Tutorial

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Completed map for the Tutorial.

The Dominion Online Tutorial is the official tutorial on Dominion Online for how to play Dominion. It is narrated by Tutor Thomas and teaches new players the game format and basic strategy, using cards from the Base set. Because of the step-by-step nature fo the tutorial, many of the games have small kingdoms or limited numbers of certain cards in the supply.

Contents

[edit] Gameplay

[edit] Game 1 (basic mechanics and draw)

Kingdom cards: SmithySmithy.jpg

Anomalies: There is only one Province and one Silver in the supply, and no Gold or Curses.

Tutor Thomas: Welcome to Dominion Online. It's time for your first lesson, [player name]!

Tutor Thomas: Dominion is a card game where you make clever use of your Coins to buy Victory, Treasure, and Action cards. Unlike many other card games, each player has their own personal deck.

Tutor Thomas: Each turn has 3 phases in this order: Action, Buy, and Clean-up. In the Action phase, you can play Action cards. You have no Action cards, so we'll go straight to the Buy phase.

Tutor Thomas: In the Buy phase, you can buy 1 card. Quickly play all your Treasure cards by pressing the "Play Treasures" button.

[Player plays 3 Copper.]

Tutor Thomas: You played 3 Coppers. Each of them gives you 1 Coin you can use to buy a card. Let's see what we can buy.

Tutor Thomas: This Smithy looks interesting. The 10 next to it means that there are 10 Smithies in this stack. Click on the card to get a better look at it. After you read it, click anywhere to continue.

[Player clicks on Smithy to maximize then minimize it.]

Tutor Thomas: It's an Action Card that will let you draw 3 more cards. The 4 in the lower left corner means it costs 4 coins and sadly you only have 3. Let's see what you can buy...

Tutor Thomas: You have enough coins to buy this Silver. Click on the glowing + button. It's a Treasure that gives you 2 Coins when you play it. It's almost always worth buying - unlike Copper!

[Player buys Silver.]

Tutor Thomas: Now it's time for Clean-up. The cards you played and bought and your remaining hand are all discarded. Don't worry; you will draw them again later.

Tutor Thomas: After you discard, your Coins, Actions, and Buys are all reset and you draw 5 cards from your personal deck for next turn.

[Player discards and draws for cleanup. Tutor Thomas plays 2 Copper and buys Estate.]

Tutor Thomas: Again, you have no action cards in your hand. This means that you skip the Action phase and go directly to the Buy phase.

Tutor Thomas: Press the "Play Treasures" button to play all your Treasure cards.

[Player plays 4 Copper.]

Tutor Thomas: Now you have enough money to buy the Smithy. Grab it now!

[Player buys Smithy.]

Tutor Thomas: The game is over when all the Provinces are bought or when all copies of ANY 3 cards (Treasure, Victory, OR Kingdom) are bought.

Tutor Thomas: Whenever you need to draw a card and your deck is empty, your Discard Pile will be shuffled to make a new personal deck for you. It has all the cards you've played and bought so far.

[Player reshuffles and draws. Tutor Thomas plays 5 Copper and buys Duchy.]

Tutor Thomas: An Action card at last! Use your 1 Action this turn to play your Smithy. It will draw you 3 more cards.

[Player plays Smithy.]

Tutor Thomas: Press the "Play Treasures" button to play all your Treasure cards.

[Player plays 6 Copper and 1 Silver.]

Tutor Thomas: You have 8 Coins enough to buy a Province. It's worth 6 Victory points -- an excellent card. Victory points are secret until the end of the game, but they are what make you win! Buy this Province now.

[Player buys Province.]

Tutor Thomas: That was the last Province! Now we add up all the players' Victory points to see who wins.

[edit] Game 2 (actions and interactions)

Kingdom cards: VillageVillage.jpg, SmithySmithy.jpg

Anomalies: There are 5 of each kingdom card, 2 Provinces, and 5 Duchies in the supply. There are no Curses.

Tutor Thomas: You are learning fast, young liege! From now on, there will be more of each card to buy but not as many as in a regular game.

Tutor Thomas: You will never have actions on your first two turns. Play your treasures as usual.

[Player plays 3 Copper.]

Tutor Thomas: You have 3 coins. Buy a Village for your domain.

[Player buys Village.]

Tutor Thomas: The Village is a useful card. It gives you extra Actions as well as extra Cards.

[Tutor Thomas plays 2 Copper and buys Estate.]

Tutor Thomas: It looks like your opponent bought himself an Estate. It only gives 1 Victory Point. It's not a very good card.

Tutor Thomas: This time you drew 4 coins. Play them now.

[Player plays 4 Copper.]

Tutor Thomas: Now buy a good old Smithy. You remember him.

[Player buys Smithy. Tutor Thomas plays 5 Copper and buys Duchy.]

Tutor Thomas: You drew your Village. Time to play it and go to town!

[Player plays Village.]

Tutor Thomas: The Village gave us an extra action! That lets us play the Smithy.

[Player plays Smithy.]

Tutor Thomas: You have 6 coins! That lets us buy some of the most expensive cards in the game. Play your treasures now.

[Player plays 6 Copper.]

Tutor Thomas: Use your Coins to buy a Gold! This is a high-end Treasure card that gives you 3 Coins.

[Player buys Gold.]

Tutor Thomas: Young liege, you have shown great mastery of your new lessons. Make short work of this knave!

[Game continues uninterrupted.]

[edit] Game 3 (buys and virtual coin)

Kingdom cards: VillageVillage.jpg, WoodcutterWoodcutter.jpg, SmithySmithy.jpg

Anomalies: There are 5 of each kingdom card, 2 Provinces, and 5 Duchies in the supply. There are no Curses.

Tutor Thomas: You have learned much, young liege! As you learn more, your lessons will become shorter! Play your Treasures.

[Player plays 3 Copper.]

Tutor Thomas: This time, use your 3 coins to buy a Woodcutter.

[Player buys Woodcutter.]

Tutor Thomas: The Woodcutter gives you 2 free coins in your Buy phase and lets you buy 1 extra card.

[Tutor Thomas plays 2 Copper and buys Estate.]

Tutor Thomas: As usual, you have no action to play on this early turn. Play your Treasures.

[Player plays 4 Copper.]

Tutor Thomas: You have 4 Coins, but go ahead and buy a Silver for 3. Sometimes, it's better to spend just some of your coins to get the card you need.

[Player buys Silver. Tutor Thomas plays 5 Copper and buys Duchy.]

Tutor Thomas: Excellent, my liege! You have draw your Woodcutter. Play it now.

[Player plays Woodcutter.]

Tutor Thomas: Very good! Now your two coins will be waiting for you when you go to the Buy phase. Play your treasures now.

[Player plays 2 Copper and 1 Silver.]

Tutor Thomas: You have enough to buy a Gold! This is a Treasure card that is worth 3 Coins.

[Player buys Gold.]

Tutor Thomas: You could still use your extra Buy to get a Copper for free, but you should usually avoid buying Coppers or Estates. They only slow you down.

[Player clicks "End Turn".]

Tutor Thomas: Well done, [player name]! Use your new wisdom to defeat this opponent on your own. Remember, the game ends when all the Provinces or any 3 stacks of cards are gone. I wish you luck!

[Game continues uninterrupted.]

[edit] Game 4 (attacks and cursing)

Kingdom cards: VillageVillage.jpg, WoodcutterWoodcutter.jpg, SmithySmithy.jpg, WitchWitch.jpg

Anomalies: There are 5 of each kingdom card, 2 Provinces, and 5 Duchies in the supply.

Tutor Thomas: Now, young liege, you will learn to smite your foes!

Tutor Thomas: All 5 Copper. A lucky draw! Let's spend it all in one place. Play your Treasures.

[Player plays 5 Copper.]

Tutor Thomas: The Witch is a potent attack card! It lets you draw cards and forces your opponent to take Curses that reduce their scores. Buy a Witch.

[Player buys Witch. Tutor Thomas plays 2 Copper and buys Estate.]

Tutor Thomas: You have only 2 Coins. There is nothing worth buying at that price. Sometimes the best puchase is no purchase! Press End Turn.

[Player clicks "End Turn". Tutor Thomas plays 5 Copper and buys Duchy.]

Tutor Thomas: Use the Witch to hex and vex your opponents. You will get extra cards and they will get nothing but curses!

[Player plays Witch. Tutor Thomas gains Curse.]

Tutor Thomas: IMPORTANT: Your enemy was forced to take a Curse card. It is a useless card that costs you Victory Points at the end of the game. Never take one if you can help it.

Tutor Thomas: Now, [player name], you must use your newfound knowledge of Witches to finish this game on your own. Play your treasures and good luck!

[Game continues uninterrupted.]

[edit] Game 5 (reactions)

Kingdom cards: MoatMoat.jpg, VillageVillage.jpg, WoodcutterWoodcutter.jpg, SmithySmithy.jpg, WitchWitch.jpg

Anomalies: There are 5 of each kingdom card, 2 Provinces, and 5 Duchies in the supply.

Tutor Thomas: Only 2 coins - a poor draw! Let's see what we can buy for that... Play your Treasures.

[Player plays 2 Copper.]

Tutor Thomas: The Moat is a Reaction card. Reaction cards can be played on your opponent's turn in response to a particular action. This one lets you cancel an attack. It is also an action card that can be played on your turn! Buy one now.

[Player buys Moat. Tutor Thomas plays 2 Copper and buys Estate.]

Tutor Thomas: Since you only drew 2 Coins in your first turn, of course you got the other 5 this turn. Play your Treasures.

[Player plays 5 Copper.]

Tutor Thomas: Use your 5 Coins to buy a Witch.

[Player buys Witch. Tutor Thomas plays 5 Copper and buys Witch.]

Tutor Thomas: Ah, the good old Witch. Use her to draw another couple of cards and curse your opponents. Play the Witch.

[Player plays Witch. Tutor Thomas gains Curse.]

Tutor Thomas: Great! You have 6 Coins. Play them now!

[Player plays 6 Copper.]

Tutor Thomas: Use your 6 Coins to buy a Gold.

[Player buys Gold. Tutor Thomas plays Witch.]

Tutor Thomas: Aha! That nasty opponent tried to hit you with a Witch, but you have them outsmarted. Play your Moat as a reaction.

[Player reveals Moat. Tutor Thomas plays 6 Copper and buys Gold.]

Tutor Thomas: Even though you used your Moat as a Reaction, you can still play it as an Action on your turn! Play it now and then finish the game on your own.

[Game continues uninterrupted.]

[edit] Game 6 (trashing and upgrading)

Kingdom cards: MoatMoat.jpg, VillageVillage.jpg, WoodcutterWoodcutter.jpg, SmithySmithy.jpg, MineMine.jpg, WitchWitch.jpg

Anomalies: There are 5 of each kingdom card, 2 Provinces, and 5 Duchies in the supply.

Tutor Thomas: 5 coins! What a great starting hand! Let's invest in a Mine for your kingdom.

[Player plays 5 Copper.]

Tutor Thomas: A Mine is an Action card that doesn't give you extra cards, cash, buys, or actions. Instead, it has a special effect. It lets you trash a Treasure card from your hand (removing it from the game) and upgrade to a better Treasure.

[Player buys Mine.]

Tutor Thomas: With your new Mine to increase your coins, you should have no trouble with this enemy, young liege!

[Game continues uninterrupted.]

[edit] Game 7 (alt-VP)

Kingdom cards: MoatMoat.jpg, VillageVillage.jpg, GardensGardens.jpg, WoodcutterWoodcutter.jpg, SmithySmithy.jpg, MineMine.jpg, WitchWitch.jpg

Anomalies: There are 5 of each kingdom card, 2 Provinces, and 5 Duchies in the supply.

Tutor Thomas: We are nearing the end of your instruction, young liege. Play your treasures as usual.

[Player plays 4 Copper.]

Tutor Thomas: With your 4 coins, buy a Garden. A Garden is a Kingdom card but it is not an Action card, and it gets more valuable as your deck grows.

[Player buys Gardens.]

Tutor Thomas: Well done! With this card in your deck, every card in your deck helps you win. You will want to grow your deck quickly with extra Buys. Good luck!

[Game continues uninterrupted.]

[edit] Game 8 (boss game)

Kingdom cards: ChapelChapel.jpg, MoatMoat.jpg, VillageVillage.jpg, GardensGardens.jpg, WoodcutterWoodcutter.jpg, SmithySmithy.jpg, Throne RoomThrone Room.jpg, MineMine.jpg, WitchWitch.jpg, AdventurerAdventurer.jpg

Anomalies: There are no anomalies in this game.

[This game has no instructions during gameplay.]

[edit] Epilogue

Congratulations on completing the tutorial, [player name]. Your learnings are complete! Now it's time to take on the rest of the game.


Tutorial
Base Set: (Act 1Act 2Act 3) •• Intrigue: (Act 1Act 2Act 3) •• Seaside: (Act 1Act 2Act 3) •• Prosperity: (Act 1Act 2Act 3)
Cornucopia: (Act 1) •• Hinterlands: (Act 1Act 2Act 3) •• Alchemy: (Act 1) •• Dark Ages: (Act 1Act 2Act 3Act 4) •• Guilds: (Act 1) •• Adventures: (Act 1Act 2Act 3)
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