Editing Blue dog rule
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− | [[Image: | + | [[Image:TraderPrint2.jpg|thumb|right|200px|[[Trader]] (early version), the card that most often invokes this rule.]] |
The "'''blue dog rule'''" is a ruling by [[Donald X]] on what to do when an ability has an effect based on a card it's gaining, but the card to-be-gained is never actually gained for one reason or another. In this case, the ability has no effect, since it did not gain a card. | The "'''blue dog rule'''" is a ruling by [[Donald X]] on what to do when an ability has an effect based on a card it's gaining, but the card to-be-gained is never actually gained for one reason or another. In this case, the ability has no effect, since it did not gain a card. | ||
− | The archetypal example of this rule is the interaction between {{Card|Ironworks}} and the | + | The archetypal example of this rule is the interaction between {{Card|Ironworks}} and the <span class="card-popup">[[Trader#Versions|early version of Trader]]<span class="noprint">[[File:TraderPrint2.jpg|200px|link=]]</span></span>. If you would gain a card with Ironworks, and then reveal Trader to gain a {{Card|Silver}} instead, you never actually gained anything with Ironworks, so Ironworks fails to give a bonus effect based on the type of the card gained. Since the 2020 revision of Trader, however, the rule no longer applies to it, since {{Card|Trader}} (revised version) does not prevent you from gaining a card. |
It is called the "blue dog" rule because when [[Hinterlands]] was first released, Donald X posted a bizarre analogy about walking a [[blue dog]] to try to explain the interaction. | It is called the "blue dog" rule because when [[Hinterlands]] was first released, Donald X posted a bizarre analogy about walking a [[blue dog]] to try to explain the interaction. | ||
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=== Gaining-hinderers === | === Gaining-hinderers === | ||
* {{Card|Possession}} | * {{Card|Possession}} | ||
− | * | + | * <span class="card-popup">[[Trader]]<span class="noprint">[[File:TraderPrint2.jpg|200px|link=]]</span></span> (early version) |
If a chosen Supply pile is empty, or a [[split pile]] with no more copies of the desired card remaining, this also hinders gaining. Trying to gain from an empty pile requires some shenanigans, such as triggering a {{Card|Sheepdog}}, played {{Way|Way of the Mouse}} as {{Card|Lurker}}, to trash the last copy of the card you were trying to gain. | If a chosen Supply pile is empty, or a [[split pile]] with no more copies of the desired card remaining, this also hinders gaining. Trying to gain from an empty pile requires some shenanigans, such as triggering a {{Card|Sheepdog}}, played {{Way|Way of the Mouse}} as {{Card|Lurker}}, to trash the last copy of the card you were trying to gain. | ||
=== Gain-effect cards === | === Gain-effect cards === |