List of Prizes
 Official Rules
- There are five Prizes: Bag of Gold, Diadem, Followers, Princess, and Trusty Steed.
- These are cards which are never part of the Supply.
- If the Prizes run out, that does not count towards the game end condition.
- The Prizes may not be bought, or gained via cards like Horn of Plenty; they may only be gained via the card Tournament, or via cards that directly provide a way to gain them (such as Lurker from second edition Intrigue, which can gain Actions from the trash).
- Ambassador (from Dominion: Seaside) cannot return Prizes to their pile.
- Trashed Prizes go to the trash pile, like other cards; they do not return to the Prize pile.
- If you are using the promotional card Black Market, do not put Prizes in the Black Market deck.
- Even though Prizes cannot be bought, they have a cost of Remake. , which matters for cards like
 Strengths and weaknesses
The Prizes all have the potential to be strong cards, but some are much more situational than others. Since there is only one copy of each, this can place the player who is second to get a Prize at a serious disadvantage, since the best one is probably already taken. On the other hand, it's possible for Prizes to be merely a distraction: since you have to have gained a Province already to be able to gain a Prize at all, this means that usually by the time you're able to gain Prizes your deck is already in a condition to begin greening, and it may be better to focus your strategy on building your score rather than pursuing Prizes that you may only have a couple of chances to play before the game ends.
Princess can be critical if the kingdom lacks +Buy, and it is good for picking up different engine pieces and/or attempting to quickly end the game on three piles. Its price-reduction ability cannot be Throne Roomed or King's Courted, however. Princess is usually outclassed by Followers and Trusty Steed.
Trusty Steed is a versatile card that offers many choices and can be used as a village. Thus, it is especially strong if your deck has several terminal actions and no villages are in the kingdom. You may still want to pass on the Steed for the strong attack that Followers provides, or if you need the +buy of Princess.
Trusty Steed – 28%
Followers – 24%
Princess – 23%
Bag of Gold – 22%
Diadem – 13%
The win rate with each prize is as follows, where a win rate of "1" means winning half the time:
Followers – 1.52
Trusty Steed – 1.51
Princess – 1.41
Diadem – 1.38
Bag of Gold - 1.35
Note that the win rates of the prizes are affected by the fact that a gained prize means that player has at least one Province in his or her deck and is likely winning anyway.
 In other languages
- Czech: Odměna
- Dutch: Prijs
- Finnish: Palkinto
- German: Preis
- Polish: Nagroda
- Russian: Трофей (pron. trofyey, lit. trophy)
 Secret History. They need a cost because some cards care about card costs. There are various arguments for why they should have what cost, but I think a crucial one in favor of is, that it makes it extra clear that you cannot actually buy them. I also like that you don't think, "oh man the correct play is to Remodel my prize."