Reap is an Event from . It gains you a and plays it automatically at the start of your next turn.
- This means you will start your next turn with a Gold in play and + from it.
- You discard the Gold that turn as normal.
- If multiple things happen at the start of your turn, you can order them.
- This does not skip your Action phase.
Reap is a relatively weak Event as it is expensive and its only use is acquiring , which in most Kingdoms will be a sub-optimal form of payload.
If choosing between buying and buying Reap, Reap will almost always be preferable as it allows you to make use of the immediately on the following turn and saves you the need to spend draw on it. Reap’s advantage over is greatest in weak kingdoms with low deck control, where a Gold in the discard can take many turns to draw back around to; a late-game Reap might help you afford next turn, while a late-game Gold might never get played before the game ends. However, both and Reap will frequently be outclassed by stronger Kingdom cards, especially those costing or more.
In a few narrow circumstances Reap will be inferior to buying directly. Some cards, such as , give benefits for buying a card. As an Event, Reap does not count as a "card", so buying Reap won’t activate those effects. Reap will also be weaker in decks with where you would prefer to have the in hand rather than in play.
|| Gain a Gold. Set it aside. If you do, at the start of your next turn, play it.
|| March 2020
Other language versions
|| Reiche Ernte
|| Nimm ein Gold. Lege es zur Seite. Wenn du das tust:
Spiele es zu Beginn deines nächsten Zuges.
|| 刈り入れ (pron. kariire)
At first it gained two for next turn, for . I won a game just doing that, so I changed it to a Gold for .
Why not put the into your hand instead?
I considered it both ways. To-play was just trying to be a tiny bit more novel.