|Type(s)||Action - Attack - Duration|
Each other player takes his - token. Now and at the start of your next turn:|
While this is in play, cards cost less on your turns, but not less than .
 Official FAQ
- This gives each other player his - token, which will cause those players to get less the next time they get ; see the Tokens section.
- It also gives you +1 Buy both on the turn you play it and on your next turn.
- While Bridge Troll is in play, on your turns only, cards cost Raze, trashing Estate, Estate will only cost , so you'll only look at one card rather than two. less, but not less than . This applies to all cards everywhere, including cards in the Supply, cards in hand, and cards in Decks. For example if you have Bridge Troll in play and play
- This is cumulative; if you have two Bridge Trolls in play from last turn and play another Bridge Troll this turn, all cards will cost less this turn (to a minimum of ).
There is no strategy article for Bridge Troll, but the card has been discussed on the forum.
Bridge Troll is a cost reducer, so the immediate comparisons that come to mind are Bridge and Highway. Both cards are best when played in multiples: Highway is easier to play in multiples, but the benefit of Bridge is larger if you play it in multiples, since it provides you with and the oh-so-valuable +Buy, that multiplies the benefits from cost reduction. As it turns out, Bridge Troll falls somewhere in between Highway and Bridge. It's not as easy to chain as Highway, since it's terminal, but easier than Bridge, since it's a Duration and the cost reduction keeps working the next turn. The benefits from chaining them are larger than Highway, since it does have +Buy by itself, but smaller than Bridge, since it doesn't provide economy.
Bridge Troll is similar enough to the other cost reducers that, in the presence of decent engine enablers (trashing, villages and draw), you can totally go for a megaturn strategy. As with other Durations in an engine, like Wharf and Haunted Woods, you would prefer it if you could play half of your key Durations one turn, and the other half on the next turn, so your terminal space is consistent every turn and your engine is more reliable. In a mirror, winning the Bridge Troll split is important: getting four Bridge Trolls in play won't let you piledrive the Provinces, but six Bridge Trolls might. Just be careful to track your opponent's deck, to prevent yourself from getting a three-pile ending against you when you're still building up; three-piles are relatively easy to achieve with cost reduction and +Buy.
The comparison with Merchant Guild has also been made, as they are both pure payload cards that you want to have in play as much as possible, and like Durations, Merchant Guild also gives a benefit on the turns to follow in the form of coin tokens. In general, though, you want Bridge Troll slightly earlier than Merchant Guild, as the cost reduction also helps with picking up more engine pieces.
The Attack part is probably the weakest and least interesting thing about Bridge Troll. In general, you don't want Bridge Troll until you've trashed down and/or built up the engine a bit, but the Attack, similar to Cutpurse, is actually strongest in the opening. Also, it doesn't stack if you play multiple Bridge Trolls, unlike the cost reduction. By the time you get a Bridge Troll, the attack will be slightly annoying at best, and completely useless at worst. Furthermore, Bridge Troll's cost reduction itself is a pretty good defense against the attack part. Then again, if the attack drops your opponent from to at least once in a game, preventing them from buying their own Bridge Troll, then that's reason enough to rejoice, since you weren't really buying it for the attack in the first place.
- Strong engine boards: lots of trashing, villages and draw
- Gainers like Workshop and Artificer are even better than with other cost reducers, due to the Duration effect
- Throne Room and friends don't work on Bridge Troll like they do on Bridge, due to the 'while-in-play' clause.
- Goons takes up your terminal payload space in strong engines.
 Alternate versions
Digital version for Dominion Online
Bridge Troll was the only Attack before the release of Empires that did not fit into one of the four main categories of Attack cards (handsize attacks, junking attacks, trashing attacks, and deck order attacks).
 In other languages
- Dutch: Brugtrol
- Finnish: Siltapeikko
- French: Pont aux Trolls (lit. bridge of trolls)
- German: Brückentroll
- Japanese: 橋の下のトロル (pron. hashi no shita no tororu, lit. troll under the bridge)
- Russian: Тролль под Мостом (pron. troll under the bridge)
 Secret History