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In most cases, a Duration will stay in play until the Clean-up phase of your next turn. But a Duration card played in such a way as to have no effect next turn will be discarded from play the turn it was played. This may happen because the next-turn effects are optional and you chose not to activate them (e.g. {{card|Barge}}), or because they are conditional and that condition wasn't met (e.g., a {{card|Tactician}} that didn't discard any cards), or if you didn't follow the card's instructions at all (due to {{Card|Enchantress}} or [[Way]]s). A card like {{Card|Caravan}} that provides +Cards on your next turn stays in play even if you won't have enough cards in your deck to draw any next turn. A Duration played this turn that won't stay in play can be trashed with {{Card|Improve}}.
 
In most cases, a Duration will stay in play until the Clean-up phase of your next turn. But a Duration card played in such a way as to have no effect next turn will be discarded from play the turn it was played. This may happen because the next-turn effects are optional and you chose not to activate them (e.g. {{card|Barge}}), or because they are conditional and that condition wasn't met (e.g., a {{card|Tactician}} that didn't discard any cards), or if you didn't follow the card's instructions at all (due to {{Card|Enchantress}} or [[Way]]s). A card like {{Card|Caravan}} that provides +Cards on your next turn stays in play even if you won't have enough cards in your deck to draw any next turn. A Duration played this turn that won't stay in play can be trashed with {{Card|Improve}}.
  
Some Durations can stay out for longer than one turn. Durations that set cards aside and return them to you one at a time (e.g. {{Card|Archive}} and {{Card|Crypt}}) remain in play until they run out of cards. Durations that let you take extra turns (e.g. {{Card|Outpost}} and {{Card|Voyage}}) stay in play until the Clean-up of its extra turn; if you take multiple extra turns at once, those cards could stay out for more than one turn. {{Card|Champion}}, {{Card|Hireling}}, {{Card|Prince}}, and {{card|Endless Chalice}} have effects that activate every turn, and therefore remain in play for the rest of the game.
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Some Durations can stay out for longer than one turn. Durations that set cards aside and return them to you one at a time (e.g. {{Card|Archive}} and {{Card|Crypt}}) remain in play until they run out of cards. Durations that let you take extra turns (e.g. {{Card|Outpost}} and {{Card|Voyage}}) stay in play until the Clean-up of its extra turn; if you take multiple extra turns at once, those cards could stay out for more than one turn. {{Card|Champion}}, {{Card|Hireling}}, and {{Card|Prince}} can remain in play for the rest of the game.
 
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Some Durations cards have an ability that is triggered by a certain condition being met, such as {{card|Abundance}}; these cards remain in play until Clean-up of the turn on which the condition is met, which may be the same turn on which they were played or a later turn. If the condition is never met, these cards will remain in play permanently as well.
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When you use a [[Throne Room variant]] on a Duration, that {{Card|Throne Room}} stays in play for as long as the Duration does. This is true even if the Duration is only going to have one effect on the next turn (e.g., if you play a {{card|Tactician}} twice with {{Card|Throne Room}}, or if you play a {{card|Barge}} twice with {{Card|Throne Room}} and opt for one same-turn effect and one next-turn effect). If the Duration leaves play at an unusual time (e.g. {{Card|Highwayman}} and {{Card|Conjurer}}) the {{Card|Throne Room}} still stays in play until Clean-up; and if you replay that Duration later on, the {{Card|Throne Room}} still leaves play. A card that plays a Duration only once (e.g. {{Card|Elder}} or {{Card|Vassal}}) never stays in play for multiple turns.
 
When you use a [[Throne Room variant]] on a Duration, that {{Card|Throne Room}} stays in play for as long as the Duration does. This is true even if the Duration is only going to have one effect on the next turn (e.g., if you play a {{card|Tactician}} twice with {{Card|Throne Room}}, or if you play a {{card|Barge}} twice with {{Card|Throne Room}} and opt for one same-turn effect and one next-turn effect). If the Duration leaves play at an unusual time (e.g. {{Card|Highwayman}} and {{Card|Conjurer}}) the {{Card|Throne Room}} still stays in play until Clean-up; and if you replay that Duration later on, the {{Card|Throne Room}} still leaves play. A card that plays a Duration only once (e.g. {{Card|Elder}} or {{Card|Vassal}}) never stays in play for multiple turns.

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