Counter: Vault vs Ambassador

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Vault vs Ambassador
Vault.jpg Ambassador.jpg
Set(s) Prosperity / Seaside

VaultVault.jpg vs AmbassadorAmbassador.jpg is a counter that uses Vault's $-producing ability to overcome Ambassador's junking.

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Original article by Jfrisch

Ambassador has two uses. It effectively trashes your deck while simultaneously junking your opponents' decks. The power of the card is in getting both of these uses to activate simultaneously. The trashing offered by Ambassador is too slow to be effective, and the Attack, in general is much weaker than cursers or hard discarders (TorturerTorturer.jpg/MilitiaMilitia.jpg/Ghost ShipGhost Ship.jpg), being bloated with extra CoppersCopper.jpg and EstatesEstate.jpg is nowhere near as bad as being stuffed with CursesCurse.jpg. Thus in order to fight Ambassador it suffices to counter one of the aspects. Vault does this very effectively by turning a deck filled with junk into one filled with ProvincesProvince.jpg and DuchiesDuchy.jpg. A single GoldGold.jpg (or 2 SilversSilver.jpg) is all that is necessary for Vault to get a Province. This means that Estates (and, if your opponent uses the Ambassador/Curse combo, late Curses), instead of destroying your buying power, are merely a minor inconvenience. Vault's downside of allowing your opponent to cycle through their own junk with a 2 for 1 discard becomes much more insignificant when your opponent has gotten rid of the mediocre cards in their deck of their own accord.

This combo, is, however, not sufficient reason in and of itself to ignore Ambassador. If a strong counter to Vault (i.e., a discard attack) is present, Ambassador can lead to that counter being played (almost) every turn, turning your Vault deck dead. Similarly if a sufficiently strong engine is present (+Buy is a necessity), Ambassador's pseudo-trashing effect may be worthwhile despite the weakened strength of the attack. However if neither a strong engine nor discard attacks are available Vault is sufficient reason to ignore Ambassador.

When playing this combo, green significantly earlier than you otherwise would. With your deck filled with junk from your opponents Ambassador, as well as Vault to mitigate the damage of the junk, greening hard becomes far less detrimental.

Sample game: in this game against WanderingWinder, we both ignore Sea HagSea Hag.jpg (due to the presence of Ambassador), and I ignore Ambassador because of the presence of Vault, despite using Ambassador/Curse to get me 9 Curses, my early VP.png lead proves insurmountable. [1]

Cards $3 LoanLoan.jpgTrade RouteTrade Route.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgMonumentMonument.jpgQuarryQuarry.jpgTalismanTalisman.jpgWorker's VillageWorker's Village.jpg $5 CityCity.jpgContrabandContraband.jpgCounting HouseCounting House.jpgMintMint.jpgMountebankMountebank.jpgRabbleRabble.jpgRoyal SealRoyal Seal.jpgVaultVault.jpgVentureVenture.jpg $6 GoonsGoons.jpgHoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Combos and Counters Bishop/FortressCounting House/GolemCounting House/Travelling FairGolden deckGoons/WatchtowerKing's Court/BridgeMint/Fool's GoldVault/Grand MarketWarehouse/Counting HouseWorker's Village/PeddlerBishop vs GardensLibrary vs BishopSwamp Hag vs GoonsVault vs Ambassador
Other concepts Victory tokens
Cards $2 EmbargoEmbargo.jpgHavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 CaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgNavigatorNavigator.jpgPirate ShipPirate Ship.jpgSalvagerSalvager.jpgSea HagSea Hag.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgExplorerExplorer.jpgGhost ShipGhost Ship.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Combos and Counters Black Market/TacticianDouble TacticianGuide/OutpostNative Village/BridgeWarehouse/Counting HouseEmbargo vs PotionLookout vs Sea HagMilitia vs WarehouseMinion vs TreasuryPossession vs AmbassadorTactician vs Ghost ShipVault vs AmbassadorWishing Well vs Ghost Ship
Other concepts Duration
Dominion Card Combos and Counters
Combos Alchemist/HerbalistApprentice/Market SquareBaron/InheritanceBeggar/GardensBlack Market/FairgroundsBlack Market/TacticianBishop/FortressCapital/HerbalistCapital/MandarinChancellor/StashCounting House/GolemCounting House/Travelling FairDeath Cart/RatsDonate/DelveDonate/Market SquareDouble TacticianGolden deckGoons/WatchtowerGuide/OutpostHermit/Market SquareHighway/MarketHorn of Plenty/MandarinHorse Traders/DukeHunting Party/Terminal silverIronworks/Great HallKing's Court/BridgeLurker/Hunting GroundsMasquerade pinMasterpiece/FeodumMine/PotionMint/Fool's GoldNative Village/BridgeNight Watchman/TunnelPhilosopher's Stone/HerbalistProcession/FortressRebuild/TunnelRoyal Carriage/BridgeScheme/ConspiratorStonemason/VineyardStoreroom/TunnelTrader/FeodumVault/Grand MarketWarehouse/Counting HouseWorker's Village/PeddlerWorkshop/Gardens
Counters Bishop vs GardensCultist vs JourneymanEmbargo vs PotionFortress vs KnightsGuide vs MilitiaLibrary vs BishopLibrary vs MilitiaLibrary vs RelicLookout vs Sea HagMilitia vs WarehouseMinion vs TreasuryPossession vs AmbassadorPossession vs Merchant GuildSwamp Hag vs GoonsTactician vs Ghost ShipTunnel vs MargraveVault vs AmbassadorWishing Well vs Ghost Ship
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