Odyssey

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Odysseys
Odysseys.jpg
Info
Cost $3
Type(s) Action - Odyssey
Kingdom card? Yes
Set AlliesAllies icon.png
Illustrator(s) Julien Delval
Card text
This pile starts the game with 4 copies each of Old Map, Voyage, Sunken Treasure, and Distant Shore, in that order. Only the top card can be gained or bought.

Odyssey is a type of Kingdom card from the Allies expansion. There are 4 copies each of 4 differently-named Odysseys with a single randomizer card, forming a split pile: when Odysseys are selected as a Kingdom card for a game, they are put into a single Supply pile in order by increasing cost, of which only the top card can be gained at any given time. The cheapest of the four allows you to "rotate" the pile—move all copies of the current top card to the bottom of the pile, revealing the next card in the sequence.

Contents

[edit] List of Odysseys

[edit] Image Gallery

Old Map.jpgVoyage.jpgSunken Treasure.jpgDistant Shore.jpg

[edit] Additional rules

General rules for playing with Dominion: Allies' six split piles are described in the rulebook.

[edit] Other rules clarifications

[edit] Strategy

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Odysseys Odysseys from Shuffle iT This pile starts the game with 4 copies each of Old Map, Voyage, Sunken Treasure, and Distant Shore, in that order. Only the top card can be gained or bought. Allies March 2022

[edit] Other language versions

Language Name Print Digital Text Notes
German Irrfahrten Dieser Stapel besteht zu Beginn aus je 4 Karten Alte Landkarte, Seereise, Versunkener Schatz und Ferne Küste (von oben nach unten). Nur die oberste Karte darf genommen oder gekauft werden.

[edit] Trivia

Official card art.

[edit] Preview

As before, the first card can rotate the pile. Old MapOld Map.jpg does a little filtering. VoyageVoyage.jpg is an extra turn with a tricky limitation: you only get to play 3 cards, and that includes Treasures. Although things that play cards other than from your hand get around this a little (e.g. GolemGolem.jpg). Sunken TreasureSunken Treasure.jpg can get you stuff you don't have yet, and Distant ShoreDistant Shore.jpg is somehow a LabLaboratory.jpg that gains EstateEstate.jpgs.

[edit] Secret History

The first card was initially ImporterImporter.jpg (called Provisioner). Then it was a duration version of Old MapOld Map.jpg - cantrip, next turn draw/discard (with an option to trash Odyssey cards from the Supply). Matt suggested having this be the multicolor pile - each card a different color. So I tried some blue Old MapOld Map.jpgs, but the one I liked ending up being a straight Action. The second card started as a cool thingTrail.jpg that became its own pile and then left the set, bound for the future. Then briefly it was FugitiveFugitive.jpg with a recursion clause, and then it got VoyageVoyage.jpg from the WizardsWizards.jpg pile. Cade suggested the "from your hand" wording, which was crucial for e.g. not stranding cards that GolemGolem.jpg hits. The third card was initially a RemodelRemodel.jpg with +2 Cards in front of it and "discard 2 cards" after it. An old concept, tried years ago. You know this time it didn't exactly fail, it just didn't want to be in the pile and then there was no home for it. I followed it with a treasure that cared how many types you had in play, then "gain an Action card from a pile that isn't full," then the final card. And then the last card in the pile started out as a token-based variation on StrongholdStronghold.jpg - 4 tokens, remove some this turn for +$, the rest next turn for +Cards. The tokens weren't necessary, I could just fix the amounts. But you know, did that elsewhere. Here I was looking for a green card for that multicolor theme. I tried MillerMiller.jpg with VP based on how many treasures you had, then a thing that gave $ based on the cost of a discarded card, and finally the final card. Hooray, we made it there.


Cards $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Other concepts FavorsSplit piles
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