https://wiki.dominionstrategy.com/api.php?action=feedcontributions&user=Dwedit&feedformat=atomDominionStrategy Wiki - User contributions [en]2024-03-28T20:06:46ZUser contributionsMediaWiki 1.19.2https://wiki.dominionstrategy.com/index.php/Wine_MerchantWine Merchant2024-03-08T21:45:47Z<p>Dwedit: /* Other rules clarifications */ Still get 4 and +buy when unable to move the card</p>
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<div>{{Improve}}<br />
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{{Infobox Card<br />
|name = Wine Merchant<br />
|cost = 5<br />
|set = Adventures<br />
|type1 = Action<br />
|type2 = Reserve<br />
|illustrator = Eric J Carter<br />
|text = '''+1 Buy'''<br/>+{{Cost|4}}<br/>Put this on your Tavern mat.<br />
|text2 = At the end of your Buy phase, if you have at least {{Cost|2}} unspent, you may discard this from your Tavern mat.<br />
}}<br />
<br />
'''Wine Merchant''' is an [[Action]]-[[Reserve]] card from [[Adventures]]. It is a [[+Buy]] card that gives quite a bit of {{Cost}}; as a penalty for this, it sits on your Tavern mat after playing it until you end a turn with {{Cost|2}} unspent.<br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* When you play this, you get +1 Buy and +{{Cost|4}}, and put it on your Tavern mat.<br />
* It stays on your mat until the end of one of your Buy phases in which you have {{Cost|2}} or more that you didn't spend. At that point you can discard Wine Merchant from your mat. <br />
* If you have multiple Wine Merchants on your mat, you don't need {{Cost|2}} per Wine Merchant, just {{Cost|2}} total.<br />
<br />
=== Other rules clarifications ===<br />
* Unlike other Reserve cards, you don't recover Wine Merchant from your Tavern mat by [[call]]ing it; it goes straight to your discard pile, not your play area.<br />
* Unplayed [[Treasure]]s in your hand are not unspent {{Cost|}}; you only get {{Cost|}} for the Treasures you play.<br />
* After discarding Wine Merchants you can use the unspent {{Cost|}} for other effects, e.g. for {{Project|Pageant}}.<br />
* If you return from your Buy phase to your Action phase (e.g., with {{Card|Villa}} or {{Card|Cavalry}}), and you have {{Cost|2}}, you may discard Wine Merchants from your Tavern mat.<br />
* You still get the +1 Buy and +{{Cost|4}} even if you are unable to move Wine Merchant to your tavern mat, such as when played by a {{card|Throne Room}} or [[command variant]].<br />
<br />
== Strategy ==<br />
There is no strategy article for Wine Merchant, but the card has been discussed on the [http://forum.dominionstrategy.com/index.php?topic=15024.0 forum.]<br />
<br />
Wine Merchant is a [[terminal]] [[payload]] card, that gives a lot of [[virtual money]] and +Buy, but does so at a penalty: it stays on the Tavern Mat after you play it, and you need {{Cost|2}} leftover to get it back in your deck. This means that a single Wine Merchant is just a {{Card|Woodcutter}} if you discard it from the Tavern Mat the same turn you play it. Since Woodcutter is only a {{Cost|3}} card, and a weak one at that, you will need a way to make Wine Merchant more than just that if you decide to buy it. (An exception may be if you're very desperate for +Buy, like with Woodcutter itself and other weak cards such as {{Card|Herbalist}}.)<br />
<br />
There are two ways around Wine Merchant's drawback. The most obvious one is to use it for spiking a higher cost; this is very useful if there are strong {{Cost|6}} or more cards you want in this kingdom. You can play the Wine Merchant, buy that {{Card|Prince}} or {{Card|Grand Market}} you really want, and use a later dud turn to get back the Wine Merchant from the Tavern Mat. This is possible, but it does give your Wine Merchants a higher chance of missing [[shuffle]]s, so you might want to keep track of when a shuffle is about to happen.<br />
<br />
The second and usually better way to use Wine Merchant is to use it in multiples. Wine Merchant's wording is such that you only need {{Cost|2}} leftover to discard ANY number of them from your Tavern Mat. So, assuming you want to discard them all on the same turn you play them, one Wine Merchant only gives you {{Cost|2}}, but two of them gives you {{Cost|6}}, three of them {{Cost|10}}, and so on. This is most feasible in big [[engine]]s: if you can draw your deck with multiple actions leftover, you can use those actions to play a bunch of Wine Merchants, and go double or even triple {{Card|Province}}.<br />
<br />
=== Synergies ===<br />
* Big engines with lots of [[village]]s<br />
* Expensive and/or hard-to-get cards: {{Card|Prince}}, {{Card|Grand Market}}, {{Card|King's Court}}<br />
* {{Landmark|Basilica}}, as you get {{VP|2}} for having {{cost|2}} left after your Buy phase if you buy a card<br />
* {{Project|Pageant}}, as you can get the coffer and discard Wine Merchant with only 2 remaining<br />
* {{Event|Inheritance}} (requires [[cost reduction]]) lets {{Card|Estate}}s get the +{{cost|4}} and +buy without going to the reserve mat<br />
* {{Card|Overlord}} gets the +{{cost|4}} and +buy without going to the reserve mat<br />
<br />
=== Antisynergies ===<br />
* Stronger terminal payload: {{Card|Goons}}, {{Card|Bridge Troll}}, {{Card|Merchant Guild}}<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date !! Notes<br />
|-<br />
| {{CardVersionImage|Wine MerchantOld|Wine Merchant}} || {{CardVersionImage|Wine MerchantDigitalOld|Wine Merchant from Goko/Making Fun}} || '''+1 Buy'''<br>+{{Cost|4}}<br>Put this on your Tavern mat.<hr style="width:66%;text-align:center;margin-left:17%;">At the end of your Buy phase, if you have at least {{Cost|2}} unspent, you may discard this from your Tavern mat. || Adventures 1st Edition || April 2015 ||<br />
|-<br />
| {{CardVersionImage|Wine Merchant|Wine Merchant}} || {{CardVersionImage|Wine MerchantDigital|Wine Merchant from Shuffle iT}} || +{{Cost|4}}<br>'''+1 Buy'''<br>Put this on your Tavern mat.<hr style="width:66%;text-align:center;margin-left:17%;">At the end of your Buy phase, if you have at least {{Cost|2}} unspent, you may discard this from your Tavern mat. || Adventures [[Second Edition|2nd Edition]] || August 2017 || Print version mistakenly ordered "{{nowrap|+{{Cost|4}}}}" before "'''+1&nbsp;Buy'''".<br />
|}<br />
<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text !! Notes<br />
|-<br />
!Dutch <br />
| Wijnhandelaar || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=s}} || '''+1 Aanschaf'''<br>+{{Coin|4}}<br>Leg deze kaart op je Herbergtableau.{{Divline}}Heb je aan het einde van je<br>aanschaffase ten minste {{Coin|2}} niet<br>besteed, dan mag je deze kaart vanaf<br>je herbergtableau afleggen. || (2015)<br />
|-<br />
!Finnish <br />
| Viinikauppias || || || || Misprint: card type is printed as Treasure, not Action.<br />
|-<br />
!French <br />
| Marchand de vin || || || || <br />
|-<br />
!German <br />
| Weinhändler || {{CardVersionImage|Wine MerchantGerman|German language Wine Merchant 2015 by ASS}} || {{CardVersionImage|Wine MerchantGerman2021Digital|German language Wine Merchant 2021 from Shuffle iT}} || '''+1 Kauf'''<br>+{{Cost|4}}<br>Lege diese Karte auf dein Wirtshaustableau.<hr style="width:66%;text-align:center;margin-left:17%;">Wenn du am Ende deiner Kaufphase mindestens {{Cost|2}} nicht ausgegeben hast, darfst du diese Karte von deinem Tableau ablegen. || (2015)<br />
|-<br />
!German <br />
| Weinhändler || || || style="padding:15px 0px;"| +{{Cost|4}}<br>'''+1 Kauf'''<br>Lege diese Karte auf dein Wirtshaustableau.<hr style="width:66%;text-align:center;margin-left:17%;">Am Ende deiner Kaufphase, wenn du mindestens {{Cost|2}} nicht ausgegeben hast, darfst du diese Karte von deinem Wirtshaustableau ablegen. || (Nachdruck 2021)<br />
|-<br />
!Japanese <br />
| ワイン商<br>(pron. ''wain-shō'') || || || style="padding:15px 0px;"| '''+1 購入'''<br>+{{Cost|4}}<br>これをあなたの酒場マットの上に置く。<hr style="width:66%;text-align:center;margin-left:17%;">あなたの購入フェイズの終了時、{{Cost|2}}以上未使用である場合、これを酒場マットから捨て札にしてもよい。 || <br />
|-<br />
!Polish<br />
| Sprzedawca wina || || || || <small>Although Polish version is not released, this card is referred to in the Polish version of ''[[Empires]]'' rulebook</small><br />
|-<br />
!Russian <br />
| Винный Торговец (pron. ''vinny torgovyets'') || || || || <br />
|}<br />
<br />
== Trivia ==<br />
[[Image:WineMerchantArt.jpg|thumb|right|354px|Official card art.]]<br />
In the [[second edition]] reprint, the card's "+1 Buy" was mistakenly placed beneath its "+{{Cost|4}}".<br />
=== Secret History ===<br />
{{Quote|Text=Originally it didn't give +1 Buy. I tried letting you get it back for having any unspent money, but upped it to needing {{Cost|2}}.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures]<br />
}}<br />
{{Navbox Adventures}}<br />
{{Navbox Cards}}</div>Dwedithttps://wiki.dominionstrategy.com/index.php/CutthroatCutthroat2023-10-05T18:37:00Z<p>Dwedit: /* Strategy */</p>
<hr />
<div>{{Infobox Card<br />
|name = {{PAGENAME}}<br />
|cost = 5<br />
|type1 = Action<br />
|type2 = Duration<br />
|type3 = Attack<br />
|illustrator = Hans Krill<br />
|text = <p>Each other player discards down to 3&nbsp;cards in hand.</p>The next time anyone gains a Treasure costing {{Cost|5}} or more, gain a Loot.<br />
}}<br />
<br />
'''{{PAGENAME}}''' is an [[Action]]-[[Duration]]-[[Attack]] card from {{Set|Plunder}}. It is a [[discard attack]] and [[Loot]] gainer, but you can't necessarily count on it to perform those functions frequently: once you attack with it, it stays in play doing nothing until anybody gains an expensive [[Treasure]] such as {{card|Gold}}; once that happens, everyone who's played a Cutthroat gets a Loot card and the Cutthroats are finally discarded that turn.<br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* [[Loot]] itself is a [[Treasure]] costing {{Cost|5}} or more, so a player [[gain]]ing one will [[Triggered_effects#Gaining_a_card|trigger]] Cutthroats.<br />
<br />
=== Other rules clarifications ===<br />
* See the [[Plunder (expansion)#anchor_NextTime|Additional rules section]] for Duration cards in Dominion: Plunder regarding things happening "the next time".<br />
* If you gain a {{Card|Gold}}, that will trigger Cutthroats by all players (including ones that you already played). However, if the Gold gain causes you to play a Cutthroat (you gain one from {{Card|Haggler}} and then play it with {{Event|Rush}}), the Gold won't trigger the Cutthroat you just played (it triggers off your ''next'' Treasure gain).<br />
* The "next time" effect gets set up after the other players discard. So if another player discards a {{Card|Tunnel}} and gains a {{Card|Gold}}, that won't cause you to gain a Loot.<br />
<br />
== Strategy ==<br />
===Synergies and Combos===<br />
====Antisynergies====<br />
*{{ally|Family of Inventors}} and other [[cost reduction]] effects can make all treasures cost 4 or less, stopping Cutthroat from triggering.<br />
<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date <br />
|-<br />
| {{CardLangVersionImage}} || {{CardLangVersionImage|d=t}} || <p>Each other player discards down to 3&nbsp;cards in hand.</p>The next time anyone gains a Treasure costing {{Cost|5}} or more, gain a Loot. || Plunder || December 2022<br />
|}<br />
<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text !! Notes<br />
|-<br />
!German <br />
| Meuchlerin || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d=s}} || <p>Jeder Mitspieler legt seine Hand&shy;karten bis auf&nbsp;3 ab.</p>Das nächste Mal, wenn irgend&shy;jemand eine Geldkarte nimmt, die {{Cost|5}} oder mehr kostet, nimm eine Kostbar&shy;keit. || (2022)<br />
|-<br />
!Polish<br />
| Rzezimieszek || {{CardLangVersionImage|Polish}} || || <p>Każdy z pozostałych graczy odrzuca karty, aż będzie miał ich&nbsp;3 na ręce.</p>Kiedy następnym razem dowolny gracz doda kartę Skarbu kosztującą {{Cost|5}} lub więcej, dodaj Łup. || (2022)<br />
|}<br />
<br />
== Trivia ==<br />
{{OfficialArt}}<br />
<br />
=== Secret History ===<br />
{{Quote|Text= There were unrelated discard attacks that died prior to me trying this. This one didn't change though.<br />
<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=21589.0 The Secret History of Dominion: Plunder]<br />
}}<br />
<br />
{{Navbox Plunder}}<br />
{{Navbox Cards}}<br />
[[Category:Terminals]]<br />
[[Category:Offense]]<br />
[[Category:Attack]]<br />
[[Category:Handsize attack]]<br />
[[Category:Treasure gainer]]</div>Dwedithttps://wiki.dominionstrategy.com/index.php/ActionAction2023-10-02T18:37:17Z<p>Dwedit: card Gondola was missing from "Cards that can play Action cards"</p>
<hr />
<div>[[Image:Pawn.jpg|thumb|right|200px|[[Pawn]], an Action card.]]<br />
<br />
The term "'''action'''" has multiple different meanings in Dominion:<br />
* Action cards &ndash; a card [[type]].<br />
* Actions remaining &ndash; a resource, how many Action cards is a player allowed to play.<br />
* Action phase &ndash; a phase of each turn in which the active player can play Action cards.<br>&nbsp; <br />
<br />
== Action cards ==<br />
'''Action cards''' are a [[type]] of card. By default, unlike [[Treasure]] cards, each player may play only one Action card on a turn; however, many Action cards (and a handful of other effects) provide you with the right to play additional Action cards on the same turn. Action cards may have a wide variety of effects, from [[vanilla]] bonuses to [[attack|attacking]] other players to rearranging cards in the deck. <br />
<br />
Action cards are frequently referred to simply as "Actions"; whether the term "Action" refers to Action cards or the meaning below is usually clear from context.<br />
<br />
Action cards have "Action" written on the bottom, and they ordinarily have a white border, unless another type ([[Reaction]], [[Duration]], [[Ruins]], [[Reserve]]) supersedes that. If an Action card also has another fundamental type ([[Victory]], [[Treasure]], [[Shelter]], [[Night]]), the border is split between white and the color of the other type.<br />
<br />
As of the release of {{set|Plunder}}, approximately 84% of [[Kingdom card]]s are Actions; the expansions with the lowest density of Action Kingdom cards are {{set|Nocturne}}, which has a focus on [[Night]] cards as one of its main themes, and {{set|Prosperity}} and {{set|Plunder}}, which have a focus on Treasure cards. Several non-Kingdom Action cards also exist, which can be accessed through the effects of various other cards or [[card-shaped thing]]s; these include [[Ruins]], {{card|Horse}}s, [[Zombie]]s, {{card|Wish}}es, the successors to [[Traveller]]s, and a handful of others.<br />
<br />
== Actions remaining ==<br />
A player starts their turn with the right to play only one Action card from their hand. Some Action cards, however, grant '''+1 Action''' or '''+2 Actions''' (in some cases even more) when played, allowing a player to play additional Action cards on the same turn. This is referred to as increasing that player's "number of actions" available. Action cards that have this effect are called [[non-terminal]], while Actions that do not grant '''+1 Action''' (or more) are [[terminal]]. A deck that has the ability to play multiple terminal Action cards on a turn is said to have increased [[terminal space]]. [[Villagers]] can also be used to grant +1 Action, as well as a handful of effects from other [[card-shaped thing]]s.<br />
<br />
== Action phase ==<br />
The [[Gameplay#Action Phase|Action phase]] is one of the four phases of a turn of Dominion. It begins a player's turn and is typically the only phase in which they are permitted to play Action cards. The rule book describes the Action phase as follows:<br />
<br />
:In the Action phase, the player may play one Action card. Action cards are the Kingdom cards that say “Action” at the bottom of the card. Since players do not start the game with any Action cards in their initial Decks of 10 cards, a player will not have any Actions to play during his first 2 turns. Normally, a player may play only one Action card, but this number may be modified by the Action cards that the player plays. <br />
<br />
:To play an Action, the player takes an Action card from his hand and lays it face-up in his play area. He announces which card he is playing and follows the instructions written on that card from top to bottom. The player may still play an Action card even if he is not able to do everything the Action card tells him to do; but the player must do as much as he can. Furthermore, the player must fully resolve an Action card before playing another one (if he is able to play another Action card). Detailed information about card abilities can be found in the card descriptions at the end of these rules. Any Action cards played remain in the player’s play area until the Clean-up phase of the turn unless otherwise indicated on the card. The Action phase ends when the player cannot or chooses not to play any more Action cards. Generally, a player can only play Action cards during the Action phase of his turn. However, Reaction cards are an exception to this rule as they can be used at other times.<br />
<br />
{{Card|Villa}}, {{Card|Cavalry}}, and {{event|Launch}} can return the player from their Buy phase to their Action phase.<br />
<br />
== Cards that interact with Action cards ==<br />
A very large percentage of all cards in Dominion are Action cards, consequently, there are also many cards that interact with Action cards in one way or another. <br />
Cards in ''italics'' have been [[Removed cards|removed]].<br />
<br />
===Cards that play Action cards===<br />
* [[Dominion (base set)|Dominion]]: {{Card|Throne Room}}, {{Card|Vassal}}<br />
* [[Alchemy]]: {{Card|Golem}}<br />
* [[Prosperity]]: {{Card|Crystal Ball}}, {{Card|King's Court}}<br />
* [[Dark Ages]]: {{Card|Band of Misfits}}<br />
* [[Guilds]]: {{Card|Herald}}<br />
* [[Adventures]]: {{Card|Disciple}}, {{Card|Royal Carriage}}<br />
* [[Empires]]: {{Card|Overlord}}, {{Card|Crown}}<br />
* [[Nocturne]]: {{Card|Imp}}, {{Card|Conclave}}, {{Card|Necromancer}}<br />
* [[Renaissance]]: {{Project|Piazza}}, {{Project|Innovation}}, {{Project|Citadel}}<br />
* [[Menagerie (expansion)|Menagerie]]: {{Card|Mastermind}}, {{Event|Delay}}, {{Event|Gamble}}, {{Event|Toil}}, {{Event|March}}, {{Way|Way of the Turtle}}<br />
* [[Allies]]: {{Card|Courier}}, {{Card|Royal Galley}}, {{Card|Contract}}, {{card|Elder}}, {{Ally|City-state}}, {{Ally|Market Towns}}<br />
* [[Plunder (expansion)]]: {{Card|First Mate}}, {{Card|Gondola}}, {{Card|Spell Scroll}}<br />
* [[Promo]]: {{Card|Sauna}}/{{Card|Avanto}}, {{Card|Prince}}, {{Event|Summon}}, {{Card|Captain}}<br />
<br />
===Action gainers===<br />
These are [[gainer]]s that can (only) gain Action cards.<br />
* {{Card|Lurker}}, {{Card|University}}, {{Card|Procession}}, {{Card|Stonemason}}, {{Card|Disciple}}, {{Event|Advance}}, {{Event|Populate}}, {{Card|Acolyte}}, {{Card|Specialist}}, {{card|Sunken Treasure}}, {{Card|Swap}}, {{Ally|Woodworkers' Guild}}<br />
* {{Card|Death Cart}}, {{Card|Cultist}}, and {{Card|Marauder}} gain [[Ruins]].<br />
* {{Card|Rats}}, {{Card|Magpie}}, {{Card|Port}}, and {{Card|Experiment}} gain additional copies of themselves.<br />
* For {{Card|Horse}} gainers, see [[Horse#List of cards that gain Horses|here]]. <br />
* {{Event|Transport}} does not gain cards but lets you acquire Action cards in a similar manner.<br />
* {{Card|Spell Scroll}}, {{Event|Rush}}, {{Event|Mirror}}, {{Event|Invasion}}<br />
<br />
===Action trashers===<br />
These are [[trasher]]s that can (only) trash Action cards.<br />
* {{Card|Lurker}}, {{Card|Death Cart}}, {{Card|Procession}}, {{Card|Graverobber}}, {{Event|Advance}}, {{Card|Zombie Apprentice}}, {{Card|Animal Fair}}, {{Card|Acolyte}}, {{Ally|Woodworkers' Guild}}, {{Card|Spell Scroll}}, {{Card|Siren}}, {{Card|Peril}}<br />
<br />
===Cards that interact with Action cards that are played or in play===<br />
* {{Card|Conspirator}}, {{Card|Peddler}}, {{Card|Scheme}}, {{Card|Coin of the Realm}}, {{Card|Champion}}, {{Card|Emporium}}, {{Card|Enchantress}}, {{Card|Fortune}}, {{Landmark|Colonnade}}, {{Card|Improve}}, {{Artifact|Horn}}, {{Artifact|Lantern}}, {{Card|Warlord}}, {{Ally|Fellowship of Scribes}}, {{Card|Walled Village}}, {{Card|Flagship}}, {{Card|Harbor Village}}, {{Card|Swamp Shacks}}, {{Card|First Mate}}, {{Card|Frigate}}, {{Card|Tools}}, {{Trait|Inspiring}}<br />
* All [[Way]]s.<br />
<br />
===Cards that interact with Action cards in decks===<br />
* {{Card|Library}}, {{Card|Scrying Pool}}, {{Card|Rabble}}, {{Card|Farming Village}}, {{Card|Wandering Minstrel}}, {{Hex|Famine}}, {{Card|Border Guard}}, {{Card|Hunter}}, {{Card|Fortune Hunter}}, {{Card|Mapmaker}}, {{Card|First Mate}}, {{Trait|Fated}}<br />
<br />
===Cards that interact with Action cards in hands===<br />
* {{Card|Shanty Town}}, {{Card|City Quarter}}, {{Landmark|Arena}}, {{Card|Haunted Mirror}}, {{Hex|Fear}}<br />
<br />
===Card that interact with Action cards in discard piles===<br />
* {{Card|Inn}}, {{Card|Bustling Village}}, {{Card|Herald}}, {{Event|Bury}}, {{Event|Avoid}}<br />
<br />
===Cards that interact with Actions in the Supply===<br />
* Cards that add [[token]]s to Action [[supply]] piles: {{Event|Ferry}}, {{Event|Plan}}, {{Event|Seaway}}, {{Event|Lost Arts}}, {{Event|Training}}, {{Event|Pathfinding}}, {{Card|Teacher}}, {{Landmark|Defiled Shrine}}<br />
* Other: {{Card|Quarry}}, {{Card|Lurker}}, {{Event|Inheritance}}, {{Card|Gladiator}}, {{Event|Transport}}, {{Event|Invest}}, {{Card|Swap}}, {{Trait|Cheap}}<br />
<br />
===Cards that interact with Actions being gained===<br />
* {{Landmark|Defiled Shrine}}, {{Landmark|Colonnade}}, {{Project|Academy}}, {{Card|Gatekeeper}}, {{Event|Invest}}, {{Card|Siren}}, {{Card|Stowaway}}, {{Card|Taskmaster}}, {{Card|Abundance}}, {{Card|Wealthy Village}}, {{Trait|Hasty}}<br />
<br />
===Cards that score through Action cards===<br />
* {{Card|Vineyard}}, {{Landmark|Orchard}}, {{Landmark|Triumphal Arch}}<br />
<br />
===Cards where the effect depends on the type(s) of another card===<br />
These cards reference the [[type]](s) of another card to determine their effect. They will have a different effect if the referenced card is an Action than if it is a [[Treasure]]. <br />
* {{Card|Ironworks}}, {{Card|Replace}}, {{Card|Transmute}}, {{Card|Ironmonger}}, {{Card|Sacrifice}}, {{Card|Groom}}, {{Card|Maroon}}<br />
<br />
== Trivia ==<br />
=== In other languages ===<br />
* Czech: Akce<br />
* Dutch: Actie<br />
* Finnish: Toiminta<br />
* French: Action<br />
* German: Aktion<br />
* Italian: Azione<br />
* Polish: Akcja<br />
* Russian: Действие (pron. ''dyeystviye'')<br />
<br />
{{Navbox card types}}<br />
{{Navbox Mechanics}}<br />
[[Category:Turn phases]]<br />
[[Category:Vanilla bonuses]]<br />
[[Category:Basic card types]]</div>Dwedithttps://wiki.dominionstrategy.com/index.php/CrownCrown2023-10-02T18:32:42Z<p>Dwedit: /* Other Rules clarifications */ replace the 'esoteric combo' with a concrete example.</p>
<hr />
<div>{{Infobox Card<br />
|name = Crown<br />
|cost = 5<br />
|set = Empires<br />
|type1 = Action<br />
|type2 = Treasure<br />
|illustrator = Marco Morte<br />
|text = If it's your Action phase, you may play an Action from your hand twice.<br>If it's your Buy phase, you may play a Treasure from your hand twice.<br />
}}<br />
<br />
'''Crown''' is an [[Action]]-[[Treasure]] card from [[Empires]]. It is a [[Throne Room variant]] that double-plays either Treasures or Actions depending on which phase of your turn it's played in.<br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* If you play this in your Action phase, you play an Action card from your hand, then play the same card again; this does not use up any extra Actions you have. <br />
* If you play this in your Buy phase, you play a Treasure from your hand, then play it again; this does not use up any Actions at all. <br />
* Crown can be used to play another Crown in either your Action or Buy phase, causing you to either play two more Actions twice each, or two more Treasures twice each. <br />
* If you play Crown in your Action phase via something that lets you play Treasures (like {{Card|Storyteller}} from [[Adventures|Dominion: Adventures]]), Crown will still play an Action card twice.<br />
=== Other Rules clarifications ===<br />
* If you have abilities to resolve at the start of your turn, it is considered part of your Action phase, and you cannot end it. This means if you play Crown at the start of your turn (with e.g, {{Event|Delay}}), you cannot skip to your Buy phase and play a Treasure twice.<br />
* Crown counts as both an Action and a Treasure for all purposes, regardless of when you play it. If you play a Crown in your Action phase, it's still a Treasure and will be trashed from play if you buy {{card|Mint}}. If you play it in your Buy phase, it's still an Action and will reduce the cost of {{card|Peddler}}. And so on.<br />
* Crown can be played as a [[Way]] even if it's played in the Buy phase. <br />
* If you somehow manage to play Crown when it's neither your Action phase nor your Buy phase, you can't play any card from your hand twice. (This could happen if you gain it at [[Night]] (with e.g. {{Card|Vampire}}) or Clean-up (with e.g. {{Card|Improve}}) and then play it with {{Project|Innovation}}.) The same is true if you play it on someone else's turn by means such as gaining a {{Card|Gondola}}.<br />
<br />
== Strategy ==<br />
Crown is a [[Throne Room variant]] that can double-play [[Treasure]]s as well as [[Action]] cards. As a slightly more expensive {{Card|Throne Room}} that offers a minor increase in flexibility, it is a strong addition to most [[engine]]s, as it can amplify your [[draw]] and [[payload]] as needed while acting as a [[Village (card category)|village]] simultaneously; however, its relatively high price can make it more difficult to acquire in bulk, and so it's especially appealing in [[Kingdom]]s where you can gain it easily, e.g. with {{Card|Artisan}} or {{Card|Tragic Hero}}. <br />
<br />
Compared to {{Card|Throne Room}}, Crown provides added flexibility in its ability to double-play Treasures as well as Action cards. Gaining Crown specifically for this purpose is usually not the best use of resources, as it typically only nets the same value as another copy of that Treasure. However, it can be a good use for a spare Crown if you are [[overdraw|overdrawing]] and didn't need it to double-play a draw card this turn, or as a fallback plan on a [[dud]] turn where you draw Crown without a good Action phase target. Situationally, Crowning a strong Treasure such as {{Card|Horn of Plenty}} or {{Card|Platinum}} can be a good move, and there are also a few cases in which Treasures offer specific synergy as Crown targets. Notably, {{Card|Capital}} can be a good target, as you play it twice to spike a large amount of {{Cost}} while only incurring the {{Debt}} once.<br />
<br />
The fact that Crown has the Treasure type provides some additional benefits even when you're not using it to Crown Treasures. Most importantly, this means you can put it into play during resolution of {{Card|Black Market}} or {{Card|Storyteller}} in order to double-play an Action card without using up [[terminal space]]. Crown’s additional typing may also be relevant with effects such as {{Card|Mint}} or {{Card|Bandit}}. Less frequently, it could be useful to play Crown using a [[Way]] during the Buy phase in order to do so without using terminal space; this is not typically the most effective use for your Crown, but it may occasionally be relevant, e.g. to set one aside for next turn using {{Way|Way of the Turtle}}. The downside of this feature is that you cannot Crown Action cards during your Buy phase, so it cannot offer the same lines of play that {{Card|Throne Room}} can with certain effects such as {{Event|Toil}} and {{Event|Gamble}}.<br />
<br />
Like other {{Card|Throne Room}} variants, Crown can be a good target for [[Vanilla bonus tokens|bonus tokens]], particularly the +Card token (e.g. from {{Event|Pathfinding}}), which increases your chance of finding a good target for Crown to play. Some of these tokens might also have value if you play Crown during your Buy phase. <br />
<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date<br />
|-<br />
| {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || style="padding:0px 20px;"|If it's your Action phase, you may play an Action from your hand twice.<br>If it's your Buy phase, you may play a Treasure from your hand twice. || Empires || June 2016 <br />
|}<br />
<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text !! Notes<br />
|-<br />
!Dutch <br />
| Kroon || || || || <br />
|-<br />
!Finnish <br />
| Kruunu || || || || <br />
|-<br />
!French<br />
| Couronne || || || || <br />
|-<br />
!German <br />
| Krone || {{CardVersionImage|CrownGerman2021rulebook|German language Crown 2021 by ASS}} || {{CardLangVersionImage|d=1|German}} || Wenn es deine Aktionsphase ist, darfst du eine Aktionskarte aus deiner Hand zweimal spielen.<br>Wenn es deine Kaufphase ist, darfst du eine Geldkarte aus deiner Hand zweimal spielen. || 2.&nbsp;Edition<br>(2021)<hr>''one or more other<br>versions listed [//wiki.dominionstrategy.com/index.php/%C3%9Cbersetzungsfehler_(German_translation_errors)#A79 here]''<br />
|-<br />
!Japanese <br />
| 冠 (pron. ''kanmuri'') || || || style="padding:15px 0px;"| アクションフェイズ中の場合、手札のアクションカード1枚を2度使用してもよい。<br>購入フェイズ中の場合、手札の財宝カード1枚を2度使用してもよい。|| <br />
|-<br />
!Polish <br />
| Korona || {{CardLangVersionImage|Polish}} || || Jeżeli trwa twoja faza akcji, możesz wybrać z ręki kartę Akcji i zagrać ją dwa razy.<br>Jeżeli trwa twoja faza zakupu, możesz wybrać z ręki kartę Skarbu i zagrać ją dwa razy. || <br />
|-<br />
!Russian <br />
| Корона (pron. ''korona'') || || || || <br />
|}<br />
<br />
== Trivia ==<br />
Crown is the only Treasure that {{Card|Royal Carriage}} can be called for.<br />
[[Image:CrownArt.jpg|thumb|right|354px|Official card art.]]<br />
=== Preview ===<br />
{{Quote<br />
|Text=Crown is Dominion's first Action/Treasure. It's an Action. It's a Treasure. You can play it whenever you can play either of those things. It counts as both of those things for cards that care about what other cards are. It does something different depending on whether it's your Action phase or your Buy phase; not that different, though. You might use it as a {{Card|Throne Room}} that doesn't totally suck if it doesn't collide with your other Actions. Or maybe you want to save it for your treasures; playing {{Card|Platinum}} twice is probably better than playing {{Card|Chancellor}} twice. When the crown's on your head, you make the call.<br />
|Name=[http://forum.dominionstrategy.com/index.php?action=profile;u=714 A Drowned Kernel]<br />
|Source=[http://boardgamegeek.com/thread/1573716/empires-bonus-preview-2-crown Empires Bonus Preview #2: Crown]<br />
}}<br />
=== Secret History ===<br />
{{Quote|Text=The first version was an Action that played an Action or Treasure twice. You really want it to be a Treasure too, so you don't draw it dead off of card-drawing. So, an Action - Treasure card! It always seemed like that would be too confusing, but here was one that was no trouble. It's something how popular it is even in games where you are almost always using it as {{Card|Throne Room}}.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=15660.0 The Secret History of the Empires Cards]<br />
}}<br />
=== Being the first Action-Treasure card ===<br />
{{Quote|Text=I ruled out Action - Treasure at one point because it would be too confusing. Crown got rid of those issues though. People have found lots of questions to ask about it, but they're all "what if you use it with this really confusing other card," or "so it's really both an Action and a Treasure?" With I guess a little "how does {{Card|Throne Room}} work."<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg597757#msg597757 Interview with Donald X.]<br />
}}<br />
{{Navbox Empires}}<br />
{{Navbox Cards}}<br />
[[Category:Non-terminals]]<br />
[[Category:Throne-like]]<br />
[[Category:Alt Treasure]]</div>Dwedithttps://wiki.dominionstrategy.com/index.php/FlagshipFlagship2023-08-21T15:31:38Z<p>Dwedit: /* Strategy */</p>
<hr />
<div>{{Infobox Card<br />
|name = {{PAGENAME}}<br />
|cost = 4<br />
|type1 = Action<br />
|type2 = Duration<br />
|type3 = Command<br />
|illustrator = Hans Krill<br />
|text = +{{Cost|2}}<br>The next time you play {{nowrap|a non-Command}} Action card, replay it.<br />
}}<br />
<br />
'''{{PAGENAME}}''' is an [[Action]]-[[Duration]]-[[Command]] card from {{Set|Plunder}}. It is a [[Throne Room variant]] that waits in your play area until the next Action card you play, and then plays that once more. Since Flagship itself is [[terminal]], it's going to require some [[villages]] if you want to use it like {{card|Throne Room}} and double-play another Action you have in your hand with it; but unlike Throne Room, if you don't have another Action you can play immediately, Flagship will still be there and activate when you next do have one.<br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* This isn't optional; whatever that next non-[[Command]] [[Action]] card is, Flagship replays it.<br />
* It replays it even if the card trashed itself, and even if it isn't your turn.<br />
* Command cards, such as Flagship itself, are not replayed; Flagship waits for a non-Command Action card.<br />
* If you play two Flagships and then e.g. a {{Card|Harbor Village}}, you'll play the {{Card|Harbor Village}} three times total - once normally and once for each Flagship.<br />
=== Other rules clarifications ===<br />
* See the [[Plunder (expansion)#anchor_NextTime|Additional rules section]] for Duration cards in Dominion: Plunder regarding things happening "the next time".<br />
* If you play a Flagship and then a {{Card|Band of Misfits}}, you will replay the card that the {{Card|Band of Misfits}} plays. But if you play a Flagship and then a {{Card|Necromancer}}, Flagship will replay the {{Card|Necromancer}} (and you'll choose a 2nd card to play from the trash).<br />
** If you play Flagship, then play a {{Card|Band of Misfits}}, which plays a Duration card, the Flagship will replay that Duration card. The {{Card|Band of Misfits}} will stay in play, but the Flagship will not; you will have to remember that the Duration card was played twice. [http://forum.dominionstrategy.com/index.php?topic=21590.msg900700#msg900700]<br />
<br />
== Strategy ==<br />
* Great with {{Event|Toil}}<br />
<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date <br />
|-<br />
| {{CardLangVersionImage}} || {{CardLangVersionImage|d=t}} || style="padding:0px 15px;"| +{{Cost|2}}<br>The next time you play a non-Command Action card, replay it. || Plunder || December 2022<br />
|}<br />
<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text !! Notes<br />
|-<br />
!German <br />
| Flaggschiff || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d=1}} ||style="padding:0px 15px;"| +{{Cost|2}}<br>Das nächste Mal, wenn du eine Aktionskarte spielst, die keine Befehlskarte ist, spiele sie erneut. || (2023)<br />
|-<br />
!Polish <br />
| Okręt flagowy|| {{CardLangVersionImage|Polish}} || || +{{Cost|2}}<br>Kiedy następnym razem zagrasz kartę Akcji niebędącą kartą Rozkazu, zagraj ją ponownie. || (2023)<br />
|}<br />
<br />
== Trivia ==<br />
{{OfficialArt}}<br />
<br />
=== Preview ===<br />
{{Quote|Text=Flagship replays your next [[Action]], skipping tricky things like other Flagships.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=21539.0 * Plunder Previews #4: Next Time *]<br />
}}<br />
=== Secret History ===<br />
{{Quote|Text= I tested "{{Card|Throne Room|Throne}} a Treasure this turn, Throne an Action next turn." The Throne Treasure part seemed like it could just be {{nowrap|+{{Cost|2}};}} then I thought of the next-time replayer. It cost {{Cost|5}} initially, but was too weak.<br />
<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=21589.0 The Secret History of Dominion: Plunder]<br />
}}<br />
<br />
{{Navbox Plunder}}<br />
{{Navbox Cards}}<br />
[[Category:Terminals]]<br />
[[Category:Virtual coin]]<br />
[[Category:Throne-like]]</div>Dwedithttps://wiki.dominionstrategy.com/index.php/FalconerFalconer2023-07-11T18:53:52Z<p>Dwedit: /* Other rules clarifications */ Add a separate line for Charlatan</p>
<hr />
<div>{{Improve}}<br />
<br />
{{Infobox Card<br />
|name = Falconer<br />
|cost = 5<br />
|set = Menagerie<br />
|type1 = Action<br />
|type2 = Reaction<br />
|illustrator = Claus Stephan<br />
|text = Gain a card to your hand costing less than this.<br />
|text2 = When any player gains a card with 2 or more types (Action, Attack, etc.), you may play this from your hand.<br />
}}<br />
<br />
'''Falconer''' is an [[Action]]-[[Reaction]] card from {{Set|Menagerie}}. It is a [[gainer]] that you can play when any player (including you) gains a multi-[[type]] card.<br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* This can only gain cards from the [[Supply]].<br />
* You can [[Reaction|react]] with this to any gained card with 2 or more [[type]]s; it can be a card that was bought, or a card gained some other way, such as via a Falconer.<br />
* You can do this regardless of who gained the card - you or anyone else - and regardless of whose turn it is.<br />
* The types are the words on the bottom line – including [[Action]], [[Attack]], [[Curse]], [[Duration]], Reaction, [[Treasure]], and [[Victory]] (with more in other [[expansions]]).<br />
* If you gain a Falconer to your hand - such as via {{Card|Artisan}} - you can react to that gain and play it, since it has two types.<br />
* See the [[Reaction#Rules|Reactions section]].<br />
=== Other rules clarifications ===<br />
* If another player gains a card with 2 or more types during your turn (e.g. you give them a {{Card|Survivors}} with {{Card|Cultist}}), multiple players get to react with Falconer. Since it is your turn, you get to react first.<br />
* {{project|Capitalism}} and {{event|Inheritance}} can change the number of types a card has, and Falconer takes that into account when counting types. These changes are in effect on the turns of players who have bought Capitalism and Inheritance. This means that, for example, if you have Inheritance and your opponent doesn't, and you gain an {{card|Estate}} on your opponent's turn for some reason, Falconer isn't triggered.<br />
* {{card|Charlatan}} makes curses also count as treasures, so making an opponent gain a curse will let you play Falconer.<br />
<br />
== Strategy ==<br />
<br />
== Versions ==<br />
=== English versions ===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date<br />
|-<br />
| {{CardVersionImage|Falconer|Falconer}} || {{CardLangVersionImage|d=1}} || Gain a card to your hand costing less than this.{{Divline}}When any player gains a card with 2 or more types (Action, Attack, etc.), you may play this from your hand. || Menagerie || March 2020<br />
|}<br />
<br />
=== Other language versions ===<br />
{| class="wikitable mw-collapsible autocollapse" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text !! Notes<br />
|-<br />
!French<br />
| Fauconnière || || {{CardVersionImage|FalconerFrench2021Digital|French language Falconer 2021 from Shuffle iT}} || Recevez en main une carte coûtant moins que ceci.{{Divline}}Quand un joueur reçoit une carte ayant 2&nbsp;types ou plus (Action, Attaque, etc.), vous pouvez jouer ceci depuis votre main. ||<br />
|-<br />
!German<br />
| Falknerin || [[File:Falconer.German.png|100px|German language Falconer 2020 by ASS]] || {{CardVersionImage|FalconerGerman2021Digital|German language Falconer 2021 from Shuffle iT}} || Nimm eine Karte auf deine Hand, die weniger kostet als diese Karte.{{Divline}}Nimmt ein Spieler eine Karte mit 2 oder mehr Typen (Aktion, Angriff usw.), darfst du diese Karte aus deiner Hand spielen. || (2020)<br />
|-<br />
!Japanese<br />
| 鷹匠 (pron. ''takajō'') || || || ||<br />
|-<br />
|}<br />
<br />
== Trivia ==<br />
{{OfficialArt}}<br />
Falconer was the first Reaction card to cost more than {{cost|4}}.<br />
=== Secret History ===<br />
{{Quote<br />
|Text=This started as a [[Terminal draw|a Smithy]] you could play when someone gained a particular thing - first a card they had a copy of in play, then when they gained either this or a 3rd card on their turn. I found it just too hard to pay attention to when they got a 3rd card. At the same time the set was packed with card-drawing, it didn't need more. Some people were sad to see it go, but I switched it to gaining a cheaper card to hand, Matt's suggestion, and then found a better reaction condition for it.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=20260.0 The Secret History of Dominion: Menagerie]<br />
}}<br />
=== Relevant outtakes ===<br />
{{Quote<br />
|Text=There was a {{Card|Smithy}} that Exiled a supply card for up to {{Cost|6}} when you gained it, and let other players get in on it by discarding a treasure. Then, a Smithy that let each other player play any Action card from their hand when you gained it. Sometimes it was very cool, but in practice they so often could not get use out of it. I replaced it with the first of the cards that led to Falconer.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=20260.0 The Secret History of Dominion: Menagerie]<br />
}}<br />
{{Navbox Menagerie}}<br />
{{Navbox Cards}}<br />
[[Category:Terminals]]<br />
[[Category:Conditional non-terminals]]<br />
[[Category:Gainers]]<br />
[[Category:Opponent interaction]]</div>Dwedithttps://wiki.dominionstrategy.com/index.php/CourtierCourtier2023-07-11T18:49:20Z<p>Dwedit: /* Other Rules clarifications */ Add Charlatan to the list of type adding cards</p>
<hr />
<div>{{Infobox Card<br />
|name = Courtier<br />
|cost = 5<br />
|kingdom = Yes<br />
|type1 = Action<br />
|illustrator =Claus Stephan<br />
|text = Reveal a card from your hand. For each type it has (Action, Attack, etc.), choose one: '''+1 Action'''; or '''+1 Buy'''; or +{{cost|3}}; or gain a Gold. The choices must be different.<br />
}}<br />
<br />
'''Courtier''' is an [[Action]] card from the [[second edition]] of [[Intrigue]]. It offers you [[choices]] for a variety of effects; and if you have a card in hand with multiple [[type]]s, you can get more bonuses.<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* First reveal a card from your hand, then count the types. <br />
* The types are the words on the bottom line – including Action, [[Attack]], [[Curse]], [[Reaction]], [[Treasure]], and [[Victory]] (with more in expansions). <br />
* Then choose one different thing per type the card had; if you revealed a card with two types, you pick two things. <br />
* For example you could reveal a {{Card|Copper}} and choose "gain a {{Card|Gold}}," or reveal a {{Card|Mill}} and choose "+1 Action" and "+{{cost|3}}." <br />
* If you gain a {{Card|Gold}}, put the {{Card|Gold}} into your discard pile.<br />
=== Other Rules clarifications ===<br />
* If you play Courtier twice, you may reveal either the same card or a different card the second time, and choose the same bonuses or different ones.<br />
* Revealing a card with four types (such as {{Card|Werewolf}} or {{Card|Dame Josephine}}) gives you all 4 bonuses.<br />
* {{project|Capitalism}}, {{event|Inheritance}}, and {{card|Charlatan}} can change the number of types a card has, and Courtier takes that into account when counting types.<br />
* If you reveal a card with 5 types (such as a {{Card|Stronghold}} affected by {{Project|Capitalism}}), you get the 4 bonuses and nothing extra.<br />
* If you use {{Card|Elder}} on Courtier, you get one extra choice, not one extra choice per type. So if you reveal a card with 2 types, you get 3 choices from Courtier.<br />
* If you can't reveal a card (because you have no cards in hand), you get no bonus. This is true even if you play this with {{Card|Elder}}.<br />
<br />
== Strategy ==<br />
Courtier is a [[payload]] card that can offer a high degree of flexibility in order to fit your needs for a given turn: it can be either [[non-terminal]] or [[terminal]] depending on your [[terminal space]], greatly increase your deck’s overall payload by both gaining a {{Card|Gold}} and providing {{Cost}}, or provide an adjustable amount of [[+Buy]]. However, because this flexibility is dependent on [[collision]] with a multi-[[type]] target, and it is a [[stop card]], Courtier requires good [[deck control]] for effective use. In Kingdoms with stronger payload (e.g. {{Card|Governor}}) or where said collision is not possible (either because there is not a suitable card to reveal, or it is difficult to achieve deck control), Courtier is likely skippable. Otherwise, it’s often best acquired in the midgame, and one or two copies is typically sufficient. <br />
<br />
While Courtier’s value is heavily dependent on the presence of a useful card to reveal, it’s very rare for a [[Kingdom]] to lack any cards with at least two types, such as an [[Action]] that is also an [[Attack]] or [[Duration]]. Often, there will be several options from which to choose, and so an important consideration is whether those cards offer sufficient benefits in their own right. For example, {{Card|Village Green}} is significantly stronger than {{Card|Ruined Library}}, even though both have two types for Courtier. Sometimes, you may additionally have to decide between cards with different numbers of types, such as {{Card|Margrave}} and {{Card|Idol}}. While one may be a significantly stronger addition to your deck, the theoretically weaker card might interact more productively with Courtier. <br />
<br />
The role Courtier plays depends on how many of its options you have access to. <br />
* With a two-type card, Courtier is a solid and somewhat flexible payload card that can be used, for example, as a terminal {{Card|Gold}} that comes with +Buy or a non-terminal {{Card|Gold}} [[gainer]]. <br />
* Three-type cards are reasonably common and are often the most desirable targets where available as they maximize Courtier’s flexibility. The presence of a convenient one, such as {{Card|Enchantress}}, may significantly enhance the appeal of Courtier, particularly if terminal space is tight: for example, non-terminally generating {{Cost|3}} and a Buy is a strong effect, while the ability to take both {{Card|Gold}} and {{Cost}} along with a +Buy can enable you to ramp up your payload quickly. <br />
* Although a four-type card (such as {{Card|Werewolf}}) may sometimes be attractive as a Courtier target, this forces Courtier to act as a mandatory {{Card|Gold}} gainer, which is not always desirable. <br />
<br />
Because Courtier can generate payload both directly (via its +{{Cost|3}} option) and indirectly (via {{Card|Gold}} gaining), it’s often important to consider which of these suits your deck better in the long and short term. Often, choosing just one of these options is a trade-off between an immediate {{Cost|3}} (which might help you hit a price point) and the longer-term benefit of adding an extra {{Cost|3}} each turn to your total available payload. Occasionally, however, you might be able to [[gain-and-play]] the {{Card|Gold}} (thus giving you both short- and long-term benefits), or use it immediately for some [[trash-for-benefit]] effect. Generally, if you can handle the extra stop card and are still [[build]]ing up your payload, gaining a {{Card|Gold}} will be the preferable option. Otherwise, or in cases where Action-based payload is particularly desirable (e.g. in a [[draw-to-x]] deck), it’s likely that you’ll prefer to solely use the +{{Cost|3}} option. <br />
<br />
A couple of synergies enhance Courtier’s flexibility even further. <br />
* {{Project|Capitalism}} both frees up an option for Courtier (as it is effectively non-terminal in the Buy phase) and increases the number of types on many cards. {{Card|Militia}}, for example, has three types under the effect of {{Project|Capitalism}}.<br />
* {{Way|Way of the Chameleon}} allows Courtier to additionally act as strong [[non-terminal draw]] on top of its payload abilities, even if you can only reveal a two-type card. <br />
<br />
===External strategy articles===<br />
''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.''<br />
* [https://discord.com/channels/212660788786102272/579787069065527314/984299352149332009 June 2022 calculation by 34Witches of how often fully random Courtier Kingdoms have multi-type cards]<br />
<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date<br />
|-<br />
| {{CardVersionImage|Courtier|Courtier}} || {{CardVersionImage|CourtierDigital|Courtier from Shuffle iT}} || Reveal a card from your hand. For each type it has (Action, Attack, etc.), choose one: '''+1&nbsp;Action'''; or '''+1&nbsp;Buy'''; or {{nowrap|+{{cost|3}};}} or gain a Gold. The choices must be different. || Intrigue [[Second Edition|2nd Edition]] || October 2016 <br />
|}<br />
<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text !! Notes<br />
|-<br />
!Dutch<br />
| Makelaar || || || ||<br />
|-<br />
!French<br />
| Courtisan || || || ||<br />
|-<br />
!German <br />
| Höflinge<br>(lit. ''courtiers'') || {{CardVersionImage|CourtierGerman|German language Courtier 2021 by ASS}} || {{CardVersionImage|CourtierGerman2021Digital|German language Courtier 2021 from Shuffle iT}} || Decke eine deiner Handkarten auf.<br>Für jeden Kartentyp (Aktion, Angriff&hellip;), den sie hat, wähle eine andere Option:<br>'''+1&nbsp;Aktion''' oder '''+1&nbsp;Kauf''' oder {{nowrap|+{{Cost|3}}}} oder nimm ein Gold. || 2.&nbsp;Edition<br>(2021)<hr>''one or more other<br>versions listed [//wiki.dominionstrategy.com/index.php/%C3%9Cbersetzungsfehler_(German_translation_errors)#ASS_plus here]''<br />
|-<br />
!Japanese <br />
| 廷臣<br>(pron. ''teishin'') || || || style="padding:15px 0px;"| 手札1枚を公開する。それが持つ種類 (アクション、アタック等)1つにつき、次のうち1つを選ぶ (異なるものを選ぶ):<br>「'''+1 アクション'''」:「'''+1 購入'''」:{{nowrap|「+{{Cost|3}}」:}}「金貨1枚を獲得する」|| <br />
|-<br />
!Polish<br />
| Dworzanie<br>(lit. ''courtiers'') || || || || <small>Although Polish version is not released, this name is referred to in Polish Dominion 2E rulebook.</small><br />
|-<br />
!Russian <br />
| Придворный<br>(pron. ''pridvorny'') || || {{CardLangVersionImage|Russian|d=1}} || Раскройте карту из руки. Для каждого присущего ей типа (Действие, Атака, и т. д.) выберите одно из четырёх: '''+1&nbsp;Действие'''; или '''+1&nbsp;Покупка'''; или {{nowrap|+{{Cost|3}};}} или получите Золото.<br>Выборы не должны повторяться. ||<br />
|-<br />
!Spanish<br />
|Cortesano || || || <br />
|}<br />
<br />
== Trivia ==<br />
[[Image:CourtierArt.jpg|thumb|right|354px|Official card art.]]<br />
=== Secret History ===<br />
{{Quote|Text=I wanted yet another card that was good with {{Card|Nobles}} / {{Card|Harem}} / {{Card|Mill}}. Counting types was a way to trigger off of those cards, but would also work with [[Attack]]s, [[Reaction]]s, [[Duration]]s, and other things. In a few cases you can get to three, and one card takes you to four ({{Card|Dame Josephine}}). To stop it from going crazy when it gets to three, there are two strong options and two weaker ones. All four get used though.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=16338.0 The Secret History of the Dominion 2nd Editions]<br />
}}<br />
{{Navbox Intrigue}}<br />
{{Navbox Cards}}<br />
[[Category:Terminals]]<br />
[[Category:Conditional non-terminals]]<br />
[[category:extra buys]]<br />
[[category:virtual coin]]<br />
[[category:treasure gainer]]<br />
[[category:choice cards]]<br />
[[category:handsize negative]]</div>Dwedithttps://wiki.dominionstrategy.com/index.php/MaroonMaroon2023-07-11T18:47:40Z<p>Dwedit: /* Other rules clarifications */</p>
<hr />
<div>{{Infobox Card<br />
|name = {{PAGENAME}}<br />
|cost = 4<br />
|type1 = Action<br />
|illustrator = Harald Lieske<br />
|text = Trash a card from your hand. '''+2 Cards''' per type it has (Action, Attack, etc.).<br />
}}<br />
<br />
'''{{PAGENAME}}''' is an [[Action]] card from {{Set|Plunder}}. It is a [[trasher]] that provides [[terminal draw]]; the amount of draw you get is increased by trashing cards with multiple [[type]]s.<br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* [[Card types|Types]] are the words on the bottom banner of cards - [[Action]], [[Attack]], and so on.<br />
** For example if you [[trash]] a {{Card|Cage}} with Maroon, you'll [[draw]] 4 cards, since it's a [[Treasure]] and a [[Duration]], 2 types.<br />
<br />
=== Other rules clarifications ===<br />
* If the trashed card has a [[Trait]], or is {{Card|Young Witch}}'s Bane, that won't count as an extra type for Maroon.<br />
* {{event|Inheritance}}, {{project|Capitalism}}, and {{card|Charlatan}} will add types to cards.<br />
<br />
== Strategy ==<br />
<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date <br />
|-<br />
| {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || style="padding:0px 15px;"| Trash a card from your hand.<br> '''+2 Cards''' per type it has (Action, Attack, etc.). || Plunder || December 2022<br />
|}<br />
<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text !! Notes<br />
|-<br />
!German <br />
| Ausgesetzter || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d=1}} || style="padding:0px 15px;"| Entsorge eine deiner Handkarten.<br>'''+2 Karten''' pro Kartentyp, den sie hat (Aktion, Angriff, usw.).||<br />
|}<br />
<br />
== Trivia ==<br />
{{OfficialArt}}<br />
<br />
=== Secret History ===<br />
{{Quote|Text= This didn't change. Except the name, which was initially Ravage. You used to Ravage Cabin Boys and Stowaways; now you just Maroon them.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=21589.0 The Secret History of Plunder]<br />
}}<br />
<br />
<br />
{{Navbox Plunder}}<br />
{{Navbox Cards}}<br />
[[Category:Terminals]]<br />
[[Category:Trashers]]<br />
[[Category:Draw]]<br />
[[Category:Variable draw]]</div>Dwedithttps://wiki.dominionstrategy.com/index.php/RabbleRabble2023-06-06T19:43:21Z<p>Dwedit: /* Other Rules clarifications */</p>
<hr />
<div>{{Infobox Card<br />
|name = Rabble<br />
|cost = 5<br />
|type1 = Action<br />
|type2 = Attack<br />
|illustrator = RC Torres<br />
|text = '''+3 Cards'''<br/>Each other player reveals the top 3 cards of their deck, discards the Actions and Treasures, and puts the rest back in any order they choose.<br />
}}<br />
<br />
'''Rabble''' is an [[Action]]-[[Attack]] card from [[Prosperity]]. It draws 3 cards like a {{Card|Smithy}}, but also attacks the opponents by making them discard [[Action]] and [[Treasure]] cards from their deck and keeping [[Victory]] and {{Card|Curse}} cards on top. <br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* The other players shuffle if necessary to get 3 cards to reveal, and just reveal what they can if they still have fewer than 3 cards. <br />
* They discard revealed Treasures and Actions and put the rest back on top in whatever order they want. <br />
=== Other Rules clarifications ===<br />
* The order in which cards were returned to your deck is public knowledge.<br />
* [[Night]] cards are not Treasures or Actions (except {{card|Werewolf}}), so they are not discarded by the attack.<br />
<br />
== Strategy ==<br />
Although Rabble provides two cards' worth of net [[terminal draw]], it compares unfavorably to many alternatives for this purpose, such as the cheaper {{Card|Smithy}} and other terminal draw cards that provide a stronger bonus at the same price point, for example {{Card|Margrave}}. As an [[Attack]] card, Rabble is relatively unimpactful and occasionally even helpful, which makes the card usually skippable if an alternative form of draw is present, although it can hinder deck control in decks that contain many [[Victory]] cards. The presence of Rabble as the best available draw card therefore rewards good deck control and may sometimes encourage you to delay [[greening]].<br />
<br />
Rabble's attack is generally weaker than most [[handsize attack]]s and [[junking attack]]s, so it is not usually worth gaining solely for the attack. It additionally has the effect of [[cycling]] your opponent's deck, which can be helpful to them in the early game, especially if they have already thinned their {{Card|Estate|Estates}}, meaning that there may be no [[junk]] cards for Rabble to leave on top. Sometimes it can hurt your opponent by discarding a key card so that they are unable to play it until their next [[reshuffle]], or occasionally by causing a [[dud]], which is only likely if their deck contains a lot of [[Victory]] cards or {{Card|Curse|Curses}} and you are playing multiple Rabbles. However, both of these effects are either unlikely to occur or of minor impact against an opponent with good [[deck control]]. Therefore, Rabble's attack is most likely to have a material effect during the greening phase and when you are playing many copies in any case because it represents your primary form of draw. Under these circumstances, it may give a moderate advantage to a player who has better deck control or can delay greening slightly longer in order to further shore up the reliability of their engine. Another weakness of the Rabble attack is that, depending on your opponent's deck composition, there is no guarantee that it will always discard good cards and topdeck bad cards. For example, since [[Ruins]] are Action cards and {{Card|Copper|Coppers}} are [[Treasure]]s, Rabble discards them even though they are usually effectively junk and not what your opponent would prefer to draw at the start of their turn.<br />
<br />
In the face of Rabble's attack, good deck control can be somewhat more important than usual, especially as you enter the greening phase. It can also be directly counteracted with {{Card|Farming Village}} or [[non-terminal]] [[sifter]]s such as {{Card|Warehouse}}. Less impactfully, you can sometimes make use of the fact that you know what cards Rabble has left on top of your deck, e.g. by setting aside Victory cards with {{Card|Native Village}} or playing {{Card|Chariot Race}} with a {{Card|Province}} on top. {{Card|Village Green}} is also a counter, as discarding this to your opponent's Rabble is often highly beneficial rather than detrimental. Although these interactions devalue the attack, their presence is usually not sufficient reason to skip Rabble if you need it for draw, since the attack is not the most important aspect of the card in any case. <br />
<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date <br />
|-<br />
| {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|d=g|o=1}} || '''+3 Cards'''<br>Each other player reveals the top 3&nbsp;cards of his deck, discards the revealed Actions and Treasures, and puts the rest back on top in any order he chooses. || Prosperity || October 2010<br />
|-<br />
| {{CardLangVersionImage}} || {{CardLangVersionImage|d=s}} || '''+3 Cards'''<br>Each other player reveals the top 3&nbsp;cards of their deck, discards the Actions and Treasures, and puts the rest back in any order they choose. || <p>Prosperity [[Second Edition#Formatting_changes|(2016 printing)]]</p><hr><p>Prosperity (Second Edition)</p> || February 2017<br />
|}<br />
<br />
===Other language versions===<br />
{| class="wikitable mw-collapsible autocollapse" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text !! Notes<br />
|- <br />
!Chinese <br />
| 暴民 || || || style="padding:15px 0px;"| '''+3卡片'''<br>其它玩家展示牌庫頂的三張牌,棄掉行動卡與金錢,剩下的卡讓他們以任意順序放回各自的牌庫頂。|| <br />
|-<br />
!Czech <br />
| Dav || || || || <br />
|-<br />
!Dutch <br />
| Gespuis || || || || <br />
|-<br />
!Finnish <br />
| Rahvas || || || || <br />
|-<br />
!French <br />
| Foule || || || || <br />
|-<br />
!rowspan=2|German <br />
| Gesindel || {{CardVersionImage|RabbleGerman2016Mayrulebook|German language Rabble 2016 by ASS}} || {{CardVersionImage|RabbleGerman2021Digital|German language Rabble 2021 from Shuffle iT}} || '''+3 Karten'''<br>Jeder Mitspieler deckt die obersten 3&nbsp;Karten seines Nachziehstapels auf und legt alle aufgedeckten Aktions- und Geldkarten ab. Die restlichen aufgedeckten Karten legt er in beliebiger Reihenfolge zurück auf den Nachziehstapel. || (2016)<br />
|-<br />
| Gesindel || || {{CardVersionImage|RabbleGerman2022Digital|German language Rabble 2022 from Shuffle iT}} || style="padding:15px 0px;"| '''+3 Karten'''<br>Jeder Mitspieler deckt die obersten 3&nbsp;Karten seines Nachziehstapels auf, legt alle Aktions- und Geldkarten davon ab und den Rest in einer Reihenfolge seiner Wahl zurück. || 2.&nbsp;Edition<br>(2022)<br />
|-<br />
!Italian <br />
| Tumulto (lit. ''riot'') || || || || <br />
|-<br />
!Japanese <br />
| 大衆<br>(pron. ''taishū'') || || || style="padding:15px 0px;"| '''+3 カードを引く'''<br>他のプレイヤーは全員、山札の上から3枚を公開し、アクションカードと財宝カードを捨て札にし、残りを好きな順番で山札に置く。|| <br />
|-<br />
!Polish <br />
| Motłoch || {{CardLangVersionImage|Polish}} || || '''+3 karty'''<br>Każdy z pozostałych graczy odkrywa 3&nbsp;wierzchnie karty ze swojej talii i odrzuca wszystkie odkryte karty Akcji i Skarbu. Resztę odkrytych kart odkłada w dowolnej kolejności z powrotem na wierzch swojej talii. || (2016)<br />
|-<br />
!Russian <br />
| Сброд (pron. ''sbrod'') || || || || <br />
|-<br />
!Spanish <br />
| Chusma || || || || <br />
|}<br />
<br />
== Trivia ==<br />
{{OfficialArt}}<br />
=== Secret History ===<br />
{{Quote<br />
|Text=Originally you also revealed your own top 3 cards, discarding the Victory cards. There are two reasons that changed. First, it made the card defend against itself too well, which makes it get played more, which makes the game more oppressive. Second, the card was wordy, and didn't need that extra text to be good enough.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=5230.0 The Other Secret History of the Prosperity Cards]<br />
}}<br />
=== Retrospective ===<br />
{{Quote<br />
|Text=Rabble is the best {{Card|Spy}}; one player doesn't make all the decisions, and the decisions are fast. To get rid of the decisions completely there's {{Card|Relic}}. but that's not really a {{Card|Spy}}.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[https://discord.com/channels/212660788786102272/212660788786102272/660025649834098694 Dominion Discord, 2019]<br />
}}<br />
{{Navbox Prosperity}}<br />
{{Navbox Cards}}<br />
[[category:terminals]]<br />
[[category:draw]]<br />
[[category:attack]]<br />
[[category:offense]]<br />
[[category:deck inspection attack]]<br />
[[category:handsize positive]]<br />
[[category:topdecking]]</div>Dwedithttps://wiki.dominionstrategy.com/index.php/RabbleRabble2023-06-06T19:42:05Z<p>Dwedit: /* Other Rules clarifications */</p>
<hr />
<div>{{Infobox Card<br />
|name = Rabble<br />
|cost = 5<br />
|type1 = Action<br />
|type2 = Attack<br />
|illustrator = RC Torres<br />
|text = '''+3 Cards'''<br/>Each other player reveals the top 3 cards of their deck, discards the Actions and Treasures, and puts the rest back in any order they choose.<br />
}}<br />
<br />
'''Rabble''' is an [[Action]]-[[Attack]] card from [[Prosperity]]. It draws 3 cards like a {{Card|Smithy}}, but also attacks the opponents by making them discard [[Action]] and [[Treasure]] cards from their deck and keeping [[Victory]] and {{Card|Curse}} cards on top. <br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* The other players shuffle if necessary to get 3 cards to reveal, and just reveal what they can if they still have fewer than 3 cards. <br />
* They discard revealed Treasures and Actions and put the rest back on top in whatever order they want. <br />
=== Other Rules clarifications ===<br />
* The order in which cards were returned to your deck is public knowledge.<br />
* Besides {{card|Werewolf}}, [[Night]] cards are not Treasures or Actions, so they remain on top of the deck after the attack.<br />
<br />
== Strategy ==<br />
Although Rabble provides two cards' worth of net [[terminal draw]], it compares unfavorably to many alternatives for this purpose, such as the cheaper {{Card|Smithy}} and other terminal draw cards that provide a stronger bonus at the same price point, for example {{Card|Margrave}}. As an [[Attack]] card, Rabble is relatively unimpactful and occasionally even helpful, which makes the card usually skippable if an alternative form of draw is present, although it can hinder deck control in decks that contain many [[Victory]] cards. The presence of Rabble as the best available draw card therefore rewards good deck control and may sometimes encourage you to delay [[greening]].<br />
<br />
Rabble's attack is generally weaker than most [[handsize attack]]s and [[junking attack]]s, so it is not usually worth gaining solely for the attack. It additionally has the effect of [[cycling]] your opponent's deck, which can be helpful to them in the early game, especially if they have already thinned their {{Card|Estate|Estates}}, meaning that there may be no [[junk]] cards for Rabble to leave on top. Sometimes it can hurt your opponent by discarding a key card so that they are unable to play it until their next [[reshuffle]], or occasionally by causing a [[dud]], which is only likely if their deck contains a lot of [[Victory]] cards or {{Card|Curse|Curses}} and you are playing multiple Rabbles. However, both of these effects are either unlikely to occur or of minor impact against an opponent with good [[deck control]]. Therefore, Rabble's attack is most likely to have a material effect during the greening phase and when you are playing many copies in any case because it represents your primary form of draw. Under these circumstances, it may give a moderate advantage to a player who has better deck control or can delay greening slightly longer in order to further shore up the reliability of their engine. Another weakness of the Rabble attack is that, depending on your opponent's deck composition, there is no guarantee that it will always discard good cards and topdeck bad cards. For example, since [[Ruins]] are Action cards and {{Card|Copper|Coppers}} are [[Treasure]]s, Rabble discards them even though they are usually effectively junk and not what your opponent would prefer to draw at the start of their turn.<br />
<br />
In the face of Rabble's attack, good deck control can be somewhat more important than usual, especially as you enter the greening phase. It can also be directly counteracted with {{Card|Farming Village}} or [[non-terminal]] [[sifter]]s such as {{Card|Warehouse}}. Less impactfully, you can sometimes make use of the fact that you know what cards Rabble has left on top of your deck, e.g. by setting aside Victory cards with {{Card|Native Village}} or playing {{Card|Chariot Race}} with a {{Card|Province}} on top. {{Card|Village Green}} is also a counter, as discarding this to your opponent's Rabble is often highly beneficial rather than detrimental. Although these interactions devalue the attack, their presence is usually not sufficient reason to skip Rabble if you need it for draw, since the attack is not the most important aspect of the card in any case. <br />
<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date <br />
|-<br />
| {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|d=g|o=1}} || '''+3 Cards'''<br>Each other player reveals the top 3&nbsp;cards of his deck, discards the revealed Actions and Treasures, and puts the rest back on top in any order he chooses. || Prosperity || October 2010<br />
|-<br />
| {{CardLangVersionImage}} || {{CardLangVersionImage|d=s}} || '''+3 Cards'''<br>Each other player reveals the top 3&nbsp;cards of their deck, discards the Actions and Treasures, and puts the rest back in any order they choose. || <p>Prosperity [[Second Edition#Formatting_changes|(2016 printing)]]</p><hr><p>Prosperity (Second Edition)</p> || February 2017<br />
|}<br />
<br />
===Other language versions===<br />
{| class="wikitable mw-collapsible autocollapse" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text !! Notes<br />
|- <br />
!Chinese <br />
| 暴民 || || || style="padding:15px 0px;"| '''+3卡片'''<br>其它玩家展示牌庫頂的三張牌,棄掉行動卡與金錢,剩下的卡讓他們以任意順序放回各自的牌庫頂。|| <br />
|-<br />
!Czech <br />
| Dav || || || || <br />
|-<br />
!Dutch <br />
| Gespuis || || || || <br />
|-<br />
!Finnish <br />
| Rahvas || || || || <br />
|-<br />
!French <br />
| Foule || || || || <br />
|-<br />
!rowspan=2|German <br />
| Gesindel || {{CardVersionImage|RabbleGerman2016Mayrulebook|German language Rabble 2016 by ASS}} || {{CardVersionImage|RabbleGerman2021Digital|German language Rabble 2021 from Shuffle iT}} || '''+3 Karten'''<br>Jeder Mitspieler deckt die obersten 3&nbsp;Karten seines Nachziehstapels auf und legt alle aufgedeckten Aktions- und Geldkarten ab. Die restlichen aufgedeckten Karten legt er in beliebiger Reihenfolge zurück auf den Nachziehstapel. || (2016)<br />
|-<br />
| Gesindel || || {{CardVersionImage|RabbleGerman2022Digital|German language Rabble 2022 from Shuffle iT}} || style="padding:15px 0px;"| '''+3 Karten'''<br>Jeder Mitspieler deckt die obersten 3&nbsp;Karten seines Nachziehstapels auf, legt alle Aktions- und Geldkarten davon ab und den Rest in einer Reihenfolge seiner Wahl zurück. || 2.&nbsp;Edition<br>(2022)<br />
|-<br />
!Italian <br />
| Tumulto (lit. ''riot'') || || || || <br />
|-<br />
!Japanese <br />
| 大衆<br>(pron. ''taishū'') || || || style="padding:15px 0px;"| '''+3 カードを引く'''<br>他のプレイヤーは全員、山札の上から3枚を公開し、アクションカードと財宝カードを捨て札にし、残りを好きな順番で山札に置く。|| <br />
|-<br />
!Polish <br />
| Motłoch || {{CardLangVersionImage|Polish}} || || '''+3 karty'''<br>Każdy z pozostałych graczy odkrywa 3&nbsp;wierzchnie karty ze swojej talii i odrzuca wszystkie odkryte karty Akcji i Skarbu. Resztę odkrytych kart odkłada w dowolnej kolejności z powrotem na wierzch swojej talii. || (2016)<br />
|-<br />
!Russian <br />
| Сброд (pron. ''sbrod'') || || || || <br />
|-<br />
!Spanish <br />
| Chusma || || || || <br />
|}<br />
<br />
== Trivia ==<br />
{{OfficialArt}}<br />
=== Secret History ===<br />
{{Quote<br />
|Text=Originally you also revealed your own top 3 cards, discarding the Victory cards. There are two reasons that changed. First, it made the card defend against itself too well, which makes it get played more, which makes the game more oppressive. Second, the card was wordy, and didn't need that extra text to be good enough.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=5230.0 The Other Secret History of the Prosperity Cards]<br />
}}<br />
=== Retrospective ===<br />
{{Quote<br />
|Text=Rabble is the best {{Card|Spy}}; one player doesn't make all the decisions, and the decisions are fast. To get rid of the decisions completely there's {{Card|Relic}}. but that's not really a {{Card|Spy}}.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[https://discord.com/channels/212660788786102272/212660788786102272/660025649834098694 Dominion Discord, 2019]<br />
}}<br />
{{Navbox Prosperity}}<br />
{{Navbox Cards}}<br />
[[category:terminals]]<br />
[[category:draw]]<br />
[[category:attack]]<br />
[[category:offense]]<br />
[[category:deck inspection attack]]<br />
[[category:handsize positive]]<br />
[[category:topdecking]]</div>Dwedithttps://wiki.dominionstrategy.com/index.php/RushRush2023-04-26T06:06:05Z<p>Dwedit: /* Strategy */</p>
<hr />
<div>{{Infobox Event<br />
|name = {{PAGENAME}}<br />
|cost = 2<br />
|illustrator = Marco Primo<br />
|text = '''+1 Buy'''<br>The next time you gain an Action card this turn, play it.<br />
}}<br />
<br />
:''For the strategy based around ending the game rapidly, see [[Rush (strategy)]].''<br />
<br />
'''{{PAGENAME}}''' is an [[Event]] from {{Set|Plunder}}. It allows you to spend {{cost|2}} to immediately play an [[Action]] card when you gain it.<br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* If you Rush twice in a row, you'll still only play the [[Action]] once. You can however Rush, buy an Action and play it, Rush again, and buy another Action and play it.<br />
<br />
=== Other rules clarifications ===<br />
<br />
== Strategy ==<br />
=== Synergies and Combos ===<br />
* With [[cost reduction]] of 2, allows you to buy an entire pile of {{card|Nomads}}.<br />
<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date <br />
|-<br />
| {{LandscapeLangVersionImage}} || {{LandscapeLangVersionImage|d=1}} || '''+1 Buy'''<br>The next time you gain an Action card this turn, play it. || Plunder || December 2022<br />
|}<br />
<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text !! Notes<br />
|-<br />
!German<br />
| Beeilung || {{LandscapeLangVersionImage|German}} || {{LandscapeLangVersionImage|German|d=1}} || '''+1 Kauf'''<br>Das nächste Mal, wenn du in diesem<br>Zug eine Aktionskarte nimmst, spiele sie. ||<br />
|}<br />
<br />
== Trivia ==<br />
{{OfficialArt}}<br />
<br />
=== Preview ===<br />
{{Quote|Text=Rush lets an [[Action]] leap into play; more useful with some Actions than others.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=21539.0 * Plunder Previews #4: Next Time *]<br />
}}<br />
<br />
=== Secret History ===<br />
{{Quote|Text= Another next-time card that never changed. <br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic= The Secret History of Plunder]<br />
}}<br />
<br />
<br />
{{Navbox Plunder}}<br />
{{Navbox Cards}}</div>Dwedithttps://wiki.dominionstrategy.com/index.php/TreasurerTreasurer2023-02-26T04:11:26Z<p>Dwedit: /* Strategy */ Spell Scroll</p>
<hr />
<div>{{Infobox Card<br />
|name = Treasurer<br />
|cost = 5<br />
|set = Renaissance<br />
|type1 = Action<br />
|illustrator = Claus Stephan<br />
|text = '''+{{Cost|3}}'''<br>Choose one: Trash a Treasure from your hand; or gain a Treasure from the trash to your hand; or take the Key.<br />
}}<br />
<br />
'''Treasurer''' is an [[Action]] card from [[Renaissance]]. It is a [[terminal]] gold that either trashes a [[Treasure]] from your hand, gains a [[Trash|trashed]] Treasure to your hand, or gets you its corresponding [[Artifact]], the {{Artifact|Key}}.<br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* When you use a Treasurer to gain a Treasure from the trash, that can trigger abilities like the ones on {{Card|Ducat}} and {{Card|Spices}}. <br />
* You can choose to take the Key even if you already have it.<br />
=== Other rules clarifications ===<br />
* If you play this with {{Card|Elder}}, you can trash a Treasure and immediately regain it. <br />
* If you play Treasurer at the start of your turn (with e.g. {{Project|Piazza}}) and take the Key, you immediately get +{{Cost|1}} from it.<br />
<br />
== Strategy ==<br />
Treasurer is an expensive but solidly useful [[trasher]] and [[payload]] card that offers a good degree of flexibility; it can see some use as a [[gainer]] as well. This flexibility ensures that it’s relevant in most [[Kingdom]]s and continues to be helpful throughout the game.<br />
<br />
Initially, Treasurer is primarily useful as a {{Card|Copper}} trasher. When played in this way, it has the same outcome as a {{Card|Moneylender}}, and is similarly good in Kingdoms in which [[thinning]] {{Card|Copper|Coppers}} while still affording relatively expensive purchases is important. The obvious difference is that Treasurer costs {{Cost|5}}, so it’s usually only available in the [[opening]] if you have a {{Split|5|2}} split; if you do, it’s often a good choice, and otherwise you’ll often aim to generate an early {{Cost|5}} to get one. Treasurer also offers more flexibility than {{Card|Moneylender}} even in the early game: for example, you can trash [[Heirloom]]s as well as {{Card|Copper}}, and occasionally you might take an option other than trashing alongside the {{Cost|3}} generated. This is most likely to be beneficial when there’s an important high price point that you want to [[Glossary#S|spike]]. Generally, in this case, you would prefer to take the {{Artifact|Key}} rather than gain a [[Treasure]] (very likely to be {{Card|Copper}}) from the trash at this early stage, but sometimes your target price point may be high and important enough that you need to do the latter (e.g. if it lets you buy an early {{Event|Inheritance}}). Outside the spiking scenario, it’s usually not a good plan to take the {{Artifact|Key}} over trashing {{Card|Copper}}, but there are situations in which you might consider this. For example, it could be worthwhile if the [[draw]] is very strong (e.g. with {{Card|Wharf}}), or if your opponent has no Treasurer yet and you judge it unlikely that they’ll be able to get one any time soon, meaning that you anticipate keeping the {{Artifact|Key}} for many turns.<br />
<br />
As you begin to run low on {{Card|Copper|Coppers}} to trash, Treasurer plays become more likely to focus on fighting over the {{Artifact|Key}}. This [[Artifact]] is useful to have, but rarely of great importance. Its value is generally highest in [[money strategies]] and weak or unreliable [[engine]]s, where the extra {{Cost|1}} is more likely to make the difference between missing and hitting an important price point with your next hand; additionally, if your opponent has adopted a similar strategy and therefore isn’t drawing their deck every turn either, you’re more likely to keep the {{Artifact|Key}} for a few turns. If all players can draw their decks consistently and therefore take the {{Artifact|Key}} every turn, no one ever benefits from it (except indirectly, by denying it to the other players), meaning that Treasurer is largely just a [[terminal]] {{Card|Gold}} in this phase of the game.<br />
<br />
Treasurer’s ability to regain Treasures from the trash can be very useful in several scenarios. First, in the late game (particularly on your final [[reshuffle|shuffle]] when [[deck control]] no longer matters), you can take a Treasure from the trash to help you afford an extra [[Victory]] card, or otherwise close out the game. If the trash contains more valuable Treasures than {{Card|Copper}} (e.g. because {{Card|Knights}} have been trashing {{Card|Silver|Silvers}}), this ability may become relevant earlier. Second, Treasurer’s gaining ability combines well with certain [[trash-for-benefit]] effects. For example, with sufficient [[Village (card category)|village]] support, you could play multiple {{Card|Bishop|Bishops}} and Treasurers to trash and regain a single {{Card|Gold}} several times per turn, scoring {{VP|4}} per iteration without adding any [[greening|green]] cards to your deck or needing to re-buy fodder for {{Card|Bishop}}. Third, this Treasurer function produces some centralising interactions with Treasures that have a [[one-shot]] aspect to them. Among the most powerful of these is with {{Card|Magic Lamp}}, since regaining this Heirloom after trashing it gives you access to another three {{Card|Wish|Wishes}} if you can meet the conditions to activate it again. Another important interaction in this vein is with {{Card|Stockpile}}: once its pile is empty, there’s usually no way to get your [[Exile|Exiled]] {{Card|Stockpile|Stockpiles}} back, but keeping one in your deck to trash and then regain with Treasurer each turn allows you to discard all your others from Exile, rendering them indefinitely available (with the added benefit that, if you can then play them all, they never get shuffled back into your deck at the end of a turn).<br />
<br />
A single Treasurer is often sufficient, but there are scenarios in which you might consider gaining more. In addition to those cases in which your strategy revolves around trashing and regaining Treasures for some important benefit, there are situations in which terminal {{Card|Gold|Golds}} are valuable in their own right, e.g. in a [[draw-to-x]] deck with plenty of village support, or with a [[Throne Room variant]] such as {{Card|King's Court}}.<br />
<br />
<br />
----<br />
<br />
<br />
{{Card|Spell Scroll}} has an incredibly powerful interaction with Treasurer. You can take and play the entire pile of Treasurers. Then on the next turn, each treasurer can play Spell Scroll as long as there are at least 2 actions available.<br />
<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date<br />
|-<br />
| {{CardVersionImage|Treasurer|Treasurer}} || {{CardVersionImage|TreasurerDigital|Treasurer from Shuffle iT}} || +{{Cost|3}}<br>Choose one: Trash a Treasure from your hand; or gain a Treasure from the trash to your hand; or take the Key. || Renaissance || November 2018 <br />
|}<br />
<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text !! Notes<br />
|-<br />
!Chinese<br />
| 收稅人 (pron. ''shōushuìrén'', lit. ''tax collector'') || || || || <br />
|-<br />
!French<br />
| Trésorière<br>(Note: explicitly feminine) || || {{CardVersionImage|TreasurerFrench2022Digital|French language Treasurer 2022 from Shuffle iT}} || +{{Cost|3}}<br>Choissisez une option&nbsp;: écartez une carte Trésor de votre main&nbsp;; ou recevez en main une carte Trésor du Rebut&nbsp;; ou prenez la Clé. || <br />
|-<br />
!German<br />
| Schatzmeisterin<br>(Note: explicitly feminine) || {{CardVersionImage|TreasurerGerman|German language Treasurer 2019 by ASS}} || {{CardVersionImage|TreasurerGerman2022Digital|German language Treasurer 2022 from Shuffle iT}} ||+{{Cost|3}}<br>Wähle eins: Entsorge eine Geldkarte aus deiner Hand oder nimm eine Geldkarte aus dem Müll auf deine Hand oder erhalte den Schlüssel. || (2019)<br />
|-<br />
!Japanese<br />
| 出納官<br>(pron. ''suitoukan'') || || || style="padding:15px 0px;"| +{{Cost|3}}<br> 次のうち1つを選ぶ:「手札の財宝カード1枚を廃棄する。」;「廃棄置き場の財宝カード1枚を手札に獲得する。」;「鍵を得る。」 || <br />
|-<br />
!Polish<br />
| Skarbniczka<br>(explicilty feminine) || || || || <small>Although Polish version is not released,<br>this name is referred to in Polish Dominion 2E rulebook.</small><br />
|-<br />
!Russian<br />
| Казначей (pron. ''kaznachyey'') || || || || <br />
|}<br />
<br />
== Trivia ==<br />
[[Image:TreasurerArt.jpg|thumb|right|354px|Official card art.]]<br />
When [[Exile]] was still in [[Renaissance]], Treasurer interacted with your [[Exile]] mat instead of the trash. <br />
=== Preview ===<br />
{{Quote|Text=Treasurer can put you down a [[Treasure]], up a Treasure, or even on Treasures. And the {{Artifact|Key}} is like a {{Card|Treasury}}. So it's sure to be a card you treasure.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=19024.0 Renaissance Previews #4: Flag Bearer, Swashbuckler, Treasurer]<br />
}}<br />
=== Secret History ===<br />
{{Quote<br />
|Text=Initially this couldn't get stuff from the trash. That change gave it combos and was great. Late in the going I wanted to try to have more Artifacts and squeezed the Key onto this. It didn't need it to be good enough; it was just a place that I could reasonably fit an Artifact.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance]<br />
}}<br />
{{Navbox Renaissance}}<br />
{{Navbox Cards}}</div>Dwedithttps://wiki.dominionstrategy.com/index.php/Spell_ScrollSpell Scroll2023-02-12T17:16:25Z<p>Dwedit: /* Strategy */</p>
<hr />
<div>{{Infobox Card<br />
|name = {{PAGENAME}}<br />
|cost = 7*<br />
|type1 = Action<br />
|type2 = Treasure<br />
|type3 = Loot<br />
|kingdom = no<br />
|supply = no<br />
|illustrator = Elisa Cella<br />
|text = Trash this to gain a cheaper card. If it's an Action or Treasure, you may play it.<br />
}}<br />
<br />
'''{{PAGENAME}}''' is an [[Action]]-[[Treasure]]-[[Loot]] card from {{Set|Plunder}}. It is a [[one-shot]] that allows you to [[gain and play]] cards costing less than {{cost|7}}, similar to {{card|Wish}}.<br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* You can play this in your [[Action phase]] or [[Buy phase]]; if played in your Action phase, it uses up an [[Action]] play for the turn. However playing the card you gain from Spell Scroll does not use up an Action play.<br />
<br />
=== Other rules clarifications ===<br />
<br />
== Strategy ==<br />
=== Synergies and Combos===<br />
* Allows you to gain and play all the {{Card|Treasurer|Treasurers}} during your buy phase.<br />
<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date <br />
|-<br />
| {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || Trash this to gain a cheaper card. If it's an Action or Treasure, you may play it. || Plunder || December 2022<br />
|}<br />
<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text !! Notes<br />
|-<br />
!German <br />
| Zauberrolle || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d=1}} || Entsorge diese Karte, um eine<br>billigere Karte zu nehmen.<br><br>Wenn jene eine Aktions-<br>oder Geldkarte ist, darfst<br>du sie spielen. ||<br />
|}<br />
<br />
== Trivia ==<br />
{{OfficialArt}}<br />
<br />
=== Secret History ===<br />
{{Quote|Text= Initially a Treasure that gained a cheaper card to hand. There are situations where that doesn't work out nicely, so it changed to letting you play the card if it was an Action, while also saying "costing up to $6." Then, could also play Treasures, sometimes relevant. Then I made it also an Action for more flexibility.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic= The Secret History of Plunder]<br />
}}<br />
<br />
<br />
{{Navbox Plunder}}<br />
{{Navbox Cards}}</div>Dwedithttps://wiki.dominionstrategy.com/index.php/TaskmasterTaskmaster2023-01-04T19:30:22Z<p>Dwedit: /* Strategy */</p>
<hr />
<div>{{Infobox Card<br />
|name = {{PAGENAME}}<br />
|cost = 3<br />
|type1 = Action<br />
|type2 = Duration<br />
|illustrator = Claus Stephan<br />
|text = '''+1 Action''', +{{Cost|1}}, and if you gain a card costing exactly {{Cost|5}} this turn, then at the start of your next turn, repeat this ability.<br />
}}<br />
<br />
'''{{PAGENAME}}''' is an [[Action]]-[[Duration]] card from {{Set|Plunder}}. It will give you an extra Action next turn if you gain a card costing {{cost|5}} this turn, and it will remain in play giving you extra Actions for as many turns as you keep gaining {{nowrap|{{cost|5}}'s.}}<br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* Taskmaster can end up making +1 Action and +{{Cost|1}} turn after turn, as long as you keep gaining at least one card costing {{nowrap|{{Cost|5}}.}}<br />
<br />
=== Other rules clarifications ===<br />
* Repeating Taskmaster's ability doesn't count as playing it again (which matters for [[Way]]s and {{Card|Conspirator}}).<br />
* At the start of your turn, you can first repeat this ability, then gain a {{Card|Duchy}} with {{Card|Importer}}, and that will let the Taskmaster will repeat itself on your next turn.<br />
* If gaining a {{Cost|5}}-cost card causes you to play a Taskmaster (e.g. you gain a Taskmaster with {{Card|Haggler}} and then play it with {{Event|Rush}}), that will let the Taskmaster repeat itself on your next turn.<br />
* This checks the cost that a card had at the moment you gained it. So if you gain a {{Card|Destrier}} that costs {{Cost|6}}, that won't count for Taskmaster even though its cost is reduced to {{cost|5}} once it's been gained. But if you gain a {{Card|Destrier}} that costs {{Cost|5}} (so its cost is then reduced to {{Cost|4}}), that lets Taskmaster repeat itself.<br />
<br />
== Strategy ==<br />
=== Synergies and Combos===<br />
* {{Card|Wharf}}<br />
<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date <br />
|-<br />
| {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || '''+1 Action''', {{nowrap|+{{Cost|1}},}} and if you gain a card costing exactly {{Cost|5}} this turn, then at the start of your next turn, repeat this ability. || Plunder || December 2022<br />
|}<br />
<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text !! Notes<br />
|-<br />
!German <br />
| Vorarbeiter || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d=1}} || '''+1 Aktion''', {{nowrap|+{{Cost|1}}}} und, wenn du in diesem Zug eine Karte nimmst, die genau {{Cost|5}} kostet, wiederhole diese Fähigkeit zu Beginn deines nächsten Zuges. ||<br />
|}<br />
<br />
== Trivia ==<br />
{{OfficialArt}}<br />
<br />
=== Preview ===<br />
{{Quote|Text=Taskmaster is a tricky {{Card|village}}. It can be there for you turn after turn, if you keep working on those {{nowrap|{{Cost|5}}'s.}}<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=21556.0 * Plunder Previews #5: More Stuff *]<br />
}}<br />
=== Secret History ===<br />
{{Quote|Text= The first version made +{{Cost|2}}, and then +1 Action each turn until you gained an Action. After that I jumped to the final card. The wording got tweaked repeatedly to try to be clear and avoid bad interactions, but it stayed basically the same.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=21589.0 The Secret History of Plunder]<br />
}}<br />
<br />
<br />
{{Navbox Plunder}}<br />
{{Navbox Cards}}<br />
[[Category:Non-terminals]]<br />
[[Category:Virtual coin]]<br />
[[Category:Gain for benefit]]</div>Dwedithttps://wiki.dominionstrategy.com/index.php/CanalCanal2022-12-25T01:06:37Z<p>Dwedit: /* Official FAQ */</p>
<hr />
<div>{{Infobox Project<br />
|name = Canal<br />
|cost = 7<br />
|set = Renaissance<br />
|illustrator = Joshua Stewart<br />
|text = During your turns, cards cost {{Cost|1}} less.<br />
}}<br />
<br />
'''Canal''' is a [[Project]] from [[Renaissance]]. It provides permanent [[cost reduction]] on your turns only.<br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* During your turns, all cards, including cards in the [[Supply]], in hands, and in Decks, cost {{Cost|1}} less, but not less than {{Cost|0}}.<br />
* For example if you have Canal and play {{Card|Villain}}, other players discard a card costing at least {{Cost|2}}, which could not be {{Card|Estate}}, as Estate only costs {{Cost|1}} on your turns.<br />
=== Other Rules Clarifications ===<br />
* At the end of the game, it is no longer your turn, so Canal does not affect scoring for {{Ally|Plateau Shepherds}}.<br />
<br />
== Strategy ==<br />
Canal is an expensive [[Project]] that [[cost reduction|reduces the cost]] of all cards during your turn by {{Cost|1}}. Without a source of [[+Buy]], this is essentially equivalent to the {{Artifact|Key}}, which can be mildly useful as a consistent source of economy. With sources of +Buy, Canal scales your payload nicely just like other sources of cost reduction. More importantly, Canal is very helpful with {{Card|Workshop}} variants that can gain cards costing up to {{Cost|4}} as they can effectively now gain far more powerful {{Cost|5}} cards. Canal also improves some [[Command]] cards such as {{Card|Captain}} which can then play Action cards that otherwise cost {{Cost|5}}. <br />
<br />
When to get Canal is dependent on how it affects your deck. If it has a major impact, such as allowing your {{Card|Seer|Seers}} to draw each other, you may wish to try and prioritize getting Canal relatively early and add some extra {{Card|Silver|Silvers}} to do so. If you mostly plan to use it as an additional source of non-[[stop card]] [[payload]] that scales nicely with all of your additional Buys from your {{Card|Market|Markets}}, you can probably just aim to take it opportunistically when you happen to hit {{Cost|7}}.<br />
<br />
Canal has two main cases where it is less impactful. First, given its cost, Canal can be too slow, especially in [[rush (strategy)|rushes]]. Second, in [[Kingdom]]s with limited gains, the cost reduction may not be worth either the opportunity cost or the price. When your [[greening]] is limited to a single {{Card|Province}} per turn, buying Canal rather than a {{Card|Province}} likely puts you behind on scoring. If, however, you only generate {{Cost|7}} anyway or you assume that sometime later Canal will enable you to buy a {{Card|Province}} that you wouldn’t have gotten otherwise (e.g., because your economy is unreliable), it can be worthwhile.<br />
<br />
Like other cost reduction effects, Canal anti-synergizes with most [[trash-for-benefit]] effects. Unlike other cost reduction, however, you cannot opt to play those other effects before applying the cost reduction, as Canal is always active during your turn. This makes it much more awkward to use with cards such as {{Card|Apprentice}}.<br />
<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date<br />
|-<br />
| {{LandscapeLangVersionImage|o=1}} || {{LandscapeLangVersionImage|d=1}} || During your turns, cards cost {{Cost|1}} less, but not less than {{Cost|0}}. || Renaissance || November 2018 <br />
|-<br />
| {{LandscapeLangVersionImage}} || {{LandscapeVersionImage|CanalDigital2|Canal from Shuffle iT}} || During your turns, cards cost {{Cost|1}} less. || Renaissance [[Dominion 2019 Errata and Rules Tweaks#Costs_don't_go_below_0|(2021 printing)]] || <br />
|}<br />
<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text !! Notes<br />
|-<br />
!Chinese<br />
| 運河 (pron. ''yùnhé'') || || || || <br />
|-<br />
!French<br />
| Canal || || || Pendant vos tours, les cartes coûtent {{Cost|1}} de moins, mais pas moins que {{Cost|0}}. || <br />
|-<br />
!French<br />
| Canal || || {{LandscapeVersionImage|CanalFrench2022Digital|French language Canal 2022 from Shuffle iT}} || Pendant vos tours, les cartes coûtent {{Cost|1}} de moins. || <br />
|-<br />
!German<br />
| Kanal || {{LandscapeVersionImage|CanalGerman|German language Canal 2019 by ASS}} || || Während deiner Züge kosten Karten {{Cost|1}} weniger (aber nicht weniger als {{Cost|0}}). || (2019)<br />
|-<br />
!German<br />
| Kanal || || {{LandscapeVersionImage|CanalGerman2022Digital|German language Canal 2022 from Shuffle iT}} || Während deiner Züge kosten Karten {{Cost|1}} weniger. || <br />
|-<br />
!Japanese<br />
| 運河 (pron. ''unga'') || || || あなたのターン中、カードのコストは{{Cost|1}}下がる({{Cost|0}}以下にはならない)。|| <br />
|-<br />
!Russian<br />
| Канал (pron. ''kanal'') || || || || <br />
|}<br />
<br />
== Trivia ==<br />
[[Image:CanalArt.jpg|thumb|right|500px|Official card art.]]<br />
=== Secret History ===<br />
{{Quote<br />
|Text=Unchanged. A lot of these ideas were just fine from the get-go.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance]<br />
}}<br />
=== Relevant outtakes ===<br />
{{Quote<br />
|Text= A straight +{{Cost|1}} per turn. It's similar to Canal, isn't it. It ended up on {{Artifact|Key}}.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance]<br />
}}<br />
=== Why "during your turn" instead of "during your Buy phase?" ===<br />
{{Quote<br />
|Text=It's just lining up with other [[Cost reduction|Bridges]]. The TFB cards can take the hit.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg776143#msg776143 Interview with Donald X.]<br />
}}<br />
{{Navbox Renaissance}}<br />
{{Navbox Cards}}</div>Dwedithttps://wiki.dominionstrategy.com/index.php/Plateau_ShepherdsPlateau Shepherds2022-12-25T00:47:44Z<p>Dwedit: /* Strategy */</p>
<hr />
<div>{{Improve}}<br />
<br />
{{Infobox Ally<br />
|name = Plateau Shepherds<br />
|set = Allies<br />
|illustrator = Matthias Catrein<br />
|text = When scoring, pair up your '''Favors''' with cards you have costing {{Cost|2}}, for '''{{VP|2}}''' per pair.<br />
}}<br />
<br />
'''Plateau Shepherds''' is an [[Ally]] from [[Allies]]. It allows you to use {{cost|2}} cards as a source of [[alt-VP]] if you accumulate [[Favor]]s. <br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* For example, if you have five Favors, two {{Card|Estate}}s, and a {{Card|Moat}}, you can make three pairs, for 6{{VP}}.<br />
=== Other Rules Clarifications ===<br />
* Cards must cost exactly {{Cost|2}} to count, which means that {{Card|Apothecary}} can't be paired with a Favor.<br />
* Most forms of [[cost reduction]] (e.g. {{Card|Bridge}}) have no effect when scoring. However, {{Trait|Cheap}} cards still cost {{Cost|1}} less when scoring, which may matter for Plateau Shepherds.<br />
<br />
== Strategy ==<br />
<br />
Can lead to a rush strategy if {{card|Bauble}} appears in the kingdom.<br />
<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date<br />
|-<br />
| {{LandscapeLangVersionImage}} || {{LandscapeLangVersionImage|d=1}} || When scoring, pair up your '''Favors''' with cards you have costing {{Cost|2}}, for {{nowrap|'''2'''{{VP}}}} per pair. || Allies || March 2022<br />
|}<br />
<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text !! Notes<br />
|-<br />
! German<br />
| Schäfer der Hochebene || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d=1}} || Beim Zählen der Punkte: Bilde Paare aus je einem deiner Gefallen mit je einer deiner Karten, die {{Cost|2}} kosten; pro Paar {{nowrap|'''2'''{{VP}}.}} || <br />
|}<br />
<br />
== Trivia ==<br />
{{OfficialArt|l=1}}<br />
<br />
=== Preview ===<br />
{{Quote<br />
|Text=Plateau Shepherds is like a [[Landmark]], it lets you score for having a bunch of {{cost|2}}'s but you need to pair them with Favors. <br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=21082.0 Allies Preview 1: Allies]<br />
}}<br />
=== Secret History ===<br />
{{Quote<br />
|Text=Unchanged. The Landmark Ally.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=21129.0 The Secret History of the Dominion: Allies]<br />
}}<br />
<br />
{{Navbox Allies}}<br />
{{Navbox Cards}}</div>Dwedithttps://wiki.dominionstrategy.com/index.php/CavalryCavalry2022-12-07T18:55:37Z<p>Dwedit: /* Synergies/Combos */ Infinite combo</p>
<hr />
<div>{{Improve}}<br />
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{{Infobox Card<br />
|name = Cavalry<br />
|cost = 4<br />
|set = Menagerie<br />
|type1 = Action<br />
|illustrator = Claus Stephan<br />
|text = Gain 2 Horses.<br />
|text2 = When you gain this, '''+2 Cards''', '''+1 Buy''', and if it's your Buy phase return to your Action phase.<br />
}}<br />
<br />
'''Cavalry''' is an [[Action]] card from {{Set|Menagerie (expansion)|Menagerie}}. When played, it gains {{Card|Horse|Horses}}; when gained during your [[Buy phase]], it returns you to your [[Action phase]], similarly to {{Card|Villa}}.<br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* When you gain Cavalry in your [[Buy phase]], you get +2 Cards, +1 Buy, and return to your [[Action phase]].<br />
* When you gain Cavalry in a different phase or during another player's turn, you get +2 Cards and +1 Buy.<br />
* +1 Buy is not useful if it is not your turn.<br />
* This ability of Cavalry is not playing the Cavalry, and does not put Cavalry into play.<br />
* Returning to your Action phase does not cause "start of turn" abilities to repeat; however when your Buy phase happens again after that, "start of your Buy phase" abilities can repeat.<br />
* Returning to your Action phase does not give you any +Actions; you have left however many you already had left.<br />
=== Other rules clarifications ===<br />
* If you gain this onto your deck (with e.g. {{Event|Demand}}), you will draw the Cavalry itself.<br />
* If other on-gain effects are trying to move a gained Cavalry (e.g. {{card|Changeling}}, or {{project|Innovation}}), you may perform the other on-gain effects before or after Cavalry's effect.<br />
** However, if you gain this to your discard pile and then [[reshuffle]] while drawing the +2 Cards, the Cavalry [[stop-moving rule|can no longer be moved]] by other on-gain effects. The same is true if you gain it to your deck and then draw it. <br />
* Gaining a Cavalry during your Buy phase counts as ending it (for cards like {{Card|Wine Merchant}} and {{Project|Pageant}}). If you take multiple Buy phases, those cards will trigger multiple times.<br />
* You draw the 2 cards from a gained Cavalry before you return to your Action phase. This means that if you are topdecking any {{Card|Treasury|Treasuries}}, the Cavalry won't draw them.<br />
* Cavalry only returns you to your Action phase if gained in your Buy phase. If you gain it at [[Night]] (with e.g. {{Card|Devil's Workshop}}) or Clean-up (with e.g. {{Card|Improve}}), you'll still draw 2 cards, although this usually won't be useful.<br />
<br />
== Strategy ==<br />
=== Synergies/Combos ===<br />
* {{Card|Swashbuckler}}. With {{Card|Treasure Chest}} already on your side, each Cavalry you buy gives you an extra Action phase, so on an extra Gold.<br />
* When used with a [[Gainer]], Cavalry can provide the +Buy for the kingdom.<br />
* When used with {{Project|Innovation}}, the first horse gained can be played immediately, continuing your turn.<br />
* [[Cost reduction]] (e.g. 4 {{card|highway|highways}}) can allow you to buy the whole Cavalry pile for {{cost|0}}, which can be useful for triggering a [[three-pile ending]] or for taking advantage of the on-gain +2 cards in a game-ending [[megaturn]].<br />
* {{Way|Way of the Horse}} allows you to frequently use Cavalry’s on-gain effect without the downsides of filling your deck with too many [[terminal|terminals]] or emptying the pile.<br />
* With both {{Way|Way of the Horse}} and [[cost reduction]] to {{cost|0}}, this can be bought infinitely, allowing infinite points with {{card|Collection}} or {{card|Goons}}.<br />
<br />
== Versions ==<br />
=== English versions ===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date<br />
|-<br />
| {{CardVersionImage|Cavalry|Cavalry}} || {{CardLangVersionImage|d=1}} || Gain 2 Horses.{{divline}}When you gain this, '''+2&nbsp;Cards''', '''+1&nbsp;Buy''', and if it's your Buy phase return to your Action phase. || Menagerie || March 2020<br />
|}<br />
<br />
=== Other language versions ===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text !! Notes<br />
|-<br />
!German<br />
| Kavallerie || [[File:Cavalry.German.png|100px|German language Cavalry 2020 by ASS]] || || Nimm 2 Pferde.{{divline}}Wenn du diese Karte nimmst:<br>'''+2&nbsp;Karten''', '''+1&nbsp;Kauf''', und wenn es deine Kaufphase ist, kehre in deine Aktionsphase zurück. || (2020)<br />
|-<br />
!Japanese<br />
| 騎兵隊 (pron. ''kihētai'') || || || ||<br />
|-<br />
|}<br />
<br />
== Trivia ==<br />
{{OfficialArt}}<br />
<br />
=== Secret History ===<br />
{{Quote<br />
|Text=Sometimes I try to make a new version of a favorite card. This is the new {{Card|Villa}}. {{Card|Villa}} saves you when what you needed was more Actions; this saves you when what you needed was more cards. It didn't change, though there was some noise about, should you get +1 Buy if you gain it in your [[Action phase]], since that's easy to forget. Good luck remembering that. For years I wanted to make a when-gain that drew you cards, and tried some that died; all it took was returning you to your Action phase so you could play them.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=20260.0 The Secret History of Dominion: Menagerie]<br />
}}<br />
{{Navbox Menagerie}}<br />
{{Navbox Cards}}</div>Dwedithttps://wiki.dominionstrategy.com/index.php/List_of_illustratorsList of illustrators2022-12-02T21:30:30Z<p>Dwedit: Correct spelling on "Fool's Gold", "Worker's Village", "King's Court", remove | from Horn, Bad Omens, Save, add missing spaces after commas</p>
<hr />
<div>Here is a '''list of illustrators''' of [[Dominion]] [[card]]s and box covers. See [[Gallery of illustrations]] for the original art, all on one page.<br />
<br />
{| class="wikitable"<br />
!Illustrator!!Cards and box art<br />
|-<br />
|Alayna Danner<ref>Prior to Allies, Alayna Danner was credited as Alayna Lemmer</ref>||Box art: {{Set|Cornucopia}}<br>{{Card|Harvest}}, {{Card|Horn of Plenty}}, {{Card|Duchess}}, {{Card|Oasis}}, {{Card|Spice Merchant}}, {{Card|Dame Natalie}}, {{Card|Mystic}}, {{Card|Advisor}}, {{Card|Soothsayer}}, {{Card|Page}}, {{Card|Treasure Hunter}}, {{Card|Warrior}}, {{Card|Hero}}, {{Card|Champion}}, {{Card|Royal Blacksmith}}, {{Card|Groundskeeper}}<br />
|-<br />
|{{nowrap|Alejandro Gutiérrez Franco}}||{{Card|Ambassador}}<ref>The {{Card|Ambassador}} art was mistakenly credited to Alexander Jung.</ref>, {{Card|Lookout}}<br />
|-<br />
|Alexander Jung||{{Card|Swindler}}<br />
|-<br />
|Alex Drummond||{{Card|Familiar}}, {{Card|Vault}}, {{Card|Survivors}}, {{Card|Storeroom}}, {{Card|Procession}}<br />
|-<br />
|Brian Brinlee||{{Card|Quarry}}, {{Card|Tunnel}}, {{Card|Necropolis}}, {{Card|Blessed Village}}, {{Card|Cobbler}}, {{Card|Leprechaun}}, {{Card|Tragic Hero}}, {{Card|Sentinel}}, {{Card|Royal Galley}}, {{Event|Bonfire}}, {{Event|Ball}}, {{Event|Banquet}}, {{Event|Conquest}}, {{Hex|Locusts}}, {{Project|Silos}}, {{Project|Academy}}, {{Project|Crop Rotation}}, {{Event|Ride}}, {{Event|Transport}}, {{Event|Invest}}, {{Event|Stampede}}, {{Event|Enclave}}, {{Ally|Cave Dwellers}}, {{Ally|Forest Dwellers}}, {{Ally|Island Folk}}, {{Ally|Mountain Folk}}, {{Ally|Order of Astrologers}}, {{Ally|Order of Masons}}<br />
|-<br />
|Christof Tisch||{{Card|Workshop}}, {{Card|Duke}}, {{Card|Minion}}, {{Card|Sea Hag}}<br />
|-<br />
|Claus Stephan<ref>Claus Stephan is sometimes credited as "Claus Stefan" or "Claus Stephen".</ref>||Box art: {{Set|Alchemy}}, {{Set|Empires}}<br>{{Card|Curse}}, {{Card|Village}}, {{Card|Mine}}, {{Card|Coppersmith}}, {{Card|Mining Village}}, {{Card|Courtier}}, {{Card|Replace}}, {{Card|Haven}}, {{Card|Blockade}}, {{Card|Outpost}}, {{Card|Pirate}}, {{Card|Potion}}, {{Card|Transmute}}, {{Card|Worker's Village}}, {{Card|Haggler}}, {{Card|Abandoned Mine}}, {{Card|Hermit}}, {{Card|Madman}}, {{Card|Pillage}}, {{Card|Ranger}}, {{Card|Storyteller}}, {{Card|Hireling}}, {{Card|Enchantress}}, {{Card|Pixie}}, {{Card|Goat}}, {{Card|Imp}}, {{Card|Fool}}, {{Card|Lucky Coin}}, {{Card|Devil's Workshop}}, {{Card|Tormentor}}, {{Card|Border Guard}}, {{Card|Patron}}, {{Card|Treasurer}}, {{Card|Camel Train}}, {{Card|Goatherd}}, {{Card|Sheepdog}}, {{Card|Snowy Village}}, {{Card|Cardinal}}, {{Card|Cavalry}}, {{Card|Coven}}, {{Card|Falconer}}, {{Card|Hunting Lodge}}, {{Card|Sanctuary}}, {{Card|Animal Fair}}, {{Card|Horse}}, {{Card|Underling}}, {{Card|Broker}}, {{Card|Carpenter}}, {{Card|Galleria}}, {{Card|Skirmisher}}, {{Card|Specialist}}, {{Landmark|Basilica}}, {{Landmark|Tower}}, {{Landmark|Triumphal Arch}}, {{Hex|Greed}}, {{State|Lost in the Woods}}, {{Artifact|Key}}, {{Artifact|Lantern}}<br />
|-<br />
|Colin Throm||{{Card|Hoard}}<br />
|-<br />
|Dennis Lohausen||{{Card|Saboteur}}, {{Card|Explorer}}, {{Card|King's Court}}, {{Card|Stables}}, {{Card|Ironmonger}}, {{Card|Count}}<br />
|-<br />
|Donald Crank||{{Landmark|Aqueduct}}, {{Landmark|Colonnade}}, {{Landmark|Obelisk}}<br />
|-<br />
|Doris Matthäus||{{Card|Ruined Village}}, {{Card|Walled Village}}<br />
|-<br />
|Elisa Cella||{{Card|Wheelwright}}, {{Card|Engineer}}, {{Card|Legionary}}, {{Card|Overlord}}, {{Card|Bard}}, {{Card|Night Watchman}}, {{Card|Skulk}}, {{Card|Scholar}}, {{Card|Silk Merchant}}, {{Card|Spices}}, {{Card|Groom}}, {{Card|Hostelry}}, {{Card|Kiln}}, {{Card|Paddock}}, {{Card|Sycophant}}, {{Card|Guildmaster}}, {{Card|Dismantle}}<br />
|-<br />
|Eric J Carter||{{Card|Sentry}}, {{Card|Talisman}}, {{Card|Farmland}}, {{Card|Highway}}, {{Card|Forager}}, {{Card|Hovel}}, {{Card|Merchant Guild}}, {{Card|Guide}}, {{Card|Ratcatcher}}, {{Card|Wine Merchant}}, {{Card|Haunted Mirror}}, {{Card|Ghost}}, {{Card|Scrap}}, {{Card|Barge}}, {{Card|Highwayman}}, {{Card|Prince}}, {{Ally|Fellowship of Scribes}}, {{Ally|Gang of Pickpockets}}<br />
|-<br />
|Franz Vohwinkel||Box art: {{Set|Seaside|ed=1}}, {{Set|Plunder}}<br>{{Card|Masquerade}}, {{Card|Pawn}}, {{Card|Torturer}}, {{Card|Island}}, {{Card|Pirate Ship}}, {{Card|Native Village}}, {{Card|Golem}}, {{Card|Charlatan}}, {{Card|Collection}}, {{Card|Marauder}}, {{Card|Scavenger}}, {{Card|Bounty Hunter}}, {{Card|Village Green}}, {{Card|Mastermind}}, {{Card|Swap}}, {{Card|Marquis}}, {{Card|Black Market}}, {{Hex|Delusion}}, {{Hex|Fear}}<br />
|-<br />
|Garret DeChellis<ref>Garret DeChellis was mistakenly credited as "Garrett" for {{Set|Dark Ages}}.</ref>||Box art: {{Set|Nocturne}}<br>{{Card|Farming Village}}, {{Card|Nomad Camp}}, {{Card|Cauldron}}, {{Card|Souk}}, {{Card|Beggar}}, {{Card|Sir Vander}}, {{Card|Patrician}}, {{Card|Emporium}}, {{Card|Gatekeeper}}, {{Card|Livery}}, {{Card|Destrier}}, {{Card|Wayfarer}}, {{Card|Forts}}, {{Card|Tent}}, {{Card|Garrison}}, {{Card|Hill Fort}}, {{Card|Stronghold}}, {{Event|Pilgrimage}}, {{Event|Pathfinding}}, {{Landmark|Battlefield}}, {{Landmark|Mountain Pass}}, {{Project|Fair}}<br />
|-<br />
|Grant Hansen||Box art: {{Set|Renaissance}}<br>{{Card|Astrolabe}}, {{Card|Cargo Ship}}, {{Card|Druid}}, {{Card|Flag Bearer}}, {{Card|Lackeys}}, {{Card|Monkey}}, {{Card|Stockpile}}, {{Card|Supplies}}, {{Card|Werewolf}}, {{Project|Star Chart}}, {{Artifact|Flag}}, {{Landmark|Way of the Chameleon}}, {{Landmark|Way of the Rat}}, {{Ally|Band of Nomads}}, {{Ally|Circle of Witches}}<br />
|-<br />
|Guillaume Ducos||{{Card|Wandering Minstrel}}<br />
|-<br />
|Hans Krill||{{Card|Augurs}}, {{Card|Herb Gatherer}}, {{Card|Acolyte}}, {{Card|Sorceress}}, {{Card|Sibyl}}, {{Project|Sinister Plot}}, {{Project|Guildhall}}, {{Event|Toil}}, {{Event|Seize the Day}}, {{Event|Alliance}}, {{Event|Populate}}, {{Event|Way of the Sheep}},<br />
|-<br />
|Harald Lieske||Box art: {{Set|Prosperity|ed=1}}, {{Set|Prosperity|ed=2}}<br>|{{Card|Artisan}}, {{Card|Library}}, {{Card|Ruined Library}}, {{Card|Throne Room}}, {{Card|Bridge}}, {{Card|Courtyard}}, {{Card|Patrol}}, {{Card|Embargo}}, {{Card|Fishing Village}}, {{Card|Herbalist}}, {{Card|Trade Route}}, {{Card|Clerk}}, {{Card|Magnate}}, {{Card|Sage}}, {{Card|Squire}}, {{Card|Peasant}}, {{Card|Soldier}}, {{Card|Fugitive}}, {{Card|Disciple}}, {{Card|Teacher}}, {{Card|Temple}}, {{Card|Villa}}, {{Card|Wild Hunt}}, {{Card|Monastery}}, {{Card|Pooka}}, {{Card|Cursed Gold}}, {{Card|Mountain Village}}, {{Card|Clashes}}, {{Card|Battle Plan}}, {{Card|Archer}}, {{Card|Warlord}}, {{Card|Territory}}, {{Card|Wizards}}, {{Card|Student}}, {{Card|Conjurer}}, {{Card|Sorcerer}}, {{Card|Lich}}, {{Card|Governor}}, {{Artifact|Horn}}, {{Project|City Gate}}, {{Project|Citadel}}, {{Event|Banish}}, {{Event|Bargain}}, {{Event|Demand}}, {{Event|Reap}}, {{Event|Way of the Otter}}<br />
|-<br />
|Ian Kirkpatrick||{{Card|Rats}}<br />
|-<br />
|Jacob Corn||{{Card|Philosopher's Stone}}<br />
|-<br />
|Jason Slavin||{{Card|Royal Seal}}, {{Card|Ill-Gotten Gains}}, {{Card|Cultist}}, {{Card|Changeling}}, {{Card|Experiment}}, {{Card|Villain}}, {{Hex|Bad Omens}}, {{Hex|Envy}}<br />
|-<br />
|Jason Snair||{{Card|Bank}}<br />
|-<br />
|Jeff Himmelman||{{Card|Horse Traders}}, {{Card|Jester}}<br />
|-<br />
|Jesse Mead||{{Card|Rogue}}, {{Event|Quest}}, {{Event|Raid}}, {{Event|Training}}<br />
|-<br />
|Jessi J<ref>Prior to {{Set|Empires}}, Jessi J was credited as "Jessica Cox".</ref>|||{{Card|Anvil}}, {{Card|Young Witch}}, {{Card|Fairgrounds}}, {{Card|Oracle}}, {{Card|Poor House}}, {{Card|Dame Sylvia}}, {{Card|Taxman}}, {{Card|Herald}}, {{Card|Swamp Hag}}, {{Card|Encampment}}, {{Card|Plunder}}, {{Card|Settlers}}, {{Card|Bustling Village}}, {{Card|Old Witch}}, {{Card|Sculptor}}, {{Card|Importer}}, {{Card|Emissary}}, {{Event|Save}}, {{Event|Plan}}, {{Hex|Haunting}}, {{Hex|Misery}}, {{Hex|Poverty}}, {{Event|Delay}}, {{Event|March}}, {{Event|Way of the Horse}}, {{Event|Way of the Mole}}<br />
|-<br />
|Joshua Stewart||Box art: {{Set|Intrigue|ed=2}} (first printing)<br>{{Card|Merchant}}, {{Card|Poacher}}, {{Card|Peddler}}, {{Card|Noble Brigand}}, {{Card|Margrave}}, {{Card|Vagrant}}, {{Card|Sir Bailey}}, {{Card|Sacrifice}}, {{Card|Conclave}}, {{Card|Exorcist}}, {{Card|Cursed Village}}, {{Card|Seer}}, {{Card|Swashbuckler}}, {{Event|Scouting Party}}, {{Event|Expedition}}, {{Event|Lost Arts}}, {{Event|Triumph}}, {{Event|Annex}}, {{Event|Ritual}}, {{Event|Wedding}}, {{Event|Windfall}}, {{Landmark|Keep}}, {{Landmark|Wall}}, {{Artifact|Treasure Chest}}, {{Project|Cathedral}}, {{Project|Canal}}<br />
|-<br />
|Julien Delval||Box art: {{Set|Dominion|ed=2}}, {{Set|Intrigue|ed=2}} (reprint), {{Set|Seaside|ed=2}}<br>{{Card|Vassal}}, {{Card|Thief}}, {{Card|Bandit}}, {{Card|Laboratory}}, {{Card|Great Hall}}, {{Card|Warehouse}}, {{Card|Sailor}}, {{Card|Tide Pools}}, {{Card|Sea Witch}}, {{Card|Vineyard}}, {{Card|Monument}}, {{Card|Guard Dog}}, {{Card|Scheme}}, {{Card|Berserker}}, {{Card|Witch's Hut}}, {{Card|Graverobber}}, {{Card|Sir Martin}}, {{Card|Caravan Guard}}, {{Card|Lost City}}, {{Card|Castles}}, {{Card|Humble Castle}}, {{Card|Crumbling Castle}}, {{Card|Small Castle}}, {{Card|Haunted Castle}}, {{Card|Opulent Castle}}, {{Card|Sprawling Castle}}, {{Card|Grand Castle}}, {{Card|King's Castle}}, {{Card|Will-o'-Wisp}}, {{Card|Acting Troupe}}, {{Card|Hideout}}, {{Card|Inventor}}, {{Card|Priest}}, {{Card|Research}}, {{Card|Recruiter}}, {{Card|Townsfolk}}, {{Card|Town Crier}}, {{Card|Blacksmith}}, {{Card|Miller}}, {{Card|Elder}}, {{Card|Merchant Camp}}, {{Card|Odysseys}}, {{Card|Old Map}}, {{Card|Voyage}}, {{Card|Sunken Treasure}}, {{Card|Distant Shore}}, {{Card|Courier}}, {{Card|Innkeeper}}, {{Card|Town}}, {{Card|Barbarian}}, {{Card|Hunter}}, {{Card|Church}}, {{Card|Captain}}, {{Event|Travelling Fair}}, {{Event|Seaway}}, {{Landmark|Bandit Fort}}, {{Landmark|Labyrinth}}, {{Landmark|Museum}}, {{Hex|Plague}}, {{Boon|The Earth's Gift}}, {{Boon|The Field's Gift}}, {{Boon|The Flame's Gift}}, {{Boon|The Forest's Gift}}, {{Boon|The Moon's Gift}}, {{Boon|The Mountain's Gift}}, {{Boon|The River's Gift}}, {{Boon|The Sea's Gift}}, {{Boon|The Sky's Gift}}, {{Boon|The Sun's Gift}}, {{Boon|The Swamp's Gift}}, {{Boon|The Wind's Gift}}, {{Hex|War}}<br />
|-<br />
|Kelli Stakenas||{{Card|Candlestick Maker}}, {{Card|Masterpiece}}, {{Card|Royal Carriage}}, {{Card|Gladiator}}, {{Card|Fortune}}<br />
|-<br />
|Kendra Dodsworth||{{Landmark|Wolf Den}}<br />
|-<br />
|Kieron O'Gorman||{{Card|Possession}}, {{Card|Mountebank}}, {{Card|Jack of all Trades}}<br />
|-<br />
|Kim Feigenbaum||{{Card|Mint}}<br />
|-<br />
|Klemens Franz||{{Card|Scrying Pool}}<br />
|-<br />
|Kurt Miller|||{{Card|Hamlet}}, {{Card|Hunting Party}}, {{Card|Border Village}}, {{Card|Junk Dealer}}, {{Card|Rebuild}}, {{Card|Journeyman}}, {{Card|Bridge Troll}}, {{Card|Haunted Woods}}, {{Card|Chariot Race}}, {{Landmark|Defiled Shrine}}<br />
|-<br />
|Lee Smith||{{Card|Venture}}<br />
|-<br />
|Lorraine Schleter||Box art: {{Set|Adventures}}, {{Set|Allies}}<br>{{Card|Diplomat}}, {{Card|Followers}}, {{Card|Trader}}, {{Card|Market Square}}, {{Card|Dame Anna}}, {{Card|Stonemason}}, {{Card|Doctor}}<br />
|-<br />
|Lynell Ingram||{{Card|Tiara}}, {{Card|War Chest}}, {{Card|Princess}}, {{Card|Mandarin}}, {{Card|Dame Josephine}}, {{Card|Dame Molly}}, {{Card|Baker}}, {{Card|Butcher}}, {{Card|Artificer}}, {{Card|Crypt}}, {{Card|Faithful Hound}}, {{Card|Capital City}}, {{Card|Contract}}, {{Card|Modify}}, {{Event|Borrow}}, {{Landmark|Baths}}, {{Landmark|Fountain}}, {{Landmark|Orchard}}<br />
|-<br />
|{{nowrap|Marcel-André Casasola Merkle<ref>Since the Second Editions of {{Set|Dominion|Dominion|ed=2}} and {{Set|Intrigue|Intrigue|ed=2}} and prior to {{Set|Nocturne}}, Marcel-André Casasola Merkle's last name is mistakenly hyphenated.</ref>}}||Box art: {{Set|Menagerie}}, {{Set|Hinterlands|ed=2}}<br>{{Card|Festival}}, {{Card|Secret Chamber}}, {{Card|Mill}}, {{Card|Nobles}}, {{Card|Secret Passage}}, {{Card|Lighthouse}}, {{Card|Caravan}}, {{Card|University}}, {{Card|Grand Market}}, {{Card|Nomads}}, {{Card|Trail}}, {{Card|Weaver}}, {{Card|Ruined Market}}, {{Card|Inn}}, {{Card|Armory}}, {{Card|Catacombs}}, {{Card|Cemetery}}, {{Card|Ghost Town}}, {{Card|Wish}}, {{Card|Sleigh}}, {{Card|Displace}}, {{Card|Fisherman}}, {{Project|Exploration}}<br />
|-<br />
|Marco Morte||{{Card|Investment}}, {{Card|Crystal Ball}}, {{Card|City}}, {{Card|Develop}}, {{Card|Embassy}}, {{Card|Death Cart}}, {{Card|Fortress}}, {{Card|Sir Destry}}, {{Card|Sir Michael}}, {{Card|Gear}}, {{Card|Magpie}}, {{Card|Miser}}, {{Card|Transmogrify}}, {{Card|Giant}}, {{Card|Treasure Trove}}, {{Card|Archive}}, {{Card|Capital}}, {{Card|Charm}}, {{Card|Crown}}, {{Card|Necromancer}}, {{Card|Zombie Apprentice}}, {{Card|Zombie Mason}}, {{Card|Zombie Spy}}, {{Card|Ducat}}, {{Card|Improve}}, {{Card|Scepter}}, {{Card|Black Cat}}, {{Event|Trade}}, {{Event|Summon}}, {{Event|Way of the Butterfly}}, {{Event|Way of the Frog}}, {{Event|Way of the Goat}}, {{Event|Way of the Monkey}}, {{Event|Way of the Mouse}}, {{Event|Way of the Mule}}, {{Event|Way of the Owl}}, {{Event|Way of the Pig}}, {{Event|Way of the Seal}}, {{Event|Way of the Squirrel}}, {{Event|Way of the Turtle}}, {{Event|Way of the Worm}}, {{Ally|City-state}}, {{Ally|Coastal Haven}}, {{Ally|League of Shopkeepers}}, {{Ally|Market Towns}}, {{Ally|Trappers' Lodge}}, {{Ally|Woodworkers' Guild}}<br />
|-<br />
|Mark Poole||{{Card|Trusty Steed}}, {{Card|Remake}}, {{Card|Cartographer}}, {{Card|Port}}, {{Card|Den of Sin}}, {{Card|Raider}}, {{Event|Ferry}}, {{Event|Inheritance}}, {{Event|Delve}}, {{Landmark|Palace}},<br />
|-<br />
|Martin Hoffmann||Box art: {{Set|Empires}}<br>{{Card|Estate}}, {{Card|Duchy}}, {{Card|Province}}, {{Card|Harbinger}}, {{Card|Lurker}}, {{Card|Ironworks}}, {{Card|Trading Post}}, {{Card|Sea Chart}}, {{Card|Cutpurse}}, {{Card|Bazaar}}, {{Card|Corsair}}, {{Card|Tactician}}, {{Card|Apprentice}}, {{Card|Colony}}, {{Card|Forge}}, {{Card|Silk Road}}, {{Card|Overgrown Estate}}, {{Card|Urchin}}, {{Card|Mercenary}}, {{Card|Dungeon}}, {{Card|Messenger}}, {{Card|Guardian}}, {{Card|Tracker}}, {{Card|Pouch}}, {{Card|Sacred Grove}}, {{Card|Vampire}}, {{Card|Bat}}, {{Card|Stash}}, {{Event|Mission}}, {{Event|Advance}}, {{Event|Donate}}, {{Event|Dominate}}, {{Landmark|Arena}}, {{Landmark|Tomb}}, {{Hex|Famine}}, {{Project|Capitalism}}, {{Project|Fleet}}, {{Project|Piazza}}, {{Project|Barracks}}, {{Event|Desperation}}, {{Event|Gamble}}, {{Event|Pursue}}, {{Event|Enhance}}, {{Event|Commerce}}, {{Ally|Architects' Guild}}, {{Ally|Crafters' Guild}}, {{Ally|Desert Guides}}, {{Ally|Family of Inventors}}, {{Ally|League of Bankers}}, {{Ally|Peaceful Cult}}<br />
|-<br />
|Matthew Tames||{{Card|Menagerie}}<br />
|-<br />
|Matthias Catrein||Box art: {{Set|Base Cards}}, {{Set|Dominion|ed=1}}, {{Set|Guilds}}, {{Set|Intrigue|ed=1}}<br>{{Card|Cellar}}, {{Card|Chapel}}, {{Card|Moat}}, {{Card|Chancellor}}, {{Card|Woodcutter}}, {{Card|Bureaucrat}}, {{Card|Feast}}, {{Card|Gardens}}, {{Card|Militia}}, {{Card|Moneylender}}, {{Card|Remodel}}, {{Card|Smithy}}, {{Card|Council Room}}, {{Card|Market}}, {{Card|Witch}}, {{Card|Steward}}, {{Card|Conspirator}}, {{Card|Scout}}, {{Card|Tribute}}, {{Card|Upgrade}}, {{Card|Treasure Map}}, {{Card|Ghost Ship}}, {{Card|Potion}}, {{Card|Counting House}}, {{Card|Crossroads}}, {{Card|Feodum}}, {{Card|Knights}}, {{Card|Altar}}, {{Card|Amulet}}, {{Card|Distant Lands}}, {{Card|City Quarter}}, {{Card|Catapult}}, {{Card|Rocks}}, {{Card|Shepherd}}, {{Card|Pasture}}, {{Card|Envoy}}, {{Event|Alms}}, {{Project|Sewers}}, {{Project|Road Network}}, {{Event|Way of the Camel}}, {{Event|Way of the Ox}}, {{Ally|Plateau Shepherds}}<br />
|-<br />
|Maura Kalusky||{{Card|Shanty Town}}, {{Card|Harem}}, {{Card|Pearl Diver}}, {{Card|Navigator}}<br />
|-<br />
|Michael Menzel||{{Card|Spy}}<br />
|-<br />
|Ossi Hiekkala||{{Card|Sauna}}, {{Card|Avanto}}<br />
|-<br />
|Raina Kuptz||{{Event|Tax}}, {{Event|Salt the Earth}}<br />
|-<br />
|Raven Mimura||Box art: {{Set|Dark Ages}}<br>{{Card|Fortune Teller}}<br />
|-<br />
|RC Torres||{{Card|Smugglers}}, {{Card|Salvager}}, {{Card|Contraband}}, {{Card|Rabble}}, {{Card|Cache}}, {{Card|Band of Misfits}}, {{Card|Bandit Camp}}, {{Card|Raze}}<br />
|-<br />
|Rick Hershey||{{Card|Watchtower}}<br />
|-<br />
|Rom||{{Card|Bishop}}<br />
|-<br />
|Ryan Laukat||Box art: {{Set|Hinterlands|ed=1}}<br>{{Card|Copper}}, {{Card|Silver}}, {{Card|Gold}}, {{Card|Adventurer}}, {{Card|Wishing Well}}, {{Card|Baron}}, {{Card|Merchant Ship}}, {{Card|Treasury}}, {{Card|Apothecary}}, {{Card|Platinum}}, {{Card|Expand}}, {{Card|Bag of Gold}}, {{Card|Diadem}}, {{Card|Fool's Gold}}, {{Card|Spoils}}, {{Card|Counterfeit}}, {{Card|Plaza}}, {{Card|Coin of the Realm}}, {{Card|Duplicate}}, {{Card|Relic}}, {{Card|Farmers' Market}}, {{Card|Forum}}, {{Card|Idol}}, {{Card|Secret Cave}}, {{Card|Magic Lamp}}, {{Card|Bauble}}, {{Project|Pageant}}, {{Project|Innovation}}<br />
|-<br />
|Simon Jannerland<ref>Prior to {{Set|Alchemy}}, Simon Jannerland was credited as Simon Samuelsson.</ref>||{{Card|Wharf}}, {{Card|Alchemist}}, {{Card|Loan}}, {{Card|Hunting Grounds}}<br />
|-<br />
|Taylor Bennett||{{Card|Tournament}}<br />
|-<br />
|Tu Pei-Shu||{{Card|Goons}}<br />
|}<br />
<br />
==Trivia==<br />
===Art descriptions===<br />
{{Quote<br />
|Text= <br />
Originally there was just the name, and maybe like "it's a medieval game or something."<br />
<br />
Some [[Intrigue]] cards showed the wrong things. The original art for {{Card|Pawn}} for example ended up on Goons. {{Card|Steward}} showed a guy with a serving tray. So, after that, I typed up terse descriptions of what the card flavor was - a little for them to go on.<br />
<br />
Guilds has mostly art by female artists. It still has mostly male characters though. For [[Adventures]] I started also specifying male/female on appropriate cards. For [[Empires]] I went further because I knew that "a crowd of people" would easily become "a crowd of only men." In fact there's an example in Empires of "a crowd of people including both men and women" drawn with all men anyway.<br />
<br />
{{Card|Wild Hunt}} is a European folklore thing - not so Roman but in the set anyway. I didn't go into that in the artist notes though.<br />
<br />
{{Card|Wild Hunt}}: A group of ghostly hunters, on horses and with hounds, in the sky, chasing prey.<br />
<br />
The longest one for [[Empires]] is {{Card|Enchantress}}.<br />
<br />
{{Card|Enchantress}}: A character like Circe in Homer's Odyssey; an enchantress who has apparently turned someone into a pig (but not shown doing magic).<br />
<br />
And a few are very short.<br />
<br />
{{Event|Conquest}}: Visigoths attacking Rome.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg664890#msg664890 Interview with Donald X.]<br />
}}<br />
{{Quote<br />
|Text= <br />
I don't think those are so interesting either. In general I leave as much as possible up to the artist. The whole point to the notes is just that some early cards had the wrong thing illustrated. The image on {{Card|Goons}} was submitted for {{Card|Pawn}}; {{Card|Steward}} showed a guy with a serving dish. Not everyone was going to know the terms and sometimes they're ambiguous. Not everyone was going to feel like doing any research. So I started typing up notes.<br />
<br />
Treasures often say "no people" because some of the [[Prosperity]] ones showed people and I didn't like that as much. A few times I've pointed out things not to do like "no New World crops" or "no gore." Sometimes I've noted the frame color or that something is an attack; I stopped doing that eventually but probably should have kept it up. In rare cases there has been something special to communicate, like the [[Ruins]] being ruined versions of things, or the {{Card|Hermit}}/{{Card|Madman}} connection.<br />
<br />
There is an opening paragraph that probably they all get, that notes that the game is medieval, and says the expansion theme. It says that buildings can be shown from inside or outside, that people can be non-European. I used to say could be male or female, then I added, we don't get many females and would like more. Even female artists mostly drew men. For [[Adventures]] I just specified male or female on all of the cards that were a person. There will be some women in this art.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg471062#msg471062 Interview with Donald X.]<br />
}}<br />
{{Quote<br />
|Text= <br />
At first they just drew stuff from the name. These days they get a terse description, trying not to limit what they do much, but covering some issues: making it clear what the card name means; getting us women on cards; avoiding certain cases I have singled out, like there are two people and you don't know which one is the one that card is referring to (yes it still comes up), or the card is a treasure but you see some stuff happening. For [[Nocturne]] of course all the notes specified day/night.<br />
<br />
At first it just all happened and I saw the results. These days I get to see a lot of sketches though not all of them. I can say, "that isn't what I meant." Sometimes you can miss stuff from the sketch, and be sad later. Some artists are generous and will offer up more than one sketch to let you pick from. There is a chance to ask for changes in a final piece, but it's harder, especially if the change you want is "something completely different please."<br />
<br />
For most sets Jay assigned art to whatever artists. For [[Nocturne]] I got to do initial assignments of art to artists (then if they couldn't do it, Jay reassigned the art, to whoever was extra available). I cut a few artists I didn't like, and tried to pair up artists with pieces I thought they'd do well on. I brought up a few artists who hadn't worked for us in a while, and a couple of them were available. Jay brought in a few new people to try them out.<br />
<br />
Overall it did not work out perfectly, but uh, not for lack of trying.<br />
<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=17797.msg729682#msg729682 Bonus Preview #5: Necromancer]<br />
}}<br />
===Race===<br />
{{Quote<br />
|Text= The setting does pretend to strive for historical accuracy, when it isn't fantasy; it is just constantly thwarted by artists showing castles with tons of brightly lit windows, or modern gardening outfits, or fields of corn though I said "no New World crops" as if that would be clear.<br />
<br />
The artist notes usually make no mention of race. Four expansions have themes that push race and so some cards specify. [[Empires]] is Roman and a lot of cards specify Romans, a few Gauls or Celts (e.g. {{Event|Dominate}}); [[Nocturne]] has a Celtic mythology theme, so {{Card|Druid}} and {{Card|Exorcist}} are specified Celtic; Renaissance has some specific Italian things, e.g. {{Card|Patron}} says to show Lorenzo de' Medici, {{Card|Priest}} says Roman Catholic, {{Card|Recruiter}} says condottieri (Italian mercenaries); [[Hinterlands]] specifically has non-European places, so the titles imply race for a few cards - {{Card|Mandarin}}, {{Card|Nomad Camp}} - though the artist notes don't specify. And then, a few cards illustrate specific real-life people connected to Dominion somehow, and so are that race - 10 people I know for the [[Knights]], Dale Yu on {{Card|Navigator}}, Valerie Putman on {{Card|Harem}}, Wei-Hwa Huang on {{Card|Pearl Diver}}, RTT on {{Card|Captain}}. Beyond that I think there's only one card where I specified race: for {{Card|Diplomat}}, I specified Spanish, trying to think of what would be most plausible for a female medieval diplomat.<br />
<br />
That was a bunch really but still for most cards there is no specification, it's just whatever the artist drew.<br />
<br />
I've floated the idea of doing a medieval Japan expansion. And someone immediately said, oh but you have to get a Japanese person to make sure that everything is respectful. And then other people chimed in to say, yes absolutely, so important. I can't stop the artist from turning in the art for {{Card|Mandarin}} though. The only way to make sure there's no horrendously offensive Japanese stuff is to not do Japan. I've also floated the idea of a Vikings expansion; there is no such issue there. That's the sad way of the world. Which hasn't just ruled out Japan, but you know. Last time out I went with animals; maximally inoffensive. No-one minds which breed of dog it is.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=20436.msg847199#msg847199 White and POC cards]<br />
}}<br />
{{Quote<br />
|Text= <br />
How things worked has changed over the years, but it's not so weird to have it be a small number of people working on a game. Rio Grande Games is one guy, Jay. "I also do the windows," as he puts it. Though he must have some employees in a warehouse somewhere - he doesn't live where the warehouse is.<br />
<br />
I deliver card texts to Jay. These days I also deliver artist notes, and assign most of the art to specific artists (but some go to new artists Jay picks, and some work is reassigned because the artist is busy). Jay does the card layout, which I endlessly proofread; I also give him a rulebook and he does that layout and that gets proofread. The artists submit sketches, which usually I see, and if we approve them the artist submits artwork. This can take a while.<br />
<br />
Originally there were no artist notes, but we'd get e.g. the art for {{Card|Goons}} turned in for {{Card|Pawn}}. Then there were artist notes. Then we added gender because the art almost always showed men. You have to go above 50% female to hope to get 50%, because artists will randomly add people to non-person cards, and oops make them men. For {{Set|Plunder}} I also specified race (or rather, some specifed race, and the assumption that the rest would get turned in as white turned out to be accurate).<br />
<br />
The time is just how long it takes, however long that is. I turn in the set when it's all but ready; we then expect the set to come out at a particular time based on how long the art and printing and shipping will take, then sadly find out that shipping took longer and the set is delayed.<br />
<br />
Many games have a single artist, who I think typically also does the layout; we have lots of artists, which does speed things up.<br />
<br />
The artists have no particular incentive to leak things - starting with, they aren't likely to know anyone who would care. And all they have is a card name and the artist notes anyway. A few times an artist has put an image out on their website in advance, and it's been fine.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[https://www.reddit.com/r/dominion/comments/za64ri/comment/iynqn1y/?utm_source=share&utm_medium=web2x&context=3 Dominion Reddit, 2022]<br />
}}<br />
<br />
===Artwork inspiring cards===<br />
{{Quote<br />
|Text= <br />
The art for {{Card|Goons}} was submitted for {{Card|Pawn}}; one of the things that resulted in me typing up artist notes for each set after that (also the {{Card|Steward}} image was a guy with a serving dish). I came up with a name for the art and then abilities for the name (then tried other things until I had a card that worked, which did not end up as {{Card|Goons}}-like but what can you do).<br />
<br />
The art for {{Card|Storeroom}} was submitted for {{Card|Vault}}. I think there the artist offered multiple directions. The art sat around for a while, waiting for a card.<br />
<br />
The art for {{Card|Bazaar}} was submitted for {{Card|Market}}; there there were just accidentally two people doing the art. I had a card called {{Card|Bazaar}} in Seaside and said, we can use that art there.<br />
<br />
{{Card|City}} was called Boomtown until art was being made. I said "make sure it's not Wild-West-y" and Jay was all, uh maybe we should change that name. Then he used the same art for {{Card|City}} and for a Carcassonne product.<br />
<br />
Names for [[Alchemy]] were locked in before the cards were done. {{Card|Alchemist}} and {{Card|Golem}} were new cards trying to fit the names of outtakes; then {{Card|Scrying Pool}} got an attack because it was the most attack-like sounding name other than {{Card|Golem}} which I didn't want to change when that time came.<br />
<br />
{{Card|Governor}} has cropped art from an edition of Puerto Rico, and was designed to relate to Puerto Rico.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg609558#msg609558 Interview with Donald X]<br />
}}<br />
== Errata ==<br />
{{reflist}}<br />
<br />
[[Category:Artwork]]</div>Dwedithttps://wiki.dominionstrategy.com/index.php/List_of_illustratorsList of illustrators2022-12-02T21:19:38Z<p>Dwedit: Correct spelling on "Bag of Gold" (no capitalized Of)</p>
<hr />
<div>Here is a '''list of illustrators''' of [[Dominion]] [[card]]s and box covers. See [[Gallery of illustrations]] for the original art, all on one page.<br />
<br />
{| class="wikitable"<br />
!Illustrator!!Cards and box art<br />
|-<br />
|Alayna Danner<ref>Prior to Allies, Alayna Danner was credited as Alayna Lemmer</ref>||Box art: {{Set|Cornucopia}}<br>{{Card|Harvest}}, {{Card|Horn of Plenty}}, {{Card|Duchess}}, {{Card|Oasis}}, {{Card|Spice Merchant}}, {{Card|Dame Natalie}}, {{Card|Mystic}}, {{Card|Advisor}}, {{Card|Soothsayer}}, {{Card|Page}}, {{Card|Treasure Hunter}}, {{Card|Warrior}}, {{Card|Hero}}, {{Card|Champion}}, {{Card|Royal Blacksmith}}, {{Card|Groundskeeper}}<br />
|-<br />
|{{nowrap|Alejandro Gutiérrez Franco}}||{{Card|Ambassador}}<ref>The {{Card|Ambassador}} art was mistakenly credited to Alexander Jung.</ref>, {{Card|Lookout}}<br />
|-<br />
|Alexander Jung||{{Card|Swindler}}<br />
|-<br />
|Alex Drummond||{{Card|Familiar}}, {{Card|Vault}}, {{Card|Survivors}}, {{Card|Storeroom}}, {{Card|Procession}}<br />
|-<br />
|Brian Brinlee||{{Card|Quarry}}, {{Card|Tunnel}}, {{Card|Necropolis}}, {{Card|Blessed Village}}, {{Card|Cobbler}}, {{Card|Leprechaun}}, {{Card|Tragic Hero}}, {{Card|Sentinel}}, {{Card|Royal Galley}}, {{Event|Bonfire}}, {{Event|Ball}}, {{Event|Banquet}}, {{Event|Conquest}}, {{Hex|Locusts}}, {{Project|Silos}}, {{Project|Academy}}, {{Project|Crop Rotation}}, {{Event|Ride}}, {{Event|Transport}}, {{Event|Invest}}, {{Event|Stampede}}, {{Event|Enclave}}, {{Ally|Cave Dwellers}}, {{Ally|Forest Dwellers}}, {{Ally|Island Folk}}, {{Ally|Mountain Folk}}, {{Ally|Order of Astrologers}}, {{Ally|Order of Masons}}<br />
|-<br />
|Christof Tisch||{{Card|Workshop}}, {{Card|Duke}}, {{Card|Minion}}, {{Card|Sea Hag}}<br />
|-<br />
|Claus Stephan<ref>Claus Stephan is sometimes credited as "Claus Stefan" or "Claus Stephen".</ref>||Box art: {{Set|Alchemy}}, {{Set|Empires}}<br>{{Card|Curse}}, {{Card|Village}}, {{Card|Mine}}, {{Card|Coppersmith}}, {{Card|Mining Village}}, {{Card|Courtier}}, {{Card|Replace}}, {{Card|Haven}}, {{Card|Blockade}}, {{Card|Outpost}}, {{Card|Pirate}}, {{Card|Potion}}, {{Card|Transmute}}, {{Card|Workers Village}}, {{Card|Haggler}}, {{Card|Abandoned Mine}}, {{Card|Hermit}}, {{Card|Madman}}, {{Card|Pillage}}, {{Card|Ranger}},{{Card|Storyteller}}, {{Card|Hireling}}, {{Card|Enchantress}}, {{Card|Pixie}}, {{Card|Goat}}, {{Card|Imp}}, {{Card|Fool}}, {{Card|Lucky Coin}}, {{Card|Devil's Workshop}}, {{Card|Tormentor}}, {{Card|Border Guard}}, {{Card|Patron}}, {{Card|Treasurer}}, {{Card|Camel Train}}, {{Card|Goatherd}}, {{Card|Sheepdog}}, {{Card|Snowy Village}}, {{Card|Cardinal}}, {{Card|Cavalry}}, {{Card|Coven}}, {{Card|Falconer}}, {{Card|Hunting Lodge}}, {{Card|Sanctuary}}, {{Card|Animal Fair}}, {{Card|Horse}}, {{Card|Underling}},{{Card|Broker}}, {{Card|Carpenter}}, {{Card|Galleria}}, {{Card|Skirmisher}}, {{Card|Specialist}}, {{Landmark|Basilica}}, {{Landmark|Tower}}, {{Landmark|Triumphal Arch}}, {{Hex|Greed}}, {{State|Lost in the Woods}}, {{Artifact|Key}}, {{Artifact|Lantern}}<br />
|-<br />
|Colin Throm||{{Card|Hoard}}<br />
|-<br />
|Dennis Lohausen||{{Card|Saboteur}}, {{Card|Explorer}}, {{Card|Kings Court}}, {{Card|Stables}}, {{Card|Ironmonger}}, {{Card|Count}}<br />
|-<br />
|Donald Crank||{{Landmark|Aqueduct}}, {{Landmark|Colonnade}}, {{Landmark|Obelisk}}<br />
|-<br />
|Doris Matthäus||{{Card|Ruined Village}}, {{Card|Walled Village}}<br />
|-<br />
|Elisa Cella||{{Card|Wheelwright}}, {{Card|Engineer}}, {{Card|Legionary}}, {{Card|Overlord}}, {{Card|Bard}}, {{Card|Night Watchman}}, {{Card|Skulk}}, {{Card|Scholar}}, {{Card|Silk Merchant}}, {{Card|Spices}}, {{Card|Groom}}, {{Card|Hostelry}}, {{Card|Kiln}}, {{Card|Paddock}}, {{Card|Sycophant}}, {{Card|Guildmaster}}, {{Card|Dismantle}}<br />
|-<br />
|Eric J Carter||{{Card|Sentry}}, {{Card|Talisman}}, {{Card|Farmland}}, {{Card|Highway}}, {{Card|Forager}}, {{Card|Hovel}}, {{Card|Merchant Guild}}, {{Card|Guide}}, {{Card|Ratcatcher}}, {{Card|Wine Merchant}}, {{Card|Haunted Mirror}}, {{Card|Ghost}}, {{Card|Scrap}}, {{Card|Barge}}, {{Card|Highwayman}}, {{Card|Prince}}, {{Ally|Fellowship of Scribes}}, {{Ally|Gang of Pickpockets}}<br />
|-<br />
|Franz Vohwinkel||Box art: {{Set|Seaside|ed=1}}, {{Set|Plunder}}<br>{{Card|Masquerade}}, {{Card|Pawn}}, {{Card|Torturer}}, {{Card|Island}}, {{Card|Pirate Ship}}, {{Card|Native Village}}, {{Card|Golem}}, {{Card|Charlatan}}, {{Card|Collection}}, {{Card|Marauder}}, {{Card|Scavenger}}, {{Card|Bounty Hunter}}, {{Card|Village Green}}, {{Card|Mastermind}}, {{Card|Swap}}, {{Card|Marquis}}, {{Card|Black Market}}, {{Hex|Delusion}}, {{Hex|Fear}}<br />
|-<br />
|Garret DeChellis<ref>Garret DeChellis was mistakenly credited as "Garrett" for {{Set|Dark Ages}}.</ref>||Box art: {{Set|Nocturne}}<br>{{Card|Farming Village}}, {{Card|Nomad Camp}}, {{Card|Cauldron}}, {{Card|Souk}}, {{Card|Beggar}}, {{Card|Sir Vander}}, {{Card|Patrician}}, {{Card|Emporium}}, {{Card|Gatekeeper}}, {{Card|Livery}}, {{Card|Destrier}}, {{Card|Wayfarer}}, {{Card|Forts}}, {{Card|Tent}}, {{Card|Garrison}}, {{Card|Hill Fort}}, {{Card|Stronghold}}, {{Event|Pilgrimage}}, {{Event|Pathfinding}}, {{Landmark|Battlefield}}, {{Landmark|Mountain Pass}}, {{Project|Fair}}<br />
|-<br />
|Grant Hansen||Box art: {{Set|Renaissance}}<br>{{Card|Astrolabe}}, {{Card|Cargo Ship}}, {{Card|Druid}}, {{Card|Flag Bearer}}, {{Card|Lackeys}}, {{Card|Monkey}}, {{Card|Stockpile}}, {{Card|Supplies}}, {{Card|Werewolf}},{{Project|Star Chart}}, {{Artifact|Flag}}, {{Landmark|Way of the Chameleon}}, {{Landmark|Way of the Rat}}, {{Ally|Band of Nomads}}, {{Ally|Circle of Witches}}<br />
|-<br />
|Guillaume Ducos||{{Card|Wandering Minstrel}}<br />
|-<br />
|Hans Krill||{{Card|Augurs}}, {{Card|Herb Gatherer}}, {{Card|Acolyte}}, {{Card|Sorceress}}, {{Card|Sibyl}}, {{Project|Sinister Plot}}, {{Project|Guildhall}}, {{Event|Toil}}, {{Event|Seize the Day}}, {{Event|Alliance}}, {{Event|Populate}}, {{Event|Way of the Sheep}},<br />
|-<br />
|Harald Lieske||Box art: {{Set|Prosperity|ed=1}}, {{Set|Prosperity|ed=2}}<br>|{{Card|Artisan}}, {{Card|Library}}, {{Card|Ruined Library}}, {{Card|Throne Room}}, {{Card|Bridge}}, {{Card|Courtyard}}, {{Card|Patrol}}, {{Card|Embargo}}, {{Card|Fishing Village}}, {{Card|Herbalist}}, {{Card|Trade Route}}, {{Card|Clerk}}, {{Card|Magnate}}, {{Card|Sage}}, {{Card|Squire}}, {{Card|Peasant}}, {{Card|Soldier}}, {{Card|Fugitive}}, {{Card|Disciple}}, {{Card|Teacher}}, {{Card|Temple}}, {{Card|Villa}}, {{Card|Wild Hunt}}, {{Card|Monastery}}, {{Card|Pooka}}, {{Card|Cursed Gold}}, {{Card|Mountain Village}}, {{Card|Clashes}}, {{Card|Battle Plan}}, {{Card|Archer}}, {{Card|Warlord}}, {{Card|Territory}}, {{Card|Wizards}}, {{Card|Student}}, {{Card|Conjurer}}, {{Card|Sorcerer}}, {{Card|Lich}}, {{Card|Governor}}, |{{Artifact|Horn}}, {{Project|City Gate}}, {{Project|Citadel}}, {{Event|Banish}}, {{Event|Bargain}}, {{Event|Demand}}, {{Event|Reap}}, {{Event|Way of the Otter}}<br />
|-<br />
|Ian Kirkpatrick||{{Card|Rats}}<br />
|-<br />
|Jacob Corn||{{Card|Philosopher's Stone}}<br />
|-<br />
|Jason Slavin||{{Card|Royal Seal}}, {{Card|Ill-Gotten Gains}}, {{Card|Cultist}}, {{Card|Changeling}}, {{Card|Experiment}}, {{Card|Villain}}, |{{Hex|Bad Omens}}, {{Hex|Envy}}<br />
|-<br />
|Jason Snair||{{Card|Bank}}<br />
|-<br />
|Jeff Himmelman||{{Card|Horse Traders}}, {{Card|Jester}}<br />
|-<br />
|Jesse Mead||{{Card|Rogue}}, {{Event|Quest}}, {{Event|Raid}}, {{Event|Training}}<br />
|-<br />
|Jessi J<ref>Prior to {{Set|Empires}}, Jessi J was credited as "Jessica Cox".</ref>|||{{Card|Anvil}}, {{Card|Young Witch}}, {{Card|Fairgrounds}}, {{Card|Oracle}}, {{Card|Poor House}}, {{Card|Dame Sylvia}}, {{Card|Taxman}}, {{Card|Herald}}, {{Card|Swamp Hag}}, {{Card|Encampment}}, {{Card|Plunder}}, {{Card|Settlers}}, {{Card|Bustling Village}}, {{Card|Old Witch}}, {{Card|Sculptor}}, {{Card|Importer}}, {{Card|Emissary}}, |{{Event|Save}}, {{Event|Plan}}, {{Hex|Haunting}}, {{Hex|Misery}}, {{Hex|Poverty}}, {{Event|Delay}}, {{Event|March}}, {{Event|Way of the Horse}}, {{Event|Way of the Mole}}<br />
|-<br />
|Joshua Stewart||Box art: {{Set|Intrigue|ed=2}} (first printing)<br>{{Card|Merchant}}, {{Card|Poacher}}, {{Card|Peddler}}, {{Card|Noble Brigand}}, {{Card|Margrave}}, {{Card|Vagrant}}, {{Card|Sir Bailey}}, {{Card|Sacrifice}}, {{Card|Conclave}}, {{Card|Exorcist}}, {{Card|Cursed Village}}, {{Card|Seer}}, {{Card|Swashbuckler}},{{Event|Scouting Party}}, {{Event|Expedition}}, {{Event|Lost Arts}}, {{Event|Triumph}}, {{Event|Annex}}, {{Event|Ritual}}, {{Event|Wedding}}, {{Event|Windfall}}, {{Landmark|Keep}}, {{Landmark|Wall}}, {{Artifact|Treasure Chest}}, {{Project|Cathedral}}, {{Project|Canal}}<br />
|-<br />
|Julien Delval||Box art: {{Set|Dominion|ed=2}}, {{Set|Intrigue|ed=2}} (reprint), {{Set|Seaside|ed=2}}<br>{{Card|Vassal}}, {{Card|Thief}}, {{Card|Bandit}}, {{Card|Laboratory}}, {{Card|Great Hall}}, {{Card|Warehouse}}, {{Card|Sailor}}, {{Card|Tide Pools}}, {{Card|Sea Witch}}, {{Card|Vineyard}}, {{Card|Monument}}, {{Card|Guard Dog}}, {{Card|Scheme}}, {{Card|Berserker}}, {{Card|Witch's Hut}}, {{Card|Graverobber}}, {{Card|Sir Martin}}, {{Card|Caravan Guard}}, {{Card|Lost City}}, {{Card|Castles}}, {{Card|Humble Castle}}, {{Card|Crumbling Castle}}, {{Card|Small Castle}}, {{Card|Haunted Castle}}, {{Card|Opulent Castle}}, {{Card|Sprawling Castle}}, {{Card|Grand Castle}}, {{Card|King's Castle}}, {{Card|Will-o'-Wisp}}, {{Card|Acting Troupe}}, {{Card|Hideout}}, {{Card|Inventor}}, {{Card|Priest}}, {{Card|Research}}, {{Card|Recruiter}}, {{Card|Townsfolk}}, {{Card|Town Crier}}, {{Card|Blacksmith}}, {{Card|Miller}}, {{Card|Elder}}, {{Card|Merchant Camp}}, {{Card|Odysseys}}, {{Card|Old Map}}, {{Card|Voyage}}, {{Card|Sunken Treasure}}, {{Card|Distant Shore}}, {{Card|Courier}}, {{Card|Innkeeper}}, {{Card|Town}}, {{Card|Barbarian}}, {{Card|Hunter}}, {{Card|Church}}, {{Card|Captain}}, {{Event|Travelling Fair}}, {{Event|Seaway}}, {{Landmark|Bandit Fort}}, {{Landmark|Labyrinth}}, {{Landmark|Museum}}, {{Hex|Plague}}, {{Boon|The Earth's Gift}}, {{Boon|The Field's Gift}}, {{Boon|The Flame's Gift}}, {{Boon|The Forest's Gift}}, {{Boon|The Moon's Gift}}, {{Boon|The Mountain's Gift}}, {{Boon|The River's Gift}}, {{Boon|The Sea's Gift}}, {{Boon|The Sky's Gift}}, {{Boon|The Sun's Gift}}, {{Boon|The Swamp's Gift}}, {{Boon|The Wind's Gift}}, {{Hex|War}}<br />
|-<br />
|Kelli Stakenas||{{Card|Candlestick Maker}}, {{Card|Masterpiece}}, {{Card|Royal Carriage}}, {{Card|Gladiator}}, {{Card|Fortune}}<br />
|-<br />
|Kendra Dodsworth||{{Landmark|Wolf Den}}<br />
|-<br />
|Kieron O'Gorman||{{Card|Possession}}, {{Card|Mountebank}}, {{Card|Jack of all Trades}}<br />
|-<br />
|Kim Feigenbaum||{{Card|Mint}}<br />
|-<br />
|Klemens Franz||{{Card|Scrying Pool}}<br />
|-<br />
|Kurt Miller|||{{Card|Hamlet}}, {{Card|Hunting Party}}, {{Card|Border Village}}, {{Card|Junk Dealer}}, {{Card|Rebuild}}, {{Card|Journeyman}}, {{Card|Bridge Troll}}, {{Card|Haunted Woods}}, {{Card|Chariot Race}}, {{Landmark|Defiled Shrine}}<br />
|-<br />
|Lee Smith||{{Card|Venture}}<br />
|-<br />
|Lorraine Schleter||Box art: {{Set|Adventures}}, {{Set|Allies}}<br>{{Card|Diplomat}}, {{Card|Followers}}, {{Card|Trader}}, {{Card|Market Square}}, {{Card|Dame Anna}}, {{Card|Stonemason}}, {{Card|Doctor}}<br />
|-<br />
|Lynell Ingram||{{Card|Tiara}}, {{Card|War Chest}}, {{Card|Princess}}, {{Card|Mandarin}}, {{Card|Dame Josephine}}, {{Card|Dame Molly}}, {{Card|Baker}}, {{Card|Butcher}}, {{Card|Artificer}}, {{Card|Crypt}}, {{Card|Faithful Hound}}, {{Card|Capital City}}, {{Card|Contract}}, {{Card|Modify}}, {{Event|Borrow}}, {{Landmark|Baths}}, {{Landmark|Fountain}}, {{Landmark|Orchard}}<br />
|-<br />
|{{nowrap|Marcel-André Casasola Merkle<ref>Since the Second Editions of {{Set|Dominion|Dominion|ed=2}} and {{Set|Intrigue|Intrigue|ed=2}} and prior to {{Set|Nocturne}}, Marcel-André Casasola Merkle's last name is mistakenly hyphenated.</ref>}}||Box art: {{Set|Menagerie}}, {{Set|Hinterlands|ed=2}}<br>{{Card|Festival}}, {{Card|Secret Chamber}}, {{Card|Mill}}, {{Card|Nobles}}, {{Card|Secret Passage}}, {{Card|Lighthouse}}, {{Card|Caravan}}, {{Card|University}}, {{Card|Grand Market}}, {{Card|Nomads}}, {{Card|Trail}}, {{Card|Weaver}}, {{Card|Ruined Market}}, {{Card|Inn}}, {{Card|Armory}}, {{Card|Catacombs}}, {{Card|Cemetery}}, {{Card|Ghost Town}}, {{Card|Wish}}, {{Card|Sleigh}}, {{Card|Displace}}, {{Card|Fisherman}}, {{Project|Exploration}}<br />
|-<br />
|Marco Morte||{{Card|Investment}}, {{Card|Crystal Ball}},{{Card|City}}, {{Card|Develop}}, {{Card|Embassy}}, {{Card|Death Cart}}, {{Card|Fortress}}, {{Card|Sir Destry}}, {{Card|Sir Michael}}, {{Card|Gear}}, {{Card|Magpie}}, {{Card|Miser}}, {{Card|Transmogrify}}, {{Card|Giant}}, {{Card|Treasure Trove}}, {{Card|Archive}}, {{Card|Capital}}, {{Card|Charm}}, {{Card|Crown}}, {{Card|Necromancer}}, {{Card|Zombie Apprentice}}, {{Card|Zombie Mason}}, {{Card|Zombie Spy}}, {{Card|Ducat}}, {{Card|Improve}}, {{Card|Scepter}}, {{Card|Black Cat}}, {{Event|Trade}}, {{Event|Summon}}, {{Event|Way of the Butterfly}}, {{Event|Way of the Frog}}, {{Event|Way of the Goat}}, {{Event|Way of the Monkey}}, {{Event|Way of the Mouse}}, {{Event|Way of the Mule}},{{Event|Way of the Owl}}, {{Event|Way of the Pig}}, {{Event|Way of the Seal}}, {{Event|Way of the Squirrel}}, {{Event|Way of the Turtle}}, {{Event|Way of the Worm}}, {{Ally|City-state}}, {{Ally|Coastal Haven}}, {{Ally|League of Shopkeepers}}, {{Ally|Market Towns}}, {{Ally|Trappers' Lodge}}, {{Ally|Woodworkers' Guild}}<br />
|-<br />
|Mark Poole||{{Card|Trusty Steed}}, {{Card|Remake}}, {{Card|Cartographer}}, {{Card|Port}}, {{Card|Den of Sin}}, {{Card|Raider}}, {{Event|Ferry}}, {{Event|Inheritance}}, {{Event|Delve}}, {{Landmark|Palace}},<br />
|-<br />
|Martin Hoffmann||Box art: {{Set|Empires}}<br>{{Card|Estate}}, {{Card|Duchy}}, {{Card|Province}}, {{Card|Harbinger}}, {{Card|Lurker}}, {{Card|Ironworks}}, {{Card|Trading Post}}, {{Card|Sea Chart}}, {{Card|Cutpurse}}, {{Card|Bazaar}}, {{Card|Corsair}}, {{Card|Tactician}}, {{Card|Apprentice}}, {{Card|Colony}}, {{Card|Forge}}, {{Card|Silk Road}}, {{Card|Overgrown Estate}}, {{Card|Urchin}}, {{Card|Mercenary}}, {{Card|Dungeon}}, {{Card|Messenger}}, {{Card|Guardian}}, {{Card|Tracker}}, {{Card|Pouch}}, {{Card|Sacred Grove}}, {{Card|Vampire}}, {{Card|Bat}}, {{Card|Stash}}, {{Event|Mission}}, {{Event|Advance}}, {{Event|Donate}}, {{Event|Dominate}}, {{Landmark|Arena}}, {{Landmark|Tomb}}, {{Hex|Famine}}, {{Project|Capitalism}}, {{Project|Fleet}}, {{Project|Piazza}}, {{Project|Barracks}}, {{Event|Desperation}}, {{Event|Gamble}}, {{Event|Pursue}}, {{Event|Enhance}}, {{Event|Commerce}}, {{Ally|Architects' Guild}}, {{Ally|Crafters' Guild}}, {{Ally|Desert Guides}}, {{Ally|Family of Inventors}}, {{Ally|League of Bankers}}, {{Ally|Peaceful Cult}}<br />
|-<br />
|Matthew Tames||{{Card|Menagerie}}<br />
|-<br />
|Matthias Catrein||Box art: {{Set|Base Cards}}, {{Set|Dominion|ed=1}}, {{Set|Guilds}}, {{Set|Intrigue|ed=1}}<br>{{Card|Cellar}}, {{Card|Chapel}}, {{Card|Moat}}, {{Card|Chancellor}}, {{Card|Woodcutter}}, {{Card|Bureaucrat}}, {{Card|Feast}}, {{Card|Gardens}}, {{Card|Militia}}, {{Card|Moneylender}}, {{Card|Remodel}}, {{Card|Smithy}}, {{Card|Council Room}}, {{Card|Market}}, {{Card|Witch}}, {{Card|Steward}}, {{Card|Conspirator}}, {{Card|Scout}}, {{Card|Tribute}}, {{Card|Upgrade}}, {{Card|Treasure Map}}, {{Card|Ghost Ship}}, {{Card|Potion}}, {{Card|Counting House}}, {{Card|Crossroads}}, {{Card|Feodum}}, {{Card|Knights}}, {{Card|Altar}}, {{Card|Amulet}}, {{Card|Distant Lands}}, {{Card|City Quarter}}, {{Card|Catapult}}, {{Card|Rocks}}, {{Card|Shepherd}}, {{Card|Pasture}}, {{Card|Envoy}}, {{Event|Alms}}, {{Project|Sewers}}, {{Project|Road Network}}, {{Event|Way of the Camel}}, {{Event|Way of the Ox}}, {{Ally|Plateau Shepherds}}<br />
|-<br />
|Maura Kalusky||{{Card|Shanty Town}}, {{Card|Harem}}, {{Card|Pearl Diver}}, {{Card|Navigator}}<br />
|-<br />
|Michael Menzel||{{Card|Spy}}<br />
|-<br />
|Ossi Hiekkala||{{Card|Sauna}}, {{Card|Avanto}}<br />
|-<br />
|Raina Kuptz||{{Event|Tax}}, {{Event|Salt the Earth}}<br />
|-<br />
|Raven Mimura||Box art: {{Set|Dark Ages}}<br>{{Card|Fortune Teller}}<br />
|-<br />
|RC Torres||{{Card|Smugglers}}, {{Card|Salvager}}, {{Card|Contraband}}, {{Card|Rabble}}, {{Card|Cache}}, {{Card|Band of Misfits}}, {{Card|Bandit Camp}}, {{Card|Raze}}<br />
|-<br />
|Rick Hershey||{{Card|Watchtower}}<br />
|-<br />
|Rom||{{Card|Bishop}}<br />
|-<br />
|Ryan Laukat||Box art: {{Set|Hinterlands|ed=1}}<br>{{Card|Copper}}, {{Card|Silver}}, {{Card|Gold}}, {{Card|Adventurer}}, {{Card|Wishing Well}}, {{Card|Baron}}, {{Card|Merchant Ship}}, {{Card|Treasury}}, {{Card|Apothecary}}, {{Card|Platinum}}, {{Card|Expand}}, {{Card|Bag of Gold}}, {{Card|Diadem}}, {{Card|Fools Gold}}, {{Card|Spoils}}, {{Card|Counterfeit}}, {{Card|Plaza}}, {{Card|Coin of the Realm}}, {{Card|Duplicate}}, {{Card|Relic}}, {{Card|Farmers' Market}}, {{Card|Forum}}, {{Card|Idol}}, {{Card|Secret Cave}}, {{Card|Magic Lamp}}, {{Card|Bauble}}, {{Project|Pageant}}, {{Project|Innovation}}<br />
|-<br />
|Simon Jannerland<ref>Prior to {{Set|Alchemy}}, Simon Jannerland was credited as Simon Samuelsson.</ref>||{{Card|Wharf}}, {{Card|Alchemist}}, {{Card|Loan}}, {{Card|Hunting Grounds}}<br />
|-<br />
|Taylor Bennett||{{Card|Tournament}}<br />
|-<br />
|Tu Pei-Shu||{{Card|Goons}}<br />
|}<br />
<br />
==Trivia==<br />
===Art descriptions===<br />
{{Quote<br />
|Text= <br />
Originally there was just the name, and maybe like "it's a medieval game or something."<br />
<br />
Some [[Intrigue]] cards showed the wrong things. The original art for {{Card|Pawn}} for example ended up on Goons. {{Card|Steward}} showed a guy with a serving tray. So, after that, I typed up terse descriptions of what the card flavor was - a little for them to go on.<br />
<br />
Guilds has mostly art by female artists. It still has mostly male characters though. For [[Adventures]] I started also specifying male/female on appropriate cards. For [[Empires]] I went further because I knew that "a crowd of people" would easily become "a crowd of only men." In fact there's an example in Empires of "a crowd of people including both men and women" drawn with all men anyway.<br />
<br />
{{Card|Wild Hunt}} is a European folklore thing - not so Roman but in the set anyway. I didn't go into that in the artist notes though.<br />
<br />
{{Card|Wild Hunt}}: A group of ghostly hunters, on horses and with hounds, in the sky, chasing prey.<br />
<br />
The longest one for [[Empires]] is {{Card|Enchantress}}.<br />
<br />
{{Card|Enchantress}}: A character like Circe in Homer's Odyssey; an enchantress who has apparently turned someone into a pig (but not shown doing magic).<br />
<br />
And a few are very short.<br />
<br />
{{Event|Conquest}}: Visigoths attacking Rome.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg664890#msg664890 Interview with Donald X.]<br />
}}<br />
{{Quote<br />
|Text= <br />
I don't think those are so interesting either. In general I leave as much as possible up to the artist. The whole point to the notes is just that some early cards had the wrong thing illustrated. The image on {{Card|Goons}} was submitted for {{Card|Pawn}}; {{Card|Steward}} showed a guy with a serving dish. Not everyone was going to know the terms and sometimes they're ambiguous. Not everyone was going to feel like doing any research. So I started typing up notes.<br />
<br />
Treasures often say "no people" because some of the [[Prosperity]] ones showed people and I didn't like that as much. A few times I've pointed out things not to do like "no New World crops" or "no gore." Sometimes I've noted the frame color or that something is an attack; I stopped doing that eventually but probably should have kept it up. In rare cases there has been something special to communicate, like the [[Ruins]] being ruined versions of things, or the {{Card|Hermit}}/{{Card|Madman}} connection.<br />
<br />
There is an opening paragraph that probably they all get, that notes that the game is medieval, and says the expansion theme. It says that buildings can be shown from inside or outside, that people can be non-European. I used to say could be male or female, then I added, we don't get many females and would like more. Even female artists mostly drew men. For [[Adventures]] I just specified male or female on all of the cards that were a person. There will be some women in this art.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg471062#msg471062 Interview with Donald X.]<br />
}}<br />
{{Quote<br />
|Text= <br />
At first they just drew stuff from the name. These days they get a terse description, trying not to limit what they do much, but covering some issues: making it clear what the card name means; getting us women on cards; avoiding certain cases I have singled out, like there are two people and you don't know which one is the one that card is referring to (yes it still comes up), or the card is a treasure but you see some stuff happening. For [[Nocturne]] of course all the notes specified day/night.<br />
<br />
At first it just all happened and I saw the results. These days I get to see a lot of sketches though not all of them. I can say, "that isn't what I meant." Sometimes you can miss stuff from the sketch, and be sad later. Some artists are generous and will offer up more than one sketch to let you pick from. There is a chance to ask for changes in a final piece, but it's harder, especially if the change you want is "something completely different please."<br />
<br />
For most sets Jay assigned art to whatever artists. For [[Nocturne]] I got to do initial assignments of art to artists (then if they couldn't do it, Jay reassigned the art, to whoever was extra available). I cut a few artists I didn't like, and tried to pair up artists with pieces I thought they'd do well on. I brought up a few artists who hadn't worked for us in a while, and a couple of them were available. Jay brought in a few new people to try them out.<br />
<br />
Overall it did not work out perfectly, but uh, not for lack of trying.<br />
<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=17797.msg729682#msg729682 Bonus Preview #5: Necromancer]<br />
}}<br />
===Race===<br />
{{Quote<br />
|Text= The setting does pretend to strive for historical accuracy, when it isn't fantasy; it is just constantly thwarted by artists showing castles with tons of brightly lit windows, or modern gardening outfits, or fields of corn though I said "no New World crops" as if that would be clear.<br />
<br />
The artist notes usually make no mention of race. Four expansions have themes that push race and so some cards specify. [[Empires]] is Roman and a lot of cards specify Romans, a few Gauls or Celts (e.g. {{Event|Dominate}}); [[Nocturne]] has a Celtic mythology theme, so {{Card|Druid}} and {{Card|Exorcist}} are specified Celtic; Renaissance has some specific Italian things, e.g. {{Card|Patron}} says to show Lorenzo de' Medici, {{Card|Priest}} says Roman Catholic, {{Card|Recruiter}} says condottieri (Italian mercenaries); [[Hinterlands]] specifically has non-European places, so the titles imply race for a few cards - {{Card|Mandarin}}, {{Card|Nomad Camp}} - though the artist notes don't specify. And then, a few cards illustrate specific real-life people connected to Dominion somehow, and so are that race - 10 people I know for the [[Knights]], Dale Yu on {{Card|Navigator}}, Valerie Putman on {{Card|Harem}}, Wei-Hwa Huang on {{Card|Pearl Diver}}, RTT on {{Card|Captain}}. Beyond that I think there's only one card where I specified race: for {{Card|Diplomat}}, I specified Spanish, trying to think of what would be most plausible for a female medieval diplomat.<br />
<br />
That was a bunch really but still for most cards there is no specification, it's just whatever the artist drew.<br />
<br />
I've floated the idea of doing a medieval Japan expansion. And someone immediately said, oh but you have to get a Japanese person to make sure that everything is respectful. And then other people chimed in to say, yes absolutely, so important. I can't stop the artist from turning in the art for {{Card|Mandarin}} though. The only way to make sure there's no horrendously offensive Japanese stuff is to not do Japan. I've also floated the idea of a Vikings expansion; there is no such issue there. That's the sad way of the world. Which hasn't just ruled out Japan, but you know. Last time out I went with animals; maximally inoffensive. No-one minds which breed of dog it is.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=20436.msg847199#msg847199 White and POC cards]<br />
}}<br />
{{Quote<br />
|Text= <br />
How things worked has changed over the years, but it's not so weird to have it be a small number of people working on a game. Rio Grande Games is one guy, Jay. "I also do the windows," as he puts it. Though he must have some employees in a warehouse somewhere - he doesn't live where the warehouse is.<br />
<br />
I deliver card texts to Jay. These days I also deliver artist notes, and assign most of the art to specific artists (but some go to new artists Jay picks, and some work is reassigned because the artist is busy). Jay does the card layout, which I endlessly proofread; I also give him a rulebook and he does that layout and that gets proofread. The artists submit sketches, which usually I see, and if we approve them the artist submits artwork. This can take a while.<br />
<br />
Originally there were no artist notes, but we'd get e.g. the art for {{Card|Goons}} turned in for {{Card|Pawn}}. Then there were artist notes. Then we added gender because the art almost always showed men. You have to go above 50% female to hope to get 50%, because artists will randomly add people to non-person cards, and oops make them men. For {{Set|Plunder}} I also specified race (or rather, some specifed race, and the assumption that the rest would get turned in as white turned out to be accurate).<br />
<br />
The time is just how long it takes, however long that is. I turn in the set when it's all but ready; we then expect the set to come out at a particular time based on how long the art and printing and shipping will take, then sadly find out that shipping took longer and the set is delayed.<br />
<br />
Many games have a single artist, who I think typically also does the layout; we have lots of artists, which does speed things up.<br />
<br />
The artists have no particular incentive to leak things - starting with, they aren't likely to know anyone who would care. And all they have is a card name and the artist notes anyway. A few times an artist has put an image out on their website in advance, and it's been fine.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[https://www.reddit.com/r/dominion/comments/za64ri/comment/iynqn1y/?utm_source=share&utm_medium=web2x&context=3 Dominion Reddit, 2022]<br />
}}<br />
<br />
===Artwork inspiring cards===<br />
{{Quote<br />
|Text= <br />
The art for {{Card|Goons}} was submitted for {{Card|Pawn}}; one of the things that resulted in me typing up artist notes for each set after that (also the {{Card|Steward}} image was a guy with a serving dish). I came up with a name for the art and then abilities for the name (then tried other things until I had a card that worked, which did not end up as {{Card|Goons}}-like but what can you do).<br />
<br />
The art for {{Card|Storeroom}} was submitted for {{Card|Vault}}. I think there the artist offered multiple directions. The art sat around for a while, waiting for a card.<br />
<br />
The art for {{Card|Bazaar}} was submitted for {{Card|Market}}; there there were just accidentally two people doing the art. I had a card called {{Card|Bazaar}} in Seaside and said, we can use that art there.<br />
<br />
{{Card|City}} was called Boomtown until art was being made. I said "make sure it's not Wild-West-y" and Jay was all, uh maybe we should change that name. Then he used the same art for {{Card|City}} and for a Carcassonne product.<br />
<br />
Names for [[Alchemy]] were locked in before the cards were done. {{Card|Alchemist}} and {{Card|Golem}} were new cards trying to fit the names of outtakes; then {{Card|Scrying Pool}} got an attack because it was the most attack-like sounding name other than {{Card|Golem}} which I didn't want to change when that time came.<br />
<br />
{{Card|Governor}} has cropped art from an edition of Puerto Rico, and was designed to relate to Puerto Rico.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg609558#msg609558 Interview with Donald X]<br />
}}<br />
== Errata ==<br />
{{reflist}}<br />
<br />
[[Category:Artwork]]</div>Dwedithttps://wiki.dominionstrategy.com/index.php/ToilToil2022-06-11T03:53:54Z<p>Dwedit: /* Synergies and Combos */</p>
<hr />
<div>{{Improve}}<br />
<br />
{{Infobox Event<br />
|name = Toil<br />
|cost = 2<br />
|set = Menagerie<br />
|illustrator = Hans Krill<br />
|text = '''+1 Buy'''<br>You may play an Action card from your hand.<br />
}}<br />
<br />
'''Toil''' is an [[Event]] from {{Set|Menagerie}}. It allows the buyer to play an [[Action]] card from their hand in the [[Buy phase]].<br />
== FAQ ==<br />
=== Official FAQ ===<br />
*Playing an Action card this way does not use up an Action.<br />
=== Other rules clarifications ===<br />
*You can't play Treasure cards in your Buy phase after buying something, so if you draw any [[Treasure]] cards as a result of the Action you play with Toil, you will ordinarily not be able to play them; if you draw any [[Action]] cards, you can play them by buying Toil again.<br />
<br />
== Strategy ==<br />
=== Synergies and Combos ===<br />
* Allows playing {{Card|Tactician}} after playing all treasures.<br />
* Helps get 7 cards in to play for {{Card|Leprechaun}}.<br />
* [[Terminal silver]]<br />
<br />
=== Antisynergies ===<br />
<br />
== Versions ==<br />
=== English versions ===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date<br />
|-<br />
| {{LandscapeLangVersionImage}} || {{LandscapeLangVersionImage|d=1}} || '''+1 Buy'''<br>You may play an Action card from your hand. || Menagerie || March 2020 <br />
|}<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text !! Notes<br />
|-<br />
!German<br />
| Plackerei || || [[File:Toil.German.png|100px]] || '''+1 Kauf'''<br>Du darfst eine Aktionskarte aus deiner Hand spielen. ||<br />
|-<br />
!Japanese<br />
| 苦労 (pron. ''kurō'') || || || ||<br />
|-<br />
!Polish<br />
| Mozół || || || || <small>Although Polish version is not released,<br>this name is referred to in Polish Dominion 2E rulebook.</small><br />
|}<br />
<br />
== Trivia ==<br />
{{OfficialArt|l=1}}<br />
=== Preview ===<br />
{{Quote|Text=Toil gives you a way to turn cash into playing [[Action]] cards from your hand. It's a secret [[village (card category)|village]], for certain kinds of things. And if you just have {{Cost|2}} left you can't do anything useful with, you can Toil ironically.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=20142 Menagerie Previews 4: Ways and Events]<br />
}}<br />
=== Secret History ===<br />
{{Quote<br />
|Text=Didn't change. This led the charge of new [[Event]]s, showing that there were in fact more good things to do.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=20260.0 The Secret History of Dominion: Menagerie]<br />
}}<br />
{{Navbox Menagerie}}<br />
{{Navbox Cards}}</div>Dwedithttps://wiki.dominionstrategy.com/index.php/Plateau_ShepherdsPlateau Shepherds2022-03-31T16:32:55Z<p>Dwedit: /* FAQ */</p>
<hr />
<div>{{Infobox Ally<br />
|name = Plateau Shepherds<br />
|set = Allies<br />
|illustrator = Matthias Catrein<br />
|text = When scoring, pair up your '''Favors''' with cards you have costing {{Cost|2}}, for '''{{VP|2}}''' per pair.<br />
}}<br />
<br />
'''Plateau Shepherds''' is an [[Ally]] from [[Allies]]. It allows you to use {{cost|2}} cards as a source of [[alt-VP]] if you accumulate [[Favor]]s. <br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* For example, if you have five Favors, two {{Card|Estate}}s, and a {{Card|Moat}}, you can make three pairs, for 6{{VP}}.<br />
=== Other Rules Clarifications ===<br />
* {{project|Canal}} does not reduce costs of cards at the end of the game, as it is no longer anyone's turn. So {{cost|3}} cost cards are not considered {{cost|2}} cost cards for the purpose of scoring.<br />
<br />
== Strategy ==<br />
<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date<br />
|-<br />
| {{LandscapeLangVersionImage}} || {{LandscapeLangVersionImage|d=1}} || When scoring, pair up your '''Favors''' with cards you have costing {{Cost|2}}, for {{nowrap|'''2'''{{VP}}}} per pair. || Allies || March 2022<br />
|}<br />
<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text !! Notes<br />
|-<br />
! German<br />
| Schäfer der Hochebene || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d=1}} || Beim Zählen der Punkte: Bilde Paare aus je einem deiner Gefallen mit je einer deiner Karten, die {{Cost|2}} kosten; pro Paar {{nowrap|'''2'''{{VP}}.}} || <br />
|}<br />
<br />
== Trivia ==<br />
{{OfficialArt|l=1}}<br />
<br />
=== Preview ===<br />
{{Quote<br />
|Text=Plateau Shepherds is like a [[Landmark]], it lets you score for having a bunch of {{cost|2}}'s but you need to pair them with Favors. <br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=21082.0 Allies Preview 1: Allies]<br />
}}<br />
=== Secret History ===<br />
{{Quote<br />
|Text=Unchanged. The Landmark Ally.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=21129.0 The Secret History of the Dominion: Allies]<br />
}}<br />
<br />
{{Navbox Allies}}<br />
{{Navbox Cards}}</div>Dwedithttps://wiki.dominionstrategy.com/index.php/HighwaymanHighwayman2022-03-04T01:20:16Z<p>Dwedit: /* Trivia */</p>
<hr />
<div>{{Infobox Card<br />
|name = Highwayman<br />
|cost = 5<br />
|set = Allies<br />
|type1 = Action<br />
|type2 = Duration<br />
|type3 = Attack<br />
|illustrator = Eric J Carter<br />
|text = At the start of your next turn, discard this from play and '''+3 Cards'''.<br><br>Until then, the first Treasure each other player plays each turn does nothing.<br />
}}<br />
<br />
'''Highwayman''' is an [[Action]]-[[Duration]]-[[Attack]] card from [[Allies]]. It is a [[duration-draw]] attack like {{Card|enchantress}} that nullifies the first [[Treasure]] each other player plays. This can be a powerful attack against opponents who have trashed their {{card|Copper}} and depend on large treasures like {{card|Gold}} as a source of [[payload]]; against opponents who have Copper to play its effect is more like the [[Adventures tokens#–1 Coin token|-]]{{cost|1|1}}[[Adventures tokens#–1 Coin token| token]]. Unlike most Duration cards, Highwayman is discarded from play at the beginning of your next turn rather than the end, meaning you might be able to draw and play the same copy on consecutive turns. <br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
=== Other Rules clarifications ===<br />
== Strategy ==<br />
===External strategy articles===<br />
== Versions ==<br />
===English versions===<br />
===Other language versions===<br />
== Trivia ==<br />
In Dominion Online, disabled treasures are drawn using the card art for {{card|Abandoned Mine}}.<br />
=== Secret History ===<br />
{{Navbox Allies}}<br />
{{Navbox Cards}}</div>Dwedithttps://wiki.dominionstrategy.com/index.php/ScepterScepter2021-12-13T21:21:07Z<p>Dwedit: /* Other rules clarifications */ Scepter stays in play if a duration has been played at least once for its next-turn ability.</p>
<hr />
<div>{{Improve}}<br />
<br />
{{Infobox Card<br />
|name = Scepter<br />
|cost = 5<br />
|set = Renaissance<br />
|type1 = Treasure<br />
|illustrator = Marco Morte<br />
|text = When you play this, choose one: +{{Cost|2}}; or replay an Action card you played this turn that's still in play.<br />
}}<br />
<br />
'''Scepter''' is a [[Treasure]] card from [[Renaissance]]. When you play it, it can [[Throne Room variant|replay an Action card]] you played earlier in the turn. If you don't want to do that, you can get +{{cost|2}} out of it instead.<br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* This cannot replay a [[Duration]] card you played on a previous turn, but can replay one played the same turn (in which case Scepter will stay in play until the Duration card leaves play).<br />
* This can cause you to get +Actions in your [[Buy phase]], but that does not let you play Action cards in your Buy phase (though Scepter itself replays one).<br />
* If this causes you to draw cards and some of them are Treasures, you can still play those Treasures.<br />
=== Other rules clarifications ===<br />
* Scepter can replay an Action that isn't finished resolving, such as a {{Card|Storyteller}} that played Scepter in the first place.<br />
* If a card you play leaves and then later returns to your play area (for example, if you play a {{Card|Duplicate}} and then call it on the same turn), you can't replay it with Scepter.<br />
* If a duration card has been played for both a non-duration ability (such as {{Card|Barge}}, or a [[Way]]) and a next-turn effect, the Scepter will stay in play, since the action card is staying in play.<br />
<br />
== Strategy ==<br />
Scepter is a very versatile card. <br />
<br />
It can help you play key action cards more often. In a kingdom with no trashing and a Curser on board, the distribution of curses is critical. If you can use your Scepters to replay that crucial {{Card|Familiar}} more often than your opponent, you're well on your way to winning.<br />
<br />
...<br />
<br />
=== Synergies/Combos ===<br />
* "Draw-up-to" actions ({{Card|Watchtower}}, {{Card|Jack of all Trades}}, {{way|Way of the Owl}}, and most notably {{Card|Library}}). Play all other treasures to reduce hand size, play Scepter to replay Watchtower/Jack/Library to fill back up, and play all newly-drawn treasures.<br />
* "Discard then draw" actions ({{Card|Minion}}, {{Card|Scholar}}). Since other treasures have already been played, they aren't discarded.<br />
* Play {{Card|Artisan}} to gain a Scepter, then play Scepter to play Artisan again to gain another Scepter, etc.<br />
<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date<br />
|-<br />
| {{CardVersionImage|Scepter|Scepter}} || {{CardVersionImage|ScepterDigital|Scepter from Shuffle iT}} || When you play this, choose one: +{{Cost|2}}; or replay an Action card you played this turn that's still in play. || Renaissance || November 2018 <br />
|}<br />
<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text<br />
|-<br />
!Chinese<br />
| 權杖 (pron. ''quán zhàng'') || || ||<br />
|-<br />
!French<br />
| Sceptre || || ||<br />
|-<br />
!German<br />
| Zepter ||{{CardLangVersionImage|German}}|| ||Wenn du diese Karte ausspielst, wähle eins: +{{Cost|2}} oder spiele eine Aktionskarte, die du in diesem Zug ausgespielt hast und die noch im Spiel ist, noch einmal aus.<br />
|-<br />
!Japanese<br />
| 王笏 (pron. ''ōshaku'') || || || 次のうち1つを選ぶ:「+{{Cost|2}}」;「このターンに使用した、場に残っているアクションカード1枚を再使用する。」<br />
|-<br />
!Russian<br />
| Скипетр (pron. ''skipyetr'') || || ||<br />
|}<br />
<br />
== Trivia ==<br />
[[Image:ScepterArt.jpg|thumb|right|354px|Official card art.]]<br />
=== Secret History ===<br />
{{Quote<br />
|Text=A way to replay actions was an old idea. Well {{Card|Royal Carriage}} does it but you know, as a card you played. Royal Carriage happened, but this did not, because what if this game there's no card with +1 Action? You couldn't play your after-the-fact Throne Room. A fix is to make it a Treasure, and that card tried out for {{Set|Nocturne}}. Well first it was a [[Night]] card, and both the Night and Treasure actually returned you to your Action phase, so that most effects would be meaningful. I didn't feel like it was adding much, and changed it to a Treasure that didn't change phases, which meant that many cards were now no good with it. Which I liked; it made it more of a combo card. It was a poor fit for a set with a lot of Night cards though. It made a list of cards to try in the next set, and when the time came, we tried it again, and then I made it both weaker when strong and stronger when weak, by changing it from always making {{Cost|1}}, to either making {{Cost|2}} or replaying a card.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance]<br />
}}<br />
=== Old name ===<br />
{{Quote<br />
|Text=Sir Destry suggested North Room for Scepter (because north is like throne backwards).<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[https://discord.com/channels/212660788786102272/212660788786102272/685733042433687601 Dominion Discord, 2020]<br />
}}<br />
{{Navbox Renaissance}}<br />
{{Navbox Cards}}</div>Dwedithttps://wiki.dominionstrategy.com/index.php/HideoutHideout2021-09-17T16:56:03Z<p>Dwedit: /* Synergies and Combos */</p>
<hr />
<div>{{Improve}}<br />
<br />
{{Infobox Card<br />
|name = Hideout<br />
|cost = 4<br />
|set = Renaissance<br />
|type1 = Action<br />
|illustrator = Julien Delval<br />
|text = '''+1 Card'''<br>'''+2 Actions'''<br>Trash a card from your hand. If it's a Victory card, gain a Curse.<br />
}}<br />
<br />
'''Hideout''' is an [[Action]] card from [[Renaissance]]. It is a [[Village (card category)|village]] that [[Trasher|trashes]] a card from your hand, but [[Curser|curses]] you if you trash a [[Victory]] card. For this reason, it does not excel at trashing your starting {{Card|Estate|Estates}}.<br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* Trashing is not optional.<br />
* {{Card|Curse|Curses}} are not Victory cards.<br />
<br />
== Strategy ==<br />
Relying on Hideout as your only source of +Actions usually does not work well, because you will quickly run out cards to trash to Hideout. Generally, it is better to view Hideout as a trasher that happens to be usable as a temporary or supplementary source of +Actions.<br />
<br />
Conversely, if you do trash your Estates, you can use the curses gained as more fodder for the Hideout. Thus giving you at least 13 cards (7 coppers, 3 estates and 3 curses) you can trash. Just make sure to trash the curses before the game ends.<br />
===Synergies and Combos===<br />
* Provides Curses for {{Event|Quest}}<br />
* {{Card|Watchtower}} can trash the gained curse, then take advantage of the smaller hand size.<br />
<br />
===Antisynergies===<br />
<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date<br />
|-<br />
| {{CardVersionImage|Hideout|Hideout}} || {{CardVersionImage|HideoutDigital|Hideout from Shuffle iT}} || '''+1 Card''', '''+2 Actions'''. Trash a card from your hand. If it's a Victory card, gain a Curse. || Renaissance || November 2018 <br />
|}<br />
<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text<br />
|-<br />
!Chinese<br />
| 藏身處 (pron. ''cángshēnchǔ'') || || ||<br />
|-<br />
!French<br />
| Planque || || || '''+1 Carte'''. '''+2 Actions'''. Écartez une carte de votre main. Si c'est une carte Victoire, recevez une Malédiction.<br />
|-<br />
!German<br />
| Versteck ||{{CardLangVersionImage|German}}|| || '''+1 Karte'''. '''+2 Aktionen'''. Entsorge eine deiner Handkarten. Ist es eine Punktekarte, nimm einen Fluch.<br />
|-<br />
!Japanese<br />
| 根城 (pron. ''nejiro'') || || || '''+1 カードを引く'''。 '''+2 アクション'''。 手札1枚を廃棄する。それが勝利点カードの場合、呪い1枚を獲得する。<br />
|-<br />
!Russian<br />
| Убежище (pron. ''ubyezhishshye'') || || ||<br />
|}<br />
<br />
== Trivia ==<br />
[[Image:HideoutArt.jpg|thumb|right|354px|Official card art.]]<br />
=== Secret History ===<br />
{{Quote<br />
|Text=One of the first cards in the set, and it never changed.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance]<br />
}}<br />
<br />
{{Quote<br />
|Text=[Gaining {{Card|Curse}}] was part of the premise, a cool idea for a card. "Takes two plays to trash {{Card|Estate}}," isn't the same as "can't trash {{Card|Estate}}," it's some new card, like I was trying to make. Then it worked out, you sometimes consider whether it's better to trash {{Card|Copper}} or {{Card|Estate}}, and it keeps the village part working longer.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg809831#msg809831 Interview with Donald X.]<br />
}}<br />
{{Navbox Renaissance}}<br />
{{Navbox Cards}}</div>Dwedithttps://wiki.dominionstrategy.com/index.php/ShepherdShepherd2021-08-09T19:55:27Z<p>Dwedit: /* Synergies/Combos */</p>
<hr />
<div>{{Improve}}<br />
<br />
{{Infobox Card<br />
|name = Shepherd<br />
|cost = 4<br />
|set = Nocturne<br />
|type1 = Action<br />
|illustrator = Matthias Catrein<br />
|text = '''+1 Action'''<br>Discard any number of Victory cards, revealing them. '''+2 Cards''' per card discarded.<br>Heirloom: Pasture<br />
}}<br />
<br />
'''Shepherd''' is an [[Action]] card from [[Nocturne]]. It's a [[sifter]] that can only discard [[Victory]] cards, but for higher than average draw. It has an [[Heirloom]], {{Card|Pasture}}.<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* For example, you could discard three Victory cards to draw six cards.<br />
* In games using Shepherd, replace one of your starting Coppers with a Pasture.<br />
=== Other rules clarifications ===<br />
* If drawing causes you to shuffle, you will shuffle in the discarded Victory cards. And if you discard a {{Card|Tunnel}} and gain a {{Card|Gold}}, the {{Card|Gold}} will get shuffled in.<br />
<br />
== Strategy ==<br />
''[http://forum.dominionstrategy.com/index.php?topic=18291.0 original article] by faust''<br />
<br />
Shepherd is the strongest card in Nocturne. But its power is subtle, and using it correctly requires some skill.<br />
<br />
=== The composition of a Shepherd deck ===<br />
A Shepherd deck runs on [[greening|green]] and Shepherds. That means that in order to get started, you want to always start with a Shepherd in hand. In order to expect one Shepherd in a hand of five cards, 20% of your deck should be Shepherds. Note that this also puts a limitation to the total size of your deck: For every Shepherd you have, you can add 4 other cards. The more Shepherds you have, the longer your deck remains stable. If you have ways of manipulating your starting hand (like {{card|Scheme}} or [[duration draw]]), your can afford to stretch a bit thinner on Shepherds.<br />
<br />
On the other hand, your deck wants to keep on drawing. If you want your second Shepherd to draw at least at much as your first, then you should draw 50% green cards from each Shepherd play. This is a figure to aim for for your deck composition: You should have around 50% green. I would point out however that you should prioritize getting your Shepherds to a 20% density before adding more green.<br />
<br />
=== How to get there ===<br />
Well, getting your Shepherd ratio up is simple; just buy or gain more. The tricky part is keeping your green high. There are 2 ways to go: One is to trash your starting {{Card|Copper}}s, which automatically increases the share of green you have. The other is to buy or gain a bunch of green. [[Cantrip]]s are also great in a Shepherd deck as they do not really affect your deck composition at all.<br />
<br />
This gives 2 things that go well with Shepherd: light [[trashing]] and gain/[[+Buy]]. Especially look out for cantrip +buy like {{Card|Market Square}}. I say light trashing here because when the trashing is super strong, it tends to boost other strategies on the board more than it boosts the Shepherd deck.<br />
<br />
A very simple yet efficient deck for Shepherd is to just add a single {{Card|Silver}}, a Shepherd for every 5 cards you have and the best green card available otherwise. This already beats [[Big Money]]. However, the real strength of the Shepherd deck is that you draw through your deck in many turns, so any card you add to the deck has a bigger impact as it is played more often.<br />
<br />
=== So what do I add in otherwise? ===<br />
We have already seen that light trashing and +buy are good things to have. Since Shepherd is nonterminal draw, you can add in any number of cantrips to your deck as well. What you should avoid is stacking up on [[terminal]]s and [[Village (card category)|splitter]]s. The issue is that Shepherd decks are unreliable, and adding more unreliable components will often push it over the critical point where it's just no good anymore. Also, every stop card you add also requires you to increase your share of Victory cards. A good question to ask yourself with every buy is "is this better than a victory card for my deck?"<br />
<br />
But apart from that, Shepherd decks are flexible and can accomodate a variety of different payload cards: +coin, +buy, attacks, gainers all work well with it.<br />
<br />
=== Shepherd in non-Shepherd decks ===<br />
Shepherd is best used in an environment fitted for it, but sometimes you want to add a Shepherd to other deck types. One way to do this are very reliable engines that draw your deck. Here, you can make sure to have all your green in hand before you play Shepherd, and then profit form the extra draw with [[discard for benefit]].<br />
<br />
Shepherd can, in theory, also be used as a sifter, though in that function it is inferior to most other sifters as it only works on a very small subset of your cards. But if you know you're going to have some green in your hand anyway (due to e.g. {{Card|Haunted Woods}}), then you can also use Shepherd in this capacity.<br />
<br />
=== When Shepherd is bad ===<br />
Though a strong card, not every board is a Shepherd board. The hardest counter are [[handsize attack]]s. It is so much more difficult to get started if you only have 3 cards available in your hand. Another problem is strong terminal [[payload]]. A Shepherd deck can often play only one terminal per turn. If there is stuff like {{Card|Bridge Troll}} or {{Card|Knights}}, chances are you'd rather want to build that deck. Finally, {{VP}} tokens and strong [[Landmarks]] can be reasons to avoid Shepherd.<br />
<br />
=== Some tactical remarks ===<br />
A key thing to look out for with Shepherd is reshuffle triggering. It is easy to trigger a reshuffle that just puts 10 Victory cards on top of your deck without a Shepherd to utilize them. Vice versa, if you know you can shuffle in a Shepherd with a lot of green, then that's quite good.<br />
<br />
It may seem tempting to add a Shepherd to a priorly Shepherd-less deck once you start greening. The problem is that most of the time, you will not connect the Shepherd with enough green for that to be worth it.<br />
<br />
=== A word on Pasture ===<br />
Of course, the [[Heirloom]] that goes along with Shepherd should not go unmentioned. Getting an extra 1{{VP}} from Estates often gives the Shepherd deck the edge to be competitive. It also means that buying 4 Estates for {{cost|8}} is usually better than buying a Province, if you have the buys. Because Estates are more attractive than normal, Shepherd mirrors can easily end on three-piles with Estates, Shepherds and some other kingdom pile or Duchies gone. Consider this option in your planning.<br />
<br />
=== Synergies/Combos ===<br />
* {{Card|Silk Road}} becomes extremely valuable; expect them to be worth at least 5{{VP}} if you are the only one pursuing {{Card|Estate}}.<br />
* Sources of +Buy. While situational, do not be afraid to spend {{Cost|4}} on two {{Card|Estate}} cards. <br />
* Because Shepherd gives +1 Action, {{Card|Workshop}} and other terminal gainers are useful in moderation, since you'll likely be playing a modified {{Card|Gardens}} strategy. If the other player is pursuing this strategy, consider {{Card|Smugglers}}.<br />
* {{Event|Inheritance}}<br />
* {{Card|Baron}}<br />
* {{Card|Wild Hunt}}<br />
* {{Card|Hunting Grounds}}<br />
* {{Card|Tunnel}} Shepherd likes to discard Victory cards, and Tunnel is a Victory card that likes to be discarded.<br />
* {{Card|Tactician}} provides an initial hand of 10 cards, which greatly increases the chance for a Shepherd and multiple victory cards.<br />
<br />
=== Antisynergies ===<br />
* Opponents [[Trasher|trashing]] and [[Junking attack|junking]] strategies; despite Shepherd being a sifter, it will be hampered by {{Card|Curse}} and other junk. {{Card|Jester}} is more likely to be a Junker when you have more Victory cards.<br />
* {{Card|Colony}} games, which you simply cannot keep up with despite filling your deck with {{Card|Estate}}.<br />
<br />
== Example Kingdoms ==<br />
<br />
=== Where Shepherd is strong ===<br />
<br />
{{Kingdom|Courtier|Livery|Merchant Ship|Tormentor|Farmland|Beggar|Squire|Shepherd|Tournament|Cartographer||way1 = Way of the Rat|title=Example 1}}<br />
<br />
Shepherd is good here because:<br />
<br />
* There is no Estate trashing, and Tournament provides extra incentive to put Victory cards into the deck<br />
* The increased handsize from Shepherd provides a way to hit {{cost|8}} to buy Province and later to connect Province and Tournament<br />
* Shepherd synergizes with cantrip payload (Tournament) and nonterminal draw (Horses from Livery)<br />
<br />
=== Where Shepherd is weak ===<br />
<br />
{{Kingdom|Village Green|Council Room|Lost City|Soothsayer|Hireling|Lurker|Develop|Urchin|Messenger|Shepherd||way1 = Way of the Butterfly|title=Example 2}}<br />
<br />
Shepherd is not good here because:<br />
<br />
* Mercenary provides an effective Estate trashing option<br />
* Handsize attacks (Urchin and Mercenary) will reduce the reliability of a deck that uses Shepherd significantly<br />
* Strong alternate draw is available in Council Room and Lost City<br />
<br />
== Versions ==<br />
=== English versions ===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Notes !! Release !! Date<br />
|-<br />
| {{CardVersionImage|Shepherd|Shepherd}} || {{CardVersionImage|ShepherdDigital|Shepherd from Shuffle iT}} || '''+1 Action'''. Discard any number of Victory cards, revealing them. '''+2 Cards''' per card discarded.<br>''Heirloom: Pasture'' || Digital version doesn't have yellow Heirloom banner. || Nocturne || November 2017<br />
|}<br />
<br />
=== Other language versions ===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text<br />
|-<br />
!Dutch<br />
| Schaapsherder || || ||<br />
|-<br />
!French<br />
| Berger || || ||<br />
|-<br />
!German<br />
| Schäferin ||{{CardLangVersionImage|German}}|| || '''+ 1 Aktion'''<br>Lege beliebig viele Punktekarten aus der Hand ab, decke sie dabei auf.<br>'''+ 2 Karten''' pro abgelegter Karte.<br>''Erbstück: Weideland''<br />
|-<br />
!Japanese<br />
| 羊飼い (pron . ''hitsujikai'' || || || '''+1 アクション'''。 好きな枚数の勝利点カードを、公開して捨て札にし、1枚につき '''+2 カードを引く'''。(家宝: 牧草地)<br />
|-<br />
!Russian<br />
| Пастух (pron. ''pastukh'') || || ||<br />
|}<br />
<br />
== Trivia ==<br />
[[Image:ShepherdArt.jpg|thumb|right|354px|Official card art.]]<br />
=== Preview ===<br />
{{Quote|Text=Shepherd can draw lots of cards if you have a bunch of Victory cards.<br />
| Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=17770.0 Nocturne Previews #2: Shepherd, Pooka, Cemetery]<br />
}}<br />
=== Secret History ===<br />
{{Quote<br />
|Text=This idea had been messed with in different forms over the years. This version always had the same ability text, but gained the Heirloom and then went from {{Cost|5}} to {{Cost|4}}.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=17955.0 The Secret History of Dominion: Nocturne]<br />
}}<br />
<br />
{{Navbox Nocturne}}<br />
{{Navbox Cards}}<br />
[[Category:Heirloom_naming_cards]]<br />
[[Category:Heirloom pair: Shepherd & Pasture]]</div>Dwedithttps://wiki.dominionstrategy.com/index.php/Camel_TrainCamel Train2021-08-03T06:45:27Z<p>Dwedit: /* Strategy */</p>
<hr />
<div>{{Infobox Card<br />
|name = Camel Train<br />
|cost = 3<br />
|set = Menagerie<br />
|type1 = Action<br />
|illustrator = Claus Stephan<br />
|text = Exile a non-Victory card from the Supply.<br />
|text2 = When you gain this, Exile a Gold from the Supply.<br />
}}<br />
<br />
'''Camel Train''' is an [[Action]] card from {{Set|Menagerie}}. It [[Exile]]s a card from the [[Supply]] of any cost, as long as it is not a [[Victory]] card. When you gain a Camel Train, you Exile a {{Card|Gold}}. The Exiled cards are not available for use until discarded from the Exile mat.<br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* When you play this, you [[Exile]] a non-[[Victory]] card from the [[Supply]]; when you gain this, you Exile a {{Card|Gold}} from the Supply.<br />
<br />
== Strategy ==<br />
Camel Train is a cheap but relatively weak [[terminal]] [[gainer]]. It's most useful when you need multiple copies of expensive [[Action]] cards, and can help with [[three-pile ending|pile]] control at the end of the game.<br />
<br />
Because it sends cards to [[Exile]], Camel Train not only uses up a [[stop card|space in your hand]] and a terminal slot to no immediate benefit when played, but its payoff is also further delayed until you can gain another copy of the Exiled card and then draw them both. For this reason, it's slow at helping you build your deck in the early stages of the game and is not often a good [[opening]] purchase. It’s also not a good way to acquire cards that have a useful on-gain effect (e.g. {{Card|Border Village}} or {{Card|Inn}}), since Exiling a card doesn’t trigger these --- although, conversely, this makes it useful with on-gain effects that you’d like to avoid, such as those of {{Card|Lost City}} or {{Card|Cursed Village}}. Camel Train’s main strength, however, is that unlike most gainers it imposes no constraints on the price of the target card. This means it can be useful when there are expensive cards that you want several copies of, e.g. {{Card|Grand Market}} or {{Card|City Quarter}}. Camel Train is slightly weaker with cards costing {{Cost|P}} than other gainers without price constraints, such as {{Card|Lurker}}, since you still can't avoid gaining a {{Card|Potion}} if you want to make use of {{Card|Possession}} or other {{Cost|P}} cards; however, it does enable you to gain multiple copies per shuffle with a single {{Card|Potion}}. <br />
<br />
Camel Train can be helpful when the cards that you eventually want many copies of aren't necessarily the best immediate additions to your deck. These might be [[payload]] cards, which you’d prefer to add in a clump once you’ve achieved [[deck control]], or cards that you’d like to deny your opponents but won’t necessarily derive much benefit from playing immediately, such as {{Card|Groundskeeper}} or {{Card|City}}. In cases like these, the downside of not getting immediate access to your gains is reduced: Camel Train allows you to stock up on several copies in Exile and then buy just one when you're ready to put them all into your deck. Similarly, if there are non-[[Victory]] cards you'd like to own (because of considerations such as {{Landmark|Orchard}} or {{Landmark|Keep}}) but will never want to draw or play (e.g. for lack of [[terminal space]]), you can Exile them with Camel Train and simply leave them there.<br />
<br />
In the endgame, Camel Train is less useful than most gainers in helping you score {{VP}}, since it can't be used to add an extra {{Card|Estate}} or another cheap Victory card. Nevertheless, it can help you control the state of the [[Supply]] piles, and is therefore sometimes important in making sure you can end the game for a win. Particularly if Camel Train represents the only source of extra gains, it can be useful to add another copy or two in the midgame for this purpose if the terminal space is available.<br />
<br />
Camel Train's on-gain effect of Exiling a {{Card|Gold}} is usually less important than its on-play effect. Because {{Card|Gold}} isn't typically the best [[payload]], it's not uncommon to leave it in Exile; and as with the on-play effect, Camel Train doesn't help you get an early {{Card|Gold}} into your deck even if you do want one, since you still need to gain a second in order to get access to the Exiled one. However, this effect can be a useful bonus in a [[Kingdom]] where both {{Card|Gold}} and Camel Train are attractive cards, perhaps because both expensive Action cards and strong [[trash-for-benefit]] effects are present.<br />
<br />
===Synergies and Combos===<br />
* {{Card|Skulk}} allows a 3/4 start to quickly gain two golds.<br />
<br />
== Versions ==<br />
=== English versions ===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date<br />
|-<br />
| {{CardVersionImage|Camel Train|Camel Train}} || {{CardLangVersionImage|d=1}} || Exile a non-Victory card from the Supply.<hr>When you gain this, Exile a Gold from the Supply. || Menagerie || March 2020<br />
|}<br />
<br />
=== Other language versions ===<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text !! Notes<br />
|-<br />
!German<br />
| Kamelzug || || [[File:Camel.Train.German.png|100px]] || Verbanne eine Nicht-Punktekarte<br>aus dem Vorrat.<hr>Wenn du diese Karte nimmst,<br>verbanne ein Gold aus dem Vorrat. ||<br />
|-<br />
!Japanese<br />
| ラクダの隊列 (pron. ''rakuda no tairetsu'') || || || ||<br />
|-<br />
|}<br />
<br />
== Trivia ==<br />
[[Image:Camel TrainArt.jpg|thumb|right|354px|Official card art.]]<br />
=== Preview ===<br />
{{Quote|Text=This can pick away at piles like a {{Card|Lurker}}, but the cards are all reserved for you, provided you someday manage to get one honestly. Or if you don't ever need to draw them, but want them sitting there, it will do that for you too. And it comes with the promise of a {{Card|Gold}}.<br />
| Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=20150.msg826449#msg826449 Menagerie Bonus Previews]<br />
}}<br />
=== Secret History ===<br />
{{Quote<br />
|Text=Originally it had no below-the-line part. Some people liked it but for me it wasn't quite good enough. I tried letting you play it when you gained it, but it ran out piles too fast. So now it [[exile]]s a {{Card|Gold}} when you gain it.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=20260.0 The Secret History of Dominion: Menagerie]<br />
}}<br />
{{Navbox Menagerie}}<br />
{{Navbox Cards}}</div>Dwedithttps://wiki.dominionstrategy.com/index.php/Old_WitchOld Witch2021-05-17T02:18:58Z<p>Dwedit: /* Antisynergies */</p>
<hr />
<div>{{Improve}}<br />
<br />
{{Infobox Card<br />
|name = Old Witch<br />
|cost = 5<br />
|set = Renaissance<br />
|type1 = Action<br />
|type2 = Attack<br />
|illustrator = Jessi J<br />
|text = '''+3 Cards'''<br>Each other player gains a Curse and may trash a Curse from their hand.<br />
}}<br />
<br />
'''Old Witch''' is an [[Action]]-[[Attack]] card from [[Renaissance]]. It [[Terminal draw|draws 3 cards]], then hands out {{Card|Curse|Curses}} like {{Card|Witch}}, but also lets opponents [[trasher|trash]] a Curse from their hand.<br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* After the Curse pile is empty, playing this still lets each other player trash a {{Card|Curse}} from their hand.<br />
* A player who is unaffected by Old Witch, such as due to {{Card|Moat}}, neither gains a {{Card|Curse}} nor may trash one.<br />
=== Other Rules clarifications ===<br />
* The {{Card|Curse}} is gained before you may trash one. So you can gain a {{Card|Curse}}, react with {{Card|Sheepdog}}, draw a {{Card|Curse}}, and then trash that {{Card|Curse}}.<br />
<br />
== Strategy ==<br />
While the first play of an Old Witch is strictly better than the first play of a {{Card|Witch}}, subsequent plays of it allow the drawback to be felt. Generally, in games with no curse trashing, Witch may be better, which is why in simulations, Witch/Big Money beats Old Witch/Big Money. But in games with good trashing that become more engine like, the extra card on Old Witch is more helpful, and the drawback matters less because the opponent may be able to trash the curse anyway. But even if every curse is trashed from the opponent's hand the first time they draw it, Old Witch can still be thought of as "+3 Cards. Each other player receives their -1 Card token.", so it is still strong even if you get unlucky.<br />
<br />
=== Synergies ===<br />
* Relative to other junkers, Old Witch is not as concerned about a kingdom having good trashing.<br />
<br />
=== Antisynergies ===<br />
* An opponent's {{Card|Watchtower}} can trash the incoming curse while allowing them to trash a curse from their hand, and will then also draw an extra card after trashing it.<br />
* {{card|Sleigh}} can put the gained curse into your hand, then you can immediately trash it.<br />
<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date<br />
|-<br />
| {{CardVersionImage|Old Witch|Old Witch}} || {{CardVersionImage|Old WitchDigital|Old Witch from Shuffle iT}} || '''+3 Cards'''. Each other player gains a Curse and may trash a Curse from their hand. || Renaissance || November 2018 <br />
|}<br />
<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text<br />
|-<br />
!Chinese<br />
| 老巫婆 (pron. ''lǎo wūpó'') || || ||<br />
|-<br />
!French<br />
| Vieille sorcière || || ||<br />
|-<br />
!German<br />
| Alte Hexe ||{{CardLangVersionImage|German}}|| ||'''+3 Karten'''. Jeder Mitspieler nimmt einen Fluch und darf einen Fluch aus seiner Hand entsorgen.<br />
|-<br />
!Japanese<br />
| 老魔女 (pron. ''rō majo'', lit. ''elder witch'') || || || '''+3 カードを引く'''。 他のプレイヤーは全員、呪い1枚を獲得する。その後、手札の呪い1枚を廃棄してもよい。<br />
|-<br />
!Russian<br />
| Старая Ведьма (pron. ''staraya vyed'ma'') || || ||<br />
|}<br />
<br />
== Trivia ==<br />
[[Image:Old WitchArt.jpg|thumb|right|354px|Official card art.]]<br />
"Old Witch" was the name of a {{Cost|4}} outtake from {{Set|Empires}}: +2 Cards. Each other players gains a Curse and gets +1{{VP}}.<br />
=== Secret History ===<br />
{{Quote<br />
|Text=For a while the set's [[Curser|Witch]] was "Choose one: +3 Cards; or take the Evil Eye; or each other player gains a Curse." The Evil Eye was an [[Artifact]] that had you Curse the other players whenever gaining {{VP}}. We had fun with it for a while. Going for Evil Eye early and hard didn't work, but when someone did take the Evil Eye at a reasonable time, they would suddenly hand out so many Curses. Another issue was, wait, if you {{Card|Moat}} this, they can't take the Artifact from you? Matt suggested it not being an Attack, which would have had a certain something - {{Card|Young Witch}} has a built-in Moat, Old Witch is un-Moat-able. In the end I gave up on it and replaced it with this, the Witch that only temporarily gives you Curses.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance]<br />
}}<br />
=== Retrospective ===<br />
{{Quote<br />
|Text=Old Witch is obv. too strong. I like the concept though.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[https://discord.com/channels/212660788786102272/257241961482813440/775859866542931999 Dominion Discord, 2020]<br />
}}<br />
{{Navbox Renaissance}}<br />
{{Navbox Cards}}</div>Dwedithttps://wiki.dominionstrategy.com/index.php/PillagePillage2021-03-26T04:55:32Z<p>Dwedit: /* Antisynergies */</p>
<hr />
<div>{{Improve}}<br />
<br />
{{Infobox Card<br />
|name = Pillage<br />
|cost = 5<br />
|type1 = Action<br />
|type2 = Attack<br />
|illustrator = Claus Stefan<br />
|text = Trash this. If you did, gain 2 Spoils, and each other player with 5 or more cards in hand reveals their hand and discards a card that you choose.<br />
}}<br />
<br />
'''Pillage''' is an [[Action]]-[[Attack]] card from [[Dark Ages]]. It is a [[one-shot]] [[discard attack]] which lets you choose any card from the opponent's hand to discard. A single Pillage can often wreck your opponents' next turn entirely! It also gains you two {{Card|Spoils}}. <br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* First trash Pillage.<sup>†</sup><br />
* Then each other player with 5 or more cards in hand reveals their hand and discards a card of your choice. <br />
* This happens in turn order, starting with the player to your left. <br />
* Then you gain two Spoils cards. <br />
* The two Spoils cards come from the Spoils pile, which is not part of the [[Supply]]. <br />
* If there are no Spoils cards left, you do not get one; if there is only one, you just get one.<br />
<sup>†</sup> ''With the [[Dominion 2019 Errata and Rules Tweaks|2019 Version]], all effects after the trashing are dependent on the card being trashed. This means you don't get 4 Spoils when you {{card|Throne Room}} a Pillage, for example. Also the Spoils are gained before affecting other players.''<br />
<br />
=== Other Rules clarifications ===<br />
== Strategy Article ==<br />
Below are some basic comments about Pillage. For a more comprehensive article, see this [http://forum.dominionstrategy.com/index.php?topic=8309.0 forum thread].<br />
<br />
A single Pillage is a devastating attack, as losing the best card of a five-card hand can sometimes ruin the entire turn. If your opponent has a hand with a {{Card|Village}} and two [[Smithies]]? Make them discard the Village. Make sure their {{Card|Throne Room}} or {{Card|King's Court}} has no good target, or discard their {{Card|Gold}} or [[terminal card draw]] if they're playing [[Big Money]]. Or if they're playing [[Trasher|trashers]] such as {{Card|Bishop}} or {{Card|Forager}}, sadistically get rid of their trash targets so that they have to trash cards they actually want for their benefit.<br />
<br />
It's deadly against combo decks, where you can pull out one of many pieces to make the combo fall apart. It also works against Big Money decks which can often be knocked down from {{Cost|8}} to {{Cost|5}} with the loss of just a single card. <br />
<br />
It's weakest against decks filled with [[cantrip|cantrips]] - what are you going to discard from a hand of ({{Card|Pearl Diver}}, {{Card|Wishing Well}}, {{Card|Vagrant}}, {{Card|Sage}}, {{Card|Village}})? No matter what, they'll just keep drawing cards until they find their good ones. <br />
<br />
When is it a good time to buy a one-shot Pillage instead of another engine component? Not sure. <br />
=== Synergies/Combos ===<br />
* {{Card|Graverobber}}, {{Card|Rogue}}, and {{card|Lurker}} can let you pick your Pillages up out of the trash and reuse them.<br />
* Pillage is great against [[Big Money]] decks and decks which rely on particular combos<br />
* Gainers like {{card|University}} let you get Pillages while still buying other cards.<br />
<br />
=== Antisynergies ===<br />
* [[Cantrip]]-heavy decks stymie Pillage.<br />
* {{card|Urchin}} and other [[discard attack|discard attacks]]. <br />
* {{event|Borrow}} provides the defending player a chance to have 4 cards in hand.<br />
* {{card|Horse Traders}} provides 4 cards in hand when it triggers.<br />
<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date <br />
|-<br />
| {{CardVersionImage|PillageOld|Pillage}} || {{CardVersionImage|PillageDigitalOld|Pillage from Goko/Making Fun}} || Trash this. Each other player with 5 or more cards in hand reveals his hand and discards a card that you choose. Gain 2 Spoils from the Spoils pile. || Dark Ages 1st Edition || August 2012<br />
|-<br />
| {{CardVersionImage|Pillage|Pillage}} || {{CardVersionImage|PillageDigital|Pillage from Shuffle iT}} || Trash this. Each other player with 5 or more cards in hand reveals their hand and discards a card that you choose. Gain 2 Spoils from the Spoils pile. || Dark Ages [[Second Edition|2nd Edition]] || September 2017<br />
|-<br />
| || {{CardVersionImage|PillageDigital2|Pillage 2019 Version from Shuffle iT}} || Trash this. If you did, gain 2 Spoils, and each other player with 5 or more cards in hand reveals their hand and discards a card that you choose. || [[Dominion 2019 Errata and Rules Tweaks]] || September 24, 2019<br />
|}<br />
<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text !! Notes<br />
|-<br />
!Czech<br />
| Drancování || {{CardLangVersionImage|Czech}} || || ||<br />
|-<br />
!Dutch<br />
| Plundering || || || ||<br />
|-<br />
!Finnish<br />
| Ryöstöretki (lit. ''foray'') || || || ||<br />
|-<br />
!French<br />
| Pillage || || || ||<br />
|-<br />
!German<br />
| Raubzug (lit. ''raid'') ||{{CardLangVersionImage|German}}|| || Entsorge diese Karte.<br>Jeder Mitspieler, der 5 oder mehr<br>Karten auf der Hand hat, muss seine<br>Handkarten aufdecken. Du wählst<br>von jedem Mitspieler eine Karte aus,<br>die er ablegen muss.<br>Nimm dir 2 Karten<br>vom Beute-Stapel. ||<br />
|-<br />
!Japanese<br />
| 略奪 (pron. ''ryakudatsu'') || || || これを廃棄する。手札が5枚以上の他のプレイヤーは全員、手札を公開し、あなたが選択するカード1枚を捨て札にする。その後、あなたは(略奪品の山から)略奪品2枚を獲得する。 ||<br />
|-<br />
!Korean<br />
| 강탈 (pron. ''gangtal'', lit. ''ravishment'') || || || ||<br />
|-<br />
!Polish<br />
| Rabunek || || || || Although Polish version is not released, this card is referred to in the Polish version of ''[[Empires]]'' rulebook<br />
|-<br />
!Russian<br />
| Погром (pron. ''pogrom'', lit. ''pogrom'') || || || ||<br />
|-<br />
!Spanish<br />
| Pillaje || || || ||<br />
|}<br />
<br />
== Trivia ==<br />
[[Image:PillageArt.jpg|thumb|right|354px|Official card art.]]<br />
<br />
=== Card Art ===<br />
{{Quote<br />
|Text= The art shows {{Card|Village}}, under attack.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=5130.msg128558#msg128558 'Art Trivia']<br />
}}<br />
=== Preview ===<br />
{{Quote|Text=Pillage is a more conventional attack, in that it attacks your opponents. It's a one-shot. There haven't been very many but this is one. You make everyone else discard their best card, which is bound to hurt them, and you get two Spoils, which sounds good at least. It's a pretty rude attack, but at least it only happens once per copy bought, barring {{Card|Graverobber|Graverobbers}} or something. The thing being Pillaged in the art is of course a Village. I remember when that was a peaceful place, with a guy on a horse.<br />
| Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=3909.0 Dark Ages Preview #4: Rats, Pillage, Spoils]<br />
}}<br />
=== Secret History ===<br />
{{Quote<br />
|Text=Discarding a card the attacker picks was a basic thing I hadn't done yet. It's so rude that the card is a one-shot. Originally it gained two cards costing up to {{Cost|4}} each, but that was too good. Now you get Spoils.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]}}<br />
<br />
{{Navbox Dark Ages}}<br />
{{Navbox Cards}}</div>Dwedithttps://wiki.dominionstrategy.com/index.php/ForumForum2021-02-11T00:48:59Z<p>Dwedit: /* Synergies */</p>
<hr />
<div>{{Infobox Card<br />
|name = Forum<br />
|cost = 5<br />
|set = Empires<br />
|type1 = Action<br />
|illustrator = Ryan Laukat<br />
|text = '''+3 Cards<br>+1 Action'''<br>Discard 2 cards.<br />
|text2 = When you buy this, '''+1 Buy'''.<br />
}}<br />
<br />
'''Forum''' is an [[Action]] card from [[Empires]]. It is a [[sifter]] that maintains handsize.<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* For example, with {{Cost|13}} and only one Buy, you could buy a Forum, getting +1 Buy, then buy a {{Card|Province}}.<br />
<br />
== Strategy ==<br />
===Synergies===<br />
* Cost-Reducing effects (such as {{card|Bridge}} or {{card|Highway}}, or especially {{card|Quarry}}) let you reduce the price down to {{Cost|0}}, then you can buy the whole pile without using up any buys.<br />
* {{Card|Tunnel}}<br />
<br />
== Alternate Versions ==<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date<br />
|-<br />
| {{CardVersionImage|Forum|Forum}} || {{CardVersionImage|ForumDigital|Forum from Shuffle iT}} || '''+3 Cards'''. '''+1 Action'''. Discard 2 cards.<br>When you buy this, '''+1 Buy'''. || Empires || June 2016 <br />
|}<br />
<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text<br />
|-<br />
!Dutch <br />
| Forum || || || <br />
|-<br />
!Finnish <br />
| Foorumi || || || <br />
|-<br />
!French<br />
| Forum || || ||<br />
|-<br />
!German <br />
| Forum || {{CardPNGImage|Forum_German|German language Forum}} || || '''+3 Karten<br>+1 Aktion'''<br>Lege 2 Handkarten ab.<br>Wenn du diese Karte kaufst: '''+1 Kauf'''<br />
|-<br />
!Japanese <br />
| 公共広場 (pron. ''kōkyō hiroba'', lit. ''public square'') || || || '''+3 カードを引く'''。'''+1 アクション'''。2枚捨て札にする。これを購入するとき、'''+1 購入'''。<br />
|-<br />
!Polish <br />
| Forum || {{CardLangVersionImage|Polish}} || || <br />
|-<br />
!Russian <br />
| Форум (pron. ''forum'') || || || <br />
|}<br />
<br />
== Trivia ==<br />
[[Image:ForumArt.jpg|thumb|right|354px|Official card art.]]<br />
=== Secret History ===<br />
{{Quote|Text=This started at {{Cost|2}} with +2 Cards instead of +3. There were several possible ways to do "when buy +buy" to try to not empty piles too quickly; the solution here was, a more powerful card costing {{Cost|5}}.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=15660.0 The Secret History of the Empires Cards]<br />
}}<br />
{{Navbox Empires}}<br />
{{Navbox Cards}}</div>Dwedithttps://wiki.dominionstrategy.com/index.php/ProcessionProcession2021-01-24T03:41:02Z<p>Dwedit: /* Synergies/Combos */ Horse and Cavalry</p>
<hr />
<div>{{Infobox Card<br />
|name = Procession<br />
|cost = 4<br />
|type1 = Action<br />
|illustrator = Alex Drummond<br />
|text = You may play a non-Duration Action card from your hand twice. Trash it. Gain an Action card costing exactly {{Cost|1}} more than it.<br />
}}<br />
<br />
'''Procession''' is an [[Action]] card from [[Dark Ages]]. It acts a bit like a combination of {{Card|Throne Room}} and {{Card|Upgrade}}, allowing you to play another Action twice and then trash it to gain a more expensive Action. This effect can be very powerful, improving your deck at the same time as granting you one last double-shot out of the Actions you trash to do so, but it's also quite risky since you very often don't ''want'' to use it on (and thus trash) your strongest Actions, the most obvious targets for [[Throne Room variant|Throne Room variants]].<br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* Playing an Action card from your hand is optional. <br />
* If you do play one, you then play it a second time, then trash it, then gain an Action card costing exactly {{Cost|1}} more than it (even if somehow you failed to trash it). <br />
* Gaining a card is not optional once you choose to play an Action card, but will fail to happen if no card in the [[Supply]] costs the exact amount needed. <br />
* If something happens due to trashing the card - for example drawing three cards due to trashing a {{Card|Cultist}} - that will resolve before you gain a card. <br />
* This does not use up any extra Actions you were allowed to play due to cards like {{Card|Fortress}} - Procession itself uses up one Action and that is it. <br />
* You cannot play any other cards in between resolving the Procession-ed Action card multiple times, unless that Action card specifically tells you to (such as Procession itself does). <br />
* If you Procession a Procession, you will play one Action twice, trash it, gain an Action card costing {{Cost|1}} more, then play another Action twice, trash it, gain an Action card costing {{Cost|1}} more, then trash the Procession and gain an Action costing {{Cost|1}} more than it. <br />
* If you Procession a card that gives you +1 Action, such as {{Card|Vagrant}}, you will end up with two Actions to use afterwards, rather than the one you would have left if you just played two Vagrants. <br />
* If you use Procession on a [[Duration]] card<sup>†</sup>, Procession will be discarded in the same turn's Clean-up, since the Duration card will no longer be in play.<br />
<br />
<sup>†</sup> ''With the [[Dominion 2019 Errata and Rules Tweaks|2019 Version]], you can no longer play Duration cards with Procession to avoid issues with tracking the Duration effect.''<br />
<br />
=== Other Rules clarifications ===<br />
* Since Processions are always discarded the turn they multiply a Duration, this can lead to some problems with tracking, particularly with permanent Durations, such as {{Card|Hireling}}.<br />
* If you play Procession on an {{Card|Island}}, the Island is set aside on its mat and is not trashed by Procession. The same applies to [[Reserve]] cards, which move themselves to the Tavern mat. You still gain a more expensive card, though.<br />
* If you play Procession on a {{Card|Lighthouse}}, the Lighthouse does not offer you protection from attacks.<br />
<br />
== Strategy Article ==<br />
''[http://dominionstrategy.com/2012/10/29/dark-ages-procession/ Original article] by DG, incorporating analysis from jomini''<br />
<br />
This is the devil’s card. You will see someone play it wonderfully and empty the {{Card|Province|Provinces}} in 10 turns. You’ll try it out the next game for yourself and it’ll make a complete mess of your deck. I’ll try to explain how that happens.<br />
<br />
=== The Plus Side ===<br />
Procession is great because you can play your wonderful Action card twice and then trash it to get an even more wonderful Action card to replace it. If you can draw through your deck you might be able to play the gained card the same turn as well. You get the benefits of a {{Card|Throne Room}} and the benefits of an {{Card|Upgrade}} put together. Your deck can power through with Action cards and accelerate through higher cost action cards. Wonderful indeed.<br />
<br />
=== The Minus Side ===<br />
So why is it so bad? How about a hand of ({{Card|Pearl Diver}}, {{Card|Copper}}, Copper, {{Card|Grand Market}}, Procession) where you’ll probably play Procession on the Pearl Diver and trash it for something like a {{Card|Great Hall}} because you don't want to lose your Grand Market. Firstly, you’re not getting the double play from the Grand Market and you’re probably wasting time with the Pearl Diver and Great Hall. Secondly, you’re going to get more bad draws with the Procession even than you would with a Throne Room since there are some Actions in your deck that you don’t want to Process. Let’s remember at this point that Thrones often do draw badly, so get worried about a card that is even more reliant on the draw.<br />
<br />
That’s not the end of the problems with Procession. You need a sequence of Action cards in the supply at different costs to give yourself card gains. Unfortunately, you actually need a ''good'' sequence of Action cards in the supply at different costs since you always want to be getting better cards from the trashing rather than just expensive cards. If the Action cards are really good though you might also find that your opponents empty a key pile and leave you with nothing useful to gain for Processing the Actions already in your deck. This is going to be more of a problem with more players.<br />
<br />
Procession can also destroy the balance of your deck if you are repeatedly trashing one card from a combination without taking a similar replacement. A {{Card|Village}}/{{Card|Smithy}} deck might be working nicely until Procession turns it into a Smithy/Smithy deck. You can buy more Villages but wouldn’t you rather be buying {{Card|Province|Provinces}}? Some +Buy or other way to replace those Villages, such as a gainer like {{Card|Workshop}}, is helpful. Relatedly, some of the good partners for Procession are likely to be cards that can replace themselves when Processed. {{Card|Bridge}}, {{Card|Border Village}}, {{Card|Ironworks}}, and {{Card|Fortress}} can do this in different ways. Ironworks in particular gives you some good combinations: [[open]] {{Card|Chapel}}/Ironworks, gain a second Ironworks, gain two Processions, then play Procession -> Procession -> Ironworks-> Ironworks to get back the two Ironworks and the Procession you trashed and grab another {{Cost|4}} and three {{Cost|5}}′s. {{Card|Graverobber}} also lets you convert other Graverobbers to Provinces or to restock Graverobbers from the trash (And of course Graverobber/{{Card|Rogue}} lets you reclaim good cards that you previously trashed).<br />
<br />
I should probably also mention the cards that rely on Actions being in play, such as {{Card|Goons}}, {{Card|Highway|Highways}}, and {{Card|Peddler|Peddlers}}. These cards all work well (indirectly) with Throne Rooms but have obvious problems with Procession.<br />
<br />
=== Specific Uses ===<br />
If we get back to the positive, we can find plenty of good situations to trash Action cards. Using Procession to trash [[Ruins]] might be worthwhile when you consider the small bonus from playing the Action twice. You might also be able to tidy up after a {{Card|Swindler}} or trash redundant cards like a Chapel, but Procession could easily be the wrong card for the job unless you have controlled/assisted drawing for your deck. You still need a deck that would be suitable for a Throne Room.<br />
<br />
Some actions can remove themselves anyway ({{Card|Island}}, {{Card|Mining Village}}, {{Card|Death Cart}}) so Processing them gives the card gain without a trashing penalty. Many Dark Ages cards can give benefits when trashed. Some Action cards can provide a lot of benefit from an instant double play but provide less benefit as the game progresses, so it isn’t a disaster for them to be trashed even with no replacement. This is very true for [[Curser|Cursers]], especially the {{Cost|4}} Cursers, but it also holds true for Chapel, Ironworks, {{Card|Moneylender}}, {{Card|Mine}}, and {{Card|Swindler}}. If you’re not going to shuffle your deck again you probably don’t mind which action cards you trash in the search for {{VP}}.<br />
<br />
=== In Summary ===<br />
If you put together the plus points and stay clear of the minus points then we roughly have<br />
* Action heavy decks with good drawing to give choice of cards to process<br />
* Good sequences of cards through cost {{Cost|4}}-{{Cost|5}}-{{Cost|6}}-{{Cost|7}} to give power and acceleration<br />
* Actions cards that are flexible, genuinely useful, and disposable<br />
* Ability to regain or otherwise replace cards that you process, whether via +Buy or more exotic means<br />
* Tricks in gaining/trashing cards to get extra benefit or limit losses.<br />
<br />
=== Synergies/Combos ===<br />
<br />
* [[Combo: Fortress and Procession]]: Using Procession on Fortress plays the Fortress twice, gains you a {{Cost|5}} action, and ''returns the Fortress to your hand'' to be played again. Thus playing Procession-Fortress has roughly the same combined effect as playing two {{Card|Laboratory|Laboratories}}, three {{Card|Village|Villages}}, and a {{Card|University}}.<br />
* Procession is a decent tool for trashing [[Ruins]], since it allows you to get the [[Ruins]] out of your deck while still getting the bonus from playing the [[Ruins]]. In a {{Card|Cultist}} game, you can use Procession to trash [[Ruins]], and then when the [[Ruins]] pile is almost empty you can use it to trash Cultist for its on-trash bonus. A reminder: if {{Card|Poor House}} is in game, you must gain it when you use Procession on any [[Ruins]], so do consider this carefully. <br />
* Action cards [[one-shot|that were going to get trashed or set aside anyway]]: {{Card|Embargo}}, {{Card|Feast}}, {{Card|Island}}, {{Card|Engineer}} sometimes {{Card|Death Cart}} and {{Card|Farmers' Market}}.<br />
* If {{Card|Border Village}} is in the Kingdom, you can play your important {{Cost|5}} Actions twice and trash them for a Border Village, gaining them back (or turning them into something else costing {{Cost|5}}) while getting a free Village for your troubles. In a very strong engine deck, you might even be able to draw the replacement card and play it again in the same turn.<br />
* If {{Way|Way of the Turtle}} is in play, you can use the Way for the second play, causing Procession to [[lose track]] of the card, and thus unable to trash, while still gaining another Action card costing {{cost|1}} more<br />
* {{Card|Horse}} gets played twice, and is not trashed, and you gain a {{Cost|4}} cost action.<br />
* {{Card|Cavalry}} generates {{Card|Horse}}s, which can be processioned to make more Cavalries or more Processions, providing many cards in hand and {{Cost|5}} cost actions.<br />
<br />
=== Antisynergies ===<br />
* Cards at the wrong [[cost|costs]], with gaps or clumped together at one cost. If there is no Action card costing exactly one more than the trashed Action card, then one does not gain an Action card after the trashing step.<br />
* {{Card|Potion}} Action Cards; Procession will play these twice, but you cannot gain a non-Potion Action card from a trashed Potion action card, nor can you gain a Potion Action card from trashing a non-Potion Action card.<br />
<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date <br />
|-<br />
| {{CardVersionImage|ProcessionOld|Procession}} || {{CardVersionImage|ProcessionDigitalOld|Procession from Goko/Making Fun}} || You may play an Action card from your hand twice. Trash it. Gain an Action card costing exactly {{Cost|1}} more than it. || Dark Ages 1st Edition || August 2012<br />
|-<br />
| {{CardVersionImage|Procession|Procession}} || {{CardVersionImage|ProcessionDigital|Procession from Shuffle iT}} || You may play an Action card from your hand twice. Trash it. Gain an Action card costing exactly {{Cost|1}} more than it. || Dark Ages [[Second Edition|2nd Edition]] || September 2017<br />
|-<br />
| || {{CardVersionImage|ProcessionDigital2|Procession 2019 Version from Shuffle iT}} || You may play a non-Duration Action card from your hand twice. Trash it. Gain an Action card costing exactly {{Cost|1}} more than it. || [[Dominion 2019 Errata and Rules Tweaks]] || September 24, 2019<br />
|}<br />
<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text !! Notes<br />
|-<br />
!Czech<br />
| Procesí || {{CardLangVersionImage|Czech}} || || ||<br />
|-<br />
!Dutch<br />
| Optocht || || || ||<br />
|-<br />
!Finnish<br />
| Virkanimitys (lit. ''appointment'') || || || ||<br />
|-<br />
!French<br />
| Procession || || || ||<br />
|-<br />
!German<br />
| Prozession || {{CardVersionImage|Procession German-HiG|German Version}} || || Du darfst eine Aktionskarte aus deiner<br>Hand zweimal ausspielen.<br>Entsorge die ausgespielte Karte und<br>nimm dir eine Karte, die genau {{Cost|1}}<br>mehr kostet. || HiG translation error: "Gain a card ..." (''omitted "Action"'')<br />
|-<br />
!Japanese<br />
| 行進 (pron. ''kōshin'', lit. ''march'') || || || 手札のアクションカード1枚を2度使用してもよい。それを廃棄する。それよりコストが{{Cost|1}}高いアクションカード1枚を獲得する。 ||<br />
|-<br />
!Korean<br />
| 행렬 (pron. ''haenglyeol'') || || || ||<br />
|-<br />
!Polish<br />
| Procesja || || || || Although Polish version is not released, this card is referred to in the Polish version of ''[[Empires]]'' rulebook<br />
|-<br />
!Russian<br />
| Шествие (pron. ''shyestviye'') || || || ||<br />
|-<br />
!Spanish<br />
| Procesión || || || ||<br />
|}<br />
<br />
== Trivia ==<br />
[[Image:ProcessionArt.jpg|thumb|right|354px|Official card art.]]<br />
<br />
=== Secret History ===<br />
<br />
{{Quote<br />
|Text=There was an ancestor of this card in the original large Alchemy. It was, play an action from your hand, trash it, gain an action costing up to +{{Cost|2}} or +Potion, play it. So you could go, play a Moneylender, trash it, gain a Golem, play the Golem. It was crazy and confusing but had a certain something.<br><br />
<br><br />
Another Throne variant in Dark Ages didn't work out, and I thought of that old card and made this one. It does not go so crazy but can still facilitate a cool transforming engine.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]<br />
}}<br />
<br />
{{Navbox Dark Ages}}<br />
{{Navbox Cards}}</div>Dwedithttps://wiki.dominionstrategy.com/index.php/QuestQuest2021-01-12T15:55:05Z<p>Dwedit: /* Synergies/Combos */</p>
<hr />
<div>{{Infobox Event<br />
|name = Quest<br />
|cost = 0<br />
|set = Adventures<br />
|type1 = Event<br />
|illustrator = Jesse Mead<br />
|text = You may discard an Attack, two Curses, or six cards. If you do, gain a Gold.<br />
}}<br />
<br />
'''Quest''' is an [[Event]] from [[Adventures]]. It lets the buyer discard cards to [[gain]] a {{Card|Gold}}.<br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* You may either discard an [[Attack]] to gain a Gold, or discard two {{Card|Curse|Curses}} to gain a Gold, or discard any 6 cards to gain a Gold.<br />
* The gained Gold is put into your discard pile. <br />
* You may choose to discard 6 cards despite not having enough cards in hand; you will discard everything and not gain a Gold. <br />
* You may choose to discard two Curses despite only having one; you will discard that Curse and not gain a Gold.<br />
<br />
== Strategy ==<br />
There is no strategy article for Quest, but it has been discussed on the [http://forum.dominionstrategy.com/index.php?topic=14941.0 forum.]<br />
<br />
Quest gives you three alternative options for gaining a {{Card|Gold}} other than just buying one. They are all fairly mediocre, but assuming Gold is a card you even want (in some [[engine]]s, you won't), if the situation arises at least once per game, Quest did its job.<br />
<br />
Discarding the Attack is probably the most useful option, and the only one you can actually try to plan for to some extent. Most Attacks are [[terminal]], so if you buy two of them, for example if you open double {{Card|Ambassador}}, they might [[collision|collide]]. If that happens, you can play one of them, then discard the other one during the Buy phase to gain a Gold. This might be a rare case where Quest is decent in an engine: save a cheap Attack you're not using anymore (maybe an {{Card|Urchin}}, for example), make sure you have enough buys, and get a cheap Gold on top of whatever else you're getting that turn. It's also useful in [[terminal draw]] [[Big Money]] with +Buy, for example with {{Card|Margrave}}: drawing an Attack dead (maybe your other Margrave) is not such a big deal if you can get a Gold out of it.<br />
<br />
Discarding two {{Card|Curse}}s is nothing you'll be very happy with - you'd rather just trash the Curses if you get the chance, even if it means not getting a Gold. But if you have a dud hand with two Curses and no way to trash them, you might as well go for the Quest to get something useful out of a bad turn. Just don't try to plan for it, that's just not ever worth it.<br />
<br />
Discarding six cards is a lot. If you want to discard six cards to get a Gold, that means the average value of your cards is less than a {{Card|Copper}}, which in turn either means your deck is pretty bad or you had a really bad turn that involved a draw card of some kind. As with the Curses, don't try to plan for it, but keep the option in the back of your mind.<br />
<br />
=== Synergies/Combos ===<br />
* COMBO: {{Card|Faithful Hound}}. As it returns to your hand each turn if you use {{Card|Quest}} to discard it, you start every turn with 6 cards, thus guaranteeing you continual consecutive use of {{Card|Quest}} for as long as you wish.<br />
* Opponent's {{Card|Torturer|Torturers}}, as the Curse goes to your hand.<br />
* {{Card|Tunnel|Tunnels}}, as you can use its discard mechanic to discard Tunnels outside of your Clean-Up Phase even if you fail to discard six cards. Works best with [[+Buy]].<br />
* Opponent's {{Card|Haunted Woods}} and a source of [[+Buy]], as you can discard your hand before buying a card to avoid having to put your hand on your deck.<br />
* Opponent's {{Card|Council Room}} or {{Card|Governor}} allowing you to draw on their turn.<br />
* {{Card|Ghost Town}} allows you to begin your second turn with 6 cards.<br />
* {{Card|Hideout}} can provide two curses.<br />
<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date <br />
|-<br />
| {{LandscapeVersionImage|QuestOld|Quest}} || {{LandscapeVersionImage|QuestDigitalOld|Quest from Goko/Making Fun}} || You may discard an Attack, two Curses, or six cards. If you do, gain a Gold. || Adventures 1st Edition || April 2015<br />
|-<br />
| {{LandscapeVersionImage|Quest|Quest}} || {{LandscapeVersionImage|QuestDigital|Quest from Shuffle iT}} || You may discard an Attack, two Curses, or six cards. If you do, gain a Gold. || Adventures [[Second Edition|2nd Edition]] || August 2017<br />
|}<br />
<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text <br />
|-<br />
!Dutch <br />
| Queeste || || || <br />
|-<br />
!Finnish <br />
| Seikkailu (lit. ''adventure'') || || || <br />
|-<br />
!French <br />
| Quête || || || <br />
|-<br />
!German <br />
| Quest ||{{LandscapeLangVersionImage|German}}|| || Du darfst eine Angriffskarte oder 2 Flüche oder 6 beliebige Karten ablegen. Wenn du das tust, nimm dir ein Gold.<br />
|-<br />
!Japanese <br />
| 探索 (pron. ''tansaku'', lit. ''search'') || || || アタックカード1枚か、呪い2枚か、カ一ド6枚を捨て札にしてもよい。そうした場合、 金貨1枚を獲得する。<br />
|-<br />
!Russian <br />
| Поход (pron. ''pokhod'', lit. ''hike'') || || || <br />
|}<br />
<br />
== Trivia ==<br />
[[Image:QuestArt.jpg|thumb|right|500px|Official card art.]]<br />
Quest was leaked before release by Ystari Games, the French publisher of Dominion.<br />
=== Secret History ===<br />
{{Quote|Text=At first you didn't discard the cards, you just needed to have them. You needed 6 in hand or 10-12 in play. It went nuts with +Buys.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures]<br />
}}<br />
{{Navbox Adventures}}<br />
{{Navbox Cards}}</div>Dwedithttps://wiki.dominionstrategy.com/index.php/HideoutHideout2021-01-12T15:53:26Z<p>Dwedit: /* Strategy */</p>
<hr />
<div>{{Infobox Card<br />
|name = Hideout<br />
|cost = 4<br />
|set = Renaissance<br />
|type1 = Action<br />
|illustrator = Julien Delval<br />
|text = '''+1 Card'''<br>'''+2 Actions'''<br>Trash a card from your hand. If it's a Victory card, gain a Curse.<br />
}}<br />
<br />
'''Hideout''' is an [[Action]] card from [[Renaissance]]. It is a [[Village (card category)|village]] that [[Trasher|trashes]] a card from your hand, but [[Curser|curses]] you if you trash a [[Victory]] card. For this reason, it does not excel at trashing your starting {{Card|Estate|Estates}}.<br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* Trashing is not optional.<br />
* {{Card|Curse|Curses}} are not Victory cards.<br />
<br />
== Strategy ==<br />
Relying on Hideout as your only source of +Actions usually does not work well, because you will quickly run out cards to trash to Hideout. Generally, it is better to view Hideout as a trasher that happens to be usable as a temporary or supplementary source of +Actions.<br />
<br />
Conversely, if you do trash your Estates, you can use the curses gained as more fodder for the Hideout. Thus giving you at least 13 cards (7 coppers, 3 estates and 3 curses) you can trash. Just make sure to trash the curses before the game ends.<br />
===Synergies and Combos===<br />
* Provides Curses for {{Event|Quest}}<br />
===Antisynergies===<br />
<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date<br />
|-<br />
| {{CardVersionImage|Hideout|Hideout}} || {{CardVersionImage|HideoutDigital|Hideout from Shuffle iT}} || '''+1 Card''', '''+2 Actions'''. Trash a card from your hand. If it's a Victory card, gain a Curse. || Renaissance || November 2018 <br />
|}<br />
<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text<br />
|-<br />
!Chinese<br />
| 藏身處 (pron. ''cángshēnchǔ'') || || ||<br />
|-<br />
!French<br />
| Planque || || || '''+1 Carte'''. '''+2 Actions'''. Écartez une carte de votre main. Si c'est une carte Victoire, recevez une Malédiction.<br />
|-<br />
!German<br />
| Versteck ||{{CardLangVersionImage|German}}|| || '''+1 Karte'''. '''+2 Aktionen'''. Entsorge eine deiner Handkarten. Ist es eine Punktekarte, nimm einen Fluch.<br />
|-<br />
!Japanese<br />
| 根城 (pron. ''nejiro'') || || || '''+1 カードを引く'''。 '''+2 アクション'''。 手札1枚を廃棄する。それが勝利点カードの場合、呪い1枚を獲得する。<br />
|-<br />
!Russian<br />
| Убежище (pron. ''ubyezhishshye'') || || ||<br />
|}<br />
<br />
== Trivia ==<br />
[[Image:HideoutArt.jpg|thumb|right|354px|Official card art.]]<br />
=== Secret History ===<br />
{{Quote<br />
|Text=One of the first cards in the set, and it never changed.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance]<br />
}}<br />
{{Navbox Renaissance}}<br />
{{Navbox Cards}}</div>Dwedithttps://wiki.dominionstrategy.com/index.php/AllianceAlliance2021-01-05T02:15:17Z<p>Dwedit: /* Synergies/Combos */</p>
<hr />
<div>{{Infobox Event<br />
|name = Alliance<br />
|cost = 10<br />
|set = Menagerie<br />
|illustrator = Hans Krill<br />
|text = Gain a Province, a Duchy, an Estate, a Gold, a Silver, and a Copper.<br />
}}<br />
<br />
'''Alliance''' is an [[Event]] from {{Set|Menagerie}}. It allows you to gain one of each [[Basic cards|basic card]] from the {{Set|Dominion|base game}} (except {{Card|Curse}}) with just one buy for {{cost|10}}.<br />
== FAQ ==<br />
=== Official FAQ ===<br />
*You gain each of those cards that is present in the Supply; you cannot choose not to gain one. You gain them in the order listed.<br />
<br />
== Strategy ==<br />
=== Synergies/Combos ===<br />
* Reduces the cost of {{card|Destrier}} down to 0 immediately.<br />
<br />
== Versions ==<br />
=== English versions ===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date<br />
|-<br />
| {{LandscapeLangVersionImage}} || {{LandscapeLangVersionImage|d=1}} || Gain a Province, a Duchy, an Estate, a Gold, a Silver, and a Copper. || Menagerie || March 2020 <br />
|}<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text !! Notes<br />
|-<br />
!German<br />
| Bündnis || || [[File:Alliance.German.png|100px]] || Nimm eine Provinz, ein Herzogtum, ein Anwesen,<br>ein Gold, ein Silber und ein Kupfer. ||<br />
|-<br />
!Japanese<br />
| 同盟 (pron. ''dōmei'') || || || ||<br />
|-<br />
|}<br />
<br />
== Trivia ==<br />
{{LandscapeArt}}<br />
=== Preview ===<br />
{{Quote|Text=You get all that stuff! You can't not take some of it.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=20150.msg826128#msg826128 Menagerie Bonus Previews]<br />
}}<br />
=== Secret History ===<br />
{{Quote<br />
|Text=Matt wanted some expensive [[Event]]s. Okay, how about, gain a lot of cards? I tried two of them and liked them both. This one was always like this. I considered putting {{Card|Curse}} on it but man you already don't want all of what you're getting.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=20260.0 The Secret History of Dominion: Menagerie]<br />
}}<br />
{{Navbox Menagerie}}<br />
{{Navbox Cards}}</div>Dwedithttps://wiki.dominionstrategy.com/index.php/KeepKeep2021-01-02T02:04:36Z<p>Dwedit: /* Official FAQ */</p>
<hr />
<div>{{Infobox Landmark<br />
|name = Keep<br />
|set = Empires<br />
|type1 = Landmark<br />
|illustrator = Joshua Stewart<br />
|text = When scoring, '''5'''{{VP}} per differently named Treasure you have, that you have more copies of than each other player, or tied for most.<br />
}}<br />
<br />
'''Keep''' is a [[Landmark]] from [[Empires]]. It rewards players with a good amount of {{VP}} for having more copies of [[Treasure]]s than other players.<br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* This applies to each different Treasure being used in the game.<br />
* If all players have the same number of copies of a Treasure, they all get the 5{{VP}} for that Treasure.<br />
=== Other Rules Clarifications ===<br />
* Actions that have become treasures via {{project|Capitalism}} do not count at the end of the game, as it is no longer your turn.<br />
<br />
== Strategy ==<br />
===Synergies and combos===<br />
*{{Card|Diadem}} is a unique treasure available in games with {{Card|Tournament}}, only one of them is available.<br />
*{{Card|Humble Castle}} is also 5 guaranteed points<br />
<br />
===Antisynergies===<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date<br />
|-<br />
| {{LandscapeVersionImage|Keep|Keep}} || {{LandscapeVersionImage|KeepDigital|Keep from Shuffle iT}} || When scoring, '''5'''{{VP}} per differently named Treasure you have, that you have more copies of than each other player, or tied for most. || Empires || June 2016 <br />
|}<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text <br />
|-<br />
!Dutch<br />
| Hoofdtoren || || || <br />
|-<br />
!Finnish<br />
| Linnake || || || <br />
|-<br />
!French<br />
| Fort (lit. ''fort'') || || ||<br />
|-<br />
!German<br />
| Bollwerk (lit. ''stronghold'') ||{{LandscapeLangVersionImage|German}}|| || Beim Zählen der {{VP}} Punkte: 5 {{VP}} pro eigener Geldkarte mit unterschiedlichem Namen, von der du mehr oder gleich viel Exemplare besitzt als jeder deiner Mitspieler.<br />
|-<br />
!Japanese<br />
| 砦 (pron. ''toride'', lit. ''fort'') || || || ゲーム終了時、あなたが誰よりも多く(同数でもよい)持っている財宝カード1種類につき'''5'''{{VP}}。 <br />
|-<br />
!Polish<br />
| Twierdza (lit. ''stronghold'') || {{LandscapeLangVersionImage|Polish}} || || <br />
|-<br />
!Russian<br />
| Замковые Укрепления (pron. ''zamkovyye ukryeplyeniya'', lit. ''castle fortifications'') || || || <br />
|}<br />
<br />
== Trivia ==<br />
[[Image:KeepArt.jpg|thumb|right|500px|Official card art.]]<br />
=== Preview ===<br />
{{Quote<br />
|Text=Keep is the area control Landmark. Each kind of Treasure is a little battle, including normal ones like {{Card|Copper}} and special ones like {{Card|Rocks}}. Whatever else you are doing this game, you would also like to win these battles.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=15398.0 Empires Previews #4: Landmarks]<br />
}}<br />
=== Secret History ===<br />
{{Quote|Text=Some versions gave you the points if you didn't have the fewest copies of a Treasure. It's the same in 2-player but was more political in multiplayer. I went back and forth on whether tying got you the {{VP}}, again with an eye towards reducing politics.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=15660.0 The Secret History of the Empires Cards]<br />
}}<br />
{{Navbox Empires}}<br />
{{Navbox Cards}}</div>Dwedithttps://wiki.dominionstrategy.com/index.php/GambleGamble2020-12-31T16:40:58Z<p>Dwedit: /* Synergies/Combos */</p>
<hr />
<div>{{Infobox Event<br />
|name = Gamble<br />
|cost = 2<br />
|set = Menagerie<br />
|illustrator = Martin Hoffmann<br />
|text = '''+1 Buy'''<br>Reveal the top card of your deck. If it's a Treasure or Action, you may play it. Otherwise, discard it.<br />
}}<br />
<br />
'''Gamble''' is an [[Event]] from {{Set|Menagerie}}. It may play the top card of your deck if it's a [[Treasure]] or an [[Action]]. You are gambling {{Cost|2}} for the possibility of playing a more valuable card. You may already know what card is on top of your deck, making this a sure bet.<br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* Playing the card is optional and does not use up an Action.<br />
* If you do not play the card - whether or not it is an [[Action]] or [[Treasure]] - [[discard]] it.<br />
<br />
== Strategy ==<br />
=== Synergies/Combos ===<br />
* Deck inspectors<br />
* Key cards you want to play earlier, like possession<br />
* Helps {{Card|Goons}} get more Goons played in the absence of card draw<br />
<br />
=== Anti-synergies ===<br />
* Junkers<br />
* No trashing of starting coppers and estates<br />
* Slogs<br />
<br />
== Versions ==<br />
=== English versions ===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date<br />
|-<br />
| {{LandscapeLangVersionImage}} || {{LandscapeLangVersionImage|d=1}} || '''+1 Buy'''<br>Reveal the top card of your deck. If it's a Treasure or Action, you may play it. Otherwise, discard it. || Menagerie || March 2020 <br />
|}<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text !! Notes<br />
|-<br />
!German<br />
| Wagnis || || [[File:Gamble.German.png|100px]] || '''+1 Kauf'''<br>Decke die oberste Karte deines Nachziehstapels auf. Ist es eine Geld- oder<br>Aktionskarte, darfst du sie spielen. Wenn du sie nicht gespielt hast, lege sie ab. ||<br />
|-<br />
!Japanese<br />
| 博打 (pron. ''bakuchi'') || || || ||<br />
|-<br />
|}<br />
<br />
== Trivia ==<br />
{{LandscapeArt}}<br />
=== Preview ===<br />
{{Quote|Text=Sometimes, it's really a gamble. Sometimes you know what card is next. Sometimes you even just bought it.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=20150.msg826331#msg826331 Menagerie Bonus Previews]<br />
}}<br />
=== Secret History ===<br />
{{Quote<br />
|Text=The wording changed late to get rid of a poor {{Card|Village Green}} interaction (that {{Card|Vassal}} has).<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=20260.0 The Secret History of Dominion: Menagerie]<br />
}}<br />
{{Navbox Menagerie}}<br />
{{Navbox Cards}}</div>Dwedithttps://wiki.dominionstrategy.com/index.php/TacticianTactician2020-12-23T23:24:27Z<p>Dwedit: /* Synergies/Combos */</p>
<hr />
<div>{{Infobox Card<br />
|name = Tactician<br />
|cost = 5<br />
|type1 = Action<br />
|type2 = Duration<br />
|illustrator = Martin Hoffmann<br />
|text = If you have at least one card in hand, discard your hand, and at the start of your next turn, '''+5 Cards''', '''+1 Action''', and '''+1 Buy'''.<br />
}}<br />
<br />
'''Tactician''' is an [[Action]] and [[Duration]] card from [[Seaside]]. Tactician allows you to discard your hand this turn in order to essentially double your next turn: you get five [[duration draw|extra cards]] in addition to one extra [[buy]] and one extra [[action]]. This ability allows players to take advantage of the fact that it is often better to have one great turn and one bad turn instead of two mediocre turns. By playing what is known as [[Double Tactician]], it is possible to play one Tactician every turn and use Actions that give you +{{Cost|}}, allowing the player to start every hand with 10 cards.<br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* If you have no cards in hand, then Tactician does nothing more and is discarded in the same turn's Clean-up. <br />
* If you do have at least one card, you discard your hand, Tactician stays in play, and at the start of your next turn you get +5 Cards, +1 Buy, and +1 Action (and Tactician is discarded that turn). <br />
* If you use {{Card|Throne Room}} on Tactician, you will discard your hand on the first play and will have no cards in hand for the second play (and so will not get the bonuses from it).<br />
<br />
=== Other Rules clarifications ===<br />
* You can {{Card|Throne Room}} a Tactician, but (without a [[Adventures tokens|+1 Card token]]) you do not get any extra cards (as described above). Still the Throne Room (or its [[Throne Room variant|variants]]) stays in play.<br />
* Like all Duration cards, Tactician only stays in play during your Clean-up phase if it will do something in a future turn. So, if you play Tactician but do not discard any cards, it will have no effect on your next turn and should be discarded during the same turn's Clean-up phase.<br />
* When the [[Adventures tokens|+1 Card token]] is on Tactician, using a [[Throne Room variant]] on it becomes meaningful as it provides you a card to discard each time Tactician is played again.<br />
<br />
== Strategy Article ==<br />
''[http://dominionstrategy.com/2012/04/10/seaside-tactician/ Original article] by theory<br />
<br />
Tactician highlights the general Dominion principle that one good thing is usually better than two mediocre things. There are two very different ways to play Tactician: Single Tactician, which is how you’d normally think of the card, and [[Double Tactician]], a more advanced technique that sacrifices the ability to play [[Treasure]] in exchange for a ten-card hand every turn.<br />
<br />
=== Single Tactician ===<br />
<br />
Tactician is an easy solution to two big Dominion problems:<br />
<br />
#Putting two pieces of a combo together. Your {{Card|Tournament}} doesn’t always find {{Card|Province}}, and your {{Card|King's Court}} doesn’t always meet a good Action to play it with. Tactician doesn’t technically “solve” this problem, but it sure makes it a lot easier to link up combo pieces. Use Tactician to backdoor into a {{Card|Treasure Map}} activation, or play multiple {{Card|Baron|Barons}} a turn, or connect your {{Card|Fool's Gold|Fool's Golds}}: all things that are much easier to do when you have 10 cards to work with instead of just 5.<br />
#Exploiting cards whose power increases proportionally with handsize. {{Card|Coppersmith}} isn’t going to get many Coppers to work with in a 5-card hand, but fares much better in a 10-card hand. {{Card|Forge}} gets to trash a ton of cards at once, instead of one or two at a time. {{Card|Crossroads}} can draw a lot more cards even if your deck doesn’t have that many green cards in it. {{Card|Bank}} grows tremendously in power (and gets the +Buy it so desperately needs). {{Card|Vault}}/{{Card|Secret Chamber}}/{{Card|Storeroom}} have more to discard. {{Card|Cellar}} and {{Card|Warehouse}} get a lot better when you have more choice.<br />
<br />
These two considerations usually mean that the turn skipped by Tactician is worth it. As a bonus, Tactician is a nice counter to most attacks. {{Card|Ghost Ship}} and {{Card|Militia}} are mostly nullified; {{Card|Witch}} is still a must-buy, but her Curses are a lot easier to deal with when you’re working with 10 cards instead of 5.<br />
<br />
Generally speaking, you won’t want more than one Tactician in your deck (perhaps a second one if your deck is very large). You don’t usually want to play a Tactician on your Tactician turn, because then you’re really going for Double Tactician (see below). Occasionally, you see some “mega-turn” decks that repeatedly play Tactician until they can finally draw what they need: building for {{Card|Throne Room}} x4 / {{Card|Bridge}} x4 is a good example.<br />
<br />
Tactician is worst when you have very strong trashing and/or deck draw. If you can draw your whole deck, or almost all of it, every turn already, then there’s no point to skipping a turn to have a not-that-much-better second turn. Likewise, any card that depends on having something in your discard or deck does not fare well when your whole deck is in your hand: {{Card|Philosopher's Stone}} loses {{Cost|1}} automatically, and {{Card|Loan}}, {{Card|Venture}}, {{Card|Golem}}, and {{Card|Adventurer}} aren’t benefited by a large hand (and in fact are usually hurt). (A side note on Golem: although it’s possible to use it to get multiple Tacticians in play, for up to +50 Cards/+10 Actions/+10 Buys the next turn, in practice Golem simply does not work with Tactician.)<br />
<br />
=== [[Double Tactician]] ===<br />
<br />
[[File:Black Market.jpg|100px|thumb|right|{{Card|Black Market}} can be used in [[Double Tactician]] engines as a devastating [[Combo: Black Market and Tactician | combo]].]]<br />
<br />
Playing a Tactician on your Tactician turn will ensure that you draw another ten cards next turn, but it means that you’re discarding all of your Treasure cards during the Action phase, before you can play them for money. {{Card|Black Market}}, of course is the giant, gaping loophole exception to this statement. [[Combo: Black Market and Tactician | The Black Market / Tactician combo]] technically counts as a Double Tactician engine, but is sufficiently different from most Double Tactician engines that I’ll just mention it here and move on.<br />
<br />
In your average deck, not being able to play Treasures is kind of a big deal. But [[Double Tactician]], almost by definition, gets around this by earning money from Actions rather than Treasure. The goal is to play a bunch of Actions for a lot of money, Tactician away the rest of your hand, buy a Province/Colony, and hope to be able to repeat this every turn for the rest of the game.<br />
<br />
Naturally, what kinds of Actions you can play is limited by the number of Actions you can play. Tactician gives you an extra Action, but you still need an Action in the end to play the second Tactician. So you have three options:<br />
<br />
#Get tons of [[cantrip]] money, via {{Card|Peddler}}, {{Card|Market}}, {{Card|Bazaar}}, etc. {{Card|Conspirator}} needs a little help along the way but can be a cheap pseudo-{{Card|Grand Market}}.<br />
#Get tons of terminal money but have enough Actions to play them all. This is most easily done with {{Card|Fishing Village}}, but can also be replicated with other [[Villages]] or {{Card|King's Court}}. (Note that {{Card|Bazaar}} qualifies for both this and cantrip money.) {{Card|Merchant Ship}} is one of the best sources of terminal money since it persists to next turn. {{Card|Baron}} is quite nice, since it gives you +{{Cost|4}} per Action.<br />
#Get all the money you need from a single Action, via {{Card|Vault}} or {{Card|Secret Chamber}} (or Black Market/Tactician, as mentioned above). Secret Chamber needs a little help: in a 10-card hand, the Secret Chamber has 9 cards to discard, but has to save at least two of them (the Tactician, and at least one card for the Tactician to discard), meaning it can only generate {{Cost|7}} at most. Vault doesn’t need any help in a Province game, since it’ll draw up to 11 cards and be able to discard 9 of them for money. Both will require some assistance in a Colony game.<br />
Some things to keep in mind as you build this engine:<br />
<br />
* It is absolutely critical for this engine to keep drawing that second Tactician. Without the consistent Tactician every turn, you can’t find all your Actions or that other Tactician, and it’ll cost you multiple turns for you to start the chain again. And as you start to green, the chance that you miss that second Tactician grows.<br />
** So a sifter like {{Card|Warehouse}} or {{Card|Cellar}} is a fantastic addition to the engine, and {{Card|Scheme}} just eliminates the problem altogether. ({{Card|Storeroom}} deserves special mention for being a sifter that also boosts economy.) Otherwise, you need to be mindful that you’re building in such a way that can handle adding green cards to the deck ({{Card|Crossroads}} is a great example, as is using {{Card|Haggler}} to buy Province + engine part).<br />
* Like all engines, this takes a while to set up, and if you aren’t efficient, you might get outraced (especially since your opponent has access to Tactician).<br />
* It’s a waste to spend extra turns building up your money to a level you don’t need. Ideally you will hit {{Cost|8}} or {{Cost|11}} exactly each turn; of course, more money is nice, but not if it costs you a turn in setting it up!<br />
* Adding an attack or cards that give VP is almost a given, because you’ll be able to play them every single turn. {{Card|Goons}}, of course, will do both and give you +{{Cost|2}}.<br />
* Some trashing often benefits this engine: it helps you set the engine up faster, and the key advantage of this deck is long-term consistency, one of the big weaknesses of a {{Card|Chapel}}-thinned deck.<br />
* {{Card|Outpost}} gives you even more opportunities: depending on the set, you might be able to have your Tactician trigger on your Outpost turn instead of your Tactician turn (thus allowing you to double-Tac without having to sacrifice your Treasures), or even go for the rare triple-Tac (where you get a Tactician benefit on your Outpost turns too).<br />
* No matter what, don’t forget: always leave at least one card for the Tactician to discard! It is always quite embarrassing to play Tactician with an empty hand and realize too late that there is no benefit to doing so…<br />
<br />
As with most engines, double-Tac can be beaten in very fast sets (e.g., {{Card|Governor}}, which can seriously slow you down by force-feeding you Silvers) and sets with Cursers, which will clog up your deck too much to reliably trigger the double-Tac.<br />
<br />
=== Synergies/Combos ===<br />
* All cards that benefit from big hands: {{Card|Cellar}}, {{Card|Bank}}, {{Card|Crossroads}}, {{Card|Forge}}, {{Card|Coppersmith}}, {{Card|Vault}}, etc.<br />
* All cards that depend on hitting some other card: {{Card|King's Court}}, {{Card|Fool's Gold}}, {{Card|Baron}}, {{Card|Tournament}}, {{Card|Treasure Map}}, etc.<br />
* Mega-turn decks<br />
* {{Card|Black Market}} ([[Combo: Black Market and Tactician]])<br />
* Double-Tactician requires Actions that produce +{{Cost|}} and benefits from +VP cards<br />
* Opponents’ handsize attacks<br />
* {{Card|Golem}} (see Trivia below)<br />
* [[Adventures tokens|+1 Card token]] with {{Card|Throne Room}}, {{Card|King's Court}}, etc.<br />
* {{Event|Toil}} provides an easy way to play a Tactician after playing all treasures.<br />
<br />
=== Antisynergies ===<br />
* Decks where you can easily draw the whole deck without Tactician’s help<br />
* {{Card|Menagerie}}<br />
* Diggers, or cards that depend on your deck/discard: {{Card|Venture}}, {{Card|Adventurer}}, {{Card|Philosopher's Stone}}, {{Card|Rebuild}}<br />
* {{Card|Possession}} (requires you to keep track of where your opponent’s Possession(s) are, and when it is “safe” to Tactician)<br />
* Double-Tactician conflicts with Cursers<br />
<br />
=== Games featuring Tactician ===<br />
* [http://www.youtube.com/watch?v=AwDPPVu-d5M YouTube video of jonts26 and tlloyd featuring Double Tactician]<br />
<br />
== Example Kingdoms ==<br />
<br />
=== Where Tacitician is strong ===<br />
<br />
{{Kingdom|Conspirator|Catacombs|Graverobber|Inn|Tactician|Herbalist|Squire|Vagrant|Storeroom|Warehouse||event1 = Scouting Party|project1=Barracks|title=Example 1}}<br />
<br />
Tactician is good here because:<br />
<br />
* Squire, Storeroom, and Conspirator provide coins that do not come from treasures, so even after playing a Tactician you will still be able to make effective buys<br />
* With no trashing, the extra cards from Tactician at the start of turn provide consistency finding enough action cards to make the deck work<br />
* Graverobber provides a Province gaining method that is not reliant on producing coins<br />
<br />
=== Where Tactician is weak ===<br />
<br />
{{Kingdom|Sanctuary|Tactician|Tragic Hero|Treasure Trove|Wharf|Groom|Worker's Village|Den of Sin|Distant Lands|Rogue||event1 = Delve|title=Example 2}}<br />
<br />
Tactician is not good here because:<br />
<br />
* A good deck here seeks to play a lot of treasures each turn. Tactician discarding before the buy phase will prevent that<br />
* Wharf, Tragic Hero, and Den of Sin all provide draw, so handsize can be reliably increased without use of Tactician<br />
* Den of Sin specifically cannot be played on the same turn as Tactician<br />
<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date <br />
|-<br />
| {{CardVersionImage|TacticianOld|Tactician}} || {{CardVersionImage|TacticianDigitalOld|Tactician from Goko/Making Fun}} || Discard your hand. If you discarded any cards this way, then at the start of your next turn, +5 Cards, +1 Buy, and +1 Action. || Seaside 1st Edition || October 2009<br />
|-<br />
| {{CardVersionImage|Tactician|Tactician}} || {{CardVersionImage|TacticianDigital|Tactician from Shuffle iT}} || If you have at least one card in hand, discard your hand, and at the start of your next turn, '''+5 Cards''', '''+1 Action''', and '''+1 Buy'''. || Seaside [[Second Edition|2nd Edition]] || July 2017 <br />
|}<br />
<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text <br />
|-<br />
!Chinese <br />
| 策士 (pron. ''cèshì'', lit. ''strategist'') || || || <br />
|- <br />
!Czech <br />
| Taktik || || || <br />
|-<br />
!Dutch <br />
| Strateeg (lit. ''strategist'') || || || <br />
|-<br />
!Finnish <br />
| Taktikko || || || <br />
|-<br />
!French <br />
| Tacticien || || || <br />
|-<br />
!German <br />
| Taktiker || {{CardLangVersionImage|German}} || || Lege deine Handkarten ab.<br>Wenn du mindestens eine Handkarte abgelegt hast, erhältst du zu Beginn deines nächsten Zuges:<br>+'''5 Karten'''<br>+'''1 Aktion'''<br>+'''1 Kauf'''<br />
|-<br />
!Italian <br />
| Stratega (lit. ''strategist'') || || || <br />
|-<br />
!Japanese <br />
| 策士 (pron. ''sakushi'') || || || 手札がある場合、すべて捨て札にして、あなたの次のターンの開始時に、'''+5 カードを引く'''、'''+1 アクション'''、'''+1 購入'''。 <br />
|-<br />
!Korean <br />
| 책략가 (pron. ''chaeglyagga'') || || || <br />
|-<br />
!Polish <br />
| Strateg (lit. ''strategist'') || {{CardLangVersionImage|Polish}} || || <br />
|-<br />
!Russian <br />
| Тактик (pron. ''taktik'') || || {{CardLangVersionImage|DigitalRussian}} || Если у вас есть хотя бы одна карта в руке, то сбросьте вашу руку, и в начале вашего следующего хода, '''+5 Карт''', '''+1 Действие''' и '''+1 Покупка'''.<br />
|-<br />
!Spanish <br />
| Estratega (lit. ''strategist'') || || || <br />
|}<br />
<br />
== Trivia ==<br />
[[Image:TacticianArt.jpg|thumb|right|354px|Official card art.]]<br />
Though the play of a Tactician requires you to discard your hand, it is technically possible to play multiple Tacticians in one turn by other means than [[Adventures tokens|+1 Card token]] with a [[Throne Room variant|Throne Room variant]]. This can be done through the play of a {{Card|Golem}} by drawing Tactician plus a non-terminal card such as {{Card|Menagerie}} or {{Card|Laboratory}}, or by using a [[Throne Room variant|Throne Room variant]] on a {{Card|Herald}} or {{Card|Vassal}} and revealing a Tactician followed by a drawing card (or, in the case of Herald, a second Tactician). Players, discovering this trick for the first time, generated many discussions on the forums ([http://forum.dominionstrategy.com/index.php?topic=334.0 1],[http://forum.dominionstrategy.com/index.php?topic=1112.0 2],[http://forum.dominionstrategy.com/index.php?topic=707.0 3],[http://forum.dominionstrategy.com/index.php?topic=660.0 4],[http://forum.dominionstrategy.com/index.php?topic=381.0 5],[http://forum.dominionstrategy.com/index.php?topic=569.0 6]).<br />
=== Secret History ===<br />
{{Quote<br />
|Text=Once, this cost {{Cost|3}}, and had no anti-Throne Room clause (the "if you discarded" part). In development it cost {{Cost|4}}, and was singled out as one of the strongest cards. At {{Cost|5}} it still got plenty of play. The anti-Throne clause was added quite late. Tactician was looking strong but doable at that point, except for the Throne Room combo, which was ridiculous. It's sad to just nuke a combo like that, but that change didn't hurt the card much otherwise - okay, if you draw Tactican and four Festivals, you only play three of them - and this way we get to have the card at its best.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=117.0 The Secret History of the Seaside Cards]<br />
}}<br />
<br />
{{Navbox Seaside}}<br />
{{Navbox Cards}}</div>Dwedithttps://wiki.dominionstrategy.com/index.php/ToilToil2020-12-23T23:23:26Z<p>Dwedit: /* Synergies/Combos */</p>
<hr />
<div>{{Infobox Event<br />
|name = Toil<br />
|cost = 2<br />
|set = Menagerie<br />
|illustrator = Hans Krill<br />
|text = '''+1 Buy'''<br>You may play an Action card from your hand.<br />
}}<br />
<br />
'''Toil''' is an [[Event]] from {{Set|Menagerie}}. It allows the buyer to play an [[Action]] card from their hand in the [[Buy phase]].<br />
== FAQ ==<br />
=== Official FAQ ===<br />
*Playing an Action card this way does not use up an Action.<br />
<br />
== Strategy ==<br />
=== Synergies and Combos ===<br />
* Allows playing {{Card|Tactician}} after playing all treasures.<br />
* [[Terminal silver]]<br />
<br />
=== Antisynergies ===<br />
<br />
== Versions ==<br />
=== English versions ===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date<br />
|-<br />
| {{LandscapeLangVersionImage}} || {{LandscapeLangVersionImage|d=1}} || '''+1 Buy'''<br>You may play an Action card from your hand. || Menagerie || March 2020 <br />
|}<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text !! Notes<br />
|-<br />
!German<br />
| Plackerei || || [[File:Toil.German.png|100px]] || '''+1 Kauf'''<br>Du darfst eine Aktionskarte aus deiner Hand spielen. ||<br />
|-<br />
!Japanese<br />
| 苦労 (pron. ''kurō'') || || || ||<br />
|-<br />
|}<br />
<br />
== Trivia ==<br />
{{LandscapeArt}}<br />
=== Preview ===<br />
{{Quote|Text=Toil gives you a way to turn cash into playing [[Action]] cards from your hand. It's a secret [[village (card category)|village]], for certain kinds of things. And if you just have {{Cost|2}} left you can't do anything useful with, you can Toil ironically.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=20142 Menagerie Previews 4: Ways and Events]<br />
}}<br />
=== Secret History ===<br />
{{Quote<br />
|Text=Didn't change. This led the charge of new [[Event]]s, showing that there were in fact more good things to do.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=20260.0 The Secret History of Dominion: Menagerie]<br />
}}<br />
{{Navbox Menagerie}}<br />
{{Navbox Cards}}</div>Dwedithttps://wiki.dominionstrategy.com/index.php/Mountain_VillageMountain Village2020-12-22T14:16:04Z<p>Dwedit: /* Synergies and Combos */</p>
<hr />
<div>{{Infobox Card<br />
|name = Mountain Village<br />
|cost = 4<br />
|set = Renaissance<br />
|type1 = Action<br />
|illustrator = Harald Lieske<br />
|text = '''+2 Actions'''<br>Look through your discard pile and put a card from it into your hand; if you can't, '''+1 Card'''.<br />
}}<br />
<br />
'''Mountain Village''' is an [[Action]] card from [[Renaissance]]. It is a [[Village (card category)|village]] that draws its card from the player's discard pile, if possible.<br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* If your discard pile has any cards in it, you have to take one of them, you cannot choose to draw a card instead. <br />
* You get to look through your discard pile to pick the card to take. <br />
* It does not matter what order you leave your discard pile in.<br />
<br />
== Strategy ==<br />
=== Synergies and Combos ===<br />
* {{card|Envoy}} draws an immense number of cards, and you can get the discarded card back.<br />
* Gets the next step of a {{card|Peasant}} or {{card|Page}} from your discard pile without waiting several turns for a reshuffle.<br />
<br />
=== Antisynergies ===<br />
<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date<br />
|-<br />
| {{CardVersionImage|Mountain Village|Mountain Village}} || {{CardVersionImage|Mountain VillageDigital|Mountain Village from Shuffle iT}} || '''+2 Actions'''. Look through your discard pile and put a card from it into your hand; if you can't, '''+1 Card'''. || Renaissance || November 2018 <br />
|}<br />
<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text<br />
|-<br />
!Chinese<br />
| 山莊 (pron. ''shānzhuāng'') || || ||<br />
|-<br />
!French<br />
| Village de montagne || || ||<br />
|-<br />
!German<br />
| Bergdorf ||{{CardLangVersionImage|German}}|| ||'''+2 Aktionen'''. Sieh deinen Ablagestapel durch und nimm eine Karte daraus auf deine Hand; Wenn du das nicht kannst: '''+1 Karte'''. <br />
|-<br />
!Japanese<br />
| 山村 (pron. ''sanson'') || || || '''+2 アクション'''。 捨て札をすべて見て、その中の1枚を手札に加える。手札に加えられない場合、'''+1 カードを引く'''。<br />
|-<br />
!Russian<br />
| Горная Деревня (pron. ''gornaya dyeryevnaya'') || || ||<br />
|}<br />
<br />
== Trivia ==<br />
[[Image:Mountain_VillageArt.jpg|thumb|right|354px|Official card art.]]<br />
=== Preview ===<br />
{{Quote|Text=Mountain Village gets back a card from your discard pile instead of drawing you a card. Or draws you a card if it can't, you aren't hurt there. It does some tricks; the first one you'll see is, one Mountain Village in your hand gets back all the Mountain Villages in your discard pile.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=19008.0 Renaissance Previews #1: Mountain Village, Priest, Seer, Scholar, Experiment]<br />
}}<br />
=== Secret History ===<br />
{{Quote<br />
|Text=The last card added. An early village with a negative [[Artifact]] didn't work out; then I made a new village with two Artifacts that also didn't work out. I decided the move was to just try to have a cool village, and not care about the Artifact being tacked-on, and this was the stand-out from the things I tried. At first you got an Artifact if your discard pile was empty; then I tried giving you the Artifact and +1 Card, and finally moved the Artifact to {{Card|Recruiter}} (not what it did, but just, having an Artifact) (and of course Recruiter didn't keep it).<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance]<br />
}}<br />
{{Navbox Renaissance}}<br />
{{Navbox Cards}}</div>Dwedithttps://wiki.dominionstrategy.com/index.php/HermitHermit2020-12-21T03:44:11Z<p>Dwedit: /* Synergies/Combos */</p>
<hr />
<div>{{Infobox Card<br />
|name = Hermit<br />
|cost = 3<br />
|type1 = Action<br />
|illustrator = Claus Stefan <br />
|text = Look through your discard pile. You may trash a non-Treasure card from your discard pile or hand. Gain a card costing up to {{Cost|3}}.<br />
|text2 = When you discard this from play, if you didn't buy any cards this turn, trash this and gain a Madman from the Madman pile.<br />
}}<br />
<br />
'''Hermit''' is an [[Action]] card from [[Dark Ages]]. It is a single-card [[trasher]], since it lets you trash a card which is not a [[Treasure]], and a [[gainer]], since it lets you gain a cheap card (often a Silver). However, if you buy nothing on the turn you play a Hermit, you trash the Hermit and instead gain a {{Card|Madman}}, a powerful [[one-shot]] card. <br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* When you play this, look through your discard pile, and then you may choose to trash a card that is not a Treasure, from either your hand or your discard pile. <br />
* You do not have to trash a card and cannot trash Treasures. <br />
* After trashing or not, you must gain a card costing up to {{Cost|3}}. <br />
* Then, when you discard Hermit from play - normally, in Clean-up, after playing it in your Action phase - if you did not buy any cards this turn, you trash Hermit and gain a Madman. <br />
* The Madman comes from the Madman pile, which is not in the [[Supply]]. <br />
* It does not matter whether or not you gained cards other ways, only whether you did not buy a card. <br />
* If there are no Madman cards left, you do not gain one. <br />
=== Other Rules clarifications ===<br />
* Buying a card with {{Card|Black Market}} from the Black Market deck prevents a Madman gain, even if no card is bought during the player's buy phase that turn.<br />
* Gaining the Madman is not contigent on trashing the Hermit: when using {{Card|Scheme}}'s ability and putting the Hermit on top of your deck prevents Hermit's trashing, but you still gain the Madman.<br />
** This works almost identically with {{Card|Prince}}.<br />
<br />
== Strategy Article ==<br />
In the early game, it can be used to trash {{Card|Estate|Estates}} and [[Shelters]] and gain {{Card|Silver|Silvers}}. In this role it might seem superficially similar to {{Card|Jack of all Trades}}, but it is significantly weaker at this since it does not draw up to 5 cards - just plain Hermit-[[Big Money]] probably isn't that great. It can trash cards from your Discard pile, which makes it a tad better trasher, though. <br />
<br />
At some point, you can forego your Buy for the turn to transform the Hermit into a {{Card|Madman}}. This is sort of like a [[one-shot]] {{Card|Tactician}} - you forego your buy in exchange for doubling your handsize on a future turn. You're not quite foregoing your whole turn because you did gain a {{Cost|3}} card and lose a Hermit, but you're not quite doubling a future turn because playing a {{Card|Madman}} starting from a normal 5-card hand will leave you with 8 cards and 2 actions, not as good as Tactician's 10 cards, 2 actions, 2 Buys. And since Hermit just looks at whether you bought anything, you can't do the equivalent of [[double Tactician]]. <br />
<br />
If you use Hermit to gain a Hermit and buy nothing, then you've essentially spent your buy on a Madman. Not so bad. <br />
<br />
Hermit may see extra use in games with [[Curser|Cursers]]. This will give the Hermit something useful to trash for much longer - and Hermit is pretty good at trashing {{Card|Curse|Curses}} in a thick deck, since it can trash from the discard pile. It also might increase the value of Madman turns - it might be harder to reach {{Cost|6}} or {{Cost|7}} for important cards when you're being {{Card|Sea Hag|Sea Hagged}} all the time, but Madman will get you to your {{Card|Goons}} or {{Card|Forge}} or just {{Card|Gold}} easily. <br />
<br />
Hermit may be usable for [[mega-turn|mega-turns]] because of how Madman stacks. The first Madman you play in a turn gives you +4 Cards, the second would give you +7 Cards! Even with no other card draw, if you spend your Buys buying Hermits, [[Villages]], {{Card|Throne Room|Throne Rooms}}, or {{Card|Bridge|Bridges}}, you might be able to pull off a mega-turn when you get enough of those and a few Madmen. <br />
<br />
{{Card|Scheme}} and {{Card|Prince}} allow you to get effectively infinite Madmen, by moving Hermit when it would be discarded, so that Hermit loses track of itself when trying to trash itself.<br />
<br />
If you have comments on whether these strategies are viable, or ideas for other Hermit strategies, please feel free to discuss it on the [http://forum.dominionstrategy.com forums!]<br />
=== Synergies/Combos ===<br />
* [[Combo: Hermit and Market Square]]<br />
* [[Curser|Cursers]]? <br />
* {{Card|Bridge}}, {{Card|Ferry}}, {{Card|Highway}}, and {{Card|Inventor}}?<br />
* {{Card|Rogue}} - allows you to restore Hermits that were trashed to obtain Madmen. This is especially useful when the stack of Hermits is empty because multiple players have pursued Madmen.<br />
* {{Card|Fortress}} - use Hermit on a Fortress in your discard pile to return it to your hand to use—while gaining a {{Cost|3}}<br />
* {{Card|Scheme}} or {{Card|Prince}} - Prevents the Hermit from being trashed when you gain a Madman.<br />
<br />
=== Antisynergies ===<br />
* {{Card|Tactician}}?<br />
* [[Handsize attack|Handsize attacks]]. A Madman played from a Militia'd hand will only draw 2 cards, making it equivalent to a "level 1" {{Card|City}} – better than nothing, but probably not worth the opportunity cost.<br />
<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date <br />
|-<br />
| {{CardVersionImage|HermitOld|Hermit}} || {{CardVersionImage|HermitDigitalOld|Hermit from Goko/Making Fun}} || Look through your discard pile. You may trash a card from your discard pile or hand that is not a Treasure. Gain a card costing up to {{Cost|3}}.<br>When you discard this from play, if you did not buy any cards this turn, trash this and gain a Madman from the Madman pile. || Dark Ages 1st Edition || August 2012<br />
|-<br />
| {{CardVersionImage|Hermit|Hermit}} || {{CardVersionImage|HermitDigital|Hermit from Shuffle iT}} || Look through your discard pile. You may trash a non-Treasure card from your discard pile or hand. Gain a card costing up to {{Cost|3}}.<br>When you discard this from play, if you didn't buy any cards this turn, trash this and gain a Madman from the Madman pile. || Dark Ages [[Second Edition|2nd Edition]] || September 2017 <br />
|}<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text !! Notes<br />
|-<br />
!Czech<br />
| Poustevník || {{CardLangVersionImage|Czech}} || || ||<br />
|-<br />
!Dutch<br />
| Kluizenaar || || || ||<br />
|-<br />
!Finnish<br />
| Erakko || || || ||<br />
|-<br />
!French<br />
| Ermite || || || ||<br />
|-<br />
!German<br />
| Eremit || {{CardVersionImage|Hermit German-HiG|German Version by Hans im Glück}} || || Sieh deinen Ablagestapel durch. Du<br>darfst eine Karte, die keine Geldkarte<br>ist, aus deinem Ablagestapel oder aus<br>deiner Hand entsorgen. Nimm dir eine<br>Karte, die bis zu {{Cost|3}} kostet.<br>Wenn du diese Karte aus dem Spiel<br>ablegst und in diesem Zug keine Karte<br>gekauft hast, entsorge diese Karte und<br>nimm dir einen Verrückten.|| HiG translation error: omitted "from the Madman pile."<br />
|-<br />
!Japanese<br />
| 隠遁者 (pron. ''intonsha'', lit. ''recluse'') || || || 捨て札置き場のカードをすべて見る。手札か捨て札置き場から財宝カード以外のカード1枚を廃棄してもよい。コスト{{Cost|3}}以下のカード1枚を獲得する。これを場から捨て札にするとき、このターン何もカードを購入していない場合、これを廃棄し、(狂人の山から)狂人1枚を獲得する。 ||<br />
|-<br />
!Korean<br />
| 은둔자 (pron. ''eundunja'') || || || ||<br />
|-<br />
!Polish<br />
| Pustelnik || || || || Although Polish version is not released, this card is referred to in the Polish version of ''[[Empires]]'' rulebook<br />
|-<br />
!Russian<br />
| Отшельник (pron. ''otshyel'nik'') || || || ||<br />
|-<br />
!Spanish<br />
| Ermitaño || || || ||<br />
|}<br />
<br />
== Trivia ==<br />
[[Image:HermitArt.jpg|thumb|right|354px|Official card art.]]<br />
<br />
=== Preview ===<br />
{{Quote|Text=Hermit is another. He's normally content to just trash certain cards and gain some Silvers or something. But if you don't make enough trips into town, he loses it. He goes mad. And then he blows up one day in a fit of card-drawing. Which is my way of saying, well it's all there on the card. That stuff.<br />
<br />
Hermit turns into Madman, a card that isn't in the supply. You can't buy a Madman; if you want one, you have to get a Hermit and then not buy something. And then you only get it once! Somehow it's worth the trouble.<br />
<br />
Turning a card into a specific new non-kingdom card requires a pile of ten of those cards. Yes do you really need ten, I know. But you do. And well how much of the set wanted to go to that stuff, rather than say new kingdom cards? So in the end I just did two of those. Now you know one of them.<br />
| Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=3877.0 Dark Ages Preview #3: Squire, Hermit, Madman]<br />
}}<br />
=== Secret History ===<br />
{{Quote<br />
|Text=I quickly tried four variations on the top before settling on what it has. The premise was to let you trash cards that weren't in your hand; it had to also hit them in your hand so you didn't curse your luck on drawing those opening Estates / Shelters too often. Some of the versions trashed cards from the supply, a mechanic I'd first tried on a Seaside outtake, but it hadn't worked then and didn't work this time. And originally it trashed cards from your deck, but your discard pile gives you a similar selection faster.<br><br>I tried the bottom on another card that didn't survive, then put it here. Originally I thought I would have several cards that upgraded into specific non-supply cards, but each one both requires 10 extra cards to handle it, and gives me a card with a ton of text on it. So there are only two. The premise originally came from thinking about Pirate Ship, at a point when it was too late to change it. I realized that I could have made it that Pirate Ship either attacked or upgraded, and it upgraded into a Retired Pirate that made money. This change wouldn't have addressed any problems, it was just a cute thing I could have done, if I'd thought of it in time and had been willing to give up a card slot for it. So after that I planned on one day doing such cards. "If you didn't buy anything" was an obvious simple trigger, and a nice fit for a Hermit. If he doesn't go into town often enough, he goes mad.|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]}}<br />
<br />
{{Navbox Dark Ages}}<br />
{{Navbox Cards}}</div>Dwedithttps://wiki.dominionstrategy.com/index.php/HermitHermit2020-12-21T03:41:06Z<p>Dwedit: /* Synergies/Combos */</p>
<hr />
<div>{{Infobox Card<br />
|name = Hermit<br />
|cost = 3<br />
|type1 = Action<br />
|illustrator = Claus Stefan <br />
|text = Look through your discard pile. You may trash a non-Treasure card from your discard pile or hand. Gain a card costing up to {{Cost|3}}.<br />
|text2 = When you discard this from play, if you didn't buy any cards this turn, trash this and gain a Madman from the Madman pile.<br />
}}<br />
<br />
'''Hermit''' is an [[Action]] card from [[Dark Ages]]. It is a single-card [[trasher]], since it lets you trash a card which is not a [[Treasure]], and a [[gainer]], since it lets you gain a cheap card (often a Silver). However, if you buy nothing on the turn you play a Hermit, you trash the Hermit and instead gain a {{Card|Madman}}, a powerful [[one-shot]] card. <br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* When you play this, look through your discard pile, and then you may choose to trash a card that is not a Treasure, from either your hand or your discard pile. <br />
* You do not have to trash a card and cannot trash Treasures. <br />
* After trashing or not, you must gain a card costing up to {{Cost|3}}. <br />
* Then, when you discard Hermit from play - normally, in Clean-up, after playing it in your Action phase - if you did not buy any cards this turn, you trash Hermit and gain a Madman. <br />
* The Madman comes from the Madman pile, which is not in the [[Supply]]. <br />
* It does not matter whether or not you gained cards other ways, only whether you did not buy a card. <br />
* If there are no Madman cards left, you do not gain one. <br />
=== Other Rules clarifications ===<br />
* Buying a card with {{Card|Black Market}} from the Black Market deck prevents a Madman gain, even if no card is bought during the player's buy phase that turn.<br />
* Gaining the Madman is not contigent on trashing the Hermit: when using {{Card|Scheme}}'s ability and putting the Hermit on top of your deck prevents Hermit's trashing, but you still gain the Madman.<br />
** This works almost identically with {{Card|Prince}}.<br />
<br />
== Strategy Article ==<br />
In the early game, it can be used to trash {{Card|Estate|Estates}} and [[Shelters]] and gain {{Card|Silver|Silvers}}. In this role it might seem superficially similar to {{Card|Jack of all Trades}}, but it is significantly weaker at this since it does not draw up to 5 cards - just plain Hermit-[[Big Money]] probably isn't that great. It can trash cards from your Discard pile, which makes it a tad better trasher, though. <br />
<br />
At some point, you can forego your Buy for the turn to transform the Hermit into a {{Card|Madman}}. This is sort of like a [[one-shot]] {{Card|Tactician}} - you forego your buy in exchange for doubling your handsize on a future turn. You're not quite foregoing your whole turn because you did gain a {{Cost|3}} card and lose a Hermit, but you're not quite doubling a future turn because playing a {{Card|Madman}} starting from a normal 5-card hand will leave you with 8 cards and 2 actions, not as good as Tactician's 10 cards, 2 actions, 2 Buys. And since Hermit just looks at whether you bought anything, you can't do the equivalent of [[double Tactician]]. <br />
<br />
If you use Hermit to gain a Hermit and buy nothing, then you've essentially spent your buy on a Madman. Not so bad. <br />
<br />
Hermit may see extra use in games with [[Curser|Cursers]]. This will give the Hermit something useful to trash for much longer - and Hermit is pretty good at trashing {{Card|Curse|Curses}} in a thick deck, since it can trash from the discard pile. It also might increase the value of Madman turns - it might be harder to reach {{Cost|6}} or {{Cost|7}} for important cards when you're being {{Card|Sea Hag|Sea Hagged}} all the time, but Madman will get you to your {{Card|Goons}} or {{Card|Forge}} or just {{Card|Gold}} easily. <br />
<br />
Hermit may be usable for [[mega-turn|mega-turns]] because of how Madman stacks. The first Madman you play in a turn gives you +4 Cards, the second would give you +7 Cards! Even with no other card draw, if you spend your Buys buying Hermits, [[Villages]], {{Card|Throne Room|Throne Rooms}}, or {{Card|Bridge|Bridges}}, you might be able to pull off a mega-turn when you get enough of those and a few Madmen. <br />
<br />
{{Card|Scheme}} and {{Card|Prince}} allow you to get effectively infinite Madmen, by moving Hermit when it would be discarded, so that Hermit loses track of itself when trying to trash itself.<br />
<br />
If you have comments on whether these strategies are viable, or ideas for other Hermit strategies, please feel free to discuss it on the [http://forum.dominionstrategy.com forums!]<br />
=== Synergies/Combos ===<br />
* [[Combo: Hermit and Market Square]]<br />
* [[Curser|Cursers]]? <br />
* {{Card|Bridge}}, {{Card|Ferry}}, {{Card|Highway}}, and {{Card|Inventor}}?<br />
* {{Card|Rogue}} - allows you to restore Hermits that were trashed to obtain Madmen. This is especially useful when the stack of Hermits is empty because multiple players have pursued Madmen.<br />
* {{Card|Fortress}} - use Hermit on a Fortress in your discard pile to return it to your hand to use—while gaining a {{Cost|3}}<br />
* {{Card|Prince}} - Prince will set aside the Hermit at end of turn and prevent it from being trashed, potentially gaining many madmen.<br />
<br />
=== Antisynergies ===<br />
* {{Card|Tactician}}?<br />
* [[Handsize attack|Handsize attacks]]. A Madman played from a Militia'd hand will only draw 2 cards, making it equivalent to a "level 1" {{Card|City}} – better than nothing, but probably not worth the opportunity cost.<br />
<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date <br />
|-<br />
| {{CardVersionImage|HermitOld|Hermit}} || {{CardVersionImage|HermitDigitalOld|Hermit from Goko/Making Fun}} || Look through your discard pile. You may trash a card from your discard pile or hand that is not a Treasure. Gain a card costing up to {{Cost|3}}.<br>When you discard this from play, if you did not buy any cards this turn, trash this and gain a Madman from the Madman pile. || Dark Ages 1st Edition || August 2012<br />
|-<br />
| {{CardVersionImage|Hermit|Hermit}} || {{CardVersionImage|HermitDigital|Hermit from Shuffle iT}} || Look through your discard pile. You may trash a non-Treasure card from your discard pile or hand. Gain a card costing up to {{Cost|3}}.<br>When you discard this from play, if you didn't buy any cards this turn, trash this and gain a Madman from the Madman pile. || Dark Ages [[Second Edition|2nd Edition]] || September 2017 <br />
|}<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text !! Notes<br />
|-<br />
!Czech<br />
| Poustevník || {{CardLangVersionImage|Czech}} || || ||<br />
|-<br />
!Dutch<br />
| Kluizenaar || || || ||<br />
|-<br />
!Finnish<br />
| Erakko || || || ||<br />
|-<br />
!French<br />
| Ermite || || || ||<br />
|-<br />
!German<br />
| Eremit || {{CardVersionImage|Hermit German-HiG|German Version by Hans im Glück}} || || Sieh deinen Ablagestapel durch. Du<br>darfst eine Karte, die keine Geldkarte<br>ist, aus deinem Ablagestapel oder aus<br>deiner Hand entsorgen. Nimm dir eine<br>Karte, die bis zu {{Cost|3}} kostet.<br>Wenn du diese Karte aus dem Spiel<br>ablegst und in diesem Zug keine Karte<br>gekauft hast, entsorge diese Karte und<br>nimm dir einen Verrückten.|| HiG translation error: omitted "from the Madman pile."<br />
|-<br />
!Japanese<br />
| 隠遁者 (pron. ''intonsha'', lit. ''recluse'') || || || 捨て札置き場のカードをすべて見る。手札か捨て札置き場から財宝カード以外のカード1枚を廃棄してもよい。コスト{{Cost|3}}以下のカード1枚を獲得する。これを場から捨て札にするとき、このターン何もカードを購入していない場合、これを廃棄し、(狂人の山から)狂人1枚を獲得する。 ||<br />
|-<br />
!Korean<br />
| 은둔자 (pron. ''eundunja'') || || || ||<br />
|-<br />
!Polish<br />
| Pustelnik || || || || Although Polish version is not released, this card is referred to in the Polish version of ''[[Empires]]'' rulebook<br />
|-<br />
!Russian<br />
| Отшельник (pron. ''otshyel'nik'') || || || ||<br />
|-<br />
!Spanish<br />
| Ermitaño || || || ||<br />
|}<br />
<br />
== Trivia ==<br />
[[Image:HermitArt.jpg|thumb|right|354px|Official card art.]]<br />
<br />
=== Preview ===<br />
{{Quote|Text=Hermit is another. He's normally content to just trash certain cards and gain some Silvers or something. But if you don't make enough trips into town, he loses it. He goes mad. And then he blows up one day in a fit of card-drawing. Which is my way of saying, well it's all there on the card. That stuff.<br />
<br />
Hermit turns into Madman, a card that isn't in the supply. You can't buy a Madman; if you want one, you have to get a Hermit and then not buy something. And then you only get it once! Somehow it's worth the trouble.<br />
<br />
Turning a card into a specific new non-kingdom card requires a pile of ten of those cards. Yes do you really need ten, I know. But you do. And well how much of the set wanted to go to that stuff, rather than say new kingdom cards? So in the end I just did two of those. Now you know one of them.<br />
| Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=3877.0 Dark Ages Preview #3: Squire, Hermit, Madman]<br />
}}<br />
=== Secret History ===<br />
{{Quote<br />
|Text=I quickly tried four variations on the top before settling on what it has. The premise was to let you trash cards that weren't in your hand; it had to also hit them in your hand so you didn't curse your luck on drawing those opening Estates / Shelters too often. Some of the versions trashed cards from the supply, a mechanic I'd first tried on a Seaside outtake, but it hadn't worked then and didn't work this time. And originally it trashed cards from your deck, but your discard pile gives you a similar selection faster.<br><br>I tried the bottom on another card that didn't survive, then put it here. Originally I thought I would have several cards that upgraded into specific non-supply cards, but each one both requires 10 extra cards to handle it, and gives me a card with a ton of text on it. So there are only two. The premise originally came from thinking about Pirate Ship, at a point when it was too late to change it. I realized that I could have made it that Pirate Ship either attacked or upgraded, and it upgraded into a Retired Pirate that made money. This change wouldn't have addressed any problems, it was just a cute thing I could have done, if I'd thought of it in time and had been willing to give up a card slot for it. So after that I planned on one day doing such cards. "If you didn't buy anything" was an obvious simple trigger, and a nice fit for a Hermit. If he doesn't go into town often enough, he goes mad.|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]}}<br />
<br />
{{Navbox Dark Ages}}<br />
{{Navbox Cards}}</div>Dwedithttps://wiki.dominionstrategy.com/index.php/EnvoyEnvoy2020-12-19T15:59:43Z<p>Dwedit: /* Synergies/Combos */</p>
<hr />
<div>{{Infobox Card<br />
|name = Envoy<br />
|type1 = Action<br />
|cost = 4<br />
|illustrator = Matthias Catrein<br />
|text = Reveal the top 5 cards of your deck. The player to your left chooses one. Discard that one and put the rest into your hand.<br />
}}<br />
<br />
'''Envoy''' is a [[Promo|promotional]] [[Action]] card. It gives +4 cards, but lets the opponent choose the worst 4 out of 5; as such, it works best in homogeneous decks where the best cards aren't much better than the average, and it's more important to just have a large number of them. <br />
== FAQ ==<br />
=== Official FAQ ===<br />
* If you do not have 5 cards in your deck, reveal as many as you can and shuffle your discard pile to reveal the rest.<br />
* The player to your left then chooses one of the revealed cards for you to discard and then you put the rest to your hand.<br />
* If you do not have enough cards left to reveal 5 cards, even after shuffling, reveal as many as you can. The opponent to your left still discards one card before you put the rest to your hand.<br />
<br />
=== Other Rules clarifications ===<br />
== Strategy Article ==<br />
There isn't a strategy article for Envoy. Envoy is often commonly used in Envoy+[[Big Money]], and was mentioned in [http://dominionstrategy.com/2012/06/13/terminal-draw-big-money/ this article] by HiveMindEmulator, edited by theory. <br />
<br />
Envoy is the closest cousin of {{Card|Smithy}} — so close that it was cut from [[Intrigue]] due to the great similarity. So what is the difference? Envoy adds 4 cards to your hand instead of 3, and draws 5. Because it draws so many more cards, you really can’t afford to add any terminal actions to your deck if you're playing Envoy-Big Money (i.e. no second Envoy). In the Envoy turn you see more than half your deck, so the probability of collision is higher than the probabilty of non-collision until your deck size is at least 19, at which point the game is nearly over and you should be buying [[Victory]] cards. Although you can’t really add any other terminals to Envoy, you still get plenty of plays out of your single Envoy due to the rapid cycling. Though you want to avoid terminal actions, you should still be willing to open {{Card|Jack of all Trades}} or {{Card|Island}} before getting your Envoy (with {{Card|Masquerade}}, you’re better off just skipping the Envoy).<br />
<br />
Envoy-Big Money is a common benchmark, because it reaches four Provinces extremely fast. In truth, it is only slightly better than Smithy-Big Money, because it is not at all resilient to greening - since your opponent gets to pick which card out of 5 you discard, you'll find that you're seeing your green cards more often and your {{Card|Gold|Golds}} less often as you get more junk in your deck. <br />
<br />
Envoy also works well in [[engine|engines]], but requires a bit of redundancy - you have to make sure that even if your opponent consistently picks either Envoys or [[Villages]] to discard, you'll still have enough of both to draw what you need. <br />
=== Synergies/Combos ===<br />
* [[Big Money]]<br />
* redundancy in engines, which probably requires low-cost ({{Cost|2}}-{{Cost|4}}) [[Villages]]<br />
* Monotonous decks where most cards are average, with very few very good or very bad ones. (Such as a Big Money deck with mostly Silvers and Coppers, but could also be an engine deck with lots of {{Cost|2}}-{{Cost|5}} cantrips)<br />
* {{Card|Mountain Village}} gets the discarded card back.<br />
<br />
=== Antisynergies ===<br />
* [[Alt-VP]], since they give engines a chance to catch up, and Envoy-Big Money decks are not resilient to greening. <br />
* High-variance decks. <br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date <br />
|-<br />
| {{CardVersionImage|EnvoyOld|Envoy}} || {{CardVersionImage|EnvoyDigitalOld|Envoy from Goko/Making Fun}} || Reveal the top 5 cards of your deck. The player to your left chooses one for you to discard. Draw the rest. || Envoy 1st Edition || November 2008<br />
|-<br />
| {{CardVersionImage|Envoy|Envoy}} || {{CardVersionImage|EnvoyDigital|Envoy from Shuffle iT}} || Reveal the top 5 cards of your deck. The player to your left chooses one. Discard that one and put the rest into your hand. || Envoy [[Second Edition|2nd Edition]] || February 2017 <br />
|}<br />
<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text <br />
|-<br />
!Chinese <br />
| 使節 (pron. ''shǐjié'') || || || <br />
|- <br />
!Czech <br />
| Posel || || || <br />
|-<br />
!Dutch <br />
| Gezant || || || <br />
|-<br />
!Finnish <br />
| Lähettiläs || || || <br />
|-<br />
!French <br />
| Délégué || || || <br />
|-<br />
!German <br />
| Gesandter || {{CardVersionImage|Envoy German-HiG|German language Envoy}} || || Decke die obersten 5 Karten von deinem Nachziehstapel auf. Der Spieler links von dir wählt eine der aufgedeckten Karten aus. Lege die gewählte Karte ab. Nimm die übrigen Karten auf die Hand.<br />
|-<br />
!Italian <br />
| Inviato || || || <br />
|-<br />
!Japanese <br />
| 公使 (pron. ''kōshi'', lit. ''minister'') || || || 山札の上から5枚を公開する。左隣のプレイヤーは、その中の1枚を選択する。あなたはそれを捨て札にし、残りを手札に加える。 <br />
|-<br />
!Korean <br />
| 사절 (pron. ''sajeol'') || || || <br />
|-<br />
!Polish <br />
| Poseł || {{CardLangVersionImage|Polish}} || || <br />
|-<br />
!Russian <br />
| Посыльный (pron. ''posyl'ny'', lit. ''messenger'') || || || <br />
|-<br />
!Spanish <br />
| Enviado (''unreleased'') || || || <br />
|}<br />
<br />
== Trivia ==<br />
[[Image:EnvoyArt.jpg|thumb|right|354px|Official card art.]]<br />
=== Card Art ===<br />
{{Quote<br />
|Text= The expansion symbol is the Wiener Riesenrad in Vienna. <br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=5130.msg128558#msg128558 'Art Trivia']<br />
}}<br />
=== Secret History ===<br />
{{Quote<br />
|Text=This started in Intrigue. It fit with the decisions theme; you give your opponent a decision. Often that amounts to just "discard the best card," and having your opponent pick just keeps you honest. Sometimes it's a real decision though. The mechanic seemed fine, but what the card did was, it was a terminal action that drew you cards. There was enough of that already between the main set and Intrigue. And the new part to Envoy was interesting, but didn't like give you a new deck to build or anything. In your deck, it was like a Smithy. So I took Envoy out, to perhaps try in a later expansion. <br />
<br><br />
Then one day Jay said, he needed a promo, could I have it say by tomorrow. I didn't want to steal a card from a future set, and also, I wanted something with as much playtesting as possible. That basically meant an outtake from the main set or Intrigue. Envoy was easily the best option.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=153.0 The Secret History of the Dominion Promos]<br />
}}<br />
=== Retrospective ===<br />
{{Quote|<br />
|Text=Envoy is too lackluster to be a promo.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=3179.msg56362#msg56362 What Donald X. Might Do With a Dominion Time Machine]<br />
}}<br />
<br />
{{Navbox Promo}}<br />
{{Navbox Cards}}</div>Dwedithttps://wiki.dominionstrategy.com/index.php/Mountain_VillageMountain Village2020-12-19T15:56:24Z<p>Dwedit: /* Strategy */</p>
<hr />
<div>{{Infobox Card<br />
|name = Mountain Village<br />
|cost = 4<br />
|set = Renaissance<br />
|type1 = Action<br />
|illustrator = Harald Lieske<br />
|text = '''+2 Actions'''<br>Look through your discard pile and put a card from it into your hand; if you can't, '''+1 Card'''.<br />
}}<br />
<br />
'''Mountain Village''' is an [[Action]] card from [[Renaissance]]. It is a [[Village (card category)|village]] that draws its card from the player's discard pile, if possible.<br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* If your discard pile has any cards in it, you have to take one of them, you cannot choose to draw a card instead. <br />
* You get to look through your discard pile to pick the card to take. <br />
* It does not matter what order you leave your discard pile in.<br />
<br />
== Strategy ==<br />
=== Synergies and Combos ===<br />
* {{card|Envoy}} draws an immense number of cards, and you can get the discarded card back.<br />
=== Antisynergies ===<br />
<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date<br />
|-<br />
| {{CardVersionImage|Mountain Village|Mountain Village}} || {{CardVersionImage|Mountain VillageDigital|Mountain Village from Shuffle iT}} || '''+2 Actions'''. Look through your discard pile and put a card from it into your hand; if you can't, '''+1 Card'''. || Renaissance || November 2018 <br />
|}<br />
<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text<br />
|-<br />
!Chinese<br />
| 山莊 (pron. ''shānzhuāng'') || || ||<br />
|-<br />
!French<br />
| Village de montagne || || ||<br />
|-<br />
!German<br />
| Bergdorf ||{{CardLangVersionImage|German}}|| ||'''+2 Aktionen'''. Sieh deinen Ablagestapel durch und nimm eine Karte daraus auf deine Hand; Wenn du das nicht kannst: '''+1 Karte'''. <br />
|-<br />
!Japanese<br />
| 山村 (pron. ''sanson'') || || || '''+2 アクション'''。 捨て札をすべて見て、その中の1枚を手札に加える。手札に加えられない場合、'''+1 カードを引く'''。<br />
|-<br />
!Russian<br />
| Горная Деревня (pron. ''gornaya dyeryevnaya'') || || ||<br />
|}<br />
<br />
== Trivia ==<br />
[[Image:Mountain_VillageArt.jpg|thumb|right|354px|Official card art.]]<br />
=== Preview ===<br />
{{Quote|Text=Mountain Village gets back a card from your discard pile instead of drawing you a card. Or draws you a card if it can't, you aren't hurt there. It does some tricks; the first one you'll see is, one Mountain Village in your hand gets back all the Mountain Villages in your discard pile.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=19008.0 Renaissance Previews #1: Mountain Village, Priest, Seer, Scholar, Experiment]<br />
}}<br />
=== Secret History ===<br />
{{Quote<br />
|Text=The last card added. An early village with a negative [[Artifact]] didn't work out; then I made a new village with two Artifacts that also didn't work out. I decided the move was to just try to have a cool village, and not care about the Artifact being tacked-on, and this was the stand-out from the things I tried. At first you got an Artifact if your discard pile was empty; then I tried giving you the Artifact and +1 Card, and finally moved the Artifact to {{Card|Recruiter}} (not what it did, but just, having an Artifact) (and of course Recruiter didn't keep it).<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance]<br />
}}<br />
{{Navbox Renaissance}}<br />
{{Navbox Cards}}</div>Dwedithttps://wiki.dominionstrategy.com/index.php/CultistCultist2020-12-14T01:40:22Z<p>Dwedit: /* Synergies/Combos */</p>
<hr />
<div>{{Infobox Card<br />
|name = Cultist<br />
|cost = 5<br />
|type1 = Action<br />
|type2 = Attack<br />
|type3 = Looter<br />
|illustrator = Jason Slavin<br />
|text = '''+2 Cards'''<br>Each other player gains a Ruins. You may play a Cultist from your hand.<br />
|text2 = When you trash this, '''+3 Cards'''.<br />
}}<br />
<br />
'''Cultist''' is an [[Action]]-[[Attack]]-[[Looter]] from [[Dark Ages]]. It is similar to {{Card|Witch}}, except that it distributes [[Ruins]] instead of {{Card|Curse|Curses}}. Since distributing Ruins is a weaker attack than Cursing, Cultist has two extra bonuses to make it balanced at the {{Cost|5}} cost: multiple Cultists can chain into each other without needing +Actions to do so; and when a Cultist is trashed it gives a +Cards bonus. Whether or not these bonuses make Cultist overall ''stronger'' than Witch is a topic of much debate.<br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* When you play this, you draw two cards, then each other player gains a Ruins. <br />
* Go in turn order starting to your left; each player takes the top Ruins, revealing the next one each time. <br />
* If the Ruins pile runs out, players stop gaining them at that point. <br />
* After giving out Ruins, you may play another Cultist from your hand. <br />
* It can be one you just drew from playing Cultist, or one you already had in your hand. <br />
* Playing a Cultist this way does not use up any extra Actions you were allowed to play due to cards like {{Card|Fortress}} - the original Cultist uses up one Action and that is it. <br />
* When you trash a Cultist, you draw three cards. <br />
* This happens whether or not it is your turn, and whether or not the card that causes Cultist to be trashed was yours. <br />
* If you trash a Cultist while revealing cards, such as to a [[Knight]] attack, you do not draw the revealed cards that are about to be discarded.<br />
=== Other Rules clarifications ===<br />
== Strategy Article ==<br />
There is no strategy article yet for Cultist. Feel free to add your thoughts! <br />
<br />
It's got an obvious comparison to {{Card|Witch}}, since it gives +2 Cards and gives out [[Ruins]]. But Ruins aren't as bad as {{Card|Curse|Curses}} - they don't give negative points, and they give minor benefits. Cultist chains into itself and can be played as a {{Card|Laboratory}} if your only other actions are Cultists, which is pretty nice. Cultist shines over Witch if multiple Cultists are bought early. You can't draw a Cultist dead, and a large amount of Ruins given to your opponents in a short amount of time may make it very difficult for them to recover.<br />
<br />
Cultist tends to empty the Ruins pile extremely quickly. As a result, buying Cultists for yourself is often not an effective defense against opponents' Cultists unless you can do so on the same shuffle. If you have already started taking on Ruins then your newly-bought Cultist will probably be a dead card by the time you can play it, as there will be no more Ruins to distribute.<br />
<br />
If you're racing your opponent to set up an [[engine]], Ruins will play much like Curses, and Cultist will seem like a better Witch. But remember that you don't have to - a 6/4 Ruins split is much less damaging than a 6/4 curse split if you have something else to make up for it. <br />
<br />
Cultist's on-trash ability is perfect for [[trash for benefit]] cards. Give out Ruins, and then trash the Cultists once you're done with them. <br />
=== Synergies/Combos ===<br />
* Itself<br />
* [[trash for benefit]]<br />
** {{Card|Remodel}} - After using up the Ruins pile, you can Remodel Cultists for Gold, and get the trash ability<br />
** {{Card|Graverobber}} can trash a Cultist for +3 Cards and a province, then get the Cultist back later.<br />
* {{Card|Procession}} is a great fit. Procession a Cultist to get +7 cards, gain a {{Cost|6}}-cost Action, and play more Cultists.<br />
* {{Event|Ferry}} - Makes Cultists extremely cheap at {{Cost|3}}, giving a huge advantage to the player that goes first, even if opponents also try the same strategy.<br />
* {{Card|Lurker}} - Trash Cultists from the supply for +3 Cards, +1 Action, and get the option to gain Cultists from the trash later on!<br />
* A [[Way]] which provides at least +1 Action, such as {{Way|Way of the Frog}}, {{Way|Way of the Pig}}, {{Way|Way of the Mule}}, or {{Way|Way of the Ox}}.<br />
<br />
=== Antisynergies ===<br />
* {{Card|Death Cart}}, {{Card|Scrying Pool}}, {{Card|City Quarter}}, {{Card|Gardens}}, {{Card|Vineyard}}, and {{Card|Fairgrounds}} all benefit from Ruins. The benefit is particularly strong for Vineyards.<br />
* {{Way|Way of the Horse}} converts every Ruin into a {{Card|Horse}}, giving your opponent draw as good as a Cultist while removing the Ruin. And since it's returned, you'll keep giving out pseudo-Horses all game.<br />
<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date <br />
|-<br />
| {{CardVersionImage|CultistOld|Cultist}} || {{CardVersionImage|CultistDigitalOld|Cultist from Goko/Making Fun}} || '''+2 Cards'''. Each other player gains a Ruins. You may play a Cultist from your hand.<br>When you trash this, +3 Cards. || Dark Ages 1st Edition || August 2012<br />
|-<br />
| {{CardVersionImage|Cultist|Cultist}} || {{CardVersionImage|CultistDigital|Cultist from Shuffle iT}} || '''+2 Cards'''. Each other player gains a Ruins. You may play a Cultist from your hand.<br>When you trash this, '''+3 Cards'''. || Dark Ages [[Second Edition|2nd Edition]] || September 2017<br />
|}<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text !! Notes<br />
|-<br />
!Czech<br />
| Vyznavač (lit. ''worshipper'') || {{CardLangVersionImage|Czech}} || || ||<br />
|-<br />
!Dutch<br />
| Cultist || || || ||<br />
|-<br />
!Finnish<br />
| Okkultisti (lit. ''occultist'') || || || ||<br />
|-<br />
!French<br />
| Cultiste || || || ||<br />
|-<br />
!German<br />
| Kultist ||{{CardLangVersionImage|German}}|| || '''+2 Karten'''<br>Jeder Mitspieler muss sich eine<br>Ruinen-Karte nehmen. Du darfst<br>einen weiteren Kultisten aus deiner<br>Hand ausspielen.<br>Wenn du diese Karte entsorgst:<br>'''+3 Karten''' ||<br />
|-<br />
!Japanese<br />
| 狂信者 (pron. ''kyōshinsha'', lit. ''fanatic'') || || || '''+2 カードを引く'''。 他のプレイヤーは全員、廃墟カード1枚を獲得する。あなたは手札の狂信者1枚を使用してもよい。これを廃棄すろとき、'''+3 カードを引く'''。 ||<br />
|-<br />
!Korean<br />
| 광신도 (pron. ''gwangsindo'', lit. ''zealot'') || || || ||<br />
|-<br />
!Russian<br />
| Культист (pron. ''kul'tist'') || || || ||<br />
|-<br />
!Spanish<br />
| Sectario || || || ||<br />
|}<br />
<br />
== Trivia ==<br />
[[Image:CultistArt.jpg|thumb|right|354px|Official card art.]]<br />
<br />
=== Preview ===<br />
{{Quote|Text=Cultist also does something when you trash it. Those of you who were waiting for a Dominion expansion that let you sacrifice Cultists, finally, here it is. And hey you get three cards when you do it. When you play Cultist, you give people a Ruins, that sounds bad, and you draw two cards, and hey you can play another Cultist. These guys stick together. In fact if your deck’s only actions are Cultists, you can just string them together, like a line of hurtful {{Card|Laboratory|Laboratories}}.<br />
| Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=3845.0 Dark Ages Preview #2: Feodum, Cultist, Ruined Market]<br />
}}<br />
=== Secret History ===<br />
{{Quote<br />
|Text=Attacks need to produce resources of some sort; I know from {{Card|Saboteur}} and {{Card|Sea Hag}} that people don't like it when they don't (yes the {{Card|Knights}} don't all, but most do). And well I have gone through all of the simple options. So Cultist had a tricky problem to solve: it had to have resources I'd already given out, and not be too powerful, but not look too weak. Initially it gave +2 Cards and said "each other player gains a Ruins. If he can't, he gains a Curse." It could potentially give out 20 bad cards to each opponent. It was like that for a while, but in the end I decided that getting Curses and Ruins at the same time was something to save for when it came up out of the randomizer, rather than something to build into one nightmare card.<br><br />
<br><br />
I tried "Cultists cost {{Cost|1}} less this turn," trying to play into the flavor, but that just never did anything. I gave it a sweet when-trashed ability, but some games you can't trash it; it still needed more than +2 Cards. Finally I thought of letting you play another Cultist.|Name=[[Donald X. Vaccarino]] |Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]}}<br />
<br />
{{Navbox Dark Ages}}<br />
{{Navbox Cards}}</div>Dwedithttps://wiki.dominionstrategy.com/index.php/CathedralCathedral2020-12-13T23:53:05Z<p>Dwedit: /* Strategy */</p>
<hr />
<div>{{Infobox Project<br />
|name = Cathedral<br />
|cost = 3<br />
|set = Renaissance<br />
|illustrator = Joshua Stewart<br />
|text = At the start of your turn, trash a card from your hand.<br />
}}<br />
<br />
'''Cathedral''' is a [[Project]] from [[Renaissance]]. It forces you to [[Trasher|trash]] a card from your hand at the start of every turn. Since the trashing in mandatory, [[+Buy]], [[junker]]s, and [[gainer]]s can help you gain cards to trash feed it.<br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* Once you have claimed this ability, it is not optional.<br />
* There is no way to remove your [[Token#Wooden_cubes|cube]].<br />
<br />
== Strategy ==<br />
===Synergies and Combos===<br />
* [[Gainers]]<br />
* Draw-to-X cards, such as {{way|Way of the Owl}} or {{Card|Jack of All Trades}}<br />
===Antisynergies===<br />
* Lessens the effect of [[handsize attack]]s<br />
<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date<br />
|-<br />
| {{LandscapeVersionImage|Cathedral|Cathedral}} || {{LandscapeVersionImage|CathedralDigital|Cathedral from Shuffle iT}} || At the start of your turn, trash a card from your hand. || November 2018 <br />
|}<br />
<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text<br />
|-<br />
!Chinese<br />
| 大教堂 (pron. ''dàjiàotáng'') || || ||<br />
|-<br />
!French<br />
| Cathédrale || || || Au début de votre tour, écartez une carte de votre main.<br />
|-<br />
!German<br />
| Kathedrale ||{{LandscapeLangVersionImage|German}}|| ||Zu Beginn deines Zuges: entsorge eine deiner Handkarten.<br />
|-<br />
!Japanese<br />
| 大聖堂 (pron. ''daiseidō'') || || || あなたのターンの開始時に、手札1枚を廃棄する。<br />
|-<br />
!Russian<br />
| Собор || || ||<br />
|}<br />
<br />
== Trivia ==<br />
[[Image:CathedralArt.jpg|thumb|right|500px|Official card art.]]<br />
=== Secret History ===<br />
{{Quote<br />
|Text=This started as the front of a 2-sided [[State]], that turned over if you trashed a card costing {{Cost|5}}+. Once it became a Project, it didn't change.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance]<br />
}}<br />
{{Navbox Renaissance}}<br />
{{Navbox Cards}}</div>Dwedithttps://wiki.dominionstrategy.com/index.php/CavalryCavalry2020-11-28T16:13:34Z<p>Dwedit: /* Synergies/Combos */</p>
<hr />
<div>{{Infobox Card<br />
|name = Cavalry<br />
|cost = 4<br />
|set = Menagerie<br />
|type1 = Action<br />
|illustrator = Claus Stephan<br />
|text = Gain 2 Horses.<br />
|text2 = When you gain this, '''+2 Cards''', '''+1 Buy''', and if it's your Buy phase return to your Action phase.<br />
}}<br />
<br />
'''Cavalry''' is an [[Action]] card from {{Set|Menagerie (expansion)|Menagerie}}. When played, it gains {{Card|Horse|Horses}}; when gained during your [[Buy phase]], it returns you to your [[Action phase]], similarly to {{Card|Villa}}.<br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
<br />
* When you gain Cavalry in your [[Buy phase]], you get +2 Cards, +1 Buy, and return to your [[Action phase]].<br />
* When you gain Cavalry in a different phase or during another player's turn, you get +2 Cards and +1 Buy.<br />
* +1 Buy is not useful if it is not your turn.<br />
* This ability of Cavalry is not playing the Cavalry, and does not put Cavalry into play.<br />
* Returning to your Action phase does not cause "start of turn" abilities to repeat; however when your Buy phase happens again after that, "start of your Buy phase" abilities can repeat.<br />
* Returning to your Action phase does not give you any +Actions; you have left however many you already had left.<br />
<br />
== Strategy ==<br />
=== Synergies/Combos ===<br />
* {{Card|Swashbuckler}}. With {{Card|Treasure Chest}} already on your side, each Cavalry you buy gives you an extra Action phase, so on an extra Gold.<br />
* When used with a [[Gainer]], Cavalry can provide the +Buy for the kingdom.<br />
<br />
== Versions ==<br />
=== English versions ===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date<br />
|-<br />
| {{CardVersionImage|Cavalry|Cavalry}} || {{CardLangVersionImage|d=1}} || Gain 2 Horses.<hr>When you gain this, '''+2 Cards''', '''+1 Buy''', and if it's your Buy phase return to your Action phase. || Menagerie || March 2020<br />
|}<br />
<br />
=== Other language versions ===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text !! Notes<br />
|-<br />
!German<br />
| Kavallerie || || [[File:Cavalry.German.png|100px]] || Nimm 2 Pferde.<hr>Wenn du diese Karte nimmst:<br>'''+2 Karten''', '''+1 Kauf''', und wenn es<br>deine Kaufphase ist, kehre in<br>deine Aktionsphase zurück. ||<br />
|-<br />
!Japanese<br />
| 騎兵隊 (pron. ''kihētai'') || || || ||<br />
|-<br />
|}<br />
<br />
== Trivia ==<br />
{{OfficialArt}}<br />
<br />
=== Secret History ===<br />
{{Quote<br />
|Text=Sometimes I try to make a new version of a favorite card. This is the new {{Card|Villa}}. {{Card|Villa}} saves you when what you needed was more Actions; this saves you when what you needed was more cards. It didn't change, though there was some noise about, should you get +1 Buy if you gain it in your [[Action phase]], since that's easy to forget. Good luck remembering that. For years I wanted to make a when-gain that drew you cards, and tried some that died; all it took was returning you to your Action phase so you could play them.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=20260.0 The Secret History of Dominion: Menagerie]<br />
}}<br />
{{Navbox Menagerie}}<br />
{{Navbox Cards}}</div>Dwedithttps://wiki.dominionstrategy.com/index.php/FortuneFortune2020-11-14T03:19:40Z<p>Dwedit: /* Synergies and Combos */</p>
<hr />
<div>{{Infobox Card<br />
|name = Fortune<br />
|cost = 8<br />
|cost2 = 8<br />
|set = Empires<br />
|type1 = Treasure<br />
|illustrator = Kelli Stakenas<br />
|text = '''+1 Buy'''<br>When you play this, double your {{Cost}} if you haven't yet this turn.<br />
|text2 = When you gain this, gain a Gold per Gladiator you have in play.<br />
}}<br />
<br />
'''Fortune''' is a [[Treasure]] card from [[Empires]]. It doubles your current amount of {{cost}} when you play it, which is a potentially extremely powerful effect—so much so that it only works once per turn, and even then its [[cost]] of {{cost|8}}{{debt|8}} makes it arguably the most expensive card in the game. It is part of a [[split pile]], with 5 copies of Fortune sitting under 5 copies of {{Card|Gladiator}}, and it rewards you with free {{Card|Gold}} if you gain it with a Gladiator in play.<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* You only double your {{Cost}} the first time you play a Fortune in a turn; any further times only get you +1 Buy.<br />
<br />
=== Other Rules clarifications ===<br />
* Fortune does not take into consideration {{Cost}} that has been produced, but already spent this turn, such as via {{Card|Storyteller}}; Fortune only doubles the {{Cost}} that you currently have when you play it.<br />
* Coffers can be used before playing Fortune.<br />
* Debt can be repaid after playing Fortune.<br />
<br />
== Strategy ==<br />
=== Synergies and Combos ===<br />
* {{Card|Mandarin}}<br />
* {{Card|Herbalist}}<br />
* {{Card|Stonemason}} can trash a Fortune for two provinces.<br />
<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date<br />
|-<br />
| {{CardVersionImage|Fortune|Fortune}} || {{CardVersionImage|FortuneDigital|Fortune from Shuffle iT}} || '''+1 Buy'''. When you play this, double your {{Cost}} if you haven't yet this turn.<br>When you gain this, gain a Gold per Gladiator you have in play. || Empires || June 2016 <br />
|}<br />
<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text !! Notes<br />
|-<br />
!Chinese <br />
| 大祕寶 || || ||'''+1 購買''' 當你打出此卡,而且你這回合還沒打過大祕寶,將你現有的{{Cost|}}加倍。你獲得此卡時,你出牌區每有一張劍鬥士,你就獲得一張黃金。|| <br />
|-<br />
!Dutch <br />
| Fortuin || || || || <br />
|-<br />
!Finnish <br />
| Palkinto (lit. ''prize'') || || || || This is the same word used to translate [[Prize]]s.<br />
|-<br />
!French <br />
| Fortune || || || '''+1 Achat'''<br>Doublez votre {{Cost|}} si vous ne l'avez pas déjà fait ce tour-ci.<br> Lorsque vous recevez cette carte, recevez un Or par Gladiateur en jeu.||<br />
|-<br />
!German <br />
| Reichtum || || {{CardPNGImage|Fortune_German|German language Fortune}} || '''+1Kauf'''<br>Wenn du diese Karte ausspielst, verdoppelt sich dein {{Cost|}}; nur 1x pro Zug möglich.<br>Wenn du diese Karte nimmst, nimm ein Gold pro Gladiator, den du im Spiel hast.<br />
|-<br />
!Japanese <br />
| 大金 (pron. ''taikin'', lit. ''a lot of money'') || || || '''+1 購入'''。これがこのターンに使用した最初の大金の場合、現在の所持{{Cost|}}を2倍にする。これを獲得するとき、場の剣闘士1枚につき金貨1枚を獲得する。|| <br />
|-<br />
!Polish <br />
| Fortuna || || {{CardLangVersionImage|Polish}} || '''+1 Zakup'''. Kiedy vagrywasz tę kartę, podwój swoje {{Cost|}}, jeśli jeszcze tego nie zrobiłeś w bieżącej turze. <br> Kiedy dodajesz tę kartę, dodaj Złoto za każdego Gladiatora, którego masz w grze.|| <br />
|-<br />
!Russian <br />
| Состояние (pron. ''sostoyaniye'') || || || || <br />
|}<br />
<br />
== Trivia ==<br />
[[Image:FortuneArt.jpg|thumb|right|354px|Official card art.]]<br />
=== Preview ===<br />
{{Quote<br />
|Text=...Fortune. Which doubles your money, yeeha. And may come with some Golds; a reward for the players with Gladiators. If you were wondering how much doubling your money was worth, well, about {{Cost|16}}, but you don't need it all in advance. And it's not cumulative because even at ~{{Cost|16}} that was too much. It can help pay for itself, I will just point out that part.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=15373.0 Empires Previews #2: Split Piles]<br />
}}<br />
=== Secret History ===<br />
{{Quote|Text=Fortune started as its own pile. It was a {{Debt}} card back when they could all be bought with no {{Cost}}. The first version was {{Cost|10}}; in the end it's {{Cost|16}}, with {{Cost|8}} up front please. That's how good double your {{Cost}} is, taking into account that sometimes it helps pay for itself. And originally you could use multiple Fortunes in a turn and well doubling doublers is always trouble ([[Throne Room variant|Throning]] a {{Card|Throne Room|Throne}} isn't actually doubling a doubler, person who thinks of that; however {{Card|King's Court}} on King's Court is). There were "discard your hand" versions, but in the end it got a harsh clause to limit you to one doubling per turn. When Fortune became a split pile card, it got the when-gain ability to tie in to Gladiator.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=15660.0 The Secret History of the Empires Cards]<br />
}}<br />
{{Navbox Empires}}<br />
{{Navbox Cards}}</div>Dwedithttps://wiki.dominionstrategy.com/index.php/King%27s_CourtKing's Court2020-08-10T18:32:18Z<p>Dwedit: /* Synergies/Combos */</p>
<hr />
<div>{{Infobox Card<br />
|name = King's Court<br />
|cost = 7<br />
|type1 = Action<br />
|illustrator = Dennis Lohausen<br />
|text = You may play an Action card from your hand three times.<br />
}}<br />
<br />
'''King's Court''' is an [[Action]] card from [[Prosperity]]. When played, it gives you the opportunity to play another Action card from your hand three times, like a better {{Card|Throne Room}}. A few King's Courts can supercharge any engine and, with +Buy, enable huge game-ending turns. <br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* This is similar to {{Card|Throne Room}}, but plays the Action three times rather than twice. <br />
* Playing an Action card from your hand is optional. <br />
* If you do play one, you resolve it completely, then play it a second time, then play it a third time. <br />
* You cannot play other cards in-between (unless told to by the card, such as with King's Court itself). <br />
* Playing Action cards with King's Court is just like playing Action cards normally, except it does not use up Action plays for the turn.<br />
* For example if you start a turn by playing King's Court on {{Card|Village}}, you would draw a card, get +2 Actions, draw another card, get +2 Actions again, draw a 3rd card, and get +2 Actions again, leaving you with 6 Actions. <br />
* If you King's Court a King's Court, you may play an Action card three times, then may play another Action card three times, then may play a 3rd Action card three times; you do not play one Action card nine times.<br />
=== Other Rules clarifications ===<br />
<br />
== Strategy Article ==<br />
King's Court is probably the card that gives the very most forceful push in the direction of [[engine|engines]], and may be the single most powerful card in the game, cost notwithstanding; its potential competition probably lies between {{Card|Champion}} and {{Card|Teacher}}. <br />
<br />
Other superlatives King's Court is in the running for are the highest potential damage for relationships, the highest resign rate, the most complained about on the [http://forum.dominionstrategy.com/ Forum] (although it seems like we have eventually gotten over it), and the card that costs {{Cost|7}} the most; sure, {{Card|Bank}} and {{Card|Forge}} cost {{Cost|7}}, but do they do it the same way? Dubious.<br />
<br />
The underlying theme here is that King's Court breaks Dominion, on a fundamental level. It is transcendent over its slightly grimier compatriots, {{Card|Throne Room}} et al., in that it allows more plays of an action than cards that you have. This sort of thing allows a chain such as, with three {{Card|Highway}}s in play, KC-KC-{{Card|Workshop}} to gain Workshop, {{Card|Market}}, and KC, play Market to draw them again, and then play KC to repeat. This is tied in to the high resign rate—many games with gaining during the action phase can have one superhuge KC turn wherein some [[three-pile ending]] will eventually reveal itself, and well, why would you let your wretched opponent, who somehow hit {{Cost|7}} twice in spite of barely getting economy, go through with it? <br />
<br />
Indeed, that is the paradox of King's Court—well, I have to get to {{Cost|7}} somehow, and usually I like to use {{Card|Silver}} for that, but Silver is useless to me, sorta, after I get King's Courts. The advice here is, try really, really hard to use something other than Silver to get to {{Cost|7}}. As in, buy {{Card|Chancellor}} over Silver and don't look back. Silver is great to get the first King's Court, Chancellor is great for the second, third, fourth and fifth ones. <br />
<br />
[[File:Bridge.jpg|100px|thumb|right| If you have a full house, {{Card|Bridge}}s over King's Courts, you can buy 8 [[Province|Provinces]] and a [[Duchy]]. In poker, the most that gets you is a few chips, ''sometimes''.]]<br />
<br />
King's Court is at its most powerful with any payload card that you can benefit from playing a lot, especially ones that compound on themselves. King's Court comes to mind for that. But, well, you do need to play something with it, and perhaps the prime example is {{Card|Bridge}}. [[Combo: King's Court and Bridge|King's Court and Bridge are made for each other]]—King's Court needs something to play a bunch, and Bridge gets increasingly better each sequential time you play one. But really, you don't need to think of King's Court as a combo card: its favorite card to play is King's Court, and it will always be there when King's Court is there. As long as there is an action card with at least one of money, draw, buys, or attacks, King's Court is worth considering. The real question, thus, is generally which thing you want King's Court to play a lot of. There are some boards where it is a pretty obvious choice, like, say, Bridge, but there are some boards that you just look at and you have no idea where to start. The advice for these boards is to have already gotten a lot of practice with the endgame engine scenario, and to just be good at evaluating which things like to be played a lot, more so than others.<br />
<br />
The few types of boards where King's Court loses its appeal are usually those without any +Buys (King's Court will take a few seconds to hit, and if it can't get more than one [[Province]] a turn then one should just opt for early consistency), ones where there are no cards that give even +1 action, since it is necessary to draw two King's Courts in hand to get anything going, which is not impossible but definitely much less consistent, and ones where there is plenty of junk around and little way to get rid of it, since King's Court is an expensive [[Confusion]] when it doesn't have something else to play. That said, in [http://www.gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160213/log.0.1455388588940.txt this game] from the championship match of Season 12 of the [[Dominion League]], Stef beats Mic Q, turn 31, in a King's Court superduperturn, and that board had all those issues.<br />
<br />
Here is a graph detailing the strength of King's Court as a function of how many of them you have.<br />
<br />
[[File:Schaddgraphs_kingscourt.png]]<br />
<br />
The y-axis is on a log scale, I should have mentioned that. Having a lot of King's Courts is pretty good.<br />
<br />
It should be noted that King's Court can only multiply on-play abilities, not abilities that trigger, for example, while a card is in play (such as {{Card|Highway|Highway's}} cost-reduction), or when it leaves play (such as {{Card|Herbalist|Herbalist's}} treasure-saving). This is why {{Card|Bridge}} and {{Card|Inventor}} are the only [[Cost reduction|cost-reducers]] that work well with King's Court. <br />
<br />
Additionally, using a King's Court on a [[Duration]] card causes the King's Court to stay in play as long as its Duration target does, potentially depriving you of the ability to play it as often (although this cost is often worth paying, depending on the Duration card in question). This can be particularly relevant when setting up King's Court chains, since it matters which specific King's Court played which cards: King's Court-King's Court-{{Card|Smithy}}-Smithy-King's Court-{{Card|Merchant Ship}}-Merchant Ship-Merchant Ship gives you one more King's Court in your deck next turn than King's Court-King's Court-King's Court-Smithy-Smithy-Merchant Ship-Merchant Ship-Merchant Ship.<br />
<br />
In spite of all I have typed, at some point it has likely become clear that the Court just doesn't have much all-encompassing advice. Although there is luck associated with buying it and lining it up with actions early on, in the King's Court, the better player will quite often emerge the victor. This is because King's Court games force many times more decisions, both strategical and tactical, and they do so in a very different framework than the average game; in order to win a King's Court game one must thoroughly understand what the transposed goals are and have a rigorous approach to the potential payload. Happy hunting!<br />
<br />
=== Synergies/Combos ===<br />
* [[Combo: King's Court and Bridge]]<br />
* {{Card|Wharf}} <br />
* Any source of +Buy, to make use of huge King's Court turns<br />
* {{Card|Colony}} games, where even without +Buy an [[engine]] will beat [[Big Money]] <br />
* Any [[engine]]<br />
* {{Card|Scheme}}<br />
* {{Card|Pirate Ship}}<br />
* {{Card|Torturer}}: Absolutely devastates an opponent's turn or clogs them with curses or both.<br />
* {{Way|Way of the Turtle}} helps with dud turns where there is nothing useful to copy.<br />
* {{Card|Saboteur}}: [http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160120/log.0.1453253910709.txt example t17]<br />
* Unbounded desire for wealth and power<br />
<br />
=== Antisynergies ===<br />
* {{Card|Mountebank|Mountebank's}} junk makes it difficult to connect King's Court with good actions. Of course, the first player to King's Court a Mountebank will probably be able to keep doing it more often than the guy on the other side... <br />
* Games with no +Buy<br />
* [[rush|Rushes]]<br />
* Cards whose primary abilities either are not on-play abilities or aren't terribly useful when repeated multiple times in a row (e.g., draw-to-X, most [[handsize attack|handsize attacks]], etc.) tend to make poor King's Court targets.<br />
<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date <br />
|-<br />
| {{CardVersionImage|King's CourtOld|King's Court}} || {{CardVersionImage|King's CourtDigitalOld|King's Court from Goko/Making Fun}} || You may choose an Action card in your hand. Play it three times. || Prosperity 1st Edition || October 2010<br />
|-<br />
| {{CardVersionImage|King's Court|King's Court}} || {{CardVersionImage|King's CourtDigital|King's Court from Shuffle iT}} || You may play an Action card from your hand three times. || Prosperity [[Second Edition|2nd Edition]] || February 2017<br />
|}<br />
<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text <br />
|- <br />
!Chinese<br />
| 王宮 || || || 你可以從手中打出一張行動卡,並執行三次效果。<br />
|-<br />
!Czech <br />
| Královský dvůr || || || <br />
|-<br />
!Dutch <br />
| Koningshof || || || <br />
|-<br />
!Finnish <br />
| Kuninkaan Hovi || || || <br />
|-<br />
!French <br />
| Cour du Roi || || || <br />
|-<br />
!German <br />
| Königshof || {{CardVersionImage|King's Court German-HiG|German language King's Court}} || || Du darfst eine Aktionskarte aus deiner Hand dreimal ausspielen.<br />
|-<br />
!Italian <br />
| Corte (lit. ''court'') || || || <br />
|-<br />
!Japanese <br />
| 宮廷 (pron. ''kyūtei'', lit. ''imperial court'') || || || 手札のアクションカード1枚を3度使用してもよい。<br />
|-<br />
!Polish <br />
| Rada królewska (lit. ''royal council'') || {{CardLangVersionImage|Polish}} || || <br />
|-<br />
!Russian <br />
| Королевский Суд (pron. ''korolyevskiy sud'') || || ||<br />
|-<br />
!Spanish <br />
| Corte Real || || || <br />
|}<br />
<br />
== Trivia ==<br />
[[Image:Kings_CourtArt.jpg|thumb|right|354px|Official card art.]]<br />
=== Secret History ===<br />
{{Quote<br />
|Text=Originally it cost {{Cost|5}}, then {{Cost|6}}. Of course Throne Room originally cost {{Cost|3}}. King's Court got "you may" at the last minute. Throne Room should say "you may," because what if you want to play it for some reason (making Peddler cheaper for example) but don't want to play the only other action in your hand (a card-trasher of some kind say)? The card doesn't keep you honest, like (most) other cards do. And "you may" is a lot less text than "or reveals a hand with no actions," which would also look weird. Anyway it's too late for Throne Room. Should King's Court match Throne Room, or have the fix? It matched until near the end. Man, why not use the fix? That's what I think.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=5230.0 The Other Secret History of the Prosperity Cards]<br />
}}<br />
<br />
{{Navbox Prosperity}}<br />
{{Navbox Cards}}<br />
[[Category:Royalty]]</div>Dwedithttps://wiki.dominionstrategy.com/index.php/Market_SquareMarket Square2020-08-02T04:13:52Z<p>Dwedit: /* Synergies/Combos */</p>
<hr />
<div>{{Infobox Card<br />
|name = Market Square<br />
|cost = 3<br />
|type1 = Action<br />
|type2 = Reaction<br />
|illustrator = Lorraine Schleter <br />
|text = '''+1 Card<br>+1 Action<br>+1 Buy'''<br />
|text2 = When one of your cards is trashed, you may discard this from your hand to gain a Gold.<br />
}}<br />
<br />
'''Market Square''' is an [[Action]]-[[Reaction]] card from [[Dark Ages]]. When played, it is a [[cantrip]] source of +Buy; however, when paired with a [[trasher]] (or as a defense against a [[trashing attack]]), it can gain you Golds! <br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* When you play this, you draw a card and get +1 Action and +1 Buy. <br />
* When one of your cards is trashed, you may discard Market Square from your hand. <br />
* If you do, you gain a Gold. <br />
* If there is no Gold left in the [[Supply]], you do not gain one. <br />
* You may discard multiple Market Squares when a single card of yours is trashed.<br />
<br />
=== Other Rules clarifications ===<br />
* Market Square doesn't have to have been in your hand when you trash a card; you could trash {{Card|Cultist}}, drawing one or more Market Squares, and still discard them. This is allowed since your opponents aren't privy to what's in your hand.<br />
* Market Square has the same timing as "when you trash this" effects on other cards, such as Cultist, and you choose the order they happen in.<br />
* Market Square cannot be discarded if you trash a card you don't own, such as with {{Card|Lurker}}.<br />
<br />
== Strategy Article ==<br />
There is no strategy article yet for Market Square. Feel free to add your thoughts!<br />
<br />
An obvious use case for Market Square is as a cheap +Buy in an [[engine]]. Sometimes you'll buy a {{Card|Woodcutter}} or {{Card|Herbalist}} for the +Buy, and Market Square is probably better - a lot of the time you'd rather have your +Buy be a [[cantrip]] that doesn't get in the way rather than a terminal.<br />
<br />
Market Square has an obvious synergy with {{Card|Hovel}} - if you draw your Market Square with Hovel, you can buy a [[Victory]] card, trash the Hovel, and discard the Market Square to gain a {{Card|Gold}}. This could be either on a lucky early hand, or once you've ramped up your engine and want to add a little bit of buying power while starting to green. <br />
<br />
Market Square typically won't help a [[Big Money]] game, with one big exception - {{Card|Masquerade}}. Big Money+Masquerade+Market Square can supply a steady stream of Golds. I'm not sure how best to play it, but presumably you want more than one Masquerade and Market Square. <br />
<br />
Obviously, when setting up an [[engine]], Market Square can help with early buying power. If you open {{Card|Chapel}} or {{Card|Steward}} with Market Square, you can safely trash everything, buy engine components like [[Villages]] and [[Terminal Draw]]s, and forgo {{Card|Silver}} entirely, jumping straight to Gold when your Market Square and your [[trasher]] collide. <br />
<br />
Market Square has great synergy with a lot of trashers. Since it is a cantrip, you can freely load up on Market Squares, to match up with your smaller number of trashers. - {{Card|Moneylender}}, {{Card|Forager}}, {{Card|Mine}}, {{Card|Upgrade}}, {{Card|Remodel}}, {{Card|Junk Dealer}}, all can be used to activate Market Square to good effect. <br />
=== Synergies/Combos ===<br />
* early-game [[trasher|trashers]] like {{Card|Chapel}}, {{Card|Steward}}<br />
* {{Card|Hovel}}<br />
* {{Card|Masquerade}}<br />
* {{Card|Bishop}}<br />
* {{Event|Donate}}<br />
* {{Card|Remodel}} can trash cards to activate Market Square, and can then turn the {{Card|Gold|Golds}} into {{Card|Province|Provinces}}. <br />
* [[Combo: Hermit and Market Square]]<br />
* [[Combo: Donate and Market Square]]<br />
* [[Combo: Highway and Market]]<br />
* {{Card|Apprentice}} or {{Card|Research}}<br />
<br />
=== Antisynergies ===<br />
* {{Card|Market}}, {{Card|Festival}}, or other sources of +Buy<br />
* Lack of trashing<br />
<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date <br />
|-<br />
| {{CardVersionImage|Market SquareOld|Market Square}} || {{CardVersionImage|Market SquareDigitalOld|Market Square from Goko/Making Fun}} || '''+1 Card'''. '''+1 Action'''. '''+1 Buy'''.<br>When one of your cards is trashed, you may discard this from your hand. If you do, gain a Gold. || Dark Ages 1st Edition || August 2012<br />
|-<br />
| {{CardVersionImage|Market Square|Market Square}} || {{CardVersionImage|Market SquareDigital|Market Square from Shuffle iT}} || '''+1 Card'''. '''+1 Action'''. '''+1 Buy'''.<br>When one of your cards is trashed, you may discard this from your hand to gain a Gold. || Dark Ages [[Second Edition|2nd Edition]] || September 2017 <br />
|}<br />
<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text !! Notes<br />
|-<br />
!Czech<br />
| Náměstí (lit. ''square'') || {{CardLangVersionImage|Czech}} || || ||<br />
|-<br />
!Dutch<br />
| Marktplein (lit. ''market square'') || || || ||<br />
|-<br />
!Finnish<br />
| Kauppatori (lit. ''marketplace'') || || || ||<br />
|-<br />
!French<br />
| Place du marché || || || ||<br />
|-<br />
!German<br />
| Marktplatz ||{{CardLangVersionImage|German}}|| || '''+1 Karte<br>+1 Aktion<br>+1 Kauf'''<br>Wenn du eine Karte entsorgst, darfst<br>du diesen Marktplatz aus deiner<br>Hand ablegen. Wenn du das machst:<br>Nimm dir ein Gold. ||<br />
|-<br />
!Japanese<br />
| 青空市場 (pron. ''aozoraichiba'', lit. ''open-air market'') || || || '''+1 カードを引く'''。 '''+1 アクション'''。 '''+1 購入'''。 あなたのカード1枚が廃棄されるとき、これを手札から捨て札にしてもよい。 捨て札にした場合、金貨1枚を獲得する。 ||<br />
|-<br />
!Korean<br />
| 시장 광장 (pron. ''sijang gwangjang'') || || || ||<br />
|-<br />
!Polish<br />
| Plac targowy || || || || Although Polish version is not released, this card is referred to in the Polish version of ''[[Empires]]'' rulebook<br />
|-<br />
!Russian<br />
| Рыночная Площадь (pron. ''rynochnaya ploshshad''') || || || ||<br />
|-<br />
!Spanish<br />
| Plaza del Mercado || || || ||<br />
|}<br />
<br />
== Trivia ==<br />
[[Image:Market_SquareArt.jpg|thumb|right|354px|Official card art.]]<br />
<br />
=== Secret History ===<br />
{{Quote<br />
|Text=<p>Once Intrigue had the top half. By the time I was working on Intrigue for publication, it didn't seem worth a slot. I brought it back here because I needed a simple top for the reaction. Before that I tried the reaction paired with {{Card|Fool's Gold|Fool's Gold's}} top.</p><p>Originally the reaction was, you could trash this to gain a Gold when one of your cards was trashed. Time has shown that gaining a Gold is not as awesome as it looks (btw spoilers), and I eventually got around to testing the stronger version that made it into the set.</p><p>The reaction also dates back to Intrigue. I had a reaction that let you gain a copy of a card of yours that was trashed. To be good enough it had to give you Gold instead.</p><br />
|Name=[[Donald X. Vaccarino]] |Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]}}<br />
<br />
{{Navbox Dark Ages}}<br />
{{Navbox Cards}}</div>Dwedithttps://wiki.dominionstrategy.com/index.php/ResearchResearch2020-08-02T04:11:58Z<p>Dwedit: /* Strategy */</p>
<hr />
<div>{{Infobox Card<br />
|name = Research<br />
|cost = 4<br />
|set = Renaissance<br />
|type1 = Action<br />
|type2 = Duration<br />
|illustrator = Julien Delval<br />
|text = '''+1 Action'''<br>Trash a card from your hand. Per {{Cost|1}} it costs, set aside a card from your deck face down (on this). At the start of your next turn, put those cards into your hand.<br />
}}<br />
<br />
'''Research''' is an [[Action]]-[[Duration]] card from [[Renaissance]]. It is a [[trash-for-benefit]] card that provides [[non-terminal draw]] for your next turn, functioning like a Duration {{Card|Apprentice}}. It is poor at trashing {{Card|Copper|Coppers}}, {{Card|Curse|Curses}}, and [[Ruins]] and shines when used strategically to trash more expensive cards for huge starting hands.<br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* For each {{Cost|1}} the trashed card costs, you set aside the top card of your deck for next turn; for example if you trash a {{Card|Silver}}, you set aside the top 3 cards for next turn.<br />
* If there are not enough cards, just set aside as many as you can.<br />
* The cards are set aside face down; you can look at them and other players cannot.<br />
<br />
== Strategy ==<br />
===Synergies and Combos===<br />
* [[Gainer#Gold gainers|Gold gainers]], such as {{card|Hoard}} or {{card|Market Square}}<br />
<br />
===Antisynergies===<br />
<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date<br />
|-<br />
| {{CardVersionImage|Research|Research}} || {{CardVersionImage|ResearchDigital|Research from Shuffle iT}} || '''+1 Action'''. Trash a card from your hand. Per {{Cost|1}} it costs, set aside a card from your deck face down (on this). At the start of your next turn, put those cards into your hand. || Renaissance || November 2018 <br />
|}<br />
<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text<br />
|-<br />
!Chinese<br />
| 研究 (pron. ''yánjiū'') || || ||<br />
|-<br />
!French<br />
| Recherche || || ||<br />
|-<br />
!German<br />
| Forscherin ||{{CardLangVersionImage|German}}|| ||Entsorge eine deiner Handkarten. Pro {{Cost|1}}, das sie kostet, lege eine Karte von deinem Nachziehstapel mit der Bildseite nach unten zur Seite (auf diese Karte). Zu Beginn deines nächsten Zuges: nimm jene Karten auf deine Hand. <br />
|-<br />
!Japanese<br />
| 研究 (pron ''kenkyū'') || || || '''+1 アクション'''。 手札1枚を廃棄する。そのコスト{{Cost|1}}につき1枚、山札の一番上のカードを(このカードの)脇に伏せて置く。あなたの次のターンの開始時に、それらを手札に加える。<br />
|-<br />
!Russian<br />
| Исследование (pron. ''isslyedovaniye'') || || ||<br />
|}<br />
<br />
== Trivia ==<br />
[[Image:ResearchArt.jpg|thumb|right|354px|Official card art.]]<br />
=== Secret History ===<br />
{{Quote<br />
|Text=Gradually, the set developed an at-first unintentional trash-for-benefit theme - cards that do something when gained or trashed, plus nice ways to trash them. So when I was filling the last few slots, I tried to get in some more of that. This is like {{Card|Apprentice}}, but you get the cards next turn, and since they're set aside you have to have cards left to set aside for it.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance]<br />
}}<br />
{{Navbox Renaissance}}<br />
{{Navbox Cards}}</div>Dwedithttps://wiki.dominionstrategy.com/index.php/ScepterScepter2020-07-31T03:53:00Z<p>Dwedit: /* Synergies/Combos */ Add "Way of the Owl" to the Draw-To-X cards list</p>
<hr />
<div>{{Infobox Card<br />
|name = Scepter<br />
|cost = 5<br />
|set = Renaissance<br />
|type1 = Treasure<br />
|illustrator = Marco Morte<br />
|text = When you play this, choose one: +{{Cost|2}}; or replay an Action card you played this turn that's still in play.<br />
}}<br />
<br />
'''Scepter''' is a [[Treasure]] card from [[Renaissance]]. When you play it, it can [[Throne Room variant|replay an Action card]] you played earlier in the turn. If you don't want to do that, you can get +{{cost|2}} out of it instead.<br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* This cannot replay a [[Duration]] card you played on a previous turn, but can replay one played the same turn (in which case Scepter will stay in play until the Duration card leaves play).<br />
* This can cause you to get +Actions in your [[Buy phase]], but that does not let you play Action cards in your Buy phase (though Scepter itself replays one).<br />
* If this causes you to draw cards and some of them are Treasures, you can still play those Treasures.<br />
=== Other rules clarifications ===<br />
* Scepter can replay an Action that isn't finished resolving, such as a {{Card|Storyteller}} that played Scepter in the first place.<br />
<br />
== Strategy ==<br />
=== Synergies/Combos ===<br />
* "Draw-up-to" actions ({{Card|Watchtower}}, {{Card|Jack of all Trades}}, {{way|Way of the Owl}}, and most notably {{Card|Library}}). Play all other treasures to reduce hand size, play Scepter to replay Watchtower/Jack/Library to fill back up, and play all newly-drawn treasures.<br />
* "Discard then draw" actions ({{Card|Minion}}, {{Card|Scholar}}). Since other treasures have already been played, they aren't discarded.<br />
* Play {{Card|Artisan}} to gain a Scepter, then play Scepter to play Artisan again to gain another Scepter, etc.<br />
<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date<br />
|-<br />
| {{CardVersionImage|Scepter|Scepter}} || {{CardVersionImage|ScepterDigital|Scepter from Shuffle iT}} || When you play this, choose one: +{{Cost|2}}; or replay an Action card you played this turn that's still in play. || Renaissance || November 2018 <br />
|}<br />
<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text<br />
|-<br />
!Chinese<br />
| 權杖 (pron. ''quán zhàng'') || || ||<br />
|-<br />
!French<br />
| Sceptre || || ||<br />
|-<br />
!German<br />
| Zepter ||{{CardLangVersionImage|German}}|| ||Wenn du diese Karte ausspielst, wähle eins: +{{Cost|2}} oder spiele eine Aktionskarte, die du in diesem Zug ausgespielt hast und die noch im Spiel ist, noch einmal aus.<br />
|-<br />
!Japanese<br />
| 王笏 (pron. ''ōshaku'') || || || 次のうち1つを選ぶ:「+{{Cost|2}}」;「このターンに使用した、場に残っているアクションカード1枚を再使用する。」<br />
|-<br />
!Russian<br />
| Скипетр (pron. ''skipyetr'') || || ||<br />
|}<br />
<br />
== Trivia ==<br />
[[Image:ScepterArt.jpg|thumb|right|354px|Official card art.]]<br />
=== Secret History ===<br />
{{Quote<br />
|Text=A way to replay actions was an old idea. Well {{Card|Royal Carriage}} does it but you know, as a card you played. Royal Carriage happened, but this did not, because what if this game there's no card with +1 Action? You couldn't play your after-the-fact Throne Room. A fix is to make it a Treasure, and that card tried out for {{Set|Nocturne}}. Well first it was a [[Night]] card, and both the Night and Treasure actually returned you to your Action phase, so that most effects would be meaningful. I didn't feel like it was adding much, and changed it to a Treasure that didn't change phases, which meant that many cards were now no good with it. Which I liked; it made it more of a combo card. It was a poor fit for a set with a lot of Night cards though. It made a list of cards to try in the next set, and when the time came, we tried it again, and then I made it both weaker when strong and stronger when weak, by changing it from always making {{Cost|1}}, to either making {{Cost|2}} or replaying a card.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance]<br />
}}<br />
{{Navbox Renaissance}}<br />
{{Navbox Cards}}</div>Dwedithttps://wiki.dominionstrategy.com/index.php/City_GateCity Gate2020-07-15T05:42:32Z<p>Dwedit: /* Synergies and Combos */</p>
<hr />
<div>{{Infobox Project<br />
|name = City Gate<br />
|cost = 3<br />
|set = Renaissance<br />
|illustrator = Harald Lieske<br />
|text = At the start of your turn, '''+1 Card''', then put a card from your hand onto your deck.<br />
}}<br />
<br />
'''City Gate''' is a [[Project]] from [[Renaissance]]. It lets you swap out the top card of your deck for a card in your hand at the start of your turn, but does not increase your hand size.<br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* First you draw a card; then you put any card from your hand onto your deck.<br />
<br />
== Strategy ==<br />
===Synergies and Combos===<br />
*{{card|Chariot Race}}<br />
*{{card|Mystic}}<br />
*{{card|Native Village}} - put a green card or Copper onto your deck, then put it on the Native Village mat<br />
*{{card|Zombie Mason}}<br />
*{{card|Lookout}}<br />
*{{card|Doctor}}<br />
*{{card|Loan}} - put a green card onto your deck, then discard it with Loan<br />
*{{card|Golem}}<br />
*{{card|Shanty Town}} - get that second Action out of your hand<br />
*{{card|Jack of All Trades}}<br />
*{{card|Scrying Pool}}<br />
*{{card|Menagerie}} - sometimes this will let you make your hand into uniques<br />
*{{card|Vassal}}, {{project|Piazza}}<br />
*{{card|Tournament}} - keep Provinces for the next hand to block opponents, or help Tournament trigger on your turns<br />
<br />
===Antisynergies===<br />
<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date<br />
|-<br />
| {{LandscapeVersionImage|City Gate|City Gate}} || {{LandscapeVersionImage|City GateDigital|City Gate from Shuffle iT}} || At the start of your turn, '''+1 Card''', then put a card from your hand onto your deck. || November 2018 <br />
|}<br />
<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text<br />
|-<br />
!Chinese<br />
| 城門 (pron. ''chéngmén'') || || ||<br />
|-<br />
!French<br />
| Porte || || || Au début de votre tour, '''+1 Carte''', puis replacez une carte de votre main sur votre pioche.<br />
|-<br />
!German<br />
| Stadttor ||{{LandscapeLangVersionImage|German}}|| ||Zu Beginn deines Zuges: '''+1 Karte''', danach lege einer deiner Handkarten auf deinen Nachziehstapel.<br />
|-<br />
!Japanese<br />
| 城門 (pron. ''jōmon'', lit. ''castle gate'') || || || あなたのターンの開始時に、'''+1 カードを引く'''、手札1枚を山札の一番上に置く。<br />
|-<br />
!Russian<br />
| Городские Ворота || || ||<br />
|}<br />
<br />
== Trivia ==<br />
[[Image:City GateArt.jpg|thumb|right|500px|Official card art.]]<br />
=== Secret History ===<br />
{{Quote<br />
|Text=The last Project. Unchanged.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance]<br />
}}<br />
{{Navbox Renaissance}}<br />
{{Navbox Cards}}</div>Dwedit