Combo: Horse Traders and Duke

From DominionStrategy Wiki
Jump to: navigation, search
Horse Traders / Duke
Horse Traders.jpg Duke.jpg
Info
Set(s) Intrigue / Cornucopia
Type Synergy

Horse TradersHorse Traders.jpg and DukeDuke.jpg is a quite useful interaction in a Duke-DuchyDuchy.jpg strategy. Horse Traders' +$3 allows the player to get to $5 reliably, allowing him to buy either a Duchy or a Duke that turn. The discarding done with HT makes it resilient to the heavy greening, and HT's +Buy allows the player to buy a CopperCopper.jpg every time it's played, which is actually useful in this particular Alt-VP strategy.

CountCount.jpg is also a fantastic Duke enabler, as it straight up gains Duchies, allowing you to save your $5 hands solely for Dukes.

[edit] Article

Original article by theory

Horse TradersHorse Traders.jpg and DukeDuke.jpg is an example of a glorious cross-expansion synergy. Duke strategies rely on being able to consistently hit $5, even as your deck gets stuffed with many more green cards than usual. As WanderingWinder illustrates, Horse Traders is just about the perfect card for the situation: it is a reliable method of reaching $5 (but no more), it’s quite affordable, and it doesn’t get slowed down by green cards. At the same time, Duke covers for Horse Traders’ main weakness (stuttering in more powerful decks designed to reach $8) by allowing you to score big with only $5′s.

In the simulators, this strategy crushes most Province-based strategies, and even Big Money-MountebankMountebank.jpg. Ordinarily, a Province engine can snipe enough Duchies away from a Duke engine to settle the match with its Provinces. Horse Traders, on the other hand, can force the game into being decided by Duchies and Dukes, and in that case an engine built to reach $5 from the start is going to win in the long run.

BaronBaron.jpg is also effective in a Duke strategy, insofar as it can consistently hit $5 in a green deck, but it’s a little more dependent on drawing Estates with the Baron. So long as you keep up your Copper buys (yes, Copper, a task made much simpler with Horse Traders’ +Buy), Horse Traders doesn’t need much support from other cards, and as a bonus, is a mild defense against many attacks as well.


Cards $2 HamletHamlet.jpg $3 Fortune TellerFortune Teller.jpgMenagerieMenagerie.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgRemakeRemake.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) • Young WitchYoung Witch.jpg $5 HarvestHarvest.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpg $6 FairgroundsFairgrounds.jpg
Combos and Counters Black Market/FairgroundsHorn of Plenty/MandarinHorse Traders/DukeHunting Party/Terminal silver
Cards $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 HaremHarem.jpgNoblesNobles.jpg
Removed cards $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg
Combos and Counters Baron/InheritanceHorse Traders/DukeIronworks/Great HallKing's Court/BridgeLurker/Hunting GroundsMasquerade pinNative Village/BridgeRoyal Carriage/BridgeScheme/ConspiratorMinion vs TreasuryWishing Well vs Ghost Ship
Dominion Card Combos and Counters
Combos Alchemist/HerbalistApprentice/Market SquareBaron/InheritanceBeggar/GardensBlack Market/FairgroundsBlack Market/TacticianBishop/FortressCapital/HerbalistCapital/MandarinChancellor/StashCounting House/GolemCounting House/Travelling FairDeath Cart/RatsDonate/DelveDonate/Market SquareDouble TacticianGolden deckGoons/WatchtowerGuide/OutpostHermit/Market SquareHighway/MarketHorn of Plenty/MandarinHorse Traders/DukeHunting Party/Terminal silverIronworks/Great HallKing's Court/BridgeLurker/Hunting GroundsMasquerade pinMasterpiece/FeodumMine/PotionMint/Fool's GoldNative Village/BridgeNight Watchman/TunnelPhilosopher's Stone/HerbalistProcession/FortressRebuild/TunnelRoyal Carriage/BridgeScheme/ConspiratorStonemason/VineyardStoreroom/TunnelTrader/FeodumVault/Grand MarketWarehouse/Counting HouseWorker's Village/PeddlerWorkshop/Gardens
Counters Bishop vs GardensCultist vs JourneymanEmbargo vs PotionFortress vs KnightsGuide vs MilitiaLibrary vs BishopLibrary vs MilitiaLibrary vs RelicLookout vs Sea HagMilitia vs WarehouseMinion vs TreasuryPossession vs AmbassadorPossession vs Merchant GuildSwamp Hag vs GoonsTactician vs Ghost ShipTunnel vs MargraveVault vs AmbassadorWishing Well vs Ghost Ship
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox