|Type(s)||Night - Duration|
|At the start of your next turn, gain a card to your hand costing up to.|
 Official FAQ
 Other rules clarifications
In essence, Cobbler is one of the many Workshop variants. It's a gainer that can gain a card up to , and as such, its strength depends wildly on the kingdom. Are there any cheap(ish) cards you want a ton of, or are most of the good cards fairly cheap on this board? If so, then Cobbler is likely to be a good card. Of course, an obvious downside it its fairly high cost of ; often if gainers are strong, you want one as early as possible, maybe even opening with it. Cobbler's cost makes this more difficult unless you happen to open / . Unfortunately, Cobbler also does not work with cost reduction as well as other gainers, since you're forced to use it at the start of your turn; only Bridge Troll and Ferry might work (Prince-ing a Bridge seems to be more trouble than it's worth).
Cobbler does have a couple of finesses, though, that set it apart from other gainers. The most important thing is that it gains cards to your hand, which means that your chances of having a dud hand are decreased. In this sense, it's somewhat similar to Transmogrify; with both cards, you're able to choose a card flexibly based on the other cards you have in hand, which helps your engine kick off. For example, if you have multiple terminals, gain a Village; if you have multiple villages, gain a Smithy.
- or cheaper engine components
- or higher engine components
 English versions
|At the start of your next turn, gain a card to your hand costing up to.||Nocturne||November 2017|
 Other language versions
|German||Schuster||Nimm zu Beginn deines nächsten Zuges eine Karte auf die Hand, die bis zukostet.|
|Japanese||靴の妖精 (pron. kutsu no yōsei, lit. shoe fairies)||あなたの次のターンの開始時に、コスト以下のカード1枚を手札に獲得する。|
|Russian||Башмачник (pron. bashmachnik)|
This card is a reference to the 1806 German folktale, "The Elves and the Shoemaker" of Grimm's Fairy Tales.
 Secret History