"Terminal silver" is an informal term for terminal Action cards that provide + and do not draw cards when played—i.e., they have the same effect on your buying power as Silver does. Most terminal silvers have another benefit in addition to the and are priced to compete with Silver for your buy—so a key strategic point is deciding whether the additional benefit the Action card provides is sufficient to offset the probability of drawing it without enough actions to be able to play it. Many terminal silvers are Attacks, with the + allowing the cards to benefit your current turn as well as harm your opponents.
Similarly, terminal Actions that provide +copper", "terminal gold", and "terminal platinum", respectively. "Terminal silver" is sometimes used as a blanket category for all terminal Actions that provide +Coin., + , or + may sometimes be referred to as "terminal
 List of terminal silvers
Cards in italics have been removed.
 3- and 4-cost terminal silvers
These cards compete the most directly with Silver.
- Dominion: Chancellor, Vassal, Woodcutter, Militia
- Intrigue: Swindler
- Seaside: Cutpurse, Navigator
- Prosperity: Monument
- Cornucopia: Fortune Teller
- Hinterlands: Nomad Camp
- Dark Ages: Scavenger
- Adventures: Messenger
- Amulet can give + , but over 2 turns, and is only effectively terminal the turn it is first played.
- Empires: Farmers' Market, Gladiator, and Sacrifice are all sometimes a terminal silver, though the latter rarely so for the same reason as Spice Merchant.
- Nocturne: Bard
- Renaissance: Cargo Ship, Flag Bearer, Improve, Priest
- Menagerie: Cardinal, Animal Fair
- Bounty Hunter gives + if you Exile a card you didn't have in Exile.
- Promo: Black Market
 2-cost terminal silvers
These cards can be useful in that they give you a weak or temporary source ofthat you can buy when you can't afford Silver itself.
 5-cost, 6-cost, and not-Supply terminal silvers
These cards have more powerful effects and are not usually in direct competition with Silver; but the +Attacks.still functions to make them more balanced and worth the greater difficulty of obtaining them. Many of them are
- Seaside: Merchant Ship
- Prosperity: Mountebank, Goons
- Cornucopia: Jester
- Hinterlands: Haggler
- Dark Ages: Dame Sylvia, Rogue
- Adventures: Hero
- Soldier is sometimes a terminal silver and sometimes gives more than .
- Nocturne: Tormentor
- Menagerie: Kiln, Livery, Paddock
 Edge cases
- Conclave, from Nocturne, is a village if you can play a card from hand that you don't already have a copy of in play, but a terminal silver otherwise.
- Tribute, from Intrigue, is not usually considered a terminal silver; it can give terminal + , but the player has little to no control over whether it will, and it will usually either give more money than , draw cards, or be non-terminal.
- Butcher, from Guilds, gives two Coffers that may be spent on Butcher's remodeler effect; if they are not used for remodeling, they may be spent for + , allowing Butcher to function as a terminal silver.
- Villain, from Renaissance, also provides two Coffers.
- Explorer, from Seaside gains a Silver or Gold to your hand.
- Patron, from Renaissance, gives you a Villager, so it doesn't have to be terminal if you don't want it to be.
- Way of the Sheep from Menagerie allows any Action card to be used as a terminal silver.