Native Village

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Native Village
Native Village.jpg
Info
Cost $2
Type(s) Action
Kingdom card? Yes
Set SeasideSeaside icon.png
Illustrator(s) Franz Vohwinkel
Card text
+2 Actions
Choose one: Put the top card of your deck face down on your Native Village mat (you may look at those cards at any time); or put all the cards from your mat into your hand.

Native VillageNative Village.jpg is an Action card from Seaside. It saves up cards on a playmat and lets you pick them up all at once later.

Contents

FAQ

Official FAQ

  • When you play this, you either take all of the cards from your mat, or set aside the top card of your deck on your mat.
  • When you first set aside a card with Native Village, take a Native Village mat to put the cards on.
  • You can look at the cards on your mat whenever you like, but other players cannot.
  • You may choose either option even if there are no cards in your deck or no cards on your mat.
  • You cannot look at the top card before deciding whether to set it aside or take the cards from the mat.
  • At the end of the game, all cards from the mat are returned to your deck for scoring.

Other Rules clarifications

  • If you choose to place the top card of your deck on the Native Village player mat you may then immediately look at the card, but your choice has been done.

Strategy

Native Village is a cheap village that has a variable effect on your hand size: on average it decreases it, but by less than a true stop card would. While it can provide the necessary +Actions for an engine, most other villages come with stronger bonus effects, so the presence of such an alternative often makes Native Village skippable, although the low price means it can be a useful supplement to expensive villages offering superior benefits. While its storing effect can act as a way to remove cards from shuffles, this is usually an unreliable and temporary method of thinning.

The average impact on your hand size per Native Village played depends on the number of times you play it to put a card onto the mat before picking them up. For example, if you alternate between putting cards onto the mat and taking them off, Native Village effectively "draws" half a card per play; this ratio improves when you collect more cards on the mat and asymptotically tends towards that of a cantrip. Mathematically, this ratio is N over N+1, where N is the number of cards on the mat when you take them. For example, if you play five Native Villages each turn and pick up your cards only with the last one, this is equivalent to playing four VillagesVillage.jpg and one NecropolisNecropolis.jpg. Systematically using Native Village in this way may not always be possible, however, since collecting many cards on the mat can present some problems. Since you don't have much control over which cards get set aside, the most common problem is that you can temporarily lose access to potentially important cards that find themselves on the mat, including copies of Native Village itself. Relatedly, another problem is that oftentimes you will need to pick up your cards from the mat prematurely (i.e., with a poor drawing ratio) in order to continue your turn.

In theory, Native Village’s stow-away-and-take-later effect is also useful for pseudo-thinning, being similar to an Exiling effect. This is however very difficult to practically implement, for multiple reasons. The primary problem of using Native Village for thinning is that you cannot usually control which card is affected. Exceptions such as topdecking or deck inspection effects of your own (like Secret PassageSecret Passage.jpg) and of your opponent (e.g. RabbleRabble.jpg or Ghost ShipGhost Ship.jpg) exist, but often requires a lot of effort to thin a single card, especially compared to traditional thinners such as LookoutLookout.jpg. Finally, the effect of storing a card or taking back all the stored cards is mandatory, so if you want to permanently store cards, you cannot play Native Village without removing another card from your deck, which may pose the risk of taking away important and useful cards, and is especially problematic when you also rely on Native Village for extra terminal space. Thus, this effect is a mediocre replacement for tools that let you achieve permanent deck control easily, and is instead more frequently useful as a way to temporarily remove cards from your shuffles. Most often, this can be used tactically if you have some knowledge over what you could stow away; for example, if you’ve been deck tracking you might be able to predict that the remainder of your shuffle is all junk, and therefore good targets for temporary thinning. This also makes Native Village’s effect useful in the early game when the chance of hitting a junk card is particularly high.

Deciding how and whether to play your Native Villages is usually a balancing act between its three roles as a village, draw, and thinning. Generally, playing your Native Villages later in your turn is better, as you’ll have more information (i.e., how much terminal space you’ll need, the remaining contents of your shuffles, the number of Native Village plays you can expect this turn, etc.) with which to make your decisions. For example, if your goal is simply to draw as many cards as possible, oftentimes the best approach is to use your other draw cards first before playing any Native Villages, then set aside with all your copies except for the last one. Another, less common example of balancing these roles is when you need the terminal space immediately (perhaps to play a terminal draw card) but risk setting aside an important card for a turn. In this situation, it might be a good idea to pick up zero cards from your mat.

One consequence of Native Village’s storage effect is that it can occasionally help you spike very large hand sizes. While in theory saving cards for a megaturn may be possible, in practice it’s difficult to achieve. Using Native Village in this way suffers from similar problems to using it for thinning: it’s very slow to set up, you cannot easily control what goes on the mat, and the problem of putting away useful cards is even more pronounced, as you are also voluntarily removing useful cards from your deck which reduces your deck’s abilities in the short term. Thus, while full megaturns with cards such as BridgeBridge.jpg (i.e., saving many cards on the mat then taking them all at once in order to stack their effects and buy many ProvincesProvince.jpg) may take too long to be feasible, smaller scale setups (e.g., to trash many cards with ForgeForge.jpg at once) can be somewhat reasonable to pursue, effectively using Native Village in a manner similar to one-shot draw like Sinister PlotSinister Plot.jpg.

External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

Versions

English versions

Print Digital Text Release Date
Native Village Native Village from Goko/Making Fun +2 Actions
Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand.
You may look at the cards on your mat at any time; return them to your deck at the end of the game.
Seaside October 2009
Native Village Native Village from Shuffle iT +2 Actions
Choose one: Put the top card of your deck face down on your Native Village mat (you may look at those cards at any time); or put all the cards from your mat into your hand.
Seaside (2017 printing) July 2017

Other language versions

Language Name Print Digital Text Notes
Chinese 原生部落 (pron. yuánshēng bùluò, lit. native tribe)
Czech Domorodá vesnice
Dutch Inheems Dorp
Finnish Alkuasukaskylä
French Village indigène
German Eingeborenendorf German language Native Village 2014 and 2018 by ASS +2 Aktionen
Wähle eins:
Lege die oberste Karte des
Nachziehstapels verdeckt auf dein
Eingeborenendorf-Tableau
oder
nimm alle Karten von deinem
Eingeborenendorf-Tableau auf die Hand.
(2014; 2018)
omission: "You may look at the cards on your mat at any time."
German Eingeborenendorf German language Native Village 2021 from Shuffle iT +2 Aktionen
Wähle eins: Lege die oberste Karte deines Nachziehstapels verdeckt auf dein Eingeborenendorf-Tableau (du darfst jene Karten jederzeit ansehen); oder nimm alle Karten von deinem Tableau auf deine Hand.
(Nachdruck 2021)
Italian Villaggio Indigeno
Japanese 原住民の村
(pron. genjūmin no mura)
+2 アクション
次のうち1つを選ぶ:「山札の一番上のカードを、あなたの原住民の村マットの上に伏せて置く(あなたは見てもよい)」:「あなたの原住民の村マットの上のカードをすべて手札に加える」。
Korean 원주민 마을
(pron. wonjumin ma-eul)
Polish Wioska tubylców Polish language Native Village +2 akcje
Wybierz: odłóż awersem do dołu kartę z wierzchu twojej talii na podkładkę Wioski tubylców; albo weź na rękę wszystkie karty z tej podkładki.
Karty na podkładce Wioski tubylców możesz przeglądać w dowolnej chwili. Po zakończeniu rozgrywki wracają one do talii.
(2016)
Russian Поселение Аборигенов
(pron. posyelyeniye aborigyenov, lit. aboriginal settlement)
DigitalRussian language Native Village +1 Действия
Выберите одно: Положите верхнюю карту вашей колоды на мат Поселения Аборигенов (вы можете смотреть на карты вашего мата в любое время); либо возмите все карты с мата в руку.
Spanish Poblado Indígena

Trivia

Official card art.

Card Art

The art connects with Pirate ShipPirate Ship.jpg to the left.

Secret History

Originally this had you unable to look at the set aside cards. Celebrity guest playtester Richard Garfield at first misplayed this to let you look at the cards, then suggested, hey, why not change it so you can. We tried it both ways and well it was close. In the end I felt like serious players might actually prefer not being able to peek. However being able to peek made the card a little more powerful (so serious players would play it more), and, I felt, a little more attractive to casual players, who don't want to be counting cards so much. As you can see we went with peeking.


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Combos and Counters Black Market/TacticianNative Village/Bridge
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Guilds $2 Candlestick MakerCandlestick Maker.jpg $2plus StonemasonStonemason.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 AdvisorAdvisor.jpgPlazaPlaza.jpgTaxmanTaxman.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgJourneymanJourneyman.jpgMerchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg
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Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second Edition2019 ErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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