Procession

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Procession
Procession.jpg
Info
Cost $4
Type(s) Action
Kingdom card? Yes
Set Dark AgesDark Ages icon.png
Illustrator(s) Alex Drummond
Card text
You may play an action card from your hand twice. Trash it. Gain an Action card costing exactly $1 more than it.

Procession is an Action card from Dark Ages. It acts a bit like a combination of Throne RoomThrone Room.jpg and UpgradeUpgrade.jpg, allowing you to play another Action twice and then trash it to gain a more expensive Action. This effect can be very powerful, improving your deck at the same time as granting you one last double-shot out of the Actions you trash to do so, but it's also quite risky since you very often don't want to use it on (and thus trash) your strongest Actions, the most obvious targets for Throne Room variants.

Contents

[edit] FAQ

[edit] Official FAQ

  • Playing an Action card from your hand is optional.
  • If you do play one, you then play it a second time, then trash it, then gain an Action card costing exactly $1 more than it (even if somehow you failed to trash it).
  • Gaining a card is not optional once you choose to play an Action card, but will fail to happen if no card in the Supply costs the exact amount needed.
  • If something happens due to trashing the card - for example drawing three cards due to trashing a CultistCultist.jpg - that will resolve before you gain a card.
  • This does not use up any extra Actions you were allowed to play due to cards like FortressFortress.jpg - Procession itself uses up one Action and that is it.
  • You cannot play any other cards in between resolving the Procession-ed Action card multiple times, unless that Action card specifically tells you to (such as Procession itself does).
  • If you Procession a Procession, you will play one Action twice, trash it, gain an Action card costing $1 more, then play another Action twice, trash it, gain an Action card costing $1 more, then trash the Procession and gain an Action costing $1 more than it.
  • If you Procession a card that gives you +1 Action, such as VagrantVagrant.jpg, you will end up with two Actions to use afterwards, rather than the one you would have left if you just played two Vagrants.
  • If you use Procession on a Duration card, Procession will be discarded in the same turn's Clean-up, since the Duration card will no longer be in play.

[edit] Other Rules clarifications

  • Since Processions are always discarded the turn they multiply a Duration, this can lead to some problems with tracking, particularly with permanent Durations, such as HirelingHireling.jpg.
  • If you play Procession on an IslandIsland.jpg, the Island is set aside on its mat and is not trashed by Procession. The same applies to Reserve cards, which move themselves to the Tavern mat. You still gain a more expensive card, though.
  • If you play Procession on a LighthouseLighthouse.jpg, the Lighthouse does not offer you protection from attacks.

[edit] Strategy Article

Original article by DG, incorporating analysis from jomini

This is the devil’s card. You will see someone play it wonderfully and empty the ProvincesProvince.jpg in 10 turns. You’ll try it out the next game for yourself and it’ll make a complete mess of your deck. I’ll try to explain how that happens.

[edit] The Plus Side

Procession is great because you can play your wonderful Action card twice and then trash it to get an even more wonderful Action card to replace it. If you can draw through your deck you might be able to play the gained card the same turn as well. You get the benefits of a Throne RoomThrone Room.jpg and the benefits of an UpgradeUpgrade.jpg put together. Your deck can power through with Action cards and accelerate through higher cost action cards. Wonderful indeed.

[edit] The Minus Side

So why is it so bad? How about a hand of (Pearl DiverPearl Diver.jpg, CopperCopper.jpg, Copper, Grand MarketGrand Market.jpg, Procession) where you’ll probably play Procession on the Pearl Diver and trash it for something like a Great HallGreat Hall.jpg because you don't want to lose your Grand Market. Firstly, you’re not getting the double play from the Grand Market and you’re probably wasting time with the Pearl Diver and Great Hall. Secondly, you’re going to get more bad draws with the Procession even than you would with a Throne Room since there are some Actions in your deck that you don’t want to Process. Let’s remember at this point that Thrones often do draw badly, so get worried about a card that is even more reliant on the draw.

That’s not the end of the problems with Procession. You need a sequence of Action cards in the supply at different costs to give yourself card gains. Unfortunately, you actually need a good sequence of Action cards in the supply at different costs since you always want to be getting better cards from the trashing rather than just expensive cards. If the Action cards are really good though you might also find that your opponents empty a key pile and leave you with nothing useful to gain for Processing the Actions already in your deck. This is going to be more of a problem with more players.

Procession can also destroy the balance of your deck if you are repeatedly trashing one card from a combination without taking a similar replacement. A VillageVillage.jpg/SmithySmithy.jpg deck might be working nicely until Procession turns it into a Smithy/Smithy deck. You can buy more Villages but wouldn’t you rather be buying ProvincesProvince.jpg? Some +Buy or other way to replace those Villages, such as a gainer like WorkshopWorkshop.jpg, is helpful. Relatedly, some of the good partners for Procession are likely to be cards that can replace themselves when Processed. BridgeBridge.jpg, Border VillageBorder Village.jpg, IronworksIronworks.jpg, and FortressFortress.jpg can do this in different ways. Ironworks in particular gives you some good combinations: open ChapelChapel.jpg/Ironworks, gain a second Ironworks, gain two Processions, then play Procession -> Procession -> Ironworks-> Ironworks to get back the two Ironworks and the Procession you trashed and grab another $4 and three $5′s. GraverobberGraverobber.jpg also lets you convert other Graverobbers to Provinces or to restock Graverobbers from the trash (And of course Graverobber/RogueRogue.jpg lets you reclaim good cards that you previously trashed).

I should probably also mention the cards that rely on Actions being in play, such as GoonsGoons.jpg, HighwaysHighway.jpg, and PeddlersPeddler.jpg. These cards all work well (indirectly) with Throne Rooms but have obvious problems with Procession.

[edit] Specific Uses

If we get back to the positive, we can find plenty of good situations to trash Action cards. Using Procession to trash Ruins might be worthwhile when you consider the small bonus from playing the Action twice. You might also be able to tidy up after a SwindlerSwindler.jpg or trash redundant cards like a Chapel, but Procession could easily be the wrong card for the job unless you have controlled/assisted drawing for your deck. You still need a deck that would be suitable for a Throne Room.

Some actions can remove themselves anyway (IslandIsland.jpg, Mining VillageMining Village.jpg, Death CartDeath Cart.jpg) so Processing them gives the card gain without a trashing penalty. Many Dark Ages cards can give benefits when trashed. Some Action cards can provide a lot of benefit from an instant double play but provide less benefit as the game progresses, so it isn’t a disaster for them to be trashed even with no replacement. This is very true for Cursers, especially the $4 Cursers, but it also holds true for Chapel, Ironworks, MoneylenderMoneylender.jpg, MineMine.jpg, and SwindlerSwindler.jpg. If you’re not going to shuffle your deck again you probably don’t mind which action cards you trash in the search for VP.png.

[edit] In Summary

If you put together the plus points and stay clear of the minus points then we roughly have

  • Action heavy decks with good drawing to give choice of cards to process
  • Good sequences of cards through cost $4-$5-$6-$7 to give power and acceleration
  • Actions cards that are flexible, genuinely useful, and disposable
  • Ability to regain or otherwise replace cards that you process, whether via +Buy or more exotic means
  • Tricks in gaining/trashing cards to get extra benefit or limit losses.

[edit] Synergies/Combos

  • Combo: Fortress and Procession: Using Procession on Fortress plays the Fortress twice, gains you a $5 action, and returns the Fortress to your hand to be played again. Thus playing Procession-Fortress has roughly the same combined effect as playing two LaboratoriesLaboratory.jpg, three VillagesVillage.jpg, and a UniversityUniversity.jpg.
  • Procession is a decent tool for trashing Ruins, since it allows you to get the Ruins out of your deck while still getting the bonus from playing the Ruins. In a CultistCultist.jpg game, you can use Procession to trash Ruins, and then when the Ruins pile is almost empty you can use it to trash Cultist for its on-trash bonus. A reminder: if Poor HousePoor House.jpg is in game, you must gain it when you use Procession on any Ruins, so do consider this carefully.
  • Action cards that were going to get trashed or set aside anyway: EmbargoEmbargo.jpg, FeastFeast.jpg, IslandIsland.jpg, EngineerEngineer.jpg sometimes Death CartDeath Cart.jpg and Farmers' MarketFarmers' Market.jpg.
  • If Border VillageBorder Village.jpg is in the Kingdom, you can play your important $5 Actions twice and trash them for a Border Village, gaining them back (or turning them into something else costing $5) while getting a free Village for your troubles. In a very strong engine deck, you might even be able to draw the replacement card and play it again in the same turn.

[edit] Antisynergies

  • Cards at the wrong costs, with gaps or clumped together at one cost. If there is no Action card costing exactly one more than the trashed Action card, then one does not gain an Action card after the trashing step.
  • PotionPotion.jpg Action Cards; Procession will play these twice, but you cannot gain a non-Potion Action card from a trashed Potion action card, nor can you gain a Potion Action card from trashing a non-Potion Action card.

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Procession Procession from Goko/Making Fun You may play an action card from your hand twice. Trash it. Gain an Action card costing exactly $1 more than it. Dark Ages 1st Edition August 2012
Procession Procession from Shuffle iT You may play an action card from your hand twice. Trash it. Gain an Action card costing exactly $1 more than it. Dark Ages 2nd Edition September 2017

[edit] Other language versions

Language Name Print Digital Text Notes
Czech Procesí Czech language Procession
Dutch Optocht
Finnish Virkanimitys (lit. appointment)
French Procession
German Prozession German Version Du darfst eine Aktionskarte aus deiner
Hand zweimal ausspielen.
Entsorge die ausgespielte Karte und
nimm dir eine Karte, die genau $1
mehr kostet.
HiG translation error: "Gain a card ..." (omitted "Action")
Japanese 行進 (pron. kōshin, lit. march) 手札のアクションカード1枚を2度使用してもよい。それを廃棄する。それよりコストが$1高いアクションカード1枚を獲得する。
Korean 행렬 (pron. haenglyeol)
Polish Procesja Although Polish version is not released, this card is referred to in the Polish version of Empires rulebook
Russian Шествие (pron. shyestviye)
Spanish Procesión

[edit] Trivia

Official card art.

[edit] Secret History

There was an ancestor of this card in the original large Alchemy. It was, play an action from your hand, trash it, gain an action costing up to +$2 or +Potion, play it. So you could go, play a Moneylender, trash it, gain a Golem, play the Golem. It was crazy and confusing but had a certain something.


Another Throne variant in Dark Ages didn't work out, and I thought of that old card and made this one. It does not go so crazy but can still facilitate a cool transforming engine.


Cards $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Combos and Counters Apprentice/Market SquareBeggar/GardensBishop/FortressDeath Cart/RatsDonate/Market SquareHermit/Market SquareLurker/Hunting GroundsMasterpiece/FeodumProcession/FortressRebuild/TunnelStoreroom/TunnelTrader/FeodumCultist vs JourneymanFortress vs Knights
Other concepts When trashLooter
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 HaremHarem.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg
Seaside $2 EmbargoEmbargo.jpgHavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 CaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgNavigatorNavigator.jpgPirate ShipPirate Ship.jpgSalvagerSalvager.jpgSea HagSea Hag.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgExplorerExplorer.jpgGhost ShipGhost Ship.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 LoanLoan.jpgTrade RouteTrade Route.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgMonumentMonument.jpgQuarryQuarry.jpgTalismanTalisman.jpgWorker's VillageWorker's Village.jpg $5 CityCity.jpgContrabandContraband.jpgCounting HouseCounting House.jpgMintMint.jpgMountebankMountebank.jpgRabbleRabble.jpgRoyal SealRoyal Seal.jpgVaultVault.jpgVentureVenture.jpg $6 GoonsGoons.jpgHoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Cornucopia $2 HamletHamlet.jpg $3 Fortune TellerFortune Teller.jpgMenagerieMenagerie.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgRemakeRemake.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) • Young WitchYoung Witch.jpg $5 HarvestHarvest.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpg $6 FairgroundsFairgrounds.jpg
Hinterlands $2 CrossroadsCrossroads.jpgDuchessDuchess.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgOasisOasis.jpgOracleOracle.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNoble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpg $5 CacheCache.jpgCartographerCartographer.jpgEmbassyEmbassy.jpgHagglerHaggler.jpgHighwayHighway.jpgIll-Gotten GainsIll-Gotten Gains.jpgInnInn.jpgMandarinMandarin.jpgMargraveMargrave.jpgStablesStables.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Guilds $2 Candlestick MakerCandlestick Maker.jpg $2plus StonemasonStonemason.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 AdvisorAdvisor.jpgPlazaPlaza.jpgTaxmanTaxman.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgJourneymanJourneyman.jpgMerchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgThe Field's GiftThe Field's Gift.jpgThe Flame's GiftThe Flame's Gift.jpgThe Forest's GiftThe Forest's Gift.jpgThe Moon's GiftThe Moon's Gift.jpgThe Mountain's GiftThe Mountain's Gift.jpgThe River's GiftThe River's Gift.jpgThe Sea's GiftThe Sea's Gift.jpgThe Sky's GiftThe Sky's Gift.jpgThe Sun's GiftThe Sun's Gift.jpgThe Swamp's GiftThe Swamp's Gift.jpgThe Wind's GiftThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Promo $3 Black MarketBlack Market.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgStashStash.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper-new.jpgCurseCurse-new.jpg $2 EstateEstate-new.jpg $3 SilverSilver-new.jpg $4 PotionPotion-new.jpg $5 DuchyDuchy-new.jpg $6 GoldGold-new.jpg $8 ProvinceProvince-new.jpg $9 PlatinumPlatinum-new.jpg $11 ColonyColony-new.jpg
See also: Second EditionOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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