Combo: Workshop and Gardens

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Workshop / Gardens
Workshop.jpg Gardens.jpg
Info
Set(s) Base
Type Rush

WorkshopWorkshop.jpg and GardensGardens.jpg is one of the earliest combos discovered for Dominion. Workshop is used to gain Gardens, and increase the number of cards you can acquire per turn, which boosts the value of your Gardens.

While Workshop is a decent Gardens enabler, particularly within the Base setDominion.jpg, later expansions have provided much better combos using similar cards. IronworksIronworks.jpg in particular stands out as it gives a bonus for each card gained, and can non-terminally empty its own pile.

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This combo is fairly simple - open Workshop/SilverSilver.jpg or Workshop/Workshop, and whenever you have a Workshop in hand, gain a Gardens with it until the Gardens pile is gone, then switch to any other pile. This is a rush strategy, so your goal is to empty three piles - most often Gardens, Workshops, and EstatesEstate.jpg. The Workshops allow you to keep gaining moderately-costed cards even when your deck becomes mostly Victory cards. In a non-mirror, it is actually optimal to load up on Workshops before starting on Gardens. Simulations indicate that it is optimal to gain 9 Workshops before switching.

The Ironworks version of this tends to be quicker - gaining Victory cards draws you another card, which can boost your buy for the turn, and Ironworks can't collide (unlike Workshop): the first Ironworks in your hand gain Actions, and the final one can gain a Victory card.


Cards $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Combos and Counters Beggar/GardensChancellor/StashWorkshop/Gardens
Other concepts Vanilla
Dominion Card Combos
Apprentice/Market SquareBeggar/GardensBlack Market/TacticianBishop/FortressCapital/HerbalistCapital/MandarinCounting House/Travelling FairDonate/Market SquareGolden deckHermit/Market SquareLurker/Hunting GroundsMasquerade pinMasterpiece/FeodumNative Village/BridgeProcession/FortressRoyal Carriage/BridgeTrader/FeodumWorkshop/Gardens
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