Terminal draw

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Smithy, a terminal draw card.

Terminal draw cards—Action cards that increase the number of cards in hand but are terminal—can be a core component of engines when supplied with sufficient villages because they can enable you to draw most or all of your deck each turn as a form of deck control. If a Kingdom is missing important components for an engine, certain terminal draw cards (for example WharfWharf.jpg or GearGear.jpg) are good enablers of a money-based strategy. In both cases terminal draw aids deck cycling, helping new buys get shuffled into the deck sooner.

The chief danger of terminal draw cards is their ability to draw other Action cards you are unable to play; these Action cards are said to be drawn dead.

Terminals that provide +3 Cards or more are sometimes referred to as SmithySmithy.jpg variants, after the simplest vanilla terminal draw card.

Contents

[edit] List of terminal draw cards

Way of the ChameleonWay of the Chameleon.jpg from Menagerie can turn most $-generating Action cards into terminal draw and vice versa.

Cards in italics have been removed.

[edit] Cards providing +3 Cards or more

[edit] Small draw with filtering

These cards only provide a total of 2 cards, but allow some filtering or sifting to help you draw the cards you want.

[edit] Cards providing +2 Cards

These cards' principal functions are usually something other than terminal draw.

[edit] Variable

[edit] Draw-to-x

Certain terminal Actions draw up to a specified handsize. These are especially useful against handsize attacks or other cards that can reduce handsize between turns, and in engines with handsize-reducing components such as FestivalFestival.jpg and HamletHamlet.jpg.

[edit] Other

[edit] Gallery

[edit] Drawing three or more cards

Avanto.jpgBarge.jpgCatacombs.jpgCouncil Room.jpgEmissary.jpgEnvoy.jpgHaunted Woods.jpgHighwayman.jpgHunting Grounds.jpgJourneyman.jpgMargrave.jpgNobles.jpgOld Witch.jpgPatrol.jpgPooka.jpgRabble.jpgSmithy.jpgStronghold.jpgSwashbuckler.jpgTorturer.jpgTragic Hero.jpgWayfarer.jpgWharf.jpgWerewolf.jpgWild Hunt.jpg

[edit] Drawing two cards

Black Cat.jpgBlacksmith.jpgCourtyard.jpgCultist.jpgDiplomat.jpgFaithful Hound.jpgFollowers.jpgGear.jpgImp.jpgLackeys.jpgMasquerade.jpgMoat.jpgRecruiter.jpgSea Witch.jpgSheepdog.jpgSilk Merchant.jpgSir Destry.jpgSteward.jpgTrusty Steed.jpgVault.jpgWarrior.jpgWitch.jpgWitch's Hut.jpgWay of the Otter.jpg

[edit] Variable amount of draw

Blacksmith.jpgBroker.jpgCrossroads.jpgGuard Dog.jpgLibrary.jpgMagnate.jpgMarquis.jpgRanger.jpgRoyal Blacksmith.jpgScholar.jpg Watchtower.jpgWay of the Owl.jpg

[edit] Removed

Adventurer.jpgEmbassy.jpgGhost Ship.jpgOracle.jpg


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn
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