Bridge Troll

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Bridge Troll
Bridge Troll.jpg
Info
Cost Coin5.png
Type(s) Action - Attack - Duration
Kingdom card? Yes
Set AdventuresAdventures icon.png
Illustrator(s) Kurt Miller
Card text
Each other player takes their –Coin1.png token. Now and at the start of your next turn: +1 Buy
While this is in play, cards cost Coin1.png less on your turns, but not less than Coin0.png.

Bridge Troll is an Action-Attack-Duration card from Adventures. It is a cost-reducer that effectively raises costs for your opponents by making them take their -Coin1.png token; it is also a source of +Buy.

Contents

[edit] FAQ

[edit] Official FAQ

  • This gives each other player his -Coin1.png token, which will cause those players to get Coin1.png less the next time they get Coin.png; see the Tokens section.
  • It also gives you +1 Buy both on the turn you play it and on your next turn.
  • While Bridge Troll is in play, on your turns only, cards cost Coin1.png less, but not less than Coin0.png. This applies to all cards everywhere, including cards in the Supply, cards in hand, and cards in Decks. For example if you have Bridge Troll in play and play RazeRaze.jpg, trashing EstateEstate.jpg, Estate will only cost Coin1.png, so you'll only look at one card rather than two.
  • This is cumulative; if you have two Bridge Trolls in play from last turn and play another Bridge Troll this turn, all cards will cost Coin3.png less this turn (to a minimum of Coin0.png).

[edit] Strategy

There is no strategy article for Bridge Troll, but the card has been discussed on the forum.

Bridge Troll is a cost reducer, so the immediate comparisons that come to mind are BridgeBridge.jpg and HighwayHighway.jpg. Both cards are best when played in multiples: Highway is easier to play in multiples, but the benefit of Bridge is larger if you play it in multiples, since it provides you with Coin1.png and the oh-so-valuable +Buy, that multiplies the benefits from cost reduction. As it turns out, Bridge Troll falls somewhere in between Highway and Bridge. It's not as easy to chain as Highway, since it's terminal, but easier than Bridge, since it's a Duration and the cost reduction keeps working the next turn. The benefits from chaining them are larger than Highway, since it does have +Buy by itself, but smaller than Bridge, since it doesn't provide economy.

Bridge Troll is similar enough to the other cost reducers that, in the presence of decent engine enablers (trashing, villages and draw), you can totally go for a megaturn strategy. As with other Durations in an engine, like WharfWharf.jpg and Haunted WoodsHaunted Woods.jpg, you would prefer it if you could play half of your key Durations one turn, and the other half on the next turn, so your terminal space is consistent every turn and your engine is more reliable. In a mirror, winning the Bridge Troll split is important: getting four Bridge Trolls in play won't let you piledrive the ProvinceProvince.jpgs, but six Bridge Trolls might. Just be careful to track your opponent's deck, to prevent yourself from getting a three-pile ending against you when you're still building up; three-piles are relatively easy to achieve with cost reduction and +Buy.

The comparison with Merchant GuildMerchant Guild.jpg has also been made, as they are both pure payload cards that you want to have in play as much as possible, and like Durations, Merchant Guild also gives a benefit on the turns to follow in the form of coin tokens. In general, though, you want Bridge Troll slightly earlier than Merchant Guild, as the cost reduction also helps with picking up more engine pieces.

The Attack part is probably the weakest and least interesting thing about Bridge Troll. In general, you don't want Bridge Troll until you've trashed down and/or built up the engine a bit, but the Attack, similar to CutpurseCutpurse.jpg, is actually strongest in the opening. Also, it doesn't stack if you play multiple Bridge Trolls, unlike the cost reduction. By the time you get a Bridge Troll, the attack will be slightly annoying at best, and completely useless at worst. Furthermore, Bridge Troll's cost reduction itself is a pretty good defense against the attack part. Then again, if the attack drops your opponent from Coin5.png to Coin4.png at least once in a game, preventing them from buying their own Bridge Troll, then that's reason enough to rejoice, since you weren't really buying it for the attack in the first place.

[edit] Synergies

  • Strong engine boards: lots of trashing, villages and draw
  • Gainers like WorkshopWorkshop.jpg and ArtificerArtificer.jpg are even better than with other cost reducers, due to the Duration effect

[edit] Antisynergies

  • Throne RoomThrone Room.jpg and friends don't work on Bridge Troll like they do on Bridge, due to the 'while-in-play' clause.
  • GoonsGoons.jpg takes up your terminal payload space in strong engines.

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Bridge Troll Bridge Troll from Goko/Making Fun Each other player takes his -Coin1.png token. Now and at the start of your next turn: +1 Buy
While this is in play, cards cost Coin1.png less on your turns, but not less than Coin0.png.
Adventures 1st Edition April 2015
Bridge Troll Bridge Troll from Shuffle iT Each other player takes their –Coin1.png token. Now and at the start of your next turn: +1 Buy
While this is in play, cards cost Coin1.png less on your turns, but not less than Coin0.png.
Adventures 2nd Edition August 2017

[edit] Other language versions

Language Name Print Digital Text
Dutch Brugtrol
Finnish Siltapeikko
French Pont aux Trolls (lit. bridge of trolls)
German Brückentroll
Japanese 橋の下のトロル (pron. hashi no shita no tororu, lit. troll under the bridge) 他のプレイヤーは全員、自分の-Coin1.pngトークンを得る。現在とあなたの次のターンの開始時に、+1 購入。これが場にある間、あなたのターン中、(サプライ以外も含めた)すべてのカードのコストはCoin1.png下がる (Coin0.png未満にはならない)。
Russian Тролль под Мостом (pron. troll under the bridge)

[edit] Trivia

Official card art.

Bridge Troll was the only Attack before the release of Empires that did not fit into one of the four main categories of Attack cards (handsize attacks, junking attacks, trashing attacks, and deck order attacks).

[edit] Secret History

Seaside had an attack that made cards cost Coin1.png more on other players' turns. It died because it would have been the only duration card to go away other than at the end of your own turn. I figured out a fix for it and used it on LighthouseLighthouse.jpg but the cost increaser had already turned into CutpurseCutpurse.jpg. So, new duration cards, time to try that concept out again. It was a one-shot, then a non-one-shot, then a non-one-shot that was non-cumulative. It increased costs by Coin2.png and then just Coin1.png. It was getting to be a mess and was still scary. Finally it just cost everyone else Coin1.png via the token, turning into Cutpurse again. Only, it's the Cutpurse that never misses. Increasing costs had a certain charm but man the world does not need to be subjected to it. The upside of the card meanwhile had various forms before settling on BridgeBridge.jpg. It's two turns of Bridge, but instead of getting +Coin1.png, you make the others lose Coin1.png. It worked with Thrones originally but it was too much. Kent Bunn insisted this card be called Bridge Troll (it was Highwayman). When I put in the Adventures theme, okay, Bridge Troll it was.


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