Trader

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Trader
Trader.jpg
Info
Cost Coin4.png
Type(s) Action - Reaction
Kingdom card? Yes
Set HinterlandsHinterlands icon.png
Illustrator(s) Lorraine Schleter
Card text
Trash a card from your hand. Gain a Silver per Coin1.png it costs.
When you would gain a card, you may reveal this from your hand, to instead gain a Silver.

Trader is an Action-Reaction card from Hinterlands. It allows you to replace any card you would gain with SilverSilver.jpg, and trash cards from your hand to gain more Silver. It is a particularly good defense against junking Attacks such as MountebankMountebank.jpg and AmbassadorAmbassador.jpg, as you will gain a flood of Silver, instead of whatever junk they intended to give you.

Contents

[edit] FAQ

[edit] Official FAQ

  • When you play this, trash a card from your hand, and if you did, gain a number of Silvers equal to the cost of that card in Coin.png.
  • The Silvers come from the Supply and are put into your discard pile.
  • You only gain Silvers if you trashed a card.
  • If you trash a card costing Coin0.png, such as CopperCopper.jpg, you will gain zero Silvers.
  • You can trash Silver if you want; you will gain three Silvers for it normally.
  • If costs are different, such as due to playing HighwayHighway.jpg, then Trader will give you a different number of Silvers, based on the current costs.
  • For example if you play Highway and then Trader, trashing an Estate, you will only gain one Silver.
  • If you trash a card with Potion.png in its cost, from Dominion: Alchemy, you do not get anything for the Potion.png, just for the Coin.png that the card cost.
  • Trader is also a Reaction.
  • When you gain a card, whether due to buying it or gaining it some other way, you may reveal Trader from your hand to instead gain a Silver from the Supply.
  • If you do this, you gain a Silver, not the card you would have gained; if something would have happened due to gaining the other card, it does not happen, because you did not gain it.
  • For example if you buy Ill-Gotten GainsIll-Gotten Gains.jpg but use Trader to gain Silver instead, no-one will gain a CurseCurse.jpg.
  • However if something happens when you buy a card, that will still happen if you replace gaining the card with gaining Silver.
  • For example you can buy FarmlandFarmland.jpg, trash a card from your hand and gain one costing Coin2.png more, then use Trader to gain Silver rather than Farmland.
  • If the card you were going to gain was not going to your discard pile, the Silver still goes to your discard pile; if the card you were going to gain did not come from the Supply, the Silver still comes from the Supply.
  • If there are no Silvers left in the Supply, you can still reveal Trader when you gain a card and gain nothing instead of the card you would have gained.
  • If you are told to gain a card that has no copies left, you cannot use Trader to instead gain a Silver.

[edit] Other Rules clarifications

  • If you use IronworksIronworks.jpg to try to gain a card, but reveal Trader to gain a SilverSilver.jpg instead, the Ironworks does not give you any bonus(es) for the card you didn't actually gain. The same logic applies to a number of cards: see the Blue dog rule.

[edit] Strategy Article

Originally posted by DrFlux in the forum

Trader is a strange card. Typically trashers are most useful in engine decks, where getting rid of EstatesEstate.jpg and CoppersCopper.jpg will lead to drawing your combo pieces together. However, Trader is somewhere between mediocre and awful in these cases, as it only trashes one card, and the SilversSilver.jpg you gain can be nearly as unwanted. Trader should NOT be thought of as a trasher, but as a way to flood your deck with Silver. Who wants tons of Silver? Money decks and only money decks.

The obvious place to use Trader is in Cursing games, as it is a clear case of a reaction that can actively punish your opponent for their cruel ways. It is important to realize that if you are attempting to beat Cursers with trader, that flooding your deck with Silver can be as important as the reaction ability. This leads to the second use of Trader, which is in slow Alt-VP games, particularly FeodumFeodum.jpg, DukeDuke.jpg, or GardensGardens.jpg.

Feodum/Trader is an obvious synergy - buy two or three Traders on early turns, and then try to trash Estates, Silvers, Traders and maybe a GoldGold.jpg or even a ProvinceProvince.jpg to flood your deck with Silvers while buying ultra-powered Feodums. Its important to note that Terminal collision is not a big problem, as you can trash Trader to Trader. Since all you need is two Silvers or a Silver and two Coppers to buy Feodum, you should be golden. Trashing a Feodum with Trader gives 7(!) Silvers, which is something to keep in mind.

Duke/Trader plays similarly, and about as well as Duke/Horse TradersHorse Traders.jpg. You may want to buy and then trash an early Gold or even a Province to flood your deck with Silvers, so that all that Victory chaff doesn't matter. It's a little harder to reach Coin5.png than Coin4.png, but only by a copper.

The final case where Trader can shine is with cards that give on-buy benefit, such as FarmlandFarmland.jpg, Noble BrigandNoble Brigand.jpg, etc. Its important to note that unlike more flexible "trash for benefit" options like RemodelRemodel.jpg, you have to actually WANT lots of Silver for this to be worthwhile.

It is difficult to provide stats on Trader, as the simulators do not model it well AT ALL, as it is difficult to play correctly. Sometimes you want to trash Silver or Gold early to build up more Silver, but when to skip this in order to buy something expensive is case dependent.

For this reason it is difficult to rank how different strategies rate against Trader. Trader-only strategies beat Sea HagSea Hag.jpg and FamiliarFamiliar.jpg consistently, as both of those cards are slow and provide little other benefit than cursing. With the strongest cursers -- WitchWitch.jpg and MountebankMountebank.jpg, the games are a close slog, and I suspect Trader-Silver leading into eventually 2 cursers may be optimal. Interestingly, Trader's silver gaining ability dilutes the density of the Traders themselves, making sneaking curses in easier than one might expect. Try to track your opponents Traders - if its turn five and they haven't played it, you may want to skip playing your Mountebank if you can afford it. This is even more true with Ill-Gotten Gains/Trader boards, where you will typically want to buy something other than IGG if your opponent may have a Trader. IGG/Trader is very good for similar reasons as Duke/Trader. Here is a good example of a game featuring all three, and me trying to dance around my opponents Trader http://councilroom.com/game?game_id=game-20120302-160726-afbde46f.html. In general, Trader loves Duchies, and you can start buying them earlier than usual because of all that silver. Conversely, Trader hates Colonies, as it dilutes the density of those Golds and PlatinumsPlatinum.jpg that you need to by your Colonies.

The final use of Trader is in Big Money without any curses or interesting green cards. In this case it works like a much weaker Jack of all TradesJack of all Trades.jpg, trashing your Estates and giving you silver, but not providing you the full 5 cards that Jack gives you to work with. For this reason, it is rarely the strongest BM option. Trader-Silver into a draw card like SmithySmithy.jpg is passable but swingy, as you really need to draw Estates with your trader for it to be a worthwhile purchase.

This brings us to my biggest discovery during writing this article. Opening Trader+CourtyardCourtyard.jpg is awesome. Much better than Courtyard alone. Courtyard allows you to match up your Trader with your Estates much more consistently, and its nice to be able to buy an extra Courtyard if you have Coin2.png left after Trader-ing. Playing solitaire, it can consistently get 4 Provinces in 12-13 turns, with a lot of staying power due to all the Silver in the deck. Courtyard-Jack works in a similar way and produces similar results, but you already knew Jack was good.

Other little combos with Trader include things that give you more Copper, or more buys. MargraveMargrave.jpg+Trader is passable, as you can use your extra buy to get a Silver in the case of terminal collision. It gets 4 provinces in about 15 turns, with a lot of variance, mostly due to Trader hooking up with Estates or not. CacheCache.jpg can be good if you are lucky enough to get Trader+Coin5.png. Finally, Wishing WellWishing Well.jpg can help you get Trader+Estate, and can be very likely to pick up extra Silver later. Most of these last tricks are probably not enough to make you want to go Trader by themselves, but you should keep your eye out for them if other conditions are good for Trader.

As a final note, rare occasions do occur where you have an engine and are drawing your deck consistently, but you need more money. You risk killing your combo in the long term, but you can use Trader to provide yourself with a lot of money quickly, either with multiple buys or trashing.

[edit] Synergies/Combos

[edit] Antisynergies

[edit] Alternate versions

[edit] Trivia

Official card art.

[edit] In other languages

  • Czech: Kramář (lit. shopkeeper)
  • Dutch: Handelaar
  • Finnish: Kaupustelija (lit. hawker)
  • French: Troqueuse (Note: explicitly feminine)
  • German: Fahrender Händler (lit. traveling trader)
  • Italian: Commerciante
  • Japanese: 交易人 (pron. kōekinin)
  • Russian: Торговец (pron. torgovyets)
  • Spanish: Comerciante
    • The Spanish version has 'When you gain a card...' instead of 'When you would gain a card...'.

[edit] Preview

Trader turns something into a pile of SilversSilver.jpg. A CopperCopper.jpg or CurseCurse.jpg just goes away, but an EstateEstate.jpg gets you two Silvers, and a Border VillageBorder Village.jpg gets you six. Silver itself can be exchanged for three Silvers; this Trader is a shrewd bargainer.


Trader also lets you respond to gaining a card, giving you a Silver instead. So you can take a Silver instead of that Curse a WitchWitch.jpg was going to give you (leaving the Curse on the pile, unlike how Watchtower works), or even just use an extra buy on a Copper but take a Silver instead. It doesn't matter how many Traders you reveal how many times, you still just get one Silver instead of the original card.

[edit] Secret History

This is two cards welded together. The bottom part was originally its own card, in the original 4th expansion. It went through many versions that tried to be good enough. It had +2 Cards on top; it was a Treasure worth Coin1.png; it was a pure Reaction with a when-gain trigger (similar to Secret Chamber'sSecret Chamber.jpg reaction). In the end it could not carry a card by itself and so I stuck it on another card that it fit well with. That other card, the top part, I made specifically to replace ApprenticeApprentice.jpg. When it turned out Alchemy would be a small set, I wanted something slam-dunk awesome for it that cost Coin5.png and had some useful interaction with Potion, and chose ApprenticeApprentice.jpg, which was in this set. Obviously ApprenticeApprentice.jpg does all sorts of cool things with Hinterlands cards. So when I took it out, I wanted to replace it with something else in the Salvager family that I hadn't done yet. Gain a pile of Silvers, there you go.


Cards Coin2.png CrossroadsCrossroads.jpgDuchessDuchess.jpgFool's GoldFool's Gold.jpg Coin3.png DevelopDevelop.jpgOasisOasis.jpgOracleOracle.jpgSchemeScheme.jpgTunnelTunnel.jpg Coin4.png Jack of all TradesJack of all Trades.jpgNoble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpg Coin5.png CacheCache.jpgCartographerCartographer.jpgEmbassyEmbassy.jpgHagglerHaggler.jpgHighwayHighway.jpgIll-Gotten GainsIll-Gotten Gains.jpgInnInn.jpgMandarinMandarin.jpgMargraveMargrave.jpgStablesStables.jpg Coin6.png Border VillageBorder Village.jpgFarmlandFarmland.jpg
Combos and Counters Highway/MarketHorn of Plenty/MandarinMint/Fool's GoldRebuild/TunnelScheme/ConspiratorStoreroom/TunnelTrader/FeodumTunnel vs Margrave
Other concepts When gain
Dominion Cards
Basic cards Coin0.png CopperCopper.jpgCurseCurse.jpg Coin2.png EstateEstate.jpg Coin3.png SilverSilver.jpg Coin5.png DuchyDuchy.jpg Coin6.png GoldGold.jpg Coin8.png ProvinceProvince.jpg
Dominion Coin2.png CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg Coin3.png HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg Coin4.png BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg Coin5.png BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg Coin6.png ArtisanArtisan.jpg
Removed cards: Coin3.png ChancellorChancellor.jpgWoodcutterWoodcutter.jpg Coin4.png FeastFeast.jpgSpySpy.jpgThiefThief.jpg Coin6.png AdventurerAdventurer.jpg
Intrigue Coin2.png CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg Coin3.png MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg Coin4.png BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg Coin5.png CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg Coin6.png HaremHarem.jpgNoblesNobles.jpg
Removed cards: Coin2.png Secret ChamberSecret Chamber.jpg Coin3.png Great HallGreat Hall.jpg Coin4.png CoppersmithCoppersmith.jpgScoutScout.jpg Coin5.png SaboteurSaboteur.jpgTributeTribute.jpg
Seaside Coin2.png EmbargoEmbargo.jpgHavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpgPearl DiverPearl Diver.jpg Coin3.png AmbassadorAmbassador.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg Coin4.png CaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgNavigatorNavigator.jpgPirate ShipPirate Ship.jpgSalvagerSalvager.jpgSea HagSea Hag.jpgTreasure MapTreasure Map.jpg Coin5.png BazaarBazaar.jpgExplorerExplorer.jpgGhost ShipGhost Ship.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Alchemy Potion.png TransmuteTransmute.jpgVineyardVineyard.jpg Coin2.png HerbalistHerbalist.jpg Coin2.pngPotion.png ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg Coin3.pngPotion.png AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg Coin4.png PotionPotion.jpg Coin4.pngPotion.png GolemGolem.jpg Coin5.png ApprenticeApprentice.jpg Coin6.pngPotion.png PossessionPossession.jpg
Prosperity Coin3.png LoanLoan.jpgTrade RouteTrade Route.jpgWatchtowerWatchtower.jpg Coin4.png BishopBishop.jpgMonumentMonument.jpgQuarryQuarry.jpgTalismanTalisman.jpgWorker's VillageWorker's Village.jpg Coin5.png CityCity.jpgContrabandContraband.jpgCounting HouseCounting House.jpgMintMint.jpgMountebankMountebank.jpgRabbleRabble.jpgRoyal SealRoyal Seal.jpgVaultVault.jpgVentureVenture.jpg Coin6.png GoonsGoons.jpgGrand MarketGrand Market.jpgHoardHoard.jpg Coin7.png BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg Coin8star.png PeddlerPeddler.jpg Coin9.png PlatinumPlatinum.jpg Coin11.png ColonyColony.jpg
Cornucopia Coin0star.png Prizes (Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) Coin2.png HamletHamlet.jpg Coin3.png Fortune TellerFortune Teller.jpgMenagerieMenagerie.jpg Coin4.png Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgRemakeRemake.jpgTournamentTournament.jpgYoung WitchYoung Witch.jpg Coin5.png HarvestHarvest.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpg Coin6.png FairgroundsFairgrounds.jpg
Hinterlands Coin2.png CrossroadsCrossroads.jpgDuchessDuchess.jpgFool's GoldFool's Gold.jpg Coin3.png DevelopDevelop.jpgOasisOasis.jpgOracleOracle.jpgSchemeScheme.jpgTunnelTunnel.jpg Coin4.png Jack of all TradesJack of all Trades.jpgNoble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpg Coin5.png CacheCache.jpgCartographerCartographer.jpgEmbassyEmbassy.jpgHagglerHaggler.jpgHighwayHighway.jpgIll-Gotten GainsIll-Gotten Gains.jpgInnInn.jpgMandarinMandarin.jpgMargraveMargrave.jpgStablesStables.jpg Coin6.png Border VillageBorder Village.jpgFarmlandFarmland.jpg
Dark Ages Coin0star.png SpoilsSpoils.jpg Coin0.png Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) Coin1.png Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) Coin2.png BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg Coin3.png ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) Coin4.png ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg Coin5.png Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg Coin6.png AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Guilds Coin2.png Candlestick MakerCandlestick Maker.jpg Coin2plus.png StonemasonStonemason.jpg Coin3plus.png DoctorDoctor.jpgMasterpieceMasterpiece.jpg Coin4.png AdvisorAdvisor.jpgPlazaPlaza.jpgTaxmanTaxman.jpg Coin4plus.png HeraldHerald.jpg Coin5.png BakerBaker.jpgButcherButcher.jpgJourneymanJourneyman.jpgMerchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg
Adventures Coin2.png Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg Coin3.png AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg Coin4.png DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg Coin5.png ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg Coin6.png HirelingHireling.jpg
Events: Coin0.png AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg Coin1.png SaveSave.jpg Coin2.png Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg Coin3.png BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg Coin4.png MissionMission.jpgPilgrimagePilgrimage.jpg Coin5.png BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg Coin6.png Lost ArtsLost Arts.jpgTrainingTraining.jpg Coin7.png InheritanceInheritance.jpg Coin8.png PathfindingPathfinding.jpg
Empires Debt4.png EngineerEngineer.jpg Debt8.png City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg Coin2.png EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg Coin3.png CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg Coin4.png SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg Coin5.png ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: Debt5.png TriumphTriumph.jpg Debt8.png AnnexAnnex.jpgDonateDonate.jpg Coin0.png AdvanceAdvance.jpg Coin2.png DelveDelve.jpgTaxTax.jpg Coin3.png BanquetBanquet.jpg Coin4.png RitualRitual.jpgSalt the EarthSalt the Earth.jpg Coin4.pngDebt3.png WeddingWedding.jpg Coin5.png WindfallWindfall.jpg Coin6.png ConquestConquest.jpg Coin14.png DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Promo Coin3.png Black MarketBlack Market.jpg Coin4.png EnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg Coin5.png GovernorGovernor.jpgStashStash.jpg Coin8.png PrincePrince.jpg
Events: Coin5.png SummonSummon.jpg
Base Cards Coin0.png CopperCopper-new.jpgCurseCurse-new.jpg Coin2.png EstateEstate-new.jpg Coin3.png SilverSilver-new.jpg Coin4.png PotionPotion-new.jpg Coin5.png DuchyDuchy-new.jpg Coin6.png GoldGold-new.jpg Coin8.png ProvinceProvince-new.jpg Coin9.png PlatinumPlatinum-new.jpg Coin11.png ColonyColony-new.jpg
See also: Second EditionOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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