Market is an Action card from the Base set. It is a cantrip, meaning that it gives +1 Card/+1 Action and does not prevent you from drawing or playing other action cards, and it also gives you + and +1 Buy - a little bit of everything. It is the first +1 Card/+1 Action/+ variant that players encounter in Dominion; Market gives +1 Buy, and later cards like Tournament, Peddler, Highway, or Treasury have different bonuses on instead.
 Official FAQ
- You draw a card and get +1 Action, + , and +1 Buy.
 Other Rules clarifications
 Strategy Article
Original article by theory
It pains me to say this, but Market is a mediocre-to-weak Qvist's rankings., among the bottom third of cards in
Don’t get me wrong: Markets are definitely good, as a non-terminal Action that provides +Attacks in particular are so ridiculously strong that you will usually fall behind quickly if you can’t keep up with the Mountebanking or the Witching. Market, on the other hand, is essentially equivalent to having played a Fishing Village on the last turn, except with the +Action traded for a +Buy. Zzzz.and +1 Buy, and therefore readily spammable. But the problem is its opportunity cost. At the level, there are some seriously amazing cards that you’d be passing up for the Market. The
Not to mention that Market has a ton of similarly-priced clones (Peddler, Bazaar, Treasury, Grand Market), all of which are superior unless you have a pressing need for a ton of +Buy. Of Actions, Cards, , and Buys, Buys are the least helpful resource—the Market’s abundance of extra Buys are almost always wasted because the quality of cards is superlinear; a card is better than 2 cards or 3 cards. (This is why Tactician is a good card.) With the exception of certain situations involving Goons, Gardens, Peddlers, Bridge, Highway, and Hoard, you very rarely want more than 2 or 3 Buys.
Of course, if there are no other non-terminal Province/ instead of two Markets.Actions, then you’ll mostly be buying Markets with your . But it won’t be ideal, and with two Buys at you’d probably rather purchase / or
Market, therefore, is best deployed as a supplemental card when superior alternatives for +Buy (e.g., Grand Market, Festival, Goons, or even Worker's Village) are not available. A card to pick up along the way so your Laboratory/Alchemist chain doesn’t look foolish spending on one Province (or worse, one Woodcutter). But rarely as a card to build your deck around, and one of the first to be sacrificed to the Salvager or Forge.
Market’s strengths and weaknesses are best illustrated by comparing it to Laboratory. It trades an extra card for +Cellar and Vault are available, which take better advantage of increased hand sizes. And its lack of deck-drawing power makes it much more vulnerable to opponents’ attacks. You’d rather have 3 Laboratories and 1 Market over 4 Laboratories with no +Buy, but 2 Laboratories and 2 Markets usually leaves you with wasted extra Buys and wishing you had another card in hand instead.and +1 Buy. Accordingly, it does best in extremely dense and/or fully-drawable decks, where the and the Buy outweigh the disadvantage of drawing one fewer card. It does worse when cards like
- Dense or fully-drawable decks - Herald, Conspirator, etc.
- Cards that call for lots of +Buy (Goons, Peddler, Vineyard), Highway
- Quarry, which can make great use of +Buy, at the very least to pick up lots of Markets.
- Opponents' Attacks
- Better sources of +Buy
 English versions
|+1 Card. +1 Action. +1 Buy. +.||Dominion 1st Edition||October 2008|
|+1 Card. +1 Action. +1 Buy. +.||Dominion 2nd Edition||October 2016|
 Other language versions
 Secret History, and I merged them.