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− | [[Image:Coffers.jpg|thumb|right| | + | [[Image:Coffers.jpg|thumb|right|500px|The Coffers mat.]] |
− | '''Coffers''' are the supply of tokens a player has on their | + | '''Coffers''' are the supply of tokens a player has on their Coffers (or Coffers/[[Villagers]]) [[mat]], which can be removed during their [[Gameplay#Buy phase|Buy phase]], before buying anything, for +{{Cost|1}} each. Coffers are represented by [[Coin token]]s, which are also used by [[Villager]]s, {{Card|Pirate Ship}}, {{Card|Trade Route}}, and {{Project|Sinister Plot}}. They were introduced in {{Set|Guilds}} and revisited in {{Set|Renaissance}}. |
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+ | Before the [[second edition]] of Guilds, Coffers were simply called "Coin tokens", and may sometimes still be referenced as such. | ||
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== List of cards and [[Project]]s using Coffers == | == List of cards and [[Project]]s using Coffers == | ||
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* {{Cost|2}} {{Card|Candlestick Maker}}, {{Card|Ducat}} | * {{Cost|2}} {{Card|Candlestick Maker}}, {{Card|Ducat}} | ||
* {{cost|3}} {{Project|Pageant}} | * {{cost|3}} {{Project|Pageant}} | ||
* {{Cost|4}} {{Project|Exploration}}, {{Card|Patron}}, {{Card|Plaza}}, {{Card|Silk Merchant}} | * {{Cost|4}} {{Project|Exploration}}, {{Card|Patron}}, {{Card|Plaza}}, {{Card|Silk Merchant}} | ||
− | * {{Cost|5}} {{Card|Baker}}, {{Card|Butcher | + | * {{Cost|5}} {{Card|Baker}}, {{Card|Butcher}}, {{Project|Guildhall}}, {{Card|Merchant Guild}}, {{Card|Spices}}, {{Card|Swashbuckler}}, {{Card|Villain}} |
== Official Rules == | == Official Rules == | ||
− | === | + | === Guilds === |
− | + | * Some cards put tokens on a player's Coffers. "+1 Coffers" means "add a token to your Coffers mat." In a player's Buy Phase, before buying anything, that player may remove tokens from their Coffers for +{{Cost|1}} each. | |
− | + | * Coin tokens are provided for this. They are not component-limited; players may use a substitute if they run out. The same tokens are provided in {{Set|Seaside|Dominion: Seaside}} and {{Set|Prosperity|Dominion: Prosperity}}; they can all be mixed together. | |
− | + | * Coin tokens being used in other ways, such as on the {{Card|Pirate Ship}} mat for Dominion: Seaside, cannot be removed for +{{Cost|1}}; just the Coin tokens on a player's Coffers mat. | |
− | * Coin tokens are provided. They are not component-limited; players may use a substitute if they run out. The same tokens are in | + | * Coin tokens come from the supply of Coin tokens, and return there; they are not taken from other mats or other players. |
− | * | + | * Coin tokens can only be removed from a player's Coffers in that player's Buy Phase (or when instructed by a card such as {{Card|Butcher}}); they cannot be used when buying a card via the [[Promo|promotional card]] {{Card|Black Market}}. |
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− | === | + | === Renaissance === |
− | * | + | * Renaissance has [[mat]]s for tracking Coffers, which let you save {{Cost}} for later. |
+ | * Cards say "+1 Coffers" to mean, add a token to the Coffers side of your mat. A token there can be removed in your Buy phase, before buying anything, for +{{Cost|1}}. | ||
+ | * Any number of tokens can be removed at once, each giving another +{{Cost|1}}. | ||
+ | * Coin tokens are provided. They are not component-limited; players may use a substitute if they run out. The same tokens are in {{Set|Seaside|Dominion: Seaside}}, {{Set|Prosperity|Dominion: Prosperity}}, and {{Set|Guilds|Dominion: Guilds}}; they can all be mixed together. | ||
+ | * Tokens being used other ways, such as on the {{Card|Pirate Ship}} mat for Dominion: Seaside, cannot be removed for +{{Cost|1}}; just tokens on the Coffers / Villagers mat. | ||
+ | * Tokens come from the supply of tokens, and return there; they are not taken from other mats or other players. | ||
+ | * Dominion: Guilds also has a Coffers mat, and uses tokens on it the same way. Early printings of Guilds said "take a [[Coin token]]" instead; in later printings, this is "+1 Coffers," and should be played that way. | ||
− | + | === Other rules clarifications === | |
− | + | * Buying a card via {{Card|Black Market}} in your [[Buy phase]] does not stop you from removing tokens from your Coffers mat.<ref>[http://forum.dominionstrategy.com/index.php?topic=19190.msg776581#msg776581 A Couple of Buy Phase Clarifications]</ref> | |
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== Basic Strategy == | == Basic Strategy == | ||
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''[http://forum.dominionstrategy.com/index.php?topic=12911.0 Original article] by -Stef-'' | ''[http://forum.dominionstrategy.com/index.php?topic=12911.0 Original article] by -Stef-'' | ||
− | A coin token is worth slightly more than a [[coin]], because you don't necessarily have to spend it at the end of your turn. For most of these cards you can imagine a variant that gives coins | + | A coin token is worth slightly more than a [[coin]], because you don't necessarily have to spend it at the end of your turn. For most of these cards you can imagine a variant that gives coins in stead of coin tokens, and you'd just have a slightly worse card. How much worse? That greatly depends on the kingdom, the game, your turn. The important thing to remember is this: most of the time you want to spend your money. You can use it to buy better cards, which in a turn or two will generate you even more money. So the most common case is that a coin token is exactly the same as a coin. If you don't spend it, it's sort of in your savings account, except you get a zero percent interest rate. Surely investing in your deck is better than that. There are of course exceptions, and that's where coin tokens get interesting: |
# {{Cost|3}} + {{Cost|5}} could be better than {{Cost|4}} + {{Cost|4}}. Sometimes you really want a more expensive card to kick-start your deck. | # {{Cost|3}} + {{Cost|5}} could be better than {{Cost|4}} + {{Cost|4}}. Sometimes you really want a more expensive card to kick-start your deck. | ||
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=== Endgame === | === Endgame === | ||
Near the end of the game the value of coin tokens all of a sudden can go up very quickly. Buying a single {{Card|Province}} may be losing while buying zero now and two next turn is winning. The tactical decisions involved can be very complicated, but in general it's something that is underestimated. Don't spend coin tokens near the end to get some extra components, unless you really know what you're doing. Feel free to buy extra {{Card|Copper|Coppers}} with Merchant Guild in play. | Near the end of the game the value of coin tokens all of a sudden can go up very quickly. Buying a single {{Card|Province}} may be losing while buying zero now and two next turn is winning. The tactical decisions involved can be very complicated, but in general it's something that is underestimated. Don't spend coin tokens near the end to get some extra components, unless you really know what you're doing. Feel free to buy extra {{Card|Copper|Coppers}} with Merchant Guild in play. | ||
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== Trivia == | == Trivia == | ||
− | Confusingly, {{Card|Pirate Ship}} refers to its particular tokens as "Coin tokens"; however, these are only used to track its own {{Cost}}-production, and cannot be spent. This confusion was part of the reason why the term "Coffers" was introduced | + | Confusingly, {{Card|Pirate Ship}} refers to its particular tokens as "Coin tokens"; however, these are only used to track its own {{Cost}}-production, and cannot be spent. This confusion was part of the reason why the term "Coffers" was introduced in the [[second edition]]. |
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=== Previews (Guilds) === | === Previews (Guilds) === | ||
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|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance] | |Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance] | ||
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}} | }} | ||
=== Thoughts on "before you buy anything" === | === Thoughts on "before you buy anything" === | ||
{{Quote | {{Quote | ||
|Text= | |Text= | ||
− | + | Again it was a poor decision to do things this way; I should have had {{Card|Merchant Guild}} say e.g. "at the start of clean-up," and then when {{Card|Spices}} came along I could figure out what I wanted there. I didn't need to settle for {{Card|Merchant Guild}} giving you tokens you could immediately spend, though sure I could have tried that direction too. | |
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+ | And for that matter it would be great to allow playing treasures after buying cards. There are possible fixes for affected cards, e.g. "when you gain this, discard your hand and trash all Treasures you have in play" for {{Card|Mint}}. IRL people constantly play treasures after buying cards. It's bad to have the rules technically go against that. | ||
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But you know, if you work on a game for 12 years without publishing it, of course you'll be able to publish a more polished version. I think the move was to get it out there. | But you know, if you work on a game for 12 years without publishing it, of course you'll be able to publish a more polished version. I think the move was to get it out there. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
− | |Source=[http://forum.dominionstrategy.com/index.php?topic= | + | |Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance] |
}} | }} | ||
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+ | == References == | ||
+ | <references/> | ||
{{Navbox Guilds}} | {{Navbox Guilds}} | ||
{{Navbox Renaissance}} | {{Navbox Renaissance}} | ||
{{Navbox Mechanics}} | {{Navbox Mechanics}} |