Combo: Goons and Watchtower

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Goons / Watchtower
Goons.jpg Watchtower.jpg
Set(s) Prosperity

GoonsGoons.jpg and WatchtowerWatchtower.jpg is a combo that allows you to use all of the +Buy that Goons gives you without filling your deck with junk.

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Usually playing Goons leaves you with a dilemma: should you weigh down your deck with CoppersCopper.jpg to get extra Victory tokens? Watchtower solves this problem neatly by trashing the Coppers as they come into your deck, even while you still collect VP.png chips for them. Watchtower can even let you buy CursesCurse.jpg for VP.png tokens, which can be a more appealing target when you can trash any card you gain; since the Curse pile (usually) has fewer cards than the Copper pile, it's a lot easier to empty for a three-pile ending.

Watchtower is also useful when Goons is played against you, since it lets you draw back up to 6 cards.

This combo needs the support of some villages for optimal play.

Sample game by theory "By killing off the Coppers, my Watchtower leaves me with a much more streamlined deck than my opponent. This, in turn, means I play my Goons more often and earn more VP chips, so I can stall the game as long as I like. My opponent is forced to rush an ending before my Goons VP chips get out of control, but it’s already too late."

Haunted WoodsHaunted Woods.jpg neuters this combo by forcing you to top-deck Watchtower before you can use it.

Cards $3 LoanLoan.jpgTrade RouteTrade Route.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgMonumentMonument.jpgQuarryQuarry.jpgTalismanTalisman.jpgWorker's VillageWorker's Village.jpg $5 CityCity.jpgContrabandContraband.jpgCounting HouseCounting House.jpgMintMint.jpgMountebankMountebank.jpgRabbleRabble.jpgRoyal SealRoyal Seal.jpgVaultVault.jpgVentureVenture.jpg $6 GoonsGoons.jpgHoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Combos and Counters Bishop/FortressCounting House/GolemCounting House/Travelling FairGolden deckGoons/WatchtowerKing's Court/BridgeMint/Fool's GoldVault/Grand MarketWarehouse/Counting HouseWorker's Village/PeddlerBishop vs GardensLibrary vs BishopSwamp Hag vs GoonsVault vs Ambassador
Other concepts Victory tokens
Dominion Card Combos and Counters
Combos Alchemist/HerbalistApprentice/Market SquareBaron/InheritanceBeggar/GardensBlack Market/FairgroundsBlack Market/TacticianBishop/FortressCapital/HerbalistCapital/MandarinChancellor/StashCounting House/GolemCounting House/Travelling FairDeath Cart/RatsDonate/DelveDonate/Market SquareDouble TacticianGolden deckGoons/WatchtowerGuide/OutpostHermit/Market SquareHighway/MarketHorn of Plenty/MandarinHorse Traders/DukeHunting Party/Terminal silverIronworks/Great HallKing's Court/BridgeLurker/Hunting GroundsMasquerade pinMasterpiece/FeodumMine/PotionMint/Fool's GoldNative Village/BridgeNight Watchman/TunnelPhilosopher's Stone/HerbalistProcession/FortressRebuild/TunnelRoyal Carriage/BridgeScheme/ConspiratorStonemason/VineyardStoreroom/TunnelTrader/FeodumVault/Grand MarketWarehouse/Counting HouseWorker's Village/PeddlerWorkshop/Gardens
Counters Bishop vs GardensCultist vs JourneymanEmbargo vs PotionFortress vs KnightsGuide vs MilitiaLibrary vs BishopLibrary vs MilitiaLibrary vs RelicLookout vs Sea HagMilitia vs WarehouseMinion vs TreasuryPossession vs AmbassadorPossession vs Merchant GuildSwamp Hag vs GoonsTactician vs Ghost ShipTunnel vs MargraveVault vs AmbassadorWishing Well vs Ghost Ship
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