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=== Additional setup rules === | === Additional setup rules === | ||
− | In addition to the Kingdom cards selected for the supply, [[Event]]s, [[Landmark]]s, [[Project]]s | + | In addition to the Kingdom cards selected for the supply, [[Event]]s, [[Landmark]]s, [[Project]]s and [[Way]]s may be included in gameplay as well; like Kingdom cards, these may be selected in any way. It is recommended that no more than two total of these and no more than one Way be used per game. |
Each pile of Kingdom cards in the Supply normally contains 10 cards. Some exceptions include: | Each pile of Kingdom cards in the Supply normally contains 10 cards. Some exceptions include: | ||
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Some Kingdom cards include additional setup instructions: {{Card|Trade Route}} calls for the placement of [[token|tokens]] on [[Victory card]] Supply piles, and {{Card|Baker}} calls for each player to start with one token in their [[Coffers]]. Some cards (such as {{Card|Island}} and [[Reserve]] cards) also require that players be given a special mat to put cards or tokens on. | Some Kingdom cards include additional setup instructions: {{Card|Trade Route}} calls for the placement of [[token|tokens]] on [[Victory card]] Supply piles, and {{Card|Baker}} calls for each player to start with one token in their [[Coffers]]. Some cards (such as {{Card|Island}} and [[Reserve]] cards) also require that players be given a special mat to put cards or tokens on. | ||
− | Some Events, Landmarks, | + | Some Events, Landmarks, and Ways include additional setup instruction: {{Event|Tax}} adds {{Debt|1}} to each Supply pile, {{Landmark|Aqueduct}} puts 8{{VP}} tokens on the Silver and Gold piles, and {{Landmark|Obelisk}} requires the choosing of a random Action Supply pile, among others. {{Way|Way of the Mouse}} sets aside an unused Action card costing {{Cost|2}} or {{Cost|3}}. |
If playing with [[Dark Ages]], each player's starting Estates may be replaced with [[Shelter]] cards (see the [[Dark Ages#Additional Rules|additional rules for Dark Ages]] for more information). If playing with [[Nocturne]], some Kingdom cards replace one of each player's starting Coppers with a particular [[Heirloom]]. | If playing with [[Dark Ages]], each player's starting Estates may be replaced with [[Shelter]] cards (see the [[Dark Ages#Additional Rules|additional rules for Dark Ages]] for more information). If playing with [[Nocturne]], some Kingdom cards replace one of each player's starting Coppers with a particular [[Heirloom]]. |