Villager

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The red player's Villagers mat.

Villagers are the supply of tokens a player has on their Villagers mat, which can be spent during their Action phase for +1 Action each. Villagers are represented by Coin tokens, which are also used by Coffers, Pirate ShipPirate Ship.jpg, Trade RouteTrade Route.jpg, Sinister PlotSinister Plot.jpg, and Favors. They were introduced in RenaissanceRenaissance.jpg.

Some Coin tokens.

Contents

[edit] List of cards and Projects using Villagers

[edit] Official Rules

  • Renaissance has mats for tracking Villagers, which let you save Actions for later.
  • Cards say "+1 Villager" to mean, add a token to the Villagers side of your mat. A token there can be removed in your Action phase for +1 Action.
  • Any number of tokens can be removed at once, each giving another +1 Action.
  • Coin tokens are provided. They are not component-limited; players may use a substitute if they run out. The same tokens are in Dominion: SeasideSeaside.jpg, Dominion: ProsperityProsperity.jpg, and Dominion: GuildsGuilds.jpg; they can all be mixed together.
  • Tokens being used other ways, such as on the Pirate ShipPirate Ship.jpg mat for Dominion: Seaside, cannot be removed for +1 Action; just tokens on the Coffers / Villagers mat.
  • Tokens come from the supply of tokens, and return there; they are not taken from other mats or other players.

[edit] Gallery

Lackeys.jpgActing Troupe.jpgPatron.jpgSilk Merchant.jpgRecruiter.jpgSculptor.jpgExploration.jpgAcademy.jpg

[edit] Trivia

[edit] In other languages

Language Name Print Text
Dutch Dorpbewoners VillagersDutch.jpg Je mag in je actiefase fiches van dit tableau verwijderen voor +1 Actie per stuk.
German Dorfbewohner

[edit] Preview

Villagers are like Coffers but for Actions. I guess that explanation would have been simpler tomorrow. +1 Villager means you add a token to the Villagers side of your Coffers / Villagers mat. You can remove the token for +1 Action in your Action phase. It's a +1 Action you can save. The actual tokens are coins, but don't be fooled, they do double duty. I will tell you now, it's so nice just using one type of token. So anyway, Villagers.

[edit] Secret History

Initially I did two things with States: I had ones that one player could have, and ones that every player got a copy of. The ones that every player got could turn over; one side would have a rule that let you upgrade it. We liked these a lot.
One of the two-sided States was a lot like the Journey token from AdventuresAdventures.jpg - it was, some cards flipped it over, but when it flipped over one way nothing happened, and the other way gave you +1 Action. So some cards essentially had +1 Action half the time you played them. This was cool. But wait: maybe I could just have +1 Action tokens, to go with the +$1 tokens. And I switched to that and it was even better.

[edit] Further remarks from Donald X.

[edit] Using the same token as Coffers

I have played many games with Villagers and Coffers, with Coffers and VP tokens, with Villagers and VP tokens, and some with all three. It is so great not having to reach for a different kind of token. It's clear immediately. No regrets there. Yes there is also, this way there get to be 35 tokens in the box, without charging more. Of course it's fine if you use whatever substitute you prefer.

[edit] Being able to use Villagers at any time

In general "any time" is bad to do. It opens you up to timing problems and confusing situations. Sometimes it's safe though and this is one of those cases. Only one player can use villagers at once. It's moot that they have the +1 Action, except for when it comes time for them to play another card (yes or end the phase, for PossessionPossession.jpg). But saying "when it's a time when it would be okay for you to play a card" is way less simple for no benefit here.


Cards $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Combos and Counters None yet found
Other concepts ArtifactsCoffersProjectsVillagers
Dominion Game Mechanics
Turn Phases ActionBuyNightClean-up
Vanilla Bonuses +Card • +Action+Buy • +Coin
Tokens AdventuresCoin (Coffers, Villager, Favors) • DebtVictory
Other mechanics CallCost reductionDiscardExchangeExileGainOverpayPassPayRevealRotateSet asideTrash
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