Voyage

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Voyage
Voyage.jpg
Info
Cost $4
Type(s) Action - Duration - Odyssey
Kingdom card? Yes
Set AlliesAllies icon.png
Illustrator(s) Julien Delval
Card text
+1 Action
If the previous turn wasn't yours, take an extra turn after this one, during which you can only play 3 cards from your hand.

Voyage is an Action-Duration-Odyssey card from Allies. It provides an extra turn with a sharp limitation: you can only play three cards from your hand. It therefore works well with ways to receive benefits without playing cards, such as League of BankersLeague of Bankers.jpg, BathsBaths.jpg, or ExplorationExploration.jpg, and ways to play cards not in your hand, such as GhostGhost.jpg, GolemGolem.jpg, or VassalVassal.jpg.

It is part of a split pile that it shares with the other Odyssey cards: Old MapOld Map.jpg, Sunken TreasureSunken Treasure.jpg, and Distant ShoreDistant Shore.jpg.

Contents

[edit] FAQ

[edit] Official FAQ

  • This doesn't stop you from playing cards that aren't in your hand; for example, if the third card you play is GolemGolem.jpg (from AlchemyAlchemy.jpg), it can still play its two cards, which are set aside.
  • On a Voyage turn, if you Throne RoomThrone Room.jpg a card, both Throne RoomThrone Room.jpg and that card count as plays from your hand, but Throne Room replaying the card does not.
  • This limits plays of all types of cards, including Treasures like CopperCopper.jpg.

[edit] Other Rules clarifications

  • Unlike OutpostOutpost.jpg, playing multiple Voyages in one turn will give you that many extra turns.
  • If you play 2 Voyages in one turn, you discard one Voyage during the first extra turn, and you discard the 2nd Voyage during the 2nd extra turn.
  • If you play a Voyage twice with Throne RoomThrone Room.jpg, both the Voyage and the Throne RoomThrone Room.jpg will remain in play for both extra turns.
  • If you skip a Voyage turn with LichLich.jpg, you discard the Voyage during the next Clean-up that happens (either yours or another player's).
  • Once you've played 3 cards from your hand, Voyage's restriction will override any ability that lets you play cards from your hand (such as Market TownsMarket Towns.jpg or StorytellerStoryteller.jpg).
  • Normally, an Action played with City-stateCity-state.jpg won't count towards Voyage's restriction. But if you gain an Action card to your hand (with e.g. SwapSwap.jpg), playing that card with City-stateCity-state.jpg will count towards Voyage's restriction.

[edit] Strategy

[edit] External strategy articles

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Voyage Voyage from Shuffle iT +1 Action
If the previous turn wasn't yours, take an extra turn after this one, during which you can only play 3 cards from your hand.
Allies March 2022

[edit] Other language versions

Language Name Print Digital Text Notes
German Seereise
(lit. Sea Voyage)
+1 Aktion
Wenn der vorherige Zug nicht deiner war, spiele nach diesem Zug einen Extrazug, in dem du nur 3 Karten aus deiner Hand spielen darfst.

[edit] Trivia

Official card art.

[edit] Preview

Voyage is an extra turn with a tricky limitation: you only get to play 3 cards, and that includes Treasures. Although things that play cards other than from your hand get around this a little (e.g. GolemGolem.jpg).

[edit] Secret History

The second card started as a cool thing that became its own pile and then left the set, bound for the future. Then briefly it was FugitiveFugitive.jpg with a recursion clause, and then it got Voyage from the WizardsWizards.jpg pile. Cade suggested the "from your hand" wording, which was crucial for e.g. not stranding cards that GolemGolem.jpg hits.

[edit] Donald X.'s opinion

I wasn't concerned about slowness from real-life, though vs. the TGG bot (which initially was broken and got no-limit extra turns, so it went nuts buying them and then kept doing it once it was fixed), it was a bummer.

Voyage is unique, you get an extra turn that's a little puzzle. It always seemed worth how long the puzzle took.

I'm not aware of power issues. Intuition issues, I mean I always work with what I've got. In the rulebooks I answer the questions we think of that we think will come up. If people keep misreading a card it tends to change into what they think it is, or something else they'll actually get right. We didn't have issues with Voyage and intuition.


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Removed cards: $3 OracleOracle.jpg $5 EmbassyEmbassy.jpgMandarinMandarin.jpg
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Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
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Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
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