Stop-Moving rule

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The Stop-Moving rule is a rule covering when an effect is allowed to move a card. It supersedes the Lose Track rule and was introduced as part of the Dominion 2019 Errata and Rules Tweaks.

Contents

[edit] Official Rules

  • An effect can move a card if it specifies where the card is coming from, or if the effect put the card where it is now.
  • If a card isn't where the effect would expect it to be, or has moved away from there and then back, it can't move the card.
    • Played cards expect to be in play; they can't move themselves if they aren't.
    • Gained cards are expected to be where they were gained to, even if this isn't the discard pile.
    • Cards in discard piles can be moved even if covered up by other cards; cards on top of a deck can't be moved once covered up.

[edit] Other Rules clarifications

  • You can look through your entire discard pile when you are told to get a card from there (e.g. to move it).

[edit] List of cards with moving effects

Cards in italics have been removed.

[edit] Cards moving cards in play

[edit] Cards moving cards when discarding from play

Travellers exchange happens then also.

[edit] Cards moving discarded cards

[edit] Cards moving gained cards

ChangelingChangeling.jpg's exchange happens then also.

[edit] Cards moving trashed cards


Deck archetypes Big MoneyComboEngineRushSlog
Strategic concepts CollisionCounterCyclingDeadDuchy dancingEndgameGreeningMegaturnMirrorOpeningOpportunity costPenultimate Province RulePayloadPinPiledrivingReshuffleSilver testStop cardSplit advantageStrictly betterSynergyTerminalityThree-pile endingTurn advantageVictory pointVillage idiot
Rules Blue dog ruleCostDeckGameplayMaterialsNo Visiting ruleStop-Moving rule (previously Lose Track rule) • Supply (Kingdom) • Triggered effectsTurn
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