Elder

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Elder
Elder.jpg
Info
Cost $5
Type(s) Action - Townsfolk
Kingdom card? Yes
Set AlliesAllies icon.png
Illustrator(s) Julien Delval
Card text
+$2
You may play an Action card from your hand. When it gives you a choice of abilities (e.g. “choose one”) this turn, you may choose an extra (different) option.

Elder is an Action-Townsfolk card from Allies. It increases the number of choices you are able to make when a card prompts you to "choose" something.

It is part of a split pile that it shares with the other Townsfolk, Town CrierTown Crier.jpg, BlacksmithBlacksmith.jpg, and MillerMiller.jpg. Both Town CrierTown Crier.jpg and BlacksmithBlacksmith.jpg let you choose from multiple options which means there will always be targets for Elder's ability in the Kingdom with it.

Contents

[edit] FAQ

[edit] Official FAQ

  • You can play an Action card with no "choose" ability; it will simply do what it normally does.
  • If you play one with a "choose" ability, you may take an extra choice, but don't have to; for example, when playing CountCount.jpg (from Dark AgesDark Ages.jpg), you could choose to only get one thing from the first "choose" ability, but two from the second.
  • If you choose multiple things, you do those things in the order listed on the card; for example, if you use Elder on BlacksmithBlacksmith.jpg and choose "draw until you have 6 cards in hand" and "+1 Card and +1 Action," you first draw up to 6, then get +1 Card and +1 Action.
  • If you use Elder on CourtierCourtier.jpg (from IntrigueIntrigue2.jpg), you get one extra choice, not one extra choice per type.
  • Elder doesn't affect all choices, just ones that say "choose" and have a list of options; for example WorkshopWorkshop.jpg gives you a choice of what card to gain, but Elder playing WorkshopWorkshop.jpg doesn't do anything extra.

[edit] Other Rules clarifications

  • Some cards may appear like they're giving you a choice (e.g. WeaverWeaver.jpg, BargeBarge.jpg, and JesterJester.jpg), but because they don't say "choose one," they aren't affected by Elder.
  • If you use Elder on ScrapScrap.jpg and trash a card costing $0, you get one choice. But if you use Elder on ScrapScrap.jpg and trash nothing (because you have no cards in hand), you get no choices.
  • CatacombsCatacombs.jpg is not useful when played with Elder. If you choose both options, you put the 3 cards into your hand, discard them (from your hand), and draw 3 different cards.
  • If you use Elder on AmuletAmulet.jpg, you get an additional choice this turn, but you won't get an additional choice on the following turn. Elder won't stay in play.
  • If you use Elder on StrongholdStronghold.jpg, you can get both +$3 now and +3 Cards next turn. Elder won't stay in play.
  • Way of the ChameleonWay of the Chameleon.jpg overrules Elder; if you play Elder and then play a card that gives choices using Way of the ChameleonWay of the Chameleon.jpg, you get the normal number of choices.
  • If you use Elder on an Action that gives choices, and then you replay that Action (e.g. with Royal CarriageRoyal Carriage.jpg or ScepterScepter.jpg), you won't get an additional choice on the second play.

[edit] Cards that gain extra effects from Elder

Cards in italics have been removed.

[edit] Strategy

Elder is a situational card that can be compared to a Throne RoomThrone Room.jpg. While Throne Room can work on a much larger number of action cards and can also allow cards that 'choose one' to pick the same option twice, Elder also provides +$2 and offers a notable advantage when used on action cards that target other cards in your hand, as you don't need multiples of those other cards. For example when using Elder on BrokerBroker.jpg or ModifyModify.jpg you only have to trash one expensive card to get multiple benefits. A particularly noteworthy combination is with SpecialistSpecialist.jpg. By using Elder on a Specialist, it can both play another card twice while also gaining another copy of that card. This is particularly effective with powerful and expensive cards like HighwayHighway.jpg, Grand MarketGrand Market.jpg, or LaboratoryLaboratory.jpg that you often want a lot of in your deck, enabling a player to quickly snowball with lots of Grand Markets if good deck control is established. Using an Eldered Specialist on SkirmisherSkirmisher.jpg is another interesting combination. As the gain happens after executing Skirmisher and you will gain another Skirmisher, Skirmisher will also automatically trigger its attack when played in this way (as well as doubling its Peddler effect). If such cards are not available in the kingdom Elder can often be overlooked.

[edit] External strategy articles

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Elder Elder from Shuffle iT +$2
You may play an Action card from your hand. When it gives you a choice of abilities (e.g. “choose one”) this turn, you may choose an extra (different) option.
Allies March 2022

[edit] Other language versions

Language Name Print Digital Text Notes
Dutch Ouderling +$2
Je mag een actiekaart uit je hand spelen. Geeft deze je deze beurt een keuze uit opties (bijvoorbeeld “kies 1“), dan mag je een extra (verschillende) optie kiezen.
German Älteste German language Elder +$2
Du darfst eine Aktionskarte aus deiner Hand spielen. Wenn sie dich in diesem Zug aus verschiedenen Anweisungen wählen lässt (z. B. „wähle eins“), darfst du eine zusätzliche, ungenutzte Option davon wählen.

[edit] Trivia

Official card art.

[edit] Preview

Elder ties the pile together, giving you an extra choice when choose-one-ing (or choose-two-ing). It's optional; you can Elder a CountCount.jpg and take an extra good thing but not an extra bad thing. If I made a card like Elder as a regular pile, game after game there'd be no choose-one on the same board. But it's in a split pile so there are always at least two, Town CrierTown Crier.jpg and BlacksmithBlacksmith.jpg. And then MillerMiller.jpg can help you line up the combo.

[edit] Secret History

Elder initially gave +1 Action and affected the rest of the turn; this was too much.

[edit] Further comments from Donald X.

Maybe it's better not to do really cool cards like Elder. I dunno, it always seems worth it to me. I don't think anything needs errata due to Elder. I mean, zero cards. For sure having the game in many languages means any reference to text on a card can run into trouble.


I needed to have a clear answer to what Elder worked with, and care more about that than about any particular combo. Otherwise sure it would be nice to get those combos [with BargeBarge.jpg and Village GreenVillage Green.jpg] too.

I think if normal players think Elder works with BargeBarge.jpg, that will be fine, Elder will work with their BargeBarge.jpgs. I am always having to deal with, what will fit on the card, is this too much to ask of players so this fun thing doesn't get to exist, etc.

Sir MartinSir Martin.jpg hated PatronPatron.jpg, tried to kill it, endlessly badmouthed it, in a way that would never get someone hired, lemme tell you. But it's not a paying job and he kept doing it. And I didn't kill Patron and I mean no regrets, people in fact liked it.

We haven't done that test with Elder yet. Good luck, Elder!


Cards $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
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Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder TBA
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second Edition2019 ErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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