Townsfolk

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Townsfolk
Townsfolk.jpg
Info
Cost $2
Type(s) Action - Townsfolk
Kingdom card? Yes
Set AlliesAllies icon.png
Illustrator(s) Julien Delval
Card text
This pile starts the game with 4 copies each of Town Crier, Blacksmith, Miller, and Elder, in that order. Only the top card can be gained or bought.

Townsfolk is a type of Kingdom card from the Allies expansion. There are 4 copies each of 4 differently-named Townsfolk with a single randomizer card, forming a split pile: when Townsfolk are selected as a Kingdom card for a game, they are put into a single Supply pile in order by increasing cost, of which only the top card can be gained at any given time. The cheapest of the four allows you to "rotate" the pile—move all copies of the current top card to the bottom of the pile, revealing the next card in the sequence.

Contents

[edit] List of Townsfolk

[edit] Image Gallery

Town Crier.jpgBlacksmith.jpgMiller.jpgElder.jpg

[edit] Additional rules

General rules for playing with Dominion: Allies' six split piles are described in the rulebook.

[edit] Other rules clarifications

[edit] Strategy

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Townsfolk Townsfolk from Shuffle iT This pile starts the game with 4 copies each of Town Crier, Blacksmith, Miller, and Elder, in that order. Only the top card can be gained or bought. Allies 2022

[edit] Other language versions

Language Name Print Digital Text Notes
German Bürger Dieser Stapel besteht zu Beginn aus je 4 Karten Ausruferin, Eisenschmied, Müller und Älteste (von oben nach unten). Nur die oberste Karte darf genommen oder gekauft werden.

[edit] Trivia

Official card art.

[edit] Preview

The "choose one" theme from IntrigueIntrigue2.jpg returns! Okay it's been on the table for every expansion, but now there is a bunch of it at once. Including cards that can cantrip or do another thing, and cards that do something and then give you a choice of a twist on that something. Well let's start with a split pile, the Townsfolk: ElderElder.jpg ties the pile together, giving you an extra choice when choose-one-ing (or choose-two-ing). It's optional; you can ElderElder.jpg a CountCount.jpg and take an extra good thing but not an extra bad thing. If I made a card like ElderElder.jpg as a regular pile, game after game there'd be no choose-one on the same board. But it's in a split pile so there are always at least two, Town CrierTown Crier.jpg and BlacksmithBlacksmith.jpg. And then MillerMiller.jpg can help you line up the combo.

[edit] Secret History

For a bit the pile had a Mafia theme - it was Vigilante, MillerMiller.jpg, Town Doctor, ElderElder.jpg. The Vigilante trashed a Townsfolk from the supply, only they were called Townies. The first version though had a Town Crier, without the cantrip option and with "gain a Townie" instead. BlacksmithBlacksmith.jpg never changed (but at first was called Miller). A few cards tried out for the 3rd slot. There was a Silversmith that gave bonuses for SilverSilver.jpgs in hand; there was a Town Doctor that triggered on trashing cards, to get them back. There were cards that gave you +Cards or +$ based on how many cards you had in play, or how many differently named cards. There was a cantrip that drew other Townsfolk from your top 4 cards. Miller is an old old card, a version of it predates there being expansions. This shape seemed the right one and worked out. Elder initially gave +1 Action and affected the rest of the turn; this was too much.


Cards $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Other concepts FavorsSplit piles
Dominion Card types
Basic types ActionTreasureVictoryCurseCurse.jpg
Multi-expansion special types AttackDurationReactionCommand
Single-expansion special types PrizeShelterRuinsLooterKnightReserveTravellerGatheringCastleNightHeirloomFateDoomSpiritZombieAugurClashFortLiaisonOdysseyTownsfolkWizard
Non-card types EventLandmarkBoonHexStateArtifactProjectWayAlly
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