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== Other rules clarifications ==
 
== Other rules clarifications ==
In most cases, a Duration will stay in play until the Clean-up phase of your next turn. But a Duration card played in such a way as to have no effect next turn will be discarded from play the turn it was played. This may happen because the next-turn effects are optional and you chose not to activate them (e.g. {{card|Barge}}), or because they are conditional and that condition wasn't met (e.g., a {{card|Tactician}} that didn't discard any cards), or if you didn't follow the card's instructions at all (due to {{Card|Enchantress}} or [[Way]]s). A card like {{Card|Caravan}} that provides +Cards on your next turn stays in play even if you won't have enough cards in your deck to draw any next turn. A Duration played this turn that won't stay in play can be trashed with {{Card|Improve}}.
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In most cases, a Duration will stay in play until the Clean-up phase of your next turn. But a Duration card played in such a way as to have no effect next turn will be discarded from play the turn it was played. This may happen because the next-turn effects are optional and you chose not to activate them (e.g. {{card|Barge}}), or because they are conditional and that condition wasn't met (e.g., a {{card|Tactician}} that didn't discard any cards), or if you didn't follow its instructions (due to {{Card|Enchantress}} or [[Way]]s). A card like {{Card|Caravan}} that provides +Cards on your next turn stays in play even if you won't have enough cards in your deck to draw any next turn. A Duration played this turn that won't stay in play can be trashed with {{Card|Improve}}.
  
 
Some Durations can stay out for longer than one turn. Durations that set cards aside and return them to you one at a time (e.g. {{Card|Archive}} and {{Card|Crypt}}) remain in play until they run out of cards. Durations that let you take extra turns (e.g. {{Card|Outpost}} and {{Card|Voyage}}) stay in play until the Clean-up of its extra turn; if you take multiple extra turns at once, those cards could stay out for more than one turn. {{Card|Champion}}, {{Card|Hireling}}, {{Card|Prince}}, and {{card|Endless Chalice}} have effects that activate every turn, and therefore remain in play for the rest of the game.  
 
Some Durations can stay out for longer than one turn. Durations that set cards aside and return them to you one at a time (e.g. {{Card|Archive}} and {{Card|Crypt}}) remain in play until they run out of cards. Durations that let you take extra turns (e.g. {{Card|Outpost}} and {{Card|Voyage}}) stay in play until the Clean-up of its extra turn; if you take multiple extra turns at once, those cards could stay out for more than one turn. {{Card|Champion}}, {{Card|Hireling}}, {{Card|Prince}}, and {{card|Endless Chalice}} have effects that activate every turn, and therefore remain in play for the rest of the game.  

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