List of cards

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Name Set Type Cost Text Actions Cards Buy Coin Trash Junk Gain
CellarCellar.jpg Base Action $2 +1 Action. Discard any number of cards. +1 Card per card discarded. +1 -X,+X
ChapelChapel.jpg Base Action $2 Trash up to 4 cards from your hand. 4
MoatMoat.jpg Base Action – Reaction $2 +2 Cards. When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack. +2
ChancellorChancellor.jpg Base, 1E Action $3 +$2. You may immediately put your deck into your discard pile. +$2
HarbingerHarbinger.jpg Base, 2E Action $3 +1 Card; +1 Action. Look through your discard pile. You may put a card from it onto your deck. +1 +1
MerchantMerchant.jpg Base, 2E Action $3 +1 Card; +1 Action. The first time you play a Silver this turn, +$1. +1 +1 +$1?
VillageVillage.jpg Base Action $3 +1 Card; +2 Actions. +2 +1
WoodcutterWoodcutter.jpg Base, 1E Action $3 +1 Buy; +$2. +1 +$2
WorkshopWorkshop.jpg Base Action $3 Gain a card costing up to $4. 1
VassalVassal.jpg Base, 2E Action $3 Discard the top card of your deck. If it is an Action card, you may play it. +$2
BureaucratBureaucrat.jpg Base Action – Attack $4 Gain a Silver card; put it on top of your deck. Each other player reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards). 1
FeastFeast.jpg Base, 1E Action $4 Trash this card. Gain a card costing up to $5. Self 1
GardensGardens.jpg Base Victory $4 Worth 1VP.png for every 10 cards in your deck (rounded down).
MilitiaMilitia.jpg Base Action – Attack $4 +$2. Each other player discards down to 3 cards in his hand. +$2
MoneylenderMoneylender.jpg Base Action $4 Trash a Copper from your hand. If you do, +$3. +$3? 1
PoacherPoacher.jpg Base, 2E Action $4 +1 Card; +1 Action; +$1. Discard a card per empty supply pile. +1 +1,-X +$1
RemodelRemodel.jpg Base Action $4 Trash a card from your hand. Gain a card costing up to $2 more than the trashed card. 1 1
SmithySmithy.jpg Base Action $4 +3 Cards. +3
SpySpy.jpg Base, 1E Action – Attack $4 +1 Card; +1 Action. Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice. +1 +1
ThiefThief.jpg Base, 1E Action – Attack $4 Each other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they trash one of them that you choose. You may gain any or all of these trashed cards. They discard the other revealed cards. 1?
Throne RoomThrone Room.jpg Base Action $4 Choose an Action card in your hand. Play it twice.
BanditBandit.jpg Base, 2E Action – Attack $5 Gain a Gold. Each other player reveals the top 2 cards of their deck, trashes a revealed treasure other than Copper, and discards the rest. 1
Council RoomCouncil Room.jpg Base Action $5 +4 Cards; +1 Buy. Each other player draws a card. +4 +1
FestivalFestival.jpg Base Action $5 +2 Actions, +1 Buy; +$2. +2 +1 +$2
LaboratoryLaboratory.jpg Base Action $5 +2 Cards; +1 Action. +1 +2
LibraryLibrary.jpg Base Action $5 Draw until you have 7 cards in hand. You may set aside any Action cards drawn this way, as you draw them; discard the set aside cards after you finish drawing. +X?
MarketMarket.jpg Base Action $5 +1 Card; +1 Action; +1 Buy; +$1. +1 +1 +1 +$1
MineMine.jpg Base Action $5 Trash a Treasure card from your hand. Gain a Treasure card costing up to $3 more; put it into your hand. 1 1
SentrySentry.jpg Base, 2E Action $5 +1 Card; +1 Action. Look at the top 2 cards of your deck. Trash and/or discard any number of them. Put the rest back in any order. +1 +1 2?
WitchWitch.jpg Base Action – Attack $5 +2 Cards. Each other player gains a Curse card. +2 1
AdventurerAdventurer.jpg Base, 1E Action $6 Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards into your hand and discard the other revealed cards.
ArtisanArtisan.jpg Base, 2E Action $6 Gain a card to your hand costing up to $5. Put a card from your hand onto your deck. -1 1
CopperCopper.jpg Base Treasure $0 Worth $1.
SilverSilver.jpg Base Treasure $3 Worth $2.
GoldGold.jpg Base Treasure $6 Worth $3.
EstateEstate.jpg Base Victory $2 Worth 1VP.png.
DuchyDuchy.jpg Base Victory $5 Worth 3VP.png.
ProvinceProvince.jpg Base Victory $8 Worth 6VP.png.
CurseCurse.jpg Base Curse $0 Worth -1VP.png.
CourtyardCourtyard.jpg Intrigue Action $2 +3 Cards. Put a card from your hand on top of your deck. +3,-1
LurkerLurker.jpg Intrigue, 2E Action $2 +1 Action. Choose one: Trash an Action card from the Supply, or gain an Action card from the trash. +1 1? 1?
PawnPawn.jpg Intrigue Action $2 Choose two: +1 Card; +1 Action; +1 Buy; +$1. (The choices must be different.) +1? +1? +1? +$1?
Secret ChamberSecret Chamber.jpg Intrigue, 1E Action – Reaction $2 Discard any number of cards. +$1 per card discarded. When another player plays an Attack card, you may reveal this from your hand. If you do, +2 Cards, then put 2 cards from your hand on top of your deck. +2 +$1
Great HallGreat Hall.jpg Intrigue, 1E Action – Victory $3 +1 Card; +1 Action. Worth 1VP.png +1 +1
MasqueradeMasquerade.jpg Intrigue Action $3 +2 Cards. Each player passes a card from his hand to the left at once. Then you may trash a card from your hand. +2 1?
Shanty TownShanty Town.jpg Intrigue Action $3 +2 Actions. Reveal your hand. If you have no Action cards in hand, +2 Cards. +2 +2?
StewardSteward.jpg Intrigue Action $3 Choose one: +2 Cards; or +$2; or trash 2 cards from your hand. +2? +$2? 2?
SwindlerSwindler.jpg Intrigue Action – Attack $3 +$2. Each other player trashes the top card of his deck and gains a card with the same cost that you choose. +$2
Wishing WellWishing Well.jpg Intrigue Action $3 +1 Card; +1 Action. Name a card. Reveal the top card of your deck. If it's the named card, put it into your hand. +1 +1-2
BaronBaron.jpg Intrigue Action $4 +1 Buy. You may discard an Estate card. If you do, +$4. Otherwise, gain an Estate card. +1 +$4? 1?
BridgeBridge.jpg Intrigue Action $4 +1 Buy; +$1. All cards (including cards in players’ hands) cost $1 less this turn, but not less than $0. +1 +$1
ConspiratorConspirator.jpg Intrigue Action $4 +$2. If you’ve played 3 or more Actions this turn (counting this): +1 Card; +1 Action. +1 +1? +$2
CoppersmithCoppersmith.jpg Intrigue, 1E Action $4 Copper produces an extra $1 this turn. +$1
DiplomatDiplomat.jpg Intrigue, 2E Action – Reaction $4 +2 Cards. If you have 5 or fewer cards in hand (after drawing), +2 Actions. — When another player plays an Attack card, you may first reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3. +2? +2
IronworksIronworks.jpg Intrigue Action $4 Gain a card costing up to $4. If it is an… Action card, +1 Action. Treasure card, +$1. Victory card, +1 Card. +1? +1? +$1? 1
MillMill.jpg Intrigue, 2E Action – Victory $4 +1 Card; +1 Action. You may discard 2 cards, for +$2. Worth 1VP.png +1 +1,-2? +$2?
Mining VillageMining Village.jpg Intrigue Action $4 +1 Card; +2 Actions. You may trash this card immediately. If you do, +$2. +2 +1 +$2? Self
ScoutScout.jpg Intrigue, 1E Action $4 +1 Action. Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order. +1 +4?
Secret PassageSecret Passage.jpg Intrigue, 2E Action $4 +2 Cards; +1 Action. Take a card from your hand and put it anywhere in your deck. +1 +2,-1
CourtierCourtier.jpg Intrigue, 2E Action $5 Reveal a card from your hand. For each type it has (Action, Attack, etc.), choose one: +1 Action; or +1 Buy; or +$3; or gain a Gold. The choices must be different. +1? +1? +$3? 1?
DukeDuke.jpg Intrigue Victory $5 Worth 1VP.png per Duchy you have.
MinionMinion.jpg Intrigue Action – Attack $5 +1 Action. Choose one: +$2; or discard your hand, +4 Cards, and each other player with at least 5 cards in hand discards his hand and draws 4 cards. +1 -X,+4? +$2?
PatrolPatrol.jpg Intrigue, 2E Action $5 +3 Cards. Reveal the top 4 cards of your deck. Put the Victory cards and Curses into your hand. Put the rest back in any order. +3-7
ReplaceReplace.jpg Intrigue, 2E Action – Attack $5 Trash a card from your hand. Gain a card costing up to $2 more than it. If the gained card is an Action or Treasure, put it onto your deck; if it's a Victory card, each other player gains a Curse. 1 1? 1
SaboteurSaboteur.jpg Intrigue, 1E Action – Attack $5 Each other player reveals cards from the top of his deck until revealing one costing $3 or more. He trashes that card and may gain a card costing at most $2 less than it. He discards the other revealed cards.
TorturerTorturer.jpg Intrigue Action – Attack $5 +3 Cards. Each other player chooses one: he discards 2 cards; or he gains a Curse card, putting it in his hand. +3 1?
Trading PostTrading Post.jpg Intrigue Action $5 Trash 2 cards from your hand. If you do, gain a silver card; put it into your hand. 2 1
TributeTribute.jpg Intrigue, 1E Action $5 The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an… Action Card; +2 Actions; Treasure Card; +$2; Victory Card; +2 Cards. +2? +2? +$2?
UpgradeUpgrade.jpg Intrigue Action $5 +1 Card; +1 Action. Trash a card from your hand. Gain a card costing exactly $1 more than it. +1 +1 +$1 1 1
HaremHarem.jpg Intrigue Treasure – Victory $6 Worth $2. Worth 2VP.png +$2
NoblesNobles.jpg Intrigue Action – Victory $6 Choose one: +3 Cards; or +2 Actions. Worth 2VP.png +2 +3
EmbargoEmbargo.jpg Seaside Action $2 +$2. Trash this card. Put an Embargo token on top of a Supply pile. When a player buys a card, he gains a Curse card per Embargo token on that pile. +$2 Self 1?
HavenHaven.jpg Seaside Action – Duration $2 +1 Card; +1 Action. Set aside a card from your hand face down. At the start of your next turn, put it into your hand. +1 +1
LighthouseLighthouse.jpg Seaside Action – Duration $2 +1 Action. Now and at the start of your next turn: +$1. While this is in play, when another player plays an Attack card, it doesn’t affect you. +1 +$1
Native VillageNative Village.jpg Seaside Action $2 +2 Actions. Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand. You may look at the cards on your mat at any time; return them to your deck at the end of the game. +2
Pearl DiverPearl Diver.jpg Seaside Action $2 +1 Card; +1 Action. Look at the bottom card of your deck. You may put it on top. +1 +1
AmbassadorAmbassador.jpg Seaside Action – Attack $3 Reveal a card from your hand. Return up to 2 copies of it from your hand to the Supply. Then each other player gains a copy of it. 2? 1?
Fishing VillageFishing Village.jpg Seaside Action – Duration $3 +2 Actions, +$1. At the start of your next turn: +1 Action; +$1. +2 +$1
LookoutLookout.jpg Seaside Action $3 +1 Action. Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one on top of your deck. +1 1
SmugglersSmugglers.jpg Seaside Action $3 Gain a copy of a card costing up to $6 that the player to your right gained on his last turn. 1
WarehouseWarehouse.jpg Seaside Action $3 +3 Cards; +1 Action. Discard 3 cards. +1 +3,-3
CaravanCaravan.jpg Seaside Action – Duration $4 +1 Card; +1 Action. At the start of your next turn, +1 Card. +1 +1
CutpurseCutpurse.jpg Seaside Action – Attack $4 +$2. Each other player discards a Copper card (or reveals a hand with no Copper). +$2
IslandIsland.jpg Seaside Action – Victory $4 Set aside this and another card from your hand. Return them to your deck at the end of the game. Worth 2VP.png 1,Self
NavigatorNavigator.jpg Seaside Action $4 +$2. Look at the top 5 cards of your deck. Either discard all of them, or put them back on top of your deck in any order. +$2
Pirate ShipPirate Ship.jpg Seaside Action – Attack $4 Choose one: Each other player reveals the top 2 cards of his deck, trashes a revealed Treasure that you choose, discards the rest, and if anyone trashed a Treasure you take a Coin token; or, +$1 per Coin token you’ve taken with Pirate Ships this game. +$1
SalvagerSalvager.jpg Seaside Action $4 +1 Buy. Trash a card from your hand. +$equal to its cost. +1 1
Sea HagSea Hag.jpg Seaside Action – Attack $4 Each other player discards the top card of his deck, then gains a Curse card, putting it on top of his deck. 1
Treasure MapTreasure Map.jpg Seaside Action $4 Trash this and another copy of Treasure Map from your hand. If you do trash two Treasure Maps, gain 4 Gold cards, putting them on top of your deck. Self 4?
BazaarBazaar.jpg Seaside Action $5 +1 Card; +2 Actions, +$1. +2 +1 +$1
ExplorerExplorer.jpg Seaside Action $5 You may reveal a Province card from your hand. If you do, gain a Gold card, putting it into your hand. Otherwise, gain a Silver card, putting it into your hand. 1
Ghost ShipGhost Ship.jpg Seaside Action – Attack $5 +2 Cards. Each other player with 4 or more cards in hand puts cards from his hand on top of his deck until he has 3 cards in his hand. +2
Merchant ShipMerchant Ship.jpg Seaside Action – Duration $5 Now and at the start of your next turn: +$2. +$2
OutpostOutpost.jpg Seaside Action – Duration $5 You only draw 3 cards (instead of 5) in this turn’s Clean-up phase. Take an extra turn after this one. This can’t cause you to take more than two consecutive turns.
TacticianTactician.jpg Seaside Action – Duration $5 Discard your hand. If you discarded any cards this way, then at the start of your next turn, +5 Cards; +1 Buy; and +1 Action. +1 +5? +1
TreasuryTreasury.jpg Seaside Action $5 +1 Card; +1 Action; +$1. When you discard this from play, if you didn’t buy a Victory card this turn, you may put this on top of your deck. +1 +1 +$1
WharfWharf.jpg Seaside Action – Duration $5 Now and at the start of your next turn: +2 Cards; +1 Buy. +2 +1
HerbalistHerbalist.jpg Alchemy Action $2 +1 Buy; +$1. When you discard this from play, you may put one of your Treasures from play on top of your deck. +1 +$1
PotionPotion.jpg Alchemy Treasure $4 Worth P.
ApprenticeApprentice.jpg Alchemy Action $5 +1 Action. Trash a card from your hand. +1 Card per Coin it costs. +2 Cards if it has P in its cost. +1 +? 1
TransmuteTransmute.jpg Alchemy Action P Trash a card from your hand. If it is an… Action card, gain a Duchy; Treasure card, gain a Transmute; Victory card, gain a Gold. 1 1
VineyardVineyard.jpg Alchemy Victory P Worth 1VP.png for every 3 Action cards in your deck (rounded down).
ApothecaryApothecary.jpg Alchemy Action $2P +1 Card; +1 Action. Reveal the top 4 cards of your deck. Put the revealed Coppers and Potions into your hand. Put the other cards back on top in any order. +1 +1
Scrying PoolScrying Pool.jpg Alchemy Action – Attack $2P +1 Action. Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice. Then reveal cards from the top of your deck until revealing one that isn’t an Action. Put all of your revealed cards into your hand. +1
UniversityUniversity.jpg Alchemy Action $2P +2 Actions. You may gain an Action card costing up to $5. +2 1
AlchemistAlchemist.jpg Alchemy Action $3P +2 Cards; +1 Action. When you discard this from play, you may put this on top of your deck if you have a Potion in play. +1 +2
FamiliarFamiliar.jpg Alchemy Action – Attack $3P +1 Card; +1 Action. Each other player gains a curse. +1 +1 1
Philosopher's StonePhilosopher's Stone.jpg Alchemy Treasure $3P When you play this, count your deck and discard pile. Worth $1 per 5 cards total between them (rounded down). +$x
GolemGolem.jpg Alchemy Action $4P Reveal cards from your deck until you reveal 2 Action cards other than Golem Cards. Discard the other cards, then play the Action cards in either order.
PossessionPossession.jpg Alchemy Action $6P The player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him. Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.  ?
LoanLoan.jpg Prosperity Treasure $3 Worth $1. When you play this, reveal cards from your deck until you reveal a Treasure. Discard it or trash it. Discard the other cards. +$1 1?
Trade RouteTrade Route.jpg Prosperity Action $3 +1 Buy; +$1 per token on the Trade Route mat. Trash a card from your hand. Setup: Put a token on each Victory card Supply pile. When a card is gained from that pile, move the token to the Trade Route mat. +1 +$1? 1
WatchtowerWatchtower.jpg Prosperity Action – Reaction $3 Draw until you have 6 cards in hand. When you gain a card, you may reveal this from your hand. If you do, either trash that card, or put it on top of your deck. +X
BishopBishop.jpg Prosperity Action $4 +$1; +1VP.png. Trash a card from your hand. +VP.png equal to half its cost in coins, rounded down. Each other player may trash a card from his hand. +$1 1
MonumentMonument.jpg Prosperity Action $4 +$2; +1VP.png. +$2
QuarryQuarry.jpg Prosperity Treasure $4 Worth $1. While this is in play, Action cards cost $2 less, but not less than $0. +$1
TalismanTalisman.jpg Prosperity Treasure $4 Worth $1. While this is in play, when you buy a card costing $4 or less that is not a Victory card, gain a copy of it. +$1 1?
Worker's VillageWorker's Village.jpg Prosperity Action $4 +1 Card; +2 Actions, +1 Buy +2 +1 +1
CityCity.jpg Prosperity Action $5 +1 Card; +2 Actions. If there are one or more empty Supply piles, +1 Card. If there are two or more, +$1 and +1 Buy. +2 +1 +1 +$1
ContrabandContraband.jpg Prosperity Treasure $5 Worth $3. +1 Buy. When you play this, the player to your left names a card. You can’t buy that card this turn. +1 +$3
Counting HouseCounting House.jpg Prosperity Action $5 Look through your discard pile, reveal any number of Copper cards from it, and put them into your hand.
MintMint.jpg Prosperity Action $5 You may reveal a Treasure card from your hand. Gain a copy of it. When you buy this, trash all Treasures you have in play.  ? 1
MountebankMountebank.jpg Prosperity Action – Attack $5 +$2. Each other player may discard a Curse. If he doesn’t, he gains a Curse and a Copper. +$2 2?
RabbleRabble.jpg Prosperity Action – Attack $5 +3 Cards. Each other player reveals the top 3 cards of his deck, discards the revealed Actions and Treasures, and puts the rest back on top in any order he chooses. +3
Royal SealRoyal Seal.jpg Prosperity Treasure $5 Worth $2. While this is in play, when you gain a card, you may put that card on top of your deck. +$2
VaultVault.jpg Prosperity Action $5 +2 Cards. Discard any number of cards. +$1 per card discarded. Each other player may discard 2 cards. If he does, he draws a card. +2,-X +$x
VentureVenture.jpg Prosperity Treasure $5 Worth $1. When you play this, reveal cards from your deck until you reveal a Treasure. Discard the other cards. Play that Treasure. +$1
GoonsGoons.jpg Prosperity Action – Attack $6 +1 Buy; +$2. Each other player discards down to 3 cards in hand. While this is in play, when you buy a card, +1VP.png. +1 +$2
Grand MarketGrand Market.jpg Prosperity Action $6 +1 Card; +1 Action; +1 Buy; +$2. You can’t buy this if you have any Copper in play. +1 +1 +1 +$2
HoardHoard.jpg Prosperity Treasure $6 Worth $2. While this is in play, when you buy a Victory card, gain a Gold. +$2 1?
BankBank.jpg Prosperity Treasure $7 Worth $?. When you play this, it’s worth $1 per Treasure card you have in play (counting this). +$1
ExpandExpand.jpg Prosperity Action $7 Trash a card from your hand. Gain a card costing up to $3 more than the trashed card. 1 1
ForgeForge.jpg Prosperity Action $7 Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in coins of the trashed cards.  ? 1
King's CourtKing's Court.jpg Prosperity Action $7 You may choose an Action card in your hand. Play it three times.
PeddlerPeddler.jpg Prosperity Action $8star +1 Card; +1 Action; +$1. During your Buy phase, this costs $2 less per Action card you have in play, but not less than $0. +1 +1 +$1
PlatinumPlatinum.jpg Prosperity Treasure $9 Worth $5 +$5
ColonyColony.jpg Prosperity Victory $11 Worth 10VP.png
HamletHamlet.jpg Cornucopia Action $2 +1 Card; +1 Action. You may discard a card; if you do, +1 Action. You may discard a card; if you do, +1 Buy. +1 +2? +1?
Fortune TellerFortune Teller.jpg Cornucopia Action – Attack $3 +$2. Each other player reveals cards from the top of his deck until he reveals a Victory or Curse card. He puts it on top and discards the other revealed cards. +$2
MenagerieMenagerie.jpg Cornucopia Action $3 +1 Action. Reveal your hand. If there are no duplicate cards in it, +3 Cards. Otherwise, +1 Card. +1 +3?
Farming VillageFarming Village.jpg Cornucopia Action $4 +2 Actions. Reveal cards from the top of your deck until you reveal an Action or Treasure card. Put that card into your hand and discard the other cards. +2
Horse TradersHorse Traders.jpg Cornucopia Action – Reaction $4 +1 Buy; +$3; Discard 2 cards. When another player plays an Attack card, you may set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand. -2 +1 +$3
RemakeRemake.jpg Cornucopia Action $4 Do this twice: Trash a card from your hand; gain a card costing exactly $1 more than the trashed card. +$1 2 2
TournamentTournament.jpg Cornucopia Action $4 +1 Action. Each player may reveal a Province from his hand. If you do, discard it and gain a Prize (from the Prize pile) or a Duchy, putting it on top of your deck. If no-one else does, +1 Card, +$1. +1 +1 +$1 1?
Young WitchYoung Witch.jpg Cornucopia Action – Attack $4 +2 Cards. Discard 2 cards. Each other player may reveal a Bane card from his hand. If he doesn’t, he gains a Curse. Setup: Add an extra Kingdom card pile costing $2 or $3 to the Supply. Cards from that pile are Bane cards. +2 1?
HarvestHarvest.jpg Cornucopia Action $5 Reveal the top 4 cards of your deck, then discard them. +$1 per differently named card revealed. +$4?
Horn of PlentyHorn of Plenty.jpg Cornucopia Treasure $5 Worth $0. When you play this, gain a card costing up to $1 per differently named card you have in play, counting this. If it’s a Victory card, trash this. +$0 Self? 1
Hunting PartyHunting Party.jpg Cornucopia Action $5 +1 Card; +1 Action. Reveal your hand. Reveal cards from your deck until you reveal a card that isn’t a duplicate of one in your hand. Put it into your hand and discard the rest. +1 +1
JesterJester.jpg Cornucopia Action – Attack $5 +$2. Each other player discards the top card of his deck. If it’s a Victory card he gains a Curse. Otherwise either he gains a copy of the discarded card or you do, your choice. +$2 1? 1?
FairgroundsFairgrounds.jpg Cornucopia Victory $6 Worth 2VP.png for every 5 differently named cards in your deck (round down).
Bag of GoldBag of Gold.jpg Cornucopia Action – Prize $0star +1 Action. Gain a Gold, putting it on top of your deck. +1 1
DiademDiadem.jpg Cornucopia Treasure – Prize $0star Worth $2. When you play this, +$1 per unused Action you have (Action, not Action card). +$2?
FollowersFollowers.jpg Cornucopia Action – Attack – Prize $0star +2 Cards. Gain an Estate. Each other player gains a Curse and discards down to 3 cards in hand. +2 1 1
PrincessPrincess.jpg Cornucopia Action – Prize $0star +1 Buy. While this is in play, cards cost $2 less, but not less than $0. +1 +$2?
Trusty SteedTrusty Steed.jpg Cornucopia Action – Prize $0star Choose two: +2 Cards; or +2 Actions; or +$2; or gain 4 Silvers and put your deck into your discard pile. +2? +2? +$2? 4?
CrossroadsCrossroads.jpg Hinterlands Action $2 Reveal your hand. +1 Card per Victory card revealed. If this is the first time you played a Crossroads this turn, +3 Actions. +3? +1
DuchessDuchess.jpg Hinterlands Action $2 +$2. Each player (including you) looks at the top card of his deck, and discards it or puts it back. —In games using this, when you gain a Duchy, you may gain a Duchess. +$2 1?
Fool's GoldFool's Gold.jpg Hinterlands Treasure – Reaction $2 Worth $1 if it's the first time you played a Fool's Gold this turn, otherwise worth $4.
When another player gains a Province, you may trash this from your hand, to gain a Gold onto your deck.
+$4? Self? 1?
DevelopDevelop.jpg Hinterlands Action $3 Trash a card from your hand. Gain a card costing exactly $1 more than it and a card costing exactly $1 less than it, in either order, putting them on top of your deck. +$1 1 2
OasisOasis.jpg Hinterlands Action $3 +1 Card; +1 Action; +$1. Discard a card. +1 +1,-1 +$1
OracleOracle.jpg Hinterlands Action – Attack $3 Each player (including you) reveals the top 2 cards of his deck, and you choose one: either he discards them, or he puts them back on top in an order he chooses. +2 Cards +2
SchemeScheme.jpg Hinterlands Action $3 +1 Card; +1 Action. At the start of Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn, put it on your deck. +1 +1
TunnelTunnel.jpg Hinterlands Victory – Reaction $3 Worth 2VP.png. -When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a Gold. 1?
Jack of all TradesJack of all Trades.jpg Hinterlands Action $4 Gain a Silver. Look at the top card of your deck; discard it or put it back. Draw until you have 5 cards in hand. You may trash a card from your hand that is not a Treasure. +X 1? 1
Noble BrigandNoble Brigand.jpg Hinterlands Action – Attack $4 +$1. When you buy this or play it, each other player reveals the top 2 cards of his deck, trashes a revealed Silver or Gold you choose, and discards the rest. If he didn’t reveal a Treasure, he gains a Copper. You gain the trashed cards. +$1 1?
Nomad CampNomad Camp.jpg Hinterlands Action $4 +1 Buy; +$2. —When you gain this, put it on top of your deck. +1 +$2
Silk RoadSilk Road.jpg Hinterlands Victory $4 Worth 1VP.png for every 4 Victory cards in your deck (round down).
Spice MerchantSpice Merchant.jpg Hinterlands Action $4 You may trash a Treasure from your hand. If you do, choose one:. +2 Cards and +1 Action;. or +$2 and +1 Buy. +1 +2 +1 +$2 1?
TraderTrader.jpg Hinterlands Action – Reaction $4 Trash a card from your hand. Gain a number of Silvers equal to its cost in coins. — When you would gain a card, you may reveal this from your hand. If you do, instead, gain a silver. 1  ?
CacheCache.jpg Hinterlands Treasure $5 Worth $3. —When you gain this, gain two Coppers. +$3 2?
CartographerCartographer.jpg Hinterlands Action $5 +1 Card; +1 Action. Look at the top 4 cards of your deck. Discard any number of them. Put the rest back on top in any order. +1 +1
EmbassyEmbassy.jpg Hinterlands Action $5 +5 Cards. Discard 3 cards. —When you gain this, each other player gains a Silver. +5,-3
HagglerHaggler.jpg Hinterlands Action $5 +$2. —While this is in play, when you buy a card, gain a card costing less than it that is not a Victory card. +$2 1?
HighwayHighway.jpg Hinterlands Action $5 +1 Card; +1 Action. —While this is in play, cards cost $1 less, but not less than $0. +1 +1 +$1
Ill-Gotten GainsIll-Gotten Gains.jpg Hinterlands Treasure $5 Worth $1. When you play this, you may gain a Copper, putting it into your hand. — When you gain this, each other player gains a Curse. +$1 1? 1?
InnInn.jpg Hinterlands Action $5 +2 Cards; +2 Actions. Discard 2 cards. — When you gain this, look through your discard pile (including this), reveal any number of Action cards from it, and shuffle them into your deck. +2 +2,-2
MandarinMandarin.jpg Hinterlands Action $5 +$3. Put a card from your hand on top of your deck. — When you gain this, put all Treasures you have in play on top of your deck in any order. +$3
MargraveMargrave.jpg Hinterlands Action – Attack $5 +3 Cards; +1 Buy. Each other player draws a card, then discards down to 3 cards in hand. +3 +1
StablesStables.jpg Hinterlands Action $5 You may discard a Treasure. If you do, +3 Cards and +1 Action. +1 +3
Border VillageBorder Village.jpg Hinterlands Action $6 +1 Card; +2 Actions. —When you gain this, gain a card costing less than this. +2 +1 1?
FarmlandFarmland.jpg Hinterlands Victory $6 Worth 2VP.png. —When you buy this, trash a card from your hand. Gain a card costing exactly $2 more than the trashed card. 1? 1?
MadmanMadman.jpg Dark Ages Action $0star +2 Actions. Return this to the Madman pile. If you do, +1 Card per card in your hand. (This is not in the Supply.) +2 +? Self 0
MercenaryMercenary.jpg Dark Ages Action – Attack $0star You may trash 2 cards from your hand. If you do, +2 Cards, + $2, and each other player discards down to 3 cards in hand. (This is not in the Supply.) +2? +$2? 2?
SpoilsSpoils.jpg Dark Ages Treasure $0star Worth $3. When you play this, return it to the Spoils pile. (This is not in the Supply.) +$3
Poor HousePoor House.jpg Dark Ages Action $1 +$4. Reveal your hand. -$1 per Treasure card in your hand, to a minimum of $0. +$4?
BeggarBeggar.jpg Dark Ages Action – Reaction $2 Gain 3 Coppers, putting them into your hand. — When another player plays an Attack card, you may discard this. If you do, gain two Silvers, putting one on top of your deck. +$3? 3
SquireSquire.jpg Dark Ages Action $2 +$1. Choose one: +2 Actions; or +2 Buys; or gain a Silver. — When you trash this, gain an Attack card. +2 +2 +$1 1?
VagrantVagrant.jpg Dark Ages Action $2 +1 Card; +1 Action. Reveal the top card of your deck. If it’s a Victory card, Curse, Ruins, or Shelter, put it into your hand. +1 +1
ForagerForager.jpg Dark Ages Action $3 +1 Action; +1 Buy. Trash a card from your hand. +$1 per differently named Treasure in the trash. +1 +1 +$? 1
HermitHermit.jpg Dark Ages Action $3 Look through your discard pile. You may trash a card that is not a Treasure, from your discard pile or your hand. Gain a card costing up to $3. — When you discard this from play, if you didn’t buy any cards this turn, trash this and gain a Madman (from the Madman pile). 0 1? 1
Market SquareMarket Square.jpg Dark Ages Action – Reaction $3 +1 Card; +1 Action; +1 Buy. — When one of your cards is trashed, you may discard this from your hand. If you do, gain a Gold. +1 +1 +1 1?
SageSage.jpg Dark Ages Action $3 +1 Action. Reveal cards from the top of your deck until you reveal one costing $3 or more. Put that card into your hand and discard the rest. +1 0
StoreroomStoreroom.jpg Dark Ages Action $3 +1 Buy. Discard any number of cards. +1 Card per card discarded. Discard any number of cards. +$1 per card discarded the second time. -X,+X +1 +$x
UrchinUrchin.jpg Dark Ages Action – Attack $3 +1 Card; +1 Action. Each other player discards down to 4 cards in hand. — When you play another Attack card with this in play, you may trash this. If you do, gain a Mercenary from the Mercenary pile. +1 +1 Self? 1?
ArmoryArmory.jpg Dark Ages Action $4 Gain a card costing up to $4. Put it on top of your deck. 1
Death CartDeath Cart.jpg Dark Ages Action – Looter $4 +$5. You may trash an Action card from your hand. If you don’t, trash this. — When you gain this, gain two Ruins. +$5? 1? 2?
FeodumFeodum.jpg Dark Ages Victory $4 Worth 1VP.png for every 3 Silvers in your deck. —When you trash this, gain 3 Silvers. 3?
FortressFortress.jpg Dark Ages Action $4 +1 Card; +2 Actions. — When you trash this, put it into your hand. +2 +1
IronmongerIronmonger.jpg Dark Ages Action $4 +1 Card; +1 Action. Reveal the top card of your deck; you may discard it. If it is an Action card, +1 Action; a Treasure card, +$1; a Victory card, +1 Card. +1 +1 +$1
MarauderMarauder.jpg Dark Ages Action – Attack – Looter $4 Gain a Spoils. Each other player gains a Ruins. 1
ProcessionProcession.jpg Dark Ages Action $4 You may play an Action card from your hand twice. Trash it. Gain an Action card costing exactly $1 more than it. +$1 1 1
RatsRats.jpg Dark Ages Action $4 +1 Card; +1 Action. Gain a Rats. Trash a card from your hand other than a Rats (or reveal a hand of all Rats). — When this is trashed, +1 Card. +1 +1 1 1
ScavengerScavenger.jpg Dark Ages Action $4 +$2. You may put your deck into your discard pile. Look through your discard pile and put one card from it on top of your deck. +$2
Wandering MinstrelWandering Minstrel.jpg Dark Ages Action $4 +1 Card; +2 Actions. Reveal the top 3 cards of your deck. Put the Actions back on top in any order and discard the rest. +2 +1
Band of MisfitsBand of Misfits.jpg Dark Ages Action $5 Play this as if it were an Action card in the Supply costing less than it that you choose. This is that card until it leaves play.
Bandit CampBandit Camp.jpg Dark Ages Action $5 +1 Card; +2 Actions. Gain a Spoils. +2 +1 1
CatacombsCatacombs.jpg Dark Ages Action $5 Look at the top 3 cards of your deck. Choose one: Put them into your hand; or discard them and +3 Cards. — When you trash this, gain a cheaper card. +3 1
CountCount.jpg Dark Ages Action $5 Choose one: Discard 2 cards; put a card from your hand on top of your deck; or gain a Copper. Choose one: +$3; trash your hand; or gain a Duchy. +$3?  ? 1?
CounterfeitCounterfeit.jpg Dark Ages Treasure $5 +$1; +1 Buy. When you play this, you may play a treasure from your hand twice. If you do, trash that treasure. +1 +$1 1?
CultistCultist.jpg Dark Ages Action – Attack – Looter $5 +2 Cards. Each other player gains a Ruins. You may play a Cultist from your hand. — When you trash this, +3 Cards. +2
GraverobberGraverobber.jpg Dark Ages Action $5 Choose one: Gain a card from the trash costing from $3 to $6, putting it on top of your deck; or trash an Action card from your hand and gain a card costing up to $3 more than it. 1? 1
Junk DealerJunk Dealer.jpg Dark Ages Action $5 +1 Card; +1 Action; +$1. Trash a card from your hand. +1 +1 +$1 1
MysticMystic.jpg Dark Ages Action $5 +1 Action. +$2. Name a card. Reveal the top card of your deck. If it’s the named card, put it into your hand. +1 +$2
PillagePillage.jpg Dark Ages Action – Attack $5 Trash this. Each other player with 5 or more cards in hand reveals his hand and discards a card that you choose. Gain 2 Spoils. Self 2
RebuildRebuild.jpg Dark Ages Action $5 +1 Action. Name a card. Reveal cards from the top of your deck until you reveal a Victory card that is not the named card. Discard the other cards. Trash the Victory card and gain a Victory card costing up to $3 more than it. +1 1? 1?
RogueRogue.jpg Dark Ages Action – Attack $5 +$2. If there are any cards in the trash costing from $3 to $6, gain one of them. Otherwise, each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. +$2 1?
AltarAltar.jpg Dark Ages Action $6 Trash a card from your hand. Gain a card costing up to $5. 1 1
Hunting GroundsHunting Grounds.jpg Dark Ages Action $6 +4 Cards. — When this is trashed, gain a Duchy or 3 Estates. 3?
Ruins Dark Ages Action – Ruins $0 50 total, 10 of each type, shuffled into a pile of ten per opponent, like Curses
Abandoned MineAbandoned Mine.jpg Dark Ages Action – Ruins $0 +$1
Ruined LibraryRuined Library.jpg Dark Ages Action – Ruins $0 +1 Card +1
Ruined MarketRuined Market.jpg Dark Ages Action – Ruins $0 +1 Buy +1
Ruined VillageRuined Village.jpg Dark Ages Action – Ruins $0 +1 Action +1
SurvivorsSurvivors.jpg Dark Ages Action – Ruins $0 Look at the top 2 cards of your deck. Discard them or put them back in any order.
Dame AnnaDame Anna.jpg Dark Ages Action – Attack – Knight $5 You may trash up to 2 cards from your hand. Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card. 2?
Dame JosephineDame Josephine.jpg Dark Ages Action – Attack – Victory – Knight $5 Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card. Worth 2VP.png
Dame MollyDame Molly.jpg Dark Ages Action – Attack – Knight $5 +2 Actions. Each other player discards the top 2 cards of his deck, and trashes one of them costing from $3 to $6. If a Knight is trashed by this, trash this card. +2 Self?
Dame NatalieDame Natalie.jpg Dark Ages Action – Attack – Knight $5 You may gain a card costing up to $3. Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card. Self? 1?
Dame SylviaDame Sylvia.jpg Dark Ages Action – Attack – Knight $5 +$2. Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card. +$2 Self?
Sir BaileySir Bailey.jpg Dark Ages Action – Attack – Knight $5 +1 Card; +1 Action. Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card. +1 +1 Self?
Sir DestrySir Destry.jpg Dark Ages Action – Attack – Knight $5 +2 Cards. Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card. +2 Self?
Sir MartinSir Martin.jpg Dark Ages Action – Attack – Knight $4 +2 Buys. Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card. +2 Self?
Sir MichaelSir Michael.jpg Dark Ages Action – Attack – Knight $5 Each other player discards down to 3 cards in hand. Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card. Self?
Sir VanderSir Vander.jpg Dark Ages Action – Attack – Knight $5 Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card. — When this is trashed, gain a Gold. Self? 1?
Shelters Dark Ages Shelter $1 Replaces starting Estates
HovelHovel.jpg Dark Ages Reaction – Shelter $1 When you buy a Victory card, you may trash this from your hand. Self?
NecropolisNecropolis.jpg Dark Ages Action – Shelter $1 +2 Actions +2
Overgrown EstateOvergrown Estate.jpg Dark Ages Victory – Shelter $1 Worth 0VP.png. —When you trash this, +1 Card. +?
Candlestick MakerCandlestick Maker.jpg Guilds Action $2 +1 Action. +1 Buy. Take a Coin token. +1 +1
StonemasonStonemason.jpg Guilds Action $2plus Trash a card from your hand. Gain 2 cards each costing less than it. — When you buy this, you may overpay for it. If you do, gain 2 Action cards each costing the amount you overpaid. 1 2
DoctorDoctor.jpg Guilds Action $3plus Name a card. Reveal the top 3 cards of your deck. Trash the matches. Put the rest back on top in any order. — When you buy this, you may overpay for it. For each $1 you overpaid, look at the top card of your deck; trash it, discard it, or put it back.  ?
MasterpieceMasterpiece.jpg Guilds Treasure $3plus Worth $1. —When you buy this, you may overpay for it. If you do, gain a Silver per $1 you overpaid. +$1  ?
AdvisorAdvisor.jpg Guilds Action $4 +1 Action. Reveal the top 3 cards of your deck. The player to your left chooses one of them. Discard that card. Put the other cards into your hand. +1
HeraldHerald.jpg Guilds Action $4plus +1 Card; +1 Action. Reveal the top card of your deck. If it is an Action, play it. — When you buy this, you may overpay for it. For each $1 you overpaid, look through your discard pile and put a card from it on top of your deck. +1 +1 +$1
PlazaPlaza.jpg Guilds Action $4 +1 Card; +2 Actions. You may discard a Treasure card. If you do, take a Coin token. +2 +1
TaxmanTaxman.jpg Guilds Action – Attack $4 You may trash a Treasure from your hand. Each other player with 5 or more cards in hand discards a copy of it (or reveals a hand without it). Gain a Treasure card costing up to $3 more than the trashed card, putting it on top of your deck. 1? 1?
BakerBaker.jpg Guilds Action $5 +1 Card; +1 Action. Take a Coin token. — Setup: Each player takes a Coin token. +1 +1 +$1
ButcherButcher.jpg Guilds Action $5 Take 2 Coin tokens. You may trash a card from your hand and then pay any number of Coin tokens. If you did trash a card, gain a card with a cost of up to the cost of the trashed card plus the number of Coin tokens you paid. 1? 1?
JourneymanJourneyman.jpg Guilds Action $5 Name a card. Reveal cards from the top of your deck until you reveal 3 cards that are not the named card. Put those cards into your hand and discard the rest.
Merchant GuildMerchant Guild.jpg Guilds Action $5 +1 Buy; +$1. — While this is in play, when you buy a card, take a Coin token. +1 +$1
SoothsayerSoothsayer.jpg Guilds Action – Attack $5 Gain a Gold. Each other player gains a Curse. Each player who did draws a card. 1 1
Coin of the RealmCoin of the Realm.jpg Adventures Treasure – Reserve $2 Worth $1. When you play this, put it on your Tavern mat. — Directly after resolving an Action, you may call this, for +2 Actions. +3? +$1
PagePage.jpg Adventures Action – Traveller $2 +1 Card; +1 Action. — When you discard this from play, you may exchange it for a Treasure Hunter. +1 +1
PeasantPeasant.jpg Adventures Action – Traveller $2 +1 Buy; +$1. — When you discard this from play, you may exchange it for a Soldier. +1 +$1
RatcatcherRatcatcher.jpg Adventures Action – Reserve $2 +1 Card; +1 Action. Put this on your Tavern mat. — At the start of your turn, you may call this, to trash a card from your hand. +1 +1 1
RazeRaze.jpg Adventures Action $2 +1 Action. Trash this or a card from your hand. Look at a number of cards from the top of your deck equal to the cost in $ of the trashed card. Put one into your hand and discard the rest. +1 +1? 1
AmuletAmulet.jpg Adventures Action – Duration $3 Now and at the start of your next turn, choose one: +$1; or trash a card from your hand; or gain a Silver. +$2? 2? 2?
Caravan GuardCaravan Guard.jpg Adventures Action – Duration – Reaction $3 +1 Card; +1 Action. At the start of your next turn, +$1. — When another player plays an Attack card, you may play this from your hand. (+1 Action has no effect if it's not your turn.) +1 +1 +$1
DungeonDungeon.jpg Adventures Action – Duration $3 +1 Action. Now and at the start of your next turn: +2 Cards, then discard 2 cards. +1 +2,-2
GearGear.jpg Adventures Action – Duration $3 +2 Cards. Set aside up to 2 cards from your hand face down. At the start of your next turn, put them into your hand. +2
GuideGuide.jpg Adventures Action – Reserve $3 +1 Card; +1 Action. Put this on your Tavern mat. — At the start of your turn, you may call this, to discard your hand and draw 5 cards. +1 -5?,+5?
DuplicateDuplicate.jpg Adventures Action – Reserve $4 Put this on your Tavern mat. — When you gain a card costing up to $6, you may call this, to gain a copy of that card. 1
MagpieMagpie.jpg Adventures Action $4 +1 Card; +1 Action. Reveal the top card of your deck. If it's a Treasure, put it into your hand. If it's an Action or Victory card, gain a Magpie. +1 +2? 1?
MessengerMessenger.jpg Adventures Action $4 +1 Buy; +$2. You may put your deck into your discard pile. — When this is your first buy in a turn, gain a card costing up to $4, and each other player gains a copy of it. +1 +$2 1?
MiserMiser.jpg Adventures Action $4 Choose one: Put a Copper from your hand onto your Tavern mat; or +$1 per Copper on your Tavern mat. +$x? 1?
PortPort.jpg Adventures Action $4 +1 Card; +2 Actions. — When you buy this, gain another Port. (There are 12 Ports in the pile) +2 +1 1?
RangerRanger.jpg Adventures Action $4 +1 Buy. Turn your Journey token over (it starts face up). If it's face up, +5 Cards. +5? +1
TransmogrifyTransmogrify.jpg Adventures Action – Reserve $4 +1 Action. Put this on your Tavern mat. — At the start of your turn, you may call this, to trash a card from your hand, gain a card costing up to $1 more than it, and put that card into your hand. +1 1 1
ArtificerArtificer.jpg Adventures Action $5 +1 Card; +1 Action; +$1. Discard any number of cards. You may gain a card costing exactly $1 per card discarded, putting it on top of your deck. +1 +1,-X +$1 1
Bridge TrollBridge Troll.jpg Adventures Action – Attack – Duration $5 Each other player takes his -$1 token. Now and at the start of your next turn: +1 Buy. — While this is in play, cards cost $1 less on your turns, but not less than $0. +1
Distant LandsDistant Lands.jpg Adventures Action – Reserve – Victory $5 Put this on your Tavern mat. — Worth 4VP.png if on your Tavern mat at the end of the game (otherwise worth 0VP.png). Self
GiantGiant.jpg Adventures Action – Attack $5 Turn your Journey token over (it starts face up). If it's face down, +$1. If it's face up, +$5, and each other player reveals the top card of his deck, trashes it if it costs from $3 to $6, and otherwise discards it and gains a Curse. +$4? 1?
Haunted WoodsHaunted Woods.jpg Adventures Action – Attack – Duration $5 Until your next turn, when any other player buys a card, he puts his hand on top of his deck in any order. At the start of your next turn, +3 Cards. +3
Lost CityLost City.jpg Adventures Action $5 +2 Cards +2 Actions — When you gain this, each other player draws a card. +2 +2
RelicRelic.jpg Adventures Treasure – Attack $5 Worth $2. When you play this, each other player puts his -1 Card token on his deck. +$2
Royal CarriageRoyal Carriage.jpg Adventures Action – Reserve $5 +1 Action. Put this on your Tavern mat. — Directly after resolving an Action, if it's still in play, you may call this, to replay that Action. +1
StorytellerStoryteller.jpg Adventures Action $5 +1 Action; +$1. Play up to 3 Treasures from your hand. Pay all of your $; +1 Card per $ paid. +1 +(X+1) -$x
Swamp HagSwamp Hag.jpg Adventures Action – Attack – Duration $5 Until your next turn, when any other player buys a card, he gains a Curse. At the start of your next turn, +$3. +$3 1?
Treasure TroveTreasure Trove.jpg Adventures Treasure $5 Worth $2. When you play this, gain a Gold and a Copper. +$2 2
Wine MerchantWine Merchant.jpg Adventures Action – Reserve $5 +$4; +1 Buy. Put this on your Tavern mat. — At the end of your Buy phase, if you have at least $2 unspent, you may discard this from your Tavern mat. +1 +$4
HirelingHireling.jpg Adventures Action – Duration $6 At the start of each of your turns for the rest of the game: +1 Card. (This stays in play.) +1
AlmsAlms.jpg Adventures Event $0 Once per turn: If you have no Treasures in play, gain a card costing up to $4. 1
BorrowBorrow.jpg Adventures Event $0 +1 Buy. Once per turn: If your -1 Card token isn't on your deck, put it there and +$1. +1 +$1
QuestQuest.jpg Adventures Event $0 You may discard an Attack, two Curses, or six cards. If you do, gain a Gold. -X 1?
SaveSave.jpg Adventures Event $1 +1 Buy. Once per turn: Set aside a card from your hand, and put it into your hand at end of turn (after drawing). +1
Scouting PartyScouting Party.jpg Adventures Event $2 +1 Buy. Look at the top 5 cards of your deck. Discard 3 and put the rest back in any order. +1
Travelling FairTravelling Fair.jpg Adventures Event $2 +2 Buys. When you gain a card this turn, you may put it on top of your deck. +2
BonfireBonfire.jpg Adventures Event $3 Trash up to 2 cards you have in play. 2
ExpeditionExpedition.jpg Adventures Event $3 Draw 2 extra cards for your next hand. +2
FerryFerry.jpg Adventures Event $3 Move your -$2 cost token to an Action Supply pile (cards from that pile cost $2 less on your turns, but not less than $0).
PlanPlan.jpg Adventures Event $3 Move your Trashing token to an Action Supply pile (when you buy a card from that pile, you may trash a card from your hand.)
MissionMission.jpg Adventures Event $4 Once per turn: If the previous turn wasn't yours, take another turn after this one, in which you can't buy cards.
PilgrimagePilgrimage.jpg Adventures Event $4 Once per turn: Turn your Journey token over (it starts face up); then if it's face up, choose up to 3 differently named cards you have in play and gain a copy of each. 3?
BallBall.jpg Adventures Event $5 Take your -$1 token. Gain 2 cards each costing up to $4. -$1 2
RaidRaid.jpg Adventures Event $5 Gain a Silver per Silver you have in play. Each other player puts his -1 Card token on his deck. X
SeawaySeaway.jpg Adventures Event $5 Gain an Action card costing up to $4. Move your +1 Buy token to its pile (when you play a card from that pile, you first get +1 Buy). 1
TradeTrade.jpg Adventures Event $5 Trash up to 2 cards from your hand. Gain a Silver per card you trashed. 2 2
Lost ArtsLost Arts.jpg Adventures Event $6 Move your +1 Action token to an Action Supply pile (when you play a card from that pile, you first get +1 Action).
TrainingTraining.jpg Adventures Event $6 Move your +$1 token to an Action Supply pile (when you play a card from that pile, you first get +$1).
InheritanceInheritance.jpg Adventures Event $7 Once per game: Set aside a non-Victory Action card from the Supply costing up to $4. Move your Estate token to it (your Estates gain the abilities and types of that card).
PathfindingPathfinding.jpg Adventures Event $8 Move your +1 Card token to an Action Supply pile (when you play a card from that pile, you first get +1 Card).
SoldierSoldier.jpg Adventures Action – Attack – Traveller $3star +$2. +$1 per other Attack you have in play. Each other player with 4 or more cards in hand discards a card. — When you discard this from play, you may exchange it for a Fugitive. (This is not in the Supply.) +$2
FugitiveFugitive.jpg Adventures Action – Traveller $4star +2 Cards +1 Action Discard a card. — When you discard this from play, you may exchange it for a Disciple. (This is not in the Supply.) +1 +2
DiscipleDisciple.jpg Adventures Action – Traveller $5star You may play an Action card from your hand twice. Gain a copy of it. — When you discard this from play, you may exchange it for a Teacher. (This is not in the Supply.) 1
TeacherTeacher.jpg Adventures Action – Reserve $6star Put this on your Tavern mat. — At the start of your turn, you may call this, to move your +1 Card, +1 Action, +1 Buy, or +$1 token to an Action Supply pile you have no tokens on (when you play a card from that pile, you first get that bonus). (This is not in the Supply.)
Treasure HunterTreasure Hunter.jpg Adventures Action – Traveller $3star +1 Action; +$1. Gain a Silver per card the player to your right gained in his last turn. — When you discard this from play, you may exchange it for a Warrior. (This is not in the Supply.) +1 +$1 X?
WarriorWarrior.jpg Adventures Action – Attack – Traveller $4star +2 Cards. For each Traveller you have in play (including this), each other player discards the top card of his deck and trashes it if it costs $3 or $4. — When you discard this from play, you may exchange it for a Hero. (This is not in the Supply.) +2
HeroHero.jpg Adventures Action – Traveller $5star +$2. Gain a Treasure. — When you discard this from play, you may exchange it for a Champion. (This is not in the Supply.) +$2 1
ChampionChampion.jpg Adventures Action – Duration $6star +1 Action. For the rest of the game, when another player plays an Attack, it doesn't affect you, and when you play an Action, +1 Action. (This stays in play. This is not in the Supply.) +1
EncampmentEncampment.jpg/PlunderPlunder.jpg Empires Action $2 Split pile containing 5 EncampmentEncampment.jpg cards on top and 5 PlunderPlunder.jpg cards on bottom.
PatricianPatrician.jpg/EmporiumEmporium.jpg Empires Action $2 Split pile containing 5 PatricianPatrician.jpg cards on top and 5 EmporiumEmporium.jpg cards on bottom.
SettlersSettlers.jpg/Bustling VillageBustling Village.jpg Empires Action $2 Split pile containing 5 SettlersSettlers.jpg cards on top and 5 Bustling VillageBustling Village.jpg cards on bottom.
CatapultCatapult.jpg/RocksRocks.jpg Empires Action – Attack $3 Split pile containing 5 CatapultCatapult.jpg cards on top and 5 RocksRocks.jpg cards on bottom.
GladiatorGladiator.jpg/FortuneFortune.jpg Empires Action $3 Split pile containing 5 GladiatorGladiator.jpg cards on top and 5 FortuneFortune.jpg cards on bottom.
EngineerEngineer.jpg Empires Action 4D Gain a card costing up to $4. You may trash this. If you do, gain a card costing up to $4. Self? 2?
City QuarterCity Quarter.jpg Empires Action 8D +2 Actions. Reveal your hand. +1 Card per Action card revealed. +2 +X
Royal BlacksmithRoyal Blacksmith.jpg Empires Action 8D +5 Cards. Reveal your hand; discard the Coppers. +5,-X
OverlordOverlord.jpg Empires Action 8D Play this as if it were an Action card in the Supply costing up to $5. This is that card until it leaves play.
EncampmentEncampment.jpg Empires Action $2 +2 Cards. +2 Actions. You may reveal a Gold or Plunder from your hand. If you do not, set this aside, and return it to the Supply at the start of Clean-up. +2 +2
PatricianPatrician.jpg Empires Action $2 +1 Card. +1 Action. Reveal the top card of your deck. If it costs $5 or more, put it into your hand. +1 +1
SettlersSettlers.jpg Empires Action $2 +1 Card. +1 Action. Look through your discard pile. You may reveal a Copper from it and put it into your hand. +1 +1
CatapultCatapult.jpg Empires Action – Attack $3 +$1. Trash a card from your hand. If it costs $3 or more, each other player gains a Curse. If it's a Treasure, each other player discards down to 3 cards in hand. +$1 1 1?
Chariot RaceChariot Race.jpg Empires Action $3 +1 Action. Reveal the top card of your deck and put it into your hand. The player to your left reveals the top card of their deck. If your card costs more, +$1 and +1VP.png. +1 +1 +$1?
EnchantressEnchantress.jpg Empires Action – Attack – Duration $3 Until your next turn, the first time each other player plays an Action card on their turn, they get +1 Card and +1 Action instead of following its instructions. At the start of your next turn, +2 Cards. +2
Farmers' MarketFarmers' Market.jpg Empires Action – Gathering $3 +1 Buy. If there are 4VP.png or more on the Farmers' Market Supply pile, take them and trash this. Otherwise, add 1VP.png to the pile and then +$1 per 1VP.png on the pile. +1 +$4? Self?
GladiatorGladiator.jpg Empires Action $3 +$2. Reveal a card from your hand. The player to your left may reveal a copy from their hand. If they do not, +$1 and trash a Gladiator from the Supply. +1 +$3?
RocksRocks.jpg Empires Treasure $4 Worth $1. When you gain or trash this, gain a Silver; if it is your Buy phase, put the Silver on your deck, otherwise put it into your hand. +$1 2?
SacrificeSacrifice.jpg Empires Action $4 Trash a card from your hand. If it's an... Action card, +2 Cards, +2 Actions; Treasure card, +$2; Victory card, +2VP.png +2? +2? +$2? 1
TempleTemple.jpg Empires Action – Gathering $4 +1VP.png. Trash from 1 to 3 differently named cards from your hand. Add 1VP.png to the Temple Supply pile. — When you gain this, take the VP.png from the Temple Supply pile. 3?
VillaVilla.jpg Empires Action $4 +2 Actions. +1 Buy. +$1. — When you gain this, put it into your hand, +1 Action, and if it's your Buy phase return to your Action phase. +2 +1 +$1
ArchiveArchive.jpg Empires Action – Duration $5 +1 Action. Set aside the top 3 cards of your deck face down (you may look at them). Now and at the start of your next two turns, put one into your hand. +1 +3
Bustling VillageBustling Village.jpg Empires Action $5 +1 Card. +3 Actions. Look through your discard pile. You may reveal a Settlers from it and put it into your hand. +3 +1
CapitalCapital.jpg Empires Treasure $5 Worth $6. +1 Buy. — When you discard this from play, take 6D, and then you may pay off D +1 +$6?
CharmCharm.jpg Empires Treasure $5 When you play this, choose one: +1 Buy and +$2; or the next time you buy a card this turn, you may also gain a differently named card with the same cost. +1? +$2?
CrownCrown.jpg Empires Action – Treasure $5 If it's your Action phase, you may play an Action from your hand twice. If it's your Buy phase, you may play a Treasure from your hand twice.
EmporiumEmporium.jpg Empires Action $5 +1 Card. +1 Action. +1$1. — When you gain this, if you have at least 5 Action cards in play, +2VP.png. +1 +1 +$1
ForumForum.jpg Empires Action $5 +3 Cards. +1 Action. Discard 2 cards. — When you buy this, +1 Buy. +1 +3
GroundskeeperGroundskeeper.jpg Empires Action $5 +1 Card. +1 Action. — While this is in play, when you gain a Victory card, +1VP.png +1 +1
LegionaryLegionary.jpg Empires Action – Attack $5 +$3. You may reveal a Gold from your hand. If you do, each other player discards down to 2 cards in hand, then draws a card. +$3
PlunderPlunder.jpg Empires Treasure $5 Worth $2. +1VP.png +$2
Wild HuntWild Hunt.jpg Empires Action – Gathering $5 Choose one: +3 Cards and add 1VP.png to the Wild Hunt Supply pile; or gain an Estate, and if you do, take the VP.png from the pile. +3? 1?
FortuneFortune.jpg Empires Treasure $88D +1 Buy. When you play this, double your $ if you haven't yet this turn. — When you gain this, gain a Gold per Gladiator you have in play. +1 $x2 X?
Humble CastleHumble Castle.jpg Empires Treasure – Victory – Castle $3 Worth $1 — Worth 1VP.png per Castle you have. +$1
Crumbling CastleCrumbling Castle.jpg Empires Victory – Castle $4 Worth 1VP.png — When you gain or trash this, +1VP.png and gain a Silver.
Small CastleSmall Castle.jpg Empires Action – Victory – Castle $5 Trash this or a Castle from your hand. If you do, gain a Castle. — Worth 2VP.png 1 1?
Haunted CastleHaunted Castle.jpg Empires Victory – Castle $6 Worth 2VP.png — When you gain this during your turn, gain a Gold, and each other player with 5 or more cards in hand puts 2 cards from their hand onto their deck. 1
Opulent CastleOpulent Castle.jpg Empires Action – Victory – Castle $7 Discard any number of Victory cards. +$2 per card discarded. — Worth 3VP.png X
Sprawling CastleSprawling Castle.jpg Empires Victory – Castle $8 Worth 4VP.png — When you gain this, gain a Duchy or 3 Estates. 3?
Grand CastleGrand Castle.jpg Empires Victory – Castle $9 Worth 5VP.png — When you gain this, reveal your hand. +1VP.png per Victory card in your hand and/or in play.
King's CastleKing's Castle.jpg Empires Victory – Castle $10 Worth 2VP.png per Castle you have.
TriumphTriumph.jpg Empires Event 5D Gain an Estate. If you did, +1VP.png per card you've gained this turn. 1
AnnexAnnex.jpg Empires Event 8D Look through your discard pile. Shuffle all but up to 5 cards from it into your deck. Gain a Duchy. 1
DonateDonate.jpg Empires Event 8D After this turn, put all cards from your deck and discard pile into your hand, trash any number, shuffle your hand into your deck, then draw 5 cards. X
AdvanceAdvance.jpg Empires Event $0 You may trash an Action card from your hand. If you do, gain an Action card costing up to $6. 1?
DelveDelve.jpg Empires Event $2 +1 Buy. Gain a Silver. 1
TaxTax.jpg Empires Event $2 Add 2D to a Supply pile. — Setup: Add 1D to each Supply pile. When a player buys a card, they take the D from its pile. 1?
BanquetBanquet.jpg Empires Event $3 Gain 2 Coppers and a non-Victory card costing up to $5. 3
RitualRitual.jpg Empires Event $4 Gain a Curse. If you do, trash a card from your hand. +1VP.png per $1 it cost. 1 1 1
Salt the EarthSalt the Earth.jpg Empires Event $4 +1VP.png. Trash a Victory card from the Supply. 1
WeddingWedding.jpg Empires Event $43D +1VP.png. Gain a Gold. 1
WindfallWindfall.jpg Empires Event $5 If your deck and discard pile are empty, gain 3 Golds. 3
ConquestConquest.jpg Empires Event $6 Gain 2 Silvers. +1VP.png per Silver you've gained this turn. 2
DominateDominate.jpg Empires Event $14 Gain a Province. If you do, +9VP.png. 1
AqueductAqueduct.jpg Empires Landmark When you gain a Treasure, move 1VP.png from its pile to this. When you gain a Victory card, take the VP.png from this. — Setup: Put 8VP.png on the Silver and Gold piles.
ArenaArena.jpg Empires Landmark At the start of your Buy phase, you may discard an Action card. If you do, take 2VP.png from here. — Setup: Put 6VP.png here per player.
Bandit FortBandit Fort.jpg Empires Landmark When scoring, -2VP.png for each Silver and each Gold you have.
BasilicaBasilica.jpg Empires Landmark When you buy a card, if you have $2 or more left, take 2VP.png from here. — Setup: Put 6VP.png here per player.
BattlefieldBattlefield.jpg Empires Landmark When you gain a Victory card, take 2VP.png from here. — Setup: Put 6VP.png here per player.
BathsBaths.jpg Empires Landmark When you end your turn without having gained a card, take 2VP.png from here. — Setup: Put 6VP.png here per player.
ColonnadeColonnade.jpg Empires Landmark When you buy an Action card, if you have a copy of it in play, take 2VP.png from here. — Setup: Put 6VP.png here per player.
Defiled ShrineDefiled Shrine.jpg Empires Landmark When you gain an Action, move 1VP.png from its pile to this. When you buy a Curse, take the VP.png from this. — Setup: Put 2VP.png on each non-Gathering Action Supply pile.
FountainFountain.jpg Empires Landmark When scoring, 15VP.png if you have at least 10 Coppers.
KeepKeep.jpg Empires Landmark When scoring, 5VP.png per differently named Treasure you have, that you have more copies of than each other player, or tied for most.
LabyrinthLabyrinth.jpg Empires Landmark When you gain a 2nd card in one of your turns, take 2VP.png from here. — Setup: Put 6VP.png here per player.
Mountain PassMountain Pass.jpg Empires Landmark When you are the first player to gain a Province, after that turn, each player bids once, up to 40D, ending with you. High bidder gets +8VP.png and takes the D they bid.
MuseumMuseum.jpg Empires Landmark When scoring, 2VP.png per differently named card you have.
ObeliskObelisk.jpg Empires Landmark When scoring, 2VP.png per card you have from the chosen pile. — Setup: Choose a random Action Supply pile.
OrchardOrchard.jpg Empires Landmark When scoring, 4VP.png per differently named Action card you have 3 or more copies of.
PalacePalace.jpg Empires Landmark When scoring, 3VP.png per set you have of Copper - Silver - Gold.
TombTomb.jpg Empires Landmark When you trash a card, +1VP.png.
TowerTower.jpg Empires Landmark When scoring, 1VP.png per non-Victory card you have from an empty Supply pile.
Triumphal ArchTriumphal Arch.jpg Empires Landmark When scoring, 3VP.png per copy you have of the 2nd most common Action card among your cards (if it’s a tie, count either).
WallWall.jpg Empires Landmark When scoring, -1VP.png per card you have after the first 15.
Wolf DenWolf Den.jpg Empires Landmark When scoring, -3VP.png per card you have exactly one copy of.
DruidDruid.jpg Nocturne Action – Fate $2 +1 Buy
Receive one of the set-aside Boons (leaving it there).
Setup: Set aside the top 3 Boons face up.
+1
Faithful HoundFaithful Hound.jpg Nocturne Action – Reaction $2 +2 Cards
When you discard this other than during Clean-up, you may set it aside, and put it into your hand at end of turn.
+2
GuardianGuardian.jpg Nocturne Night – Duration $2 Until your next turn, when another player plays an Attack card, it doesn't affect you. At the start of your next turn, +$1.
This is gained to your hand (instead of your discard pile).
+$1
MonasteryMonastery.jpg Nocturne Night $2 For each card you've gained this turn, you may trash a card from your hand or a Copper you have in play. 1+?
PixiePixie.jpg Nocturne Action – Fate $2 +1 Card
+1 Action
Discard the top Boon. You may trash this to receive that Boon twice.
Heirloom: Goat
+1 +1 Self?
TrackerTracker.jpg Nocturne Action – Fate $2 +$1
Receive a Boon.
While this is in play, when you gain a card, you may put that card onto your deck.
Heirloom: Pouch
+$1
ChangelingChangeling.jpg Nocturne Night $3 Trash this. Gain a copy of a card you have in play.
In games using this, when you gain a card costing $3 or more, you may exchange it for a Changeling.
Self 1
FoolFool.jpg Nocturne Action – Fate $3 If you aren't the player with Lost in the Woods, take it, take 3 Boons, and receive the Boons in any order.
Heirloom: Lucky Coin
Ghost TownGhost Town.jpg Nocturne Night – Duration $3 At the start of your next turn, +1 Card and +1 Action.
This is gained to your hand (instead of your discard pile).
+1 +1
LeprechaunLeprechaun.jpg Nocturne Action – Doom $3 Gain a Gold. If you have exactly 7 cards in play, gain a Wish from its pile. Otherwise, receive a Hex. 2?
Night WatchmanNight Watchman.jpg Nocturne Night $3 Look at the top 5 cards of your deck, discard any number, and put the rest back in any order.
This is gained to your hand (instead of your discard pile).
Secret CaveSecret Cave.jpg Nocturne Action – Duration $3 +1 Card
+1 Action
You may discard 3 cards. If you did, then at the start of your next turn, +$3.
Heirloom: Magic Lamp
+1 +1, -3? +$3?
BardBard.jpg Nocturne Action – Fate $4 +$2
Receive a Boon.
+$2
Blessed VillageBlessed Village.jpg Nocturne Action – Fate $4 +1 Card
+2 Actions
When you gain this, take a Boon. Receive it now or at the start of your next turn.
+2 +1
CemeteryCemetery.jpg Nocturne Victory $4 2VP.png
When you gain this, trash up to 4 cards from your hand.
Heirloom: Haunted Mirror
4
ConclaveConclave.jpg Nocturne Action $4 +$2
You may play an action card from your hand that you don't have a copy of in play. If you do, +1 Action.
+1? +$2
Devil's WorkshopDevil's Workshop.jpg Nocturne Night $4 If the number of cards you've gained this turn is: 2+, gain an Imp from its pile; 1, gain a card costing up to $4; 0, gain a Gold. 1
ExorcistExorcist.jpg Nocturne Night $4 Trash a card from your hand. Gain a cheaper Spirit from one of the Spirit piles. 1 1
NecromancerNecromancer.jpg Nocturne Action $4 Play a face up, non-Duration Action card from the trash, leaving it there and turning it face down for the turn.
Setup: Put the 3 Zombies into the trash.
ShepherdShepherd.jpg Nocturne Action $4 +1 Action
Discard any number of Victory cards, revealing them. +2 Cards per card discarded.
Heirloom: Pasture
+1 -X, +2X
SkulkSkulk.jpg Nocturne Action – Attack – Doom $4 +1 Buy
Each other player receives the next Hex.
When you gain this, gain a Gold.
+1 1?
CobblerCobbler.jpg Nocturne Night – Duration $5 At the start of your next turn, gain a card to your hand costing up to $4. 1
CryptCrypt.jpg Nocturne Night – Duration $5 Set aside any number of Treasures you have in play, face down (under this). While any remain, at the start of each of your turns, put one of them into your hand.
Cursed VillageCursed Village.jpg Nocturne Action – Doom $5 +2 Actions
Draw until you have 6 cards in hand.
When you gain this, receive a Hex.
+2 +X
Den of SinDen of Sin.jpg Nocturne Night – Duration $5 At the start of your next turn, +2 Cards.
This is gained to your hand (instead of your discard pile).
+2
IdolIdol.jpg Nocturne Treasure – Attack – Fate $5 $2
When you play this, if you then have an odd number of Idols in play, receive a Boon; if an even number, each other player gains a Curse.
1?
PookaPooka.jpg Nocturne Action $5 You may trash a Treasure other than Cursed Gold from your hand, for +4 Cards.
Heirloom: Cursed Gold
+4? 1?
Sacred GroveSacred Grove.jpg Nocturne Action – Fate $5 +1 Buy
+$3
Receive a Boon. If it doesn't give +$1, each other player may receive it.
+1 +$3
TormentorTormentor.jpg Nocturne Action – Attack – Doom $5 +$2
If you have no other cards in play, gain an Imp from its pile. Otherwise, each other player receives the next Hex.
+$2 1?
Tragic HeroTragic Hero.jpg Nocturne Action $5 +3 Cards
+1 Buy
If you have 8 or more cards in hand (after drawing), trash this and gain a Treasure.
+3 +1 self? 1?
VampireVampire.jpg Nocturne Night – Attack – Doom $5 Each other player receives the next Hex.
Gain a card costing up to $5 other than a Vampire. Exchange this for a Bat.
1?
WerewolfWerewolf.jpg Nocturne Action – Night – Attack – Doom $5 If it's your Night phase, each other player receives the next Hex. Otherwise, +3 Cards. +3?
RaiderRaider.jpg Nocturne Night – Duration – Attack $6 Each other player with 5 or more cards in hand discards a copy of a card you have in play (or reveals they can't).
At the start of your next turn, +$3.
+$3
Will-o'-WispWill-o'-Wisp.jpg Nocturne Action - Spirit $0star +1 Card
+1 Action
Reveal the top card of your deck. If it costs $2 or less, put it into your hand.
(This is not in the Supply.)
+1 +1
WishWish.jpg Nocturne Action $0star +1 Action
Return this to its pile. If you did, gain a card to your hand costing up to $6.
(This is not in the Supply.)
+1 1?
BatBat.jpg Nocturne Night $2star Trash up to 2 cards from your hand. If you trashed at least one, exchange this for a Vampire.
(This is not in the Supply.)
2
ImpImp.jpg Nocturne Action – Spirit $2star +2 Cards
You may play an Action card from your hand that you don't have a copy of in play.
(This is not in the Supply.)
+2
GhostGhost.jpg Nocturne Night - Duration - Spirit $4star Reveal cards from your deck until you reveal an Action. Discard the other cards and set aside the Action. At the start of your next turn, play it twice.
(This is not in the Supply.)
+1?
Zombie ApprenticeZombie Apprentice.jpg Nocturne Action - Zombie $3 You may trash an Action card from your hand for +3 Cards and +1 Action. +1? +3? 1
Zombie MasonZombie Mason.jpg Nocturne Action - Zombie $3 Trash the top card of your deck. You may gain a card costing up to $1 more than it. 1 1?
Zombie SpyZombie Spy.jpg Nocturne Action - Zombie $3 +1 Card
+1 Action
Look at the top card of your deck. Discard it or put it back.
+1 +1
Haunted MirrorHaunted Mirror.jpg Nocturne Treasure – Heirloom $0 $1
When you trash this, you may discard an Action card, to gain a Ghost from its pile.
-1? 1?
Magic LampMagic Lamp.jpg Nocturne Treasure – Heirloom $0 $1
When you play this, if there are at least 6 cards that you have exactly 1 copy of in play, trash this. If you do, gain 3 Wishes from their pile.
Self? 3?
GoatGoat.jpg Nocturne Treasure – Heirloom $2 $1
When you play this, you may trash a card from your hand.
1?
PasturePasture.jpg Nocturne Treasure - Victory - Heirloom $2 $1
Worth 1VP.png per Estate you have.
PouchPouch.jpg Nocturne Treasure – Heirloom $2 $1
+1 Buy
+1
Cursed GoldCursed Gold.jpg Nocturne Treasure – Heirloom $4 $3
When you play this, gain a Curse.
1
Lucky CoinLucky Coin.jpg Nocturne Treasure – Heirloom $4 $1
When you play this, gain a Silver.
1
The Earth's GiftThe Earth's Gift.jpg Nocturne Boon You may discard a Treasure to gain a card costing up to $4. -1? 1?
The Field's GiftThe Field's Gift.jpg Nocturne Boon +1 Action
+$1
(Keep this until Clean-up.)
+1 +$1
The Flame's GiftThe Flame's Gift.jpg Nocturne Boon You may trash a card from your hand. 1
The Forest's GiftThe Forest's Gift.jpg Nocturne Boon +1 Buy
+$1
(Keep this until Clean-up.)
+1 +$1
The Moon's GiftThe Moon's Gift.jpg Nocturne Boon Look through your discard pile. You may put a card from it onto your deck. +1
The Mountain's GiftThe Mountain's Gift.jpg Nocturne Boon Gain a Silver. 1
The River's GiftThe River's Gift.jpg Nocturne Boon +1 Card at the end of this turn.
(Keep this until Clean-up.)
+1
The Sea's GiftThe Sea's Gift.jpg Nocturne Boon +1 Card +1
The Sky's GiftThe Sky's Gift.jpg Nocturne Boon You may discard 3 cards to gain a Gold. -3 1?
The Sun's GiftThe Sun's Gift.jpg Nocturne Boon Look at the top 4 cards of your deck. Discard any number of them and put the rest back in any order.
The Swamp's GiftThe Swamp's Gift.jpg Nocturne Boon Gain a Will-o'-Wisp from its pile. 1
The Wind's GiftThe Wind's Gift.jpg Nocturne Boon +2 Cards
Discard 2 cards.
+2,-2
Bad OmensBad Omens.jpg Nocturne Hex Put your deck into your discard pile. Look through it and put 2 Coppers from it onto your deck (or reveal you can't). 2
DelusionDelusion.jpg Nocturne Hex If you don't have Deluded or Envious, take Deluded.
EnvyEnvy.jpg Nocturne Hex If you don't have Deluded or Envious, take Envious.
FamineFamine.jpg Nocturne Hex Reveal the top 3 cards of your deck. Discard the Actions. Shuffle the rest into your deck.
FearFear.jpg Nocturne Hex If you have at least 5 cards in hand, discard an Action or Treasure (or reveal you can't).
GreedGreed.jpg Nocturne Hex Gain a Copper onto your deck. 1
HauntingHaunting.jpg Nocturne Hex If you have at least 4 cards in hand, put one of them onto your deck.
LocustsLocusts.jpg Nocturne Hex Trash the top card of your deck. If it's a Copper or Estate, gain a Curse. Otherwise, gain a cheaper card that shares a type with it. 1 1? 1?
MiseryMisery.jpg Nocturne Hex If this is your first Misery this game, take Miserable. Otherwise, flip it over to Twice Miserable.
PlaguePlague.jpg Nocturne Hex Gain a Curse to your hand. 1
PovertyPoverty.jpg Nocturne Hex Discard down to 3 cards in hand. -X
WarWar.jpg Nocturne Hex Reveal cards from your deck until revealing one costing $3 or $4. Trash it and discard the rest. 1
DeludedDeluded.jpg Nocturne State At the start of your Buy phase, return this, and you can't buy Actions this turn.
EnviousEnvious.jpg Nocturne State At the start of your Buy phase, return this, and Silver and Gold make $1 this turn.
Lost in the WoodsLost in the Woods.jpg Nocturne State At the start of your turn, you may discard a card to receive a Boon. -1?
MiserableMiserable.jpg Nocturne State -2VP.png
Twice MiserableTwice Miserable.jpg Nocturne State -4VP.png
SaunaSauna.jpg/AvantoAvanto.jpg Promo Action $4 Split pile containing 5 SaunaSauna.jpg cards on top and 5 AvantoAvanto.jpg cards on bottom.
Black MarketBlack Market.jpg Promo Action $3 +$2
Reveal the top 3 cards of the Black Market deck. Play any number of Treasures from your hand. You may buy one of the revealed cards. Put the rest on the bottom of the Black Market deck in any order.
Setup: Make a Black Market deck out of different unused Kingdom cards.
+$2
DismantleDismantle.jpg Promo Action $4 Trash a card from your hand. If it costs $1 or more, gain a cheaper card and a Gold. 1 2?
EnvoyEnvoy.jpg Promo Action $4 Reveal the top 5 cards of your deck. The player to your left chooses one for you to discard. Draw the rest.
SaunaSauna.jpg Promo Action $4 +1 Card; +1 Action. You may play an Avanto from your hand. — While this is in play, when you play a Silver, you may trash a card from your hand. +1 +1 X
Walled VillageWalled Village.jpg Promo Action $4 +1 Card; +2 Actions. — At the start of Clean-up, if you have this and no more than one other Action card in play, you may put this on top of your deck. +2 +1
AvantoAvanto.jpg Promo Action $5 +3 Cards. You may play an Sauna from your hand. +3
GovernorGovernor.jpg Promo Action $5 +1 Action. Choose one; you get the version in parentheses: +1 (+3) Cards; or each player gains a Silver (Gold); or each player may trash a card from his hand and gain a card costing exactly $1 ($2) more. +1 +3? 1? 1?
StashStash.jpg Promo Treasure $5 Worth $2. When you shuffle, you may put this anywhere in your deck. +$2
SummonSummon.jpg Promo Event $5 Gain an Action card costing up to $4. Set it aside. If you do, then at the start of your next turn, play it. 1
PrincePrince.jpg Promo Action $8 You may set this aside. If you do, set aside an Action card from your hand costing up to $4. At the start of each of your turns, play that Action, setting it aside again when you discard it from play. (Stop playing it if you fail to set it aside on a turn you play it.)


Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 HaremHarem.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg
Seaside $2 EmbargoEmbargo.jpgHavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 CaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgNavigatorNavigator.jpgPirate ShipPirate Ship.jpgSalvagerSalvager.jpgSea HagSea Hag.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgExplorerExplorer.jpgGhost ShipGhost Ship.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 LoanLoan.jpgTrade RouteTrade Route.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgMonumentMonument.jpgQuarryQuarry.jpgTalismanTalisman.jpgWorker's VillageWorker's Village.jpg $5 CityCity.jpgContrabandContraband.jpgCounting HouseCounting House.jpgMintMint.jpgMountebankMountebank.jpgRabbleRabble.jpgRoyal SealRoyal Seal.jpgVaultVault.jpgVentureVenture.jpg $6 GoonsGoons.jpgHoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Cornucopia $2 HamletHamlet.jpg $3 Fortune TellerFortune Teller.jpgMenagerieMenagerie.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgRemakeRemake.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) • Young WitchYoung Witch.jpg $5 HarvestHarvest.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpg $6 FairgroundsFairgrounds.jpg
Hinterlands $2 CrossroadsCrossroads.jpgDuchessDuchess.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgOasisOasis.jpgOracleOracle.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of all TradesJack of all Trades.jpgNoble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpg $5 CacheCache.jpgCartographerCartographer.jpgEmbassyEmbassy.jpgHagglerHaggler.jpgHighwayHighway.jpgIll-Gotten GainsIll-Gotten Gains.jpgInnInn.jpgMandarinMandarin.jpgMargraveMargrave.jpgStablesStables.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Guilds $2 Candlestick MakerCandlestick Maker.jpg $2plus StonemasonStonemason.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 AdvisorAdvisor.jpgPlazaPlaza.jpgTaxmanTaxman.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgJourneymanJourneyman.jpgMerchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgThe Field's GiftThe Field's Gift.jpgThe Flame's GiftThe Flame's Gift.jpgThe Forest's GiftThe Forest's Gift.jpgThe Moon's GiftThe Moon's Gift.jpgThe Mountain's GiftThe Mountain's Gift.jpgThe River's GiftThe River's Gift.jpgThe Sea's GiftThe Sea's Gift.jpgThe Sky's GiftThe Sky's Gift.jpgThe Sun's GiftThe Sun's Gift.jpgThe Swamp's GiftThe Swamp's Gift.jpgThe Wind's GiftThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Promo $3 Black MarketBlack Market.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgStashStash.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper-new.jpgCurseCurse-new.jpg $2 EstateEstate-new.jpg $3 SilverSilver-new.jpg $4 PotionPotion-new.jpg $5 DuchyDuchy-new.jpg $6 GoldGold-new.jpg $8 ProvinceProvince-new.jpg $9 PlatinumPlatinum-new.jpg $11 ColonyColony-new.jpg
See also: Second EditionOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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