Combo: Scheme and Conspirator
|Scheme / Conspirator|
|Set(s)||Hinterlands / Intrigue|
Once you have two Schemes, you merely return both of them to the top of your deck every turn. Thus, any Conspirator you play will be the third (or more) Action card played that turn - the first two Action cards will have been your Schemes. Every Conspirator becomes almost as good as a cheap Grand Market!
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Sample game by Jimmmmm "Schemes + Conspirators + Upgrades for trashing + Woodcutters for Buys. We both went for the combo to some extent (although I think I saw it earlier and he caught on), and you can't argue with the results: 4 Colonies each plus some extra in 16 turns. Also, I probably bought more Schemes than were necessary and he could have done with some more Conspirators. But it worked well." From the forum