https://wiki.dominionstrategy.com/api.php?action=feedcontributions&user=Sniffnoy&feedformat=atomDominionStrategy Wiki - User contributions [en]2024-03-29T10:36:27ZUser contributionsMediaWiki 1.19.2https://wiki.dominionstrategy.com/index.php/Template:Navbox_MenagerieTemplate:Navbox Menagerie2020-03-17T21:14:07Z<p>Sniffnoy: add remaining cards</p>
<hr />
<div>{{Navbox<br />
|name = Template:Navbox Menagerie<br />
|title = [[Menagerie (expansion)|Menagerie]]<br />
|collapsible = collapsed<br />
<br />
|group1 = Cards<br />
|list1 = {{Cost|2}} {{Card|Black Cat}} • {{Card|Sleigh}} • {{Card|Supplies}} {{Cost|3}} {{Card|Camel Train}} • {{Card|Goatherd}} • {{Card|Scrap}} • {{Card|Sheepdog}} • {{Card|Snowy Village}} • {{Card|Stockpile}} {{Cost|3*}} {{Card|Horse}} {{Cost|4}} {{Card|Bounty Hunter}} • {{Card|Cardinal}} • {{Card|Cavalry}} • {{Card|Groom}} • {{Card|Hostelry}} • {{Card|Village Green}} {{Cost|5}} {{Card|Barge}} • {{Card|Coven}} • {{Card|Displace}} • {{Card|Falconer}} • {{Card|Gatekeeper}} • {{Card|Hunting Lodge}} • {{Card|Kiln}} • {{Card|Livery}} • {{Card|Mastermind}} • {{Card|Paddock}} • {{Card|Sanctuary}} {{Cost|5*}} {{Card|Fisherman}} {{Cost|6*}} {{Card|Destrier}} • {{Card|Wayfarer}} {{Cost|7*}} {{Card|Animal Fair}}<br />
<br />
|group2 = [[Event]]s<br />
|list2 = {{Cost|0}} {{Event|Delay}} • {{Event|Desperation}} {{Cost|2}} {{Event|Gamble}} • {{Event|Pursue}} • {{Event|Ride}} • {{Event|Toil}} {{Cost|3}} {{Event|Enhance}} • {{Event|March}} • {{Event|Transport}} {{Cost|4}} {{Event|Banish}} • {{Event|Bargain}} • {{Event|Invest}} • {{Event|Seize the Day}} {{Cost|5}} {{Event|Commerce}} • {{Event|Demand}} • {{Event|Stampede}} {{Cost|7}} {{Event|Reap}} {{Cost|8}} {{Event|Enclave}} {{Cost|10}} {{Event|Alliance}} • {{Event|Populate}}<br />
<br />
|group3 = [[Way]]s<br />
|list3 = {{Way|Way of the Butterfly}} • {{Way|Way of the Camel}} • {{Way|Way of the Chameleon}} • {{Way|Way of the Frog}} • {{Way|Way of the Goat}} • {{Way|Way of the Horse}} • {{Way|Way of the Mole}} • {{Way|Way of the Monkey}} • {{Way|Way of the Mouse}} • {{Way|Way of the Mule}} • {{Way|Way of the Otter}} • {{Way|Way of the Owl}} • {{Way|Way of the Ox}} • {{Way|Way of the Pig}} • {{Way|Way of the Rat}} • {{Way|Way of the Seal}} • {{Way|Way of the Sheep}} • {{Way|Way of the Squirrel}} • {{Way|Way of the Turtle}} • {{Way|Way of the Worm}}<br />
<br />
|group4 = Other concepts<br />
|list4 = [[Exile]]<br />
}}</div>Sniffnoyhttps://wiki.dominionstrategy.com/index.php/Template:Navbox_CardsTemplate:Navbox Cards2020-03-09T07:23:07Z<p>Sniffnoy: add village green</p>
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<div>{{Navbox<br />
|name = Template:Navbox Cards<br />
|title = Dominion [[Card]]s<br />
|collapsible = collapsed<br />
<br />
|group1 = [[Basic cards]]<br />
|list1 = {{Cost|0}} {{Card|Copper}} • {{Card|Curse}} {{Cost|2}} {{Card|Estate}} {{Cost|3}} {{Card|Silver}} {{Cost|5}} {{Card|Duchy}} {{Cost|6}} {{Card|Gold}} {{Cost|8}} {{Card|Province}}<br />
<br />
|group2 = [[Dominion (Base Set)|Dominion]]<br />
|list2 = {{Cost|2}} {{Card|Cellar}} • {{Card|Chapel}} • {{Card|Moat}} {{Cost|3}} {{Card|Harbinger}} • {{card|Merchant}} • {{card|Vassal}} • {{Card|Village}} • {{Card|Workshop}} {{Cost|4}} {{Card|Bureaucrat}} • {{Card|Gardens}} • {{Card|Militia}} • {{Card|Moneylender}} • {{card|Poacher}} • {{Card|Remodel}} • {{Card|Smithy}} • {{Card|Throne Room}} {{Cost|5}} {{card|Bandit}} • {{Card|Council Room}} • {{Card|Festival}} • {{Card|Laboratory}} • {{Card|Library}} • {{Card|Market}} • {{Card|Mine}} • {{card|Sentry}} • {{Card|Witch}} {{Cost|6}} {{card|Artisan}}<br>[[Removed cards]]: {{Cost|3}} {{Card|Chancellor}} • {{Card|Woodcutter}} {{Cost|4}} {{Card|Feast}} • {{Card|Spy}} • {{Card|Thief}} {{Cost|6}} {{Card|Adventurer}}<br />
<br />
|group3 = [[Intrigue]]<br />
|list3 = {{Cost|2}} {{Card|Courtyard}} • {{card|Lurker}} • {{Card|Pawn}} {{Cost|3}} {{Card|Masquerade}} • {{Card|Shanty Town}} • {{Card|Steward}} • {{Card|Swindler}} • {{Card|Wishing Well}} {{Cost|4}} {{Card|Baron}} • {{Card|Bridge}} • {{Card|Conspirator}} • {{card|Diplomat}} • {{Card|Ironworks}} • {{card|Mill}} • {{Card|Mining Village}} • {{card|Secret Passage}} {{Cost|5}} {{card|Courtier}} • {{Card|Duke}} • {{Card|Minion}} • {{card|Patrol}} • {{card|Replace}} • {{Card|Torturer}} • {{Card|Trading Post}} • {{Card|Upgrade}} {{Cost|6}} {{Card|Harem}} • {{Card|Nobles}}<br>[[Removed cards]]: {{Cost|2}} {{Card|Secret Chamber}} {{Cost|3}} {{Card|Great Hall}} {{Cost|4}} {{Card|Coppersmith}} • {{Card|Scout}} {{Cost|5}} {{Card|Saboteur}} • {{Card|Tribute}}<br />
<br />
|group4 = [[Seaside]]<br />
|list4 = {{Cost|2}} {{Card|Embargo}} • {{Card|Haven}} • {{Card|Lighthouse}} • {{Card|Native Village}} • {{Card|Pearl Diver}} {{Cost|3}} {{Card|Ambassador}} • {{Card|Fishing Village}} • {{Card|Lookout}} • {{Card|Smugglers}} • {{Card|Warehouse}} {{Cost|4}} {{Card|Caravan}} • {{Card|Cutpurse}} • {{Card|Island}} • {{Card|Navigator}} • {{Card|Pirate Ship}} • {{Card|Salvager}} • {{Card|Sea Hag}} • {{Card|Treasure Map}} {{Cost|5}} {{Card|Bazaar}} • {{Card|Explorer}} • {{Card|Ghost Ship}} • {{Card|Merchant Ship}} • {{Card|Outpost}} • {{Card|Tactician}} • {{Card|Treasury}} • {{Card|Wharf}}<br />
<br />
|group5 = [[Alchemy]]<br />
|list5 = {{P}} {{Card|Transmute}} • {{Card|Vineyard}} {{Cost|2}} {{Card|Herbalist}} {{Cost|2P}} {{Card|Apothecary}} • {{Card|Scrying Pool}} • {{Card|University}} {{Cost|3P}} {{Card|Alchemist}} • {{Card|Familiar}} • {{Card|Philosopher's Stone}} {{Cost|4}} {{Card|Potion}} {{Cost|4P}} {{Card|Golem}} {{Cost|5}} {{Card|Apprentice}} {{Cost|6P}} {{Card|Possession}}<br />
<br />
|group6 = [[Prosperity]]<br />
|list6 = {{Cost|3}} {{Card|Loan}} • {{Card|Trade Route}} • {{Card|Watchtower}} {{Cost|4}} {{Card|Bishop}} • {{Card|Monument}} • {{Card|Quarry}} • {{Card|Talisman}} • {{Card|Worker's Village}} {{Cost|5}} {{Card|City}} • {{Card|Contraband}} • {{Card|Counting House}} • {{Card|Mint}} • {{Card|Mountebank}} • {{Card|Rabble}} • {{Card|Royal Seal}} • {{Card|Vault}} • {{Card|Venture}} {{Cost|6}} {{Card|Goons}} • {{Card|Hoard}} {{Cost|6*}} {{Card|Grand Market}} {{Cost|7}} {{Card|Bank}} • {{Card|Expand}} • {{Card|Forge}} • {{Card|King's Court}} {{Coin|8star}} {{Card|Peddler}} {{Cost|9}} {{Card|Platinum}} {{Cost|11}} {{Card|Colony}}<br />
<br />
|group7 = [[Cornucopia]]<br />
|list7 = {{Cost|2}} {{Card|Hamlet}} {{Cost|3}} {{Card|Fortune Teller}} • {{Card|Menagerie}} {{Cost|4}} {{Card|Farming Village}} • {{Card|Horse Traders}} • {{Card|Remake}} • {{Card|Tournament}} ([[Prize]]s: {{Card|Bag of Gold}} • {{Card|Diadem}} • {{Card|Followers}} • {{Card|Princess}} • {{Card|Trusty Steed}}) • {{Card|Young Witch}} {{Cost|5}} {{Card|Harvest}} • {{Card|Horn of Plenty}} • {{Card|Hunting Party}} • {{Card|Jester}} {{Cost|6}} {{Card|Fairgrounds}}<br />
<br />
|group8=[[Hinterlands]]<br />
|list8={{Cost|2}} {{Card|Crossroads}} • {{Card|Duchess}} • {{Card|Fool's Gold}} {{Cost|3}} {{Card|Develop}} • {{Card|Oasis}} • {{Card|Oracle}} • {{Card|Scheme}} • {{Card|Tunnel}} {{Cost|4}} {{Card|Jack of All Trades}} • {{Card|Noble Brigand}} • {{Card|Nomad Camp}} • {{Card|Silk Road}} • {{Card|Spice Merchant}} • {{Card|Trader}} {{Cost|5}} {{Card|Cache}} • {{Card|Cartographer}} • {{Card|Embassy}} • {{Card|Haggler}} • {{Card|Highway}} • {{Card|Ill-Gotten Gains}} • {{Card|Inn}} • {{Card|Mandarin}} • {{Card|Margrave}} • {{Card|Stables}} {{Cost|6}} {{Card|Border Village}} • {{Card|Farmland}}<br />
<br />
|group9 = [[Dark Ages]]<br />
|list9 = {{Cost | 0}} [[Ruins]] ({{Card|Abandoned Mine}} • {{Card|Ruined Library}} • {{Card|Ruined Market}} • {{Card|Ruined Village}} • {{Card|Survivors}}) {{Cost | 0*}} {{Card|Spoils}} {{Cost|1}} {{Card|Poor House}} • [[Shelter]]s ({{Card|Hovel}} • {{Card|Necropolis}} • {{Card|Overgrown Estate}}) {{Cost|2}} {{Card|Beggar}} • {{Card|Squire}} • {{Card|Vagrant}} {{Cost|3}} {{Card|Forager}} • {{Card|Hermit}} ({{Card|Madman}}) • {{Card|Market Square}} • {{Card|Sage}} • {{Card|Storeroom}} • {{Card|Urchin}} ({{Card|Mercenary}}) {{Cost|4}} {{Card|Armory}} • {{Card|Death Cart}} • {{Card|Feodum}} • {{Card|Fortress}} • {{Card|Ironmonger}} • {{Card|Marauder}} • {{Card|Procession}} • {{Card|Rats}} • {{Card|Scavenger}} • {{Card|Wandering Minstrel}} {{Cost|5}} {{Card|Band of Misfits}} • {{Card|Bandit Camp}} • {{Card|Catacombs}} • {{Card|Count}} • {{Card|Counterfeit}} • {{Card|Cultist}} • {{Card|Graverobber}} • {{Card|Junk Dealer}} • {{Card|Knights}} (Dames {{Card|Dame Anna|Anna}} • {{Card|Dame Josephine|Josephine}} • {{Card|Dame Molly|Molly}} • {{Card|Dame Natalie|Natalie}} • {{Card|Dame Sylvia|Sylvia}} • Sirs {{Card|Sir Bailey|Bailey}} • {{Card|Sir Destry|Destry}} • {{Card|Sir Martin|Martin}} • {{Card|Sir Michael|Michael}} • {{Card|Sir Vander|Vander}}) • {{Card|Mystic}} • {{Card|Pillage}} • {{Card|Rebuild}} • {{Card|Rogue}} {{Cost|6}} {{Card|Altar}} • {{Card|Hunting Grounds}}<br />
<br />
|group10 = [[Guilds]]<br />
|list10 = {{Cost | 2}} {{Card|Candlestick Maker}} {{Cost | 2+}} {{Card|Stonemason}} {{Cost | 3+}} {{Card|Doctor}} • {{Card|Masterpiece}} {{Cost | 4}} {{Card|Advisor}} • {{Card|Plaza}} • {{Card|Taxman}} {{Cost | 4+}} {{Card|Herald}} {{Cost | 5}} {{Card|Baker}} • {{Card|Butcher}} • {{Card|Journeyman}} • {{Card|Merchant Guild}} • {{Card|Soothsayer}}<br />
<br />
|group11 = [[Adventures]]<br />
|list11 = {{Cost|2}} {{Card|Coin of the Realm}} • {{Card|Page}} ({{Card|Treasure Hunter}} • {{Card|Warrior}} • {{Card|Hero}} • {{Card|Champion}}) • {{Card|Peasant}} ({{Card|Soldier}} • {{Card|Fugitive}} • {{Card|Disciple}} • {{Card|Teacher}}) • {{Card|Ratcatcher}} • {{Card|Raze}} {{Cost|3}} {{Card|Amulet}} • {{Card|Caravan Guard}} • {{Card|Dungeon}} • {{Card|Gear}} • {{Card|Guide}} {{Cost|4}} {{Card|Duplicate}} • {{Card|Magpie}} • {{Card|Messenger}} • {{Card|Miser}} • {{Card|Port}} • {{Card|Ranger}} • {{Card|Transmogrify}} {{Cost|5}} {{Card|Artificer}} • {{Card|Bridge Troll}} • {{Card|Distant Lands}} • {{Card|Giant}} • {{Card|Haunted Woods}} • {{Card|Lost City}} • {{Card|Relic}} • {{Card|Royal Carriage}} • {{Card|Storyteller}} • {{Card|Swamp Hag}} • {{Card|Treasure Trove}} • {{Card|Wine Merchant}} {{Cost|6}} {{Card|Hireling}}<br />
<br>[[Event]]s: {{Cost|0}} {{Event|Alms}} • {{Event|Borrow}} • {{Event|Quest}} {{Cost|1}} {{Event|Save}} {{Cost|2}} {{Event|Scouting Party}} • {{Event|Travelling Fair}} {{Cost|3}} {{Event|Bonfire}} • {{Event|Expedition}} • {{Event|Ferry}} • {{Event|Plan}} {{Cost|4}} {{Event|Mission}} • {{Event|Pilgrimage}} {{Cost|5}} {{Event|Ball}} • {{Event|Raid}} • {{Event|Seaway}} • {{Event|Trade}} {{Cost|6}} {{Event|Lost Arts}} • {{Event|Training}} {{Cost|7}} {{Event|Inheritance}} {{Cost|8}} {{Event|Pathfinding}}<br />
<br />
|group12 = [[Empires]]<br />
|list12 = {{Debt|4}} {{Card|Engineer}} {{Debt|8}} {{Card|City Quarter}} • {{Card|Overlord}} • {{Card|Royal Blacksmith}} {{Cost|2}} {{Card|Encampment}}/{{Card|Plunder}} • {{Card|Patrician}}/{{Card|Emporium}} • {{Card|Settlers}}/{{Card|Bustling Village}} {{Cost|3}} {{Card|Castles}} ({{Card|Humble Castle|Humble}} • {{Card|Crumbling Castle|Crumbling}} • {{Card|Small Castle|Small}} • {{Card|Haunted Castle|Haunted}} • {{Card|Opulent Castle|Opulent}} • {{Card|Sprawling Castle|Sprawling}} • {{Card|Grand Castle|Grand}} • {{Card|King's Castle|King's}}) • {{Card|Catapult}}/{{Card|Rocks}} • {{Card|Chariot Race}} • {{Card|Enchantress}} • {{Card|Farmers' Market}} • {{Card|Gladiator}}/{{Card|Fortune}} {{Cost|4}} {{Card|Sacrifice}} • {{Card|Temple}} • {{Card|Villa}} {{Cost|5}} {{Card|Archive}} • {{Card|Capital}} • {{Card|Charm}} • {{Card|Crown}} • {{Card|Forum}} • {{Card|Groundskeeper}} • {{Card|Legionary}} • {{Card|Wild Hunt}}<br>[[Event]]s: {{Debt|5}} {{Event|Triumph}} {{Debt|8}} {{Event|Annex}} • {{Event|Donate}} {{Cost|0}} {{Event|Advance}} {{Cost|2}} {{Event|Delve}} • {{Event|Tax}} {{Cost|3}} {{Event|Banquet}} {{Cost|4}} {{Event|Ritual}} • {{Event|Salt the Earth}} {{Cost|4||3}} {{Event|Wedding}} {{Cost|5}} {{Event|Windfall}} {{Cost|6}} {{Event|Conquest}} {{Cost|14}} {{Event|Dominate}}<br>[[Landmark]]s: {{Landmark|Aqueduct}} • {{Landmark|Arena}} • {{Landmark|Bandit Fort}} • {{Landmark|Basilica}} • {{Landmark|Baths}} • {{Landmark|Battlefield}} • {{Landmark|Colonnade}} • {{Landmark|Defiled Shrine}} • {{Landmark|Fountain}} • {{Landmark|Keep}} • {{Landmark|Labyrinth}} • {{Landmark|Mountain Pass}} • {{Landmark|Museum}} • {{Landmark|Obelisk}} • {{Landmark|Orchard}} • {{Landmark|Palace}} • {{Landmark|Tomb}} • {{Landmark|Tower}} • {{Landmark|Triumphal Arch}} • {{Landmark|Wall}} • {{Landmark|Wolf Den}}<br />
<br />
|group13 = [[Nocturne]]<br />
|list13 = {{Cost|0*}} {{Card|Will-o'-Wisp}} • {{Card|Wish}} {{Cost|2}} {{Card|Druid}} • {{Card|Faithful Hound}} • {{Card|Guardian}} • {{Card|Monastery}} • {{Card|Pixie}} ({{Card|Goat}}) • {{Card|Tracker}} ({{Card|Pouch}}) {{Cost|2*}} {{Card|Imp}} {{Cost|3}} {{Card|Changeling}} • {{Card|Fool}} ({{State|Lost in the Woods}} • {{Card|Lucky Coin}}) • {{Card|Ghost Town}} • {{Card|Leprechaun}} • {{Card|Night Watchman}} • {{Card|Secret Cave}} ({{Card|Magic Lamp}}) {{Cost|4}} {{Card|Bard}} • {{Card|Blessed Village}} • {{Card|Cemetery}} ({{Card|Haunted Mirror}}) • {{Card|Conclave}} • {{Card|Devil's Workshop}} • {{Card|Exorcist}} • {{Card|Necromancer}} ([[Zombie]]s: {{Card|Zombie Apprentice|Apprentice}} • {{Card|Zombie Mason|Mason}} • {{Card|Zombie Spy|Spy}}) • {{Card|Shepherd}} ({{Card|Pasture}}) • {{Card|Skulk}} {{Cost|4*}} {{Card|Ghost}} {{Cost|5}} {{Card|Cobbler}} • {{Card|Crypt}} • {{Card|Cursed Village}} • {{Card|Den of Sin}} • {{Card|Idol}} • {{Card|Pooka}} ({{Card|Cursed Gold}}) • {{Card|Sacred Grove}} • {{Card|Tormentor}} • {{Card|Tragic Hero}} • {{Card|Vampire}} ({{Card|Bat}}) • {{Card|Werewolf}} {{Cost|6}} {{Card|Raider}}<br>[[Boon]]s: {{Boon|The Earth's Gift}} • {{Boon|The Field's Gift}} • {{Boon|The Flame's Gift}} • {{Boon|The Forest's Gift}} • {{Boon|The Moon's Gift}} • {{Boon|The Mountain's Gift}} • {{Boon|The River's Gift}} • {{Boon|The Sea's Gift}} • {{Boon|The Sky's Gift}} • {{Boon|The Sun's Gift}} • {{Boon|The Swamp's Gift}} • {{Boon|The Wind's Gift}}<br>[[Hex]]es: {{Hex|Bad Omens}} • {{Hex|Delusion}} ({{State|Deluded}}) • {{Hex|Envy}} ({{State|Envious}}) • {{Hex|Famine}} • {{Hex|Fear}} • {{Hex|Greed}} • {{Hex|Haunting}} • {{Hex|Locusts}} • {{Hex|Misery}} ({{State|Miserable}}/{{State|Twice Miserable}}) • {{Hex|Plague}} • {{Hex|Poverty}} • {{Hex|War}}<br />
<br />
|group14 = [[Renaissance]]<br />
|list14 = {{Cost|2}} {{Card|Border Guard}} ({{Artifact|Horn}} • {{Artifact|Lantern}}) • {{Card|Ducat}} • {{Card|Lackeys}} {{Cost|3}} {{Card|Acting Troupe}} • {{Card|Cargo Ship}} • {{Card|Experiment}} • {{Card|Improve}} {{Cost|4}} {{Card|Flag Bearer}} ({{Artifact|Flag}}) • {{Card|Hideout}} • {{Card|Inventor}} • {{Card|Mountain Village}} • {{Card|Patron}} • {{Card|Priest}} • {{Card|Research}} • {{Card|Silk Merchant}} {{Cost|5}} {{Card|Old Witch}} • {{Card|Recruiter}} • {{Card|Scepter}} • {{Card|Scholar}} • {{Card|Sculptor}} • {{Card|Seer}} • {{Card|Spices}} • {{Card|Swashbuckler}} ({{Artifact|Treasure Chest}}) • {{Card|Treasurer}} ({{Artifact|Key}}) • {{Card|Villain}}<br>[[Project]]s: {{Cost|3}} {{Project|Cathedral}} • {{Project|City Gate}} • {{Project|Pageant}} • {{Project|Sewers}} • {{Project|Star Chart}} {{Cost|4}} {{Project|Exploration}} • {{Project|Fair}} • {{Project|Silos}} • {{Project|Sinister Plot}} {{Cost|5}} {{Project|Academy}} • {{Project|Capitalism}} • {{Project|Fleet}} • {{Project|Guildhall}} • {{Project|Piazza}} • {{Project|Road Network}} {{Cost|6}} {{Project|Barracks}} • {{Project|Crop Rotation}} • {{Project|Innovation}} {{Cost|7}} {{Project|Canal}} {{Cost|8}} {{Project|Citadel}}<br />
<br />
|group15 = [[Menagerie (expansion)|Menagerie]]<br />
|list15 = {{Cost|2}} {{Card|Black Cat}} • {{Card|Supplies}} {{Cost|3}} {{Card|Scrap}} • {{Card|Sheepdog}} • {{Card|Stockpile}} • {{Card|Snowy Village}} {{Cost|3*}} {{Card|Horse}} {{Cost|4}} {{Card|Bounty Hunter}} • {{Card|Village Green}} {{Cost|5}} {{Card|Barge}} • {{Card|Coven}} • {{Card|Kiln}} • {{Card|Livery}} • {{Card|Mastermind}} {{Cost|6*}} {{Card|Wayfarer}} {{Cost|7*}} {{Card|Animal Fair}}<br>[[Event]]s: {{Cost|2}} {{Event|Toil}} {{Cost|5}} {{Event|Commerce}} {{Cost|10}} {{Event|Populate}}<br>[[Way]]s: {{Way|Way of the Chameleon}} • {{Way|Way of the Mole}} • {{Way|Way of the Rat}} • {{Way|Way of the Ox}} • {{Way|Way of the Turtle}}<br />
<br />
|group16 = [[Promo]]<br />
|list16 = {{Cost|3}} {{Card|Black Market}} • {{Card|Church}} {{Cost|4}} {{Card|Dismantle}} • {{Card|Envoy}} • {{Card|Sauna}}/{{Card|Avanto}} • {{Card|Walled Village}} {{Cost|5}} {{Card|Governor}} • {{Card|Stash}} {{Cost|6}} {{Card|Captain}} {{Cost|8}} {{Card|Prince}}<br>[[Event]]s: {{Cost|5}} {{Event|Summon}}<br />
<br />
|group17 = [[Base Cards]]<br />
|list17 = {{Cost|0}} {{NewCard|Copper}} • {{NewCard|Curse}} {{Cost|2}} {{NewCard|Estate}} {{Cost|3}} {{NewCard|Silver}} {{Cost|4}} {{NewCard|Potion}} {{Cost|5}} {{NewCard|Duchy}} {{Cost|6}} {{NewCard|Gold}} {{Cost|8}} {{NewCard|Province}} {{Cost|9}} {{NewCard|Platinum}} {{Cost|11}} {{NewCard|Colony}}<br />
<br />
|group18 = See also:<br />
|list18 = [[Second Edition]] • [[2019 Errata]] • [[Outtakes]] ([[Confusion]]) • [[Fan cards]] • [[Card storage]] • [[List of cards]] [[List of cards in other languages|(in other languages)]]<br />
<br />
}}</div>Sniffnoyhttps://wiki.dominionstrategy.com/index.php/Template:Navbox_CardsTemplate:Navbox Cards2020-03-08T18:50:28Z<p>Sniffnoy: add way of rat</p>
<hr />
<div>{{Navbox<br />
|name = Template:Navbox Cards<br />
|title = Dominion [[Card]]s<br />
|collapsible = collapsed<br />
<br />
|group1 = [[Basic cards]]<br />
|list1 = {{Cost|0}} {{Card|Copper}} • {{Card|Curse}} {{Cost|2}} {{Card|Estate}} {{Cost|3}} {{Card|Silver}} {{Cost|5}} {{Card|Duchy}} {{Cost|6}} {{Card|Gold}} {{Cost|8}} {{Card|Province}}<br />
<br />
|group2 = [[Dominion (Base Set)|Dominion]]<br />
|list2 = {{Cost|2}} {{Card|Cellar}} • {{Card|Chapel}} • {{Card|Moat}} {{Cost|3}} {{Card|Harbinger}} • {{card|Merchant}} • {{card|Vassal}} • {{Card|Village}} • {{Card|Workshop}} {{Cost|4}} {{Card|Bureaucrat}} • {{Card|Gardens}} • {{Card|Militia}} • {{Card|Moneylender}} • {{card|Poacher}} • {{Card|Remodel}} • {{Card|Smithy}} • {{Card|Throne Room}} {{Cost|5}} {{card|Bandit}} • {{Card|Council Room}} • {{Card|Festival}} • {{Card|Laboratory}} • {{Card|Library}} • {{Card|Market}} • {{Card|Mine}} • {{card|Sentry}} • {{Card|Witch}} {{Cost|6}} {{card|Artisan}}<br>[[Removed cards]]: {{Cost|3}} {{Card|Chancellor}} • {{Card|Woodcutter}} {{Cost|4}} {{Card|Feast}} • {{Card|Spy}} • {{Card|Thief}} {{Cost|6}} {{Card|Adventurer}}<br />
<br />
|group3 = [[Intrigue]]<br />
|list3 = {{Cost|2}} {{Card|Courtyard}} • {{card|Lurker}} • {{Card|Pawn}} {{Cost|3}} {{Card|Masquerade}} • {{Card|Shanty Town}} • {{Card|Steward}} • {{Card|Swindler}} • {{Card|Wishing Well}} {{Cost|4}} {{Card|Baron}} • {{Card|Bridge}} • {{Card|Conspirator}} • {{card|Diplomat}} • {{Card|Ironworks}} • {{card|Mill}} • {{Card|Mining Village}} • {{card|Secret Passage}} {{Cost|5}} {{card|Courtier}} • {{Card|Duke}} • {{Card|Minion}} • {{card|Patrol}} • {{card|Replace}} • {{Card|Torturer}} • {{Card|Trading Post}} • {{Card|Upgrade}} {{Cost|6}} {{Card|Harem}} • {{Card|Nobles}}<br>[[Removed cards]]: {{Cost|2}} {{Card|Secret Chamber}} {{Cost|3}} {{Card|Great Hall}} {{Cost|4}} {{Card|Coppersmith}} • {{Card|Scout}} {{Cost|5}} {{Card|Saboteur}} • {{Card|Tribute}}<br />
<br />
|group4 = [[Seaside]]<br />
|list4 = {{Cost|2}} {{Card|Embargo}} • {{Card|Haven}} • {{Card|Lighthouse}} • {{Card|Native Village}} • {{Card|Pearl Diver}} {{Cost|3}} {{Card|Ambassador}} • {{Card|Fishing Village}} • {{Card|Lookout}} • {{Card|Smugglers}} • {{Card|Warehouse}} {{Cost|4}} {{Card|Caravan}} • {{Card|Cutpurse}} • {{Card|Island}} • {{Card|Navigator}} • {{Card|Pirate Ship}} • {{Card|Salvager}} • {{Card|Sea Hag}} • {{Card|Treasure Map}} {{Cost|5}} {{Card|Bazaar}} • {{Card|Explorer}} • {{Card|Ghost Ship}} • {{Card|Merchant Ship}} • {{Card|Outpost}} • {{Card|Tactician}} • {{Card|Treasury}} • {{Card|Wharf}}<br />
<br />
|group5 = [[Alchemy]]<br />
|list5 = {{P}} {{Card|Transmute}} • {{Card|Vineyard}} {{Cost|2}} {{Card|Herbalist}} {{Cost|2P}} {{Card|Apothecary}} • {{Card|Scrying Pool}} • {{Card|University}} {{Cost|3P}} {{Card|Alchemist}} • {{Card|Familiar}} • {{Card|Philosopher's Stone}} {{Cost|4}} {{Card|Potion}} {{Cost|4P}} {{Card|Golem}} {{Cost|5}} {{Card|Apprentice}} {{Cost|6P}} {{Card|Possession}}<br />
<br />
|group6 = [[Prosperity]]<br />
|list6 = {{Cost|3}} {{Card|Loan}} • {{Card|Trade Route}} • {{Card|Watchtower}} {{Cost|4}} {{Card|Bishop}} • {{Card|Monument}} • {{Card|Quarry}} • {{Card|Talisman}} • {{Card|Worker's Village}} {{Cost|5}} {{Card|City}} • {{Card|Contraband}} • {{Card|Counting House}} • {{Card|Mint}} • {{Card|Mountebank}} • {{Card|Rabble}} • {{Card|Royal Seal}} • {{Card|Vault}} • {{Card|Venture}} {{Cost|6}} {{Card|Goons}} • {{Card|Hoard}} {{Cost|6*}} {{Card|Grand Market}} {{Cost|7}} {{Card|Bank}} • {{Card|Expand}} • {{Card|Forge}} • {{Card|King's Court}} {{Coin|8star}} {{Card|Peddler}} {{Cost|9}} {{Card|Platinum}} {{Cost|11}} {{Card|Colony}}<br />
<br />
|group7 = [[Cornucopia]]<br />
|list7 = {{Cost|2}} {{Card|Hamlet}} {{Cost|3}} {{Card|Fortune Teller}} • {{Card|Menagerie}} {{Cost|4}} {{Card|Farming Village}} • {{Card|Horse Traders}} • {{Card|Remake}} • {{Card|Tournament}} ([[Prize]]s: {{Card|Bag of Gold}} • {{Card|Diadem}} • {{Card|Followers}} • {{Card|Princess}} • {{Card|Trusty Steed}}) • {{Card|Young Witch}} {{Cost|5}} {{Card|Harvest}} • {{Card|Horn of Plenty}} • {{Card|Hunting Party}} • {{Card|Jester}} {{Cost|6}} {{Card|Fairgrounds}}<br />
<br />
|group8=[[Hinterlands]]<br />
|list8={{Cost|2}} {{Card|Crossroads}} • {{Card|Duchess}} • {{Card|Fool's Gold}} {{Cost|3}} {{Card|Develop}} • {{Card|Oasis}} • {{Card|Oracle}} • {{Card|Scheme}} • {{Card|Tunnel}} {{Cost|4}} {{Card|Jack of All Trades}} • {{Card|Noble Brigand}} • {{Card|Nomad Camp}} • {{Card|Silk Road}} • {{Card|Spice Merchant}} • {{Card|Trader}} {{Cost|5}} {{Card|Cache}} • {{Card|Cartographer}} • {{Card|Embassy}} • {{Card|Haggler}} • {{Card|Highway}} • {{Card|Ill-Gotten Gains}} • {{Card|Inn}} • {{Card|Mandarin}} • {{Card|Margrave}} • {{Card|Stables}} {{Cost|6}} {{Card|Border Village}} • {{Card|Farmland}}<br />
<br />
|group9 = [[Dark Ages]]<br />
|list9 = {{Cost | 0}} [[Ruins]] ({{Card|Abandoned Mine}} • {{Card|Ruined Library}} • {{Card|Ruined Market}} • {{Card|Ruined Village}} • {{Card|Survivors}}) {{Cost | 0*}} {{Card|Spoils}} {{Cost|1}} {{Card|Poor House}} • [[Shelter]]s ({{Card|Hovel}} • {{Card|Necropolis}} • {{Card|Overgrown Estate}}) {{Cost|2}} {{Card|Beggar}} • {{Card|Squire}} • {{Card|Vagrant}} {{Cost|3}} {{Card|Forager}} • {{Card|Hermit}} ({{Card|Madman}}) • {{Card|Market Square}} • {{Card|Sage}} • {{Card|Storeroom}} • {{Card|Urchin}} ({{Card|Mercenary}}) {{Cost|4}} {{Card|Armory}} • {{Card|Death Cart}} • {{Card|Feodum}} • {{Card|Fortress}} • {{Card|Ironmonger}} • {{Card|Marauder}} • {{Card|Procession}} • {{Card|Rats}} • {{Card|Scavenger}} • {{Card|Wandering Minstrel}} {{Cost|5}} {{Card|Band of Misfits}} • {{Card|Bandit Camp}} • {{Card|Catacombs}} • {{Card|Count}} • {{Card|Counterfeit}} • {{Card|Cultist}} • {{Card|Graverobber}} • {{Card|Junk Dealer}} • {{Card|Knights}} (Dames {{Card|Dame Anna|Anna}} • {{Card|Dame Josephine|Josephine}} • {{Card|Dame Molly|Molly}} • {{Card|Dame Natalie|Natalie}} • {{Card|Dame Sylvia|Sylvia}} • Sirs {{Card|Sir Bailey|Bailey}} • {{Card|Sir Destry|Destry}} • {{Card|Sir Martin|Martin}} • {{Card|Sir Michael|Michael}} • {{Card|Sir Vander|Vander}}) • {{Card|Mystic}} • {{Card|Pillage}} • {{Card|Rebuild}} • {{Card|Rogue}} {{Cost|6}} {{Card|Altar}} • {{Card|Hunting Grounds}}<br />
<br />
|group10 = [[Guilds]]<br />
|list10 = {{Cost | 2}} {{Card|Candlestick Maker}} {{Cost | 2+}} {{Card|Stonemason}} {{Cost | 3+}} {{Card|Doctor}} • {{Card|Masterpiece}} {{Cost | 4}} {{Card|Advisor}} • {{Card|Plaza}} • {{Card|Taxman}} {{Cost | 4+}} {{Card|Herald}} {{Cost | 5}} {{Card|Baker}} • {{Card|Butcher}} • {{Card|Journeyman}} • {{Card|Merchant Guild}} • {{Card|Soothsayer}}<br />
<br />
|group11 = [[Adventures]]<br />
|list11 = {{Cost|2}} {{Card|Coin of the Realm}} • {{Card|Page}} ({{Card|Treasure Hunter}} • {{Card|Warrior}} • {{Card|Hero}} • {{Card|Champion}}) • {{Card|Peasant}} ({{Card|Soldier}} • {{Card|Fugitive}} • {{Card|Disciple}} • {{Card|Teacher}}) • {{Card|Ratcatcher}} • {{Card|Raze}} {{Cost|3}} {{Card|Amulet}} • {{Card|Caravan Guard}} • {{Card|Dungeon}} • {{Card|Gear}} • {{Card|Guide}} {{Cost|4}} {{Card|Duplicate}} • {{Card|Magpie}} • {{Card|Messenger}} • {{Card|Miser}} • {{Card|Port}} • {{Card|Ranger}} • {{Card|Transmogrify}} {{Cost|5}} {{Card|Artificer}} • {{Card|Bridge Troll}} • {{Card|Distant Lands}} • {{Card|Giant}} • {{Card|Haunted Woods}} • {{Card|Lost City}} • {{Card|Relic}} • {{Card|Royal Carriage}} • {{Card|Storyteller}} • {{Card|Swamp Hag}} • {{Card|Treasure Trove}} • {{Card|Wine Merchant}} {{Cost|6}} {{Card|Hireling}}<br />
<br>[[Event]]s: {{Cost|0}} {{Event|Alms}} • {{Event|Borrow}} • {{Event|Quest}} {{Cost|1}} {{Event|Save}} {{Cost|2}} {{Event|Scouting Party}} • {{Event|Travelling Fair}} {{Cost|3}} {{Event|Bonfire}} • {{Event|Expedition}} • {{Event|Ferry}} • {{Event|Plan}} {{Cost|4}} {{Event|Mission}} • {{Event|Pilgrimage}} {{Cost|5}} {{Event|Ball}} • {{Event|Raid}} • {{Event|Seaway}} • {{Event|Trade}} {{Cost|6}} {{Event|Lost Arts}} • {{Event|Training}} {{Cost|7}} {{Event|Inheritance}} {{Cost|8}} {{Event|Pathfinding}}<br />
<br />
|group12 = [[Empires]]<br />
|list12 = {{Debt|4}} {{Card|Engineer}} {{Debt|8}} {{Card|City Quarter}} • {{Card|Overlord}} • {{Card|Royal Blacksmith}} {{Cost|2}} {{Card|Encampment}}/{{Card|Plunder}} • {{Card|Patrician}}/{{Card|Emporium}} • {{Card|Settlers}}/{{Card|Bustling Village}} {{Cost|3}} {{Card|Castles}} ({{Card|Humble Castle|Humble}} • {{Card|Crumbling Castle|Crumbling}} • {{Card|Small Castle|Small}} • {{Card|Haunted Castle|Haunted}} • {{Card|Opulent Castle|Opulent}} • {{Card|Sprawling Castle|Sprawling}} • {{Card|Grand Castle|Grand}} • {{Card|King's Castle|King's}}) • {{Card|Catapult}}/{{Card|Rocks}} • {{Card|Chariot Race}} • {{Card|Enchantress}} • {{Card|Farmers' Market}} • {{Card|Gladiator}}/{{Card|Fortune}} {{Cost|4}} {{Card|Sacrifice}} • {{Card|Temple}} • {{Card|Villa}} {{Cost|5}} {{Card|Archive}} • {{Card|Capital}} • {{Card|Charm}} • {{Card|Crown}} • {{Card|Forum}} • {{Card|Groundskeeper}} • {{Card|Legionary}} • {{Card|Wild Hunt}}<br>[[Event]]s: {{Debt|5}} {{Event|Triumph}} {{Debt|8}} {{Event|Annex}} • {{Event|Donate}} {{Cost|0}} {{Event|Advance}} {{Cost|2}} {{Event|Delve}} • {{Event|Tax}} {{Cost|3}} {{Event|Banquet}} {{Cost|4}} {{Event|Ritual}} • {{Event|Salt the Earth}} {{Cost|4||3}} {{Event|Wedding}} {{Cost|5}} {{Event|Windfall}} {{Cost|6}} {{Event|Conquest}} {{Cost|14}} {{Event|Dominate}}<br>[[Landmark]]s: {{Landmark|Aqueduct}} • {{Landmark|Arena}} • {{Landmark|Bandit Fort}} • {{Landmark|Basilica}} • {{Landmark|Baths}} • {{Landmark|Battlefield}} • {{Landmark|Colonnade}} • {{Landmark|Defiled Shrine}} • {{Landmark|Fountain}} • {{Landmark|Keep}} • {{Landmark|Labyrinth}} • {{Landmark|Mountain Pass}} • {{Landmark|Museum}} • {{Landmark|Obelisk}} • {{Landmark|Orchard}} • {{Landmark|Palace}} • {{Landmark|Tomb}} • {{Landmark|Tower}} • {{Landmark|Triumphal Arch}} • {{Landmark|Wall}} • {{Landmark|Wolf Den}}<br />
<br />
|group13 = [[Nocturne]]<br />
|list13 = {{Cost|0*}} {{Card|Will-o'-Wisp}} • {{Card|Wish}} {{Cost|2}} {{Card|Druid}} • {{Card|Faithful Hound}} • {{Card|Guardian}} • {{Card|Monastery}} • {{Card|Pixie}} ({{Card|Goat}}) • {{Card|Tracker}} ({{Card|Pouch}}) {{Cost|2*}} {{Card|Imp}} {{Cost|3}} {{Card|Changeling}} • {{Card|Fool}} ({{State|Lost in the Woods}} • {{Card|Lucky Coin}}) • {{Card|Ghost Town}} • {{Card|Leprechaun}} • {{Card|Night Watchman}} • {{Card|Secret Cave}} ({{Card|Magic Lamp}}) {{Cost|4}} {{Card|Bard}} • {{Card|Blessed Village}} • {{Card|Cemetery}} ({{Card|Haunted Mirror}}) • {{Card|Conclave}} • {{Card|Devil's Workshop}} • {{Card|Exorcist}} • {{Card|Necromancer}} ([[Zombie]]s: {{Card|Zombie Apprentice|Apprentice}} • {{Card|Zombie Mason|Mason}} • {{Card|Zombie Spy|Spy}}) • {{Card|Shepherd}} ({{Card|Pasture}}) • {{Card|Skulk}} {{Cost|4*}} {{Card|Ghost}} {{Cost|5}} {{Card|Cobbler}} • {{Card|Crypt}} • {{Card|Cursed Village}} • {{Card|Den of Sin}} • {{Card|Idol}} • {{Card|Pooka}} ({{Card|Cursed Gold}}) • {{Card|Sacred Grove}} • {{Card|Tormentor}} • {{Card|Tragic Hero}} • {{Card|Vampire}} ({{Card|Bat}}) • {{Card|Werewolf}} {{Cost|6}} {{Card|Raider}}<br>[[Boon]]s: {{Boon|The Earth's Gift}} • {{Boon|The Field's Gift}} • {{Boon|The Flame's Gift}} • {{Boon|The Forest's Gift}} • {{Boon|The Moon's Gift}} • {{Boon|The Mountain's Gift}} • {{Boon|The River's Gift}} • {{Boon|The Sea's Gift}} • {{Boon|The Sky's Gift}} • {{Boon|The Sun's Gift}} • {{Boon|The Swamp's Gift}} • {{Boon|The Wind's Gift}}<br>[[Hex]]es: {{Hex|Bad Omens}} • {{Hex|Delusion}} ({{State|Deluded}}) • {{Hex|Envy}} ({{State|Envious}}) • {{Hex|Famine}} • {{Hex|Fear}} • {{Hex|Greed}} • {{Hex|Haunting}} • {{Hex|Locusts}} • {{Hex|Misery}} ({{State|Miserable}}/{{State|Twice Miserable}}) • {{Hex|Plague}} • {{Hex|Poverty}} • {{Hex|War}}<br />
<br />
|group14 = [[Renaissance]]<br />
|list14 = {{Cost|2}} {{Card|Border Guard}} ({{Artifact|Horn}} • {{Artifact|Lantern}}) • {{Card|Ducat}} • {{Card|Lackeys}} {{Cost|3}} {{Card|Acting Troupe}} • {{Card|Cargo Ship}} • {{Card|Experiment}} • {{Card|Improve}} {{Cost|4}} {{Card|Flag Bearer}} ({{Artifact|Flag}}) • {{Card|Hideout}} • {{Card|Inventor}} • {{Card|Mountain Village}} • {{Card|Patron}} • {{Card|Priest}} • {{Card|Research}} • {{Card|Silk Merchant}} {{Cost|5}} {{Card|Old Witch}} • {{Card|Recruiter}} • {{Card|Scepter}} • {{Card|Scholar}} • {{Card|Sculptor}} • {{Card|Seer}} • {{Card|Spices}} • {{Card|Swashbuckler}} ({{Artifact|Treasure Chest}}) • {{Card|Treasurer}} ({{Artifact|Key}}) • {{Card|Villain}}<br>[[Project]]s: {{Cost|3}} {{Project|Cathedral}} • {{Project|City Gate}} • {{Project|Pageant}} • {{Project|Sewers}} • {{Project|Star Chart}} {{Cost|4}} {{Project|Exploration}} • {{Project|Fair}} • {{Project|Silos}} • {{Project|Sinister Plot}} {{Cost|5}} {{Project|Academy}} • {{Project|Capitalism}} • {{Project|Fleet}} • {{Project|Guildhall}} • {{Project|Piazza}} • {{Project|Road Network}} {{Cost|6}} {{Project|Barracks}} • {{Project|Crop Rotation}} • {{Project|Innovation}} {{Cost|7}} {{Project|Canal}} {{Cost|8}} {{Project|Citadel}}<br />
<br />
|group15 = [[Menagerie (expansion)|Menagerie]]<br />
|list15 = {{Cost|2}} {{Card|Black Cat}} • {{Card|Supplies}} {{Cost|3}} {{Card|Scrap}} • {{Card|Sheepdog}} • {{Card|Stockpile}} • {{Card|Snowy Village}} {{Cost|3*}} {{Card|Horse}} {{Cost|4}} {{Card|Bounty Hunter}} {{Cost|5}} {{Card|Barge}} • {{Card|Coven}} • {{Card|Kiln}} • {{Card|Livery}} • {{Card|Mastermind}} {{Cost|6*}} {{Card|Wayfarer}} {{Cost|7*}} {{Card|Animal Fair}}<br>[[Event]]s: {{Cost|2}} {{Event|Toil}} {{Cost|5}} {{Event|Commerce}} {{Cost|10}} {{Event|Populate}}<br>[[Way]]s: {{Way|Way of the Chameleon}} • {{Way|Way of the Mole}} • {{Way|Way of the Rat}} • {{Way|Way of the Ox}} • {{Way|Way of the Turtle}}<br />
<br />
|group16 = [[Promo]]<br />
|list16 = {{Cost|3}} {{Card|Black Market}} • {{Card|Church}} {{Cost|4}} {{Card|Dismantle}} • {{Card|Envoy}} • {{Card|Sauna}}/{{Card|Avanto}} • {{Card|Walled Village}} {{Cost|5}} {{Card|Governor}} • {{Card|Stash}} {{Cost|6}} {{Card|Captain}} {{Cost|8}} {{Card|Prince}}<br>[[Event]]s: {{Cost|5}} {{Event|Summon}}<br />
<br />
|group17 = [[Base Cards]]<br />
|list17 = {{Cost|0}} {{NewCard|Copper}} • {{NewCard|Curse}} {{Cost|2}} {{NewCard|Estate}} {{Cost|3}} {{NewCard|Silver}} {{Cost|4}} {{NewCard|Potion}} {{Cost|5}} {{NewCard|Duchy}} {{Cost|6}} {{NewCard|Gold}} {{Cost|8}} {{NewCard|Province}} {{Cost|9}} {{NewCard|Platinum}} {{Cost|11}} {{NewCard|Colony}}<br />
<br />
|group18 = See also:<br />
|list18 = [[Second Edition]] • [[2019 Errata]] • [[Outtakes]] ([[Confusion]]) • [[Fan cards]] • [[Card storage]] • [[List of cards]] [[List of cards in other languages|(in other languages)]]<br />
<br />
}}</div>Sniffnoyhttps://wiki.dominionstrategy.com/index.php/Template:Navbox_CardsTemplate:Navbox Cards2020-03-07T22:19:02Z<p>Sniffnoy: add: chameleon</p>
<hr />
<div>{{Navbox<br />
|name = Template:Navbox Cards<br />
|title = Dominion [[Card]]s<br />
|collapsible = collapsed<br />
<br />
|group1 = [[Basic cards]]<br />
|list1 = {{Cost|0}} {{Card|Copper}} • {{Card|Curse}} {{Cost|2}} {{Card|Estate}} {{Cost|3}} {{Card|Silver}} {{Cost|5}} {{Card|Duchy}} {{Cost|6}} {{Card|Gold}} {{Cost|8}} {{Card|Province}}<br />
<br />
|group2 = [[Dominion (Base Set)|Dominion]]<br />
|list2 = {{Cost|2}} {{Card|Cellar}} • {{Card|Chapel}} • {{Card|Moat}} {{Cost|3}} {{Card|Harbinger}} • {{card|Merchant}} • {{card|Vassal}} • {{Card|Village}} • {{Card|Workshop}} {{Cost|4}} {{Card|Bureaucrat}} • {{Card|Gardens}} • {{Card|Militia}} • {{Card|Moneylender}} • {{card|Poacher}} • {{Card|Remodel}} • {{Card|Smithy}} • {{Card|Throne Room}} {{Cost|5}} {{card|Bandit}} • {{Card|Council Room}} • {{Card|Festival}} • {{Card|Laboratory}} • {{Card|Library}} • {{Card|Market}} • {{Card|Mine}} • {{card|Sentry}} • {{Card|Witch}} {{Cost|6}} {{card|Artisan}}<br>[[Removed cards]]: {{Cost|3}} {{Card|Chancellor}} • {{Card|Woodcutter}} {{Cost|4}} {{Card|Feast}} • {{Card|Spy}} • {{Card|Thief}} {{Cost|6}} {{Card|Adventurer}}<br />
<br />
|group3 = [[Intrigue]]<br />
|list3 = {{Cost|2}} {{Card|Courtyard}} • {{card|Lurker}} • {{Card|Pawn}} {{Cost|3}} {{Card|Masquerade}} • {{Card|Shanty Town}} • {{Card|Steward}} • {{Card|Swindler}} • {{Card|Wishing Well}} {{Cost|4}} {{Card|Baron}} • {{Card|Bridge}} • {{Card|Conspirator}} • {{card|Diplomat}} • {{Card|Ironworks}} • {{card|Mill}} • {{Card|Mining Village}} • {{card|Secret Passage}} {{Cost|5}} {{card|Courtier}} • {{Card|Duke}} • {{Card|Minion}} • {{card|Patrol}} • {{card|Replace}} • {{Card|Torturer}} • {{Card|Trading Post}} • {{Card|Upgrade}} {{Cost|6}} {{Card|Harem}} • {{Card|Nobles}}<br>[[Removed cards]]: {{Cost|2}} {{Card|Secret Chamber}} {{Cost|3}} {{Card|Great Hall}} {{Cost|4}} {{Card|Coppersmith}} • {{Card|Scout}} {{Cost|5}} {{Card|Saboteur}} • {{Card|Tribute}}<br />
<br />
|group4 = [[Seaside]]<br />
|list4 = {{Cost|2}} {{Card|Embargo}} • {{Card|Haven}} • {{Card|Lighthouse}} • {{Card|Native Village}} • {{Card|Pearl Diver}} {{Cost|3}} {{Card|Ambassador}} • {{Card|Fishing Village}} • {{Card|Lookout}} • {{Card|Smugglers}} • {{Card|Warehouse}} {{Cost|4}} {{Card|Caravan}} • {{Card|Cutpurse}} • {{Card|Island}} • {{Card|Navigator}} • {{Card|Pirate Ship}} • {{Card|Salvager}} • {{Card|Sea Hag}} • {{Card|Treasure Map}} {{Cost|5}} {{Card|Bazaar}} • {{Card|Explorer}} • {{Card|Ghost Ship}} • {{Card|Merchant Ship}} • {{Card|Outpost}} • {{Card|Tactician}} • {{Card|Treasury}} • {{Card|Wharf}}<br />
<br />
|group5 = [[Alchemy]]<br />
|list5 = {{P}} {{Card|Transmute}} • {{Card|Vineyard}} {{Cost|2}} {{Card|Herbalist}} {{Cost|2P}} {{Card|Apothecary}} • {{Card|Scrying Pool}} • {{Card|University}} {{Cost|3P}} {{Card|Alchemist}} • {{Card|Familiar}} • {{Card|Philosopher's Stone}} {{Cost|4}} {{Card|Potion}} {{Cost|4P}} {{Card|Golem}} {{Cost|5}} {{Card|Apprentice}} {{Cost|6P}} {{Card|Possession}}<br />
<br />
|group6 = [[Prosperity]]<br />
|list6 = {{Cost|3}} {{Card|Loan}} • {{Card|Trade Route}} • {{Card|Watchtower}} {{Cost|4}} {{Card|Bishop}} • {{Card|Monument}} • {{Card|Quarry}} • {{Card|Talisman}} • {{Card|Worker's Village}} {{Cost|5}} {{Card|City}} • {{Card|Contraband}} • {{Card|Counting House}} • {{Card|Mint}} • {{Card|Mountebank}} • {{Card|Rabble}} • {{Card|Royal Seal}} • {{Card|Vault}} • {{Card|Venture}} {{Cost|6}} {{Card|Goons}} • {{Card|Hoard}} {{Cost|6*}} {{Card|Grand Market}} {{Cost|7}} {{Card|Bank}} • {{Card|Expand}} • {{Card|Forge}} • {{Card|King's Court}} {{Coin|8star}} {{Card|Peddler}} {{Cost|9}} {{Card|Platinum}} {{Cost|11}} {{Card|Colony}}<br />
<br />
|group7 = [[Cornucopia]]<br />
|list7 = {{Cost|2}} {{Card|Hamlet}} {{Cost|3}} {{Card|Fortune Teller}} • {{Card|Menagerie}} {{Cost|4}} {{Card|Farming Village}} • {{Card|Horse Traders}} • {{Card|Remake}} • {{Card|Tournament}} ([[Prize]]s: {{Card|Bag of Gold}} • {{Card|Diadem}} • {{Card|Followers}} • {{Card|Princess}} • {{Card|Trusty Steed}}) • {{Card|Young Witch}} {{Cost|5}} {{Card|Harvest}} • {{Card|Horn of Plenty}} • {{Card|Hunting Party}} • {{Card|Jester}} {{Cost|6}} {{Card|Fairgrounds}}<br />
<br />
|group8=[[Hinterlands]]<br />
|list8={{Cost|2}} {{Card|Crossroads}} • {{Card|Duchess}} • {{Card|Fool's Gold}} {{Cost|3}} {{Card|Develop}} • {{Card|Oasis}} • {{Card|Oracle}} • {{Card|Scheme}} • {{Card|Tunnel}} {{Cost|4}} {{Card|Jack of All Trades}} • {{Card|Noble Brigand}} • {{Card|Nomad Camp}} • {{Card|Silk Road}} • {{Card|Spice Merchant}} • {{Card|Trader}} {{Cost|5}} {{Card|Cache}} • {{Card|Cartographer}} • {{Card|Embassy}} • {{Card|Haggler}} • {{Card|Highway}} • {{Card|Ill-Gotten Gains}} • {{Card|Inn}} • {{Card|Mandarin}} • {{Card|Margrave}} • {{Card|Stables}} {{Cost|6}} {{Card|Border Village}} • {{Card|Farmland}}<br />
<br />
|group9 = [[Dark Ages]]<br />
|list9 = {{Cost | 0}} [[Ruins]] ({{Card|Abandoned Mine}} • {{Card|Ruined Library}} • {{Card|Ruined Market}} • {{Card|Ruined Village}} • {{Card|Survivors}}) {{Cost | 0*}} {{Card|Spoils}} {{Cost|1}} {{Card|Poor House}} • [[Shelter]]s ({{Card|Hovel}} • {{Card|Necropolis}} • {{Card|Overgrown Estate}}) {{Cost|2}} {{Card|Beggar}} • {{Card|Squire}} • {{Card|Vagrant}} {{Cost|3}} {{Card|Forager}} • {{Card|Hermit}} ({{Card|Madman}}) • {{Card|Market Square}} • {{Card|Sage}} • {{Card|Storeroom}} • {{Card|Urchin}} ({{Card|Mercenary}}) {{Cost|4}} {{Card|Armory}} • {{Card|Death Cart}} • {{Card|Feodum}} • {{Card|Fortress}} • {{Card|Ironmonger}} • {{Card|Marauder}} • {{Card|Procession}} • {{Card|Rats}} • {{Card|Scavenger}} • {{Card|Wandering Minstrel}} {{Cost|5}} {{Card|Band of Misfits}} • {{Card|Bandit Camp}} • {{Card|Catacombs}} • {{Card|Count}} • {{Card|Counterfeit}} • {{Card|Cultist}} • {{Card|Graverobber}} • {{Card|Junk Dealer}} • {{Card|Knights}} (Dames {{Card|Dame Anna|Anna}} • {{Card|Dame Josephine|Josephine}} • {{Card|Dame Molly|Molly}} • {{Card|Dame Natalie|Natalie}} • {{Card|Dame Sylvia|Sylvia}} • Sirs {{Card|Sir Bailey|Bailey}} • {{Card|Sir Destry|Destry}} • {{Card|Sir Martin|Martin}} • {{Card|Sir Michael|Michael}} • {{Card|Sir Vander|Vander}}) • {{Card|Mystic}} • {{Card|Pillage}} • {{Card|Rebuild}} • {{Card|Rogue}} {{Cost|6}} {{Card|Altar}} • {{Card|Hunting Grounds}}<br />
<br />
|group10 = [[Guilds]]<br />
|list10 = {{Cost | 2}} {{Card|Candlestick Maker}} {{Cost | 2+}} {{Card|Stonemason}} {{Cost | 3+}} {{Card|Doctor}} • {{Card|Masterpiece}} {{Cost | 4}} {{Card|Advisor}} • {{Card|Plaza}} • {{Card|Taxman}} {{Cost | 4+}} {{Card|Herald}} {{Cost | 5}} {{Card|Baker}} • {{Card|Butcher}} • {{Card|Journeyman}} • {{Card|Merchant Guild}} • {{Card|Soothsayer}}<br />
<br />
|group11 = [[Adventures]]<br />
|list11 = {{Cost|2}} {{Card|Coin of the Realm}} • {{Card|Page}} ({{Card|Treasure Hunter}} • {{Card|Warrior}} • {{Card|Hero}} • {{Card|Champion}}) • {{Card|Peasant}} ({{Card|Soldier}} • {{Card|Fugitive}} • {{Card|Disciple}} • {{Card|Teacher}}) • {{Card|Ratcatcher}} • {{Card|Raze}} {{Cost|3}} {{Card|Amulet}} • {{Card|Caravan Guard}} • {{Card|Dungeon}} • {{Card|Gear}} • {{Card|Guide}} {{Cost|4}} {{Card|Duplicate}} • {{Card|Magpie}} • {{Card|Messenger}} • {{Card|Miser}} • {{Card|Port}} • {{Card|Ranger}} • {{Card|Transmogrify}} {{Cost|5}} {{Card|Artificer}} • {{Card|Bridge Troll}} • {{Card|Distant Lands}} • {{Card|Giant}} • {{Card|Haunted Woods}} • {{Card|Lost City}} • {{Card|Relic}} • {{Card|Royal Carriage}} • {{Card|Storyteller}} • {{Card|Swamp Hag}} • {{Card|Treasure Trove}} • {{Card|Wine Merchant}} {{Cost|6}} {{Card|Hireling}}<br />
<br>[[Event]]s: {{Cost|0}} {{Event|Alms}} • {{Event|Borrow}} • {{Event|Quest}} {{Cost|1}} {{Event|Save}} {{Cost|2}} {{Event|Scouting Party}} • {{Event|Travelling Fair}} {{Cost|3}} {{Event|Bonfire}} • {{Event|Expedition}} • {{Event|Ferry}} • {{Event|Plan}} {{Cost|4}} {{Event|Mission}} • {{Event|Pilgrimage}} {{Cost|5}} {{Event|Ball}} • {{Event|Raid}} • {{Event|Seaway}} • {{Event|Trade}} {{Cost|6}} {{Event|Lost Arts}} • {{Event|Training}} {{Cost|7}} {{Event|Inheritance}} {{Cost|8}} {{Event|Pathfinding}}<br />
<br />
|group12 = [[Empires]]<br />
|list12 = {{Debt|4}} {{Card|Engineer}} {{Debt|8}} {{Card|City Quarter}} • {{Card|Overlord}} • {{Card|Royal Blacksmith}} {{Cost|2}} {{Card|Encampment}}/{{Card|Plunder}} • {{Card|Patrician}}/{{Card|Emporium}} • {{Card|Settlers}}/{{Card|Bustling Village}} {{Cost|3}} {{Card|Castles}} ({{Card|Humble Castle|Humble}} • {{Card|Crumbling Castle|Crumbling}} • {{Card|Small Castle|Small}} • {{Card|Haunted Castle|Haunted}} • {{Card|Opulent Castle|Opulent}} • {{Card|Sprawling Castle|Sprawling}} • {{Card|Grand Castle|Grand}} • {{Card|King's Castle|King's}}) • {{Card|Catapult}}/{{Card|Rocks}} • {{Card|Chariot Race}} • {{Card|Enchantress}} • {{Card|Farmers' Market}} • {{Card|Gladiator}}/{{Card|Fortune}} {{Cost|4}} {{Card|Sacrifice}} • {{Card|Temple}} • {{Card|Villa}} {{Cost|5}} {{Card|Archive}} • {{Card|Capital}} • {{Card|Charm}} • {{Card|Crown}} • {{Card|Forum}} • {{Card|Groundskeeper}} • {{Card|Legionary}} • {{Card|Wild Hunt}}<br>[[Event]]s: {{Debt|5}} {{Event|Triumph}} {{Debt|8}} {{Event|Annex}} • {{Event|Donate}} {{Cost|0}} {{Event|Advance}} {{Cost|2}} {{Event|Delve}} • {{Event|Tax}} {{Cost|3}} {{Event|Banquet}} {{Cost|4}} {{Event|Ritual}} • {{Event|Salt the Earth}} {{Cost|4||3}} {{Event|Wedding}} {{Cost|5}} {{Event|Windfall}} {{Cost|6}} {{Event|Conquest}} {{Cost|14}} {{Event|Dominate}}<br>[[Landmark]]s: {{Landmark|Aqueduct}} • {{Landmark|Arena}} • {{Landmark|Bandit Fort}} • {{Landmark|Basilica}} • {{Landmark|Baths}} • {{Landmark|Battlefield}} • {{Landmark|Colonnade}} • {{Landmark|Defiled Shrine}} • {{Landmark|Fountain}} • {{Landmark|Keep}} • {{Landmark|Labyrinth}} • {{Landmark|Mountain Pass}} • {{Landmark|Museum}} • {{Landmark|Obelisk}} • {{Landmark|Orchard}} • {{Landmark|Palace}} • {{Landmark|Tomb}} • {{Landmark|Tower}} • {{Landmark|Triumphal Arch}} • {{Landmark|Wall}} • {{Landmark|Wolf Den}}<br />
<br />
|group13 = [[Nocturne]]<br />
|list13 = {{Cost|0*}} {{Card|Will-o'-Wisp}} • {{Card|Wish}} {{Cost|2}} {{Card|Druid}} • {{Card|Faithful Hound}} • {{Card|Guardian}} • {{Card|Monastery}} • {{Card|Pixie}} ({{Card|Goat}}) • {{Card|Tracker}} ({{Card|Pouch}}) {{Cost|2*}} {{Card|Imp}} {{Cost|3}} {{Card|Changeling}} • {{Card|Fool}} ({{State|Lost in the Woods}} • {{Card|Lucky Coin}}) • {{Card|Ghost Town}} • {{Card|Leprechaun}} • {{Card|Night Watchman}} • {{Card|Secret Cave}} ({{Card|Magic Lamp}}) {{Cost|4}} {{Card|Bard}} • {{Card|Blessed Village}} • {{Card|Cemetery}} ({{Card|Haunted Mirror}}) • {{Card|Conclave}} • {{Card|Devil's Workshop}} • {{Card|Exorcist}} • {{Card|Necromancer}} ([[Zombie]]s: {{Card|Zombie Apprentice|Apprentice}} • {{Card|Zombie Mason|Mason}} • {{Card|Zombie Spy|Spy}}) • {{Card|Shepherd}} ({{Card|Pasture}}) • {{Card|Skulk}} {{Cost|4*}} {{Card|Ghost}} {{Cost|5}} {{Card|Cobbler}} • {{Card|Crypt}} • {{Card|Cursed Village}} • {{Card|Den of Sin}} • {{Card|Idol}} • {{Card|Pooka}} ({{Card|Cursed Gold}}) • {{Card|Sacred Grove}} • {{Card|Tormentor}} • {{Card|Tragic Hero}} • {{Card|Vampire}} ({{Card|Bat}}) • {{Card|Werewolf}} {{Cost|6}} {{Card|Raider}}<br>[[Boon]]s: {{Boon|The Earth's Gift}} • {{Boon|The Field's Gift}} • {{Boon|The Flame's Gift}} • {{Boon|The Forest's Gift}} • {{Boon|The Moon's Gift}} • {{Boon|The Mountain's Gift}} • {{Boon|The River's Gift}} • {{Boon|The Sea's Gift}} • {{Boon|The Sky's Gift}} • {{Boon|The Sun's Gift}} • {{Boon|The Swamp's Gift}} • {{Boon|The Wind's Gift}}<br>[[Hex]]es: {{Hex|Bad Omens}} • {{Hex|Delusion}} ({{State|Deluded}}) • {{Hex|Envy}} ({{State|Envious}}) • {{Hex|Famine}} • {{Hex|Fear}} • {{Hex|Greed}} • {{Hex|Haunting}} • {{Hex|Locusts}} • {{Hex|Misery}} ({{State|Miserable}}/{{State|Twice Miserable}}) • {{Hex|Plague}} • {{Hex|Poverty}} • {{Hex|War}}<br />
<br />
|group14 = [[Renaissance]]<br />
|list14 = {{Cost|2}} {{Card|Border Guard}} ({{Artifact|Horn}} • {{Artifact|Lantern}}) • {{Card|Ducat}} • {{Card|Lackeys}} {{Cost|3}} {{Card|Acting Troupe}} • {{Card|Cargo Ship}} • {{Card|Experiment}} • {{Card|Improve}} {{Cost|4}} {{Card|Flag Bearer}} ({{Artifact|Flag}}) • {{Card|Hideout}} • {{Card|Inventor}} • {{Card|Mountain Village}} • {{Card|Patron}} • {{Card|Priest}} • {{Card|Research}} • {{Card|Silk Merchant}} {{Cost|5}} {{Card|Old Witch}} • {{Card|Recruiter}} • {{Card|Scepter}} • {{Card|Scholar}} • {{Card|Sculptor}} • {{Card|Seer}} • {{Card|Spices}} • {{Card|Swashbuckler}} ({{Artifact|Treasure Chest}}) • {{Card|Treasurer}} ({{Artifact|Key}}) • {{Card|Villain}}<br>[[Project]]s: {{Cost|3}} {{Project|Cathedral}} • {{Project|City Gate}} • {{Project|Pageant}} • {{Project|Sewers}} • {{Project|Star Chart}} {{Cost|4}} {{Project|Exploration}} • {{Project|Fair}} • {{Project|Silos}} • {{Project|Sinister Plot}} {{Cost|5}} {{Project|Academy}} • {{Project|Capitalism}} • {{Project|Fleet}} • {{Project|Guildhall}} • {{Project|Piazza}} • {{Project|Road Network}} {{Cost|6}} {{Project|Barracks}} • {{Project|Crop Rotation}} • {{Project|Innovation}} {{Cost|7}} {{Project|Canal}} {{Cost|8}} {{Project|Citadel}}<br />
<br />
|group15 = [[Menagerie (expansion)|Menagerie]]<br />
|list15 = {{Cost|2}} {{Card|Black Cat}} • {{Card|Supplies}} {{Cost|3}} {{Card|Scrap}} • {{Card|Sheepdog}} • {{Card|Stockpile}} • {{Card|Snowy Village}} {{Cost|3*}} {{Card|Horse}} {{Cost|4}} {{Card|Bounty Hunter}} {{Cost|5}} {{Card|Barge}} • {{Card|Coven}} • {{Card|Kiln}} • {{Card|Livery}} • {{Card|Mastermind}} {{Cost|6*}} {{Card|Wayfarer}} {{Cost|7*}} {{Card|Animal Fair}}<br>[[Event]]s: {{Cost|2}} {{Event|Toil}} {{Cost|5}} {{Event|Commerce}} {{Cost|10}} {{Event|Populate}}<br>[[Way]]s: {{Way|Way of the Chameleon}} • {{Way|Way of the Mole}} • {{Way|Way of the Ox}} • {{Way|Way of the Turtle}}<br />
<br />
|group16 = [[Promo]]<br />
|list16 = {{Cost|3}} {{Card|Black Market}} • {{Card|Church}} {{Cost|4}} {{Card|Dismantle}} • {{Card|Envoy}} • {{Card|Sauna}}/{{Card|Avanto}} • {{Card|Walled Village}} {{Cost|5}} {{Card|Governor}} • {{Card|Stash}} {{Cost|6}} {{Card|Captain}} {{Cost|8}} {{Card|Prince}}<br>[[Event]]s: {{Cost|5}} {{Event|Summon}}<br />
<br />
|group17 = [[Base Cards]]<br />
|list17 = {{Cost|0}} {{NewCard|Copper}} • {{NewCard|Curse}} {{Cost|2}} {{NewCard|Estate}} {{Cost|3}} {{NewCard|Silver}} {{Cost|4}} {{NewCard|Potion}} {{Cost|5}} {{NewCard|Duchy}} {{Cost|6}} {{NewCard|Gold}} {{Cost|8}} {{NewCard|Province}} {{Cost|9}} {{NewCard|Platinum}} {{Cost|11}} {{NewCard|Colony}}<br />
<br />
|group18 = See also:<br />
|list18 = [[Second Edition]] • [[2019 Errata]] • [[Outtakes]] ([[Confusion]]) • [[Fan cards]] • [[Card storage]] • [[List of cards]] [[List of cards in other languages|(in other languages)]]<br />
<br />
}}</div>Sniffnoyhttps://wiki.dominionstrategy.com/index.php/Template:Navbox_CardsTemplate:Navbox Cards2020-03-06T08:31:47Z<p>Sniffnoy: add menagerie day 5 previews</p>
<hr />
<div>{{Navbox<br />
|name = Template:Navbox Cards<br />
|title = Dominion [[Card]]s<br />
|collapsible = collapsed<br />
<br />
|group1 = [[Basic cards]]<br />
|list1 = {{Cost|0}} {{Card|Copper}} • {{Card|Curse}} {{Cost|2}} {{Card|Estate}} {{Cost|3}} {{Card|Silver}} {{Cost|5}} {{Card|Duchy}} {{Cost|6}} {{Card|Gold}} {{Cost|8}} {{Card|Province}}<br />
<br />
|group2 = [[Dominion (Base Set)|Dominion]]<br />
|list2 = {{Cost|2}} {{Card|Cellar}} • {{Card|Chapel}} • {{Card|Moat}} {{Cost|3}} {{Card|Harbinger}} • {{card|Merchant}} • {{card|Vassal}} • {{Card|Village}} • {{Card|Workshop}} {{Cost|4}} {{Card|Bureaucrat}} • {{Card|Gardens}} • {{Card|Militia}} • {{Card|Moneylender}} • {{card|Poacher}} • {{Card|Remodel}} • {{Card|Smithy}} • {{Card|Throne Room}} {{Cost|5}} {{card|Bandit}} • {{Card|Council Room}} • {{Card|Festival}} • {{Card|Laboratory}} • {{Card|Library}} • {{Card|Market}} • {{Card|Mine}} • {{card|Sentry}} • {{Card|Witch}} {{Cost|6}} {{card|Artisan}}<br>[[Removed cards]]: {{Cost|3}} {{Card|Chancellor}} • {{Card|Woodcutter}} {{Cost|4}} {{Card|Feast}} • {{Card|Spy}} • {{Card|Thief}} {{Cost|6}} {{Card|Adventurer}}<br />
<br />
|group3 = [[Intrigue]]<br />
|list3 = {{Cost|2}} {{Card|Courtyard}} • {{card|Lurker}} • {{Card|Pawn}} {{Cost|3}} {{Card|Masquerade}} • {{Card|Shanty Town}} • {{Card|Steward}} • {{Card|Swindler}} • {{Card|Wishing Well}} {{Cost|4}} {{Card|Baron}} • {{Card|Bridge}} • {{Card|Conspirator}} • {{card|Diplomat}} • {{Card|Ironworks}} • {{card|Mill}} • {{Card|Mining Village}} • {{card|Secret Passage}} {{Cost|5}} {{card|Courtier}} • {{Card|Duke}} • {{Card|Minion}} • {{card|Patrol}} • {{card|Replace}} • {{Card|Torturer}} • {{Card|Trading Post}} • {{Card|Upgrade}} {{Cost|6}} {{Card|Harem}} • {{Card|Nobles}}<br>[[Removed cards]]: {{Cost|2}} {{Card|Secret Chamber}} {{Cost|3}} {{Card|Great Hall}} {{Cost|4}} {{Card|Coppersmith}} • {{Card|Scout}} {{Cost|5}} {{Card|Saboteur}} • {{Card|Tribute}}<br />
<br />
|group4 = [[Seaside]]<br />
|list4 = {{Cost|2}} {{Card|Embargo}} • {{Card|Haven}} • {{Card|Lighthouse}} • {{Card|Native Village}} • {{Card|Pearl Diver}} {{Cost|3}} {{Card|Ambassador}} • {{Card|Fishing Village}} • {{Card|Lookout}} • {{Card|Smugglers}} • {{Card|Warehouse}} {{Cost|4}} {{Card|Caravan}} • {{Card|Cutpurse}} • {{Card|Island}} • {{Card|Navigator}} • {{Card|Pirate Ship}} • {{Card|Salvager}} • {{Card|Sea Hag}} • {{Card|Treasure Map}} {{Cost|5}} {{Card|Bazaar}} • {{Card|Explorer}} • {{Card|Ghost Ship}} • {{Card|Merchant Ship}} • {{Card|Outpost}} • {{Card|Tactician}} • {{Card|Treasury}} • {{Card|Wharf}}<br />
<br />
|group5 = [[Alchemy]]<br />
|list5 = {{P}} {{Card|Transmute}} • {{Card|Vineyard}} {{Cost|2}} {{Card|Herbalist}} {{Cost|2P}} {{Card|Apothecary}} • {{Card|Scrying Pool}} • {{Card|University}} {{Cost|3P}} {{Card|Alchemist}} • {{Card|Familiar}} • {{Card|Philosopher's Stone}} {{Cost|4}} {{Card|Potion}} {{Cost|4P}} {{Card|Golem}} {{Cost|5}} {{Card|Apprentice}} {{Cost|6P}} {{Card|Possession}}<br />
<br />
|group6 = [[Prosperity]]<br />
|list6 = {{Cost|3}} {{Card|Loan}} • {{Card|Trade Route}} • {{Card|Watchtower}} {{Cost|4}} {{Card|Bishop}} • {{Card|Monument}} • {{Card|Quarry}} • {{Card|Talisman}} • {{Card|Worker's Village}} {{Cost|5}} {{Card|City}} • {{Card|Contraband}} • {{Card|Counting House}} • {{Card|Mint}} • {{Card|Mountebank}} • {{Card|Rabble}} • {{Card|Royal Seal}} • {{Card|Vault}} • {{Card|Venture}} {{Cost|6}} {{Card|Goons}} • {{Card|Hoard}} {{Cost|6*}} {{Card|Grand Market}} {{Cost|7}} {{Card|Bank}} • {{Card|Expand}} • {{Card|Forge}} • {{Card|King's Court}} {{Coin|8star}} {{Card|Peddler}} {{Cost|9}} {{Card|Platinum}} {{Cost|11}} {{Card|Colony}}<br />
<br />
|group7 = [[Cornucopia]]<br />
|list7 = {{Cost|2}} {{Card|Hamlet}} {{Cost|3}} {{Card|Fortune Teller}} • {{Card|Menagerie}} {{Cost|4}} {{Card|Farming Village}} • {{Card|Horse Traders}} • {{Card|Remake}} • {{Card|Tournament}} ([[Prize]]s: {{Card|Bag of Gold}} • {{Card|Diadem}} • {{Card|Followers}} • {{Card|Princess}} • {{Card|Trusty Steed}}) • {{Card|Young Witch}} {{Cost|5}} {{Card|Harvest}} • {{Card|Horn of Plenty}} • {{Card|Hunting Party}} • {{Card|Jester}} {{Cost|6}} {{Card|Fairgrounds}}<br />
<br />
|group8=[[Hinterlands]]<br />
|list8={{Cost|2}} {{Card|Crossroads}} • {{Card|Duchess}} • {{Card|Fool's Gold}} {{Cost|3}} {{Card|Develop}} • {{Card|Oasis}} • {{Card|Oracle}} • {{Card|Scheme}} • {{Card|Tunnel}} {{Cost|4}} {{Card|Jack of All Trades}} • {{Card|Noble Brigand}} • {{Card|Nomad Camp}} • {{Card|Silk Road}} • {{Card|Spice Merchant}} • {{Card|Trader}} {{Cost|5}} {{Card|Cache}} • {{Card|Cartographer}} • {{Card|Embassy}} • {{Card|Haggler}} • {{Card|Highway}} • {{Card|Ill-Gotten Gains}} • {{Card|Inn}} • {{Card|Mandarin}} • {{Card|Margrave}} • {{Card|Stables}} {{Cost|6}} {{Card|Border Village}} • {{Card|Farmland}}<br />
<br />
|group9 = [[Dark Ages]]<br />
|list9 = {{Cost | 0}} [[Ruins]] ({{Card|Abandoned Mine}} • {{Card|Ruined Library}} • {{Card|Ruined Market}} • {{Card|Ruined Village}} • {{Card|Survivors}}) {{Cost | 0*}} {{Card|Spoils}} {{Cost|1}} {{Card|Poor House}} • [[Shelter]]s ({{Card|Hovel}} • {{Card|Necropolis}} • {{Card|Overgrown Estate}}) {{Cost|2}} {{Card|Beggar}} • {{Card|Squire}} • {{Card|Vagrant}} {{Cost|3}} {{Card|Forager}} • {{Card|Hermit}} ({{Card|Madman}}) • {{Card|Market Square}} • {{Card|Sage}} • {{Card|Storeroom}} • {{Card|Urchin}} ({{Card|Mercenary}}) {{Cost|4}} {{Card|Armory}} • {{Card|Death Cart}} • {{Card|Feodum}} • {{Card|Fortress}} • {{Card|Ironmonger}} • {{Card|Marauder}} • {{Card|Procession}} • {{Card|Rats}} • {{Card|Scavenger}} • {{Card|Wandering Minstrel}} {{Cost|5}} {{Card|Band of Misfits}} • {{Card|Bandit Camp}} • {{Card|Catacombs}} • {{Card|Count}} • {{Card|Counterfeit}} • {{Card|Cultist}} • {{Card|Graverobber}} • {{Card|Junk Dealer}} • {{Card|Knights}} (Dames {{Card|Dame Anna|Anna}} • {{Card|Dame Josephine|Josephine}} • {{Card|Dame Molly|Molly}} • {{Card|Dame Natalie|Natalie}} • {{Card|Dame Sylvia|Sylvia}} • Sirs {{Card|Sir Bailey|Bailey}} • {{Card|Sir Destry|Destry}} • {{Card|Sir Martin|Martin}} • {{Card|Sir Michael|Michael}} • {{Card|Sir Vander|Vander}}) • {{Card|Mystic}} • {{Card|Pillage}} • {{Card|Rebuild}} • {{Card|Rogue}} {{Cost|6}} {{Card|Altar}} • {{Card|Hunting Grounds}}<br />
<br />
|group10 = [[Guilds]]<br />
|list10 = {{Cost | 2}} {{Card|Candlestick Maker}} {{Cost | 2+}} {{Card|Stonemason}} {{Cost | 3+}} {{Card|Doctor}} • {{Card|Masterpiece}} {{Cost | 4}} {{Card|Advisor}} • {{Card|Plaza}} • {{Card|Taxman}} {{Cost | 4+}} {{Card|Herald}} {{Cost | 5}} {{Card|Baker}} • {{Card|Butcher}} • {{Card|Journeyman}} • {{Card|Merchant Guild}} • {{Card|Soothsayer}}<br />
<br />
|group11 = [[Adventures]]<br />
|list11 = {{Cost|2}} {{Card|Coin of the Realm}} • {{Card|Page}} ({{Card|Treasure Hunter}} • {{Card|Warrior}} • {{Card|Hero}} • {{Card|Champion}}) • {{Card|Peasant}} ({{Card|Soldier}} • {{Card|Fugitive}} • {{Card|Disciple}} • {{Card|Teacher}}) • {{Card|Ratcatcher}} • {{Card|Raze}} {{Cost|3}} {{Card|Amulet}} • {{Card|Caravan Guard}} • {{Card|Dungeon}} • {{Card|Gear}} • {{Card|Guide}} {{Cost|4}} {{Card|Duplicate}} • {{Card|Magpie}} • {{Card|Messenger}} • {{Card|Miser}} • {{Card|Port}} • {{Card|Ranger}} • {{Card|Transmogrify}} {{Cost|5}} {{Card|Artificer}} • {{Card|Bridge Troll}} • {{Card|Distant Lands}} • {{Card|Giant}} • {{Card|Haunted Woods}} • {{Card|Lost City}} • {{Card|Relic}} • {{Card|Royal Carriage}} • {{Card|Storyteller}} • {{Card|Swamp Hag}} • {{Card|Treasure Trove}} • {{Card|Wine Merchant}} {{Cost|6}} {{Card|Hireling}}<br />
<br>[[Event]]s: {{Cost|0}} {{Event|Alms}} • {{Event|Borrow}} • {{Event|Quest}} {{Cost|1}} {{Event|Save}} {{Cost|2}} {{Event|Scouting Party}} • {{Event|Travelling Fair}} {{Cost|3}} {{Event|Bonfire}} • {{Event|Expedition}} • {{Event|Ferry}} • {{Event|Plan}} {{Cost|4}} {{Event|Mission}} • {{Event|Pilgrimage}} {{Cost|5}} {{Event|Ball}} • {{Event|Raid}} • {{Event|Seaway}} • {{Event|Trade}} {{Cost|6}} {{Event|Lost Arts}} • {{Event|Training}} {{Cost|7}} {{Event|Inheritance}} {{Cost|8}} {{Event|Pathfinding}}<br />
<br />
|group12 = [[Empires]]<br />
|list12 = {{Debt|4}} {{Card|Engineer}} {{Debt|8}} {{Card|City Quarter}} • {{Card|Overlord}} • {{Card|Royal Blacksmith}} {{Cost|2}} {{Card|Encampment}}/{{Card|Plunder}} • {{Card|Patrician}}/{{Card|Emporium}} • {{Card|Settlers}}/{{Card|Bustling Village}} {{Cost|3}} {{Card|Castles}} ({{Card|Humble Castle|Humble}} • {{Card|Crumbling Castle|Crumbling}} • {{Card|Small Castle|Small}} • {{Card|Haunted Castle|Haunted}} • {{Card|Opulent Castle|Opulent}} • {{Card|Sprawling Castle|Sprawling}} • {{Card|Grand Castle|Grand}} • {{Card|King's Castle|King's}}) • {{Card|Catapult}}/{{Card|Rocks}} • {{Card|Chariot Race}} • {{Card|Enchantress}} • {{Card|Farmers' Market}} • {{Card|Gladiator}}/{{Card|Fortune}} {{Cost|4}} {{Card|Sacrifice}} • {{Card|Temple}} • {{Card|Villa}} {{Cost|5}} {{Card|Archive}} • {{Card|Capital}} • {{Card|Charm}} • {{Card|Crown}} • {{Card|Forum}} • {{Card|Groundskeeper}} • {{Card|Legionary}} • {{Card|Wild Hunt}}<br>[[Event]]s: {{Debt|5}} {{Event|Triumph}} {{Debt|8}} {{Event|Annex}} • {{Event|Donate}} {{Cost|0}} {{Event|Advance}} {{Cost|2}} {{Event|Delve}} • {{Event|Tax}} {{Cost|3}} {{Event|Banquet}} {{Cost|4}} {{Event|Ritual}} • {{Event|Salt the Earth}} {{Cost|4||3}} {{Event|Wedding}} {{Cost|5}} {{Event|Windfall}} {{Cost|6}} {{Event|Conquest}} {{Cost|14}} {{Event|Dominate}}<br>[[Landmark]]s: {{Landmark|Aqueduct}} • {{Landmark|Arena}} • {{Landmark|Bandit Fort}} • {{Landmark|Basilica}} • {{Landmark|Baths}} • {{Landmark|Battlefield}} • {{Landmark|Colonnade}} • {{Landmark|Defiled Shrine}} • {{Landmark|Fountain}} • {{Landmark|Keep}} • {{Landmark|Labyrinth}} • {{Landmark|Mountain Pass}} • {{Landmark|Museum}} • {{Landmark|Obelisk}} • {{Landmark|Orchard}} • {{Landmark|Palace}} • {{Landmark|Tomb}} • {{Landmark|Tower}} • {{Landmark|Triumphal Arch}} • {{Landmark|Wall}} • {{Landmark|Wolf Den}}<br />
<br />
|group13 = [[Nocturne]]<br />
|list13 = {{Cost|0*}} {{Card|Will-o'-Wisp}} • {{Card|Wish}} {{Cost|2}} {{Card|Druid}} • {{Card|Faithful Hound}} • {{Card|Guardian}} • {{Card|Monastery}} • {{Card|Pixie}} ({{Card|Goat}}) • {{Card|Tracker}} ({{Card|Pouch}}) {{Cost|2*}} {{Card|Imp}} {{Cost|3}} {{Card|Changeling}} • {{Card|Fool}} ({{State|Lost in the Woods}} • {{Card|Lucky Coin}}) • {{Card|Ghost Town}} • {{Card|Leprechaun}} • {{Card|Night Watchman}} • {{Card|Secret Cave}} ({{Card|Magic Lamp}}) {{Cost|4}} {{Card|Bard}} • {{Card|Blessed Village}} • {{Card|Cemetery}} ({{Card|Haunted Mirror}}) • {{Card|Conclave}} • {{Card|Devil's Workshop}} • {{Card|Exorcist}} • {{Card|Necromancer}} ([[Zombie]]s: {{Card|Zombie Apprentice|Apprentice}} • {{Card|Zombie Mason|Mason}} • {{Card|Zombie Spy|Spy}}) • {{Card|Shepherd}} ({{Card|Pasture}}) • {{Card|Skulk}} {{Cost|4*}} {{Card|Ghost}} {{Cost|5}} {{Card|Cobbler}} • {{Card|Crypt}} • {{Card|Cursed Village}} • {{Card|Den of Sin}} • {{Card|Idol}} • {{Card|Pooka}} ({{Card|Cursed Gold}}) • {{Card|Sacred Grove}} • {{Card|Tormentor}} • {{Card|Tragic Hero}} • {{Card|Vampire}} ({{Card|Bat}}) • {{Card|Werewolf}} {{Cost|6}} {{Card|Raider}}<br>[[Boon]]s: {{Boon|The Earth's Gift}} • {{Boon|The Field's Gift}} • {{Boon|The Flame's Gift}} • {{Boon|The Forest's Gift}} • {{Boon|The Moon's Gift}} • {{Boon|The Mountain's Gift}} • {{Boon|The River's Gift}} • {{Boon|The Sea's Gift}} • {{Boon|The Sky's Gift}} • {{Boon|The Sun's Gift}} • {{Boon|The Swamp's Gift}} • {{Boon|The Wind's Gift}}<br>[[Hex]]es: {{Hex|Bad Omens}} • {{Hex|Delusion}} ({{State|Deluded}}) • {{Hex|Envy}} ({{State|Envious}}) • {{Hex|Famine}} • {{Hex|Fear}} • {{Hex|Greed}} • {{Hex|Haunting}} • {{Hex|Locusts}} • {{Hex|Misery}} ({{State|Miserable}}/{{State|Twice Miserable}}) • {{Hex|Plague}} • {{Hex|Poverty}} • {{Hex|War}}<br />
<br />
|group14 = [[Renaissance]]<br />
|list14 = {{Cost|2}} {{Card|Border Guard}} ({{Artifact|Horn}} • {{Artifact|Lantern}}) • {{Card|Ducat}} • {{Card|Lackeys}} {{Cost|3}} {{Card|Acting Troupe}} • {{Card|Cargo Ship}} • {{Card|Experiment}} • {{Card|Improve}} {{Cost|4}} {{Card|Flag Bearer}} ({{Artifact|Flag}}) • {{Card|Hideout}} • {{Card|Inventor}} • {{Card|Mountain Village}} • {{Card|Patron}} • {{Card|Priest}} • {{Card|Research}} • {{Card|Silk Merchant}} {{Cost|5}} {{Card|Old Witch}} • {{Card|Recruiter}} • {{Card|Scepter}} • {{Card|Scholar}} • {{Card|Sculptor}} • {{Card|Seer}} • {{Card|Spices}} • {{Card|Swashbuckler}} ({{Artifact|Treasure Chest}}) • {{Card|Treasurer}} ({{Artifact|Key}}) • {{Card|Villain}}<br>[[Project]]s: {{Cost|3}} {{Project|Cathedral}} • {{Project|City Gate}} • {{Project|Pageant}} • {{Project|Sewers}} • {{Project|Star Chart}} {{Cost|4}} {{Project|Exploration}} • {{Project|Fair}} • {{Project|Silos}} • {{Project|Sinister Plot}} {{Cost|5}} {{Project|Academy}} • {{Project|Capitalism}} • {{Project|Fleet}} • {{Project|Guildhall}} • {{Project|Piazza}} • {{Project|Road Network}} {{Cost|6}} {{Project|Barracks}} • {{Project|Crop Rotation}} • {{Project|Innovation}} {{Cost|7}} {{Project|Canal}} {{Cost|8}} {{Project|Citadel}}<br />
<br />
|group15 = [[Menagerie (expansion)|Menagerie]]<br />
|list15 = {{Cost|2}} {{Card|Black Cat}} • {{Card|Supplies}} {{Cost|3}} {{Card|Scrap}} • {{Card|Sheepdog}} • {{Card|Stockpile}} • {{Card|Snowy Village}} {{Cost|3*}} {{Card|Horse}} {{Cost|4}} {{Card|Bounty Hunter}} {{Cost|5}} {{Card|Barge}} • {{Card|Coven}} • {{Card|Kiln}} • {{Card|Livery}} • {{Card|Mastermind}} {{Cost|6*}} {{Card|Wayfarer}} {{Cost|7*}} {{Card|Animal Fair}}<br>[[Event]]s: {{Cost|2}} {{Event|Toil}} {{Cost|5}} {{Event|Commerce}} {{Cost|10}} {{Event|Populate}}<br>[[Way]]s: {{Way|Way of the Mole}} • {{Way|Way of the Ox}} • {{Way|Way of the Turtle}}<br />
<br />
|group16 = [[Promo]]<br />
|list16 = {{Cost|3}} {{Card|Black Market}} • {{Card|Church}} {{Cost|4}} {{Card|Dismantle}} • {{Card|Envoy}} • {{Card|Sauna}}/{{Card|Avanto}} • {{Card|Walled Village}} {{Cost|5}} {{Card|Governor}} • {{Card|Stash}} {{Cost|6}} {{Card|Captain}} {{Cost|8}} {{Card|Prince}}<br>[[Event]]s: {{Cost|5}} {{Event|Summon}}<br />
<br />
|group17 = [[Base Cards]]<br />
|list17 = {{Cost|0}} {{NewCard|Copper}} • {{NewCard|Curse}} {{Cost|2}} {{NewCard|Estate}} {{Cost|3}} {{NewCard|Silver}} {{Cost|4}} {{NewCard|Potion}} {{Cost|5}} {{NewCard|Duchy}} {{Cost|6}} {{NewCard|Gold}} {{Cost|8}} {{NewCard|Province}} {{Cost|9}} {{NewCard|Platinum}} {{Cost|11}} {{NewCard|Colony}}<br />
<br />
|group18 = See also:<br />
|list18 = [[Second Edition]] • [[2019 Errata]] • [[Outtakes]] ([[Confusion]]) • [[Fan cards]] • [[Card storage]] • [[List of cards]] [[List of cards in other languages|(in other languages)]]<br />
<br />
}}</div>Sniffnoyhttps://wiki.dominionstrategy.com/index.php/Template:Navbox_MenagerieTemplate:Navbox Menagerie2020-03-06T08:29:18Z<p>Sniffnoy: </p>
<hr />
<div>{{Navbox<br />
|name = Template:Navbox Menagerie<br />
|title = [[Menagerie (expansion)|Menagerie]]<br />
|collapsible = collapsed<br />
<br />
|group1 = Cards<br />
|list1 = {{Cost|2}} {{Card|Black Cat}} • {{Card|Supplies}} {{Cost|3}} {{Card|Scrap}} • {{Card|Sheepdog}} • {{Card|Snowy Village}} • {{Card|Stockpile}} {{Cost|3*}} {{Card|Horse}} {{Cost|4}} {{Card|Bounty Hunter}} {{Cost|5}} {{Card|Barge}} • {{Card|Coven}} • {{Card|Kiln}} • {{Card|Livery}} • {{Card|Mastermind}} {{Cost|6*}} {{Card|Wayfarer}} {{Cost|7*}} {{Card|Animal Fair}}<br />
<br />
|group2 = [[Event]]s<br />
|list2 = {{Cost|2}} {{Event|Toil}} {{Cost|5}} {{Event|Commerce}} {{Cost|10}} {{Event|Populate}}<br />
<br />
|group3 = [[Way]]s<br />
|list3 = {{Way|Way of the Mole}} • {{Way|Way of the Ox}} • {{Way|Way of the Turtle}}<!--{{Way|Way of the Butterfly}} • {{Way|Way of the Camel}} • {{Way|Way of the Chameleon}} • {{Way|Way of the Frog}} • {{Way|Way of the Goat}} • {{Way|Way of the Horse}} • {{Way|Way of the Mole}} • {{Way|Way of the Monkey}} • {{Way|Way of the Mouse}} • {{Way|Way of the Mule}} • {{Way|Way of the Otter}} • {{Way|Way of the Owl}} • {{Way|Way of the Ox}} • {{Way|Way of the Pig}} • {{Way|Way of the Rat}} • {{Way|Way of the Seal}} • {{Way|Way of the Sheep}} • {{Way|Way of the Squirrel}} • {{Way|Way of the Turtle}} • {{Way|Way of the Worm}}--><br />
<br />
|group4 = Other concepts<br />
|list4 = [[Exile]]<br />
}}</div>Sniffnoyhttps://wiki.dominionstrategy.com/index.php/KnightKnight2020-03-06T06:11:04Z<p>Sniffnoy: add image gallery</p>
<hr />
<div>{{Infobox Card<br />
|name = Knights<br />
|cost = 5<br />
|type1 = Action<br />
|type2 = Attack<br />
|type3 = Knight<br />
|illustrator = Matthias Catrein<br />
|text = Shuffle the Knights pile before each game with it. Keep it face down except for the top card, which is the only one that can be bought or gained.<br />
|nocats = Yes<br />
}}<br />
<br />
'''Knight''' is a [[type]] of [[Kingdom card]] from the [[Dark Ages]] expansion. There are 10 differently-named unique Knights with a single [[randomizer]] card; when Knights are selected as a Kingdom card for a game, they are shuffled into a single [[supply]] pile, of which only the top card can be seen and gained at any given time.<br />
<br />
Every Knight costs {{Cost|5}} except {{Card|Sir Martin}}, who costs {{Cost|4}}. <br />
<br />
Every Knight is an [[Action]]–[[Attack]]–Knight card ({{Card|Dame Josephine}} is also a [[Victory]] card) with the same main [[trashing attack]] ability—''''Each other player reveals the top 2 cards of their deck, trashes one of them costing from {{Cost|3}} to {{Cost|6}}, and discards the rest. If a Knight is trashed by this, trash this card''"—and each Knight has a unique second ability.<br />
<br />
== List of Knights (and their secondary abilities) ==<br />
* {{Card|Dame Anna}} - ''You may trash up to 2 cards from your hand.''<br />
* {{Card|Dame Josephine}} - ''2 {{VP}}''<br />
* {{Card|Dame Molly}} - ''+2 Actions''<br />
* {{Card|Dame Natalie}} - ''You may gain a card costing up to'' {{Cost|3}}.<br />
* {{Card|Dame Sylvia}} - ''+''{{Cost|2}}<br />
* {{Card|Sir Bailey}} - ''+1 Card +1 Action''<br />
* {{Card|Sir Destry}} - ''+2 Cards''<br />
* {{Card|Sir Martin}} - ''+2 Buys''<br />
* {{Card|Sir Michael}} - ''Each other player discards down to 3 cards in hand.''<br />
* {{Card|Sir Vander}} - ''When you trash this, gain a Gold.''<br />
<br />
=== Image Gallery ===<br />
{{CardImage|Dame_Anna}}{{CardImage|Dame_Josephine}}{{CardImage|Dame_Molly}}{{CardImage|Dame_Natalie}}{{CardImage|Dame_Sylvia}}{{CardImage|Sir_Bailey}}{{CardImage|Sir_Destry}}{{CardImage|Sir_Martin}}{{CardImage|Sir_Michael}}{{CardImage|Sir_Vander}}<br />
<br />
<br />
== FAQ ==<br />
<br />
=== Official FAQ ===<br />
* This is a pile in which each card is different. <br />
* There is the same basic ability on each card, but also another ability unique to that card in the pile, and they all have different names. <br />
* Shuffle the Knights pile before playing it, keeping it face down except for the top one, which is the only card that can be gained from the pile. See Additional Rules and Preparation. <br />
* Follow the rules on Knights in order from top to bottom; Sir Michael causes players to discard before it trashes cards. <br />
* The ability they have in common is, each other player reveals the top two cards of their deck, trashes one of them that they choose that costs from {{Cost|3}} to {{Cost|6}}, and discards the rest; then, if a Knight was trashed, you trash the Knight you played that caused this trashing. <br />
* Resolve this ability in turn order, starting with the player to your left. Cards with {{Cost|P}} (from [[Alchemy]]) or {{Debt}} (from [[Empires]]) in the cost do not cost from {{Cost|3}} to {{Cost|6}}. <br />
* The player losing a card only gets a choice if both cards revealed cost from {{Cost|3}} to {{Cost|6}}. <br />
* If they both do and one is a Knight but the player picks the other card, that will not cause the played Knight to be trashed.<br />
* The Knight pile is not a [[Victory]] pile, and does not get a counter for {{Card|Trade Route}} (from [[Prosperity]]) even if Dame Josephine starts on top. <br />
* If you choose to use the Knights with {{Card|Black Market}} (a [[promo|promotional card]]), put a Knight directly into the Black Market deck, rather than using the randomizer card.<br />
<br />
=== Other Rules clarifications ===<br />
== Strategy Article ==<br />
''[http://forum.dominionstrategy.com/index.php?topic=6928.msg220219#msg220219 Original article] by werothegreat''<br />
<br />
And lo, after the release of [[Cornucopia]], Dominionaters rejoiced at the capricious card {{Card|Tournament}}, and said unto [[Donald X]]: “Oh, great Donald X, we want more like this!” And yea, Donald X bestowed upon his chosen people the Knights.<br />
<br />
Obviously I’m being sarcastic here - quite a lot of people detest the “first come, first serve” nature of the [[Prize|Prizes]], which seems to undermine the equality of opportunity that, for most, is the defining feature of Dominion, at least when comparing it to games like ''Magic: The Gathering''. But the Knights are at once like and unlike Tournament. Yes, they all have different bonuses, some better than others, but at the end of the day you only get them for one reason - to trash the s*** out of your opponent’s deck - and really, they all do this equally well. But some are more equal than others, naturally.<br />
<br />
=== What do Knights do? ===<br />
Playing a Knight forces each opponent to reveal the top two cards of their deck, and trash a moderately costed card from those two, if there are any. Each Knight also has an individual bonus and a cute unique name. These bonuses vary in usefulness, and the usefulness of each will vary depending on the kingdom. And if a Knight trashes another Knight, the first Knight is also trashed.<br />
<br />
=== How is this different from {{Card|Saboteur}}? ===<br />
Well, if you’ve spent more than five minutes on [http://forum.dominionstrategy.com f.ds], or read the wiki page for {{Card|Saboteur}}, you’re probably aware that Saboteur kind of sucks as a card. It does absolutely nothing for the player, and more often than not will trip on {{Card|Silver|Silvers}}, and at the very worst will simply give your opponent’s deck a good cycling. Knights fix all of those problems, but at a cost, since we can’t have cards that are [[strictly better]] than one another at the same price. Saboteur and Knights have different purposes, and both can shine in certain instances. But let’s look at how they differ.<br />
<br />
Each Knight does something for the player, some more actively than others. Knights only flip over two cards, so they won’t turn over your opponent’s entire deck like Saboteur can. So if your opponent has mainly cheap cards, Saboteur can sometimes be better, since it will seek out the expensive cards like a missile. But most decks feature a fair amount of expensive cards, so Saboteur ends up being a lot like Knights a lot of the time. But Knights also don’t let your opponent take a consolation prize - Duchies are no longer un-{{Card|Rebuild|Rebuild'ed}} into Estates - they’re simply destroyed. That can really hurt in the endgame.<br />
<br />
=== So how do I play with Knights? === <br />
That really depends on the board, and it depends also on how your opponent plays them. Knights are one of those cards that can force you into a mirroring strategy, because allowing your opponent to win the Knights race can be extremely detrimental to you. Compare to other races - if you lose the {{Card|Fool's Gold}} race you can still come back by turning your Fool's Golds in to real {{Card|Gold|Golds}}, or by trying a different strategy. But when you lose the Knights race, you not only are being hurt more severely than you're causing hurt, but inevitably you will lose all your Knights while your opponent retains a few. Such a situation can almost force you into a pin, particularly in the context of an engine, where your opponent can play his four remaining Knights every turn, ensuring you just don't have a deck. But not all Knights games will devolve into this race, and you may often ignore them altogether. Their bonuses can be helpful, but aren't usually game-changing.<br />
<br />
Generally you want to go for Knights when a few conditions appear - if you can play them often, if there isn't a viable cheap (or extremely expensive) strategy, and if the top Knight is desirable.<br />
<br />
=== How do I know which Knight is desirable? === <br />
That depends on the kingdom, silly. {{Card|Sir Bailey}} is never a bad investment, since he's essentially a zero-space card. {{Card|Dame Molly}} and {{Card|Sir Michael}} are usually strong, but with lots of [[Village (card category)|villages]] or a better discard Attack (respectively), they're more middling. The others are far more dependent on the Kingdom. {{Card|Dame Natalie}} is a good Knight to get if you're losing the Knights race, as she can help fill your deck with Silver, which is usually better to have trashed than a more important card. The two that are least useful are {{Card|Sir Vander}} and {{Card|Dame Josephine}}, as the former simply gives you a consolation prize when knocked off his horse by another Knight, and the latter might, in rare instances, be a tie-breaker - neither actually do anything for you when played aside from their Knight Attack, which makes them even more equivalent to Saboteur. Dame Josephine is a little less desirable than Sir Vander, because it's highly likely that your Knights are going to end up trashed to your opponent's Knights, so that 2 {{VP}} usually won't even end up added to your total anyway.<br />
<br />
But certain of the Knights will be especially useful in different Kingdoms. You should be on the lookout for Knights which complement the rest of the set - if there's a {{Card|Laboratory}} engine but no villages on the board, {{Card|Dame Molly}} is amazing; if {{Card|Dame Anna}} is the only trasher on the board, or if {{Card|Sir Martin}} is the only source of +Buy, they instantly become desirable just for their bonus ability. {{Card|Dame Natalie}} is excellent with {{Card|Feodum}}, {{Card|Sir Martin}} can be {{Card|Workshop|Workshopped}} and goes excellently with {{Card|Fool's Gold}}. So make sure you take a look at what else is in the kingdom before deciding to pass on the Knights or dive into them pell-mell.<br />
<br />
=== What goes well with Knights? === <br />
{{Card|Highway}} (and sometimes {{Card|Bridge}}). Two Highways means that your Knights can now trash {{Card|Province|Provinces}}. Three Highways means that your Knights no longer trash other Knights, so you don’t have to worry about losing them. Just don’t play too many - it’ll look pretty silly when Provinces cost {{Cost|2}}, and you’re only cycling your opponent’s deck for him. Bridge can be used for the same purpose, but if you're in a position where you can play multiple Bridges per turn, it might be simpler to just end the game with a mega-turn rather than fiddle around with using just a few bridges to help your Knights. <br />
<br />
Knights are also best when played often, so any card or combo that allows for that is awesome, whether it be {{Card|Scheme}}, {{Card|Sage}}, an engine, or whatever else you can come up with.<br />
<br />
{{Card|Saboteur}} also paradoxically does well on Knights boards, as it can safely trash your opponent’s Knights - even just hitting one with Saboteur makes it worth having bought one. Also, Knights can clear out everything costing from {{Cost|3}}-{{Cost|6}} in your opponent’s deck, leaving only more expensive cards, like Provinces, for the Saboteurs to find.<br />
<br />
{{Card|Graverobber}} (and sometimes {{Card|Rogue}}) goes excellently with the Knights. Since they're trashing left and right and sometimes getting trashed themselves, Graverobber can pick them right back up or scoop up their leavings, and in the endgame can turn them into Provinces if necessary.<br />
<br />
=== How do I counter Knights, or, when should I not get them? === <br />
{{Card|Fortress}}. This card makes Knights not just pointless, but usually helpful to your opponents. Revealing and trashing a Fortress puts it into your opponent’s hand. That’s not something you really ever want to do. Maybe you can combo this with playing multiple {{Card|Pillage|Pillages}} per turn, but I doubt that.<br />
<br />
When there are more powerful Attacks, like [[Curser|Cursers]], [[Looter|Looters]] or discarding Attacks, you’ll probably want to go with those over Knights. An extreme case is {{Card|Cultist}}: not only does it quickly fill your deck with Ruins, but when it's trashed, it gives your opponent +3 cards.<br />
<br />
If you find yourself in a situation where you’ve lost the Knights split (or just didn’t go for Knights in the first place), fill your deck with junk. Knights can’t do anything to Coppers and Estates, and trashing superfluous Silvers doesn’t hurt too much. This is one instance where having {{Card|Dame Natalie}} would be nice - she can fill you up on Silver, until she inevitably succumbs to your foes.<br />
<br />
{{Card|Tunnel}} is also a decent deterrent - when it’s revealed with another {{Cost|3}}-{{Cost|6}} card, you’ll naturally want to trash the other, discarding the Tunnel for a {{Card|Gold}}. Also beware of playing {{Card|Highway}} (or {{Card|Bridge}}) before a Knight when Tunnel’s around, because then Tunnel automatically gets discarded, even if it’s the only {{Cost|3}}-{{Cost|6}} card around. Likewise {{Card|Market Square}} is a good deterrent ("Oh, you trashed my Silver? Well, I'll just get three Golds to replace it. Thanks!"). {{Card|Beggar}} also does well, as it ensures that Knights will trash a trivial card, and gives you an extra {{Card|Silver}} to boot. Or you could reveal a {{Card|Secret Chamber}}, so that your opponent just discards your top-decked {{Card|Estate|Estates}} for you.<br />
<br />
Any strategy that revolves around cheap cards will kick chivalric butt. {{Card|Poor House}} and {{Card|Fool's Gold}} can't be trashed by Knights, and offer up insane amounts of money to recompense the loss of other cards. And once you've gotten {{Card|Province|Provinces}} with them, those Provinces aren't affected either. In a similar vein, the {{Cost|7}} and {{Cost|8*}} cost cards are also immune, so don't be surprised if your opponent ignores Knights in favor of {{Card|Bank|Banks}} or {{Card|Peddler|Peddlers}}. {{Card|Spoils}}, {{Card|Madman}}, {{Card|Mercenary}} and [[Prize|Prizes]] are also handily resistant to the Knights' Attack. As such, Knights are essentially useless in {{Card|Colony}} games. Once a player has two {{Card|Platinum|Platina}}, they're essentially immune to your Knights and can just keep buying Colonies at their leisure.<br />
<br />
Besides direct counters like {{Card|Lighthouse}} or {{Card|Moat}}, another protection from Knights is to fill the deck with {{Cost|2}}-cost [[cantrips]], such as {{Card|Pawn}}, {{Card|Hamlet}}, or {{Card|Pearl Diver}}. This counter is particularly beneficial in situations where the cards are desirable for other reasons, like {{Card|Hamlet}}+{{Card|Menagerie}}, which also benefits from the Knights' variety. Lighthouse is particularly useful as it provides the equivalent buying power of a {{Card|Silver}}, while occasionally protecting from the Knight, but it cannot be trashed.<br />
<br />
It's also noteworthy that {{Cost|P}}-cost cards are never trashed by knights, so an engine based on them is entirely safe.<br />
=== Knight Qvist Rankings ===<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! Card !! 2013 !! 2014 !! +/- !! 2015 !! +/- !! 2016 !! +/- !! 2017 !! +/-<br />
|-<br />
|{{Card|Dame Anna}} || 5 || 3 || +2 || 1 || +2 || 1 || 0 || 1 || 0<br />
|-<br />
|{{Card|Sir Bailey}} || 2 || 2 || 0 || 2 || 0 || 2 || 0 || 2 || 0<br />
|-<br />
|{{Card|Sir Michael}} || 1 || 1 || 0 || 3 || -2 || 3 || 0 || 3 || 0<br />
|-<br />
|{{Card|Dame Molly}} || 4 || 4 || 0 || 4 || 0 || 4 || 0 || 4 || 0<br />
|-<br />
|{{Card|Sir Destry}} || 6 || 5 || +1 || 5 || 0 || 5 || 0 || 5 || 0<br />
|-<br />
|{{Card|Dame Natalie}} || 10 || 7 || +3 || 7 || 0 || 7 || 0 || 6 || +1 <br />
|-<br />
|{{Card|Dame Sylvia}} || 3 || 6 || -3 || 6 || 0 || 6 || 0 || 7 || -1<br />
|-<br />
|{{Card|Sir Vander}} || 8 || 8 || 0 || 8 || 0 || 8 || 0 || 8 || 0<br />
|-<br />
|{{Card|Sir Martin}} || 9 || 9 || 0 || 9 || 0 || 9 || 0 || 9 || 0<br />
|-<br />
|{{Card|Dame Josephine}} || 7 || 10 || -3 || 10 || 0 || 10 || 0 || 10 || 0<br />
|}<br />
<br />
=== Synergies/Combos ===<br />
* {{Card|Scheme}}/{{Card|Sage}}<br />
* [[Engine|Engines]]<br />
* {{Card|Highway}} (or {{Card|Bridge}})<br />
* {{Card|Saboteur}}<br />
* {{Card|Graverobber}}<br />
* Various [[Cornucopia]] cards which reward variety will like the different Knights in the pile.<br />
** {{Card|Fairgrounds}}<br />
** {{Card|Horn of Plenty}}<br />
** {{Card|Menagerie}}<br />
* When Bureaucrat is played just before (either same player or previous player in 3 - 6 player games), Knights and other trashing attacks (Giant, Swindler, Rogue) will crush mid level Victory cards (Duchy, Duke, Gardens, Silk Road, Tunnel, Fairgrounds, Mill, Nobles, Harem, Cemetery, Farmland.)<br />
<br />
=== Antisynergies ===<br />
* {{Card|Fortress}} [[engine|engines]] counter Knights<br />
* [[Gainer|Gainers]] can flood the opponent's deck with cheap cards they don't mind trashing<br />
** Silver flood cards like {{Card|Trader}} or {{Card|Jack of all Trades}}<br />
* junking Attacks<br />
* most Reaction cards<br />
* Extreme anti-synergy with {{Card|Cultist}}<br />
* Strategies based on expensive (>{{Cost|6}}), cheap (<{{Cost|3}}), or {{Cost|P}}-cost cards<br />
* Colony games<br />
<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date <br />
|-<br />
| {{CardVersionImage|KnightsOld|Knights}} || {{CardVersionImage|KnightsDigitalOld|Knights from Goko/Making Fun}} || Shuffle the Knights pile before each game with it. Keep it face down except for the top card, which is the only one that can be bought or gained. || Dark Ages 1st Edition || August 2012<br />
|-<br />
| {{CardVersionImage|Knights|Knights}} || {{CardVersionImage|KnightsDigital|Knights from Shuffle iT}} || Shuffle the Knights pile before each game with it. Keep it face down except for the top card, which is the only one that can be bought or gained. || Dark Ages [[Second Edition|2nd Edition]] || September 2017<br />
|}<br />
===Other language versions===<br />
In general, the specific names of the Knights do not change in different languages.<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text <br />
|-<br />
!Czech<br />
| Rytíři || {{CardVersionImage|KnightsCzech|Czech language Knights}} || || Před každou hrou, v niž se používají řytíři, zamíchej jejich balíček. Polož ho lícem dolů s výjimkou vrchní karty. Tu jedinou je možné ziskat.<br />
|-<br />
!Dutch<br />
| Ridders || || ||<br />
|-<br />
!Finnish<br />
| Ritarit || || || <br />
|-<br />
!French<br />
| Chevalier || || || <br />
|-<br />
!German<br />
| Ritter || {{CardVersionImage|Knights German-HiG|German Version }} || || Werden die Ritter im Spiel verwendet,<br>werden alle Ritter-Karten gemischt<br>und als verdeckter Stapel in den Vorrat<br>gelegt. Die oberste Karte wird auf-<br>gedeckt. Nur dir oberste Karte kann<br>gekauft oder genommen werden.<br />
|-<br />
!Japanese <br />
| 騎士 (pron. ''kishi'') || || || 騎士を使用する各ゲ一ムの開始前に、騎士の山をシャッフルする。一番上のカード以外は裏にする。山の一番上のカードのみ購入•獲得可能。<br />
|-<br />
!Korean<br />
| 기사 (pron. ''gisa'') || || ||<br />
|-<br />
!Russian<br />
| Рыцари (pron. ''rytsari'') || || || <br />
|-<br />
!Spanish<br />
|Caballero || || || <br />
|}<br />
<br />
== Trivia ==<br />
[[Image:KnightsArt.jpg|thumb|right|354px|Official randomizer card art.]]<br />
<br />
=== Secret History ===<br />
{{Quote<br />
|Text=How about a pile where every card is different? To keep from being too much to remember, they could be variations on a theme. Thus was my thinking back when, and the 2007 version of the set had a pile of Knights. They each had "Each other player trashes the top card of his deck," which was my standard [[trasher|trashing]] [[attack]] in those days, plus a bonus that varied by Knight. At that time [[kingdom]] card piles were 12 cards, and exactly 12 people had played Dominion when I made the first version of the expansion, so I had a Knight for each of them.<br />
<br />
When the top-card-trashing attacks all died their deserved deaths, I had to find a way to fix up the Knights. I settled on trashing cards in the range {{Cost|3}}–{{Cost|6}}. I tried other ranges, man, don't think I didn't. If the lower limit is {{Cost|4}}, you always buy {{Card|Silver}} over {{Cost|4}}'s, which makes the game less fun. If the top limit is {{Cost|5}}, you always buy {{Card|Gold}} over {{Cost|5}}'s, which makes the game less fun. {{Cost|3}}–{{Cost|6}} is the range that does not actually stop you from building a deck with [[action]]s, while not helping your opponents by trashing junk, and not being so swingy as to trash {{Card|Province|Provinces}}. I could have gone {{Cost|3}}–{{Cost|7}} but decided to let the {{Cost|7}}'s be excitingly immune to Knights.<br />
<br />
The Knights slowed down the game, and needed some penalty to mildly keep them in check. They still slow down the game, but you know, not quite as much. They are for the people who like this kind of thing, and well some people adore them, slower game and all. Some people are all, my cards, my precious cards, and well there are plenty of other cards in the set for those guys. Sometimes someone else's cool fun thing trashes your cards, that's just the way it is. Anyway where was I. A penalty. I let them {{Card|Moat}} each other, which was okay, and also tried letting any attack Moat them. I think Bill Barksdale suggested having them kill each other. It's a good penalty because it means if people go heavy into Knights, they kill each other off and then there are not as many of them.<br />
<br />
The 12-card pile had a few abilities that have not survived. There were a few that scaled with the number of players in a way that I sometimes am okay with but which wasn't great. Like, +{{Cost|1}} per [[treasure]] trashed. There was one that attacked the turn you got it: the {{Set|Hinterlands}} Knight. And all of the original resource abilities were weaker—it was +1 Card etc. rather than +2 Cards etc. The Knights needed to be better, and improving the bonuses was more fun than improving the attack.<br />
<br />
The Knights are still all named after real people, so hey let's meet them! Some of them are even illustrated on the cards, although two declined, two are small children, and some of the remaining six resemble the actual person more than others.<br />
<br />
{{Card|Dame Josephine}} / {{Card|Dame Natalie}} / {{Card|Dame Sylvia}}: My wife and daughters.<br />
<br />
{{Card|Dame Molly}} / {{Card|Sir Destry}}: Two friends who were in the first game of Dominion, along with me and Dame Josephine. For you {{Set|Prosperity}} fans, Dame Molly is the one who suggested "spendy" as an expansion theme.<br />
<br />
{{Card|Sir Martin}} / {{Card|Dame Anna}}: A friend who would have been in that game, but he'd moved away some months earlier, and his girlfriend.<br />
<br />
{{Card|Sir Bailey}}: Dame Molly's boyfriend, and the second person to have a copy of Dominion. He was also the first person to make homemade cards, if mine don't count, and he made {{Card|Courtyard}}.<br />
<br />
{{Card|Sir Vander}} / {{Card|Sir Michael}}: My e-friend who suffered through endless conversations about Dominion but did not playtest much, and another e-friend who playtested a bunch.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]<br />
}}<br />
<br />
{{Navbox Dark Ages}}<br />
{{Navbox card types}}<br />
[[Category:Single-expansion special card types]]</div>Sniffnoyhttps://wiki.dominionstrategy.com/index.php/Menagerie_(expansion)Menagerie (expansion)2020-03-05T08:56:06Z<p>Sniffnoy: /* Contents */ add menagerie day 4 previews</p>
<hr />
<div>{{Infobox Set<br />
|name = Menagerie (expansion)<br />
|type = Expansion<br />
|cards = 400<br />
|kingdomcards = 300<br />
|kingdomsets = 30<br />
|randomizers = 30<br />
|othercards = <br />
*30 [[Horse]]s<br />
*20 [[Event]]s<br />
*20 [[Way]]s<br />
|mats = 6 [[Exile]] mats<br />
|release = March 18, 2020 (expected)<br />
}}<br />
<br />
'''Menagerie''' is the thirteenth expansion to Dominion, set to be released in 2020 by publisher [[Rio Grande Games]]. The box contains 30 sets of Kingdom Cards. It introduces Ways and the [[Exile]] mat, and adds more [[Event]]s.<br />
<br />
== Contents ==<br />
=== Kingdom cards ===<br />
* {{Cost|2}} {{Card|Supplies}}<br />
* {{Cost|3}} {{Card|Scrap}}, {{Card|Sheepdog}}, {{Card|Snowy Village}}, {{Card|Stockpile}}<br />
* {{cost|4}} {{Card|Bounty Hunter}}<br />
* {{Cost|5}} {{Card|Barge}}, {{Card|Coven}}, {{Card|Kiln}}, {{Card|Livery}}<br />
* {{Cost|7*}} {{Card|Animal Fair}}<br />
<br />
=== Additional materials ===<br />
==== Non-Supply cards ====<br />
* {{cost|3*}} {{Card|Horse}}<br />
==== Events ====<br />
* {{Cost|2}} {{Event|Toil}}<br />
* {{Cost|5}} {{Event|Commerce}}<br />
* {{Cost|10}} {{Event|Populate}}<br />
==== Ways ====<br />
{{Way|Way of the Mole}}, {{Way|Way of the Ox}}, {{Way|Way of the Turtle}}<br />
<br />
== Cards Gallery ==<br />
=== Kingdom cards ===<br />
{{CardImage|Supplies}}{{CardImage|Scrap}}{{CardImage|Sheepdog}}{{CardImage|Snowy Village}}{{CardImage|Stockpile}}{{CardImage|Bounty Hunter}}{{CardImage|Barge}}{{CardImage|Coven}}{{CardImage|Kiln}}{{CardImage|Livery}}{{CardImage|Animal Fair}}<br />
<br />
=== Non-Supply cards ===<br />
{{CardImage|Horse}}<br />
<br />
=== Events ===<br />
{{CardImage|Toil}}{{CardImage|Commerce}}{{CardImage|Populate}}<br />
<br />
=== Ways ===<br />
{{CardImage|Way of the Ox}}{{CardImage|Way of the Mole}}{{CardImage|Way of the Turtle}}<br />
<br />
== Flavor Text ==<br />
{{Quote|<br />
|Text=Dominion, that’s what you’re trying to achieve. This time with animals! They each have a lesson to teach, whether it’s how to spit really far, or what kind of grass tastes the best. It’s a lot to keep track of, but you’re like an elephant: you remember everything. And you’re afraid of mice. You’ve taken up riding. Horses are intimidating; they say you can lead a horse to water, but you haven’t managed it. So you’re working your way up, starting with dogs. So far so good; the dog hasn’t bucked you off yet. Your menagerie got off to a poor start, with just a goat, two rats, and the advisor who suggested starting a menagerie. You couldn’t get that fox you wanted, but it was probably bad anyway. Now you’ve got some camels, which are just as useless for sewing as you’d been warned, and a turtle that can hold its breath for longer than anyone can stay interested. Soon the animal kingdom will be yours.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://riograndegames.com/Game/1350-Dominion-Menagerie]<br />
}}<br />
<br />
== Trivia ==<br />
=== Teaser ===<br />
{{Quote<br />
|Text=Menagerie previews start Monday, and as usual I have a teaser. I like trying different things with the teasers, and well this time the teaser is little bits of text from 10 cards or card-shaped things. See what you can make of them.<br />
<br />
* "5 or fewer"<br />
* "{{Cost|1}} less per"<br />
* "{{Card|Scrap|a different thing}}"<br />
* "an unused [[Action]]"<br />
* "{{Card|Barge|either now or}}"<br />
* "hand three times"<br />
* "instead, and vice-versa"<br />
* "{{Card|Animal Fair|instead of paying}}"<br />
* "{{Card|Province|province}}, a {{Card|Duchy|duchy}}"<br />
* "{{Card|Coven|they discard their}}"<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=20049.msg824983#msg824983 Dominion General Discussion > Dominion: Menagerie]<br />
}}<br />
{{Template:Navbox Sets}}</div>Sniffnoyhttps://wiki.dominionstrategy.com/index.php/Template:Navbox_CardsTemplate:Navbox Cards2020-03-05T08:41:32Z<p>Sniffnoy: add menagerie day 4 previews</p>
<hr />
<div>{{Navbox<br />
|name = Template:Navbox Cards<br />
|title = Dominion [[Card]]s<br />
|collapsible = collapsed<br />
<br />
|group1 = [[Basic cards]]<br />
|list1 = {{Cost|0}} {{Card|Copper}} • {{Card|Curse}} {{Cost|2}} {{Card|Estate}} {{Cost|3}} {{Card|Silver}} {{Cost|5}} {{Card|Duchy}} {{Cost|6}} {{Card|Gold}} {{Cost|8}} {{Card|Province}}<br />
<br />
|group2 = [[Dominion (Base Set)|Dominion]]<br />
|list2 = {{Cost|2}} {{Card|Cellar}} • {{Card|Chapel}} • {{Card|Moat}} {{Cost|3}} {{Card|Harbinger}} • {{card|Merchant}} • {{card|Vassal}} • {{Card|Village}} • {{Card|Workshop}} {{Cost|4}} {{Card|Bureaucrat}} • {{Card|Gardens}} • {{Card|Militia}} • {{Card|Moneylender}} • {{card|Poacher}} • {{Card|Remodel}} • {{Card|Smithy}} • {{Card|Throne Room}} {{Cost|5}} {{card|Bandit}} • {{Card|Council Room}} • {{Card|Festival}} • {{Card|Laboratory}} • {{Card|Library}} • {{Card|Market}} • {{Card|Mine}} • {{card|Sentry}} • {{Card|Witch}} {{Cost|6}} {{card|Artisan}}<br>[[Removed cards]]: {{Cost|3}} {{Card|Chancellor}} • {{Card|Woodcutter}} {{Cost|4}} {{Card|Feast}} • {{Card|Spy}} • {{Card|Thief}} {{Cost|6}} {{Card|Adventurer}}<br />
<br />
|group3 = [[Intrigue]]<br />
|list3 = {{Cost|2}} {{Card|Courtyard}} • {{card|Lurker}} • {{Card|Pawn}} {{Cost|3}} {{Card|Masquerade}} • {{Card|Shanty Town}} • {{Card|Steward}} • {{Card|Swindler}} • {{Card|Wishing Well}} {{Cost|4}} {{Card|Baron}} • {{Card|Bridge}} • {{Card|Conspirator}} • {{card|Diplomat}} • {{Card|Ironworks}} • {{card|Mill}} • {{Card|Mining Village}} • {{card|Secret Passage}} {{Cost|5}} {{card|Courtier}} • {{Card|Duke}} • {{Card|Minion}} • {{card|Patrol}} • {{card|Replace}} • {{Card|Torturer}} • {{Card|Trading Post}} • {{Card|Upgrade}} {{Cost|6}} {{Card|Harem}} • {{Card|Nobles}}<br>[[Removed cards]]: {{Cost|2}} {{Card|Secret Chamber}} {{Cost|3}} {{Card|Great Hall}} {{Cost|4}} {{Card|Coppersmith}} • {{Card|Scout}} {{Cost|5}} {{Card|Saboteur}} • {{Card|Tribute}}<br />
<br />
|group4 = [[Seaside]]<br />
|list4 = {{Cost|2}} {{Card|Embargo}} • {{Card|Haven}} • {{Card|Lighthouse}} • {{Card|Native Village}} • {{Card|Pearl Diver}} {{Cost|3}} {{Card|Ambassador}} • {{Card|Fishing Village}} • {{Card|Lookout}} • {{Card|Smugglers}} • {{Card|Warehouse}} {{Cost|4}} {{Card|Caravan}} • {{Card|Cutpurse}} • {{Card|Island}} • {{Card|Navigator}} • {{Card|Pirate Ship}} • {{Card|Salvager}} • {{Card|Sea Hag}} • {{Card|Treasure Map}} {{Cost|5}} {{Card|Bazaar}} • {{Card|Explorer}} • {{Card|Ghost Ship}} • {{Card|Merchant Ship}} • {{Card|Outpost}} • {{Card|Tactician}} • {{Card|Treasury}} • {{Card|Wharf}}<br />
<br />
|group5 = [[Alchemy]]<br />
|list5 = {{P}} {{Card|Transmute}} • {{Card|Vineyard}} {{Cost|2}} {{Card|Herbalist}} {{Cost|2P}} {{Card|Apothecary}} • {{Card|Scrying Pool}} • {{Card|University}} {{Cost|3P}} {{Card|Alchemist}} • {{Card|Familiar}} • {{Card|Philosopher's Stone}} {{Cost|4}} {{Card|Potion}} {{Cost|4P}} {{Card|Golem}} {{Cost|5}} {{Card|Apprentice}} {{Cost|6P}} {{Card|Possession}}<br />
<br />
|group6 = [[Prosperity]]<br />
|list6 = {{Cost|3}} {{Card|Loan}} • {{Card|Trade Route}} • {{Card|Watchtower}} {{Cost|4}} {{Card|Bishop}} • {{Card|Monument}} • {{Card|Quarry}} • {{Card|Talisman}} • {{Card|Worker's Village}} {{Cost|5}} {{Card|City}} • {{Card|Contraband}} • {{Card|Counting House}} • {{Card|Mint}} • {{Card|Mountebank}} • {{Card|Rabble}} • {{Card|Royal Seal}} • {{Card|Vault}} • {{Card|Venture}} {{Cost|6}} {{Card|Goons}} • {{Card|Hoard}} {{Cost|6*}} {{Card|Grand Market}} {{Cost|7}} {{Card|Bank}} • {{Card|Expand}} • {{Card|Forge}} • {{Card|King's Court}} {{Coin|8star}} {{Card|Peddler}} {{Cost|9}} {{Card|Platinum}} {{Cost|11}} {{Card|Colony}}<br />
<br />
|group7 = [[Cornucopia]]<br />
|list7 = {{Cost|2}} {{Card|Hamlet}} {{Cost|3}} {{Card|Fortune Teller}} • {{Card|Menagerie}} {{Cost|4}} {{Card|Farming Village}} • {{Card|Horse Traders}} • {{Card|Remake}} • {{Card|Tournament}} ([[Prize]]s: {{Card|Bag of Gold}} • {{Card|Diadem}} • {{Card|Followers}} • {{Card|Princess}} • {{Card|Trusty Steed}}) • {{Card|Young Witch}} {{Cost|5}} {{Card|Harvest}} • {{Card|Horn of Plenty}} • {{Card|Hunting Party}} • {{Card|Jester}} {{Cost|6}} {{Card|Fairgrounds}}<br />
<br />
|group8=[[Hinterlands]]<br />
|list8={{Cost|2}} {{Card|Crossroads}} • {{Card|Duchess}} • {{Card|Fool's Gold}} {{Cost|3}} {{Card|Develop}} • {{Card|Oasis}} • {{Card|Oracle}} • {{Card|Scheme}} • {{Card|Tunnel}} {{Cost|4}} {{Card|Jack of All Trades}} • {{Card|Noble Brigand}} • {{Card|Nomad Camp}} • {{Card|Silk Road}} • {{Card|Spice Merchant}} • {{Card|Trader}} {{Cost|5}} {{Card|Cache}} • {{Card|Cartographer}} • {{Card|Embassy}} • {{Card|Haggler}} • {{Card|Highway}} • {{Card|Ill-Gotten Gains}} • {{Card|Inn}} • {{Card|Mandarin}} • {{Card|Margrave}} • {{Card|Stables}} {{Cost|6}} {{Card|Border Village}} • {{Card|Farmland}}<br />
<br />
|group9 = [[Dark Ages]]<br />
|list9 = {{Cost | 0}} [[Ruins]] ({{Card|Abandoned Mine}} • {{Card|Ruined Library}} • {{Card|Ruined Market}} • {{Card|Ruined Village}} • {{Card|Survivors}}) {{Cost | 0*}} {{Card|Spoils}} {{Cost|1}} {{Card|Poor House}} • [[Shelter]]s ({{Card|Hovel}} • {{Card|Necropolis}} • {{Card|Overgrown Estate}}) {{Cost|2}} {{Card|Beggar}} • {{Card|Squire}} • {{Card|Vagrant}} {{Cost|3}} {{Card|Forager}} • {{Card|Hermit}} ({{Card|Madman}}) • {{Card|Market Square}} • {{Card|Sage}} • {{Card|Storeroom}} • {{Card|Urchin}} ({{Card|Mercenary}}) {{Cost|4}} {{Card|Armory}} • {{Card|Death Cart}} • {{Card|Feodum}} • {{Card|Fortress}} • {{Card|Ironmonger}} • {{Card|Marauder}} • {{Card|Procession}} • {{Card|Rats}} • {{Card|Scavenger}} • {{Card|Wandering Minstrel}} {{Cost|5}} {{Card|Band of Misfits}} • {{Card|Bandit Camp}} • {{Card|Catacombs}} • {{Card|Count}} • {{Card|Counterfeit}} • {{Card|Cultist}} • {{Card|Graverobber}} • {{Card|Junk Dealer}} • {{Card|Knights}} (Dames {{Card|Dame Anna|Anna}} • {{Card|Dame Josephine|Josephine}} • {{Card|Dame Molly|Molly}} • {{Card|Dame Natalie|Natalie}} • {{Card|Dame Sylvia|Sylvia}} • Sirs {{Card|Sir Bailey|Bailey}} • {{Card|Sir Destry|Destry}} • {{Card|Sir Martin|Martin}} • {{Card|Sir Michael|Michael}} • {{Card|Sir Vander|Vander}}) • {{Card|Mystic}} • {{Card|Pillage}} • {{Card|Rebuild}} • {{Card|Rogue}} {{Cost|6}} {{Card|Altar}} • {{Card|Hunting Grounds}}<br />
<br />
|group10 = [[Guilds]]<br />
|list10 = {{Cost | 2}} {{Card|Candlestick Maker}} {{Cost | 2+}} {{Card|Stonemason}} {{Cost | 3+}} {{Card|Doctor}} • {{Card|Masterpiece}} {{Cost | 4}} {{Card|Advisor}} • {{Card|Plaza}} • {{Card|Taxman}} {{Cost | 4+}} {{Card|Herald}} {{Cost | 5}} {{Card|Baker}} • {{Card|Butcher}} • {{Card|Journeyman}} • {{Card|Merchant Guild}} • {{Card|Soothsayer}}<br />
<br />
|group11 = [[Adventures]]<br />
|list11 = {{Cost|2}} {{Card|Coin of the Realm}} • {{Card|Page}} ({{Card|Treasure Hunter}} • {{Card|Warrior}} • {{Card|Hero}} • {{Card|Champion}}) • {{Card|Peasant}} ({{Card|Soldier}} • {{Card|Fugitive}} • {{Card|Disciple}} • {{Card|Teacher}}) • {{Card|Ratcatcher}} • {{Card|Raze}} {{Cost|3}} {{Card|Amulet}} • {{Card|Caravan Guard}} • {{Card|Dungeon}} • {{Card|Gear}} • {{Card|Guide}} {{Cost|4}} {{Card|Duplicate}} • {{Card|Magpie}} • {{Card|Messenger}} • {{Card|Miser}} • {{Card|Port}} • {{Card|Ranger}} • {{Card|Transmogrify}} {{Cost|5}} {{Card|Artificer}} • {{Card|Bridge Troll}} • {{Card|Distant Lands}} • {{Card|Giant}} • {{Card|Haunted Woods}} • {{Card|Lost City}} • {{Card|Relic}} • {{Card|Royal Carriage}} • {{Card|Storyteller}} • {{Card|Swamp Hag}} • {{Card|Treasure Trove}} • {{Card|Wine Merchant}} {{Cost|6}} {{Card|Hireling}}<br />
<br>[[Event]]s: {{Cost|0}} {{Event|Alms}} • {{Event|Borrow}} • {{Event|Quest}} {{Cost|1}} {{Event|Save}} {{Cost|2}} {{Event|Scouting Party}} • {{Event|Travelling Fair}} {{Cost|3}} {{Event|Bonfire}} • {{Event|Expedition}} • {{Event|Ferry}} • {{Event|Plan}} {{Cost|4}} {{Event|Mission}} • {{Event|Pilgrimage}} {{Cost|5}} {{Event|Ball}} • {{Event|Raid}} • {{Event|Seaway}} • {{Event|Trade}} {{Cost|6}} {{Event|Lost Arts}} • {{Event|Training}} {{Cost|7}} {{Event|Inheritance}} {{Cost|8}} {{Event|Pathfinding}}<br />
<br />
|group12 = [[Empires]]<br />
|list12 = {{Debt|4}} {{Card|Engineer}} {{Debt|8}} {{Card|City Quarter}} • {{Card|Overlord}} • {{Card|Royal Blacksmith}} {{Cost|2}} {{Card|Encampment}}/{{Card|Plunder}} • {{Card|Patrician}}/{{Card|Emporium}} • {{Card|Settlers}}/{{Card|Bustling Village}} {{Cost|3}} {{Card|Castles}} ({{Card|Humble Castle|Humble}} • {{Card|Crumbling Castle|Crumbling}} • {{Card|Small Castle|Small}} • {{Card|Haunted Castle|Haunted}} • {{Card|Opulent Castle|Opulent}} • {{Card|Sprawling Castle|Sprawling}} • {{Card|Grand Castle|Grand}} • {{Card|King's Castle|King's}}) • {{Card|Catapult}}/{{Card|Rocks}} • {{Card|Chariot Race}} • {{Card|Enchantress}} • {{Card|Farmers' Market}} • {{Card|Gladiator}}/{{Card|Fortune}} {{Cost|4}} {{Card|Sacrifice}} • {{Card|Temple}} • {{Card|Villa}} {{Cost|5}} {{Card|Archive}} • {{Card|Capital}} • {{Card|Charm}} • {{Card|Crown}} • {{Card|Forum}} • {{Card|Groundskeeper}} • {{Card|Legionary}} • {{Card|Wild Hunt}}<br>[[Event]]s: {{Debt|5}} {{Event|Triumph}} {{Debt|8}} {{Event|Annex}} • {{Event|Donate}} {{Cost|0}} {{Event|Advance}} {{Cost|2}} {{Event|Delve}} • {{Event|Tax}} {{Cost|3}} {{Event|Banquet}} {{Cost|4}} {{Event|Ritual}} • {{Event|Salt the Earth}} {{Cost|4||3}} {{Event|Wedding}} {{Cost|5}} {{Event|Windfall}} {{Cost|6}} {{Event|Conquest}} {{Cost|14}} {{Event|Dominate}}<br>[[Landmark]]s: {{Landmark|Aqueduct}} • {{Landmark|Arena}} • {{Landmark|Bandit Fort}} • {{Landmark|Basilica}} • {{Landmark|Baths}} • {{Landmark|Battlefield}} • {{Landmark|Colonnade}} • {{Landmark|Defiled Shrine}} • {{Landmark|Fountain}} • {{Landmark|Keep}} • {{Landmark|Labyrinth}} • {{Landmark|Mountain Pass}} • {{Landmark|Museum}} • {{Landmark|Obelisk}} • {{Landmark|Orchard}} • {{Landmark|Palace}} • {{Landmark|Tomb}} • {{Landmark|Tower}} • {{Landmark|Triumphal Arch}} • {{Landmark|Wall}} • {{Landmark|Wolf Den}}<br />
<br />
|group13 = [[Nocturne]]<br />
|list13 = {{Cost|0*}} {{Card|Will-o'-Wisp}} • {{Card|Wish}} {{Cost|2}} {{Card|Druid}} • {{Card|Faithful Hound}} • {{Card|Guardian}} • {{Card|Monastery}} • {{Card|Pixie}} ({{Card|Goat}}) • {{Card|Tracker}} ({{Card|Pouch}}) {{Cost|2*}} {{Card|Imp}} {{Cost|3}} {{Card|Changeling}} • {{Card|Fool}} ({{State|Lost in the Woods}} • {{Card|Lucky Coin}}) • {{Card|Ghost Town}} • {{Card|Leprechaun}} • {{Card|Night Watchman}} • {{Card|Secret Cave}} ({{Card|Magic Lamp}}) {{Cost|4}} {{Card|Bard}} • {{Card|Blessed Village}} • {{Card|Cemetery}} ({{Card|Haunted Mirror}}) • {{Card|Conclave}} • {{Card|Devil's Workshop}} • {{Card|Exorcist}} • {{Card|Necromancer}} ([[Zombie]]s: {{Card|Zombie Apprentice|Apprentice}} • {{Card|Zombie Mason|Mason}} • {{Card|Zombie Spy|Spy}}) • {{Card|Shepherd}} ({{Card|Pasture}}) • {{Card|Skulk}} {{Cost|4*}} {{Card|Ghost}} {{Cost|5}} {{Card|Cobbler}} • {{Card|Crypt}} • {{Card|Cursed Village}} • {{Card|Den of Sin}} • {{Card|Idol}} • {{Card|Pooka}} ({{Card|Cursed Gold}}) • {{Card|Sacred Grove}} • {{Card|Tormentor}} • {{Card|Tragic Hero}} • {{Card|Vampire}} ({{Card|Bat}}) • {{Card|Werewolf}} {{Cost|6}} {{Card|Raider}}<br>[[Boon]]s: {{Boon|The Earth's Gift}} • {{Boon|The Field's Gift}} • {{Boon|The Flame's Gift}} • {{Boon|The Forest's Gift}} • {{Boon|The Moon's Gift}} • {{Boon|The Mountain's Gift}} • {{Boon|The River's Gift}} • {{Boon|The Sea's Gift}} • {{Boon|The Sky's Gift}} • {{Boon|The Sun's Gift}} • {{Boon|The Swamp's Gift}} • {{Boon|The Wind's Gift}}<br>[[Hex]]es: {{Hex|Bad Omens}} • {{Hex|Delusion}} ({{State|Deluded}}) • {{Hex|Envy}} ({{State|Envious}}) • {{Hex|Famine}} • {{Hex|Fear}} • {{Hex|Greed}} • {{Hex|Haunting}} • {{Hex|Locusts}} • {{Hex|Misery}} ({{State|Miserable}}/{{State|Twice Miserable}}) • {{Hex|Plague}} • {{Hex|Poverty}} • {{Hex|War}}<br />
<br />
|group14 = [[Renaissance]]<br />
|list14 = {{Cost|2}} {{Card|Border Guard}} ({{Artifact|Horn}} • {{Artifact|Lantern}}) • {{Card|Ducat}} • {{Card|Lackeys}} {{Cost|3}} {{Card|Acting Troupe}} • {{Card|Cargo Ship}} • {{Card|Experiment}} • {{Card|Improve}} {{Cost|4}} {{Card|Flag Bearer}} ({{Artifact|Flag}}) • {{Card|Hideout}} • {{Card|Inventor}} • {{Card|Mountain Village}} • {{Card|Patron}} • {{Card|Priest}} • {{Card|Research}} • {{Card|Silk Merchant}} {{Cost|5}} {{Card|Old Witch}} • {{Card|Recruiter}} • {{Card|Scepter}} • {{Card|Scholar}} • {{Card|Sculptor}} • {{Card|Seer}} • {{Card|Spices}} • {{Card|Swashbuckler}} ({{Artifact|Treasure Chest}}) • {{Card|Treasurer}} ({{Artifact|Key}}) • {{Card|Villain}}<br>[[Project]]s: {{Cost|3}} {{Project|Cathedral}} • {{Project|City Gate}} • {{Project|Pageant}} • {{Project|Sewers}} • {{Project|Star Chart}} {{Cost|4}} {{Project|Exploration}} • {{Project|Fair}} • {{Project|Silos}} • {{Project|Sinister Plot}} {{Cost|5}} {{Project|Academy}} • {{Project|Capitalism}} • {{Project|Fleet}} • {{Project|Guildhall}} • {{Project|Piazza}} • {{Project|Road Network}} {{Cost|6}} {{Project|Barracks}} • {{Project|Crop Rotation}} • {{Project|Innovation}} {{Cost|7}} {{Project|Canal}} {{Cost|8}} {{Project|Citadel}}<br />
<br />
|group15 = [[Menagerie (expansion)|Menagerie]]<br />
|list15 = {{Cost|2}} {{Card|Supplies}} {{Cost|3}} {{Card|Scrap}} • {{Card|Sheepdog}} • {{Card|Stockpile}} • {{Card|Snowy Village}} {{Cost|3*}} {{Card|Horse}} {{Cost|4}} {{Card|Bounty Hunter}} {{Cost|5}} {{Card|Barge}} • {{Card|Coven}} • {{Card|Kiln}} • {{Card|Livery}} {{Cost|7*}} {{Card|Animal Fair}}<br>[[Event]]s: {{Cost|2}} {{Event|Toil}} {{Cost|5}} {{Event|Commerce}} {{Cost|10}} {{Event|Populate}}<br>[[Way]]s: {{Way|Way of the Mole}} • {{Way|Way of the Ox}} • {{Way|Way of the Turtle}}<br />
<br />
|group16 = [[Promo]]<br />
|list16 = {{Cost|3}} {{Card|Black Market}} • {{Card|Church}} {{Cost|4}} {{Card|Dismantle}} • {{Card|Envoy}} • {{Card|Sauna}}/{{Card|Avanto}} • {{Card|Walled Village}} {{Cost|5}} {{Card|Governor}} • {{Card|Stash}} {{Cost|6}} {{Card|Captain}} {{Cost|8}} {{Card|Prince}}<br>[[Event]]s: {{Cost|5}} {{Event|Summon}}<br />
<br />
|group17 = [[Base Cards]]<br />
|list17 = {{Cost|0}} {{NewCard|Copper}} • {{NewCard|Curse}} {{Cost|2}} {{NewCard|Estate}} {{Cost|3}} {{NewCard|Silver}} {{Cost|4}} {{NewCard|Potion}} {{Cost|5}} {{NewCard|Duchy}} {{Cost|6}} {{NewCard|Gold}} {{Cost|8}} {{NewCard|Province}} {{Cost|9}} {{NewCard|Platinum}} {{Cost|11}} {{NewCard|Colony}}<br />
<br />
|group18 = See also:<br />
|list18 = [[Second Edition]] • [[2019 Errata]] • [[Outtakes]] ([[Confusion]]) • [[Fan cards]] • [[Card storage]] • [[List of cards]] [[List of cards in other languages|(in other languages)]]<br />
<br />
}}</div>Sniffnoyhttps://wiki.dominionstrategy.com/index.php/Template:Navbox_CardsTemplate:Navbox Cards2020-03-04T20:40:07Z<p>Sniffnoy: add menagerie day 3 previews</p>
<hr />
<div>{{Navbox<br />
|name = Template:Navbox Cards<br />
|title = Dominion [[Card]]s<br />
|collapsible = collapsed<br />
<br />
|group1 = [[Basic cards]]<br />
|list1 = {{Cost|0}} {{Card|Copper}} • {{Card|Curse}} {{Cost|2}} {{Card|Estate}} {{Cost|3}} {{Card|Silver}} {{Cost|5}} {{Card|Duchy}} {{Cost|6}} {{Card|Gold}} {{Cost|8}} {{Card|Province}}<br />
<br />
|group2 = [[Dominion (Base Set)|Dominion]]<br />
|list2 = {{Cost|2}} {{Card|Cellar}} • {{Card|Chapel}} • {{Card|Moat}} {{Cost|3}} {{Card|Harbinger}} • {{card|Merchant}} • {{card|Vassal}} • {{Card|Village}} • {{Card|Workshop}} {{Cost|4}} {{Card|Bureaucrat}} • {{Card|Gardens}} • {{Card|Militia}} • {{Card|Moneylender}} • {{card|Poacher}} • {{Card|Remodel}} • {{Card|Smithy}} • {{Card|Throne Room}} {{Cost|5}} {{card|Bandit}} • {{Card|Council Room}} • {{Card|Festival}} • {{Card|Laboratory}} • {{Card|Library}} • {{Card|Market}} • {{Card|Mine}} • {{card|Sentry}} • {{Card|Witch}} {{Cost|6}} {{card|Artisan}}<br>[[Removed cards]]: {{Cost|3}} {{Card|Chancellor}} • {{Card|Woodcutter}} {{Cost|4}} {{Card|Feast}} • {{Card|Spy}} • {{Card|Thief}} {{Cost|6}} {{Card|Adventurer}}<br />
<br />
|group3 = [[Intrigue]]<br />
|list3 = {{Cost|2}} {{Card|Courtyard}} • {{card|Lurker}} • {{Card|Pawn}} {{Cost|3}} {{Card|Masquerade}} • {{Card|Shanty Town}} • {{Card|Steward}} • {{Card|Swindler}} • {{Card|Wishing Well}} {{Cost|4}} {{Card|Baron}} • {{Card|Bridge}} • {{Card|Conspirator}} • {{card|Diplomat}} • {{Card|Ironworks}} • {{card|Mill}} • {{Card|Mining Village}} • {{card|Secret Passage}} {{Cost|5}} {{card|Courtier}} • {{Card|Duke}} • {{Card|Minion}} • {{card|Patrol}} • {{card|Replace}} • {{Card|Torturer}} • {{Card|Trading Post}} • {{Card|Upgrade}} {{Cost|6}} {{Card|Harem}} • {{Card|Nobles}}<br>[[Removed cards]]: {{Cost|2}} {{Card|Secret Chamber}} {{Cost|3}} {{Card|Great Hall}} {{Cost|4}} {{Card|Coppersmith}} • {{Card|Scout}} {{Cost|5}} {{Card|Saboteur}} • {{Card|Tribute}}<br />
<br />
|group4 = [[Seaside]]<br />
|list4 = {{Cost|2}} {{Card|Embargo}} • {{Card|Haven}} • {{Card|Lighthouse}} • {{Card|Native Village}} • {{Card|Pearl Diver}} {{Cost|3}} {{Card|Ambassador}} • {{Card|Fishing Village}} • {{Card|Lookout}} • {{Card|Smugglers}} • {{Card|Warehouse}} {{Cost|4}} {{Card|Caravan}} • {{Card|Cutpurse}} • {{Card|Island}} • {{Card|Navigator}} • {{Card|Pirate Ship}} • {{Card|Salvager}} • {{Card|Sea Hag}} • {{Card|Treasure Map}} {{Cost|5}} {{Card|Bazaar}} • {{Card|Explorer}} • {{Card|Ghost Ship}} • {{Card|Merchant Ship}} • {{Card|Outpost}} • {{Card|Tactician}} • {{Card|Treasury}} • {{Card|Wharf}}<br />
<br />
|group5 = [[Alchemy]]<br />
|list5 = {{P}} {{Card|Transmute}} • {{Card|Vineyard}} {{Cost|2}} {{Card|Herbalist}} {{Cost|2P}} {{Card|Apothecary}} • {{Card|Scrying Pool}} • {{Card|University}} {{Cost|3P}} {{Card|Alchemist}} • {{Card|Familiar}} • {{Card|Philosopher's Stone}} {{Cost|4}} {{Card|Potion}} {{Cost|4P}} {{Card|Golem}} {{Cost|5}} {{Card|Apprentice}} {{Cost|6P}} {{Card|Possession}}<br />
<br />
|group6 = [[Prosperity]]<br />
|list6 = {{Cost|3}} {{Card|Loan}} • {{Card|Trade Route}} • {{Card|Watchtower}} {{Cost|4}} {{Card|Bishop}} • {{Card|Monument}} • {{Card|Quarry}} • {{Card|Talisman}} • {{Card|Worker's Village}} {{Cost|5}} {{Card|City}} • {{Card|Contraband}} • {{Card|Counting House}} • {{Card|Mint}} • {{Card|Mountebank}} • {{Card|Rabble}} • {{Card|Royal Seal}} • {{Card|Vault}} • {{Card|Venture}} {{Cost|6}} {{Card|Goons}} • {{Card|Hoard}} {{Cost|6*}} {{Card|Grand Market}} {{Cost|7}} {{Card|Bank}} • {{Card|Expand}} • {{Card|Forge}} • {{Card|King's Court}} {{Coin|8star}} {{Card|Peddler}} {{Cost|9}} {{Card|Platinum}} {{Cost|11}} {{Card|Colony}}<br />
<br />
|group7 = [[Cornucopia]]<br />
|list7 = {{Cost|2}} {{Card|Hamlet}} {{Cost|3}} {{Card|Fortune Teller}} • {{Card|Menagerie}} {{Cost|4}} {{Card|Farming Village}} • {{Card|Horse Traders}} • {{Card|Remake}} • {{Card|Tournament}} ([[Prize]]s: {{Card|Bag of Gold}} • {{Card|Diadem}} • {{Card|Followers}} • {{Card|Princess}} • {{Card|Trusty Steed}}) • {{Card|Young Witch}} {{Cost|5}} {{Card|Harvest}} • {{Card|Horn of Plenty}} • {{Card|Hunting Party}} • {{Card|Jester}} {{Cost|6}} {{Card|Fairgrounds}}<br />
<br />
|group8=[[Hinterlands]]<br />
|list8={{Cost|2}} {{Card|Crossroads}} • {{Card|Duchess}} • {{Card|Fool's Gold}} {{Cost|3}} {{Card|Develop}} • {{Card|Oasis}} • {{Card|Oracle}} • {{Card|Scheme}} • {{Card|Tunnel}} {{Cost|4}} {{Card|Jack of All Trades}} • {{Card|Noble Brigand}} • {{Card|Nomad Camp}} • {{Card|Silk Road}} • {{Card|Spice Merchant}} • {{Card|Trader}} {{Cost|5}} {{Card|Cache}} • {{Card|Cartographer}} • {{Card|Embassy}} • {{Card|Haggler}} • {{Card|Highway}} • {{Card|Ill-Gotten Gains}} • {{Card|Inn}} • {{Card|Mandarin}} • {{Card|Margrave}} • {{Card|Stables}} {{Cost|6}} {{Card|Border Village}} • {{Card|Farmland}}<br />
<br />
|group9 = [[Dark Ages]]<br />
|list9 = {{Cost | 0}} [[Ruins]] ({{Card|Abandoned Mine}} • {{Card|Ruined Library}} • {{Card|Ruined Market}} • {{Card|Ruined Village}} • {{Card|Survivors}}) {{Cost | 0*}} {{Card|Spoils}} {{Cost|1}} {{Card|Poor House}} • [[Shelter]]s ({{Card|Hovel}} • {{Card|Necropolis}} • {{Card|Overgrown Estate}}) {{Cost|2}} {{Card|Beggar}} • {{Card|Squire}} • {{Card|Vagrant}} {{Cost|3}} {{Card|Forager}} • {{Card|Hermit}} ({{Card|Madman}}) • {{Card|Market Square}} • {{Card|Sage}} • {{Card|Storeroom}} • {{Card|Urchin}} ({{Card|Mercenary}}) {{Cost|4}} {{Card|Armory}} • {{Card|Death Cart}} • {{Card|Feodum}} • {{Card|Fortress}} • {{Card|Ironmonger}} • {{Card|Marauder}} • {{Card|Procession}} • {{Card|Rats}} • {{Card|Scavenger}} • {{Card|Wandering Minstrel}} {{Cost|5}} {{Card|Band of Misfits}} • {{Card|Bandit Camp}} • {{Card|Catacombs}} • {{Card|Count}} • {{Card|Counterfeit}} • {{Card|Cultist}} • {{Card|Graverobber}} • {{Card|Junk Dealer}} • {{Card|Knights}} (Dames {{Card|Dame Anna|Anna}} • {{Card|Dame Josephine|Josephine}} • {{Card|Dame Molly|Molly}} • {{Card|Dame Natalie|Natalie}} • {{Card|Dame Sylvia|Sylvia}} • Sirs {{Card|Sir Bailey|Bailey}} • {{Card|Sir Destry|Destry}} • {{Card|Sir Martin|Martin}} • {{Card|Sir Michael|Michael}} • {{Card|Sir Vander|Vander}}) • {{Card|Mystic}} • {{Card|Pillage}} • {{Card|Rebuild}} • {{Card|Rogue}} {{Cost|6}} {{Card|Altar}} • {{Card|Hunting Grounds}}<br />
<br />
|group10 = [[Guilds]]<br />
|list10 = {{Cost | 2}} {{Card|Candlestick Maker}} {{Cost | 2+}} {{Card|Stonemason}} {{Cost | 3+}} {{Card|Doctor}} • {{Card|Masterpiece}} {{Cost | 4}} {{Card|Advisor}} • {{Card|Plaza}} • {{Card|Taxman}} {{Cost | 4+}} {{Card|Herald}} {{Cost | 5}} {{Card|Baker}} • {{Card|Butcher}} • {{Card|Journeyman}} • {{Card|Merchant Guild}} • {{Card|Soothsayer}}<br />
<br />
|group11 = [[Adventures]]<br />
|list11 = {{Cost|2}} {{Card|Coin of the Realm}} • {{Card|Page}} ({{Card|Treasure Hunter}} • {{Card|Warrior}} • {{Card|Hero}} • {{Card|Champion}}) • {{Card|Peasant}} ({{Card|Soldier}} • {{Card|Fugitive}} • {{Card|Disciple}} • {{Card|Teacher}}) • {{Card|Ratcatcher}} • {{Card|Raze}} {{Cost|3}} {{Card|Amulet}} • {{Card|Caravan Guard}} • {{Card|Dungeon}} • {{Card|Gear}} • {{Card|Guide}} {{Cost|4}} {{Card|Duplicate}} • {{Card|Magpie}} • {{Card|Messenger}} • {{Card|Miser}} • {{Card|Port}} • {{Card|Ranger}} • {{Card|Transmogrify}} {{Cost|5}} {{Card|Artificer}} • {{Card|Bridge Troll}} • {{Card|Distant Lands}} • {{Card|Giant}} • {{Card|Haunted Woods}} • {{Card|Lost City}} • {{Card|Relic}} • {{Card|Royal Carriage}} • {{Card|Storyteller}} • {{Card|Swamp Hag}} • {{Card|Treasure Trove}} • {{Card|Wine Merchant}} {{Cost|6}} {{Card|Hireling}}<br />
<br>[[Event]]s: {{Cost|0}} {{Event|Alms}} • {{Event|Borrow}} • {{Event|Quest}} {{Cost|1}} {{Event|Save}} {{Cost|2}} {{Event|Scouting Party}} • {{Event|Travelling Fair}} {{Cost|3}} {{Event|Bonfire}} • {{Event|Expedition}} • {{Event|Ferry}} • {{Event|Plan}} {{Cost|4}} {{Event|Mission}} • {{Event|Pilgrimage}} {{Cost|5}} {{Event|Ball}} • {{Event|Raid}} • {{Event|Seaway}} • {{Event|Trade}} {{Cost|6}} {{Event|Lost Arts}} • {{Event|Training}} {{Cost|7}} {{Event|Inheritance}} {{Cost|8}} {{Event|Pathfinding}}<br />
<br />
|group12 = [[Empires]]<br />
|list12 = {{Debt|4}} {{Card|Engineer}} {{Debt|8}} {{Card|City Quarter}} • {{Card|Overlord}} • {{Card|Royal Blacksmith}} {{Cost|2}} {{Card|Encampment}}/{{Card|Plunder}} • {{Card|Patrician}}/{{Card|Emporium}} • {{Card|Settlers}}/{{Card|Bustling Village}} {{Cost|3}} {{Card|Castles}} ({{Card|Humble Castle|Humble}} • {{Card|Crumbling Castle|Crumbling}} • {{Card|Small Castle|Small}} • {{Card|Haunted Castle|Haunted}} • {{Card|Opulent Castle|Opulent}} • {{Card|Sprawling Castle|Sprawling}} • {{Card|Grand Castle|Grand}} • {{Card|King's Castle|King's}}) • {{Card|Catapult}}/{{Card|Rocks}} • {{Card|Chariot Race}} • {{Card|Enchantress}} • {{Card|Farmers' Market}} • {{Card|Gladiator}}/{{Card|Fortune}} {{Cost|4}} {{Card|Sacrifice}} • {{Card|Temple}} • {{Card|Villa}} {{Cost|5}} {{Card|Archive}} • {{Card|Capital}} • {{Card|Charm}} • {{Card|Crown}} • {{Card|Forum}} • {{Card|Groundskeeper}} • {{Card|Legionary}} • {{Card|Wild Hunt}}<br>[[Event]]s: {{Debt|5}} {{Event|Triumph}} {{Debt|8}} {{Event|Annex}} • {{Event|Donate}} {{Cost|0}} {{Event|Advance}} {{Cost|2}} {{Event|Delve}} • {{Event|Tax}} {{Cost|3}} {{Event|Banquet}} {{Cost|4}} {{Event|Ritual}} • {{Event|Salt the Earth}} {{Cost|4||3}} {{Event|Wedding}} {{Cost|5}} {{Event|Windfall}} {{Cost|6}} {{Event|Conquest}} {{Cost|14}} {{Event|Dominate}}<br>[[Landmark]]s: {{Landmark|Aqueduct}} • {{Landmark|Arena}} • {{Landmark|Bandit Fort}} • {{Landmark|Basilica}} • {{Landmark|Baths}} • {{Landmark|Battlefield}} • {{Landmark|Colonnade}} • {{Landmark|Defiled Shrine}} • {{Landmark|Fountain}} • {{Landmark|Keep}} • {{Landmark|Labyrinth}} • {{Landmark|Mountain Pass}} • {{Landmark|Museum}} • {{Landmark|Obelisk}} • {{Landmark|Orchard}} • {{Landmark|Palace}} • {{Landmark|Tomb}} • {{Landmark|Tower}} • {{Landmark|Triumphal Arch}} • {{Landmark|Wall}} • {{Landmark|Wolf Den}}<br />
<br />
|group13 = [[Nocturne]]<br />
|list13 = {{Cost|0*}} {{Card|Will-o'-Wisp}} • {{Card|Wish}} {{Cost|2}} {{Card|Druid}} • {{Card|Faithful Hound}} • {{Card|Guardian}} • {{Card|Monastery}} • {{Card|Pixie}} ({{Card|Goat}}) • {{Card|Tracker}} ({{Card|Pouch}}) {{Cost|2*}} {{Card|Imp}} {{Cost|3}} {{Card|Changeling}} • {{Card|Fool}} ({{State|Lost in the Woods}} • {{Card|Lucky Coin}}) • {{Card|Ghost Town}} • {{Card|Leprechaun}} • {{Card|Night Watchman}} • {{Card|Secret Cave}} ({{Card|Magic Lamp}}) {{Cost|4}} {{Card|Bard}} • {{Card|Blessed Village}} • {{Card|Cemetery}} ({{Card|Haunted Mirror}}) • {{Card|Conclave}} • {{Card|Devil's Workshop}} • {{Card|Exorcist}} • {{Card|Necromancer}} ([[Zombie]]s: {{Card|Zombie Apprentice|Apprentice}} • {{Card|Zombie Mason|Mason}} • {{Card|Zombie Spy|Spy}}) • {{Card|Shepherd}} ({{Card|Pasture}}) • {{Card|Skulk}} {{Cost|4*}} {{Card|Ghost}} {{Cost|5}} {{Card|Cobbler}} • {{Card|Crypt}} • {{Card|Cursed Village}} • {{Card|Den of Sin}} • {{Card|Idol}} • {{Card|Pooka}} ({{Card|Cursed Gold}}) • {{Card|Sacred Grove}} • {{Card|Tormentor}} • {{Card|Tragic Hero}} • {{Card|Vampire}} ({{Card|Bat}}) • {{Card|Werewolf}} {{Cost|6}} {{Card|Raider}}<br>[[Boon]]s: {{Boon|The Earth's Gift}} • {{Boon|The Field's Gift}} • {{Boon|The Flame's Gift}} • {{Boon|The Forest's Gift}} • {{Boon|The Moon's Gift}} • {{Boon|The Mountain's Gift}} • {{Boon|The River's Gift}} • {{Boon|The Sea's Gift}} • {{Boon|The Sky's Gift}} • {{Boon|The Sun's Gift}} • {{Boon|The Swamp's Gift}} • {{Boon|The Wind's Gift}}<br>[[Hex]]es: {{Hex|Bad Omens}} • {{Hex|Delusion}} ({{State|Deluded}}) • {{Hex|Envy}} ({{State|Envious}}) • {{Hex|Famine}} • {{Hex|Fear}} • {{Hex|Greed}} • {{Hex|Haunting}} • {{Hex|Locusts}} • {{Hex|Misery}} ({{State|Miserable}}/{{State|Twice Miserable}}) • {{Hex|Plague}} • {{Hex|Poverty}} • {{Hex|War}}<br />
<br />
|group14 = [[Renaissance]]<br />
|list14 = {{Cost|2}} {{Card|Border Guard}} ({{Artifact|Horn}} • {{Artifact|Lantern}}) • {{Card|Ducat}} • {{Card|Lackeys}} {{Cost|3}} {{Card|Acting Troupe}} • {{Card|Cargo Ship}} • {{Card|Experiment}} • {{Card|Improve}} {{Cost|4}} {{Card|Flag Bearer}} ({{Artifact|Flag}}) • {{Card|Hideout}} • {{Card|Inventor}} • {{Card|Mountain Village}} • {{Card|Patron}} • {{Card|Priest}} • {{Card|Research}} • {{Card|Silk Merchant}} {{Cost|5}} {{Card|Old Witch}} • {{Card|Recruiter}} • {{Card|Scepter}} • {{Card|Scholar}} • {{Card|Sculptor}} • {{Card|Seer}} • {{Card|Spices}} • {{Card|Swashbuckler}} ({{Artifact|Treasure Chest}}) • {{Card|Treasurer}} ({{Artifact|Key}}) • {{Card|Villain}}<br>[[Project]]s: {{Cost|3}} {{Project|Cathedral}} • {{Project|City Gate}} • {{Project|Pageant}} • {{Project|Sewers}} • {{Project|Star Chart}} {{Cost|4}} {{Project|Exploration}} • {{Project|Fair}} • {{Project|Silos}} • {{Project|Sinister Plot}} {{Cost|5}} {{Project|Academy}} • {{Project|Capitalism}} • {{Project|Fleet}} • {{Project|Guildhall}} • {{Project|Piazza}} • {{Project|Road Network}} {{Cost|6}} {{Project|Barracks}} • {{Project|Crop Rotation}} • {{Project|Innovation}} {{Cost|7}} {{Project|Canal}} {{Cost|8}} {{Project|Citadel}}<br />
<br />
|group15 = [[Menagerie (expansion)|Menagerie]]<br />
|list15 = {{Cost|2}} {{Card|Supplies}} {{Cost|3}} {{Card|Scrap}} • {{Card|Sheepdog}} • {{Card|Stockpile}} • {{Card|Snowy Village}} {{Cost|3*}} {{Card|Horse}} {{Cost|4}} {{Card|Bounty Hunter}} {{Cost|5}} {{Card|Barge}} • {{Card|Coven}} • {{Card|Kiln}} • {{Card|Livery}} {{Cost|7*}} {{Card|Animal Fair}}<br />
<br />
|group16 = [[Promo]]<br />
|list16 = {{Cost|3}} {{Card|Black Market}} • {{Card|Church}} {{Cost|4}} {{Card|Dismantle}} • {{Card|Envoy}} • {{Card|Sauna}}/{{Card|Avanto}} • {{Card|Walled Village}} {{Cost|5}} {{Card|Governor}} • {{Card|Stash}} {{Cost|6}} {{Card|Captain}} {{Cost|8}} {{Card|Prince}}<br>[[Event]]s: {{Cost|5}} {{Event|Summon}}<br />
<br />
|group17 = [[Base Cards]]<br />
|list17 = {{Cost|0}} {{NewCard|Copper}} • {{NewCard|Curse}} {{Cost|2}} {{NewCard|Estate}} {{Cost|3}} {{NewCard|Silver}} {{Cost|4}} {{NewCard|Potion}} {{Cost|5}} {{NewCard|Duchy}} {{Cost|6}} {{NewCard|Gold}} {{Cost|8}} {{NewCard|Province}} {{Cost|9}} {{NewCard|Platinum}} {{Cost|11}} {{NewCard|Colony}}<br />
<br />
|group18 = See also:<br />
|list18 = [[Second Edition]] • [[2019 Errata]] • [[Outtakes]] ([[Confusion]]) • [[Fan cards]] • [[Card storage]] • [[List of cards]] [[List of cards in other languages|(in other languages)]]<br />
<br />
}}</div>Sniffnoyhttps://wiki.dominionstrategy.com/index.php/Template:Navbox_MenagerieTemplate:Navbox Menagerie2020-03-03T22:16:18Z<p>Sniffnoy: remove stray dot</p>
<hr />
<div>{{Navbox<br />
|name = Template:Navbox Menagerie<br />
|title = [[Menagerie (expansion)|Menagerie]]<br />
|collapsible = collapsed<br />
<br />
|group1 = Cards<br />
|list1 = {{Cost|2}} {{Card|Supplies}} {{Cost|3}} {{Card|Scrap}} • {{Card|Sheepdog}} • {{Card|Snowy Village}} {{Cost|3*}} {{Card|Horse}} {{Cost|5}} {{Card|Barge}} • {{Card|Kiln}} • {{Card|Livery}} {{Cost|7*}} {{Card|Animal Fair}}<br />
<br />
|group2 = Events<br />
|list2 = ''TBA''<br />
<br />
|group3 = Ways<br />
|list3 = ''TBA''<!--{{Way|Way of the Butterfly}} • {{Way|Way of the Camel}} • {{Way|Way of the Chameleon}} • {{Way|Way of the Frog}} • {{Way|Way of the Goat}} • {{Way|Way of the Horse}} • {{Way|Way of the Mole}} • {{Way|Way of the Monkey}} • {{Way|Way of the Mouse}} • {{Way|Way of the Mule}} • {{Way|Way of the Otter}} • {{Way|Way of the Owl}} • {{Way|Way of the Ox}} • {{Way|Way of the Pig}} • {{Way|Way of the Rat}} • {{Way|Way of the Seal}} • {{Way|Way of the Sheep}} • {{Way|Way of the Squirrel}} • {{Way|Way of the Turtle}} • {{Way|Way of the Worm}}--><br />
<br />
|group4 = Other concepts<br />
|list4 = [[Exile]] • [[Way]]<br />
}}</div>Sniffnoyhttps://wiki.dominionstrategy.com/index.php/Template:Navbox_CardsTemplate:Navbox Cards2020-03-03T22:15:18Z<p>Sniffnoy: remove stray dot</p>
<hr />
<div>{{Navbox<br />
|name = Template:Navbox Cards<br />
|title = Dominion [[Card]]s<br />
|collapsible = collapsed<br />
<br />
|group1 = [[Basic cards]]<br />
|list1 = {{Cost|0}} {{Card|Copper}} • {{Card|Curse}} {{Cost|2}} {{Card|Estate}} {{Cost|3}} {{Card|Silver}} {{Cost|5}} {{Card|Duchy}} {{Cost|6}} {{Card|Gold}} {{Cost|8}} {{Card|Province}}<br />
<br />
|group2 = [[Dominion (Base Set)|Dominion]]<br />
|list2 = {{Cost|2}} {{Card|Cellar}} • {{Card|Chapel}} • {{Card|Moat}} {{Cost|3}} {{Card|Harbinger}} • {{card|Merchant}} • {{card|Vassal}} • {{Card|Village}} • {{Card|Workshop}} {{Cost|4}} {{Card|Bureaucrat}} • {{Card|Gardens}} • {{Card|Militia}} • {{Card|Moneylender}} • {{card|Poacher}} • {{Card|Remodel}} • {{Card|Smithy}} • {{Card|Throne Room}} {{Cost|5}} {{card|Bandit}} • {{Card|Council Room}} • {{Card|Festival}} • {{Card|Laboratory}} • {{Card|Library}} • {{Card|Market}} • {{Card|Mine}} • {{card|Sentry}} • {{Card|Witch}} {{Cost|6}} {{card|Artisan}}<br>[[Removed cards]]: {{Cost|3}} {{Card|Chancellor}} • {{Card|Woodcutter}} {{Cost|4}} {{Card|Feast}} • {{Card|Spy}} • {{Card|Thief}} {{Cost|6}} {{Card|Adventurer}}<br />
<br />
|group3 = [[Intrigue]]<br />
|list3 = {{Cost|2}} {{Card|Courtyard}} • {{card|Lurker}} • {{Card|Pawn}} {{Cost|3}} {{Card|Masquerade}} • {{Card|Shanty Town}} • {{Card|Steward}} • {{Card|Swindler}} • {{Card|Wishing Well}} {{Cost|4}} {{Card|Baron}} • {{Card|Bridge}} • {{Card|Conspirator}} • {{card|Diplomat}} • {{Card|Ironworks}} • {{card|Mill}} • {{Card|Mining Village}} • {{card|Secret Passage}} {{Cost|5}} {{card|Courtier}} • {{Card|Duke}} • {{Card|Minion}} • {{card|Patrol}} • {{card|Replace}} • {{Card|Torturer}} • {{Card|Trading Post}} • {{Card|Upgrade}} {{Cost|6}} {{Card|Harem}} • {{Card|Nobles}}<br>[[Removed cards]]: {{Cost|2}} {{Card|Secret Chamber}} {{Cost|3}} {{Card|Great Hall}} {{Cost|4}} {{Card|Coppersmith}} • {{Card|Scout}} {{Cost|5}} {{Card|Saboteur}} • {{Card|Tribute}}<br />
<br />
|group4 = [[Seaside]]<br />
|list4 = {{Cost|2}} {{Card|Embargo}} • {{Card|Haven}} • {{Card|Lighthouse}} • {{Card|Native Village}} • {{Card|Pearl Diver}} {{Cost|3}} {{Card|Ambassador}} • {{Card|Fishing Village}} • {{Card|Lookout}} • {{Card|Smugglers}} • {{Card|Warehouse}} {{Cost|4}} {{Card|Caravan}} • {{Card|Cutpurse}} • {{Card|Island}} • {{Card|Navigator}} • {{Card|Pirate Ship}} • {{Card|Salvager}} • {{Card|Sea Hag}} • {{Card|Treasure Map}} {{Cost|5}} {{Card|Bazaar}} • {{Card|Explorer}} • {{Card|Ghost Ship}} • {{Card|Merchant Ship}} • {{Card|Outpost}} • {{Card|Tactician}} • {{Card|Treasury}} • {{Card|Wharf}}<br />
<br />
|group5 = [[Alchemy]]<br />
|list5 = {{P}} {{Card|Transmute}} • {{Card|Vineyard}} {{Cost|2}} {{Card|Herbalist}} {{Cost|2P}} {{Card|Apothecary}} • {{Card|Scrying Pool}} • {{Card|University}} {{Cost|3P}} {{Card|Alchemist}} • {{Card|Familiar}} • {{Card|Philosopher's Stone}} {{Cost|4}} {{Card|Potion}} {{Cost|4P}} {{Card|Golem}} {{Cost|5}} {{Card|Apprentice}} {{Cost|6P}} {{Card|Possession}}<br />
<br />
|group6 = [[Prosperity]]<br />
|list6 = {{Cost|3}} {{Card|Loan}} • {{Card|Trade Route}} • {{Card|Watchtower}} {{Cost|4}} {{Card|Bishop}} • {{Card|Monument}} • {{Card|Quarry}} • {{Card|Talisman}} • {{Card|Worker's Village}} {{Cost|5}} {{Card|City}} • {{Card|Contraband}} • {{Card|Counting House}} • {{Card|Mint}} • {{Card|Mountebank}} • {{Card|Rabble}} • {{Card|Royal Seal}} • {{Card|Vault}} • {{Card|Venture}} {{Cost|6}} {{Card|Goons}} • {{Card|Hoard}} {{Cost|6*}} {{Card|Grand Market}} {{Cost|7}} {{Card|Bank}} • {{Card|Expand}} • {{Card|Forge}} • {{Card|King's Court}} {{Coin|8star}} {{Card|Peddler}} {{Cost|9}} {{Card|Platinum}} {{Cost|11}} {{Card|Colony}}<br />
<br />
|group7 = [[Cornucopia]]<br />
|list7 = {{Cost|2}} {{Card|Hamlet}} {{Cost|3}} {{Card|Fortune Teller}} • {{Card|Menagerie}} {{Cost|4}} {{Card|Farming Village}} • {{Card|Horse Traders}} • {{Card|Remake}} • {{Card|Tournament}} ([[Prize]]s: {{Card|Bag of Gold}} • {{Card|Diadem}} • {{Card|Followers}} • {{Card|Princess}} • {{Card|Trusty Steed}}) • {{Card|Young Witch}} {{Cost|5}} {{Card|Harvest}} • {{Card|Horn of Plenty}} • {{Card|Hunting Party}} • {{Card|Jester}} {{Cost|6}} {{Card|Fairgrounds}}<br />
<br />
|group8=[[Hinterlands]]<br />
|list8={{Cost|2}} {{Card|Crossroads}} • {{Card|Duchess}} • {{Card|Fool's Gold}} {{Cost|3}} {{Card|Develop}} • {{Card|Oasis}} • {{Card|Oracle}} • {{Card|Scheme}} • {{Card|Tunnel}} {{Cost|4}} {{Card|Jack of All Trades}} • {{Card|Noble Brigand}} • {{Card|Nomad Camp}} • {{Card|Silk Road}} • {{Card|Spice Merchant}} • {{Card|Trader}} {{Cost|5}} {{Card|Cache}} • {{Card|Cartographer}} • {{Card|Embassy}} • {{Card|Haggler}} • {{Card|Highway}} • {{Card|Ill-Gotten Gains}} • {{Card|Inn}} • {{Card|Mandarin}} • {{Card|Margrave}} • {{Card|Stables}} {{Cost|6}} {{Card|Border Village}} • {{Card|Farmland}}<br />
<br />
|group9 = [[Dark Ages]]<br />
|list9 = {{Cost | 0}} [[Ruins]] ({{Card|Abandoned Mine}} • {{Card|Ruined Library}} • {{Card|Ruined Market}} • {{Card|Ruined Village}} • {{Card|Survivors}}) {{Cost | 0*}} {{Card|Spoils}} {{Cost|1}} {{Card|Poor House}} • [[Shelter]]s ({{Card|Hovel}} • {{Card|Necropolis}} • {{Card|Overgrown Estate}}) {{Cost|2}} {{Card|Beggar}} • {{Card|Squire}} • {{Card|Vagrant}} {{Cost|3}} {{Card|Forager}} • {{Card|Hermit}} ({{Card|Madman}}) • {{Card|Market Square}} • {{Card|Sage}} • {{Card|Storeroom}} • {{Card|Urchin}} ({{Card|Mercenary}}) {{Cost|4}} {{Card|Armory}} • {{Card|Death Cart}} • {{Card|Feodum}} • {{Card|Fortress}} • {{Card|Ironmonger}} • {{Card|Marauder}} • {{Card|Procession}} • {{Card|Rats}} • {{Card|Scavenger}} • {{Card|Wandering Minstrel}} {{Cost|5}} {{Card|Band of Misfits}} • {{Card|Bandit Camp}} • {{Card|Catacombs}} • {{Card|Count}} • {{Card|Counterfeit}} • {{Card|Cultist}} • {{Card|Graverobber}} • {{Card|Junk Dealer}} • {{Card|Knights}} (Dames {{Card|Dame Anna|Anna}} • {{Card|Dame Josephine|Josephine}} • {{Card|Dame Molly|Molly}} • {{Card|Dame Natalie|Natalie}} • {{Card|Dame Sylvia|Sylvia}} • Sirs {{Card|Sir Bailey|Bailey}} • {{Card|Sir Destry|Destry}} • {{Card|Sir Martin|Martin}} • {{Card|Sir Michael|Michael}} • {{Card|Sir Vander|Vander}}) • {{Card|Mystic}} • {{Card|Pillage}} • {{Card|Rebuild}} • {{Card|Rogue}} {{Cost|6}} {{Card|Altar}} • {{Card|Hunting Grounds}}<br />
<br />
|group10 = [[Guilds]]<br />
|list10 = {{Cost | 2}} {{Card|Candlestick Maker}} {{Cost | 2+}} {{Card|Stonemason}} {{Cost | 3+}} {{Card|Doctor}} • {{Card|Masterpiece}} {{Cost | 4}} {{Card|Advisor}} • {{Card|Plaza}} • {{Card|Taxman}} {{Cost | 4+}} {{Card|Herald}} {{Cost | 5}} {{Card|Baker}} • {{Card|Butcher}} • {{Card|Journeyman}} • {{Card|Merchant Guild}} • {{Card|Soothsayer}}<br />
<br />
|group11 = [[Adventures]]<br />
|list11 = {{Cost|2}} {{Card|Coin of the Realm}} • {{Card|Page}} ({{Card|Treasure Hunter}} • {{Card|Warrior}} • {{Card|Hero}} • {{Card|Champion}}) • {{Card|Peasant}} ({{Card|Soldier}} • {{Card|Fugitive}} • {{Card|Disciple}} • {{Card|Teacher}}) • {{Card|Ratcatcher}} • {{Card|Raze}} {{Cost|3}} {{Card|Amulet}} • {{Card|Caravan Guard}} • {{Card|Dungeon}} • {{Card|Gear}} • {{Card|Guide}} {{Cost|4}} {{Card|Duplicate}} • {{Card|Magpie}} • {{Card|Messenger}} • {{Card|Miser}} • {{Card|Port}} • {{Card|Ranger}} • {{Card|Transmogrify}} {{Cost|5}} {{Card|Artificer}} • {{Card|Bridge Troll}} • {{Card|Distant Lands}} • {{Card|Giant}} • {{Card|Haunted Woods}} • {{Card|Lost City}} • {{Card|Relic}} • {{Card|Royal Carriage}} • {{Card|Storyteller}} • {{Card|Swamp Hag}} • {{Card|Treasure Trove}} • {{Card|Wine Merchant}} {{Cost|6}} {{Card|Hireling}}<br />
<br>[[Event]]s: {{Cost|0}} {{Event|Alms}} • {{Event|Borrow}} • {{Event|Quest}} {{Cost|1}} {{Event|Save}} {{Cost|2}} {{Event|Scouting Party}} • {{Event|Travelling Fair}} {{Cost|3}} {{Event|Bonfire}} • {{Event|Expedition}} • {{Event|Ferry}} • {{Event|Plan}} {{Cost|4}} {{Event|Mission}} • {{Event|Pilgrimage}} {{Cost|5}} {{Event|Ball}} • {{Event|Raid}} • {{Event|Seaway}} • {{Event|Trade}} {{Cost|6}} {{Event|Lost Arts}} • {{Event|Training}} {{Cost|7}} {{Event|Inheritance}} {{Cost|8}} {{Event|Pathfinding}}<br />
<br />
|group12 = [[Empires]]<br />
|list12 = {{Debt|4}} {{Card|Engineer}} {{Debt|8}} {{Card|City Quarter}} • {{Card|Overlord}} • {{Card|Royal Blacksmith}} {{Cost|2}} {{Card|Encampment}}/{{Card|Plunder}} • {{Card|Patrician}}/{{Card|Emporium}} • {{Card|Settlers}}/{{Card|Bustling Village}} {{Cost|3}} {{Card|Castles}} ({{Card|Humble Castle|Humble}} • {{Card|Crumbling Castle|Crumbling}} • {{Card|Small Castle|Small}} • {{Card|Haunted Castle|Haunted}} • {{Card|Opulent Castle|Opulent}} • {{Card|Sprawling Castle|Sprawling}} • {{Card|Grand Castle|Grand}} • {{Card|King's Castle|King's}}) • {{Card|Catapult}}/{{Card|Rocks}} • {{Card|Chariot Race}} • {{Card|Enchantress}} • {{Card|Farmers' Market}} • {{Card|Gladiator}}/{{Card|Fortune}} {{Cost|4}} {{Card|Sacrifice}} • {{Card|Temple}} • {{Card|Villa}} {{Cost|5}} {{Card|Archive}} • {{Card|Capital}} • {{Card|Charm}} • {{Card|Crown}} • {{Card|Forum}} • {{Card|Groundskeeper}} • {{Card|Legionary}} • {{Card|Wild Hunt}}<br>[[Event]]s: {{Debt|5}} {{Event|Triumph}} {{Debt|8}} {{Event|Annex}} • {{Event|Donate}} {{Cost|0}} {{Event|Advance}} {{Cost|2}} {{Event|Delve}} • {{Event|Tax}} {{Cost|3}} {{Event|Banquet}} {{Cost|4}} {{Event|Ritual}} • {{Event|Salt the Earth}} {{Cost|4||3}} {{Event|Wedding}} {{Cost|5}} {{Event|Windfall}} {{Cost|6}} {{Event|Conquest}} {{Cost|14}} {{Event|Dominate}}<br>[[Landmark]]s: {{Landmark|Aqueduct}} • {{Landmark|Arena}} • {{Landmark|Bandit Fort}} • {{Landmark|Basilica}} • {{Landmark|Baths}} • {{Landmark|Battlefield}} • {{Landmark|Colonnade}} • {{Landmark|Defiled Shrine}} • {{Landmark|Fountain}} • {{Landmark|Keep}} • {{Landmark|Labyrinth}} • {{Landmark|Mountain Pass}} • {{Landmark|Museum}} • {{Landmark|Obelisk}} • {{Landmark|Orchard}} • {{Landmark|Palace}} • {{Landmark|Tomb}} • {{Landmark|Tower}} • {{Landmark|Triumphal Arch}} • {{Landmark|Wall}} • {{Landmark|Wolf Den}}<br />
<br />
|group13 = [[Nocturne]]<br />
|list13 = {{Cost|0*}} {{Card|Will-o'-Wisp}} • {{Card|Wish}} {{Cost|2}} {{Card|Druid}} • {{Card|Faithful Hound}} • {{Card|Guardian}} • {{Card|Monastery}} • {{Card|Pixie}} ({{Card|Goat}}) • {{Card|Tracker}} ({{Card|Pouch}}) {{Cost|2*}} {{Card|Imp}} {{Cost|3}} {{Card|Changeling}} • {{Card|Fool}} ({{State|Lost in the Woods}} • {{Card|Lucky Coin}}) • {{Card|Ghost Town}} • {{Card|Leprechaun}} • {{Card|Night Watchman}} • {{Card|Secret Cave}} ({{Card|Magic Lamp}}) {{Cost|4}} {{Card|Bard}} • {{Card|Blessed Village}} • {{Card|Cemetery}} ({{Card|Haunted Mirror}}) • {{Card|Conclave}} • {{Card|Devil's Workshop}} • {{Card|Exorcist}} • {{Card|Necromancer}} ([[Zombie]]s: {{Card|Zombie Apprentice|Apprentice}} • {{Card|Zombie Mason|Mason}} • {{Card|Zombie Spy|Spy}}) • {{Card|Shepherd}} ({{Card|Pasture}}) • {{Card|Skulk}} {{Cost|4*}} {{Card|Ghost}} {{Cost|5}} {{Card|Cobbler}} • {{Card|Crypt}} • {{Card|Cursed Village}} • {{Card|Den of Sin}} • {{Card|Idol}} • {{Card|Pooka}} ({{Card|Cursed Gold}}) • {{Card|Sacred Grove}} • {{Card|Tormentor}} • {{Card|Tragic Hero}} • {{Card|Vampire}} ({{Card|Bat}}) • {{Card|Werewolf}} {{Cost|6}} {{Card|Raider}}<br>[[Boon]]s: {{Boon|The Earth's Gift}} • {{Boon|The Field's Gift}} • {{Boon|The Flame's Gift}} • {{Boon|The Forest's Gift}} • {{Boon|The Moon's Gift}} • {{Boon|The Mountain's Gift}} • {{Boon|The River's Gift}} • {{Boon|The Sea's Gift}} • {{Boon|The Sky's Gift}} • {{Boon|The Sun's Gift}} • {{Boon|The Swamp's Gift}} • {{Boon|The Wind's Gift}}<br>[[Hex]]es: {{Hex|Bad Omens}} • {{Hex|Delusion}} ({{State|Deluded}}) • {{Hex|Envy}} ({{State|Envious}}) • {{Hex|Famine}} • {{Hex|Fear}} • {{Hex|Greed}} • {{Hex|Haunting}} • {{Hex|Locusts}} • {{Hex|Misery}} ({{State|Miserable}}/{{State|Twice Miserable}}) • {{Hex|Plague}} • {{Hex|Poverty}} • {{Hex|War}}<br />
<br />
|group14 = [[Renaissance]]<br />
|list14 = {{Cost|2}} {{Card|Border Guard}} ({{Artifact|Horn}} • {{Artifact|Lantern}}) • {{Card|Ducat}} • {{Card|Lackeys}} {{Cost|3}} {{Card|Acting Troupe}} • {{Card|Cargo Ship}} • {{Card|Experiment}} • {{Card|Improve}} {{Cost|4}} {{Card|Flag Bearer}} ({{Artifact|Flag}}) • {{Card|Hideout}} • {{Card|Inventor}} • {{Card|Mountain Village}} • {{Card|Patron}} • {{Card|Priest}} • {{Card|Research}} • {{Card|Silk Merchant}} {{Cost|5}} {{Card|Old Witch}} • {{Card|Recruiter}} • {{Card|Scepter}} • {{Card|Scholar}} • {{Card|Sculptor}} • {{Card|Seer}} • {{Card|Spices}} • {{Card|Swashbuckler}} ({{Artifact|Treasure Chest}}) • {{Card|Treasurer}} ({{Artifact|Key}}) • {{Card|Villain}}<br>[[Project]]s: {{Cost|3}} {{Project|Cathedral}} • {{Project|City Gate}} • {{Project|Pageant}} • {{Project|Sewers}} • {{Project|Star Chart}} {{Cost|4}} {{Project|Exploration}} • {{Project|Fair}} • {{Project|Silos}} • {{Project|Sinister Plot}} {{Cost|5}} {{Project|Academy}} • {{Project|Capitalism}} • {{Project|Fleet}} • {{Project|Guildhall}} • {{Project|Piazza}} • {{Project|Road Network}} {{Cost|6}} {{Project|Barracks}} • {{Project|Crop Rotation}} • {{Project|Innovation}} {{Cost|7}} {{Project|Canal}} {{Cost|8}} {{Project|Citadel}}<br />
<br />
|group15 = [[Menagerie (expansion)|Menagerie]]<br />
|list15 = {{Cost|2}} {{Card|Supplies}} {{Cost|3}} {{Card|Scrap}} • {{Card|Sheepdog}} • {{Card|Snowy Village}} {{Cost|3*}} {{Card|Horse}} {{Cost|5}} {{Card|Barge}} • {{Card|Kiln}} • {{Card|Livery}} {{Cost|7*}} {{Card|Animal Fair}}<br />
<br />
|group16 = [[Promo]]<br />
|list16 = {{Cost|3}} {{Card|Black Market}} • {{Card|Church}} {{Cost|4}} {{Card|Dismantle}} • {{Card|Envoy}} • {{Card|Sauna}}/{{Card|Avanto}} • {{Card|Walled Village}} {{Cost|5}} {{Card|Governor}} • {{Card|Stash}} {{Cost|6}} {{Card|Captain}} {{Cost|8}} {{Card|Prince}}<br>[[Event]]s: {{Cost|5}} {{Event|Summon}}<br />
<br />
|group17 = [[Base Cards]]<br />
|list17 = {{Cost|0}} {{NewCard|Copper}} • {{NewCard|Curse}} {{Cost|2}} {{NewCard|Estate}} {{Cost|3}} {{NewCard|Silver}} {{Cost|4}} {{NewCard|Potion}} {{Cost|5}} {{NewCard|Duchy}} {{Cost|6}} {{NewCard|Gold}} {{Cost|8}} {{NewCard|Province}} {{Cost|9}} {{NewCard|Platinum}} {{Cost|11}} {{NewCard|Colony}}<br />
<br />
|group18 = See also:<br />
|list18 = [[Second Edition]] • [[2019 Errata]] • [[Outtakes]] ([[Confusion]]) • [[Fan cards]] • [[Card storage]] • [[List of cards]] [[List of cards in other languages|(in other languages)]]<br />
<br />
}}</div>Sniffnoyhttps://wiki.dominionstrategy.com/index.php/Template:Navbox_CardsTemplate:Navbox Cards2020-03-03T09:21:09Z<p>Sniffnoy: add horse</p>
<hr />
<div>{{Navbox<br />
|name = Template:Navbox Cards<br />
|title = Dominion [[Card]]s<br />
|collapsible = collapsed<br />
<br />
|group1 = [[Basic cards]]<br />
|list1 = {{Cost|0}} {{Card|Copper}} • {{Card|Curse}} {{Cost|2}} {{Card|Estate}} {{Cost|3}} {{Card|Silver}} {{Cost|5}} {{Card|Duchy}} {{Cost|6}} {{Card|Gold}} {{Cost|8}} {{Card|Province}}<br />
<br />
|group2 = [[Dominion (Base Set)|Dominion]]<br />
|list2 = {{Cost|2}} {{Card|Cellar}} • {{Card|Chapel}} • {{Card|Moat}} {{Cost|3}} {{Card|Harbinger}} • {{card|Merchant}} • {{card|Vassal}} • {{Card|Village}} • {{Card|Workshop}} {{Cost|4}} {{Card|Bureaucrat}} • {{Card|Gardens}} • {{Card|Militia}} • {{Card|Moneylender}} • {{card|Poacher}} • {{Card|Remodel}} • {{Card|Smithy}} • {{Card|Throne Room}} {{Cost|5}} {{card|Bandit}} • {{Card|Council Room}} • {{Card|Festival}} • {{Card|Laboratory}} • {{Card|Library}} • {{Card|Market}} • {{Card|Mine}} • {{card|Sentry}} • {{Card|Witch}} {{Cost|6}} {{card|Artisan}}<br>[[Removed cards]]: {{Cost|3}} {{Card|Chancellor}} • {{Card|Woodcutter}} {{Cost|4}} {{Card|Feast}} • {{Card|Spy}} • {{Card|Thief}} {{Cost|6}} {{Card|Adventurer}}<br />
<br />
|group3 = [[Intrigue]]<br />
|list3 = {{Cost|2}} {{Card|Courtyard}} • {{card|Lurker}} • {{Card|Pawn}} {{Cost|3}} {{Card|Masquerade}} • {{Card|Shanty Town}} • {{Card|Steward}} • {{Card|Swindler}} • {{Card|Wishing Well}} {{Cost|4}} {{Card|Baron}} • {{Card|Bridge}} • {{Card|Conspirator}} • {{card|Diplomat}} • {{Card|Ironworks}} • {{card|Mill}} • {{Card|Mining Village}} • {{card|Secret Passage}} {{Cost|5}} {{card|Courtier}} • {{Card|Duke}} • {{Card|Minion}} • {{card|Patrol}} • {{card|Replace}} • {{Card|Torturer}} • {{Card|Trading Post}} • {{Card|Upgrade}} {{Cost|6}} {{Card|Harem}} • {{Card|Nobles}}<br>[[Removed cards]]: {{Cost|2}} {{Card|Secret Chamber}} {{Cost|3}} {{Card|Great Hall}} {{Cost|4}} {{Card|Coppersmith}} • {{Card|Scout}} {{Cost|5}} {{Card|Saboteur}} • {{Card|Tribute}}<br />
<br />
|group4 = [[Seaside]]<br />
|list4 = {{Cost|2}} {{Card|Embargo}} • {{Card|Haven}} • {{Card|Lighthouse}} • {{Card|Native Village}} • {{Card|Pearl Diver}} {{Cost|3}} {{Card|Ambassador}} • {{Card|Fishing Village}} • {{Card|Lookout}} • {{Card|Smugglers}} • {{Card|Warehouse}} {{Cost|4}} {{Card|Caravan}} • {{Card|Cutpurse}} • {{Card|Island}} • {{Card|Navigator}} • {{Card|Pirate Ship}} • {{Card|Salvager}} • {{Card|Sea Hag}} • {{Card|Treasure Map}} {{Cost|5}} {{Card|Bazaar}} • {{Card|Explorer}} • {{Card|Ghost Ship}} • {{Card|Merchant Ship}} • {{Card|Outpost}} • {{Card|Tactician}} • {{Card|Treasury}} • {{Card|Wharf}}<br />
<br />
|group5 = [[Alchemy]]<br />
|list5 = {{P}} {{Card|Transmute}} • {{Card|Vineyard}} {{Cost|2}} {{Card|Herbalist}} {{Cost|2P}} {{Card|Apothecary}} • {{Card|Scrying Pool}} • {{Card|University}} {{Cost|3P}} {{Card|Alchemist}} • {{Card|Familiar}} • {{Card|Philosopher's Stone}} {{Cost|4}} {{Card|Potion}} {{Cost|4P}} {{Card|Golem}} {{Cost|5}} {{Card|Apprentice}} {{Cost|6P}} {{Card|Possession}}<br />
<br />
|group6 = [[Prosperity]]<br />
|list6 = {{Cost|3}} {{Card|Loan}} • {{Card|Trade Route}} • {{Card|Watchtower}} {{Cost|4}} {{Card|Bishop}} • {{Card|Monument}} • {{Card|Quarry}} • {{Card|Talisman}} • {{Card|Worker's Village}} {{Cost|5}} {{Card|City}} • {{Card|Contraband}} • {{Card|Counting House}} • {{Card|Mint}} • {{Card|Mountebank}} • {{Card|Rabble}} • {{Card|Royal Seal}} • {{Card|Vault}} • {{Card|Venture}} {{Cost|6}} {{Card|Goons}} • {{Card|Hoard}} {{Cost|6*}} {{Card|Grand Market}} {{Cost|7}} {{Card|Bank}} • {{Card|Expand}} • {{Card|Forge}} • {{Card|King's Court}} {{Coin|8star}} {{Card|Peddler}} {{Cost|9}} {{Card|Platinum}} {{Cost|11}} {{Card|Colony}}<br />
<br />
|group7 = [[Cornucopia]]<br />
|list7 = {{Cost|2}} {{Card|Hamlet}} {{Cost|3}} {{Card|Fortune Teller}} • {{Card|Menagerie}} {{Cost|4}} {{Card|Farming Village}} • {{Card|Horse Traders}} • {{Card|Remake}} • {{Card|Tournament}} ([[Prize]]s: {{Card|Bag of Gold}} • {{Card|Diadem}} • {{Card|Followers}} • {{Card|Princess}} • {{Card|Trusty Steed}}) • {{Card|Young Witch}} {{Cost|5}} {{Card|Harvest}} • {{Card|Horn of Plenty}} • {{Card|Hunting Party}} • {{Card|Jester}} {{Cost|6}} {{Card|Fairgrounds}}<br />
<br />
|group8=[[Hinterlands]]<br />
|list8={{Cost|2}} {{Card|Crossroads}} • {{Card|Duchess}} • {{Card|Fool's Gold}} {{Cost|3}} {{Card|Develop}} • {{Card|Oasis}} • {{Card|Oracle}} • {{Card|Scheme}} • {{Card|Tunnel}} {{Cost|4}} {{Card|Jack of All Trades}} • {{Card|Noble Brigand}} • {{Card|Nomad Camp}} • {{Card|Silk Road}} • {{Card|Spice Merchant}} • {{Card|Trader}} {{Cost|5}} {{Card|Cache}} • {{Card|Cartographer}} • {{Card|Embassy}} • {{Card|Haggler}} • {{Card|Highway}} • {{Card|Ill-Gotten Gains}} • {{Card|Inn}} • {{Card|Mandarin}} • {{Card|Margrave}} • {{Card|Stables}} {{Cost|6}} {{Card|Border Village}} • {{Card|Farmland}}<br />
<br />
|group9 = [[Dark Ages]]<br />
|list9 = {{Cost | 0}} [[Ruins]] ({{Card|Abandoned Mine}} • {{Card|Ruined Library}} • {{Card|Ruined Market}} • {{Card|Ruined Village}} • {{Card|Survivors}}) {{Cost | 0*}} {{Card|Spoils}} {{Cost|1}} {{Card|Poor House}} • [[Shelter]]s ({{Card|Hovel}} • {{Card|Necropolis}} • {{Card|Overgrown Estate}}) {{Cost|2}} {{Card|Beggar}} • {{Card|Squire}} • {{Card|Vagrant}} {{Cost|3}} {{Card|Forager}} • {{Card|Hermit}} ({{Card|Madman}}) • {{Card|Market Square}} • {{Card|Sage}} • {{Card|Storeroom}} • {{Card|Urchin}} ({{Card|Mercenary}}) {{Cost|4}} {{Card|Armory}} • {{Card|Death Cart}} • {{Card|Feodum}} • {{Card|Fortress}} • {{Card|Ironmonger}} • {{Card|Marauder}} • {{Card|Procession}} • {{Card|Rats}} • {{Card|Scavenger}} • {{Card|Wandering Minstrel}} {{Cost|5}} {{Card|Band of Misfits}} • {{Card|Bandit Camp}} • {{Card|Catacombs}} • {{Card|Count}} • {{Card|Counterfeit}} • {{Card|Cultist}} • {{Card|Graverobber}} • {{Card|Junk Dealer}} • {{Card|Knights}} (Dames {{Card|Dame Anna|Anna}} • {{Card|Dame Josephine|Josephine}} • {{Card|Dame Molly|Molly}} • {{Card|Dame Natalie|Natalie}} • {{Card|Dame Sylvia|Sylvia}} • Sirs {{Card|Sir Bailey|Bailey}} • {{Card|Sir Destry|Destry}} • {{Card|Sir Martin|Martin}} • {{Card|Sir Michael|Michael}} • {{Card|Sir Vander|Vander}}) • {{Card|Mystic}} • {{Card|Pillage}} • {{Card|Rebuild}} • {{Card|Rogue}} {{Cost|6}} {{Card|Altar}} • {{Card|Hunting Grounds}}<br />
<br />
|group10 = [[Guilds]]<br />
|list10 = {{Cost | 2}} {{Card|Candlestick Maker}} {{Cost | 2+}} {{Card|Stonemason}} {{Cost | 3+}} {{Card|Doctor}} • {{Card|Masterpiece}} {{Cost | 4}} {{Card|Advisor}} • {{Card|Plaza}} • {{Card|Taxman}} {{Cost | 4+}} {{Card|Herald}} {{Cost | 5}} {{Card|Baker}} • {{Card|Butcher}} • {{Card|Journeyman}} • {{Card|Merchant Guild}} • {{Card|Soothsayer}}<br />
<br />
|group11 = [[Adventures]]<br />
|list11 = {{Cost|2}} {{Card|Coin of the Realm}} • {{Card|Page}} ({{Card|Treasure Hunter}} • {{Card|Warrior}} • {{Card|Hero}} • {{Card|Champion}}) • {{Card|Peasant}} ({{Card|Soldier}} • {{Card|Fugitive}} • {{Card|Disciple}} • {{Card|Teacher}}) • {{Card|Ratcatcher}} • {{Card|Raze}} {{Cost|3}} {{Card|Amulet}} • {{Card|Caravan Guard}} • {{Card|Dungeon}} • {{Card|Gear}} • {{Card|Guide}} {{Cost|4}} {{Card|Duplicate}} • {{Card|Magpie}} • {{Card|Messenger}} • {{Card|Miser}} • {{Card|Port}} • {{Card|Ranger}} • {{Card|Transmogrify}} {{Cost|5}} {{Card|Artificer}} • {{Card|Bridge Troll}} • {{Card|Distant Lands}} • {{Card|Giant}} • {{Card|Haunted Woods}} • {{Card|Lost City}} • {{Card|Relic}} • {{Card|Royal Carriage}} • {{Card|Storyteller}} • {{Card|Swamp Hag}} • {{Card|Treasure Trove}} • {{Card|Wine Merchant}} {{Cost|6}} {{Card|Hireling}}<br />
<br>[[Event]]s: {{Cost|0}} {{Event|Alms}} • {{Event|Borrow}} • {{Event|Quest}} {{Cost|1}} {{Event|Save}} {{Cost|2}} {{Event|Scouting Party}} • {{Event|Travelling Fair}} {{Cost|3}} {{Event|Bonfire}} • {{Event|Expedition}} • {{Event|Ferry}} • {{Event|Plan}} {{Cost|4}} {{Event|Mission}} • {{Event|Pilgrimage}} {{Cost|5}} {{Event|Ball}} • {{Event|Raid}} • {{Event|Seaway}} • {{Event|Trade}} {{Cost|6}} {{Event|Lost Arts}} • {{Event|Training}} {{Cost|7}} {{Event|Inheritance}} {{Cost|8}} {{Event|Pathfinding}}<br />
<br />
|group12 = [[Empires]]<br />
|list12 = {{Debt|4}} {{Card|Engineer}} {{Debt|8}} {{Card|City Quarter}} • {{Card|Overlord}} • {{Card|Royal Blacksmith}} {{Cost|2}} {{Card|Encampment}}/{{Card|Plunder}} • {{Card|Patrician}}/{{Card|Emporium}} • {{Card|Settlers}}/{{Card|Bustling Village}} {{Cost|3}} {{Card|Castles}} ({{Card|Humble Castle|Humble}} • {{Card|Crumbling Castle|Crumbling}} • {{Card|Small Castle|Small}} • {{Card|Haunted Castle|Haunted}} • {{Card|Opulent Castle|Opulent}} • {{Card|Sprawling Castle|Sprawling}} • {{Card|Grand Castle|Grand}} • {{Card|King's Castle|King's}}) • {{Card|Catapult}}/{{Card|Rocks}} • {{Card|Chariot Race}} • {{Card|Enchantress}} • {{Card|Farmers' Market}} • {{Card|Gladiator}}/{{Card|Fortune}} {{Cost|4}} {{Card|Sacrifice}} • {{Card|Temple}} • {{Card|Villa}} {{Cost|5}} {{Card|Archive}} • {{Card|Capital}} • {{Card|Charm}} • {{Card|Crown}} • {{Card|Forum}} • {{Card|Groundskeeper}} • {{Card|Legionary}} • {{Card|Wild Hunt}}<br>[[Event]]s: {{Debt|5}} {{Event|Triumph}} {{Debt|8}} {{Event|Annex}} • {{Event|Donate}} {{Cost|0}} {{Event|Advance}} {{Cost|2}} {{Event|Delve}} • {{Event|Tax}} {{Cost|3}} {{Event|Banquet}} {{Cost|4}} {{Event|Ritual}} • {{Event|Salt the Earth}} {{Cost|4||3}} {{Event|Wedding}} {{Cost|5}} {{Event|Windfall}} {{Cost|6}} {{Event|Conquest}} {{Cost|14}} {{Event|Dominate}}<br>[[Landmark]]s: {{Landmark|Aqueduct}} • {{Landmark|Arena}} • {{Landmark|Bandit Fort}} • {{Landmark|Basilica}} • {{Landmark|Baths}} • {{Landmark|Battlefield}} • {{Landmark|Colonnade}} • {{Landmark|Defiled Shrine}} • {{Landmark|Fountain}} • {{Landmark|Keep}} • {{Landmark|Labyrinth}} • {{Landmark|Mountain Pass}} • {{Landmark|Museum}} • {{Landmark|Obelisk}} • {{Landmark|Orchard}} • {{Landmark|Palace}} • {{Landmark|Tomb}} • {{Landmark|Tower}} • {{Landmark|Triumphal Arch}} • {{Landmark|Wall}} • {{Landmark|Wolf Den}}<br />
<br />
|group13 = [[Nocturne]]<br />
|list13 = {{Cost|0*}} {{Card|Will-o'-Wisp}} • {{Card|Wish}} {{Cost|2}} {{Card|Druid}} • {{Card|Faithful Hound}} • {{Card|Guardian}} • {{Card|Monastery}} • {{Card|Pixie}} ({{Card|Goat}}) • {{Card|Tracker}} ({{Card|Pouch}}) {{Cost|2*}} {{Card|Imp}} {{Cost|3}} {{Card|Changeling}} • {{Card|Fool}} ({{State|Lost in the Woods}} • {{Card|Lucky Coin}}) • {{Card|Ghost Town}} • {{Card|Leprechaun}} • {{Card|Night Watchman}} • {{Card|Secret Cave}} ({{Card|Magic Lamp}}) {{Cost|4}} {{Card|Bard}} • {{Card|Blessed Village}} • {{Card|Cemetery}} ({{Card|Haunted Mirror}}) • {{Card|Conclave}} • {{Card|Devil's Workshop}} • {{Card|Exorcist}} • {{Card|Necromancer}} ([[Zombie]]s: {{Card|Zombie Apprentice|Apprentice}} • {{Card|Zombie Mason|Mason}} • {{Card|Zombie Spy|Spy}}) • {{Card|Shepherd}} ({{Card|Pasture}}) • {{Card|Skulk}} {{Cost|4*}} {{Card|Ghost}} {{Cost|5}} {{Card|Cobbler}} • {{Card|Crypt}} • {{Card|Cursed Village}} • {{Card|Den of Sin}} • {{Card|Idol}} • {{Card|Pooka}} ({{Card|Cursed Gold}}) • {{Card|Sacred Grove}} • {{Card|Tormentor}} • {{Card|Tragic Hero}} • {{Card|Vampire}} ({{Card|Bat}}) • {{Card|Werewolf}} {{Cost|6}} {{Card|Raider}}<br>[[Boon]]s: {{Boon|The Earth's Gift}} • {{Boon|The Field's Gift}} • {{Boon|The Flame's Gift}} • {{Boon|The Forest's Gift}} • {{Boon|The Moon's Gift}} • {{Boon|The Mountain's Gift}} • {{Boon|The River's Gift}} • {{Boon|The Sea's Gift}} • {{Boon|The Sky's Gift}} • {{Boon|The Sun's Gift}} • {{Boon|The Swamp's Gift}} • {{Boon|The Wind's Gift}}<br>[[Hex]]es: {{Hex|Bad Omens}} • {{Hex|Delusion}} ({{State|Deluded}}) • {{Hex|Envy}} ({{State|Envious}}) • {{Hex|Famine}} • {{Hex|Fear}} • {{Hex|Greed}} • {{Hex|Haunting}} • {{Hex|Locusts}} • {{Hex|Misery}} ({{State|Miserable}}/{{State|Twice Miserable}}) • {{Hex|Plague}} • {{Hex|Poverty}} • {{Hex|War}}<br />
<br />
|group14 = [[Renaissance]]<br />
|list14 = {{Cost|2}} {{Card|Border Guard}} ({{Artifact|Horn}} • {{Artifact|Lantern}}) • {{Card|Ducat}} • {{Card|Lackeys}} {{Cost|3}} {{Card|Acting Troupe}} • {{Card|Cargo Ship}} • {{Card|Experiment}} • {{Card|Improve}} {{Cost|4}} {{Card|Flag Bearer}} ({{Artifact|Flag}}) • {{Card|Hideout}} • {{Card|Inventor}} • {{Card|Mountain Village}} • {{Card|Patron}} • {{Card|Priest}} • {{Card|Research}} • {{Card|Silk Merchant}} {{Cost|5}} {{Card|Old Witch}} • {{Card|Recruiter}} • {{Card|Scepter}} • {{Card|Scholar}} • {{Card|Sculptor}} • {{Card|Seer}} • {{Card|Spices}} • {{Card|Swashbuckler}} ({{Artifact|Treasure Chest}}) • {{Card|Treasurer}} ({{Artifact|Key}}) • {{Card|Villain}}<br>[[Project]]s: {{Cost|3}} {{Project|Cathedral}} • {{Project|City Gate}} • {{Project|Pageant}} • {{Project|Sewers}} • {{Project|Star Chart}} {{Cost|4}} {{Project|Exploration}} • {{Project|Fair}} • {{Project|Silos}} • {{Project|Sinister Plot}} {{Cost|5}} {{Project|Academy}} • {{Project|Capitalism}} • {{Project|Fleet}} • {{Project|Guildhall}} • {{Project|Piazza}} • {{Project|Road Network}} {{Cost|6}} {{Project|Barracks}} • {{Project|Crop Rotation}} • {{Project|Innovation}} {{Cost|7}} {{Project|Canal}} {{Cost|8}} {{Project|Citadel}}<br />
<br />
|group15 = [[Menagerie (expansion)|Menagerie]]<br />
|list15 = {{Cost|2}} {{Card|Supplies}} • {{Cost|3}} {{Card|Scrap}} • {{Card|Sheepdog}} • {{Card|Snowy Village}} {{Cost|3*}} {{Card|Horse}} {{Cost|5}} {{Card|Barge}} • {{Card|Kiln}} • {{Card|Livery}} {{Cost|7*}} {{Card|Animal Fair}}<br />
<br />
|group16 = [[Promo]]<br />
|list16 = {{Cost|3}} {{Card|Black Market}} • {{Card|Church}} {{Cost|4}} {{Card|Dismantle}} • {{Card|Envoy}} • {{Card|Sauna}}/{{Card|Avanto}} • {{Card|Walled Village}} {{Cost|5}} {{Card|Governor}} • {{Card|Stash}} {{Cost|6}} {{Card|Captain}} {{Cost|8}} {{Card|Prince}}<br>[[Event]]s: {{Cost|5}} {{Event|Summon}}<br />
<br />
|group17 = [[Base Cards]]<br />
|list17 = {{Cost|0}} {{NewCard|Copper}} • {{NewCard|Curse}} {{Cost|2}} {{NewCard|Estate}} {{Cost|3}} {{NewCard|Silver}} {{Cost|4}} {{NewCard|Potion}} {{Cost|5}} {{NewCard|Duchy}} {{Cost|6}} {{NewCard|Gold}} {{Cost|8}} {{NewCard|Province}} {{Cost|9}} {{NewCard|Platinum}} {{Cost|11}} {{NewCard|Colony}}<br />
<br />
|group18 = See also:<br />
|list18 = [[Second Edition]] • [[2019 Errata]] • [[Outtakes]] ([[Confusion]]) • [[Fan cards]] • [[Card storage]] • [[List of cards]] [[List of cards in other languages|(in other languages)]]<br />
<br />
}}</div>Sniffnoyhttps://wiki.dominionstrategy.com/index.php/Template:Navbox_MenagerieTemplate:Navbox Menagerie2020-03-03T09:12:18Z<p>Sniffnoy: add horse, events</p>
<hr />
<div>{{Navbox<br />
|name = Template:Navbox Menagerie<br />
|title = [[Menagerie (expansion)|Menagerie]]<br />
|collapsible = collapsed<br />
<br />
|group1 = Cards<br />
|list1 = {{Cost|2}} {{Card|Supplies}} • {{Cost|3}} {{Card|Scrap}} • {{Card|Sheepdog}} • {{Card|Snowy Village}} {{Cost|3*}} {{Card|Horse}} {{Cost|5}} {{Card|Barge}} • {{Card|Kiln}} • {{Card|Livery}} {{Cost|7*}} {{Card|Animal Fair}}<br />
<br />
|group2 = Events<br />
|list2 = ''TBA''<br />
<br />
|group3 = Ways<br />
|list3 = ''TBA''<!--{{Way|Way of the Butterfly}} • {{Way|Way of the Camel}} • {{Way|Way of the Chameleon}} • {{Way|Way of the Frog}} • {{Way|Way of the Goat}} • {{Way|Way of the Horse}} • {{Way|Way of the Mole}} • {{Way|Way of the Monkey}} • {{Way|Way of the Mouse}} • {{Way|Way of the Mule}} • {{Way|Way of the Otter}} • {{Way|Way of the Owl}} • {{Way|Way of the Ox}} • {{Way|Way of the Pig}} • {{Way|Way of the Rat}} • {{Way|Way of the Seal}} • {{Way|Way of the Sheep}} • {{Way|Way of the Squirrel}} • {{Way|Way of the Turtle}} • {{Way|Way of the Worm}}--><br />
<br />
|group4 = Other concepts<br />
|list4 = [[Exile]] • [[Way]]<br />
}}</div>Sniffnoyhttps://wiki.dominionstrategy.com/index.php/Template:Infobox_CardTemplate:Infobox Card2020-03-03T09:02:10Z<p>Sniffnoy: fix set field</p>
<hr />
<div>{{Infobox<br />
|bodystyle = width:200px;{{{bodystyle|}}}<br />
|abovestyle = font-variant:small-caps;{{{namestyle|}}}<br />
|imagestyle = {{{imagestyle|}}}<br />
|headerstyle = background-color:#CCF{{{headerstyle|}}}<br />
|labelstyle = width:100px{{{labelstyle|}}}<br />
|datastyle = {{{datastyle|}}}<br />
<br />
|above = [[{{{name}}}]]<br />
<br />
|image = {{{image|[[File:{{#ifexist:File:{{{name}}}.jpg|{{{name|Card back}}}|Card back}}.jpg|200px]]}}}<br />
|caption = {{#if:{{{image|}}}{{{image2|}}}||{{#ifexist:File:{{{name}}}.jpg||<span class="plainlinks">''It seems we don't have the card image. Maybe you can [{{fullurl:Special:Upload|wpDestFile={{urlencode:{{{name}}}.jpg|PATH}}}} upload] it?''</span>}}}}<br />
|image2 = {{#if:{{{image2|}}}|{{{image2}}}}}<br />
|caption2 = {{#if:{{{caption2|}}}|''{{{caption2|}}}''}}<br />
<br />
|header1 = Info<br />
<br />
|label2 = [[Cost]]<br />
|data2 = {{Cost|{{{cost|}}}||{{{cost2|}}}}}<br />
<br />
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{{#if:{{{type1|}}}|[[Category: {{{type1}}} cards]]}}<br />
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[[Category: {{{set|{{Card2set|{{{name}}}}}}}} cards]]<br />
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{{doc}}<br />
</noinclude></div>Sniffnoyhttps://wiki.dominionstrategy.com/index.php/RenaissanceRenaissance2018-11-11T08:15:02Z<p>Sniffnoy: wikify</p>
<hr />
<div>{{Infobox Set<br />
|name = Renaissance<br />
|type = Expansion<br />
<br />
|cards = 300<br />
|kingdomcards = 250<br />
|kingdomsets = 25<br />
|randomizers = 25<br />
|mats =<br />
* 6 [[Coffers]]/[[Villager]]s [[mat]]s<br />
|tokens =<br />
* 35 [[Coin tokens]]<br />
* 12 wooden cubes<br />
|othercards=<br />
* 5 [[Artifact]]s<br />
* 20 [[Project]]s<br />
|release = November 5, 2018<br />
|theme = <br />
* [[Coffers]]<br />
* [[Villager]]s<br />
* [[Project]]s<br />
* [[Artifact]]s<br />
|coverartist = [[Grant Hansen]]<br />
|rulebook = http://riograndegames.com/getFile.php?id=2122<br />
}}<br />
<br />
'''Renaissance''' is the twelfth expansion to Dominion. It features the return of [[Coffers]], first seen in {{Set|Guilds}}, and introduces [[Villagers]], [[Project]]s, and [[Artifact]]s.<br />
<br />
== Contents ==<br />
=== Kingdom cards ===<br />
* {{Cost|2}} {{Card|Border Guard}}, {{Card|Ducat}}, {{Card|Lackeys}}<br />
* {{Cost|3}} {{Card|Acting Troupe}}, {{Card|Cargo Ship}}, {{Card|Experiment}}, {{Card|Improve}}<br />
* {{Cost|4}} {{Card|Flag Bearer}}, {{Card|Hideout}}, {{Card|Inventor}}, {{Card|Mountain Village}}, {{Card|Patron}}, {{Card|Priest}}, {{Card|Research}}, {{Card|Silk Merchant}}<br />
* {{Cost|5}} {{Card|Old Witch}}, {{Card|Recruiter}}, {{Card|Scepter}}, {{Card|Scholar}}, {{Card|Sculptor}}, {{Card|Seer}}, {{Card|Spices}}, {{Card|Swashbuckler}}, {{Card|Treasurer}}, {{Card|Villain}}<br />
<br />
=== Additional materials ===<br />
====[[Artifact]]s====<br />
1 each of: {{Artifact|Flag}}, {{Artifact|Horn}}, {{Artifact|Key}}, {{Artifact|Lantern}}, {{Artifact|Treasure Chest}}<br />
<br />
====[[Project]]s====<br />
1 each of:<br />
* {{Cost|3}} {{Project|Cathedral}}, {{Project|City Gate}}, {{Project|Pageant}}, {{Project|Sewers}}, {{Project|Star Chart}}<br />
* {{Cost|4}} {{Project|Exploration}}, {{Project|Fair}}, {{Project|Silos}}, {{Project|Sinister Plot}}<br />
* {{Cost|5}} {{Project|Academy}}, {{Project|Capitalism}}, {{Project|Fleet}}, {{Project|Guildhall}}, {{Project|Piazza}}, {{Project|Road Network}}<br />
* {{Cost|6}} {{Project|Barracks}}, {{Project|Crop Rotation}}, {{Project|Innovation}}<br />
* {{Cost|7}} {{Project|Canal}}<br />
* {{Cost|8}} {{Project|Citadel}}<br />
<br />
====[[Mat]]s====<br />
* 6 [[Coffers]]/[[Villager]] [[mat]]s<br />
<br />
====[[Token]]s====<br />
* 35 [[Coin token]]s<br />
* 6 sets of 2 [[Token|wooden cube]]s, in each player color<br />
<br />
==Flavor Text==<br />
{{Quote|<br />
|Text=It's a momentous time. Art has been revolutionized by the invention of "perspective," and also of "funding." A picture used to be worth a dozen or so words; these new ones are more like a hundred. Oil paintings have gotten so realistic that you've hired an artist to do a portrait of you each morning, so you can make sure your hair is good. Busts have gotten better too; no more stopping at the shoulders, they go all the way to the ground. Science and medicine have advanced; there's no more superstition, now they know the perfect number of leeches to apply for each ailment. You have a clock accurate to within an hour, and a calendar accurate to within a week. Your physician heals himself, and your barber cuts his own hair. This is truly a golden age.<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://riograndegames.com/Game/1334-Dominion-Renaissance Rio Grande Games]<br />
}}<br />
<br />
== Cards Gallery ==<br />
=== Kingdom cards ===<br />
{{CardImage|Border Guard}}{{CardImage|Ducat}}{{CardImage|Lackeys}}{{CardImage|Acting Troupe}}{{CardImage|Cargo Ship}}{{CardImage|Experiment}}{{CardImage|Improve}}{{CardImage|Flag Bearer}}{{CardImage|Hideout}}{{CardImage|Inventor}}{{CardImage|Mountain Village}}{{CardImage|Patron}}{{CardImage|Priest}}{{CardImage|Research}}{{CardImage|Silk Merchant}}{{CardImage|Old Witch}}{{CardImage|Recruiter}}{{CardImage|Scepter}}{{CardImage|Scholar}}{{CardImage|Sculptor}}{{CardImage|Seer}}{{CardImage|Spices}}{{CardImage|Swashbuckler}}{{CardImage|Treasurer}}{{CardImage|Villain}}<br />
<br />
=== Artifacts ===<br />
{{LandscapeImage|Flag}}{{LandscapeImage|Horn}}{{LandscapeImage|Key}}{{LandscapeImage|Lantern}}{{LandscapeImage|Treasure Chest}}<br />
<br />
=== Projects ===<br />
{{LandscapeImage|Cathedral}}{{LandscapeImage|City Gate}}{{LandscapeImage|Pageant}}{{LandscapeImage|Sewers}}{{LandscapeImage|Star Chart}}{{LandscapeImage|Exploration}}{{LandscapeImage|Fair}}{{LandscapeImage|Silos}}{{LandscapeImage|Sinister Plot}}{{LandscapeImage|Academy}}{{LandscapeImage|Capitalism}}{{LandscapeImage|Fleet}}{{LandscapeImage|Guildhall}}{{LandscapeImage|Piazza}}{{LandscapeImage|Road Network}}{{LandscapeImage|Barracks}}{{LandscapeImage|Crop Rotation}}{{LandscapeImage|Innovation}}{{LandscapeImage|Canal}}{{LandscapeImage|Citadel}}<br />
<br />
== Renaissance Theme ==<br />
* 15 unique [[card-shaped thing]]s use tokens<br />
** 9 things produce Coffers: {{Card|Ducat}}, {{Project|Exploration}}, {{Project|Guildhall}}, {{Project|Pageant}}, {{Card|Patron}}, {{Card|Silk Merchant}}, {{Card|Spices}}, {{Card|Swashbuckler}}, {{Card|Villain}}<br />
** 8 things produce Villagers: {{Project|Academy}}, {{Card|Acting Troupe}}, {{Project|Exploration}}, {{Card|Lackeys}}, {{Card|Patron}}, {{Card|Recruiter}}, {{Card|Sculptor}}, {{Card|Silk Merchant}}<br />
** 1 things uses tokens in another way: {{Project|Sinister Plot}}<br />
* 4 cards get Artifacts: {{Card|Border Guard}}, {{Card|Flag Bearer}}, {{Card|Swashbuckler}}, {{Card|Treasurer}}<br />
* 13 things involve trashing: {{Card|Acting Troupe}}, {{Project|Cathedral}}, {{Card|Ducat}}, {{Card|Flag Bearer}}, {{Card|Hideout}}, {{Card|Improve}}, {{Card|Old Witch}}, {{Card|Priest}}, {{Card|Recruiter}}, {{Card|Research}}, {{Project|Sewers}}, {{Card|Silk Merchant}}, {{Card|Treasurer}}<br />
<br />
Also, all cards, Artifacts, and Projects in Renaissance use the largest font size (in the English printing), due to the theme of simplicity.<br />
<br />
== Trivia ==<br />
=== Teaser ===<br />
{{Quote<br />
|Text=Prepare to be teased.<br />
<br />
Renaissance has:<br />
* 25 [[kingdom]] cards, 25 [[sideways card]]s, 12 [[Token|wooden cube]]s, 6 [[Mat|playmat]]s, and 35 [[Coin token|token]]s<br />
* three [[Treasure]]s, two [[Attack]]s, two [[Duration]] cards, and one [[Reaction]]<br />
* fifteen uses for tokens<br />
* sixteen uses of "trash"<br />
* {{Card|Patron|a card}} with a word in quotation marks on it<br />
* {{Card|Acting Troupe|a card}} with only 3 words on it; {{Card|Scholar|a card}} with only 4 words on it<br />
* three ways to play [[Action]]s in your [[Buy phase]]<br />
* {{Project|Fleet|a way}} to take a turn after the game would otherwise be over<br />
* {{Project|Cathedral|a trasher}} you can't turn off<br />
* {{Project|Star Chart|something}} that cares about [[Reshuffle|shuffling]]<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=19001.msg770405#msg770405 Dominion: Renaissance Previews > Teaser]<br />
}}<br />
=== Secret history ===<br />
{{Quote<br />
|Text=Going into work on this set, I had two plans. First, to see what I could do with [[State]]s. States showed up in {{Set|Nocturne}}, just as a way to deal with tracking for a few effects; I had put no work into trying to see what I could do with them, and well probably I could do something with them. Second, to try to do more with the [[Coffers|coin tokens]] from {{Set|Guilds}}. They were popular and it seemed like maybe I could actually do more with them.<br />
<br />
Along the way I added a third goal: to make a set that was much simpler than the last few sets. The expansions naturally get more complex as you go along, since you run out of new simple things to do. I felt like things had gotten too complex though, and wanted to swing things back the other direction as much as possible. So the set intentionally has a bunch of off-theme cards, which is to say, cards that don't involve any of the new mechanics; and I limited myself to text that would fit with the large font, and for the [[Sideways card|landscape card]]s, text that would fit with the large font on two lines (then {{Project|Innovation}} needed three during layout due to the expansion symbol). And the set tried to stay simple in other ways too.<br />
<br />
Initially I did two things with States: I had ones that one player could have, and ones that every player got a copy of. The ones that every player got could turn over; one side would have a rule that let you upgrade it. We liked these a lot.<br />
<br />
One of the two-sided States was a lot like the [[Journey token]] from {{Set|Adventures}} - it was, some cards flipped it over, but when it flipped over one way nothing happened, and the other way gave you +1 Action. So some cards essentially had +1 Action half the time you played them. This was cool. But wait: maybe I could just have [[Villager|+1 Action token]]s, to go with the +{{Cost|1}} tokens. And I switched to that and it was even better.<br />
<br />
So... +1 Buy tokens? I had them in the set for a bit there. And there was a 4th [[mat]], unrelated to the others. In the end I felt like, we were eating up so much table space with mats, and hey what about being simpler. So there are just Coffers and Villagers. And they got those names and notation and then since we were updating Guilds for reprinting it got the Coffers mat too.<br />
<br />
The other two-sided States, they were good times, but did not go well with the idea of a simpler expansion. Here, read this extra card, now turn it over. They turned into [[Project]]s: you pay to put a [[Token#Wooden cube|cube]] on a card, and now you have that ability. This is not only simpler - no second side to read, no text to explain how to upgrade it - it also means only one card per Project, rather than six (for six players) per two-sided State. So I could fit way more of them into the set, hooray.<br />
<br />
The one-sided States persisted, but somewhere along the way I realized I should use a different name for them, to clarify that only one player got them. So they are [[Artifact]]s. The Artifacts were tricky; you want them to move around but not every turn, and they want to be attractive but not have the game hinge on them. I thought there might be 8; there are 5, and I struggled to get those.<br />
<br />
Coffers tokens were also problematic; when you have a giant pile of those tokens, it's pretty demoralizing for the other players, and sometimes it's even a good strategy. So only {{Card|Villain|one card gives +2 Coffers}} each time it's played, and some only sometimes produce +Coffers, and some do it when-gained. Villagers tokens had no issues. Go ahead and get a bunch if you want.<br />
<br />
So, I think that covers it: Coffers, Villagers, Artifacts, Projects, and cards that do none of those things.<br />
<br />
It turned out Ben King had been working on a Dominion program as a fun project, and he programmed in Renaissance and we playtested it some there. Thanks Ben! He also wrote some bots to demonstrate how powerful some particular cards were.<br />
<br />
'''Outtakes'''<br />
<br />
As I mentioned, there was a 4th mat I don't really want to talk about. I don't know if I'll try to put it into an expansion someday, or how that will go, but, I might.<br />
<br />
For a long time there was a {{Card|Worker's Village}} for {{Cost|2}} that came with an Artifact that made you discard a {{Card|Copper}} each turn. We had fun with it; you're happy to buy it as long as you aren't the last one to get one, and when you're the current last one to get one, well, time to load up on these. Sometimes someone would be stuck with it and suffer. And sometimes you could brush off the penalty. We enjoyed the various ways it played, but it had a big problem: a casual player might just buy it, let's see what this does, and be screwed. It was worse than buying a {{Card|Curse}} (sometimes), but disguised. So we tried having it give each other player "+1 Card, discard a card" at the start of your turn; this slows down the game too much and the tracking is poor, guess who has no incentive to remember this, yes it's the guy who has it. Then there was making you gain Coppers, but sometimes that's actually good, and sometimes easy to cope with. Then there was, your choice of discarding Copper or gaining Copper. This was just way too minor, it didn't delay you buying this village at all. In the end there is no negative Artifact; the village that got this slot is {{Card|Mountain Village}}.<br />
<br />
There was a [[Village (card category)|village]] that was, [[cantrip]], +1 Villager; man it's fine, you can argue about, does it need to cost {{Cost|5}}, but it's nice. The village that's always there when you need it. But really, the experience it gives is the villager experience, and other cards are giving us that experience. Another village just came with +2 Villagers; we already have that experience too. Another village converted +{{Cost}} to +Coffers for your next card played. Large amounts of +Coffers are trouble.<br />
<br />
The +Buy mat debuted with +{{Cost|2}}, discard cards for +{{Cost|1}} each, +1 Buy token. Ahead of {{Card|Spices}} and {{Card|Ducat}}, there was a [[treasure]] that just gave you your choice of 2 [[token]]s when played, between Coffers, Villagers, and +Buy.<br />
<br />
Here's one that [[Trasher|trashes]] itself for +5 Coffers if your opponent has a {{Card|Silver}} in hand; when gained, it gave them a Silver. It was nuts, oops.<br />
<br />
I tried a few cards that gave the other players a negative State when gained. They were cantrips that sometimes gave you stuff. The State made players put a played Copper on their deck for next turn. An early {{Card|Witch}} had a one-use {{Card|Moat}} State. A concept that hadn't worked in Nocturne either.<br />
<br />
I mentioned some of the 2-sided States above. Another one simulated the +Buy mat. At first it was a +Buy mat that could upgrade to a +Card mat; then I had a card that just gave you the State on either side, and it couldn't flip - you locked in what it was, and what it was was your choice of a +Buy mat or a +1/2 Coffers mat (two tokens for +{{Cost|1}}).<br />
<br />
One of the 2-sided states was {{Card|Scheme}} / {{Project|Citadel}}. Different kingdom cards tried producing that state - a {{Card|Workshop}}, a {{Card|Remodel}}, a {{Card|Vault}}.<br />
<br />
There was also a duration cantrip giving +{{Cost|2}} next turn, that had a 2-sided State where the 2nd side had you draw a card per [[Duration]] at the start of each turn. It upgraded all your Durations. Then the States died, but I had a Project that did that, and I had the duration cantrip with no associated State. Both left in a purge of low-rated cards.<br />
<br />
A prominent outtake gave you your choice of a Silver or one of two Artifacts. Initially one of the Artifacts gave you +1 Card +1 Action for gaining a card in your action phase, while the other made Silvers get +{{Cost|1}} (after briefly giving them +1 Coffers). Adam figured out that you could just crush people with this and no other cards. For a while I kept trying to make that happen in my own games; no-one quite managed to pursue the boring strategy, and the card kept seeming reasonable. Finally I saw it be broken. Then we went through a variety of Artifacts, trying to find a version of the card to preserve. The second Artifact usually let you topdeck gained cards. Billy and I heavily analyzed the situation - what exactly could you do to make this kind of an Artifact-giver work. I made a new card with two Artifacts, a village, abandoning the Silver-gainer. Finally I gave up on that too. I replaced one of the Artifacts with a Project - going to 5 Artifacts, 20 Projects, surely the set was always like that, you can't be telling me once there were 19 Projects - and the last Artifact tried out for both the village and {{Card|Recruiter}} before ending up on {{Card|Border Guard}}. Which does have two Artifacts... but having to get lucky (or to have trashed down) to get one helps it out, and the Artifacts nicely distinguish themselves.<br />
<br />
There was a card called Patron that put a token on each of two non-[[Victory]] piles with no token (non-Victory because of {{Card|Trade Route}}). When you gained a card from one of those piles, you took the token. The idea was that you could put one on whatever you were buying, plus one somewhere else, and for a little while there were safe options - I'll start with Curse, then Copper. But eventually you'd be sharing. Of course with [[+Buy]] you could just give yourself both tokens. Interesting concept; too powerful and not actually enough fun.<br />
<br />
One card gave +2 Coffers, then went back to your hand if you had <= 3 tokens. "+{{Cost|2}}, return to hand" was an old card, that made it out in mutated form as {{Card|Diadem}}. One issue is tracking the {{Cost}}; this version solved that. It still had the issue of tracking the actions used - and had to have that issue, since the whole point was getting to replay it if you had another action. That wasn't great, but also it was too strong. On its way out I tried just rewarding you if your next play was an Action card, without moving itself or using up the action.<br />
<br />
I tried a card that let you put two tokens on a Project. The effect is pointless or nuts, and makes the rules more complex.<br />
<br />
Prior to {{Card|Villain}}, there was an [[attack]] that had your opponents discard a card they had 2+ copies of in hand (an idea from {{Set|Cornucopia}}); there was "each other player discards a copy of the most recently gained Treasure"; there was "if you have 5+ Coffers tokens, they discard down to 1 then draw 3." There was "they discard an Action, if they did they get +1 Coffers"; that looks like, why did I try that, but the idea was to be a simpler way of implementing an {{Card|Enchantress}} that turned a card play into "+1 Action +1 Coffers." There was "Each other player with 5+ cards puts one on the bottom of their deck"; it's uh, it hasn't been done yet is what it is. And there was "they reveal their hand and discard all copies of one card in it," which bled into Villain.<br />
<br />
I had a {{Card|Band of Misfits}} variant that played a card from another player's hand (leaving it there). It wasn't as interesting as it sounded.<br />
<br />
There was a cantrip that had you name a card, reveal the top 4, and discard the non-matches. It seemed cute and innocuous, but was secretly strong and also slow. Then I tried it just discarding Coppers and {{Card|Estate|Estates}}. I tried a cantrip that got you the top card if it was Copper or Estate - oh right, that's a lot like {{Card|Will-o'-Wisp}}. Then I got you all of the Coppers and Estates from the top 3, and from there we move to the cards that feel like versions of {{Card|Seer}}.<br />
<br />
Some stuff tried to mess with how many tokens you had. I tried doubling your Coffers tokens; somehow that's here in the outtakes section. I tried ''"Choose one: +1 Coffers, or +{{Cost|1}} per Coffers token."'' Then a choice between +1 Coffers, or a {{Card|Warehouse}} for a card per token. Then, this one had some charm, +1 Coffers, you may gain a card costing {{Cost|1}} per token. There was a treasure that, when trashed, gave +1 Coffers per 2 tokens you had; yes you empty the pile and have an insane pile of tokens.<br />
<br />
In Guilds I tested both "+{{Cost|1}} per card gained in the previous turn" and "+1 Coffers per," and I revisted [sic] the +Coffers one here, just making sure.<br />
<br />
Here's a card that rewards you for having exactly one Treasure in hand, that's pretty random.<br />
<br />
One of the things that tried to use Artifacts was a Treasure that gave you one Artifact if you gained a Treasure, another if you gained a Victory card. Another let you trash an incoming gained card to take one of two Artifacts or get +1 Coffers. An Artifact also messed with that a bunch, trying to let you trash an incoming card. It seemed appropriate for the trash-for-benefit theme that crept into the set, but kept being too weak or too strong. One of the cards was a village that said "If the next card you play this turn is a Treasure, take the thing or the thing." That trigger condition seemed promising for a while, though it limits what the Artifacts can be (mostly they want to be usable the turn you get them, and this confines that to the buy phase). There was a village that gave you an Artifact if you had 5+ Action cards in hand; you never remember that by the time you can do it. There were other Artifact-producing villages that were barely tried: one that had a choice, +2 Actions or toy; one that made your next draw like {{Card|Catacombs}} except that's too hard to communicate; one that was a village and also had +1 Villager, and wanted you to gain a card no-one had gained yet to take an Artifact (you can turn the top card of each pile sideways to track that none have been gained yet, and man that doesn't fly today); another had a choice of Card/Coffers/Villager and always gave +2 Actions, and you got the toy for gaining a {{Card|Gold}}. And the flurry of Artifacts that tried out for these cards included: {{Card|Royal Seal}}; Treasures cost {{Cost|2}} less; each turn gain a Silver; each turn gain a copy of a Treasure you have in play; when you gain a card +{{Cost|1}}; when you gain an Action or Victory card may gain a cheaper Treasure; {{Project|Academy}}. A hard-to-get one gave you an Action card each turn.<br />
<br />
On the quest for {{Card|Ducat}}, there was a card that gave you +1 Buy per Treasure you discarded when gaining it (super +Buy cards are always trouble); and there was a card that {{Card|Remodel|Remodel'd}} to the same cost when you gained it and cost {{Cost|2}}, which meant that on the {{Split|2|5}} I drew in what was probably the only game with it, I went, buy that, turn three Estates into that, huh.<br />
<br />
Projects, I have outtakes there too.<br />
<br />
* A straight +{{Cost|1}} per turn. It's similar to {{Project|Canal}}, isn't it. It ended up on {{Artifact|Key}}. <br />
* {{Event|Save}} a card for next turn. I didn't like that you had to remember it when it wasn't doing much for you, and would save an Estate for a while.<br />
* {{Card|Scheme}}. The gameplay wasn't great and it wasn't popular.<br />
* That +1 Card per Duration card in play thing I already mentioned. Later it had a +{{Cost|1}} option for if there were no Durations.<br />
* May remove cube to trash or topdeck a gained card. This isn't what Projects were about.<br />
* In your turns, {{Card|Duchy|Duchies}} are also Actions with "something." I tried a few things.<br />
* At the start of your turn, +2 Cards; at the start of your [[Buy phase]], discard 2 cards. Powerful, fun, too hard to remember.<br />
* May discard Action for +1 Villager. Counterpart to {{Project|Pageant}}.<br />
* In your Action phase, Silvers are {{Card|Peddler|Peddlers}}. It was fun briefly.<br />
* In your Action phase, Treasures are Actions. Without any special ability added on. Not useful very often.<br />
* When you buy a card for <= {{Cost|4}}, gain an extra copy. So many Projects tried to do Workshop, often just being too fast to empty piles.<br />
* When you buy an Action you don't have a copy of in play, gain an extra copy. Another one.<br />
* Every turn, Workshop. As if.<br />
* When you gain a card costing {{Cost|5}}+, gain one for <= {{Cost|4}}. One issue is that many of these can even work twice in a turn.<br />
* When [[shuffle]], may first gain card costing <= {{Cost|4}}. So this cut down on how often you got to do it, and seemed cool, but there were huge issues.<br />
* After shuffle, may gain card onto deck costing <= {{Cost|4}}. Another one. See some versions made us wait for a player to shuffle, which sucks hard.<br />
* Once per turn, when shuffle, first gain card for <= {{Cost|2}}. But the other versions had hopeless card interactions, where you'd e.g. empty a pile instantly.<br />
* Before you shuffle, may set aside Supply card for <= {{Cost|4}}, and gain it afterwards. A last gasp for both Workshops and shuffle-Workshops.<br />
* When drawing your hand, +1 Card per card you gained that turn. I did {{Project|Road Network}} instead.<br />
* When you play an Action that doesn't give +Actions, +1 Card afterwards. Hard to communicate, and what was I thinking really.<br />
* Buy phase, +{{Cost|3}}; your hand is just 4 cards. Looked interesting; was too strong, was too hard to remember.<br />
* Buy phase, +1 Action +1 Buy +{{Cost|1}}, your hand is just 4 cards. Trying to fix that up.<br />
* Buy phase, +{{Cost|5}}, -{{Cost|1}} per card in hand. Man I don't remember all of these. Probably just in one game.<br />
* Start of turn, look at top 3, put them back in any order. Not meaningful enough.<br />
* Buy phase, may trash hand Silver for hand Gold. Makes the game too much about the boring cards.<br />
* Start of turn, look at top, may discard it. This was endlessly on lists, but I don't remember actually trying it.<br />
* Each turn you don't buy anything, +3 Cards in next hand. A direction to consider more; hey in the end there's Exploration.<br />
* If <= 3 cards in play at start of [[Clean-up]], +3 Cards in next hand. I liked it until it turned out to be strong with just money.<br />
* When you trash non-Copper, +1 Coffers. This game, we all get a big pile of tokens.<br />
* When you gain a Treasure, you may trash a card/Treasure from hand. Let's just have a boring game of buying Treasures now.<br />
* When you play a Treasure, +{{Cost|1}}. A problem even though it cost {{Cost|8}}.<br />
* When gain card in Action phase, +1 Action, and if it's not the first one, +1 Card. Trying to recreate the fun of a dead Artifact that made Workshops cantrips.<br />
* When gain card for <= {{Cost|4}} in Action phase, +1 Card and +1 Action. And so on, for four versions of this premise.<br />
* When you gain a Treasure, +1 Villager. Don't you mean Action?<br />
* When gain copy of card previous player gained, +1 Coffers. Did not play well. The remaining ones were late attempts to fill up the last slots.<br />
* Instead of trashing a hand card, may gain Silver, and vice-versa. That looks cool, doesn't it. Rules issues.<br />
* Start of turn, may trash hand Silver/Gold for +2/3 Cards. Not a highlight of my options at this point.<br />
* At end of Buy phase, if spent <= {{Cost|4}}, +1 Coffers. I guess, helped contribute to {{Project|Exploration}} happening? Exploration and {{Project|City Gate}} were the last two.<br />
* When gain a card, look at top, may discard it. Not a great matching of trigger and effect.<br />
* Start of turn, reveal top, +1 Card if Treasure. Some people liked this one. A runner-up.<br />
* Start of turn, may reveal no-Treasure hand to gain Gold. I mean it's useful when you build a deck that crushes your enemies already.<br />
* When drawing hand, +2 Cards, discard 2 cards. Good times, crazy power level.<br />
<br />
Phew<br />
<br />
And there you have it.<br />
<br />
|Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance]<br />
}}<br />
<br />
== Recommended Sets of 10 ==<br />
=== Renaissance alone ===<br />
{{Kingdom|Acting Troupe|Experiment|Flag Bearer|Hideout|Improve|Inventor|Lackeys|Old Witch|Seer|Treasurer||project1 = Fair|imgwidth = 150|title = Overture}}<br />
{{Kingdom|Border Guard|Cargo Ship|Ducat|Mountain Village|Priest|Recruiter|Sculptor|Silk Merchant|Swashbuckler|Villain|project1 = Citadel|project2 = Star Chart|imgwidth = 150|title = Prelude}}<br />
=== Renaissance & [[Dominion]] ===<br />
{{Kingdom|Acting Troupe|Cargo Ship|Recruiter|Seer|Treasurer|Market|Merchant|Mine|Smithy|Vassal|project1 = Road Network|imgwidth = 150|title = It Takes a Villager}}<br />
{{Kingdom|Flag Bearer|Lackeys|Scholar|Swashbuckler|Villain|Cellar|Festival|Harbinger|Remodel|Workshop|project1 = Barracks|project2 = Pageant|imgwidth = 150|title = Capture the Flag}}<br />
=== Renaissance & [[Intrigue]] ===<br />
{{Kingdom|Experiment|Flag Bearer|Patron|Recruiter|Silk Merchant|Ironworks|Lurker|Patrol|Swindler|Upgrade|project1 = Citadel|imgwidth = 150|title = Memento Mori}}<br />
{{Kingdom|Acting Troupe|Inventor|Research|Scepter|Scholar|Courtier|Mining Village|Nobles|Replace|Steward|project1 = Fleet|project2 = Sinister Plot|imgwidth = 150|title = Clockwork Court}}<br />
=== Renaissance & [[Seaside]] ===<br />
{{Kingdom|Acting Troupe|Cargo Ship|Lackeys|Research|Spices|Embargo|Island|Outpost|Smugglers|Wharf|project1 = Innovation|imgwidth = 150|title = Free Shipping}}<br />
{{Kingdom|Border Guard|Flag Bearer|Inventor|Sculptor|Swashbuckler|Caravan|Native Village|Salvager|Tactician|Treasure Map|project1 = Crop Rotation|project2 = Silos|imgwidth = 150|title = Digging for Treasure}}<br />
=== Renaissance & [[Alchemy]] ===<br />
{{Kingdom|Cargo Ship|Improve|Lackeys|Patron|Sculptor|Silk Merchant|Alchemist|Apothecary|Golem|Scrying Pool|project1 = Cathedral|imgwidth = 150|title = Peek-a-boo}}<br />
=== Renaissance & [[Prosperity]] ===<br />
{{Kingdom|Cargo Ship|Old Witch|Priest|Scepter|Scholar|Expand|Monument|Vault|Watchtower|Worker's Village|project1 = Academy|imgwidth = 150|title = Dreamers of Dreams}}<br />
{{Kingdom|Hideout|Patron|Research|Treasurer|Villain|Bank|City|Grand Market|Loan|Rabble|project1 = Capitalism|project2 = Citadel|imgwidth = 150|title = Movers and Shakers}}<br />
=== Renaissance & [[Hinterlands]] ===<br />
{{Kingdom|Flag Bearer|Lackeys|Mountain Village|Silk Merchant|Spices|Cartographer|Develop|Farmland|Haggler|Spice Merchant|project1 = Silos|imgwidth = 150|title = Sweetened Deals}}<br />
{{Kingdom|Ducat|Patron|Scepter|Seer|Swashbuckler|Cache|Crossroads|Noble Brigand|Oasis|Trader|project1 = Barracks|project2 = Guildhall|imgwidth = 150|title = A Penny Saved}}<br />
=== Renaissance & [[Dark Ages]] ===<br />
{{Kingdom|Border Guard|Patron|Seer|Silk Merchant|Swashbuckler|Hermit|Mystic|Procession|Sage|Wandering Minstrel|project1 = Star Chart|imgwidth = 150|title = Stargazing}}<br />
{{Kingdom|Flag Bearer|Improve|Lackeys|Mountain Village|Research|Count|Counterfeit|Cultist|Graverobber|Rats|project1 = Crop Rotation|project2 = Sewers|imgwidth = 150|title = Sewer Rats}}<br />
=== Renaissance & [[Guilds]]/[[Cornucopia]] ===<br />
{{Kingdom|Ducat|Experiment|Hideout|Sculptor|Seer|Herald|Horn of Plenty|Horse Traders|Jester|Stonemason|project1 = Canal|imgwidth = 150|title = Combo Corner}}<br />
{{Kingdom|Priest|Recruiter|Spices|Swashbuckler|Treasurer|Baker|Butcher|Menagerie|Merchant Guild|Plaza|project1 = City Gate|project2 = Star Chart|imgwidth = 150|title = Filling the Coffers}}<br />
=== Renaissance & [[Adventures]] ===<br />
{{Kingdom|Experiment|Improve|Recruiter|Seer|Silk Merchant|Hireling|Ranger|Raze|Swamp Hag|Transmogrify|event1 = Training|project1 = Piazza|imgwidth = 150|title = Progress}}<br />
{{Kingdom|Acting Troupe|Lackeys|Priest|Sculptor|Spices|Distant Lands|Duplicate|Haunted Woods|Royal Carriage|Storyteller|event1 = Ferry|project1 = Innovation|imgwidth = 150|title = Once Upon a Time}}<br />
=== Renaissance & [[Empires]] ===<br />
{{Kingdom|Cargo Ship|Experiment|Mountain Village|Priest|Sculptor|City Quarter|Farmers' Market|Groundskeeper|Sacrifice|Wild Hunt|project1 = Exploration|landmark1 = Battlefield|imgwidth = 150|title = Exploring the City}}<br />
{{Kingdom|Acting Troupe|Flag Bearer|Improve|Old Witch|Scepter|Chariot Race|Enchantress|Gladiator|Patrician|Villa|event1 = Ritual|project1 = Sewers|imgwidth = 150|title = Navigating the Sewers}}<br />
=== Renaissance & [[Nocturne]] ===<br />
{{Kingdom|Experiment|Mountain Village|Old Witch|Research|Spices|Devil's Workshop|Monastery|Shepherd|Skulk|Tragic Hero|project1 = Exploration|imgwidth = 150|title = Becoming a Monster}}<br />
{{Kingdom|Border Guard|Cargo Ship|Scholar|Sculptor|Villain|Blessed Village|Crypt|Faithful Hound|Sacred Grove|Secret Cave|project1 = Cathedral|project2 = Piazza|imgwidth = 150|title = True Believers}}<br />
<br />
{{Navbox Renaissance}}<br />
{{Navbox expansions}}</div>Sniffnoyhttps://wiki.dominionstrategy.com/index.php/List_of_cardsList of cards2018-11-08T18:11:53Z<p>Sniffnoy: remove extraneous column</p>
<hr />
<div>{| class="wikitable sortable" style="text-align:center;"<br />
! Name !! Set !! Type !! Cost !! Text !! Actions !! Cards !! Buy !! Coin !! Trash !! Junk !! Gain<br />
|-<br />
|{{Card|Cellar}} || [[Base]] || Action || data-sort-value="2" | {{Cost|2}} ||+1 Action. Discard any number of cards, then draw that many. || +1 || data-sort-value="+0.5" | -X,+X || || || || || <br />
|-<br />
|{{Card|Chapel}} || [[Base]] || Action || data-sort-value="2" | {{Cost|2}} ||Trash up to 4 cards from your hand. || || data-sort-value="0" | || || || 4 || || <br />
|-<br />
|{{Card|Moat}} || [[Base]] || Action – Reaction || data-sort-value="2" | {{Cost|2}} ||+2 Cards. When another player plays an Attack card, you may first reveal this from your hand. If you do, you are unaffected by that Attack. || || +2 || || || || || <br />
|-<br />
|{{Card|Chancellor}} || [[Base]], <abbr title="Only in First Edition">1E</abbr> || Action || data-sort-value="3" | {{Cost|3}} ||+{{Cost|2}}. You may immediately put your deck into your discard pile. || || || || data-sort-value="2" | +{{Cost|2}} || || || <br />
|-<br />
|{{Card|Harbinger}} || [[Base]], <abbr title="Added in Second Edition">2E</abbr> || Action || data-sort-value="3" | {{Cost|3}} ||+1 Card; +1 Action. Look through your discard pile. You may put a card from it onto your deck. || +1 || +1 || || || || || <br />
|-<br />
|{{Card|Merchant}} || [[Base]], <abbr title="Added in Second Edition">2E</abbr> || Action || data-sort-value="3" | {{Cost|3}} ||+1 Card; +1 Action. The first time you play a Silver this turn, +{{Cost|1}}. || +1 || +1 || || data-sort-value="1.1" | +{{Cost|1}}? || || || <br />
|-<br />
|{{Card|Village}} || [[Base]] || Action || data-sort-value="3" | {{Cost|3}} ||+1 Card; +2 Actions. || +2 || +1 || || || || || <br />
|-<br />
|{{Card|Woodcutter}} || [[Base]], <abbr title="Only in First Edition">1E</abbr> || Action || data-sort-value="3" | {{Cost|3}} ||+1 Buy; +{{Cost|2}}. || || || +1 || data-sort-value="2" | +{{Cost|2}} || || || <br />
|-<br />
|{{Card|Workshop}} || [[Base]] || Action || data-sort-value="3" | {{Cost|3}} ||Gain a card costing up to {{Cost|4}}. || || || || || || || 1<br />
|-<br />
|{{Card|Vassal}} || [[Base]], <abbr title="Added in Second Edition">2E</abbr> || Action || data-sort-value="3" | {{Cost|3}} ||Discard the top card of your deck. If it is an Action card, you may play it. || || || || data-sort-value="2" | +{{Cost|2}} || || || <br />
|-<br />
|{{Card|Bureaucrat}} || [[Base]] || Action – Attack || data-sort-value="4" | {{Cost|4}} ||Gain a Silver onto your deck. Each other player reveals a Victory card from their hand and puts it on their deck (or reveals a hand with no Victory cards). || || || || || || || 1<br />
|-<br />
|{{Card|Feast}} || [[Base]], <abbr title="Only in First Edition">1E</abbr> || Action || data-sort-value="4" | {{Cost|4}} ||Trash this card. Gain a card costing up to {{Cost|5}}. || || || || || Self || || data-sort-value="0.5" | 1<br />
|-<br />
|{{Card|Gardens}} || [[Base]] || Victory || data-sort-value="4" | {{Cost|4}} ||Worth {{VP|1}} for every 10 cards in your deck (rounded down). || || || || || || || <br />
|-<br />
|{{Card|Militia}} || [[Base]] || Action – Attack || data-sort-value="4" | {{Cost|4}} ||+{{Cost|2}}. Each other player discards down to 3 cards in hand. || || || || data-sort-value="2" | +{{Cost|2}} || || || <br />
|-<br />
|{{Card|Moneylender}} || [[Base]] || Action || data-sort-value="4" | {{Cost|4}} ||You may trash a Copper from your hand for +{{Cost|3}}. || || || || data-sort-value="2.1" | +{{Cost|3}}? || 1 || || <br />
|-<br />
|{{Card|Poacher}} || [[Base]], <abbr title="Added in Second Edition">2E</abbr> || Action || data-sort-value="4" | {{Cost|4}} ||+1 Card; +1 Action; +{{Cost|1}}. Discard a card per empty supply pile. || +1 || +1,-X || || data-sort-value="1" | +{{Cost|1}} || || || <br />
|-<br />
|{{Card|Remodel}} || [[Base]] || Action || data-sort-value="4" | {{Cost|4}} ||Trash a card from your hand. Gain a card costing up to {{Cost|2}} more than the trashed card. || || || || || 1 || || 1<br />
|-<br />
|{{Card|Smithy}} || [[Base]] || Action || data-sort-value="4" | {{Cost|4}} ||+3 Cards. || || +3 || || || || || <br />
|-<br />
|{{Card|Spy}} || [[Base]], <abbr title="Only in First Edition">1E</abbr> || Action – Attack || data-sort-value="4" | {{Cost|4}} ||+1 Card; +1 Action. Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice. || +1 || +1 || || || || || <br />
|-<br />
|{{Card|Thief}} || [[Base]], <abbr title="Only in First Edition">1E</abbr> || Action – Attack || data-sort-value="4" | {{Cost|4}} ||Each other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they trash one of them that you choose. You may gain any or all of these trashed cards. They discard the other revealed cards. || || || || || || || 1?<br />
|-<br />
|{{Card|Throne Room}} || [[Base]] || Action || data-sort-value="4" | {{Cost|4}} ||You may play an Action card from your hand twice. || || || || || || || <br />
|-<br />
|{{Card|Bandit}} || [[Base]], <abbr title="Added in Second Edition">2E</abbr> || Action – Attack || data-sort-value="5" | {{Cost|5}} ||Gain a Gold. Each other player reveals the top 2 cards of their deck, trashes a revealed treasure other than Copper, and discards the rest. || || || || || || || 1<br />
|-<br />
|{{Card|Council Room}} || [[Base]] || Action || data-sort-value="5" | {{Cost|5}} ||+4 Cards; +1 Buy. Each other player draws a card. || || +4 || +1 || || || || <br />
|-<br />
|{{Card|Festival}} || [[Base]] || Action || data-sort-value="5" | {{Cost|5}} ||+2 Actions, +1 Buy; +{{Cost|2}}. || +2 || || +1 || data-sort-value="2" | +{{Cost|2}} || || || <br />
|-<br />
|{{Card|Laboratory}} || [[Base]] || Action || data-sort-value="5" | {{Cost|5}} ||+2 Cards; +1 Action. || +1 || +2 || || || || || <br />
|-<br />
|{{Card|Library}} || [[Base]] || Action || data-sort-value="5" | {{Cost|5}} ||Draw until you have 7 cards in hand, skipping any Action cards you choose to; set those aside, discarding them afterwards.<br />
|| || data-sort-value="+3.5" | +X? || || || || || <br />
|-<br />
|{{Card|Market}} || [[Base]] || Action || data-sort-value="5" | {{Cost|5}} ||+1 Card; +1 Action; +1 Buy; +{{Cost|1}}. || +1 || +1 || +1 || data-sort-value="1" | +{{Cost|1}} || || || <br />
|-<br />
|{{Card|Mine}} || [[Base]] || Action || data-sort-value="5" | {{Cost|5}} ||Trash a Treasure card from your hand. Gain a Treasure card to your hand costing up to {{Cost|3}} more. || || || || || 1 || || 1<br />
|-<br />
|{{Card|Sentry}} || [[Base]], <abbr title="Added in Second Edition">2E</abbr> || Action || data-sort-value="5" | {{Cost|5}} ||+1 Card; +1 Action. Look at the top 2 cards of your deck. Trash and/or discard any number of them. Put the rest back in any order. || +1 || +1 || || || 2? || || <br />
|-<br />
|{{Card|Witch}} || [[Base]] || Action – Attack || data-sort-value="5" | {{Cost|5}} ||+2 Cards. Each other player gains a Curse. || || +2 || || || || 1 || <br />
|-<br />
|{{Card|Adventurer}} || [[Base]], <abbr title="Only in First Edition">1E</abbr> || Action || data-sort-value="6" | {{Cost|6}} ||Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards into your hand and discard the other revealed cards. || || || || || || || <br />
|-<br />
|{{Card|Artisan}} || [[Base]], <abbr title="Added in Second Edition">2E</abbr> || Action || data-sort-value="6" | {{Cost|6}} ||Gain a card to your hand costing up to {{Cost|5}}. Put a card from your hand onto your deck. || -1 || || || || || || 1<br />
|-<br />
|{{Card|Copper}} || [[Base]] || Treasure || data-sort-value="0" | {{Cost|0}} ||Worth {{Cost|1}}. || || || || || || || <br />
|-<br />
|{{Card|Silver}} || [[Base]] || Treasure || data-sort-value="3" | {{Cost|3}} ||Worth {{Cost|2}}. || || || || || || || <br />
|-<br />
|{{Card|Gold}} || [[Base]] || Treasure || data-sort-value="6" | {{Cost|6}} ||Worth {{Cost|3}}. || || || || || || || <br />
|-<br />
|{{Card|Estate}} || [[Base]] || Victory || data-sort-value="2" | {{Cost|2}} ||Worth {{VP|1}}. || || || || || || || <br />
|-<br />
|{{Card|Duchy}} || [[Base]] || Victory || data-sort-value="5" | {{Cost|5}} ||Worth {{VP|3}}. || || || || || || || <br />
|-<br />
|{{Card|Province}} || [[Base]] || Victory || data-sort-value="8" | {{Cost|8}} ||Worth {{VP|6}}. || || || || || || || <br />
|-<br />
|{{Card|Curse}} || [[Base]] || Curse || data-sort-value="0" | {{Cost|0}} ||Worth {{VP|-1}}. || || || || || || || <br />
|-<br />
|{{Card|Courtyard}} || [[Intrigue]] || Action || data-sort-value="2" | {{Cost|2}} ||+3 Cards. Put a card from your hand on top of your deck. || || data-sort-value="+2.1" | +3,-1 || || || || || <br />
|-<br />
|{{Card|Lurker}} || [[Intrigue]], <abbr title="Added in Second Edition">2E</abbr> || Action || data-sort-value="2" | {{Cost|2}} ||+1 Action. Choose one: Trash an Action card from the Supply, or gain an Action card from the trash. || +1 || || || || 1? || || 1?<br />
|-<br />
|{{Card|Pawn}} || [[Intrigue]] || Action || data-sort-value="2" | {{Cost|2}} ||Choose two: +1 Card; +1 Action; +1 Buy; +{{Cost|1}}. (The choices must be different.) || +1? || +1? || +1? || data-sort-value="1.1" | +{{Cost|1}}? || || || <br />
|-<br />
|{{Card|Secret Chamber}} || [[Intrigue]], <abbr title="Only in First Edition">1E</abbr> || Action – Reaction || data-sort-value="2" | {{Cost|2}} ||Discard any number of cards. +{{Cost|1}} per card discarded. When another player plays an Attack card, you may reveal this from your hand. If you do, +2 Cards, then put 2 cards from your hand on top of your deck. || || data-sort-value="+0" | +2 || || data-sort-value="1" | +{{Cost|1}} || || || <br />
|-<br />
|{{Card|Great Hall}} || [[Intrigue]], <abbr title="Only in First Edition">1E</abbr> || Action – Victory || data-sort-value="3" | {{Cost|3}} ||+1 Card; +1 Action. Worth {{VP|1}} || +1 || +1 || || || || || <br />
|-<br />
|{{Card|Masquerade}} || [[Intrigue]] || Action || data-sort-value="3" | {{Cost|3}} ||+2 Cards. Each player with any cards in hand passes one to the next such player to their left, at once. Then you may trash a card from your hand. || || +2 || || || 1? || || <br />
|-<br />
|{{Card|Shanty Town}} || [[Intrigue]] || Action || data-sort-value="3" | {{Cost|3}} ||+2 Actions. Reveal your hand. If you have no Action cards in hand, +2 Cards. || +2 || +2? || || || || || <br />
|-<br />
|{{Card|Steward}} || [[Intrigue]] || Action || data-sort-value="3" | {{Cost|3}} ||Choose one: +2 Cards; or +{{Cost|2}}; or trash 2 cards from your hand. || || data-sort-value="+1.9" | +2? || || data-sort-value="1.9" | +{{Cost|2}}? || 2? || || <br />
|-<br />
|{{Card|Swindler}} || [[Intrigue]] || Action – Attack || data-sort-value="3" | {{Cost|3}} ||+{{Cost|2}}. Each other player trashes the top card of their deck and gains a card with the same cost that you choose. || || || || data-sort-value="2" | +{{Cost|2}} || || || <br />
|-<br />
|{{Card|Wishing Well}} || [[Intrigue]] || Action || data-sort-value="3" | {{Cost|3}} ||+1 Card; +1 Action. Name a card, then reveal the top card of your deck. If you named it, put it into your hand. || +1 || data-sort-value="+1.5" | +1-2 || || || || || <br />
|-<br />
|{{Card|Baron}} || [[Intrigue]] || Action || data-sort-value="4" | {{Cost|4}} ||+1 Buy. You may discard an Estate card. If you do, +{{Cost|4}}. Otherwise, gain an Estate. || || || +1 || data-sort-value="3.9" | +{{Cost|4}}? || || || 1?<br />
|-<br />
|{{Card|Bridge}} || [[Intrigue]] || Action || data-sort-value="4" | {{Cost|4}} ||+1 Buy; +{{Cost|1}}. This turn, cards (everywhere) cost {{Cost|1}} less, but not less than {{Cost|0}}. || || || +1 || data-sort-value="1" | +{{Cost|1}} || || || <br />
|-<br />
|{{Card|Conspirator}} || [[Intrigue]] || Action || data-sort-value="4" | {{Cost|4}} ||+{{Cost|2}}. If you’ve played 3 or more Actions this turn (counting this): +1 Card; +1 Action. || data-sort-value="+0.5" | +1 || data-sort-value="+0.5" | +1? || data-sort-value="0" | || data-sort-value="2" | +{{Cost|2}} || || || <br />
|-<br />
|{{Card|Coppersmith}} || [[Intrigue]], <abbr title="Only in First Edition">1E</abbr> || Action || data-sort-value="4" | {{Cost|4}} ||Copper produces an extra {{Cost|1}} this turn. || || || || data-sort-value="1" | +{{Cost|1}} || || || <br />
|-<br />
|{{Card|Diplomat}} || [[Intrigue]], <abbr title="Added in Second Edition">2E</abbr> || Action – Reaction || data-sort-value="4" | {{Cost|4}} ||+2 Cards. If you have 5 or fewer cards in hand (after drawing), +2 Actions. — When another player plays an Attack card, you may first reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3. || +2? || +2 || || || || || <br />
|-<br />
|{{Card|Ironworks}} || [[Intrigue]] || Action || data-sort-value="4" | {{Cost|4}} ||Gain a card costing up to {{Cost|4}}. If the gained card is an… Action card, +1 Action. Treasure card, +{{Cost|1}}. Victory card, +1 Card. || data-sort-value="+0.5" | +1? || data-sort-value="+0.5" | +1? || data-sort-value="0" | || data-sort-value="0.5" | +{{Cost|1}}? || || || 1<br />
|-<br />
|{{Card|Mill}} || [[Intrigue]], <abbr title="Added in Second Edition">2E</abbr> || Action – Victory || data-sort-value="4" | {{Cost|4}} ||+1 Card; +1 Action. You may discard 2 cards, for +{{Cost|2}}. Worth {{VP|1}} || data-sort-value="0" | +1 || +1,-2? || || data-sort-value="1.5" | +{{Cost|2}}? || || || <br />
|-<br />
|{{Card|Mining Village}} || [[Intrigue]] || Action || data-sort-value="4" | {{Cost|4}} ||+1 Card; +2 Actions. You may trash this card for +{{Cost|2}}. || +2 || +1 || || data-sort-value="1.5" | +{{Cost|2}}? || Self || || <br />
|-<br />
|{{Card|Scout}} || [[Intrigue]], <abbr title="Only in First Edition">1E</abbr> || Action || data-sort-value="4" | {{Cost|4}} ||+1 Action. Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order. || +1 || +4? || || || || || <br />
|-<br />
|{{Card|Secret Passage}} || [[Intrigue]], <abbr title="Added in Second Edition">2E</abbr> || Action || data-sort-value="4" | {{Cost|4}} || +2 Cards; +1 Action. Take a card from your hand and put it anywhere in your deck. || +1 || data-sort-value="1" | +2,-1 || || || || || <br />
|-<br />
|{{Card|Courtier}} || [[Intrigue]], <abbr title="Added in Second Edition">2E</abbr> || Action || data-sort-value="5" | {{Cost|5}} || Reveal a card from your hand. For each type it has (Action, Attack, etc.), choose one: +1 Action; or +1 Buy; or +{{Cost|3}}; or gain a Gold. The choices must be different. || +1? || || +1? || data-sort-value="3.1" | +{{Cost|3}}? || || || 1?<br />
|-<br />
|{{Card|Duke}} || [[Intrigue]] || Victory || data-sort-value="5" | {{Cost|5}} ||Worth {{VP|1}} per Duchy you have. || || || || || || || <br />
|-<br />
|{{Card|Minion}} || [[Intrigue]] || Action – Attack || data-sort-value="5" | {{Cost|5}} ||+1 Action. Choose one: +{{Cost|2}}; or discard your hand, +4 Cards, and each other player with at least 5 cards in hand discards their hand and draws 4 cards. || +1 || data-sort-value="+2.1" | -X,+4? || || data-sort-value="1.9" | +{{Cost|2}}? || || || <br />
|-<br />
|{{Card|Patrol}} || [[Intrigue]], <abbr title="Added in Second Edition">2E</abbr> || Action || data-sort-value="5" | {{Cost|5}} || +3 Cards. Reveal the top 4 cards of your deck. Put the Victory cards and Curses into your hand. Put the rest back in any order. || || +3-7 || || || || || <br />
|-<br />
|{{Card|Replace}} || [[Intrigue]], <abbr title="Added in Second Edition">2E</abbr> || Action – Attack || data-sort-value="5" | {{Cost|5}} || Trash a card from your hand. Gain a card costing up to {{Cost|2}} more than it. If the gained card is an Action or Treasure, put it onto your deck; if it's a Victory card, each other player gains a Curse. || || || || || 1 || 1? || 1<br />
|-<br />
|{{Card|Saboteur}} || [[Intrigue]], <abbr title="Only in First Edition">1E</abbr> || Action – Attack || data-sort-value="5" | {{Cost|5}} ||Each other player reveals cards from the top of his deck until revealing one costing {{Cost|3}} or more. He trashes that card and may gain a card costing at most {{Cost|2}} less than it. He discards the other revealed cards. || || || || || || || <br />
|-<br />
|{{Card|Torturer}} || [[Intrigue]] || Action – Attack || data-sort-value="5" | {{Cost|5}} ||+3 Cards. Each other player either discards 2 cards or gains a Curse to their hand, their choice. (They may pick an option they can't do.) || || +3 || || || || 1? || <br />
|-<br />
|{{Card|Trading Post}} || [[Intrigue]] || Action || data-sort-value="5" | {{Cost|5}} ||Trash 2 cards from your hand. If you did, gain a Silver to your hand. || || || || || 2 || || 1<br />
|-<br />
|{{Card|Tribute}} || [[Intrigue]], <abbr title="Only in First Edition">1E</abbr> || Action || data-sort-value="5" | {{Cost|5}} ||The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an… Action Card; +2 Actions; Treasure Card; +{{Cost|2}}; Victory Card; +2 Cards. || data-sort-value="+1.5" | +2? || data-sort-value="+1.5" | +2? || || data-sort-value="1.5" | +{{Cost|2}}? || || || <br />
|-<br />
|{{Card|Upgrade}} || [[Intrigue]] || Action || data-sort-value="5" | {{Cost|5}} ||+1 Card; +1 Action. Trash a card from your hand. Gain a card costing exactly {{Cost|1}} more than it. || +1 || +1 || || data-sort-value="1" | +{{Cost|1}} || 1 || || 1<br />
|-<br />
|{{Card|Harem}} || [[Intrigue]] || Treasure – Victory || data-sort-value="6" | {{Cost|6}} ||Worth {{Cost|2}}. Worth {{VP|2}} || || || || data-sort-value="2" | +{{Cost|2}} || || || <br />
|-<br />
|{{Card|Nobles}} || [[Intrigue]] || Action – Victory || data-sort-value="6" | {{Cost|6}} ||Choose one: +3 Cards; or +2 Actions. Worth {{VP|2}}|| data-sort-value="+1.1" | +2 || data-sort-value="+1.5" | +3 || || || || || <br />
|-<br />
|{{Card|Embargo}} || [[Seaside]] || Action || data-sort-value="2" | {{Cost|2}} ||+{{Cost|2}}. Trash this. Add an Embargo token to a Supply pile. (For the rest of the game, when a player buys a card from that pile, they gain a Curse.)|| || || || data-sort-value="2" | +{{Cost|2}} || Self || 1? || <br />
|-<br />
|{{Card|Haven}} || [[Seaside]] || Action – Duration || data-sort-value="2" | {{Cost|2}} ||+1 Card; +1 Action. Set aside a card from your hand face down. At the start of your next turn, put it into your hand. || +1 || +1 || || || || || <br />
|-<br />
|{{Card|Lighthouse}} || [[Seaside]] || Action – Duration || data-sort-value="2" | {{Cost|2}} ||+1 Action. Now and at the start of your next turn: +{{Cost|1}}. While this is in play, when another player plays an Attack card, it doesn’t affect you. || +1 || || || data-sort-value="1" | +{{Cost|1}} || || || <br />
|-<br />
|{{Card|Native Village}} || [[Seaside]] || Action || data-sort-value="2" | {{Cost|2}} ||+2 Actions. Choose one: Put the top card of your deck face down on your Native Village mat (you may look at those cards at any time); or put all the cards from your mat into your hand. || +2 || || || || || || <br />
|-<br />
|{{Card|Pearl Diver}} || [[Seaside]] || Action || data-sort-value="2" | {{Cost|2}} ||+1 Card; +1 Action. Look at the bottom card of your deck. You may put it on top. || +1 || +1 || || || || || <br />
|-<br />
|{{Card|Ambassador}} || [[Seaside]] || Action – Attack || data-sort-value="3" | {{Cost|3}} ||Reveal a card from your hand. Return up to 2 copies of it from your hand to the Supply. Then each other player gains a copy of it. || || || || || 2? || 1? || <br />
|-<br />
|{{Card|Fishing Village}} || [[Seaside]] || Action – Duration || data-sort-value="3" | {{Cost|3}} ||+2 Actions, +{{Cost|1}}. At the start of your next turn: +1 Action; +{{Cost|1}}. || +2 || || || data-sort-value="1" | +{{Cost|1}} || || || <br />
|-<br />
|{{Card|Lookout}} || [[Seaside]] || Action || data-sort-value="3" | {{Cost|3}} ||+1 Action. Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one on top of your deck. || +1 || || || || 1 || || <br />
|-<br />
|{{Card|Smugglers}} || [[Seaside]] || Action || data-sort-value="3" | {{Cost|3}} ||Gain a copy of a card costing up to {{Cost|6}} that the player to your right gained on their last turn. || || || || || || || 1<br />
|-<br />
|{{Card|Warehouse}} || [[Seaside]] || Action || data-sort-value="3" | {{Cost|3}} ||+3 Cards; +1 Action. Discard 3 cards. || +1 || data-sort-value="+0.5" | +3,-3 || || || || || <br />
|-<br />
|{{Card|Caravan}} || [[Seaside]] || Action – Duration || data-sort-value="4" | {{Cost|4}} ||+1 Card; +1 Action. At the start of your next turn, +1 Card. || +1 || +1 || || || || || <br />
|-<br />
|{{Card|Cutpurse}} || [[Seaside]] || Action – Attack || data-sort-value="4" | {{Cost|4}} ||+{{Cost|2}}. Each other player discards a Copper (or reveals a hand with no Copper). || || || || data-sort-value="2" | +{{Cost|2}} || || || <br />
|-<br />
|{{Card|Island}} || [[Seaside]] || Action – Victory || data-sort-value="4" | {{Cost|4}} ||Put this and a card from your hand onto your Island mat. Worth {{VP|2}} || || || || || data-sort-value="1.5" | 1,Self || || <br />
|-<br />
|{{Card|Navigator}} || [[Seaside]] || Action || data-sort-value="4" | {{Cost|4}} ||+{{Cost|2}}. Look at the top 5 cards of your deck. Either discard all of them, or put them back on top of your deck in any order. || || || || data-sort-value="2" | +{{Cost|2}} || || || <br />
|-<br />
|{{Card|Pirate Ship}} || [[Seaside]] || Action – Attack || data-sort-value="4" | {{Cost|4}} ||Choose one: +{{Cost|1}} per Coin token on your Pirate Ship mat; or each other player reveals the top 2 cards of their deck, trashes one of those Treasures that you choose, and discards the rest, and then if anyone trashed a Treasure you add a Coin token to your Pirate Ship mat. || || || || data-sort-value="1" | +{{Cost|1}} || || || <br />
|-<br />
|{{Card|Salvager}} || [[Seaside]] || Action || data-sort-value="4" | {{Cost|4}} ||+1 Buy. Trash a card from your hand. +{{Cost|1}} per {{Cost|1}} it costs. || || || +1 || || 1 || || <br />
|-<br />
|{{Card|Sea Hag}} || [[Seaside]] || Action – Attack || data-sort-value="4" | {{Cost|4}} ||Each other player discards the top card of their deck, then gains a Curse onto their deck. || || || || || || 1 || <br />
|-<br />
|{{Card|Treasure Map}} || [[Seaside]] || Action || data-sort-value="4" | {{Cost|4}} ||Trash this and another copy of Treasure Map from your hand. If you trashed two Treasure Maps, gain 4 Gold cards, putting them on top of your deck. || || || || || Self || || 4?<br />
|-<br />
|{{Card|Bazaar}} || [[Seaside]] || Action || data-sort-value="5" | {{Cost|5}} ||+1 Card; +2 Actions, +{{Cost|1}}. || +2 || +1 || || data-sort-value="1" | +{{Cost|1}} || || || <br />
|-<br />
|{{Card|Explorer}} || [[Seaside]] || Action || data-sort-value="5" | {{Cost|5}} ||You may reveal a Province card from your hand. If you do, gain a Gold card, putting it into your hand. Otherwise, gain a Silver card, putting it into your hand. || || || || || || || 1<br />
|-<br />
|{{Card|Ghost Ship}} || [[Seaside]] || Action – Attack || data-sort-value="5" | {{Cost|5}} ||+2 Cards. Each other player with 4 or more cards in hand puts cards from their hand on top of their deck until he has 3 cards in hand. || || +2 || || || || || <br />
|-<br />
|{{Card|Merchant Ship}} || [[Seaside]] || Action – Duration || data-sort-value="5" | {{Cost|5}} ||Now and at the start of your next turn: +{{Cost|2}}. || || || || data-sort-value="2" | +{{Cost|2}} || || || <br />
|-<br />
|{{Card|Outpost}} || [[Seaside]] || Action – Duration || data-sort-value="5" | {{Cost|5}} ||If this is the first time you played an Outpost this turn, and the previous turn wasn't yours, then take an extra turn after this one, and you only draw 3 cards for your next hand. || || || || || || || <br />
|-<br />
|{{Card|Tactician}} || [[Seaside]] || Action – Duration || data-sort-value="5" | {{Cost|5}} ||If you have at least one card in hand, discard your hand, and at the start of your next turn, +5 Cards, +1 Action, and +1 Buy. || +1 || data-sort-value="+4.9" | +5? || +1 || || || || <br />
|-<br />
|{{Card|Treasury}} || [[Seaside]] || Action || data-sort-value="5" | {{Cost|5}} ||+1 Card; +1 Action; +{{Cost|1}}. When you discard this from play, if you didn’t buy a Victory card this turn, you may put this on top of your deck. || +1 || +1 || || data-sort-value="1" | +{{Cost|1}} || || || <br />
|-<br />
|{{Card|Wharf}} || [[Seaside]] || Action – Duration || data-sort-value="5" | {{Cost|5}} ||Now and at the start of your next turn: +2 Cards; +1 Buy. || || +2 || +1 || || || || <br />
|-<br />
|{{Card|Herbalist}} || [[Alchemy]] || Action || data-sort-value="2" | {{Cost|2}} ||+1 Buy; +{{Cost|1}}. When you discard this from play, you may put one of your Treasures from play on top of your deck. || || || +1 || data-sort-value="1" | +{{Cost|1}} || || || <br />
|-<br />
|{{Card|Potion}} || [[Alchemy]] || Treasure || data-sort-value="4" | {{Cost|4}} ||Worth {{Cost|P}}. || || || || || || || <br />
|-<br />
|{{Card|Apprentice}} || [[Alchemy]] || Action || data-sort-value="5" | {{Cost|5}} ||+1 Action. Trash a card from your hand. +1 Card per {{Cost|}} it costs. +2 Cards if it has {{Cost|P}} in its cost. || +1 || data-sort-value="+3.1" | +? || || || 1 || || <br />
|-<br />
|{{Card|Transmute}} || [[Alchemy]] || Action || data-sort-value="100" | {{Cost|P}} ||Trash a card from your hand. If it is an… Action card, gain a Duchy; Treasure card, gain a Transmute; Victory card, gain a Gold. || || || || || 1 || || 1<br />
|-<br />
|{{Card|Vineyard}} || [[Alchemy]] || Victory || data-sort-value="100" | {{Cost|P}} ||Worth {{VP|1}} for every 3 Action cards in your deck (rounded down). || || || || || || || <br />
|-<br />
|{{Card|Apothecary}} || [[Alchemy]] || Action || data-sort-value="102" | {{Cost|2P}} ||+1 Card; +1 Action. Reveal the top 4 cards of your deck. Put the revealed Coppers and Potions into your hand. Put the other cards back on top in any order. || +1 || +1 || || || || || <br />
|-<br />
|{{Card|Scrying Pool}} || [[Alchemy]] || Action – Attack || data-sort-value="102" | {{Cost|2P}} ||+1 Action. Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice. Then reveal cards from the top of your deck until revealing one that isn’t an Action. Put all of your revealed cards into your hand. || +1 || || || || || || <br />
|-<br />
|{{Card|University}} || [[Alchemy]] || Action || data-sort-value="102" | {{Cost|2P}} ||+2 Actions. You may gain an Action card costing up to {{Cost|5}}. || +2 || || || || || || 1<br />
|-<br />
|{{Card|Alchemist}} || [[Alchemy]] || Action || data-sort-value="103" | {{Cost|3P}} ||+2 Cards; +1 Action. When you discard this from play, you may put this on top of your deck if you have a Potion in play. || +1 || +2 || || || || || <br />
|-<br />
|{{Card|Familiar}} || [[Alchemy]] || Action – Attack || data-sort-value="103" | {{Cost|3P}} ||+1 Card; +1 Action. Each other player gains a curse. || +1 || +1 || || || || 1 || <br />
|-<br />
|{{Card|Philosopher's Stone}} || [[Alchemy]] || Treasure || data-sort-value="103" | {{Cost|3P}} ||When you play this, count your deck and discard pile. Worth {{Cost|1}} per 5 cards total between them (rounded down). || || || || data-sort-value="2.5" | +{{Cost|X}} || || || <br />
|-<br />
|{{Card|Golem}} || [[Alchemy]] || Action || data-sort-value="104" | {{Cost|4P}} ||Reveal cards from your deck until you reveal 2 Action cards other than Golem Cards. Discard the other cards, then play the Action cards in either order. || data-sort-value="+1.9" | || || || || || || <br />
|-<br />
|{{Card|Possession}} || [[Alchemy]] || Action || data-sort-value="106" | {{Cost|6P}} ||The player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him. Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn. || || || || || || || ?<br />
|-<br />
|{{Card|Loan}} || [[Prosperity]] || Treasure || data-sort-value="3" | {{Cost|3}} ||Worth {{Cost|1}}. When you play this, reveal cards from your deck until you reveal a Treasure. Discard it or trash it. Discard the other cards. || || || || data-sort-value="1" | +{{Cost|1}} || 1? || || <br />
|-<br />
|{{Card|Trade Route}} || [[Prosperity]] || Action || data-sort-value="3" | {{Cost|3}} ||+1 Buy; +{{Cost|1}} per token on the Trade Route mat. Trash a card from your hand. Setup: Put a token on each Victory card Supply pile. When a card is gained from that pile, move the token to the Trade Route mat. || || || +1 || data-sort-value="1.5" | +{{Cost|1}}? || 1 || || <br />
|-<br />
|{{Card|Watchtower}} || [[Prosperity]] || Action – Reaction || data-sort-value="3" | {{Cost|3}} ||Draw until you have 6 cards in hand. — When you gain a card, you may reveal this from your hand. If you do, either trash that card, or put it on top of your deck. || data-sort-value="+1.9" | || +X || || || || || <br />
|-<br />
|{{Card|Bishop}} || [[Prosperity]] || Action || data-sort-value="4" | {{Cost|4}} ||+{{Cost|1}}; +1{{VP}}. Trash a card from your hand. +{{VP}} equal to half its cost in coins, rounded down. Each other player may trash a card from his hand. || || || || data-sort-value="1" | +{{Cost|1}} || 1 || || <br />
|-<br />
|{{Card|Monument}} || [[Prosperity]] || Action || data-sort-value="4" | {{Cost|4}} ||+{{Cost|2}}; +1{{VP}}. || || || || data-sort-value="2" | +{{Cost|2}} || || || <br />
|-<br />
|{{Card|Quarry}} || [[Prosperity]] || Treasure || data-sort-value="4" | {{Cost|4}} ||Worth {{Cost|1}}. While this is in play, Action cards cost {{Cost|2}} less, but not less than {{Cost|0}}. || || || || data-sort-value="1" | +{{Cost|1}} || || || <br />
|-<br />
|{{Card|Talisman}} || [[Prosperity]] || Treasure || data-sort-value="4" | {{Cost|4}} ||Worth {{Cost|1}}. While this is in play, when you buy a card costing {{Cost|4}} or less that is not a Victory card, gain a copy of it. || || || || data-sort-value="1" | +{{Cost|1}} || || || 1?<br />
|-<br />
|{{Card|Worker's Village}} || [[Prosperity]] || Action || data-sort-value="4" | {{Cost|4}} ||+1 Card; +2 Actions, +1 Buy || +2 || +1 || +1 || || || || <br />
|-<br />
|{{Card|City}} || [[Prosperity]] || Action || data-sort-value="5" | {{Cost|5}} ||+1 Card; +2 Actions. If there are one or more empty Supply piles, +1 Card. If there are two or more, +{{Cost|1}} and +1 Buy. || +2 || +1 || +1 || data-sort-value="1" | +{{Cost|1}} || || || <br />
|-<br />
|{{Card|Contraband}} || [[Prosperity]] || Treasure || data-sort-value="5" | {{Cost|5}} ||Worth {{Cost|3}}. +1 Buy. When you play this, the player to your left names a card. You can’t buy that card this turn. || || || +1 || data-sort-value="3" | +{{Cost|3}} || || || <br />
|-<br />
|{{Card|Counting House}} || [[Prosperity]] || Action || data-sort-value="5" | {{Cost|5}} ||Look through your discard pile, reveal any number of Copper cards from it, and put them into your hand. || || || || || || || <br />
|-<br />
|{{Card|Mint}} || [[Prosperity]] || Action || data-sort-value="5" | {{Cost|5}} ||You may reveal a Treasure card from your hand. Gain a copy of it. When you buy this, trash all Treasures you have in play. || || || || || ? || || 1<br />
|-<br />
|{{Card|Mountebank}} || [[Prosperity]] || Action – Attack || data-sort-value="5" | {{Cost|5}} ||+{{Cost|2}}. Each other player may discard a Curse. If he doesn’t, he gains a Curse and a Copper. || || || || data-sort-value="2" | +{{Cost|2}} || || 2? || <br />
|-<br />
|{{Card|Rabble}} || [[Prosperity]] || Action – Attack || data-sort-value="5" | {{Cost|5}} ||+3 Cards. Each other player reveals the top 3 cards of his deck, discards the revealed Actions and Treasures, and puts the rest back on top in any order he chooses. || || +3 || || || || || <br />
|-<br />
|{{Card|Royal Seal}} || [[Prosperity]] || Treasure || data-sort-value="5" | {{Cost|5}} ||Worth {{Cost|2}}. While this is in play, when you gain a card, you may put that card on top of your deck. || || || || data-sort-value="2" | +{{Cost|2}} || || || <br />
|-<br />
|{{Card|Vault}} || [[Prosperity]] || Action || data-sort-value="5" | {{Cost|5}} ||+2 Cards.Discard any number of cards for +{{Cost|1}} each. Each other player may discard 2 cards, to draw a card. || || data-sort-value="0" | +2,-X || || data-sort-value="2.5" | +{{Cost|X}} || || || <br />
|-<br />
|{{Card|Venture}} || [[Prosperity]] || Treasure || data-sort-value="5" | {{Cost|5}} ||Worth {{Cost|1}}. When you play this, reveal cards from your deck until you reveal a Treasure. Discard the other cards. Play that Treasure. || || || || data-sort-value="1" | +{{Cost|1}} || || || <br />
|-<br />
|{{Card|Goons}} || [[Prosperity]] || Action – Attack || data-sort-value="6" | {{Cost|6}} ||+1 Buy; +{{Cost|2}}. Each other player discards down to 3 cards in hand. While this is in play, when you buy a card, +1{{VP}}. || || || +1 || data-sort-value="2" | +{{Cost|2}} || || || <br />
|-<br />
|{{Card|Grand Market}} || [[Prosperity]] || Action || data-sort-value="6" | {{Cost|6}} ||+1 Card; +1 Action; +1 Buy; +{{Cost|2}}. You can’t buy this if you have any Copper in play. || +1 || +1 || +1 || data-sort-value="2" | +{{Cost|2}} || || || <br />
|-<br />
|{{Card|Hoard}} || [[Prosperity]] || Treasure || data-sort-value="6" | {{Cost|6}} ||Worth {{Cost|2}}. While this is in play, when you buy a Victory card, gain a Gold. || || || || data-sort-value="2" | +{{Cost|2}} || || || 1?<br />
|-<br />
|{{Card|Bank}} || [[Prosperity]] || Treasure || data-sort-value="7" | {{Cost|7}} ||Worth {{Cost|?}}. When you play this, it’s worth {{Cost|1}} per Treasure card you have in play (counting this). || || || || data-sort-value="1" | +{{Cost|1}} || || || <br />
|-<br />
|{{Card|Expand}} || [[Prosperity]] || Action || data-sort-value="7" | {{Cost|7}} ||Trash a card from your hand. Gain a card costing up to {{Cost|3}} more than the trashed card. || || || || || 1 || || 1<br />
|-<br />
|{{Card|Forge}} || [[Prosperity]] || Action || data-sort-value="7" | {{Cost|7}} ||Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in coins of the trashed cards. || || || || || ? || || 1<br />
|-<br />
|{{Card|King's Court}} || [[Prosperity]] || Action || data-sort-value="7" | {{Cost|7}} ||You may choose an Action card in your hand. Play it three times. || || || || || || || <br />
|-<br />
|{{Card|Peddler}} || [[Prosperity]] || Action || data-sort-value="7.9" | {{Cost|8*}} ||+1 Card; +1 Action; +{{Cost|1}}. During your Buy phase, this costs {{Cost|2}} less per Action card you have in play, but not less than {{Cost|0}}. || +1 || +1 || || data-sort-value="1" | +{{Cost|1}} || || || <br />
|-<br />
|{{Card|Platinum}} || [[Prosperity]] || Treasure || data-sort-value="9" | {{Cost|9}} ||Worth {{Cost|5}} || || || || data-sort-value="5" | +{{Cost|5}} || || || <br />
|-<br />
|{{Card|Colony}} || [[Prosperity]] || Victory || data-sort-value="11" | {{Cost|11}} ||Worth {{VP|10}} || || || || || || || <br />
|-<br />
|{{Card|Hamlet}} || [[Cornucopia]] || Action || data-sort-value="2" | {{Cost|2}} ||+1 Card; +1 Action. You may discard a card; if you do, +1 Action. You may discard a card; if you do, +1 Buy. || data-sort-value="+1.5" | +1 || data-sort-value="+1" | +2? || data-sort-value="+0.5" | +1? || || || || <br />
|-<br />
|{{Card|Fortune Teller}} || [[Cornucopia]] || Action – Attack || data-sort-value="3" | {{Cost|3}} ||+{{Cost|2}}. Each other player reveals cards from the top of his deck until he reveals a Victory or Curse card. He puts it on top and discards the other revealed cards. || || || || data-sort-value="2" | +{{Cost|2}} || || || <br />
|-<br />
|{{Card|Menagerie}} || [[Cornucopia]] || Action || data-sort-value="3" | {{Cost|3}} ||+1 Action. Reveal your hand. If there are no duplicate cards in it, +3 Cards. Otherwise, +1 Card. || +1 || data-sort-value="+2.5" | +3? || || || || || <br />
|-<br />
|{{Card|Farming Village}} || [[Cornucopia]] || Action || data-sort-value="4" | {{Cost|4}} ||+2 Actions. Reveal cards from the top of your deck until you reveal an Action or Treasure card. Put that card into your hand and discard the other cards. || +2 || || || || || || <br />
|-<br />
|{{Card|Horse Traders}} || [[Cornucopia]] || Action – Reaction || data-sort-value="4" | {{Cost|4}} ||+1 Buy; +{{Cost|3}}; Discard 2 cards. When another player plays an Attack card, you may first set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand. || || data-sort-value="0" | -2 || +1 || data-sort-value="3" | +{{Cost|3}} || || || <br />
|-<br />
|{{Card|Remake}} || [[Cornucopia]] || Action || data-sort-value="4" | {{Cost|4}} ||Do this twice: Trash a card from your hand; gain a card costing exactly {{Cost|1}} more than the trashed card. || || || || data-sort-value="1" | +{{Cost|1}} || 2 || || 2<br />
|-<br />
|{{Card|Tournament}} || [[Cornucopia]] || Action || data-sort-value="4" | {{Cost|4}} ||+1 Action. Each player may reveal a Province from his hand. If you do, discard it and gain a Prize (from the Prize pile) or a Duchy, putting it on top of your deck. If no-one else does, +1 Card, +{{Cost|1}}. || +1 || +1 || || data-sort-value="1" | +{{Cost|1}} || || || 1?<br />
|-<br />
|{{Card|Young Witch}} || [[Cornucopia]] || Action – Attack || data-sort-value="4" | {{Cost|4}} ||+2 Cards. Discard 2 cards. Each other player may reveal a Bane card from his hand. If he doesn’t, he gains a Curse. Setup: Add an extra Kingdom card pile costing {{Cost|2}} or {{Cost|3}} to the Supply. Cards from that pile are Bane cards. || || data-sort-value="+0.5" | +2 || || || || 1? || <br />
|-<br />
|{{Card|Harvest}} || [[Cornucopia]] || Action || data-sort-value="5" | {{Cost|5}} ||Reveal the top 4 cards of your deck, then discard them. +{{Cost|1}} per differently named card revealed. || || || || data-sort-value="2.5" | +{{Cost|4}}? || || || <br />
|-<br />
|{{Card|Horn of Plenty}} || [[Cornucopia]] || Treasure || data-sort-value="5" | {{Cost|5}} ||Worth {{Cost|0}}. When you play this, gain a card costing up to {{Cost|1}} per differently named card you have in play, counting this. If it’s a Victory card, trash this. || || || || data-sort-value="1" | +{{Cost|0}} || Self? || || 1<br />
|-<br />
|{{Card|Hunting Party}} || [[Cornucopia]] || Action || data-sort-value="5" | {{Cost|5}} ||+1 Card; +1 Action. Reveal your hand. Reveal cards from your deck until you reveal a card that isn’t a duplicate of one in your hand. Put it into your hand and discard the rest. || +1 || +1 || || || || || <br />
|-<br />
|{{Card|Jester}} || [[Cornucopia]] || Action – Attack || data-sort-value="5" | {{Cost|5}} ||+{{Cost|2}}. Each other player discards the top card of his deck. If it’s a Victory card he gains a Curse. Otherwise either he gains a copy of the discarded card or you do, your choice. || || || || data-sort-value="2" | +{{Cost|2}} || || 1? || 1?<br />
|-<br />
|{{Card|Fairgrounds}} || [[Cornucopia]] || Victory || data-sort-value="6" | {{Cost|6}} ||Worth {{VP|2}} for every 5 differently named cards in your deck (round down). || || || || || || || <br />
|-<br />
|{{Card|Bag of Gold}} || [[Cornucopia]] || Action – Prize || data-sort-value="-0.1" | {{Cost|0*}} ||+1 Action. Gain a Gold, putting it on top of your deck. || +1 || || || || || || 1<br />
|-<br />
|{{Card|Diadem}} || [[Cornucopia]] || Treasure – Prize || data-sort-value="-0.1" | {{Cost|0*}} ||Worth {{Cost|2}}. When you play this, +{{Cost|1}} per unused Action you have (Action, not Action card). || || || || data-sort-value="2.5" | +{{Cost|2}}? || || || <br />
|-<br />
|{{Card|Followers}} || [[Cornucopia]] || Action – Attack – Prize || data-sort-value="-0.1" | {{Cost|0*}} ||+2 Cards. Gain an Estate. Each other player gains a Curse and discards down to 3 cards in hand. || || +2 || || || || 1 || 1<br />
|-<br />
|{{Card|Princess}} || [[Cornucopia]] || Action – Prize || data-sort-value="-0.1" | {{Cost|0*}} ||+1 Buy. While this is in play, cards cost {{Cost|2}} less, but not less than {{Cost|0}}. || || || +1 || data-sort-value="2.5" | +{{Cost|2}}? || || || <br />
|-<br />
|{{Card|Trusty Steed}} || [[Cornucopia]] || Action – Prize || data-sort-value="-0.1" | {{Cost|0*}} ||Choose two: +2 Cards; or +2 Actions; or +{{Cost|2}}; or gain 4 Silvers and put your deck into your discard pile. || data-sort-value="+1.9" | +2? || data-sort-value="+1.9" | +2? || || data-sort-value="1.9" | +{{Cost|2}}? || || || 4?<br />
|-<br />
|{{Card|Crossroads}} || [[Hinterlands]] || Action || data-sort-value="2" | {{Cost|2}} ||Reveal your hand. +1 Card per Victory card revealed. If this is the first time you played a Crossroads this turn, +3 Actions. || data-sort-value="+2.5" | +3? || +1 || || || || || <br />
|-<br />
|{{Card|Duchess}} || [[Hinterlands]] || Action || data-sort-value="2" | {{Cost|2}} ||+{{Cost|2}}. Each player (including you) looks at the top card of his deck, and discards it or puts it back. — In games using this, when you gain a Duchy, you may gain a Duchess. || data-sort-value="0" | || || || data-sort-value="2" | +{{Cost|2}} || || || 1?<br />
|-<br />
|{{Card|Fool's Gold}} || [[Hinterlands]] || Treasure – Reaction || data-sort-value="2" | {{Cost|2}} || Worth {{Cost|1}} if it's the first time you played a Fool's Gold this turn, otherwise worth {{Cost|4}}. <hr /> When another player gains a Province, you may trash this from your hand, to gain a Gold onto your deck. || || || || data-sort-value="2.5" | +{{Cost|4}}? || Self? || || 1?<br />
|-<br />
|{{Card|Develop}} || [[Hinterlands]] || Action || data-sort-value="3" | {{Cost|3}} ||Trash a card from your hand. Gain a card costing exactly {{Cost|1}} more than it and a card costing exactly {{Cost|1}} less than it, in either order, putting them on top of your deck. || || || || data-sort-value="1" | +{{Cost|1}} || 1 || || 2<br />
|-<br />
|{{Card|Oasis}} || [[Hinterlands]] || Action || data-sort-value="3" | {{Cost|3}} ||+1 Card; +1 Action; +{{Cost|1}}. Discard a card. || +1 || data-sort-value="+0.5" | +1,-1 || || data-sort-value="1" | +{{Cost|1}} || || || <br />
|-<br />
|{{Card|Oracle}} || [[Hinterlands]] || Action – Attack || data-sort-value="3" | {{Cost|3}} ||Each player (including you) reveals the top 2 cards of his deck, and you choose one: either he discards them, or he puts them back on top in an order he chooses. +2 Cards || || +2 || || || || || <br />
|-<br />
|{{Card|Scheme}} || [[Hinterlands]] || Action || data-sort-value="3" | {{Cost|3}} ||+1 Card; +1 Action. At the start of Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn, put it on your deck. || +1 || +1 || || || || || <br />
|-<br />
|{{Card|Tunnel}} || [[Hinterlands]] || Victory – Reaction || data-sort-value="3" | {{Cost|3}} ||Worth {{VP|2}}. -When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a Gold. || || || || || || || 1?<br />
|-<br />
|{{Card|Jack of all Trades}} || [[Hinterlands]] || Action || data-sort-value="4" | {{Cost|4}} ||Gain a Silver. Look at the top card of your deck; discard it or put it back. Draw until you have 5 cards in hand. You may trash a card from your hand that is not a Treasure. || || data-sort-value="+1.5" | +X || || || 1? || || 1<br />
|-<br />
|{{Card|Noble Brigand}} || [[Hinterlands]] || Action – Attack || data-sort-value="4" | {{Cost|4}} ||+{{Cost|1}}. When you buy this or play it, each other player reveals the top 2 cards of his deck, trashes a revealed Silver or Gold you choose, and discards the rest. If he didn’t reveal a Treasure, he gains a Copper. You gain the trashed cards. || || || || data-sort-value="1" | +{{Cost|1}} || || || 1?<br />
|-<br />
|{{Card|Nomad Camp}} || [[Hinterlands]] || Action || data-sort-value="4" | {{Cost|4}} ||+1 Buy; +{{Cost|2}}. — When you gain this, put it on top of your deck. || || || +1 || data-sort-value="2" | +{{Cost|2}} || || || <br />
|-<br />
|{{Card|Silk Road}} || [[Hinterlands]] || Victory || data-sort-value="4" | {{Cost|4}} ||Worth {{VP|1}} for every 4 Victory cards in your deck (round down). || || || || || || || <br />
|-<br />
|{{Card|Spice Merchant}} || [[Hinterlands]] || Action || data-sort-value="4" | {{Cost|4}} ||You may trash a Treasure from your hand. If you do, choose one:. +2 Cards and +1 Action;. or +{{Cost|2}} and +1 Buy. || +1 || +2 || +1 || data-sort-value="2" | +{{Cost|2}} || 1? || || <br />
|-<br />
|{{Card|Trader}} || [[Hinterlands]] || Action – Reaction || data-sort-value="4" | {{Cost|4}} ||Trash a card from your hand. Gain a number of Silvers equal to its cost in coins. — When you would gain a card, you may reveal this from your hand. If you do, instead, gain a silver. || || || || || 1 || || ?<br />
|-<br />
|{{Card|Cache}} || [[Hinterlands]] || Treasure || data-sort-value="5" | {{Cost|5}} ||Worth {{Cost|3}}. — When you gain this, gain two Coppers. || || || || data-sort-value="3" | +{{Cost|3}} || || || 2?<br />
|-<br />
|{{Card|Cartographer}} || [[Hinterlands]] || Action || data-sort-value="5" | {{Cost|5}} ||+1 Card; +1 Action. Look at the top 4 cards of your deck. Discard any number of them. Put the rest back on top in any order. || +1 || +1 || || || || || <br />
|-<br />
|{{Card|Embassy}} || [[Hinterlands]] || Action || data-sort-value="5" | {{Cost|5}} ||+5 Cards. Discard 3 cards. — When you gain this, each other player gains a Silver. || || data-sort-value="+2.5" | +5,-3 || || || || || <br />
|-<br />
|{{Card|Haggler}} || [[Hinterlands]] || Action || data-sort-value="5" | {{Cost|5}} ||+{{Cost|2}}. — While this is in play, when you buy a card, gain a card costing less than it that is not a Victory card. || || data-sort-value="0" | || || data-sort-value="2" | +{{Cost|2}} || || || 1?<br />
|-<br />
|{{Card|Highway}} || [[Hinterlands]] || Action || data-sort-value="5" | {{Cost|5}} ||+1 Card; +1 Action. — While this is in play, cards cost {{Cost|1}} less, but not less than {{Cost|0}}. || +1 || +1 || || data-sort-value="1" | +{{Cost|1}} || || || <br />
|-<br />
|{{Card|Ill-Gotten Gains}} || [[Hinterlands]] || Treasure || data-sort-value="5" | {{Cost|5}} ||Worth {{Cost|1}}. When you play this, you may gain a Copper, putting it into your hand. — When you gain this, each other player gains a Curse. || || || || data-sort-value="1" | +{{Cost|1}} || || 1? || 1?<br />
|-<br />
|{{Card|Inn}} || [[Hinterlands]] || Action || data-sort-value="5" | {{Cost|5}} ||+2 Cards; +2 Actions. Discard 2 cards. — When you gain this, look through your discard pile (including this), reveal any number of Action cards from it, and shuffle them into your deck. || +2 || data-sort-value="+0.5" | +2,-2 || || || || || <br />
|-<br />
|{{Card|Mandarin}} || [[Hinterlands]] || Action || data-sort-value="5" | {{Cost|5}} ||+{{Cost|3}}. Put a card from your hand on top of your deck. — When you gain this, put all Treasures you have in play on top of your deck in any order. || || || || data-sort-value="3" | +{{Cost|3}} || || || <br />
|-<br />
|{{Card|Margrave}} || [[Hinterlands]] || Action – Attack || data-sort-value="5" | {{Cost|5}} ||+3 Cards; +1 Buy. Each other player draws a card, then discards down to 3 cards in hand. || || +3 || +1 || || || || <br />
|-<br />
|{{Card|Stables}} || [[Hinterlands]] || Action || data-sort-value="5" | {{Cost|5}} ||You may discard a Treasure. If you do, +3 Cards and +1 Action. || +1 || data-sort-value="+2.1" | +3 || || || || || <br />
|-<br />
|{{Card|Border Village}} || [[Hinterlands]] || Action || data-sort-value="6" | {{Cost|6}} ||+1 Card; +2 Actions. — When you gain this, gain a card costing less than this. || +2 || +1 || || || || || 1?<br />
|-<br />
|{{Card|Farmland}} || [[Hinterlands]] || Victory || data-sort-value="6" | {{Cost|6}} ||Worth {{VP|2}}. — When you buy this, trash a card from your hand. Gain a card costing exactly {{Cost|2}} more than the trashed card. || || || || || 1? || || 1?<br />
|-<br />
|{{Card|Madman}} || [[Dark Ages]] || Action || data-sort-value="-0.1" | {{Cost|0*}} ||+2 Actions. Return this to the Madman pile. If you do, +1 Card per card in your hand. (This is not in the Supply.) || +2 || data-sort-value="+5" | +? || || || Self || || 0<br />
|-<br />
|{{Card|Mercenary}} || [[Dark Ages]] || Action – Attack || data-sort-value="-0.1" | {{Cost|0*}} ||You may trash 2 cards from your hand. If you do, +2 Cards, + {{Cost|2}}, and each other player discards down to 3 cards in hand. (This is not in the Supply.) || || +2? || || data-sort-value="1.9" | +{{Cost|2}}? || 2? || || <br />
|-<br />
|{{Card|Spoils}} || [[Dark Ages]] || Treasure || data-sort-value="-0.1" | {{Cost|0*}} ||Worth {{Cost|3}}. When you play this, return it to the Spoils pile. (This is not in the Supply.) || || || || data-sort-value="3" | +{{Cost|3}} || || || <br />
|-<br />
|{{Card|Poor House}} || [[Dark Ages]] || Action || data-sort-value="1" | {{Cost|1}} ||+{{Cost|4}}. Reveal your hand. -{{Cost|1}} per Treasure card in your hand, to a minimum of {{Cost|0}}. || || || || data-sort-value="4" | +{{Cost|4}}? || || || <br />
|-<br />
|{{Card|Beggar}} || [[Dark Ages]] || Action – Reaction || data-sort-value="2" | {{Cost|2}} ||Gain 3 Coppers, putting them into your hand. — When another player plays an Attack card, you may first discard this to gain 2 Silvers, putting one onto your deck. || || || || data-sort-value="2.9" | +{{Cost|3}}? || || || 3<br />
|-<br />
|{{Card|Squire}} || [[Dark Ages]] || Action || data-sort-value="2" | {{Cost|2}} ||+{{Cost|1}}. Choose one: +2 Actions; or +2 Buys; or gain a Silver. — When you trash this, gain an Attack card. || +2 || || +2 || data-sort-value="1" | +{{Cost|1}} || || || 1?<br />
|-<br />
|{{Card|Vagrant}} || [[Dark Ages]] || Action || data-sort-value="2" | {{Cost|2}} ||+1 Card; +1 Action. Reveal the top card of your deck. If it’s a Victory card, Curse, Ruins, or Shelter, put it into your hand. || +1 || data-sort-value="+1.1" | +1 || || || || || <br />
|-<br />
|{{Card|Forager}} || [[Dark Ages]] || Action || data-sort-value="3" | {{Cost|3}} ||+1 Action; +1 Buy. Trash a card from your hand. +{{Cost|1}} per differently named Treasure in the trash. || +1 || || +1 || data-sort-value="1.5" | +{{Cost|?}} || 1 || || <br />
|-<br />
|{{Card|Hermit}} || [[Dark Ages]] || Action || data-sort-value="3" | {{Cost|3}} ||Look through your discard pile. You may trash a card that is not a Treasure, from your discard pile or your hand. Gain a card costing up to {{Cost|3}}. — When you discard this from play, if you didn’t buy any cards this turn, trash this and gain a Madman (from the Madman pile). || || || || data-sort-value="3" | 0 || 1? || || 1<br />
|-<br />
|{{Card|Market Square}} || [[Dark Ages]] || Action – Reaction || data-sort-value="3" | {{Cost|3}} ||+1 Card; +1 Action; +1 Buy. — When one of your cards is trashed, you may discard this from your hand. If you do, gain a Gold. || +1 || +1 || +1 || || || || 1?<br />
|-<br />
|{{Card|Sage}} || [[Dark Ages]] || Action || data-sort-value="3" | {{Cost|3}} ||+1 Action. Reveal cards from the top of your deck until you reveal one costing {{Cost|3}} or more. Put that card into your hand and discard the rest. || +1 || || || data-sort-value="3" | 0 || || || <br />
|-<br />
|{{Card|Storeroom}} || [[Dark Ages]] || Action || data-sort-value="3" | {{Cost|3}} ||+1 Buy. Discard any number of cards. +1 Card per card discarded. Discard any number of cards. +{{Cost|1}} per card discarded the second time. || || data-sort-value="+0.5" | -X,+X || +1 || data-sort-value="1.5" | +{{Cost|X}} || || || <br />
|-<br />
|{{Card|Urchin}} || [[Dark Ages]] || Action – Attack || data-sort-value="3" | {{Cost|3}} ||+1 Card; +1 Action. Each other player discards down to 4 cards in hand. — When you play another Attack card with this in play, you may trash this. If you do, gain a Mercenary from the Mercenary pile. || +1 || +1 || || || Self? || || 1?<br />
|-<br />
|{{Card|Armory}} || [[Dark Ages]] || Action || data-sort-value="4" | {{Cost|4}} ||Gain a card costing up to {{Cost|4}}. Put it on top of your deck. || || || || || || || 1<br />
|-<br />
|{{Card|Death Cart}} || [[Dark Ages]] || Action – Looter || data-sort-value="4" | {{Cost|4}} ||+{{Cost|5}}. You may trash an Action card from your hand. If you don’t, trash this. — When you gain this, gain two Ruins. || || || || data-sort-value="4.5" | +{{Cost|5}}? || 1? || || 2?<br />
|-<br />
|{{Card|Feodum}} || [[Dark Ages]] || Victory || data-sort-value="4" | {{Cost|4}} ||Worth {{VP|1}} for every 3 Silvers in your deck. — When you trash this, gain 3 Silvers. || || || || || || || 3?<br />
|-<br />
|{{Card|Fortress}} || [[Dark Ages]] || Action || data-sort-value="4" | {{Cost|4}} ||+1 Card; +2 Actions. — When you trash this, put it into your hand. || +2 || +1 || || || || || <br />
|-<br />
|{{Card|Ironmonger}} || [[Dark Ages]] || Action || data-sort-value="4" | {{Cost|4}} ||+1 Card; +1 Action. Reveal the top card of your deck; you may discard it. If it is an Action card, +1 Action; a Treasure card, +{{Cost|1}}; a Victory card, +1 Card. || +1 || +1 || || data-sort-value="1" | +{{Cost|1}} || || || <br />
|-<br />
|{{Card|Marauder}} || [[Dark Ages]] || Action – Attack – Looter || data-sort-value="4" | {{Cost|4}} ||Gain a Spoils. Each other player gains a Ruins. || || || || || || || 1<br />
|-<br />
|{{Card|Procession}} || [[Dark Ages]] || Action || data-sort-value="4" | {{Cost|4}} ||You may play an Action card from your hand twice. Trash it. Gain an Action card costing exactly {{Cost|1}} more than it. || || || || data-sort-value="1" | +{{Cost|1}} || 1 || || 1<br />
|-<br />
|{{Card|Rats}} || [[Dark Ages]] || Action || data-sort-value="4" | {{Cost|4}} ||+1 Card; +1 Action. Gain a Rats. Trash a card from your hand other than a Rats (or reveal a hand of all Rats). — When this is trashed, +1 Card. || +1 || +1 || || || 1 || || 1<br />
|-<br />
|{{Card|Scavenger}} || [[Dark Ages]] || Action || data-sort-value="4" | {{Cost|4}} ||+{{Cost|2}}. You may put your deck into your discard pile. Look through your discard pile and put one card from it on top of your deck. || || || || data-sort-value="2" | +{{Cost|2}} || || || <br />
|-<br />
|{{Card|Wandering Minstrel}} || [[Dark Ages]] || Action || data-sort-value="4" | {{Cost|4}} ||+1 Card; +2 Actions. Reveal the top 3 cards of your deck. Put the Actions back on top in any order and discard the rest. || +2 || +1 || || || || || <br />
|-<br />
|{{Card|Band of Misfits}} || [[Dark Ages]] || Action || data-sort-value="5" | {{Cost|5}} ||Play this as if it were an Action card in the Supply costing less than it that you choose. This is that card until it leaves play. || || || || || || || <br />
|-<br />
|{{Card|Bandit Camp}} || [[Dark Ages]] || Action || data-sort-value="5" | {{Cost|5}} ||+1 Card; +2 Actions. Gain a Spoils. || +2 || +1 || || || || || 1<br />
|-<br />
|{{Card|Catacombs}} || [[Dark Ages]] || Action || data-sort-value="5" | {{Cost|5}} ||Look at the top 3 cards of your deck. Choose one: Put them into your hand; or discard them and +3 Cards. — When you trash this, gain a cheaper card. || || +3 || || || || || 1<br />
|-<br />
|{{Card|Count}} || [[Dark Ages]] || Action || data-sort-value="5" | {{Cost|5}} ||Choose one: Discard 2 cards; put a card from your hand on top of your deck; or gain a Copper. Choose one: +{{Cost|3}}; trash your hand; or gain a Duchy. || || || || data-sort-value="2.9" | +{{Cost|3}}? || ? || || 1?<br />
|-<br />
|{{Card|Counterfeit}} || [[Dark Ages]] || Treasure || data-sort-value="5" | {{Cost|5}} ||+{{Cost|1}}; +1 Buy. When you play this, you may play a treasure from your hand twice. If you do, trash that treasure. || || || +1 || data-sort-value="1" | +{{Cost|1}} || 1? || || <br />
|-<br />
|{{Card|Cultist}} || [[Dark Ages]] || Action – Attack – Looter || data-sort-value="5" | {{Cost|5}} ||+2 Cards. Each other player gains a Ruins. You may play a Cultist from your hand. — When you trash this, +3 Cards. || || +2 || || || || || <br />
|-<br />
|{{Card|Graverobber}} || [[Dark Ages]] || Action || data-sort-value="5" | {{Cost|5}} ||Choose one: Gain a card from the trash costing from {{Cost|3}} to {{Cost|6}}, putting it on top of your deck; or trash an Action card from your hand and gain a card costing up to {{Cost|3}} more than it. || || || || || 1? || || 1<br />
|-<br />
|{{Card|Junk Dealer}} || [[Dark Ages]] || Action || data-sort-value="5" | {{Cost|5}} ||+1 Card; +1 Action; +{{Cost|1}}. Trash a card from your hand. || +1 || +1 || || data-sort-value="1" | +{{Cost|1}} || 1 || || <br />
|-<br />
|{{Card|Mystic}} || [[Dark Ages]] || Action || data-sort-value="5" | {{Cost|5}} ||+1 Action. +{{Cost|2}}. Name a card. Reveal the top card of your deck. If it’s the named card, put it into your hand. || +1 || || || data-sort-value="2" | +{{Cost|2}} || || || <br />
|-<br />
|{{Card|Pillage}} || [[Dark Ages]] || Action – Attack || data-sort-value="5" | {{Cost|5}} ||Trash this. Each other player with 5 or more cards in hand reveals his hand and discards a card that you choose. Gain 2 Spoils. || || || || || Self || || 2<br />
|-<br />
|{{Card|Rebuild}} || [[Dark Ages]] || Action || data-sort-value="5" | {{Cost|5}} ||+1 Action. Name a card. Reveal cards from the top of your deck until you reveal a Victory card that is not the named card. Discard the other cards. Trash the Victory card and gain a Victory card costing up to {{Cost|3}} more than it. || +1 || || || || 1? || || 1?<br />
|-<br />
|{{Card|Rogue}} || [[Dark Ages]] || Action – Attack || data-sort-value="5" | {{Cost|5}} ||+{{Cost|2}}. If there are any cards in the trash costing from {{Cost|3}} to {{Cost|6}}, gain one of them. Otherwise, each other player reveals the top 2 cards of his deck, trashes one of them costing from {{Cost|3}} to {{Cost|6}}, and discards the rest. || || || || data-sort-value="2" | +{{Cost|2}} || || || 1?<br />
|-<br />
|{{Card|Altar}} || [[Dark Ages]] || Action || data-sort-value="6" | {{Cost|6}} ||Trash a card from your hand. Gain a card costing up to {{Cost|5}}. || || || || || 1 || || 1<br />
|-<br />
|{{Card|Hunting Grounds}} || [[Dark Ages]] || Action || data-sort-value="6" | {{Cost|6}} ||+4 Cards. — When this is trashed, gain a Duchy or 3 Estates. || || || || || || || 3?<br />
|-<br />
|[[Ruins]] || [[Dark Ages]] || Action – Ruins || data-sort-value="0" | {{Cost|0}} ||50 total, 10 of each type, shuffled into a pile of ten per opponent, like Curses || || || || || || || <br />
|-<br />
|{{Card|Abandoned Mine}} || [[Dark Ages]] || Action – Ruins || data-sort-value="0" | {{Cost|0}} ||+{{Cost|1}} || || || || || || || <br />
|-<br />
|{{Card|Ruined Library}} || [[Dark Ages]] || Action – Ruins || data-sort-value="0" | {{Cost|0}} ||+1 Card || || +1 || || || || || <br />
|-<br />
|{{Card|Ruined Market}} || [[Dark Ages]] || Action – Ruins || data-sort-value="0" | {{Cost|0}} ||+1 Buy || || || +1 || || || || <br />
|-<br />
|{{Card|Ruined Village}} || [[Dark Ages]] || Action – Ruins || data-sort-value="0" | {{Cost|0}} ||+1 Action || +1 || || || || || || <br />
|-<br />
|{{Card|Survivors}} || [[Dark Ages]] || Action – Ruins || data-sort-value="0" | {{Cost|0}} ||Look at the top 2 cards of your deck. Discard them or put them back in any order. || || || || || || || <br />
|-<br />
|{{Card|Dame Anna}} || [[Dark Ages]] || Action – Attack – Knight || data-sort-value="5" | {{Cost|5}} ||You may trash up to 2 cards from your hand. Each other player reveals the top 2 cards of his deck, trashes one of them costing from {{Cost|3}} to {{Cost|6}}, and discards the rest. If a Knight is trashed by this, trash this card. || || || || || 2? || || <br />
|-<br />
|{{Card|Dame Josephine}} || [[Dark Ages]] || Action – Attack – Victory – Knight || data-sort-value="5" | {{Cost|5}} ||Each other player reveals the top 2 cards of his deck, trashes one of them costing from {{Cost|3}} to {{Cost|6}}, and discards the rest. If a Knight is trashed by this, trash this card. Worth {{VP|2}}|| || || || || || || <br />
|-<br />
|{{Card|Dame Molly}} || [[Dark Ages]] || Action – Attack – Knight || data-sort-value="5" | {{Cost|5}} ||+2 Actions. Each other player discards the top 2 cards of his deck, and trashes one of them costing from {{Cost|3}} to {{Cost|6}}. If a Knight is trashed by this, trash this card. || +2 || || || || Self? || || <br />
|-<br />
|{{Card|Dame Natalie}} || [[Dark Ages]] || Action – Attack – Knight || data-sort-value="5" | {{Cost|5}} ||You may gain a card costing up to {{Cost|3}}. Each other player reveals the top 2 cards of his deck, trashes one of them costing from {{Cost|3}} to {{Cost|6}}, and discards the rest. If a Knight is trashed by this, trash this card. || || || || || Self? || || 1?<br />
|-<br />
|{{Card|Dame Sylvia}} || [[Dark Ages]] || Action – Attack – Knight || data-sort-value="5" | {{Cost|5}} ||+{{Cost|2}}. Each other player reveals the top 2 cards of his deck, trashes one of them costing from {{Cost|3}} to {{Cost|6}}, and discards the rest. If a Knight is trashed by this, trash this card. || || || || data-sort-value="2" | +{{Cost|2}} || Self? || || <br />
|-<br />
|{{Card|Sir Bailey}} || [[Dark Ages]] || Action – Attack – Knight || data-sort-value="5" | {{Cost|5}} ||+1 Card; +1 Action. Each other player reveals the top 2 cards of his deck, trashes one of them costing from {{Cost|3}} to {{Cost|6}}, and discards the rest. If a Knight is trashed by this, trash this card. || +1 || +1 || || || Self? || || <br />
|-<br />
|{{Card|Sir Destry}} || [[Dark Ages]] || Action – Attack – Knight || data-sort-value="5" | {{Cost|5}} ||+2 Cards. Each other player reveals the top 2 cards of his deck, trashes one of them costing from {{Cost|3}} to {{Cost|6}}, and discards the rest. If a Knight is trashed by this, trash this card. || || +2 || || || Self? || || <br />
|-<br />
|{{Card|Sir Martin}} || [[Dark Ages]] || Action – Attack – Knight || data-sort-value="4" | {{Cost|4}} ||+2 Buys. Each other player reveals the top 2 cards of his deck, trashes one of them costing from {{Cost|3}} to {{Cost|6}}, and discards the rest. If a Knight is trashed by this, trash this card. || || || +2 || || Self? || || <br />
|-<br />
|{{Card|Sir Michael}} || [[Dark Ages]] || Action – Attack – Knight || data-sort-value="5" | {{Cost|5}} ||Each other player discards down to 3 cards in hand. Each other player reveals the top 2 cards of his deck, trashes one of them costing from {{Cost|3}} to {{Cost|6}}, and discards the rest. If a Knight is trashed by this, trash this card. || || || || || Self? || || <br />
|-<br />
|{{Card|Sir Vander}} || [[Dark Ages]] || Action – Attack – Knight || data-sort-value="5" | {{Cost|5}} ||Each other player reveals the top 2 cards of his deck, trashes one of them costing from {{Cost|3}} to {{Cost|6}}, and discards the rest. If a Knight is trashed by this, trash this card. — When this is trashed, gain a Gold. || || || || || Self? || || 1?<br />
|-<br />
|[[Shelters]] || [[Dark Ages]] || Shelter || data-sort-value="1" | {{Cost|1}} ||Replaces starting Estates || || || || || || || <br />
|-<br />
|{{Card|Hovel}} || [[Dark Ages]] || Reaction – Shelter || data-sort-value="1" | {{Cost|1}} ||When you buy a Victory card, you may trash this from your hand. || || || || || Self? || || <br />
|-<br />
|{{Card|Necropolis}} || [[Dark Ages]] || Action – Shelter || data-sort-value="1" | {{Cost|1}} ||+2 Actions || +2 || || || || || || <br />
|-<br />
|{{Card|Overgrown Estate}} || [[Dark Ages]] || Victory – Shelter || data-sort-value="1" | {{Cost|1}} ||Worth {{VP|0}}. — When you trash this, +1 Card. || || +? || || || || || <br />
|-<br />
|{{Card|Candlestick Maker}} || [[Guilds]] || Action || data-sort-value="2" | {{Cost|2}} ||+1 Action. +1 Buy. Take a Coin token. || +1 || || +1 || || || || <br />
|-<br />
|{{Card|Stonemason}} || [[Guilds]] || Action || data-sort-value="2.1" | {{Cost|2+}} ||Trash a card from your hand. Gain 2 cards each costing less than it. — When you buy this, you may overpay for it. If you do, gain 2 Action cards each costing the amount you overpaid. || || || || || 1 || || 2<br />
|-<br />
|{{Card|Doctor}} || [[Guilds]] || Action || data-sort-value="3.1" | {{Cost|3+}} ||Name a card. Reveal the top 3 cards of your deck. Trash the matches. Put the rest back on top in any order. — When you buy this, you may overpay for it. For each {{Cost|1}} you overpaid, look at the top card of your deck; trash it, discard it, or put it back. || || || || || ? || || <br />
|-<br />
|{{Card|Masterpiece}} || [[Guilds]] || Treasure || data-sort-value="3.1" | {{Cost|3+}} ||Worth {{Cost|1}}. — When you buy this, you may overpay for it. If you do, gain a Silver per {{Cost|1}} you overpaid. || || || || data-sort-value="1" | +{{Cost|1}} || || || ?<br />
|-<br />
|{{Card|Advisor}} || [[Guilds]] || Action || data-sort-value="4" | {{Cost|4}} ||+1 Action. Reveal the top 3 cards of your deck. The player to your left chooses one of them. Discard that card. Put the other cards into your hand. || +1 || || || || || || <br />
|-<br />
|{{Card|Herald}} || [[Guilds]] || Action || data-sort-value="4.1" | {{Cost|4+}} ||+1 Card; +1 Action. Reveal the top card of your deck. If it is an Action, play it. — When you buy this, you may overpay for it. For each {{Cost|1}} you overpaid, look through your discard pile and put a card from it on top of your deck. || +1 || +1 || || data-sort-value="1" | +{{Cost|1}} || || || <br />
|-<br />
|{{Card|Plaza}} || [[Guilds]] || Action || data-sort-value="4" | {{Cost|4}} ||+1 Card; +2 Actions. You may discard a Treasure card. If you do, take a Coin token. || +2 || +1 || || || || || <br />
|-<br />
|{{Card|Taxman}} || [[Guilds]] || Action – Attack || data-sort-value="4" | {{Cost|4}} ||You may trash a Treasure from your hand. Each other player with 5 or more cards in hand discards a copy of it (or reveals a hand without it). Gain a Treasure card costing up to {{Cost|3}} more than the trashed card, putting it on top of your deck. || || || || || 1? || || 1?<br />
|-<br />
|{{Card|Baker}} || [[Guilds]] || Action || data-sort-value="5" | {{Cost|5}} ||+1 Card; +1 Action. Take a Coin token. — Setup: Each player takes a Coin token. || +1 || +1 || || +{{Cost|1}} || || || <br />
|-<br />
|{{Card|Butcher}} || [[Guilds]] || Action || data-sort-value="5" | {{Cost|5}} ||Take 2 Coin tokens. You may trash a card from your hand and then pay any number of Coin tokens. If you did trash a card, gain a card with a cost of up to the cost of the trashed card plus the number of Coin tokens you paid. || || || || || 1? || || 1?<br />
|-<br />
|{{Card|Journeyman}} || [[Guilds]] || Action || data-sort-value="5" | {{Cost|5}} ||Name a card. Reveal cards from the top of your deck until you reveal 3 cards that are not the named card. Put those cards into your hand and discard the rest. || || || || || || || <br />
|-<br />
|{{Card|Merchant Guild}} || [[Guilds]] || Action || data-sort-value="5" | {{Cost|5}} ||+1 Buy; +{{Cost|1}}. — While this is in play, when you buy a card, take a Coin token. || || || +1 || data-sort-value="1" | +{{Cost|1}} || || || <br />
|-<br />
|{{Card|Soothsayer}} || [[Guilds]] || Action – Attack || data-sort-value="5" | {{Cost|5}} ||Gain a Gold. Each other player gains a Curse. Each player who did draws a card. || || || || || || 1 || 1<br />
|-<br />
|{{Card|Coin of the Realm}} || [[Adventures]] || Treasure – Reserve || data-sort-value="2" | {{Cost|2}} ||Worth {{Cost|1}}. When you play this, put it on your Tavern mat. — Directly after resolving an Action, you may call this, for +2 Actions. || +3? || || || data-sort-value="1" | +{{Cost|1}} || || || <br />
|-<br />
|{{Card|Page}} || [[Adventures]] || Action – Traveller || data-sort-value="2" | {{Cost|2}} ||+1 Card; +1 Action. — When you discard this from play, you may exchange it for a Treasure Hunter. || +1 || +1 || || || || || <br />
|-<br />
|{{Card|Peasant}} || [[Adventures]] || Action – Traveller || data-sort-value="2" | {{Cost|2}} ||+1 Buy; +{{Cost|1}}. — When you discard this from play, you may exchange it for a Soldier. || || || +1 || data-sort-value="1" | +{{Cost|1}} || || || <br />
|-<br />
|{{Card|Ratcatcher}} || [[Adventures]] || Action – Reserve || data-sort-value="2" | {{Cost|2}} ||+1 Card; +1 Action. Put this on your Tavern mat. — At the start of your turn, you may call this, to trash a card from your hand. || +1 || +1 || || || 1 || || <br />
|-<br />
|{{Card|Raze}} || [[Adventures]] || Action || data-sort-value="2" | {{Cost|2}} ||+1 Action. Trash this or a card from your hand. Look at a number of cards from the top of your deck equal to the cost in {{Cost|}} of the trashed card. Put one into your hand and discard the rest. || +1 || +1? || || || 1 || || <br />
|-<br />
|{{Card|Amulet}} || [[Adventures]] || Action – Duration || data-sort-value="3" | {{Cost|3}} ||Now and at the start of your next turn, choose one: +{{Cost|1}}; or trash a card from your hand; or gain a Silver. || || || || data-sort-value="0.9" | +{{Cost|2}}? || data-sort-value="1.9" | 2? || || data-sort-value="1.9" | 2?<br />
|-<br />
|{{Card|Caravan Guard}} || [[Adventures]] || Action – Duration – Reaction || data-sort-value="3" | {{Cost|3}} ||+1 Card; +1 Action. At the start of your next turn, +{{Cost|1}}. — When another player plays an Attack card, you may first play this from your hand. (+1 Action has no effect if it's not your turn.) || +1 || +1 || || data-sort-value="1" | +{{Cost|1}} || || || <br />
|-<br />
|{{Card|Dungeon}} || [[Adventures]] || Action – Duration || data-sort-value="3" | {{Cost|3}} ||+1 Action. Now and at the start of your next turn: +2 Cards, then discard 2 cards. || +1 || +2,-2 || || || || || <br />
|-<br />
|{{Card|Gear}} || [[Adventures]] || Action – Duration || data-sort-value="3" | {{Cost|3}} ||+2 Cards. Set aside up to 2 cards from your hand face down. At the start of your next turn, put them into your hand. || || +2 || || || || || <br />
|-<br />
|{{Card|Guide}} || [[Adventures]] || Action – Reserve || data-sort-value="3" | {{Cost|3}} ||+1 Card; +1 Action. Put this on your Tavern mat. — At the start of your turn, you may call this, to discard your hand and draw 5 cards. || +1 || data-sort-value="+2.5" | -5?,+5? || || || || || <br />
|-<br />
|{{Card|Duplicate}} || [[Adventures]] || Action – Reserve || data-sort-value="4" | {{Cost|4}} ||Put this on your Tavern mat. — When you gain a card costing up to {{Cost|6}}, you may call this, to gain a copy of that card. || || || || || || || 1<br />
|-<br />
|{{Card|Magpie}} || [[Adventures]] || Action || data-sort-value="4" | {{Cost|4}} ||+1 Card; +1 Action. Reveal the top card of your deck. If it's a Treasure, put it into your hand. If it's an Action or Victory card, gain a Magpie. || +1 || data-sort-value="+1.5" | +2? || || || || || 1?<br />
|-<br />
|{{Card|Messenger}} || [[Adventures]] || Action || data-sort-value="4" | {{Cost|4}} ||+1 Buy; +{{Cost|2}}. You may put your deck into your discard pile. — When this is your first buy in a turn, gain a card costing up to {{Cost|4}}, and each other player gains a copy of it. || || || +1 || data-sort-value="2" | +{{Cost|2}} || || || 1?<br />
|-<br />
|{{Card|Miser}} || [[Adventures]] || Action || data-sort-value="4" | {{Cost|4}} ||Choose one: Put a Copper from your hand onto your Tavern mat; or +{{Cost|1}} per Copper on your Tavern mat. || || || || data-sort-value="3.5" | +{{Cost|X}}? || 1? || || <br />
|-<br />
|{{Card|Port}} || [[Adventures]] || Action || data-sort-value="4" | {{Cost|4}} ||+1 Card; +2 Actions. — When you buy this, gain another Port. (There are 12 Ports in the pile) || +2 || +1 || || || || || 1?<br />
|-<br />
|{{Card|Ranger}} || [[Adventures]] || Action || data-sort-value="4" | {{Cost|4}} ||+1 Buy. Turn your Journey token over (it starts face up). If it's face up, +5 Cards. || || data-sort-value="+2.5" | +5? || +1 || || || || <br />
|-<br />
|{{Card|Transmogrify}} || [[Adventures]] || Action – Reserve || data-sort-value="4" | {{Cost|4}} ||+1 Action. Put this on your Tavern mat. — At the start of your turn, you may call this, to trash a card from your hand, gain a card costing up to {{Cost|1}} more than it, and put that card into your hand. || +1 || || || || 1 || || 1<br />
|-<br />
|{{Card|Artificer}} || [[Adventures]] || Action || data-sort-value="5" | {{Cost|5}} ||+1 Card; +1 Action; +{{Cost|1}}. Discard any number of cards. You may gain a card costing exactly {{Cost|1}} per card discarded, putting it on top of your deck. || +1 || +1,-X || || data-sort-value="1" | +{{Cost|1}} || || || 1<br />
|-<br />
|{{Card|Bridge Troll}} || [[Adventures]] || Action – Attack – Duration || data-sort-value="5" | {{Cost|5}} ||Each other player takes his -{{Cost|1}} token. Now and at the start of your next turn: +1 Buy. — While this is in play, cards cost {{Cost|1}} less on your turns, but not less than {{Cost|0}}. || || || +1 || data-sort-value="2.5" | || || || <br />
|-<br />
|{{Card|Distant Lands}} || [[Adventures]] || Action – Reserve – Victory || data-sort-value="5" | {{Cost|5}} ||Put this on your Tavern mat. — Worth {{VP|4}} if on your Tavern mat at the end of the game (otherwise worth {{VP|0}}). || || || || || Self || || <br />
|-<br />
|{{Card|Giant}} || [[Adventures]] || Action – Attack || data-sort-value="5" | {{Cost|5}} ||Turn your Journey token over (it starts face up). If it's face down, +{{Cost|1}}. If it's face up, +{{Cost|5}}, and each other player reveals the top card of his deck, trashes it if it costs from {{Cost|3}} to {{Cost|6}}, and otherwise discards it and gains a Curse. || || || || data-sort-value="3" | +{{Cost|4}}? || || 1? || <br />
|-<br />
|{{Card|Haunted Woods}} || [[Adventures]] || Action – Attack – Duration || data-sort-value="5" | {{Cost|5}} ||Until your next turn, when any other player buys a card, he puts his hand on top of his deck in any order. At the start of your next turn, +3 Cards. || || +3 || || || || || <br />
|-<br />
|{{Card|Lost City}} || [[Adventures]] || Action || data-sort-value="5" | {{Cost|5}} ||+2 Cards +2 Actions — When you gain this, each other player draws a card. || +2 || +2 || || || || || <br />
|-<br />
|{{Card|Relic}} || [[Adventures]] || Treasure – Attack || data-sort-value="5" | {{Cost|5}} ||Worth {{Cost|2}}. When you play this, each other player puts his -1 Card token on his deck. || || || || data-sort-value="2" | +{{Cost|2}} || || || <br />
|-<br />
|{{Card|Royal Carriage}} || [[Adventures]] || Action – Reserve || data-sort-value="5" | {{Cost|5}} ||+1 Action. Put this on your Tavern mat. — Directly after resolving an Action, if it's still in play, you may call this, to replay that Action. || data-sort-value="+1.5" | +1 || || || || || || <br />
|-<br />
|{{Card|Storyteller}} || [[Adventures]] || Action || data-sort-value="5" | {{Cost|5}} ||+1 Action; +{{Cost|1}}. Play up to 3 Treasures from your hand. Pay all of your {{Cost|}}; +1 Card per {{Cost|}} paid. || +1 || data-sort-value="+2.5" | +(X+1) || || data-sort-value="-2.5" | -{{Cost|X}} || || || <br />
|-<br />
|{{Card|Swamp Hag}} || [[Adventures]] || Action – Attack – Duration || data-sort-value="5" | {{Cost|5}} ||Until your next turn, when any other player buys a card, he gains a Curse. At the start of your next turn, +{{Cost|3}}. || || || || data-sort-value="3" | +{{Cost|3}} || || 1? || <br />
|-<br />
|{{Card|Treasure Trove}} || [[Adventures]] || Treasure || data-sort-value="5" | {{Cost|5}} ||Worth {{Cost|2}}. When you play this, gain a Gold and a Copper. || || || || data-sort-value="2" | +{{Cost|2}} || || || 2<br />
|-<br />
|{{Card|Wine Merchant}} || [[Adventures]] || Action – Reserve || data-sort-value="5" | {{Cost|5}} ||+{{Cost|4}}; +1 Buy. Put this on your Tavern mat. — At the end of your Buy phase, if you have at least {{Cost|2}} unspent, you may discard this from your Tavern mat. || || || +1 || data-sort-value="3.9" | +{{Cost|4}} || || || <br />
|-<br />
|{{Card|Hireling}} || [[Adventures]] || Action – Duration || data-sort-value="6" | {{Cost|6}} ||At the start of each of your turns for the rest of the game: +1 Card. (This stays in play.) || || data-sort-value="+5" | +1 || || || || || <br />
|-<br />
|{{Event|Alms}} || [[Adventures]] || Event || data-sort-value="0" | {{Cost|0}} ||Once per turn: If you have no Treasures in play, gain a card costing up to {{Cost|4}}. || || || || || || || 1<br />
|-<br />
|{{Event|Borrow}} || [[Adventures]] || Event || data-sort-value="0" | {{Cost|0}} ||+1 Buy. Once per turn: If your -1 Card token isn't on your deck, put it there and +{{Cost|1}}. || || || data-sort-value="+0.5" | +1 || data-sort-value="0.5" | +{{Cost|1}} || || || <br />
|-<br />
|{{Event|Quest}} || [[Adventures]] || Event || data-sort-value="0" | {{Cost|0}} ||You may discard an Attack, two Curses, or six cards. If you do, gain a Gold. || || -X || || || || || 1?<br />
|-<br />
|{{Event|Save}} || [[Adventures]] || Event || data-sort-value="1" | {{Cost|1}} ||+1 Buy. Once per turn: Set aside a card from your hand, and put it into your hand at end of turn (after drawing). || || || data-sort-value="'+0.5" | +1 || || || || <br />
|-<br />
|{{Event|Scouting Party}} || [[Adventures]] || Event || data-sort-value="2" | {{Cost|2}} ||+1 Buy. Look at the top 5 cards of your deck. Discard 3 and put the rest back in any order. || || || data-sort-value="'+0.5" | +1 || || || || <br />
|-<br />
|{{Event|Travelling Fair}} || [[Adventures]] || Event || data-sort-value="2" | {{Cost|2}} ||+2 Buys. When you gain a card this turn, you may put it on top of your deck. || || || data-sort-value="+1.5" | +2 || || || || <br />
|-<br />
|{{Event|Bonfire}} || [[Adventures]] || Event || data-sort-value="3" | {{Cost|3}} ||Trash up to 2 cards you have in play. || || || || || 2 || || <br />
|-<br />
|{{Event|Expedition}} || [[Adventures]] || Event || data-sort-value="3" | {{Cost|3}} ||Draw 2 extra cards for your next hand. || || +2 || || || || || <br />
|-<br />
|{{Event|Ferry}} || [[Adventures]] || Event || data-sort-value="3" | {{Cost|3}} ||Move your -{{Cost|2}} cost token to an Action Supply pile (cards from that pile cost {{Cost|2}} less on your turns, but not less than {{Cost|0}}). || || || || || || || <br />
|-<br />
|{{Event|Plan}} || [[Adventures]] || Event || data-sort-value="3" | {{Cost|3}} ||Move your Trashing token to an Action Supply pile (when you buy a card from that pile, you may trash a card from your hand.) || || || || || || || <br />
|-<br />
|{{Event|Mission}} || [[Adventures]] || Event || data-sort-value="4" | {{Cost|4}} ||Once per turn: If the previous turn wasn't yours, take another turn after this one, in which you can't buy cards. || || || || || || || <br />
|-<br />
|{{Event|Pilgrimage}} || [[Adventures]] || Event || data-sort-value="4" | {{Cost|4}} ||Once per turn: Turn your Journey token over (it starts face up); then if it's face up, choose up to 3 differently named cards you have in play and gain a copy of each. || || || || || || || data-sort-value="1.5" | 3?<br />
|-<br />
|{{Event|Ball}} || [[Adventures]] || Event || data-sort-value="5" | {{Cost|5}} ||Take your -{{Cost|1}} token. Gain 2 cards each costing up to {{Cost|4}}. || || || || data-sort-value="-1" | -{{Cost|1}} || || || 2<br />
|-<br />
|{{Event|Raid}} || [[Adventures]] || Event || data-sort-value="5" | {{Cost|5}} ||Gain a Silver per Silver you have in play. Each other player puts his -1 Card token on his deck. || || || || || || || data-sort-value="1.5" | X<br />
|-<br />
|{{Event|Seaway}} || [[Adventures]] || Event || data-sort-value="5" | {{Cost|5}} ||Gain an Action card costing up to {{Cost|4}}. Move your +1 Buy token to its pile (when you play a card from that pile, you first get +1 Buy). || || || data-sort-value="0" | || || || || 1<br />
|-<br />
|{{Event|Trade}} || [[Adventures]] || Event || data-sort-value="5" | {{Cost|5}} ||Trash up to 2 cards from your hand. Gain a Silver per card you trashed. || || || || || 2 || || 2<br />
|-<br />
|{{Event|Lost Arts}} || [[Adventures]] || Event || data-sort-value="6" | {{Cost|6}} ||Move your +1 Action token to an Action Supply pile (when you play a card from that pile, you first get +1 Action). || || || || || || || <br />
|-<br />
|{{Event|Training}} || [[Adventures]] || Event || data-sort-value="6" | {{Cost|6}} ||Move your +{{Cost|1}} token to an Action Supply pile (when you play a card from that pile, you first get +{{Cost|1}}). || || || || || || || <br />
|-<br />
|{{Event|Inheritance}} || [[Adventures]] || Event || data-sort-value="7" | {{Cost|7}} ||Once per game: Set aside a non-Victory Action card from the Supply costing up to {{Cost|4}}. Move your Estate token to it (your Estates gain the abilities and types of that card). || || || || || || || <br />
|-<br />
|{{Event|Pathfinding}} || [[Adventures]] || Event || data-sort-value="8" | {{Cost|8}} ||Move your +1 Card token to an Action Supply pile (when you play a card from that pile, you first get +1 Card). || || || || || || || <br />
|-<br />
|{{Card|Soldier}} || [[Adventures]] || Action – Attack – Traveller || data-sort-value="2.9" | {{Cost|3*}} ||+{{Cost|2}}. +{{Cost|1}} per other Attack you have in play. Each other player with 4 or more cards in hand discards a card. — When you discard this from play, you may exchange it for a Fugitive. (This is not in the Supply.) || || || || data-sort-value="2.5" | +{{Cost|2}} || || || <br />
|-<br />
|{{Card|Fugitive}} || [[Adventures]] || Action – Traveller || data-sort-value="3.9" | {{Cost|4*}} ||+2 Cards +1 Action Discard a card. — When you discard this from play, you may exchange it for a Disciple. (This is not in the Supply.) || +1 || +2 || || || || || <br />
|-<br />
|{{Card|Disciple}} || [[Adventures]] || Action – Traveller || data-sort-value="4.9" | {{Cost|5*}} ||You may play an Action card from your hand twice. Gain a copy of it. — When you discard this from play, you may exchange it for a Teacher. (This is not in the Supply.) || data-sort-value="+1.5" | || || || || || || 1<br />
|-<br />
|{{Card|Teacher}} || [[Adventures]] || Action – Reserve || data-sort-value="5.9" | {{Cost|6*}} ||Put this on your Tavern mat. — At the start of your turn, you may call this, to move your +1 Card, +1 Action, +1 Buy, or +{{Cost|1}} token to an Action Supply pile you have no tokens on (when you play a card from that pile, you first get that bonus). (This is not in the Supply.) || || || || || || || <br />
|-<br />
|{{Card|Treasure Hunter}} || [[Adventures]] || Action – Traveller || data-sort-value="2.9" | {{Cost|3*}} ||+1 Action; +{{Cost|1}}. Gain a Silver per card the player to your right gained in his last turn. — When you discard this from play, you may exchange it for a Warrior. (This is not in the Supply.) || +1 || || || data-sort-value="1" | +{{Cost|1}} || || || data-sort-value="1.5" | X?<br />
|-<br />
|{{Card|Warrior}} || [[Adventures]] || Action – Attack – Traveller || data-sort-value="3.9" | {{Cost|4*}} ||+2 Cards. For each Traveller you have in play (including this), each other player discards the top card of his deck and trashes it if it costs {{Cost|3}} or {{Cost|4}}. — When you discard this from play, you may exchange it for a Hero. (This is not in the Supply.) || || +2 || || || || || <br />
|-<br />
|{{Card|Hero}} || [[Adventures]] || Action – Traveller || data-sort-value="4.9" | {{Cost|5*}} ||+{{Cost|2}}. Gain a Treasure. — When you discard this from play, you may exchange it for a Champion. (This is not in the Supply.) || || || || data-sort-value="2" | +{{Cost|2}} || || || 1<br />
|-<br />
|{{Card|Champion}} || [[Adventures]] || Action – Duration || data-sort-value="5.9" | {{Cost|6*}} ||+1 Action. For the rest of the game, when another player plays an Attack, it doesn't affect you, and when you play an Action, +1 Action. (This stays in play. This is not in the Supply.) || data-sort-value="+5" | +1 || || || || || || <br />
|-<br />
|{{Card|Encampment}}/{{Card|Plunder}} || [[Empires]] || Action || data-sort-value="2" | {{Cost|2}} ||[[Split pile]] containing 5 {{Card|Encampment}} cards on top and 5 {{Card|Plunder}} cards on bottom. || || || || || || || <br />
|-<br />
|{{Card|Patrician}}/{{Card|Emporium}} || [[Empires]] || Action || data-sort-value="2" | {{Cost|2}} ||[[Split pile]] containing 5 {{Card|Patrician}} cards on top and 5 {{Card|Emporium}} cards on bottom. || || || || || || || <br />
|-<br />
|{{Card|Settlers}}/{{Card|Bustling Village}} || [[Empires]] || Action || data-sort-value="2" | {{Cost|2}} ||[[Split pile]] containing 5 {{Card|Settlers}} cards on top and 5 {{Card|Bustling Village}} cards on bottom. || || || || || || || <br />
|-<br />
|{{Card|Catapult}}/{{Card|Rocks}} || [[Empires]] || Action – Attack || data-sort-value="3" | {{Cost|3}} ||[[Split pile]] containing 5 {{Card|Catapult}} cards on top and 5 {{Card|Rocks}} cards on bottom. || || || || || || || <br />
|-<br />
|{{Card|Gladiator}}/{{Card|Fortune}} || [[Empires]] || Action || data-sort-value="3" | {{Cost|3}} ||[[Split pile]] containing 5 {{Card|Gladiator}} cards on top and 5 {{Card|Fortune}} cards on bottom. || || || || || || || <br />
|-<br />
|{{Card|Engineer}} || [[Empires]] || Action || data-sort-value="204" | {{Cost| | |4}} ||Gain a card costing up to {{Cost|4}}. You may trash this. If you do, gain a card costing up to {{Cost|4}}. || || || || || Self? || || 2?<br />
|-<br />
|{{Card|City Quarter}} || [[Empires]] || Action || data-sort-value="208" | {{Cost| | |8}} ||+2 Actions. Reveal your hand. +1 Card per Action card revealed. || +2 || +X || || || || || <br />
|-<br />
|{{Card|Royal Blacksmith}} || [[Empires]] || Action || data-sort-value="208" | {{Cost| | |8}} ||+5 Cards. Reveal your hand; discard the Coppers. || || data-sort-value="+5" | +5,-X || || || || || <br />
|-<br />
|{{Card|Overlord}} || [[Empires]] || Action || data-sort-value="208" | {{Cost| | |8}} ||Play this as if it were an Action card in the Supply costing up to {{Cost|5}}. This is that card until it leaves play. || || || || || || || <br />
|-<br />
|{{Card|Encampment}} || [[Empires]] || Action || data-sort-value="2" | {{Cost|2}} ||+2 Cards. +2 Actions. You may reveal a Gold or Plunder from your hand. If you do not, set this aside, and return it to the Supply at the start of Clean-up. || +2 || +2 || || || || || <br />
|-<br />
|{{Card|Patrician}} || [[Empires]] || Action || data-sort-value="2" | {{Cost|2}} ||+1 Card. +1 Action. Reveal the top card of your deck. If it costs {{Cost|5}} or more, put it into your hand. || +1 || +1 || || || || || <br />
|-<br />
|{{Card|Settlers}} || [[Empires]] || Action || data-sort-value="2" | {{Cost|2}} ||+1 Card. +1 Action. Look through your discard pile. You may reveal a Copper from it and put it into your hand. || +1 || +1 || || || || || <br />
|-<br />
|{{Card|Catapult}} || [[Empires]] || Action – Attack || data-sort-value="3" | {{Cost|3}} ||+{{Cost|1}}. Trash a card from your hand. If it costs {{Cost|3}} or more, each other player gains a Curse. If it's a Treasure, each other player discards down to 3 cards in hand. || || || || data-sort-value="1" | +{{Cost|1}} || 1 || 1? || <br />
|-<br />
|{{Card|Chariot Race}} || [[Empires]] || Action || data-sort-value="3" | {{Cost|3}} ||+1 Action. Reveal the top card of your deck and put it into your hand. The player to your left reveals the top card of their deck. If your card costs more, +{{Cost|1}} and +1{{VP}}. || +1 || +1 || || data-sort-value="1" | +{{Cost|1}}? || || || <br />
|-<br />
|{{Card|Enchantress}} || [[Empires]] || Action – Attack – Duration || data-sort-value="3" | {{Cost|3}} ||Until your next turn, the first time each other player plays an Action card on their turn, they get +1 Card and +1 Action instead of following its instructions. At the start of your next turn, +2 Cards. || || +2 || || || || || <br />
|-<br />
|{{Card|Farmers' Market}} || [[Empires]] || Action – Gathering || data-sort-value="3" | {{Cost|3}} ||+1 Buy. If there are 4{{VP}} or more on the Farmers' Market Supply pile, take them and trash this. Otherwise, add 1{{VP}} to the pile and then +{{Cost|1}} per 1{{VP}} on the pile. || || || +1 || +{{Cost|4}}? || Self? || || <br />
|-<br />
|{{Card|Gladiator}} || [[Empires]] || Action || data-sort-value="3" | {{Cost|3}} ||+{{Cost|2}}. Reveal a card from your hand. The player to your left may reveal a copy from their hand. If they do not, +{{Cost|1}} and trash a Gladiator from the Supply. || || || +1 || data-sort-value="3" | +{{Cost|3}}? || || || <br />
|-<br />
|{{Card|Rocks}} || [[Empires]] || Treasure || data-sort-value="4" | {{Cost|4}} ||Worth {{Cost|1}}. When you gain or trash this, gain a Silver; if it is your Buy phase, put the Silver on your deck, otherwise put it into your hand. || || || || data-sort-value="1" | +{{Cost|1}} || || || 2?<br />
|-<br />
|{{Card|Sacrifice}} || [[Empires]] || Action || data-sort-value="4" | {{Cost|4}} ||Trash a card from your hand. If it's an... Action card, +2 Cards, +2 Actions; Treasure card, +{{Cost|2}}; Victory card, +2{{VP}} || +2? || +2? || || +{{Cost|2}}? || 1 || || <br />
|-<br />
|{{Card|Temple}} || [[Empires]] || Action – Gathering || data-sort-value="4" | {{Cost|4}} ||+1{{VP}}. Trash from 1 to 3 differently named cards from your hand. Add 1{{VP}} to the Temple Supply pile. — When you gain this, take the {{VP}} from the Temple Supply pile. || || || || || 3? || || <br />
|-<br />
|{{Card|Villa}} || [[Empires]] || Action || data-sort-value="4" | {{Cost|4}} ||+2 Actions. +1 Buy. +{{Cost|1}}. — When you gain this, put it into your hand, +1 Action, and if it's your Buy phase return to your Action phase. || +2 || || +1 || data-sort-value="1" | +{{Cost|1}} || || || <br />
|-<br />
|{{Card|Archive}} || [[Empires]] || Action – Duration || data-sort-value="5" | {{Cost|5}} ||+1 Action. Set aside the top 3 cards of your deck face down (you may look at them). Now and at the start of your next two turns, put one into your hand. || +1 || +3 || || || || || <br />
|-<br />
|{{Card|Bustling Village}} || [[Empires]] || Action || data-sort-value="5" | {{Cost|5}} ||+1 Card. +3 Actions. Look through your discard pile. You may reveal a Settlers from it and put it into your hand. || +3 || +1 || || || || || <br />
|-<br />
|{{Card|Capital}} || [[Empires]] || Treasure || data-sort-value="5" | {{Cost|5}} ||Worth {{Cost|6}}. +1 Buy. — When you discard this from play, take {{Debt|6}}, and then you may pay off {{Debt}} || || || +1 || data-sort-value="6" | +{{Cost|6}}? || || || <br />
|-<br />
|{{Card|Charm}} || [[Empires]] || Treasure || data-sort-value="5" | {{Cost|5}} ||When you play this, choose one: +1 Buy and +{{Cost|2}}; or the next time you buy a card this turn, you may also gain a differently named card with the same cost. || || || +1? || data-sort-value="2" | +{{Cost|2}}? || || || <br />
|-<br />
|{{Card|Crown}} || [[Empires]] || Action – Treasure || data-sort-value="5" | {{Cost|5}} ||If it's your Action phase, you may play an Action from your hand twice. If it's your Buy phase, you may play a Treasure from your hand twice. || || || || || || || <br />
|-<br />
|{{Card|Emporium}} || [[Empires]] || Action || data-sort-value="5" | {{Cost|5}} ||+1 Card. +1 Action. +1{{Cost|1}}. — When you gain this, if you have at least 5 Action cards in play, +2{{VP}}. || +1 || +1 || || +{{Cost|1}} || || || <br />
|-<br />
|{{Card|Forum}} || [[Empires]] || Action || data-sort-value="5" | {{Cost|5}} ||+3 Cards. +1 Action. Discard 2 cards. — When you buy this, +1 Buy. || +1 || data-sort-value="1" | +3 || || || || || <br />
|-<br />
|{{Card|Groundskeeper}} || [[Empires]] || Action || data-sort-value="5" | {{Cost|5}} ||+1 Card. +1 Action. — While this is in play, when you gain a Victory card, +1{{VP}} || +1 || +1 || || || || || <br />
|-<br />
|{{Card|Legionary}} || [[Empires]] || Action – Attack || data-sort-value="5" | {{Cost|5}} ||+{{Cost|3}}. You may reveal a Gold from your hand. If you do, each other player discards down to 2 cards in hand, then draws a card. || || || || +{{Cost|3}} || || || <br />
|-<br />
|{{Card|Plunder}} || [[Empires]] || Treasure || data-sort-value="5" | {{Cost|5}} ||Worth {{Cost|2}}. +1{{VP}} || || || || +{{Cost|2}} || || || <br />
|-<br />
|{{Card|Wild Hunt}} || [[Empires]] || Action – Gathering || data-sort-value="5" | {{Cost|5}} ||Choose one: +3 Cards and add 1{{VP}} to the Wild Hunt Supply pile; or gain an Estate, and if you do, take the {{VP}} from the pile. || || +3? || || || || || 1?<br />
|-<br />
|{{Card|Fortune}} || [[Empires]] || Treasure || data-sort-value="216" | {{Cost|8||8}} ||+1 Buy. When you play this, double your {{Cost|}} if you haven't yet this turn. — When you gain this, gain a Gold per Gladiator you have in play. || || || +1 || {{Cost|}}x2 || || || X?<br />
|-<br />
|{{Card|Humble Castle}} || [[Empires]] || Treasure – Victory – Castle || data-sort-value="3" | {{Cost|3}} ||Worth {{Cost|1}} — Worth 1{{VP}} per Castle you have.|| || || || data-sort-value="1" | +{{Cost|1}} || || || <br />
|-<br />
|{{Card|Crumbling Castle}} || [[Empires]] || Victory – Castle || data-sort-value="4" | {{Cost|4}} ||Worth 1{{VP}} — When you gain or trash this, +1{{VP}} and gain a Silver.|| || || || || || || <br />
|-<br />
|{{Card|Small Castle}} || [[Empires]] || Action – Victory – Castle || data-sort-value="5" | {{Cost|5}} ||Trash this or a Castle from your hand. If you do, gain a Castle. — Worth 2{{VP}}|| || || || || 1 || || 1?<br />
|-<br />
|{{Card|Haunted Castle}} || [[Empires]] || Victory – Castle || data-sort-value="6" | {{Cost|6}} ||Worth 2{{VP}} — When you gain this during your turn, gain a Gold, and each other player with 5 or more cards in hand puts 2 cards from their hand onto their deck.|| || || || || || || 1<br />
|-<br />
|{{Card|Opulent Castle}} || [[Empires]] || Action – Victory – Castle || data-sort-value="7" | {{Cost|7}} ||Discard any number of Victory cards. +{{Cost|2}} per card discarded. — Worth 3{{VP}}|| || || || X || || || <br />
|-<br />
|{{Card|Sprawling Castle}} || [[Empires]] || Victory – Castle || data-sort-value="8" | {{Cost|8}} ||Worth 4{{VP}} — When you gain this, gain a Duchy or 3 Estates.|| || || || || || || 3?<br />
|-<br />
|{{Card|Grand Castle}} || [[Empires]] || Victory – Castle || data-sort-value="9" | {{Cost|9}} ||Worth 5{{VP}} — When you gain this, reveal your hand. +1{{VP}} per Victory card in your hand and/or in play.|| || || || || || || <br />
|-<br />
|{{Card|King's Castle}} || [[Empires]] || Victory – Castle || data-sort-value="10" | {{Cost|10}} ||Worth 2{{VP}} per Castle you have.|| || || || || || || <br />
|-<br />
|{{Event|Triumph}} || [[Empires]] || Event || data-sort-value="205" | {{Cost| | |5}} ||Gain an Estate. If you did, +1{{VP}} per card you've gained this turn. || || || || || || || 1<br />
|-<br />
|{{Event|Annex}} || [[Empires]] || Event || data-sort-value="208" | {{Cost| | |8}} ||Look through your discard pile. Shuffle all but up to 5 cards from it into your deck. Gain a Duchy. || || || || || || || 1<br />
|-<br />
|{{Event|Donate}} || [[Empires]] || Event || data-sort-value="208" | {{Cost| | |8}} ||After this turn, put all cards from your deck and discard pile into your hand, trash any number, shuffle your hand into your deck, then draw 5 cards. || || || || || X || || <br />
|-<br />
|{{Event|Advance}} || [[Empires]] || Event || data-sort-value="0" | {{Cost|0}} ||You may trash an Action card from your hand. If you do, gain an Action card costing up to {{Cost|6}}. || || || || || 1? || || <br />
|-<br />
|{{Event|Delve}} || [[Empires]] || Event || data-sort-value="2" | {{Cost|2}} ||+1 Buy. Gain a Silver. || || || || || || || 1<br />
|-<br />
|{{Event|Tax}} || [[Empires]] || Event || data-sort-value="2" | {{Cost|2}} ||Add {{Debt|2}} to a Supply pile. — Setup: Add {{Debt|1}} to each Supply pile. When a player buys a card, they take the {{Debt}} from its pile. || || || || || 1? || || <br />
|-<br />
|{{Event|Banquet}} || [[Empires]] || Event || data-sort-value="3" | {{Cost|3}} ||Gain 2 Coppers and a non-Victory card costing up to {{Cost|5}}. || || || || || || || 3<br />
|-<br />
|{{Event|Ritual}} || [[Empires]] || Event || data-sort-value="4" | {{Cost|4}} ||Gain a Curse. If you do, trash a card from your hand. +1{{VP}} per {{Cost|1}} it cost. || || || || || 1 || 1 || 1<br />
|-<br />
|{{Event|Salt the Earth}} || [[Empires]] || Event || data-sort-value="4" | {{Cost|4}} ||+1{{VP}}. Trash a Victory card from the Supply. || || || || || 1 || || <br />
|-<br />
|{{Event|Wedding}} || [[Empires]] || Event || data-sort-value="207" | {{Cost|4||3}} ||+1{{VP}}. Gain a Gold. || || || || || || || 1<br />
|-<br />
|{{Event|Windfall}} || [[Empires]] || Event || data-sort-value="5" | {{Cost|5}} ||If your deck and discard pile are empty, gain 3 Golds. || || || || || || || 3<br />
|-<br />
|{{Event|Conquest}} || [[Empires]] || Event || data-sort-value="6" | {{Cost|6}} ||Gain 2 Silvers. +1{{VP}} per Silver you've gained this turn. || || || || || || || 2<br />
|-<br />
|{{Event|Dominate}} || [[Empires]] || Event || data-sort-value="14" | {{Cost|14}} ||Gain a Province. If you do, +9{{VP}}. || || || || || || || 1<br />
|-<br />
|{{Landmark|Aqueduct}} || [[Empires]] || Landmark || data-sort-value="-1" | ||When you gain a Treasure, move 1{{VP}} from its pile to this. When you gain a Victory card, take the {{VP}} from this. — Setup: Put 8{{VP}} on the Silver and Gold piles. || || || || || || || <br />
|-<br />
|{{Landmark|Arena}} || [[Empires]] || Landmark || data-sort-value="-1" | ||At the start of your Buy phase, you may discard an Action card. If you do, take 2{{VP}} from here. — Setup: Put 6{{VP}} here per player. || || || || || || || <br />
|-<br />
|{{Landmark|Bandit Fort}} || [[Empires]] || Landmark || data-sort-value="-1" | ||When scoring, -2{{VP}} for each Silver and each Gold you have. || || || || || || || <br />
|-<br />
|{{Landmark|Basilica}} || [[Empires]] || Landmark || data-sort-value="-1" | ||When you buy a card, if you have {{Cost|2}} or more left, take 2{{VP}} from here. — Setup: Put 6{{VP}} here per player. || || || || || || || <br />
|-<br />
|{{Landmark|Battlefield}} || [[Empires]] || Landmark || data-sort-value="-1" | ||When you gain a Victory card, take 2{{VP}} from here. — Setup: Put 6{{VP}} here per player. || || || || || || || <br />
|-<br />
|{{Landmark|Baths}} || [[Empires]] || Landmark || data-sort-value="-1" | ||When you end your turn without having gained a card, take 2{{VP}} from here. — Setup: Put 6{{VP}} here per player. || || || || || || || <br />
|-<br />
|{{Landmark|Colonnade}} || [[Empires]] || Landmark || data-sort-value="-1" | ||When you buy an Action card, if you have a copy of it in play, take 2{{VP}} from here. — Setup: Put 6{{VP}} here per player. || || || || || || || <br />
|-<br />
|{{Landmark|Defiled Shrine}} || [[Empires]] || Landmark || data-sort-value="-1" | ||When you gain an Action, move 1{{VP}} from its pile to this. When you buy a Curse, take the {{VP}} from this. — Setup: Put 2{{VP}} on each non-Gathering Action Supply pile. || || || || || || || <br />
|-<br />
|{{Landmark|Fountain}} || [[Empires]] || Landmark || data-sort-value="-1" | ||When scoring, 15{{VP}} if you have at least 10 Coppers. || || || || || || || <br />
|-<br />
|{{Landmark|Keep}} || [[Empires]] || Landmark || data-sort-value="-1" | ||When scoring, 5{{VP}} per differently named Treasure you have, that you have more copies of than each other player, or tied for most. || || || || || || || <br />
|-<br />
|{{Landmark|Labyrinth}} || [[Empires]] || Landmark || data-sort-value="-1" | ||When you gain a 2nd card in one of your turns, take 2{{VP}} from here. — Setup: Put 6{{VP}} here per player. || || || || || || || <br />
|-<br />
|{{Landmark|Mountain Pass}} || [[Empires]] || Landmark || data-sort-value="-1" | ||When you are the first player to gain a Province, after that turn, each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid. || || || || || || || <br />
|-<br />
|{{Landmark|Museum}} || [[Empires]] || Landmark || data-sort-value="-1" | ||When scoring, 2{{VP}} per differently named card you have. || || || || || || || <br />
|-<br />
|{{Landmark|Obelisk}} || [[Empires]] || Landmark || data-sort-value="-1" | ||When scoring, 2{{VP}} per card you have from the chosen pile. — Setup: Choose a random Action Supply pile. || || || || || || || <br />
|-<br />
|{{Landmark|Orchard}} || [[Empires]] || Landmark || data-sort-value="-1" | ||When scoring, 4{{VP}} per differently named Action card you have 3 or more copies of. || || || || || || || <br />
|-<br />
|{{Landmark|Palace}} || [[Empires]] || Landmark || data-sort-value="-1" | ||When scoring, 3{{VP}} per set you have of Copper - Silver - Gold. || || || || || || || <br />
|-<br />
|{{Landmark|Tomb}} || [[Empires]] || Landmark || data-sort-value="-1" | ||When you trash a card, +1{{VP}}. || || || || || || || <br />
|-<br />
|{{Landmark|Tower}} || [[Empires]] || Landmark || data-sort-value="-1" | ||When scoring, 1{{VP}} per non-Victory card you have from an empty Supply pile. || || || || || || || <br />
|-<br />
|{{Landmark|Triumphal Arch}} || [[Empires]] || Landmark || data-sort-value="-1" | ||When scoring, 3{{VP}} per copy you have of the 2nd most common Action card among your cards (if it’s a tie, count either). || || || || || || || <br />
|-<br />
|{{Landmark|Wall}} || [[Empires]] || Landmark || data-sort-value="-1" | ||When scoring, -1{{VP}} per card you have after the first 15. || || || || || || || <br />
|-<br />
|{{Landmark|Wolf Den}} || [[Empires]] || Landmark || data-sort-value="-1" | ||When scoring, -3{{VP}} per card you have exactly one copy of. || || || || || || || <br />
|-<br />
|{{Card|Druid}} || [[Nocturne]] || Action – Fate || data-sort-value="2" | {{Cost|2}} || '''+1 Buy''' <br /> Receive one of the set-aside Boons (leaving it there). <hr /> Setup: Set aside the top 3 Boons face up. || || || +1 || || || ||<br />
|-<br />
|{{Card|Faithful Hound}} || [[Nocturne]] || Action – Reaction || data-sort-value="2" | {{Cost|2}} || '''+2 Cards''' <hr /> When you discard this other than during Clean-up, you may set it aside, and put it into your hand at end of turn. || || +2 || || || || ||<br />
|-<br />
|{{Card|Guardian}} || [[Nocturne]] || Night – Duration || data-sort-value="2" | {{Cost|2}} || Until your next turn, when another player plays an Attack card, it doesn't affect you. At the start of your next turn, +{{Cost|1}}. <hr /> This is gained to your hand (instead of your discard pile). || || || || data-sort-value="1" | +{{Cost|1}} || || ||<br />
|-<br />
|{{Card|Monastery}} || [[Nocturne]] || Night || data-sort-value="2" | {{Cost|2}} || For each card you've gained this turn, you may trash a card from your hand or a Copper you have in play. || || || || || data-sort-value="1.5" | 1+? || ||<br />
|-<br />
|{{Card|Pixie}} || [[Nocturne]] || Action – Fate || data-sort-value="2" | {{Cost|2}} || '''+1 Card''' <br /> '''+1 Action''' <br /> Discard the top Boon. You may trash this to receive that Boon twice. <br /> ''Heirloom: Goat'' || +1 || +1 || || || Self? || ||<br />
|-<br />
|{{Card|Tracker}} || [[Nocturne]] || Action – Fate || data-sort-value="2" | {{Cost|2}} || '''+{{Cost|1}}''' <br /> Receive a Boon. <hr /> While this is in play, when you gain a card, you may put that card onto your deck. <br /> ''Heirloom: Pouch'' || || || || data-sort-value="1" | +{{Cost|1}} || || ||<br />
|-<br />
|{{Card|Changeling}} || [[Nocturne]] || Night || data-sort-value="3" | {{Cost|3}} || Trash this. Gain a copy of a card you have in play.<hr />In games using this, when you gain a card costing {{Cost|3}} or more, you may exchange it for a Changeling. || || || || || Self || || 1<br />
|-<br />
|{{Card|Fool}} || [[Nocturne]] || Action – Fate || data-sort-value="3" | {{Cost|3}} || If you aren't the player with Lost in the Woods, take it, take 3 Boons, and receive the Boons in any order. <br /> ''Heirloom: Lucky Coin'' || || || || || || ||<br />
|-<br />
|{{Card|Ghost Town}} || [[Nocturne]] || Night – Duration || data-sort-value="3" | {{Cost|3}} || At the start of your next turn, '''+1 Card''' and '''+1 Action'''. <hr /> This is gained to your hand (instead of your discard pile). || +1 || +1 || || || || ||<br />
|-<br />
|{{Card|Leprechaun}} || [[Nocturne]] || Action – Doom || data-sort-value="3" | {{Cost|3}} || Gain a Gold. If you have exactly 7 cards in play, gain a Wish from its pile. Otherwise, receive a Hex. || || || || || || || 2?<br />
|-<br />
|{{Card|Night Watchman}} || [[Nocturne]] || Night || data-sort-value="3" | {{Cost|3}} || Look at the top 5 cards of your deck, discard any number, and put the rest back in any order. <hr /> This is gained to your hand (instead of your discard pile). || || || || || || ||<br />
|-<br />
|{{Card|Secret Cave}} || [[Nocturne]] || Action – Duration || data-sort-value="3" | {{Cost|3}} || '''+1 Card''' <br /> '''+1 Action''' <br /> You may discard 3 cards. If you did, then at the start of your next turn, +{{Cost|3}}. <br /> ''Heirloom: Magic Lamp'' || +1 || +1, -3? || || data-sort-value="3" | +{{Cost|3}}? || || ||<br />
|-<br />
|{{Card|Bard}} || [[Nocturne]] || Action – Fate || data-sort-value="4" | {{Cost|4}} || +{{Cost|2}}<br />Receive a Boon. || || || || data-sort-value="2" | +{{Cost|2}} || || ||<br />
|-<br />
|{{Card|Blessed Village}} || [[Nocturne]] || Action – Fate || data-sort-value="4" | {{Cost|4}} || '''+1 Card'''<br />'''+2 Actions'''<hr />When you gain this, take a Boon. Receive it now or at the start of your next turn. || +2 || +1 || || || || || <br />
|-<br />
|{{Card|Cemetery}} || [[Nocturne]] || Victory || data-sort-value="4" | {{Cost|4}} || {{VP|'''2'''}}<hr />When you gain this, trash up to 4 cards from your hand.<br />''Heirloom: Haunted Mirror'' || || || || || 4 || ||<br />
|-<br />
|{{Card|Conclave}} || [[Nocturne]] || Action || data-sort-value="4" | {{Cost|4}} || +{{Cost|2}}<br />You may play an action card from your hand that you don't have a copy of in play. If you do, '''+1 Action'''. || +1? || || || +{{Cost|2}} || || ||<br />
|-<br />
|{{Card|Devil's Workshop}} || [[Nocturne]] || Night || data-sort-value="4" | {{Cost|4}} || If the number of cards you've gained this turn is: 2+, gain an Imp from its pile; 1, gain a card costing up to {{Cost|4}}; 0, gain a Gold. || || || || || || || 1<br />
|-<br />
|{{Card|Exorcist}} || [[Nocturne]] || Night || data-sort-value="4" | {{Cost|4}} || Trash a card from your hand. Gain a cheaper Spirit from one of the Spirit piles. || || || || || 1 || || 1<br />
|-<br />
|{{Card|Necromancer}} || [[Nocturne]] || Action || data-sort-value="4" | {{Cost|4}} || Play a face up, non-Duration Action card from the trash, leaving it there and turning it face down for the turn. <hr /> Setup: Put the 3 Zombies into the trash. || || || || || || ||<br />
|-<br />
|{{Card|Shepherd}} || [[Nocturne]] || Action || data-sort-value="4" | {{Cost|4}} || '''+1 Action''' <br /> Discard any number of Victory cards, revealing them. '''+2 Cards''' per card discarded. <br /> ''Heirloom: Pasture'' || +1 || -X, +2X || || || || ||<br />
|-<br />
|{{Card|Skulk}} || [[Nocturne]] || Action – Attack – Doom || data-sort-value="4" | {{Cost|4}} || '''+1 Buy''' <br /> Each other player receives the next Hex. <hr /> When you gain this, gain a Gold. || || || +1 || || || || 1?<br />
|-<br />
|{{Card|Cobbler}} || [[Nocturne]] || Night – Duration || data-sort-value="5" | {{Cost|5}} || At the start of your next turn, gain a card to your hand costing up to {{Cost|4}}. || || || || || || || 1<br />
|-<br />
|{{Card|Crypt}} || [[Nocturne]] || Night – Duration || data-sort-value="5" | {{Cost|5}} || Set aside any number of Treasures you have in play, face down (under this). While any remain, at the start of each of your turns, put one of them into your hand. || || || || || || ||<br />
|-<br />
|{{Card|Cursed Village}} || [[Nocturne]] || Action – Doom || data-sort-value="5" | {{Cost|5}} || '''+2 Actions'''<br />Draw until you have 6 cards in hand. <hr /> When you gain this, receive a Hex. || +2 || +X || || || || ||<br />
|-<br />
|{{Card|Den of Sin}} || [[Nocturne]] || Night – Duration || data-sort-value="5" | {{Cost|5}} || At the start of your next turn, '''+2 Cards'''. <hr /> This is gained to your hand (instead of your discard pile). || || +2 || || || || ||<br />
|-<br />
|{{Card|Idol}} || [[Nocturne]] || Treasure – Attack – Fate || data-sort-value="5" | {{Cost|5}} || {{Cost|2|l}} <br /> When you play this, if you then have an odd number of Idols in play, receive a Boon; if an even number, each other player gains a Curse. || || || || || || 1? ||<br />
|-<br />
|{{Card|Pooka}} || [[Nocturne]] || Action || data-sort-value="5" | {{Cost|5}} || You may trash a Treasure other than Cursed Gold from your hand, for '''+4 Cards'''. <br /> ''Heirloom: Cursed Gold'' || || +4? || || || 1? || ||<br />
|-<br />
|{{Card|Sacred Grove}} || [[Nocturne]] || Action – Fate || data-sort-value="5" | {{Cost|5}} || '''+1 Buy''' <br /> '''+{{Cost|3}}''' <br /> Receive a Boon. If it doesn't give +{{Cost|1}}, each other player may receive it. || || || +1 || data-sort-value="3" | +{{Cost|3}} || || ||<br />
|-<br />
|{{Card|Tormentor}} || [[Nocturne]] || Action – Attack – Doom || data-sort-value="5" | {{Cost|5}} || '''+{{Cost|2}}''' <br /> If you have no other cards in play, gain an Imp from its pile. Otherwise, each other player receives the next Hex. || || || || data-sort-value="2" | +{{Cost|2}} || || || 1?<br />
|-<br />
|{{Card|Tragic Hero}} || [[Nocturne]] || Action || data-sort-value="5" | {{Cost|5}} || '''+3 Cards''' <br /> '''+1 Buy''' <br /> If you have 8 or more cards in hand (after drawing), trash this and gain a Treasure. || || +3 || +1 || || self? || || 1?<br />
|-<br />
|{{Card|Vampire}} || [[Nocturne]] || Night – Attack – Doom || data-sort-value="5" | {{Cost|5}} || Each other player receives the next Hex. <br /> Gain a card costing up to {{Cost|5}} other than a Vampire. Exchange this for a Bat. || || || || || || || 1?<br />
|-<br />
|{{Card|Werewolf}} || [[Nocturne]] || Action – Night – Attack – Doom || data-sort-value="5" | {{Cost|5}} || If it's your Night phase, each other player receives the next Hex. Otherwise, '''+3 Cards'''. || || +3? || || || || ||<br />
|-<br />
|{{Card|Raider}} || [[Nocturne]] || Night – Duration – Attack || data-sort-value="6" | {{Cost|6}} || Each other player with 5 or more cards in hand discards a copy of a card you have in play (or reveals they can't). <br /> At the start of your next turn, +{{Cost|3}}. || || || || +{{Cost|3}} || || ||<br />
|-<br />
|{{Card|Will-o'-Wisp}} || [[Nocturne]] || Action - Spirit || data-sort-value="-0.1" | {{Cost|0*}} || '''+1 Card''' <br /> '''+1 Action''' <br /> Reveal the top card of your deck. If it costs {{Cost|2}} or less, put it into your hand. <br /> ''(This is not in the Supply.)'' || +1 || +1 || || || || ||<br />
|-<br />
|{{Card|Wish}} || [[Nocturne]] || Action || data-sort-value="-0.1" | {{Cost|0*}} || '''+1 Action''' <br /> Return this to its pile. If you did, gain a card to your hand costing up to {{Cost|6}}. <br /> ''(This is not in the Supply.)'' || +1 || || || || || || 1?<br />
|-<br />
|{{Card|Bat}} || [[Nocturne]] || Night || data-sort-value="1.9" | {{Cost|2*}} || Trash up to 2 cards from your hand. If you trashed at least one, exchange this for a Vampire.<br />''(This is not in the Supply.)'' || || || || || 2 || ||<br />
|-<br />
|{{Card|Imp}} || [[Nocturne]] || Action – Spirit || data-sort-value="1.9" | {{Cost|2*}} || '''+2 Cards''' <br /> You may play an Action card from your hand that you don't have a copy of in play. <br /> ''(This is not in the Supply.)'' || || +2 || || || || ||<br />
|-<br />
|{{Card|Ghost}} || [[Nocturne]] || Night - Duration - Spirit || data-sort-value="3.9" | {{Cost|4*}} || Reveal cards from your deck until you reveal an Action. Discard the other cards and set aside the Action. At the start of your next turn, play it twice. <br /> ''(This is not in the Supply.)'' || || +1? || || || || ||<br />
|-<br />
|{{Card|Zombie Apprentice}} || [[Nocturne]] || Action - Zombie || data-sort-value="3" | {{Cost|3}} || You may trash an Action card from your hand for '''+3 Cards''' and '''+1 Action'''. || +1? || +3? || || || 1 || ||<br />
|-<br />
|{{Card|Zombie Mason}} || [[Nocturne]] || Action - Zombie || data-sort-value="3" | {{Cost|3}} || Trash the top card of your deck. You may gain a card costing up to {{Cost|1}} more than it. || || || || || 1 || || 1?<br />
|-<br />
|{{Card|Zombie Spy}} || [[Nocturne]] || Action - Zombie || data-sort-value="3" | {{Cost|3}} || '''+1 Card''' <br /> '''+1 Action''' <br /> Look at the top card of your deck. Discard it or put it back. || +1 || +1 || || || || ||<br />
|-<br />
|{{Card|Haunted Mirror}} || [[Nocturne]] || Treasure – Heirloom || data-sort-value="0" | {{Cost|0}} || {{Cost|1|l}} <hr /> When you trash this, you may discard an Action card, to gain a Ghost from its pile. || || -1? || || || || || 1?<br />
|-<br />
|{{Card|Magic Lamp}} || [[Nocturne]] || Treasure – Heirloom || data-sort-value="0" | {{Cost|0}} || {{Cost|1|l}} <br /> When you play this, if there are at least 6 cards that you have exactly 1 copy of in play, trash this. If you do, gain 3 Wishes from their pile. || || || || || Self? || || 3?<br />
|-<br />
|{{Card|Goat}} || [[Nocturne]] || Treasure – Heirloom || data-sort-value="2" | {{Cost|2}} || {{Cost|1|l}} <br /> When you play this, you may trash a card from your hand. || || || || || 1? || ||<br />
|-<br />
|{{Card|Pasture}} || [[Nocturne]] || Treasure - Victory - Heirloom || data-sort-value="2" | {{Cost|2}} || {{Cost|1|l}} <hr /> Worth 1{{VP}} per Estate you have. || || || || || || ||<br />
|-<br />
|{{Card|Pouch}} || [[Nocturne]] || Treasure – Heirloom || data-sort-value="2" | {{Cost|2}} || {{Cost|1|l}} <br /> '''+1 Buy''' || || || +1 || || || ||<br />
|-<br />
|{{Card|Cursed Gold}} || [[Nocturne]] || Treasure – Heirloom || data-sort-value="4" | {{Cost|4}} || {{Cost|3|l}}<br />When you play this, gain a Curse. || || || || || || 1 ||<br />
|-<br />
|{{Card|Lucky Coin}} || [[Nocturne]] || Treasure – Heirloom || data-sort-value="4" | {{Cost|4}} || {{Cost|1|l}} <br /> When you play this, gain a Silver. || || || || || || || 1<br />
|-<br />
|{{Boon|The Earth's Gift}} || [[Nocturne]] || Boon || data-sort-value="-2" | || You may discard a Treasure to gain a card costing up to {{Cost|4}}. || || -1? || || || || || 1?<br />
|-<br />
|{{Boon|The Field's Gift}} || [[Nocturne]] || Boon || data-sort-value="-2" | || '''+1 Action''' <br /> '''+{{Cost|1}}''' <br /> ''(Keep this until Clean-up.)'' || +1 || || || +{{Cost|1}} || || ||<br />
|-<br />
|{{Boon|The Flame's Gift}} || [[Nocturne]] || Boon || data-sort-value="-2" | || You may trash a card from your hand. || || || || || 1 || ||<br />
|-<br />
|{{Boon|The Forest's Gift}} || [[Nocturne]] || Boon || data-sort-value="-2" | || '''+1 Buy''' <br /> '''+{{Cost|1}}''' <br /> ''(Keep this until Clean-up.)'' || || || +1 || +{{Cost|1}} || || ||<br />
|-<br />
|{{Boon|The Moon's Gift}} || [[Nocturne]] || Boon || data-sort-value="-2" | || Look through your discard pile. You may put a card from it onto your deck. || || +1 || || || || ||<br />
|-<br />
|{{Boon|The Mountain's Gift}} || [[Nocturne]] || Boon || data-sort-value="-2" | || Gain a Silver. || || || || || || || 1<br />
|-<br />
|{{Boon|The River's Gift}} || [[Nocturne]] || Boon || data-sort-value="-2" | || '''+1 Card''' at the end of this turn. <br />''(Keep this until Clean-up.)'' || || +1 || || || || ||<br />
|-<br />
|{{Boon|The Sea's Gift}} || [[Nocturne]] || Boon || data-sort-value="-2" | || '''+1 Card''' || || +1 || || || || ||<br />
|-<br />
|{{Boon|The Sky's Gift}} || [[Nocturne]] || Boon || data-sort-value="-2" | || You may discard 3 cards to gain a Gold. || || -3 || || || || || 1?<br />
|-<br />
|{{Boon|The Sun's Gift}} || [[Nocturne]] || Boon || data-sort-value="-2" | || Look at the top 4 cards of your deck. Discard any number of them and put the rest back in any order. || || || || || || ||<br />
|-<br />
|{{Boon|The Swamp's Gift}} || [[Nocturne]] || Boon || data-sort-value="-2" | || Gain a Will-o'-Wisp from its pile. || || || || || || || 1<br />
|-<br />
|{{Boon|The Wind's Gift}} || [[Nocturne]] || Boon || data-sort-value="-2" | || '''+2 Cards''' <br /> Discard 2 cards. || || +2,-2 || || || || ||<br />
|-<br />
|{{Hex|Bad Omens}} || [[Nocturne]] || Hex || data-sort-value="-3" | || Put your deck into your discard pile. Look through it and put 2 Coppers from it onto your deck (or reveal you can't). || || || || || || 2 ||<br />
|-<br />
|{{Hex|Delusion}} || [[Nocturne]] || Hex || data-sort-value="-3" | || If you don't have Deluded or Envious, take Deluded. || || || || || || ||<br />
|-<br />
|{{Hex|Envy}} || [[Nocturne]] || Hex || data-sort-value="-3" | || If you don't have Deluded or Envious, take Envious. || || || || || || ||<br />
|-<br />
|{{Hex|Famine}} || [[Nocturne]] || Hex || data-sort-value="-3" | || Reveal the top 3 cards of your deck. Discard the Actions. Shuffle the rest into your deck. || || || || || || ||<br />
|-<br />
|{{Hex|Fear}} || [[Nocturne]] || Hex || data-sort-value="-3" | || If you have at least 5 cards in hand, discard an Action or Treasure (or reveal you can't). || || || || || || ||<br />
|-<br />
|{{Hex|Greed}} || [[Nocturne]] || Hex || data-sort-value="-3" | || Gain a Copper onto your deck. || || || || || || 1 ||<br />
|-<br />
|{{Hex|Haunting}} || [[Nocturne]] || Hex || data-sort-value="-3" | || If you have at least 4 cards in hand, put one of them onto your deck. || || || || || || ||<br />
|-<br />
|{{Hex|Locusts}} || [[Nocturne]] || Hex || data-sort-value="-3" | || Trash the top card of your deck. If it's a Copper or Estate, gain a Curse. Otherwise, gain a cheaper card that shares a type with it. || || || || || 1 || 1? || 1?<br />
|-<br />
|{{Hex|Misery}} || [[Nocturne]] || Hex || data-sort-value="-3" | || If this is your first Misery this game, take Miserable. Otherwise, flip it over to Twice Miserable. || || || || || || ||<br />
|-<br />
|{{Hex|Plague}} || [[Nocturne]] || Hex || data-sort-value="-3" | || Gain a Curse to your hand. || || || || || || 1 ||<br />
|-<br />
|{{Hex|Poverty}} || [[Nocturne]] || Hex || data-sort-value="-3" | || Discard down to 3 cards in hand. || || -X || || || || ||<br />
|-<br />
|{{Hex|War}} || [[Nocturne]] || Hex || data-sort-value="-3" | || Reveal cards from your deck until revealing one costing {{Cost|3}} or {{Cost|4}}. Trash it and discard the rest. || || || || || 1 || ||<br />
|-<br />
|{{State|Deluded}} || [[Nocturne]] || State || data-sort-value="-4" | || At the start of your Buy phase, return this, and you can't buy Actions this turn. || || || || || || ||<br />
|-<br />
|{{State|Envious}} || [[Nocturne]] || State || data-sort-value="-4" | || At the start of your Buy phase, return this, and Silver and Gold make {{Cost|1}} this turn. || || || || || || ||<br />
|-<br />
|{{State|Lost in the Woods}} || [[Nocturne]] || State || data-sort-value="-4" | || At the start of your turn, you may discard a card to receive a Boon. || || -1? || || || || ||<br />
|-<br />
|{{State|Miserable}} || [[Nocturne]] || State || data-sort-value="-4" | || {{VP|'''-2'''|l}} || || || || || || ||<br />
|-<br />
|{{State|Twice Miserable}} || [[Nocturne]] || State || data-sort-value="-4" | || {{VP|'''-4'''|l}} || || || || || || ||<br />
|-<br />
|{{Card|Border Guard}} || [[Renaissance]] || Action || data-sort-value="2" | {{Cost|2}} || '''+1 Action''' <br /> Reveal the top 2 cards of your deck. Put one into your hand and discard the other. If both were actions, take the Lantern or Horn. || +1 || +1 || || || || ||<br />
|-<br />
|{{Card|Ducat}} || [[Renaissance]] || Treasure || data-sort-value="2" | {{Cost|2}} || '''+1 Coffers''' <br /> '''+1 Buy''' <hr /> When you gain this, you may trash a Copper from your hand. || || || +1 || +1 || 1? || ||<br />
|-<br />
|{{Card|Lackeys}} || [[Renaissance]] || Action || data-sort-value="2" | {{Cost|2}} || '''+2 Cards''' <hr /> When you gain this, '''+2 Villagers'''. || +2 || +2 || || || || ||<br />
|-<br />
|{{Card|Acting Troupe}} || [[Renaissance]] || Action || data-sort-value="3" | {{Cost|3}} || '''+4 Villagers'''. Trash this. || +4 || || || || Self || ||<br />
|-<br />
|{{Card|Cargo Ship}} || [[Renaissance]] || Action – Duration || data-sort-value="3" | {{Cost|3}} || '''+{{Cost|2}}''' <br /> Once this turn, when you gain a card, you may set it aside face up (on this). At the start of your next turn, put it into your hand. || || || || data-sort-value="2" | +{{Cost|2}} || || ||<br />
|-<br />
|{{Card|Experiment}} || [[Renaissance]] || Action || data-sort-value="3" | {{Cost|3}} || '''+2 Cards''' <br /> '''+1 Action''' <br /> Return this to the Supply. <hr /> When you gain this, gain another Experiment (that doesn't come with another). || +1 || +2 || || || || || 1?<br />
|-<br />
|{{Card|Improve}} || [[Renaissance]] || Action || data-sort-value="3" | {{Cost|3}} || '''+{{Cost|2}}''' <br /> At the start of Clean-up, you may trash an Action card you would discard from play this turn, to gain a card costing exactly {{Cost|1}} more than it. || || || || data-sort-value="2" | +{{Cost|2}} || 1? || || 1?<br />
|-<br />
|{{Card|Flag Bearer}} || [[Renaissance]] || Action || data-sort-value="4" | {{Cost|4}} || '''+{{Cost|2}}''' <hr /> When you gain or trash this, take the Flag. || || || || data-sort-value="2" | +{{Cost|2}} || || || <br />
|-<br />
|{{Card|Hideout}} || [[Renaissance]] || Action || data-sort-value="4" | {{Cost|4}} || '''+1 Card''' <br /> '''+2 Actions''' <br /> Trash a card from your hand. If it's a Victory card, gain a Curse. || +2 || +1 || || || 1 || 1? ||<br />
|-<br />
|{{Card|Inventor}} || [[Renaissance]] || Action || data-sort-value="4" | {{Cost|4}} || Gain a card costing up to {{Cost|4}}, then cards cost {{Cost|1}} less this turn (but not less than {{Cost|0}}). || || || || || || || 1<br />
|-<br />
|{{Card|Mountain Village}} || [[Renaissance]] || Action || data-sort-value="4" | {{Cost|4}} || '''+2 Actions''' <br /> Look through your discard pile and put a card from it into your hand; if you can't, '''+1 Card'''. || +2 || +1 || || || || ||<br />
|-<br />
|{{Card|Patron}} || [[Renaissance]] || Action – Reaction || data-sort-value="4" | {{Cost|4}} || '''+1 Villager''' <br /> '''+{{Cost|2}}''' <hr /> When something causes you to reveal this (using the word "reveal"), '''+1 Coffers'''. || +1 || || || data-sort-value="2" | +{{Cost|2}},+1? || || ||<br />
|-<br />
|{{Card|Priest}} || [[Renaissance]] || Action || data-sort-value="4" | {{Cost|4}} || '''+{{Cost|2}}''' <br /> Trash a card from your hand. For the rest of this turn, when you trash a card, '''+{{Cost|2}}'''. || || || || data-sort-value="2.1" | +{{Cost|2}},+{{Cost|X}} || 1 || ||<br />
|-<br />
|{{Card|Research}} || [[Renaissance]] || Action – Duration || data-sort-value="4" | {{Cost|4}} || '''+1 Action''' <br /> Trash a card from your hand. Per {{Cost|1}} it costs, set aside a card from your deck face down (on this). At the start of your next turn, put those cards into your hand. || +1 || +X || || || 1 || ||<br />
|-<br />
|{{Card|Silk Merchant}} || [[Renaissance]] || Action || data-sort-value="4" | {{Cost|4}} || '''+2 Cards''' <br /> '''+1 Buy''' <hr /> When you gain or trash this, '''+1 Coffers''' and '''+1 Villager'''. || data-sort-value="0.5" | +1? || +2 || +1 || data-sort-value="0.5" | +1? || || ||<br />
|-<br />
|{{Card|Old Witch}} || [[Renaissance]] || Action – Attack || data-sort-value="5" | {{Cost|5}} || '''+3 Cards''' <br /> Each other player gains a Curse and may trash a Curse from their hand. || || +3 || || || || 1 ||<br />
|-<br />
|{{Card|Recruiter}} || [[Renaissance]] || Action || data-sort-value="5" | {{Cost|5}} || '''+2 Cards''' <br /> Trash a card from your hand. '''+1 Villager''' per {{Cost|1}} it costs. || data-sort-value="+0.1" | +X || +2 || || || 1 || ||<br />
|-<br />
|{{Card|Scepter}} || [[Renaissance]] || Treasure || data-sort-value="5" | {{Cost|5}} || When you play this, choose one: +{{Cost|2}}; or replay an Action card you played this turn that's still in play. || || || || data-sort-value="2" | +{{Cost|2}}? || || ||<br />
|-<br />
|{{Card|Scholar}} || [[Renaissance]] || Action || data-sort-value="5" | {{Cost|5}} || Discard your hand. '''+7 Cards'''. || || data-sort-value="+7" | -X,+7 || || || || || <br />
|-<br />
|{{Card|Sculptor}} || [[Renaissance]] || Action || data-sort-value="5" | {{Cost|5}} || Gain a card to your hand costing up to {{Cost|4}}. If it's a Treasure, '''+1 Villager'''. || data-sort-value="+0.5" | +1? || || || || || || 1<br />
|-<br />
|{{Card|Seer}} || [[Renaissance]] || Action || data-sort-value="5" | {{Cost|5}} || '''+1 Card''' <br /> '''+1 Action''' <br /> Reveal the top 3 cards of your deck. Put the ones costing from {{Cost|2}} to {{Cost|4}} into your hand. Put the rest back in any order. || +1 || data-sort-value="+2.5" | +1-4 || || || || || <br />
|-<br />
|{{Card|Spices}} || [[Renaissance]] || Treasure || data-sort-value="5" | {{Cost|5}} || {{Cost|2|l}} <br /> '''+1 Buy''' <hr /> When you gain this, '''+2 Coffers'''. || || || +1 || data-sort-value="2.2" | +{{Cost|2}},+2 || || ||<br />
|-<br />
|{{Card|Swashbuckler}} || [[Renaissance]] || Action || data-sort-value="5" | {{Cost|5}} || '''+3 Cards''' <br /> If your discard pile has any cards in it: '''+1 Coffers''', then if you have at least 4 Coffers tokens, take the Treasure Chest. || || +3 || || +1? || || || <br />
|-<br />
|{{Card|Treasurer}} || [[Renaissance]] || Action || data-sort-value="5" | {{Cost|5}} || '''+{{Cost|3}}'''. Choose one: Trash a Treasure from your hand; or gain a Treasure from the trash to your hand; or take the Key. || || || || data-sort-value="3" | +{{Cost|3}} || 1? || || 1?<br />
|-<br />
|{{Card|Villain}} || [[Renaissance]] || Action – Attack || data-sort-value="5" | {{Cost|5}} || '''+2 Coffers'''. Each other player with 5 or more cards in hand discards one costing {{Cost|2}} or more (or reveals they can't). || || || || +2 || || ||<br />
|-<br />
|{{Artifact|Flag}} || [[Renaissance]] || Artifact || data-sort-value="-4" | || When drawing your hand, +1 Card. || || +1 || || || || ||<br />
|-<br />
|{{Artifact|Horn}} || [[Renaissance]] || Artifact || data-sort-value="-4" | || Once per turn, when you discard a Border Guard from play, you may put it onto your deck. || || || || || || ||<br />
|-<br />
|{{Artifact|Key}} || [[Renaissance]] || Artifact || data-sort-value="-4" | || At the start of your turn, +{{Cost|1}}. || || || || data-sort-value="1" | +{{Cost|1}} || || ||<br />
|-<br />
|{{Artifact|Lantern}} || [[Renaissance]] || Artifact || data-sort-value="-4" | || Your Border Guards reveal 3 cards and discard 2. (It takes all 3 being Actions to take the Horn.) || || || || || || ||<br />
|-<br />
|{{Artifact|Treasure Chest}} || [[Renaissance]] || Artifact || data-sort-value="-4" | || At the start of your Buy phase, gain a Gold. || || || || || || || 1<br />
|-<br />
|{{Project|Cathedral}} || [[Renaissance]] || Project || data-sort-value="3" | {{Cost|3}} || At the start of your turn, trash a card from your hand. || || || || || 1 || ||<br />
|-<br />
|{{Project|City Gate}} || [[Renaissance]] || Project || data-sort-value="3" | {{Cost|3}} || At the start of your turn, '''+1 Card''', then put a card from your hand onto your deck. || || +1,-1 || || || || ||<br />
|-<br />
|{{Project|Pageant}} || [[Renaissance]] || Project || data-sort-value="3" | {{Cost|3}} || At the end of your Buy Phase, you may pay {{Cost|1}} for '''+1 Coffers'''. || || || || || || ||<br />
|-<br />
|{{Project|Sewers}} || [[Renaissance]] || Project || data-sort-value="3" | {{Cost|3}} || When you trash a card other than with this, you may trash a card from your hand. || || || || || ? || ||<br />
|-<br />
|{{Project|Star Chart}} || [[Renaissance]] || Project || data-sort-value="3" | {{Cost|3}} || When you shuffle, you may pick one of the cards to go on top. || || || || || || ||<br />
|-<br />
|{{Project|Exploration}} || [[Renaissance]] || Project || data-sort-value="4" | {{Cost|4}} || At the end of your Buy Phase, if you didn't buy any cards, '''+1 Coffers''' and '''+1 Villager'''. || data-sort-value="0.5" | +1? || || || data-sort-value="0.5" | +1? || || ||<br />
|-<br />
|{{Project|Fair}} || [[Renaissance]] || Project || data-sort-value="4" | {{Cost|4}} || At the start of your turn, '''+1 Buy'''. || || || +1 || || || ||<br />
|-<br />
|{{Project|Silos}} || [[Renaissance]] || Project || data-sort-value="4" | {{Cost|4}} || At the start of your turn, discard any number of Coppers, revealed, and draw that many cards. || || data-sort-value="+0.5" | -X,+X || || || || ||<br />
|-<br />
|{{Project|Sinister Plot}} || [[Renaissance]] || Project || data-sort-value="4" | {{Cost|4}} || At the start of your turn, add a token here, or remove your tokens here for '''+1 Card''' each. || || data-sort-value="0.5" | +X || || || || ||<br />
|-<br />
|{{Project|Academy}} || [[Renaissance]] || Project || data-sort-value="5" | {{Cost|5}} || When you gain an Action card, '''+1 Villager'''. || +1 || || || || || ||<br />
|-<br />
|{{Project|Capitalism}} || [[Renaissance]] || Project || data-sort-value="5" | {{Cost|5}} || During your turns, Actions with +{{Cost|}} amounts in their text are also Treasures. || || || || || || ||<br />
|-<br />
|{{Project|Fleet}} || [[Renaissance]] || Project || data-sort-value="5" | {{Cost|5}} || After the game ends, there's an extra round of turns just for players with this. || || || || || || ||<br />
|-<br />
|{{Project|Guildhall}} || [[Renaissance]] || Project || data-sort-value="5" | {{Cost|5}} || When you gain a Treasure, '''+1 Coffers'''. || || || || +1 || || ||<br />
|-<br />
|{{Project|Piazza}} || [[Renaissance]] || Project || data-sort-value="5" | {{Cost|5}} || At the start of your turn, reveal the top card of your deck. If it's an Action, play it. || || || || || || ||<br />
|-<br />
|{{Project|Road Network}} || [[Renaissance]] || Project || data-sort-value="5" | {{Cost|5}} || When another player gains a Victory card, '''+1 Card'''. || || +1 || || || || ||<br />
|-<br />
|{{Project|Barracks}} || [[Renaissance]] || Project || data-sort-value="6" | {{Cost|6}} || At the start of your turn, '''+1 Action'''. || +1 || || || || || ||<br />
|-<br />
|{{Project|Crop Rotation}} || [[Renaissance]] || Project || data-sort-value="6" | {{Cost|6}} || At the start of your turn, you may discard a Victory card for '''+2 Cards'''. || || data-sort-value="1.1" | -1?,+2? || || || || ||<br />
|-<br />
|{{Project|Innovation}} || [[Renaissance]] || Project || data-sort-value="6" | {{Cost|6}} || The first time you gain an Action card in each of your turns, you may set it aside. If you do, play it. || || || || || || ||<br />
|-<br />
|{{Project|Canal}} || [[Renaissance]] || Project || data-sort-value="7" | {{Cost|7}} || During your turns, cards cost {{Cost|1}} less, but not less than {{Cost|0}}. || || || || || || ||<br />
|-<br />
|{{Project|Citadel}} || [[Renaissance]] || Project || data-sort-value="8" | {{Cost|8}} || The first time you play an Action card during each of your turns, play it again afterward. || || || || || || ||<br />
|-<br />
|{{Card|Sauna}}/{{Card|Avanto}} || [[Promo]] || Action || data-sort-value="4" | {{Cost|4}} ||[[Split pile]] containing 5 {{Card|Sauna}} cards on top and 5 {{Card|Avanto}} cards on bottom. || || || || || || || <br />
|-<br />
|{{Card|Black Market}} || [[Promo]] || Action || data-sort-value="3" | {{Cost|3}} || '''+{{Cost|2}}''' <br /> Reveal the top 3 cards of the Black Market deck. Play any number of Treasures from your hand. You may buy one of the revealed cards. Put the rest on the bottom of the Black Market deck in any order. <hr /> Setup: Make a Black Market deck out of different unused Kingdom cards. || || || || data-sort-value="2" | +{{Cost|2}} || || || <br />
|-<br />
|{{Card|Dismantle}} || [[Promo]] || Action || data-sort-value="4" | {{Cost|4}} || Trash a card from your hand. If it costs {{Cost|1}} or more, gain a cheaper card and a Gold. || || || || || 1 || || 2?<br />
|-<br />
|{{Card|Envoy}} || [[Promo]] || Action || data-sort-value="4" | {{Cost|4}} ||Reveal the top 5 cards of your deck. The player to your left chooses one for you to discard. Draw the rest. || || || || || || || <br />
|-<br />
|{{Card|Sauna}} || [[Promo]] || Action || data-sort-value="4" | {{Cost|4}} ||+1 Card; +1 Action. You may play an Avanto from your hand. — While this is in play, when you play a Silver, you may trash a card from your hand. || +1 || +1 || || || X || || <br />
|-<br />
|{{Card|Walled Village}} || [[Promo]] || Action || data-sort-value="4" | {{Cost|4}} ||+1 Card; +2 Actions. — At the start of Clean-up, if you have this and no more than one other Action card in play, you may put this on top of your deck. || +2 || +1 || || || || || <br />
|-<br />
|{{Card|Avanto}} || [[Promo]] || Action || data-sort-value="5" | {{Cost|5}} ||+3 Cards. You may play an Sauna from your hand. || || +3 || || || || || <br />
|-<br />
|{{Card|Governor}} || [[Promo]] || Action || data-sort-value="5" | {{Cost|5}} ||+1 Action. Choose one; you get the version in parentheses: +1 (+3) Cards; or each player gains a Silver (Gold); or each player may trash a card from his hand and gain a card costing exactly {{Cost|1}} ({{Cost|2}}) more. || +1 || data-sort-value="+2.9" | +3? || || || 1? || || 1?<br />
|-<br />
|{{Card|Stash}} || [[Promo]] || Treasure || data-sort-value="5" | {{Cost|5}} ||Worth {{Cost|2}}. When you shuffle, you may put this anywhere in your deck. || || || || data-sort-value="2" | +{{Cost|2}} || || || <br />
|-<br />
|{{Event|Summon}} || [[Promo]] || Event || data-sort-value="5" | {{Cost|5}} || Gain an Action card costing up to {{Cost|4}}. Set it aside. If you do, then at the start of your next turn, play it. || || || || || || || 1<br />
|-<br />
|{{Card|Prince}} || [[Promo]] || Action || data-sort-value="8" | {{Cost|8}} ||You may set this aside. If you do, set aside an Action card from your hand costing up to {{Cost|4}}. At the start of each of your turns, play that Action, setting it aside again when you discard it from play. (Stop playing it if you fail to set it aside on a turn you play it.) || || || || || || || <br />
|}<br />
<br />
{{Navbox Cards}}<br />
[[Category:Card topics]]</div>Sniffnoyhttps://wiki.dominionstrategy.com/index.php/Candlestick_MakerCandlestick Maker2018-09-24T22:59:16Z<p>Sniffnoy: /* Official FAQ */</p>
<hr />
<div>{{Infobox Card<br />
|name = Candlestick Maker<br />
|cost = 2<br />
|set = Guilds<br />
|type1 = Action<br />
|illustrator = Kelli Stakenas<br />
|text = '''+1 Action<br/>+1 Buy<br/>+1 Coffers'''<br />
}}<br />
<br />
'''Candlestick Maker''' is an [[Action]] card from [[Guilds]]. It provides [[Coffers]] and [[non-terminal]] [[+buy]].<br />
<br />
== FAQ ==<br />
=== Official FAQ ===<br />
* You get +1 Action and +1 Buy, and add a token to your Coffers mat.<br />
<br />
== Strategy Article ==<br />
There is no strategy article yet for Candlestick Maker. Feel free to add your thoughts!<br />
<br />
Candlestick Maker is a fairly solid {{Cost|2}} card that is beneficial to most kinds of decks. While it doesn't draw anything, it's non-terminal, so one or two Candlestick Maker rarely get in the way of your engine. The Coin token is a very useful perk that helps add consistency between turns. You can't just buy as many Candlestick Maker as you want - after all, since it doesn't draw anything, it's a "dead" card in your hand in a way, but they're useful as seasoning.<br />
<br />
Decks that don't care about, or even value, a reduced hand size are particularly good for Candlestick Maker. Draw-to-X cards, such as {{Card|Watchtower}} or {{Card|Jack of all Trades}}, work well with CSM. {{Card|Library}} in particular works very well as you can bypass further CSM draws if Library used your last Action. {{Card|Minion}} decks can nab a +Buy and a Coin token, then discard the current hand to keep cycling. <br />
<br />
It is one of the best enablers of a {{Card|Gardens}} rush in Dominion. Unlike traditional Gardens enablers, such as {{Card|Workshop}} or {{Card|Woodcutter}}, Candlestick Maker is non-terminal. You can play Candlestick Maker multiple times per turn, allowing you to gain cards extremely quickly, and in the early game you can buy a {{Cost|3}} or {{Cost|4}} Attack card (such as {{Card|Militia}}) to slow your opponent down. Being able to save coin tokens between turns is very useful, as a hand with {{Cost|1}} or {{Cost|3}} in it doesn't make your rush hiccup. Since having more Candlestick Maker is strictly better than Copper, you should buy several (5 or more) Candlestick Makers before rushing the Gardens pile, ensuring ample +Buy and a very large deck very quickly. With Candlestick Maker, it's very possible to hit a 50 card deck well before the 20-turn mark.<br />
<br />
=== Synergies ===<br />
* {{Card|Library}} / {{Card|Watchtower}}<br />
* {{Card|Gardens}}<br />
* {{Card|Minion}}<br />
<br />
=== Antisynergies ===<br />
* Terminal draw [[Big Money]], to an extent.<br />
* Opposing handsize reduction attacks<br />
<br />
== Versions ==<br />
===English versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Print !! Digital !! Text !! Release !! Date <br />
|-<br />
| {{CardVersionImage|Candlestick MakerOld|Candlestick Maker}} || {{CardVersionImage|Candlestick MakerDigitalOld|Candlestick Maker from Goko/Making Fun}} || '''+1 Action'''. '''+1 Buy'''. Take a Coin token. || Guilds 1st Edition || June 2013<br />
|-<br />
| {{CardVersionImage|Candlestick Maker|Candlestick Maker}} || {{CardVersionImage|Candlestick MakerDigital|Candlestick Maker from Shuffle iT}} || '''+1 Action'''. '''+1 Buy'''. '''+1 Coffers'''. || Guilds [[Second Edition|2nd Edition]] || March 2018<br />
|}<br />
===Other language versions===<br />
{| class="wikitable" style="text-align:center;"<br />
! Language !! Name !! Print !! Digital !! Text !! Notes<br />
|-<br />
!Dutch<br />
| Kandelaarmaker || || || ||<br />
|-<br />
!Finnish<br />
| Kynttilänvalaja (lit. ''candlemaker'') || || || ||<br />
|-<br />
!French<br />
| Cirier (lit. ''candlemaker'') || || || ||<br />
|-<br />
!German<br />
| Leuchtenmacher || || || '''+1 Aktion<br>+1 Kauf'''<br>Nimm eine Münze ||<br />
|-<br />
!Japanese<br />
| 蝋燭職人 (pron. ''rōsoku shokunin'', lit. ''candlemaker'') || || || '''+1 アクション'''。 '''+1 購入'''。 コイントークン1枚を得る。||<br />
|-<br />
!Korean<br />
| 촛대제작자 (pron. ''chosdaejejagja'') || || || ||<br />
|-<br />
!Russian<br />
| Свечной Мастер (pron. ''cvyechnoy mastyer'', lit. ''candle master'') || || || ||<br />
|}<br />
<br />
== Trivia ==<br />
[[Image:Candlestick_MakerArt.jpg|thumb|right|354px|Official card art.]]<br />
If you look closely at the art, you'll notice the man depicted is making the candelabra featured on {{Card|Masterpiece}}. The cards' art share the same artist.<br />
<br />
=== Secret History ===<br />
{{Quote|Text=For Alchemy I wanted a single {{Cost|2}}, with a +Buy, and tried "+1 Action +1 Buy +{{Cost|1}}." Some people preferred this to Herbalist, but some people felt like, hey what does this have to do with Potions. And I could make that card later. So I put {{Card|Herbalist}} in Alchemy. I next tried the card out in Hinterlands, with "when you gain this, +1 Buy." As recounted in that secret history, some people though it was hilarious that two {{Card|Highway|Highways}} let you just buy out the pile, but some people abhorred it. I couldn't tell you why, I thought it was hilarious. But the card was just not sufficiently hilarious to live with the hate. I bumped the card out again. Then it seemed like a great fit for Guilds, where the +{{Cost|1}} could become a more exciting "take a Coin token." And here it is.<br />
| Name=[[Donald X. Vaccarino]]<br />
|Source=[http://forum.dominionstrategy.com/index.php?topic=8557 The Secret History of the Guild Cards]<br />
}}<br />
{{Navbox Guilds}}<br />
{{Navbox Cards}}</div>Sniffnoy