1350-Dominion-Menagerie]<br />
}}<br />
<br />
== Mechanics ==<br />
{{Quote|<br />
|Text=This is the 13th expansion to [[Dominion]]. It has 400 [[card]]s, with 30 new [[Kingdom]] cards. There are {{Card|Horse|Horses}} that save a draw for later, [[Exile]] [[mat]]s that cards can be sent to and rescued from, and [[Way]]s that give [[Action]]s another option. [[Event]]s return.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://riograndegames.com/Game/1350-Dominion-Menagerie]<br />
}}<br />
<br />
== Theme ==<br />
* 12 [[card-shaped thing]]s use {{Card|Horse}}: {{Event|Bargain}}, {{Card|Cavalry}}, {{Event|Demand}}, {{Card|Groom}}, {{Card|Hostelry}}, {{Card|Livery}}, {{Card|Paddock}}, {{Event|Ride}}, {{Card|Scrap}}, {{Card|Sleigh}}, {{Event|Stampede}}, {{Card|Supplies}}<br />
* 14 card-shaped things use [[Exile]]: {{Event|Banish}}, {{Card|Bounty Hunter}}, {{Card|Camel Train}}, {{Card|Cardinal}}, {{Card|Coven}}, {{Card|Displace}}, {{Event|Enclave}}, {{Card|Gatekeeper}}, {{Event|Invest}}, {{Card|Sanctuary}}, {{Card|Stockpile}}, {{Event|Transport}}, {{Way|Way of the Camel}}, {{Way|Way of the Worm}}<br />
* 5 [[Reaction]] cards: {{Card|Black Cat}}, {{Card|Falconer}}, {{Card|Sheepdog}}, {{Card|Sleigh}}, {{Card|Village Green}}<br />
* 4 cards with weird [[cost]]s: {{Card|Animal Fair}}, {{Card|Destrier}}, {{Card|Fisherman}}, {{Card|Wayfarer}}<br />
<br />
== Trivia ==<br />
=== Teaser ===<br />
{{Quote<br />
|Text=Menagerie previews start Monday, and as usual I have a teaser. I like trying different things with the teasers, and well this time the teaser is little bits of text from 10 [[card]]s or [[card-shaped thing]]s. See what you can make of them.<br />
<br />
* "{{Event|Stampede|5 or fewer}}"<br />
* "{{Cost|1}} {{Card|Destrier|less per}}"<br />
* "{{Card|Scrap|a different thing}}"<br />
* "{{Way|Way of the Mouse|an unused Action}}"<br />
* "{{Card|Barge|either now or}}"<br />
* "{{Card|Mastermind|hand three times}}"<br />
* "{{Way|Way of the Chameleon|instead, and vice-versa}}"<br />
* "{{Card|Animal Fair|instead of paying}}"<br />
* "{{Event|Alliance|province, a duchy}}"<br />
* "{{Card|Coven|they discard their}}"<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=20049.msg824983#msg824983 Dominion General Discussion > Dominion: Menagerie]<br />
}}<br />
<br />
== Recommended sets of 10 ==<br />
=== Menagerie only ===<br />
{{Kingdom|Animal Fair|Barge|Destrier|Goatherd|Hostelry|Livery|Paddock|Scrap|Sheepdog|Supplies||way1=Way of the Sheep|event1=Enhance|Image=150|title = Intro to Horses}}<br />
{{Kingdom|Black Cat|Bounty Hunter|Camel Train|Cardinal|Falconer|Mastermind|Sanctuary|Snowy Village|Stockpile|Wayfarer||way1=Way of the Worm|event1=March|Image=150|title = Intro to Exile}}<br />
=== Menagerie & [[Dominion (Base Set)|Dominion]] ===<br />
{{Kingdom|Barge|Destrier|Paddock|Stockpile|Supplies|Artisan|Cellar|Market|Mine|Village||way1=Way of the Seal|event1=Stampede|Image=150|title = Pony Express}}<br />
{{Kingdom|Black Cat|Displace|Sanctuary|Scrap|Snowy Village|Bandit|Gardens|Harbinger|Merchant|Moat||way1=Way of the Mole|event1=Toil|Image=150|title = Garden of Cats}}<br />
=== Menagerie & [[Intrigue]] ===<br />
{{Kingdom|Camel Train|Cavalry|Goatherd|Paddock|Sheepdog|Mill|Nobles|Pawn|Torturer|Upgrade||way1=Way of the Horse|event1=Commerce|Image=150|title = Dog & Pony Show}}<br />
{{Kingdom|Animal Fair|Bounty Hunter|Coven|Hunting Lodge|Scrap|Courtyard|Diplomat|Lurker|Replace|Wishing Well||way1=Way of the Squirrel|event1=Populate|Image=150|title = Explosions}}<br />
=== Menagerie & [[Seaside]] ===<br />
{{Kingdom|Animal Fair|Barge|Coven|Fisherman|Sheepdog|Caravan|Explorer|Fishing Village|Haven|Treasure Map||way1=Way of the Goat|event1=Invest|Image=150|title = Innsmouth}}<br />
{{Kingdom|Bounty Hunter|Cavalry|Falconer|Sleigh|Village Green|Lookout|Smugglers|Outpost|Tactician|Warehouse||way1=Way of the Monkey|event1=Alliance|Image=150|title = Ruritania}}<br />
=== Menagerie & [[Alchemy]] ===<br />
{{Kingdom|Cavalry|Coven|Hunting Lodge|Kiln|Livery|Snowy Village|Wayfarer|Transmute|Vineyard|University||way1=Way of the Owl|event1=Delay|Image=150|title = Class of 20}}<br />
=== Menagerie & [[Prosperity]] ===<br />
{{Kingdom|Destrier|Displace|Fisherman|Supplies|Wayfarer|Grand Market|Mint|Peddler|Talisman|Worker's Village||way1=Way of the Frog|event1=Desperation|colony=1|Image=150|title = Limited Time Offer}}<br />
{{Kingdom|Animal Fair|Camel Train|Mastermind|Paddock|Stockpile|City|Monument|Quarry|Rabble|Trade Route||way1=Way of the Otter|event1=Reap|colony=1|Image=150|title = Birth of a Nation}}<br />
=== Menagerie & [[Cornucopia]]/[[Guilds]] ===<br />
{{Kingdom|Gatekeeper|Hostelry|Livery|Scrap|Stockpile|Fairgrounds|Hamlet|Jester|Journeyman|Taxman||way1=Way of the Mule|event1=Enclave|Image=150|title = Living in Exile}}<br />
{{Kingdom|Black Cat|Bounty Hunter|Camel Train|Mastermind|Village Green|Butcher|Horse Traders|Hunting Party|Menagerie|Tournament||way1=Way of the Rat|event1=Pursue|Image=150|title = Thrill of the Hunt}}<br />
<br />
=== Menagerie & [[Hinterlands]] ===<br />
{{Kingdom|Black Cat|Falconer|Sheepdog|Sleigh|Village Green|Cartographer|Fool's Gold|Margrave|Trader|Tunnel||way1=Way of the Turtle|event1=Banish|Image=150|title = Big Blue}}<br />
{{Kingdom|Cardinal|Hostelry|Livery|Mastermind|Supplies|Develop|Farmland|Haggler|Nomad Camp|Stables||way1=Way of the Mouse|event1=Gamble|Image=150|title = Intersection}}<br />
Set-aside card for Mouse is {{Card|Crossroads}}<br />
<br />
=== Menagerie & [[Dark Ages]] ===<br />
{{Kingdom|Animal Fair|Cardinal|Falconer|Goatherd|Hunting Lodge|Altar|Beggar|Catacombs|Fortress|Market Square||shelters=1|way1=Way of the Camel|event1=Ride|Image=150|title = Friendly Carnage}}<br />
{{Kingdom|Camel Train|Destrier|Displace|Paddock|Scrap|Hunting Grounds|Pillage|Rats|Sage|Squire||shelters=1|way1=Way of the Butterfly|event1=Bargain|Image=150|title = Gift Horses}}<br />
<br />
=== Menagerie & [[Adventures]] ===<br />
{{Kingdom|Destrier|Displace|Falconer|Sleigh|Stockpile|Magpie|Ranger|Ratcatcher|Relic|Royal Carriage||way1=Way of the Ox|event1=Pilgrimage|Image=150|title = Horse Feathers}}<br />
{{Kingdom|Barge|Gatekeeper|Groom|Mastermind|Village Green|Amulet|Caravan Guard|Dungeon|Giant|Raze||event1=Toil|event2=Mission|Image=150|title = Sooner or Later}}<br />
=== Menagerie & [[Empires]] ===<br />
{{Kingdom|Animal Fair|Cavalry|Sleigh|Stockpile|Wayfarer|Catapult|City Quarter|Crown|Engineer|Villa||way1=Way of the Pig|event1=Advance|Image=150|title = No Money Down}}<br />
{{Kingdom|Camel Train|Fisherman|Gatekeeper|Sanctuary|Snowy Village|Enchantress|Overlord|Sacrifice|Settlers|Wild Hunt|event1=transport|landmark1=Triumphal Arch|Image=150|title = Detours and Shortcuts}}<br />
=== Menagerie & [[Nocturne]] ===<br />
{{Kingdom|Barge|Falconer|Hostelry|Sheepdog|Supplies|Cobbler|Devil's Workshop|Exorcist|Monastery|Skulk||way1=Way of the Sheep|event1=Seize the Day|Image=150|title = Seize the Night}}<br />
{{Kingdom|Black Cat|Goatherd|Groom|Hunting Lodge|Kiln|Faithful Hound|Pixie|Pooka|Sacred Grove|Shepherd||way1=Way of the Chameleon|event1=Enhance|Image=150|title = Animal Crackers}}<br />
=== Menagerie & [[Renaissance]] ===<br />
{{Kingdom|Cavalry|Coven|Displace|Fisherman|Goatherd|Ducat|Priest|Recruiter|Scepter|Swashbuckler||way1=Way of the Turtle|project1=Sinister Plot|Image=150|title = Biding Time}}<br />
{{Kingdom|Cardinal|Groom|Kiln|Livery|Wayfarer|Border Guard|Flag Bearer|Patron|Silk Merchant|Spices||event1=Demand|project1=Academy|Image=150|title = Villager Madness}}<br />
<br />
{{Template:Navbox Sets}}</div>86.18.217.146https://wiki.dominionstrategy.com/index.php/Chariot_RaceChariot Race2019-07-23T10:54:45Z<p>86.18.217.146: mv CG</p>
<hr />
<div>{{Infobox Card<br />
|name = Chariot Race<br />
|cost = 3<br />
|set = Empires<br />
|type1 = Action<br />
|illustrator = Kurt Miller<br />
|text = '''+1 Action'''<br>Reveal the top card of your deck and put it into your hand. The player to your left reveals the top card of their deck. If your card costs more, +{{Cost|1}} and '''+1'''{{VP}}.<br />
}}<br />
<br />
'''Chariot Race''' is an [[Action]] card from [[Empires]]. It rewards you with [[Peddler variant|cantrip money]] and {{VP}} [[Victory token|token]]s if you have more expensive cards than your opponent.<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* You and the player to your left reveal your top cards; yours goes into your hand, theirs goes back on their deck. <br />
* If your card cost more you get +{{Cost|1}} and +1{{VP}}; you can put the {{VP}} token on the Chariot Race to remind you that it made +{{Cost|1}} this turn. <br />
* If it is a tie, your card did not cost more. <br />
* With {{Debt}}, your card costs more only if both {{Cost}} and {{Debt}} amounts are larger, or one is larger and the other the same. <br />
* For example {{Card|Fortune}} ({{Cost|8||8}}) costs more than {{Card|Overlord}} ({{Debt|8}}), but Overlord does not cost more than {{Card|Silver}}, and Silver does not cost more than Overlord. <br />
* If either player has no card to reveal, your card does not cost more.<br />
=== Other Rules clarifications ===<br />
* Cards that cost {{P}} (from [[Alchemy]]) cost more than cards that cost only {{Cost}} with a {{Cost}} cost equal to or less than the {{P}}-costing card's {{Cost}} cost, and do not cost more or less than cards with {{Debt}} in their cost.<br />
<br />
== Strategy ==<br />
Chariot Race is a cantrip with the potential to gain {{Coin|1}} and {{VP|1}} depending on the top card of your deck and that of the player to your left. <br />
<br />
There are three ways of increasing your odds for getting the bonus {{Coin|1}} and {{VP|1}}:<br />
* Increasing the cost density of your deck relative to your key opponent will increase the potential of this card. <br />
* [[Top decker|Top-deck]] a high cost card onto your deck or top-deck a low cost card onto your leftward opponent's deck before playing the Chariot Race. This often requires a decent [[Engine|engine]] as most top-decking cards don't provide subsequent actions.<br />
* Use a [[deck inspector]] to alter the top card in either your deck or your opponent's deck.<br />
<br />
===Synergies/Combos===<br />
The following synergies do not require extra actions to play the Chariot Race:<br />
* {{Card|Harbinger}} can [[Top decker|top-deck]] a high cost card.<br />
* {{Card|Spy}} lets you [[deck inspector|adjust]] the top of your own and your opponent's deck.<br />
* Several [[deck inspector|deck inspectors]], such as {{Card|Sentry}}, {{Card|Apothecary}}, {{Card|Lookout}}, {{Card|Cartographer}}, {{Card|Scout}} or {{Card|Wandering Minstrel}}, can be used to adjust the top of your deck to hopefully increase the cost of the top card.<br />
* {{Card|Secret Passage}} since you can decide to put the card from your hand on top of your deck.<br />
* {{Card|Artificer}} with a good non-terminal draw can turn a large hand into a costly card on top of your deck.<br />
* {{Card|Vagrant}} with [[Curser]]s or [[Looter]]s allows you to junk up your opponent's deck and filter out the junk on top of your own deck.<br />
* {{Card|Scrying Pool}} not only draws a bunch of these, but also lets you adjust the top of your oppenent's deck.<br />
* {{Card|Magpie}} can filter out copper and silver, then tells you your top card. Unfortunately, it also filters out high cost treasures such as gold.<br />
* {{Project|City Gate}} allows you to swap the top card of your deck with one from your hand at the start of your turn.<br />
The following combos require a decent [[Engine|engine]] with at least one [[Village (card category)|village]]:<br />
* {{Card|Count}}, {{Card|Mandarin}}, {{Card|Replace}}, {{Card|Develop}}, {{Card|Treasure Map}}, {{Card|Taxman}}, {{Card|Tracker}} or {{Card|Scavenger}} can be used to [[Top decker|top-deck]] a costly card.<br />
* {{Card|Sea Hag}} can be used to top-deck a curse onto your opponent's deck.<br />
* [[deck inspector|Deck Inspectors]] such as {{Card|Patrol}}, {{Card|Navigator}}. <br />
<br />
Since buying a {{Card|Villa}} allows you to play more actions after your buy phase, a Villa enables the following combos with events:<br />
* {{Event|Scouting Party}} for [[deck inspector|adjusting]] the top card.<br />
* {{Event|Travelling Fair}} to buy an expensive card onto the top of your deck.<br />
<br />
===Antisynergies===<br />
*Cards with {{P}} or [[Debt|debt]] {{debt}} in their cost decrease the odds of success.<br />
**{{Card|Alchemist}} especially, with a potion in hand, it will always be on the top of the deck. <br />
*{{Card|Bridge Troll}} reduces the cost of your cards.<br />
*To a lesser extent, {{Event|Ferry}} reduces the cost of one action which you have been accumulating.<br />
*{{Card|Patrician}} filters out cards with a cost of {{Cost|5}} or more from the top of your deck.<br />
<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date<br />
|-<br />
| {{CardVersionImage|Chariot Race|Chariot Race}} || {{CardVersionImage|ChariotRaceDigital|Chariot Race from Shuffle iT}} || '''+1 Action'''. Reveal the top card of your deck and put it into your hand. The player to your left reveals the top card of their deck. If your card costs more, +{{Cost|1}} and '''+1'''{{VP}}. || Empires || June 2016 <br />
|}<br />
<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text<br />
|-<br />
!Dutch <br />
| Strijdwagenrace || || || <br />
|-<br />
!Finnish <br />
| Vaunukisat || || || <br />
|-<br />
!French<br />
| Course de chars || || ||<br />
|-<br />
!German <br />
| Wagenrennen || {{CardPNGImage|ChariotRace_German|German language Chariot Race}} || || '''+ 1 Aktion'''<br>Du und dein linker Mitspieler decken die oberste Karte ihres Nachziehstapels auf.<br>Nimm deine aufgedeckte Karte auf die Hand.<br>Wenn deine Karte mehr kostet:<br>+{{Cost|1}} und +1{{VP}}-Marker<br />
|-<br />
!Japanese <br />
| 戦車競走 (pron. ''senshakyōsō'') || || || '''+1 アクション'''。山札のー番上のカードを公開し、手札に加える。 左隣のプレイヤーは目分の山札のー番上のカードを公開する。あなたのカードのほうがコストが高い場合、+{{Cost|1}}、+'''1'''{{VP}}。 <br />
|-<br />
!Polish <br />
| Wyścig rydwanów || {{CardLangVersionImage|Polish}} || || <br />
|-<br />
!Russian <br />
| Гонки на Колесницах (pron. ''gonki na kolyesnitsakh'') || || || <br />
|}<br />
<br />
== Trivia ==<br />
[[Image:Chariot_RaceArt.jpg|thumb|right|354px|Official card art.]]<br />
=== Preview ===<br />
{{Quote<br />
|Text=Chariot Race is a funny one. You get a card (the one you reveal) and an Action no matter what; you also get +{{Cost|1}} and +1{{VP}} if your card is costlier than theirs. Their card is the same all turn usually, so after the first Chariot Race you will know what your other Chariot Races are up against.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=15383.0 Empires Previews #3: VP Tokens]<br />
}}<br />
=== Secret History ===<br />
{{Quote|Text=The question here was what to do with the other player's card. If you leave it on top, Chariot Race has the same competition all turn, although your own card varies. If you discard it or put it on the bottom, it feels too much like an attack. It went back and forth but ended up leaving the card on top.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=15660.0 The Secret History of the Empires Cards]<br />
}}<br />
{{Navbox Empires}}<br />
{{Navbox Cards}}</div>86.18.217.146https://wiki.dominionstrategy.com/index.php/Chariot_RaceChariot Race2019-07-23T10:47:57Z<p>86.18.217.146: /* Synergies/Combos */ add City Gate</p>
<hr />
<div>{{Infobox Card<br />
|name = Chariot Race<br />
|cost = 3<br />
|set = Empires<br />
|type1 = Action<br />
|illustrator = Kurt Miller<br />
|text = '''+1 Action'''<br>Reveal the top card of your deck and put it into your hand. The player to your left reveals the top card of their deck. If your card costs more, +{{Cost|1}} and '''+1'''{{VP}}.<br />
}}<br />
<br />
'''Chariot Race''' is an [[Action]] card from [[Empires]]. It rewards you with [[Peddler variant|cantrip money]] and {{VP}} [[Victory token|token]]s if you have more expensive cards than your opponent.<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* You and the player to your left reveal your top cards; yours goes into your hand, theirs goes back on their deck. <br />
* If your card cost more you get +{{Cost|1}} and +1{{VP}}; you can put the {{VP}} token on the Chariot Race to remind you that it made +{{Cost|1}} this turn. <br />
* If it is a tie, your card did not cost more. <br />
* With {{Debt}}, your card costs more only if both {{Cost}} and {{Debt}} amounts are larger, or one is larger and the other the same. <br />
* For example {{Card|Fortune}} ({{Cost|8||8}}) costs more than {{Card|Overlord}} ({{Debt|8}}), but Overlord does not cost more than {{Card|Silver}}, and Silver does not cost more than Overlord. <br />
* If either player has no card to reveal, your card does not cost more.<br />
=== Other Rules clarifications ===<br />
* Cards that cost {{P}} (from [[Alchemy]]) cost more than cards that cost only {{Cost}} with a {{Cost}} cost equal to or less than the {{P}}-costing card's {{Cost}} cost, and do not cost more or less than cards with {{Debt}} in their cost.<br />
<br />
== Strategy ==<br />
Chariot Race is a cantrip with the potential to gain {{Coin|1}} and {{VP|1}} depending on the top card of your deck and that of the player to your left. <br />
<br />
There are three ways of increasing your odds for getting the bonus {{Coin|1}} and {{VP|1}}:<br />
* Increasing the cost density of your deck relative to your key opponent will increase the potential of this card. <br />
* [[Top decker|Top-deck]] a high cost card onto your deck or top-deck a low cost card onto your leftward opponent's deck before playing the Chariot Race. This often requires a decent [[Engine|engine]] as most top-decking cards don't provide subsequent actions.<br />
* Use a [[deck inspector]] to alter the top card in either your deck or your opponent's deck.<br />
<br />
===Synergies/Combos===<br />
The following synergies do not require extra actions to play the Chariot Race:<br />
* {{Card|Harbinger}} can [[Top decker|top-deck]] a high cost card.<br />
* {{Card|Spy}} lets you [[deck inspector|adjust]] the top of your own and your opponent's deck.<br />
* Several [[deck inspector|deck inspectors]], such as {{Card|Sentry}}, {{Card|Apothecary}}, {{Card|Lookout}}, {{Card|Cartographer}}, {{Card|Scout}} or {{Card|Wandering Minstrel}}, can be used to adjust the top of your deck to hopefully increase the cost of the top card.<br />
* {{Card|Secret Passage}} since you can decide to put the card from your hand on top of your deck.<br />
* {{Card|Artificer}} with a good non-terminal draw can turn a large hand into a costly card on top of your deck.<br />
* {{Card|Vagrant}} with [[Curser]]s or [[Looter]]s allows you to junk up your opponent's deck and filter out the junk on top of your own deck.<br />
* {{Card|Scrying Pool}} not only draws a bunch of these, but also lets you adjust the top of your oppenent's deck.<br />
* {{Card|Magpie}} can filter out copper and silver, then tells you your top card. Unfortunately, it also filters out high cost treasures such as gold.<br />
The following combos require a decent [[Engine|engine]] with at least one [[Village (card category)|village]]:<br />
* {{Card|Count}}, {{Card|Mandarin}}, {{Card|Replace}}, {{Card|Develop}}, {{Card|Treasure Map}}, {{Card|Taxman}}, {{Card|Tracker}} or {{Card|Scavenger}} can be used to [[Top decker|top-deck]] a costly card.<br />
* {{Card|Sea Hag}} can be used to top-deck a curse onto your opponent's deck.<br />
* [[deck inspector|Deck Inspectors]] such as {{Card|Patrol}}, {{Card|Navigator}}. <br />
* {{Project|City Gate}} allows you to swap the top card of your deck with one from your hand at the start of your turn.<br />
<br />
Since buying a {{Card|Villa}} allows you to play more actions after your buy phase, a Villa enables the following combos with events:<br />
* {{Event|Scouting Party}} for [[deck inspector|adjusting]] the top card.<br />
* {{Event|Travelling Fair}} to buy an expensive card onto the top of your deck.<br />
<br />
===Antisynergies===<br />
*Cards with {{P}} or [[Debt|debt]] {{debt}} in their cost decrease the odds of success.<br />
**{{Card|Alchemist}} especially, with a potion in hand, it will always be on the top of the deck. <br />
*{{Card|Bridge Troll}} reduces the cost of your cards.<br />
*To a lesser extent, {{Event|Ferry}} reduces the cost of one action which you have been accumulating.<br />
*{{Card|Patrician}} filters out cards with a cost of {{Cost|5}} or more from the top of your deck.<br />
<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date<br />
|-<br />
| {{CardVersionImage|Chariot Race|Chariot Race}} || {{CardVersionImage|ChariotRaceDigital|Chariot Race from Shuffle iT}} || '''+1 Action'''. Reveal the top card of your deck and put it into your hand. The player to your left reveals the top card of their deck. If your card costs more, +{{Cost|1}} and '''+1'''{{VP}}. || Empires || June 2016 <br />
|}<br />
<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text<br />
|-<br />
!Dutch <br />
| Strijdwagenrace || || || <br />
|-<br />
!Finnish <br />
| Vaunukisat || || || <br />
|-<br />
!French<br />
| Course de chars || || ||<br />
|-<br />
!German <br />
| Wagenrennen || {{CardPNGImage|ChariotRace_German|German language Chariot Race}} || || '''+ 1 Aktion'''<br>Du und dein linker Mitspieler decken die oberste Karte ihres Nachziehstapels auf.<br>Nimm deine aufgedeckte Karte auf die Hand.<br>Wenn deine Karte mehr kostet:<br>+{{Cost|1}} und +1{{VP}}-Marker<br />
|-<br />
!Japanese <br />
| 戦車競走 (pron. ''senshakyōsō'') || || || '''+1 アクション'''。山札のー番上のカードを公開し、手札に加える。 左隣のプレイヤーは目分の山札のー番上のカードを公開する。あなたのカードのほうがコストが高い場合、+{{Cost|1}}、+'''1'''{{VP}}。 <br />
|-<br />
!Polish <br />
| Wyścig rydwanów || {{CardLangVersionImage|Polish}} || || <br />
|-<br />
!Russian <br />
| Гонки на Колесницах (pron. ''gonki na kolyesnitsakh'') || || || <br />
|}<br />
<br />
== Trivia ==<br />
[[Image:Chariot_RaceArt.jpg|thumb|right|354px|Official card art.]]<br />
=== Preview ===<br />
{{Quote<br />
|Text=Chariot Race is a funny one. You get a card (the one you reveal) and an Action no matter what; you also get +{{Cost|1}} and +1{{VP}} if your card is costlier than theirs. Their card is the same all turn usually, so after the first Chariot Race you will know what your other Chariot Races are up against.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=15383.0 Empires Previews #3: VP Tokens]<br />
}}<br />
=== Secret History ===<br />
{{Quote|Text=The question here was what to do with the other player's card. If you leave it on top, Chariot Race has the same competition all turn, although your own card varies. If you discard it or put it on the bottom, it feels too much like an attack. It went back and forth but ended up leaving the card on top.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=15660.0 The Secret History of the Empires Cards]<br />
}}<br />
{{Navbox Empires}}<br />
{{Navbox Cards}}</div>86.18.217.146