Soft terminal is a subcategory of terminal Actions that Donald X. Vaccarino finds useful to take into account when designing expansions. These are terminals that mitigate collisions by giving a use for other Actions that collide with them, such as discarding or trashing a Action cards for some benefit. They may be contrasted with "hard" terminals, which turn leave other Actions in your hand dead.
Cards in italics have been removed.
- Terminal trash for benefit cards:
- Dominion: Remodel
- Intrigue: Replace, Trading Post
- Seaside: Salvager
- Alchemy: Transmute
- Prosperity: Bishop, Expand, Forge
- Cornucopia: Remake
- Hinterlands: Develop, Trader
- Dark Ages: Mercenary, Death Cart, Graverobber, Altar
- Guilds: Stonemason, Butcher
- Empires: Catapult, Sacrifice
- Renaissance: Recruiter
- Terminals that require discarding:
- Terminals that put a card from your hand on top of your deck:
- Terminal draw with sifting that can sometimes prevent a terminal collision in the first place:
- Intrigue: Masquerade (you can pass a dead card, though not always wise)
- Seaside: Island
- Dark Ages: Cultist (able to play other copies of itself)
- Adventures: Gear (can save up to 2 other terminals for next turn)
- Nocturne: Werewolf (can be played during your Night phase if you run out of Actions)
- Promo: Avanto (able to play copies of Sauna)
While many players say they had mentally sorted cards into a nameless category similar to this, there had not been a specific name for it until Donald X. revealed in his ongoing interview on the forums that it was a category he explicitly endeavored to make cards for. "Soft terminal" arose as the community favorite title for the category, but other names floated were "self-synergy", "supercollider", and "mitigator". Donald X. himself suggested "spammable terminal".