Clash

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Clashes
Clashes.jpg
Info
Cost $3
Type(s) Action - Clash
Kingdom card? Yes
Set AlliesAllies icon.png
Illustrator(s) Harald Lieske
Card text
This pile starts the game with 4 copies each of Battle Plan, Archer, Warlord, and Territory, in that order. Only the top card can be gained or bought.

Clash is a type of Kingdom card from the Allies expansion. There are 4 copies each of 4 differently-named Clashes with a single randomizer card, forming a split pile: when Clashes are selected as a Kingdom card for a game, they are put into a single Supply pile in order by increasing cost, of which only the top card can be gained at any given time. The cheapest of the four allows you to "rotate" the pile—move all copies of the current top card to the bottom of the pile, revealing the next card in the sequence.

Contents

[edit] List of Clashes

[edit] Image Gallery

Battle Plan.jpgArcher.jpgWarlord.jpgTerritory.jpg

[edit] Additional rules

General rules for playing with Dominion: Allies' six split piles are described in the rulebook.

[edit] Other rules clarifications

[edit] Strategy

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Clashes Clashes from Shuffle iT This pile starts the game with 4 copies each of Battle Plan, Archer, Warlord, and Territory, in that order. Only the top card can be gained or bought. Allies 2022

[edit] Other language versions

Language Name Print Digital Text Notes
German Konflikte Dieser Stapel besteht zu Beginn aus je 4 Karten Schlachtplan, Bogenschützin, Kriegsherr und Territorium (von oben nach unten). Nur die oberste Karte darf genommen oder gekauft werden.

[edit] Trivia

Official card art.

[edit] Card names

Top down was a significant thing for the split piles, though I didn't have to have those exact names. For example names considered for the Clashes pile included: Campaign, Skirmisher, General, Emissary, Espionage, Army, Treaty. I had these little stories or progressions and then a big list of card ideas I wanted to fit in and paired them up. And then made up more cards for the names, and worked on the cards.

[edit] Secret History

Battle PlanBattle Plan.jpg and TerritoryTerritory.jpg started out like they ended, though I tried Territory counting Attack cards too (it's just not as interesting). ArcherArcher.jpg and WarlordWarlord.jpg swapped places some (with their resources changing), and Warlord tried different ways of punishing repetition. For a while it made you trash cards you gained that were copies of cards you had in play, but this is problematic and also didn't do much. And originally it gave +$3 next turn.


Cards $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
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