Combo: Mine and Potion

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Mine / Potion
Mine.jpg Potion.jpg
Set(s) Base / Alchemy
Type Synergy

MineMine.jpg and PotionPotion.jpg is a combo for Potion boards that uses Mine to turn SilversSilver.jpg in hand into Potions (and vice versa) in order to pick up Potion cards more often without flooding one's deck with Potions, and to turn those Potions into more useful Treasures (most likely GoldGold.jpg) in the late game.

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original article by theory

Not a combo, strictly speaking, but Mine addresses the biggest problem with Potion: its inflexibility. The Potion costs roughly the same as a Silver, but its non-fungibility imposes an additional premium. Drawing $7P is useless for getting a Province, while drawing $5, though ordinarily a good thing, can really set you back if you need to get in on the FamiliarsFamiliar.jpg or AlchemistsAlchemist.jpg.

Mine helps alleviate this problem (provided Potions or Silvers are in hand) by allowing you to seamlessly transition between the two. Caught in an Alchemist race, but drew 3 CoppersCopper.jpg + Silver + Mine? Mine your Silver into a Potion to get the Alchemist this turn. Played all five of your Alchemists, but your damn Potion is stuck at the bottom of your deck? Mine a Silver into a Potion so you can keep your chain going next turn. Late game, when your Potions are useless and you need all the buying power you can muster, you can Mine them into Golds (or better yet, HaremsHarem.jpg) for a significant money boost.

The biggest drawback to this is that there are other $5's that may prove more important even in Alchemy games (MountebankMountebank.jpg, for instance, if Familiar is not present). Mine is usually one of the weaker $5's, but it is significantly bolstered by the presence of non-traditional Treasures. With Potion, it gets an added bonus of introducing flexibility into an otherwise risky investment. It’s worth picking up as part of a $5/$2, or if there’s no top-tier $5 otherwise.

Cards $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Combos and Counters Beggar/GardensChancellor/StashGuide vs MilitiaHighway/MarketMine/PotionWorkshop/GardensBishop vs GardensLibrary vs BishopLibrary vs MilitiaLibrary vs RelicMilitia vs Warehouse
Other concepts Vanilla
Cards P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Combos and Counters Alchemist/HerbalistApprentice/Market SquareCapital/HerbalistCounting House/GolemMine/PotionPhilosopher's Stone/HerbalistStonemason/VineyardEmbargo vs PotionPossession vs AmbassadorPossession vs Merchant Guild
Dominion Card Combos and Counters
Combos Alchemist/HerbalistApprentice/Market SquareBaron/InheritanceBeggar/GardensBlack Market/FairgroundsBlack Market/TacticianBishop/FortressCapital/HerbalistCapital/MandarinChancellor/StashCounting House/GolemCounting House/Travelling FairDeath Cart/RatsDonate/DelveDonate/Market SquareDouble TacticianGolden deckGoons/WatchtowerGuide/OutpostHermit/Market SquareHighway/MarketHorn of Plenty/MandarinHorse Traders/DukeHunting Party/Terminal silverIronworks/Great HallKing's Court/BridgeLurker/Hunting GroundsMasquerade pinMasterpiece/FeodumMine/PotionMint/Fool's GoldNative Village/BridgeNight Watchman/TunnelPhilosopher's Stone/HerbalistProcession/FortressRebuild/TunnelRoyal Carriage/BridgeScheme/ConspiratorStonemason/VineyardStoreroom/TunnelTrader/FeodumVault/Grand MarketWarehouse/Counting HouseWorker's Village/PeddlerWorkshop/Gardens
Counters Bishop vs GardensCultist vs JourneymanEmbargo vs PotionFortress vs KnightsGuide vs MilitiaLibrary vs BishopLibrary vs MilitiaLibrary vs RelicLookout vs Sea HagMilitia vs WarehouseMinion vs TreasuryPossession vs AmbassadorPossession vs Merchant GuildSwamp Hag vs GoonsTactician vs Ghost ShipTunnel vs MargraveVault vs AmbassadorWishing Well vs Ghost Ship
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