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== List of Duration cards ==
 
== List of Duration cards ==
* {{Cost|2}} {{Card|Cage}}, {{Card|Grotto}}, {{Card|Guardian}}, {{Card|Haven}}, {{Card|Lighthouse}}, {{Card|Search}}
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* {{Cost|2}} {{Card|Guardian}}, {{Card|Haven}}, {{Card|Lighthouse}}
* {{Cost|3}} {{Card|Amulet}}, {{card|Astrolabe}}, {{Card|Caravan Guard}}, {{Card|Cargo Ship}}, {{Card|Church}}, {{Card|Dungeon}}, {{Card|Enchantress}}, {{Card|Fishing Village}}, {{Card|Gear}}, {{Card|Ghost Town}}, {{card|Importer}}, {{card|Monkey}}, {{card|Secluded Shrine}}, {{Card|Secret Cave}}, {{card|Siren}}, {{card|Stowaway}}, {{card|Taskmaster}}
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* {{Cost|3}} {{Card|Amulet}}, {{card|Astrolabe}}, {{Card|Caravan Guard}}, {{Card|Cargo Ship}}, {{Card|Church}}, {{Card|Dungeon}}, {{Card|Enchantress}}, {{Card|Fishing Village}}, {{Card|Gear}}, {{Card|Ghost Town}}, {{card|Importer}}, {{card|Monkey}}, {{card|Secluded Shrine}}, {{Card|Secret Cave}}, {{card|Siren}}, {{card|Stowaway}}
* {{Cost|4}} {{card|Abundance}}, {{card|Blockade}}, {{Card|Cabin Boy}}, {{Card|Caravan}}, {{card|Conjurer}}, {{card|Flagship}}, {{card|Garrison}}, {{Card|Gondola}}, {{card|Landing Party}}, {{Card|Research}}, {{card|Royal Galley}}, {{card|Sailor}}, {{card|Tide Pools}}, {{Card|Village Green}}, {{card|Voyage}}, {{card|Rope}}
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* {{Cost|4}} {{card|Abundance}}, {{card|Blockade}}, {{Card|Caravan}}, {{card|Conjurer}}, {{card|Flagship}}, {{card|Garrison}}, {{card|Landing Party}}, {{Card|Research}}, {{card|Royal Galley}}, {{card|Sailor}}, {{card|Tide Pools}}, {{Card|Village Green}}, {{card|Voyage}}, {{card|Rope}}
 
* {{cost|4*}} {{Card|Ghost}}
 
* {{cost|4*}} {{Card|Ghost}}
* {{Cost|5}} {{Card|Archive}}, {{Card|Barge}}, {{Card|Bridge Troll}}, {{Card|Buried Treasure}}, {{Card|Cobbler}}, {{card|Contract}}, {{card|Corsair}}, {{Card|Crew}}, {{Card|Crypt}}, {{Card|Cutthroat}}, {{Card|Den of Sin}}, {{Card|Enlarge}}, {{Card|Frigate}}, {{card|Gatekeeper}}, {{Card|Haunted Woods}}, {{card|Highwayman}}, {{Card|Longship}}, {{Card|Mastermind}}, {{Card|Merchant Ship}}, {{Card|Outpost}}, {{Card|Pirate}}, {{Card|Quartermaster}}, {{card|Sea Witch}}, {{Card|Swamp Hag}}, {{Card|Tactician}}, {{card|Warlord}}, {{Card|Wharf}}
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* {{Cost|5}} {{Card|Archive}}, {{Card|Barge}}, {{Card|Bridge Troll}}, {{Card|Buried Treasure}}, {{Card|Cobbler}}, {{card|Contract}}, {{card|Corsair}}, {{Card|Crypt}}, {{Card|Den of Sin}}, {{card|Gatekeeper}}, {{Card|Haunted Woods}}, {{card|Highwayman}}, {{Card|Mastermind}}, {{Card|Merchant Ship}}, {{Card|Outpost}}, {{Card|Pirate}}, {{card|Sea Witch}}, {{Card|Swamp Hag}}, {{Card|Tactician}}, {{card|Warlord}}, {{Card|Wharf}}
 
* {{Cost|6}} {{Card|Captain}}, {{Card|Hireling}}, {{Card|Raider}}, {{card|Stronghold}}
 
* {{Cost|6}} {{Card|Captain}}, {{Card|Hireling}}, {{Card|Raider}}, {{card|Stronghold}}
 
* {{Cost|6*}} {{Card|Champion}}
 
* {{Cost|6*}} {{Card|Champion}}
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== Official Rules ==
 
== Official Rules ==
<onlyinclude>* Duration cards are orange, and have abilities that affect future turns.
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* Duration cards are orange, and have abilities that affect future turns.
* Duration cards are not discarded in Clean-up if they have something left to do [on a future turn]; they stay in play until the Clean-up of the last turn that they do something.
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* Duration cards are not discarded in Clean-up if they have something left to do; they stay in play until the Clean-up of the last turn that they do something.
* Additionally, if a Duration card is played extra times by a card such as [{{Card|Throne Room}}, {{Card|Scepter}}, {{Card|Mastermind}}, {{Card|Specialist}} or {{Card|Flagship}}], that card also stays in play until the Duration card is discarded, to track the fact that the Duration card was played extra times.
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* Additionally, if a Duration card is played extra times by a card such as [{{Card|Throne Room}}, {{Card|Scepter}}, {{Card|Mastermind}} or {{Card|Specialist}}], that card also stays in play until the Duration card is discarded, to track the fact that the Duration card was played extra times.
* Keep track of whether or not a Duration card was played on the current turn, such as by putting your cards into two lines</onlyinclude>.
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* Keep track of whether or not a Duration card was played on the current turn, such as by putting your cards into two lines.
 
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* [Duration cards that are Treasures, such as {{Card|Astrolabe}} or {{Card|Rope}},] are just like normal Treasures, except that they stay [[in play]] until they're done doing things, like other Durations do.
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* Some Duration cards [&hellip;] do something the "next time" a certain thing happens. That thing could happen the same turn, or many turns later; these may sit in play turn after turn until finally the thing happens. For example you could play a {{Card|Secluded Shrine}} and two {{Card|Copper|Coppers}}, buy a {{Card|Silver}}, and immediately trash two cards from your hand, discarding Secluded Shrine that turn. Or you could buy a {{Card|Stowaway}} instead, and leave Secluded Shrine in play for next turn.
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== Other rules clarifications ==
 
== Other rules clarifications ==
 
In most cases, a Duration will stay in play until the Clean-up phase of your next turn. But a Duration card played in such a way as to have no effect next turn will be discarded from play the turn it was played. This may happen because the next-turn effects are optional and you chose not to activate them (e.g. {{card|Barge}}), or because they are conditional and that condition wasn't met (e.g., a {{card|Tactician}} that didn't discard any cards), or if you didn't follow the card's instructions at all (due to {{Card|Enchantress}} or [[Way]]s). A card like {{Card|Caravan}} that provides +Cards on your next turn stays in play even if you won't have enough cards in your deck to draw any next turn. A Duration played this turn that won't stay in play can be trashed with {{Card|Improve}}.
 
In most cases, a Duration will stay in play until the Clean-up phase of your next turn. But a Duration card played in such a way as to have no effect next turn will be discarded from play the turn it was played. This may happen because the next-turn effects are optional and you chose not to activate them (e.g. {{card|Barge}}), or because they are conditional and that condition wasn't met (e.g., a {{card|Tactician}} that didn't discard any cards), or if you didn't follow the card's instructions at all (due to {{Card|Enchantress}} or [[Way]]s). A card like {{Card|Caravan}} that provides +Cards on your next turn stays in play even if you won't have enough cards in your deck to draw any next turn. A Duration played this turn that won't stay in play can be trashed with {{Card|Improve}}.
  
Some Durations can stay out for longer than one turn. Durations that set cards aside and return them to you one at a time (e.g. {{Card|Archive}} and {{Card|Crypt}}) remain in play until they run out of cards. Durations that let you take extra turns (e.g. {{Card|Outpost}} and {{Card|Voyage}}) stay in play until the Clean-up of its extra turn; if you take multiple extra turns at once, those cards could stay out for more than one turn. {{Card|Champion}}, {{Card|Hireling}}, {{Card|Prince}}, and {{card|Endless Chalice}} have effects that activate every turn, and therefore remain in play for the rest of the game.
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Some Durations can stay out for longer than one turn. Durations that set cards aside and return them to you one at a time (e.g. {{Card|Archive}} and {{Card|Crypt}}) remain in play until they run out of cards. Durations that let you take extra turns (e.g. {{Card|Outpost}} and {{Card|Voyage}}) stay in play until the Clean-up of its extra turn; if you take multiple extra turns at once, those cards could stay out for more than one turn. {{Card|Champion}}, {{Card|Hireling}}, and {{Card|Prince}} can remain in play for the rest of the game.
 
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Some Durations cards have an ability that is triggered by a certain condition being met, such as {{card|Abundance}}; these cards remain in play until Clean-up of the turn on which the condition is met, which may be the same turn on which they were played or a later turn. If the condition is never met, these cards will remain in play permanently as well.
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When you use a [[Throne Room variant]] on a Duration, that {{Card|Throne Room}} stays in play for as long as the Duration does. This is true even if the Duration is only going to have one effect on the next turn (e.g., if you play a {{card|Tactician}} twice with {{Card|Throne Room}}, or if you play a {{card|Barge}} twice with {{Card|Throne Room}} and opt for one same-turn effect and one next-turn effect). If the Duration leaves play at an unusual time (e.g. {{Card|Highwayman}} and {{Card|Conjurer}}) the {{Card|Throne Room}} still stays in play until Clean-up; and if you replay that Duration later on, the {{Card|Throne Room}} still leaves play. A card that plays a Duration only once (e.g. {{Card|Elder}} or {{Card|Vassal}}) never stays in play for multiple turns.
 
When you use a [[Throne Room variant]] on a Duration, that {{Card|Throne Room}} stays in play for as long as the Duration does. This is true even if the Duration is only going to have one effect on the next turn (e.g., if you play a {{card|Tactician}} twice with {{Card|Throne Room}}, or if you play a {{card|Barge}} twice with {{Card|Throne Room}} and opt for one same-turn effect and one next-turn effect). If the Duration leaves play at an unusual time (e.g. {{Card|Highwayman}} and {{Card|Conjurer}}) the {{Card|Throne Room}} still stays in play until Clean-up; and if you replay that Duration later on, the {{Card|Throne Room}} still leaves play. A card that plays a Duration only once (e.g. {{Card|Elder}} or {{Card|Vassal}}) never stays in play for multiple turns.
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* Originally, cards that played cards that played Durations extra times were left in play as well (e.g. Throne Room plays Throne Room that plays a Duration). This was changed via a ruling to only be the card that directly played the Duration extra times was left out.
 
* Originally, cards that played cards that played Durations extra times were left in play as well (e.g. Throne Room plays Throne Room that plays a Duration). This was changed via a ruling to only be the card that directly played the Duration extra times was left out.
 
* Also, originally the cards playing Durations extra times stayed in play only until ''they'' stopped doing something. This was changed with the release of [[Empires]] to have them always stay in play until the ''Duration'' left play instead. This affects situations where either the Duration leaves play earlier (e.g. {{Card|Procession}}) or the extra play(s) of the card didn't trigger the Duration effect (e.g. when playing {{Card|Tactician}} with a Throne Room under normal circumstances).
 
* Also, originally the cards playing Durations extra times stayed in play only until ''they'' stopped doing something. This was changed with the release of [[Empires]] to have them always stay in play until the ''Duration'' left play instead. This affects situations where either the Duration leaves play earlier (e.g. {{Card|Procession}}) or the extra play(s) of the card didn't trigger the Duration effect (e.g. when playing {{Card|Tactician}} with a Throne Room under normal circumstances).
 
== Sub-theme ==
 
[[Plunder (expansion)]] has a sub-theme for its Duration cards: next time. Cards that do something the next time a certain thing happens. They just sit around in play turn after turn, waiting for that thing. The thing may immediately happen, so that they're discarded that turn. Or it may never happen.
 
  
 
== Strategy ==
 
== Strategy ==
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== Card gallery ==
 
== Card gallery ==
{{CardImage|Abundance}}{{CardImage|Amphora}}{{CardImage|Amulet}}{{CardImage|Archive}}{{CardImage|Astrolabe}}{{CardImage|Barge}}{{CardImage|Blockade}}{{CardImage|Bridge Troll}}{{CardImage|Buried Treasure}}{{CardImage|Cabin Boy}}{{CardImage|Cage}}{{CardImage|Captain}}{{CardImage|Caravan Guard}}{{CardImage|Caravan}}{{CardImage|Cargo Ship}}{{CardImage|Champion}}{{CardImage|Church}}{{CardImage|Cobbler}}{{CardImage|Conjurer}}{{CardImage|Contract}}{{CardImage|Corsair}}{{CardImage|Crew}}{{CardImage|Crypt}}{{CardImage|Cutthroat}}{{CardImage|Den of Sin}}{{CardImage|Dungeon}}{{CardImage|Enchantress}}{{CardImage|Endless Chalice}}{{CardImage|Enlarge}}{{CardImage|Figurehead}}{{CardImage|Fishing Village}}{{CardImage|Flagship}}{{CardImage|Frigate}}{{CardImage|Garrison}}{{CardImage|Gatekeeper}}{{CardImage|Gear}}{{CardImage|Ghost}}{{CardImage|Ghost Town}}{{CardImage|Gondola}}{{CardImage|Grotto}}{{CardImage|Guardian}}{{CardImage|Haunted Woods}}{{CardImage|Haven}}{{CardImage|Highwayman}}{{CardImage|Hireling}}{{CardImage|Importer}}{{CardImage|Jewels}}{{CardImage|Landing Party}}{{CardImage|Lighthouse}}{{CardImage|Longship}}{{CardImage|Mastermind}}{{CardImage|Merchant Ship}}{{CardImage|Monkey}}{{CardImage|Outpost}}{{CardImage|Pirate}}{{CardImage|Prince}}{{CardImage|Quartermaster}}{{CardImage|Raider}}{{CardImage|Research}}{{CardImage|Rope}}{{CardImage|Royal Galley}}{{CardImage|Sailor}}{{CardImage|Search}}{{CardImage|Sea Witch}}{{CardImage|Secluded Shrine}}{{CardImage|Secret Cave}}{{CardImage|Siren}}{{CardImage|Stowaway}}{{CardImage|Stronghold}}{{CardImage|Swamp Hag}}{{CardImage|Tactician}}{{CardImage|Taskmaster}}{{CardImage|Tide Pools}}{{CardImage|Village Green}}{{CardImage|Voyage}}{{CardImage|Warlord}}{{CardImage|Wharf}}
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{{CardImage|Amulet}}{{CardImage|Archive}}{{CardImage|Astrolabe}}{{CardImage|Barge}}{{CardImage|Blockade}}{{CardImage|Bridge Troll}}{{CardImage|Buried Treasure}}{{CardImage|Captain}}{{CardImage|Caravan Guard}}{{CardImage|Caravan}}{{CardImage|Cargo Ship}}{{CardImage|Champion}}{{CardImage|Church}}{{CardImage|Cobbler}}{{CardImage|Conjurer}}{{CardImage|Contract}}{{CardImage|Corsair}}{{CardImage|Crypt}}{{CardImage|Den of Sin}}{{CardImage|Dungeon}}{{CardImage|Enchantress}}{{CardImage|Fishing Village}}{{CardImage|Garrison}}{{CardImage|Gatekeeper}}{{CardImage|Gear}}{{CardImage|Ghost Town}}{{CardImage|Ghost}}{{CardImage|Guardian}}{{CardImage|Haunted Woods}}{{CardImage|Haven}}{{CardImage|Highwayman}}{{CardImage|Hireling}}{{CardImage|Importer}}{{CardImage|Lighthouse}}{{CardImage|Mastermind}}{{CardImage|Merchant Ship}}{{CardImage|Monkey}}{{CardImage|Outpost}}{{CardImage|Pirate}}{{CardImage|Prince}}{{CardImage|Raider}}{{CardImage|Research}}{{CardImage|Royal Galley}}{{CardImage|Sailor}}{{CardImage|Sea Witch}}{{CardImage|Secret Cave}}{{CardImage|Siren}}{{CardImage|Stowaway}}{{CardImage|Stronghold}}{{CardImage|Swamp Hag}}{{CardImage|Tactician}}{{CardImage|Tide Pools}}{{CardImage|Village Green}}{{CardImage|Voyage}}{{CardImage|Warlord}}{{CardImage|Wharf}}
  
 
== Trivia ==
 
== Trivia ==
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==== Ways and removing Durations from play ====
 
==== Ways and removing Durations from play ====
 
{{Quote
 
{{Quote
|Text=[{{Way|Way of the Butterfly}}, {{Way|Way of the Horse}}, and {{Way|Way of the Turtle}}] all existed in January for me. The best solution is still to make the change that means {{Card|Throne Room|Throne}}/{{Card|Feast}} no longer works and people quit the game. "If this isn't a Duration card" was too awful for the Ways. They could have had a general rule that durations didn't get to use Ways; maybe that's still worth considering for a later printing, but they didn't get it. There had to be new cards and those new cards got to exist.
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|Text=[{{Way|Way of the Butterfly}}, {{Way|Way of the Horse}}, and {{Card|Way of the Turtle}}] all existed in January for me. The best solution is still to make the change that means {{Card|Throne Room|Throne}}/{{Card|Feast}} no longer works and people quit the game. "If this isn't a Duration card" was too awful for the Ways. They could have had a general rule that durations didn't get to use Ways; maybe that's still worth considering for a later printing, but they didn't get it. There had to be new cards and those new cards got to exist.
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg847400#msg847400 Interview with Donald X.]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg847400#msg847400 Interview with Donald X.]
 
}}
 
}}
==== Past lack of Treasure-Durations ====
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==== Lack of Treasure-Durations ====
 
{{Quote
 
{{Quote
|Text=By default they're trouble. The duration part has to be conditional on the card being in play, to avoid more problems ala <span class="card-popup">[[Bonfire#Versions|Bonfire]]<span class="noprint">[[File:BonfireOld2.jpg|320px|link=]]</span></span>  / Durations. It's doable, in the same way that {{Card|Crown}} exists despite it seeming like there would never be an Action - Treasure (to be fair {{Card|Crown}} does generate lots of questions). But, it would take something really compelling.
+
|Text=By default they're trouble. The duration part has to be conditional on the card being in play, to avoid more problems ala {{Event|Bonfire}} / Durations. It's doable, in the same way that {{Card|Crown}} exists despite it seeming like there would never be an Action - Treasure (to be fair {{Card|Crown}} does generate lots of questions). But, it would take something really compelling.
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg826707#msg826707 Interview with Donald X., March 2020]
+
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg826707#msg826707 Interview with Donald X.]
 
}}
 
}}
 
==== Durations in later expansions ====
 
==== Durations in later expansions ====
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Originally all sets from {{Set|Seaside}} on were going to have Duration cards; {{Card|Fishing Village}} for example was from {{Set|Prosperity}}. This didn't happen because of how things went down for Valerie with {{Set|Seaside}}; she didn't like Duration cards, and spent a couple pages on the rules for them. My rulebook only spends a short paragraph on Durations, and I like them, and they are very popular with players. They open up card possibilities significantly, especially for Attacks. So, I'm happy having a couple nice ones in an expansion like that, and always have been. And it's no trouble, it's easy to make them.
 
Originally all sets from {{Set|Seaside}} on were going to have Duration cards; {{Card|Fishing Village}} for example was from {{Set|Prosperity}}. This didn't happen because of how things went down for Valerie with {{Set|Seaside}}; she didn't like Duration cards, and spent a couple pages on the rules for them. My rulebook only spends a short paragraph on Durations, and I like them, and they are very popular with players. They open up card possibilities significantly, especially for Attacks. So, I'm happy having a couple nice ones in an expansion like that, and always have been. And it's no trouble, it's easy to make them.
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg874639#msg874639 Interview with Donald X., August 2021]
+
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg874639#msg874639 Interview with Donald X.]
 
}}
 
}}
 
{{Navbox Seaside}}
 
{{Navbox Seaside}}
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{{Navbox Renaissance}}
 
{{Navbox Renaissance}}
 
{{Navbox Allies}}
 
{{Navbox Allies}}
{{Navbox Plunder}}
 
 
{{Navbox card types}}
 
{{Navbox card types}}
 
[[Category:Multi-expansion special card types]]
 
[[Category:Multi-expansion special card types]]

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