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A card is said to be '''in play''' if it is in the '''play area'''—the location cards are put when you play them. Under ordinary circumstances, a card enters the play area when you play it, and leaves play when discarded during the [[Clean-up]] phase of that turn. [[Reserve]] cards also enter the play area when you [[call]] them.
 
A card is said to be '''in play''' if it is in the '''play area'''—the location cards are put when you play them. Under ordinary circumstances, a card enters the play area when you play it, and leaves play when discarded during the [[Clean-up]] phase of that turn. [[Reserve]] cards also enter the play area when you [[call]] them.
  
There are a handful of cards, the [[Command variant|Command variants]], which instruct you to play a card ''without'' putting it in play. Some [[Throne Room variant]]s, which cause you to play the same card multiple times, can replay a card even if the first play of the same card caused it to be removed from the play area. In other cases, if a card cannot be moved into the play area (usually as a result of the [[stop-moving rule]]), it cannot be played.
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There are a handful of cards, the [[Command variant|Command variants]], which instruct you to play a card ''without'' putting it in play; there are also some situations where the [[stop-moving rule]] prevents a played card from entering the play area.
  
 
Ordinarily cards leave the play area by being discarded during the [[Clean-up]] phase of the turn on which they enter play, though several exceptions exist:
 
Ordinarily cards leave the play area by being discarded during the [[Clean-up]] phase of the turn on which they enter play, though several exceptions exist:
 
* [[Duration]] cards, and Command variants playing Duration cards, remain in play until the Clean-up phase of the last turn on which they are expected to have an effect; [[Throne Room variant]]s playing Duration cards remain in play until the Clean-up phase of the turn when the Duration leaves play.
 
* [[Duration]] cards, and Command variants playing Duration cards, remain in play until the Clean-up phase of the last turn on which they are expected to have an effect; [[Throne Room variant]]s playing Duration cards remain in play until the Clean-up phase of the turn when the Duration leaves play.
 
* [[One-shot]]s, [[Reserve]] cards, and certain other cards have instructions to remove themselves from play as a result of playing them.
 
* [[One-shot]]s, [[Reserve]] cards, and certain other cards have instructions to remove themselves from play as a result of playing them.
* Some cards and card-shaped things have abilities that cause you to remove other cards from play before the Clean-up phase, or do something else with them in the Clean-up phase instead of discarding them: for example, {{card|Crypt}} sets aside [[Treasure]] cards from play when you play it, and {{card|Improve}} [[trash]]es a card from play during Clean-up instead of discarding it.
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* Some cards, [[Event]]s, and [[Way]]s have abilities that cause you to remove other cards from play before the Clean-up phase: for example, {{card|Mandarin}} top-decks [[Treasure]] cards from play when you gain it, and {{card|Bonfire}} [[trash]]es cards from play when you buy it.
  
Some cards and [[card-shaped things]] have abilities that depend on what is in play at a given time. For example, {{card|Peddler}} changes its own [[cost]] depending on how many [[Action]] cards are in play during the Buy phase, and {{card|Changeling}} can only gain copies of cards that are in play.
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Some cards and [[card-shaped things]] have abilities that depend on what is in play at a given time. For example, {{card|Peddler}} changes its own [[cost]] depending on how many [[Action]] cards are in play during the Buy phase.
  
 
== While-in-play abilities ==
 
== While-in-play abilities ==
  
Between {{set|Seaside}} in 2009 and {{set|Nocturne}} in 2017, a number of Dominion cards were released with abilities that are activated '''while the card is in play''', listed below a horizontal dividing line in the card text; these may be contrasted with "on-play" (or  "above-the-line") abilities, which are triggered by the card ''being played'', rather than by it being ''located in the play area''. Cards with while-in-play abilities were typically those with persistent effects on the game state that lasted for a period of time; [[Donald X. Vaccarino]]'s rationale in introducing the while-in-play mechanic was to facilitate tracking of these abilities, so players could simply inspect the cards that were visible in the play area to determine which abilities were in effect.
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Several cards have abilities that are activated '''while the card is in play'''; typically these are listed below a horizontal dividing line in the card text. Since these abilities begin to take effect when you play the card, it is easy to mistake them for abilities that are triggered ''by'' playing the card. However, "while-in-play" effects differ from "on-play" (or "above-the-line") effects in several ways:
 
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However, players often found the rules for while-in-play abilities, and the differences between them and on-play abilities, confusing and counterintuitive—especially in cases where the same ability (such as [[cost reduction]]) was on-play for some cards (e.g., {{card|Bridge}}) and while-in-play for others (e.g., {{card|Highway|oi=2}}). As a result of this confusion, Donald X. eventually stopped introducing while-in-play abilities on new cards; and in the [[2022 Errata|2022 updates and revisions]], all remaining cards with while-in-play abilities either were [[removed]] to be replaced with new cards in the [[second edition]] of {{set|Prosperity}}, or were revised to move the abilities above the line.
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=== Differences between while-in-play and on-play ===
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Since while-in-play abilities begin to take effect when you play the card, it is easy to mistake them for abilities that are triggered ''by'' playing the card. However, while-in-play effects differ from on-play effects in several ways:
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* If you play the same card multiple times on the same turn via a Throne Room variant, its "on-play" abilities happen each time you play it; but there is only one copy of the card in the play area, so its while-in-play abilities only happen once.
 
* If you play the same card multiple times on the same turn via a Throne Room variant, its "on-play" abilities happen each time you play it; but there is only one copy of the card in the play area, so its while-in-play abilities only happen once.
 
* If a card is played by a Command variant, it never enters play, so its while-in-play abilities never activate but its on-play effects do. Similarly, if a card is removed from play prematurely, its while-in-play abilities cease to operate, but any persistent on-play abilities remain in effect.
 
* If a card is played by a Command variant, it never enters play, so its while-in-play abilities never activate but its on-play effects do. Similarly, if a card is removed from play prematurely, its while-in-play abilities cease to operate, but any persistent on-play abilities remain in effect.
* {{card|Enchantress}} and [[Way]]s overrule the on-play abilities of an [[Action]] card, but leave the while-in-play abilities unchanged; {{card|Highwayman}} does the same for a [[Treasure]] card.
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* {{card|Enchantress}} and [[Way]]s overrule the on-play abilities of an [[Action]] card, but leave the while-in-play abilities unchanged.
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Sometimes the same abilities are present as on-play abilities on some cards and while-in-play abilities on others. For example, {{card|Bridge}} and {{card|Inventor}} provide [[cost reduction]] as an on-play ability; but {{card|Quarry|oi=3}} (prior version), {{card|Highway|oi=2}} (prior version), {{card|Bridge Troll|oi=2}} (prior version), and {{card|Princess}} (prior version) provide cost reduction while in play. Similarly, {{card|Guardian}} and {{card|Champion}} provide [[attack immunity]] as an on-play ability, but {{card|Lighthouse}} does so as a while-in-play ability.
  
 
=== List of cards with while-in-play abilities ===
 
=== List of cards with while-in-play abilities ===
 
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<p>Cards in italics have been [[Removed cards|removed]].</p>
The following were revised in 2022 to turn the while-in-play abilities into on-play abilities:
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* {{set|Seaside}}: {{card|Lighthouse|oi=3}} (prior version)
 
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* {{set|Prosperity}}: {{card|Quarry|oi=3}} (prior version), ''{{card|Talisman}}'', ''{{card|Royal Seal}}'', ''{{card|Goons}}'', {{card|Hoard|oi=3}} (prior version)
* {{set|Seaside}}: {{card|Lighthouse|oi=3}}
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* {{set|Cornucopia}}: {{card|Princess}} (prior version)
* {{set|Prosperity}}: {{card|Quarry|oi=3}}, {{card|Hoard|oi=3}}
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* {{set|Hinterlands}}: {{card|Haggler|oi=2}} (prior version), {{card|Highway|oi=2}} (prior version)
* {{set|Cornucopia}}: {{card|Princess|oi=2}} (later renamed {{card|Renown}})
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* {{set|Hinterlands}}: {{card|Haggler|oi=2}}, {{card|Highway|oi=2}}
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* {{set|Guilds}}: {{card|Merchant Guild|oi=2}}
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* {{set|Adventures}}: {{card|Bridge Troll|oi=2}}
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* {{set|Empires}}: {{card|Groundskeeper|oi=1}}
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* {{set|Nocturne}}: {{card|Tracker|oi=1}}
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* [[Promo]]: {{card|Sauna|oi=1}}
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Three cards from {{card|Prosperity}}  with while-in-play abilities were [[removed]] in order to be replaced in the [[second edition]] of the expansion:
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* {{card|Talisman}}, {{card|Royal Seal}}, {{card|Goons}}
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=== Related abilities ===
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No "while-in-play" abilities representing persistent effects remain. However, several cards still have below-the-line abilities that depend on the card being in play at a given time, or activate when the card is being discarded from play. These abilities are still subject to the rules differences noted above—in particular, when the following cards are played using a [[Way]], or subject to the effect of {{card|Enchantress}} or {{card|Highwayman}}, their below-the-line abilities are still in force.
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* {{set|Dark Ages}}: {{card|Urchin}}
 
* {{set|Dark Ages}}: {{card|Urchin}}
* {{set|Adventures}}: [[Traveller]]s
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* {{set|Guilds}}: {{card|Merchant Guild|oi=2}} (prior version)
** {{card|Page}}, {{card|Treasure Hunter}}, {{card|Warrior}}, and {{card|Hero}}
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* {{set|Adventures}}: {{card|Bridge Troll|oi=2}} (prior version)
** {{card|Peasant}}, {{card|Soldier}}, {{card|Fugitive}}, and {{card|Disciple}}
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* {{set|Empires}}: {{card|Groundskeeper}} (prior version)
* {{set|Empires}}: {{card|Capital}}
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* {{set|Nocturne}}: {{card|Tracker|oi=1}} (prior version)
* {{set|Allies}}: {{card|Merchant Camp}}, {{card|Tent}}
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* [[Promo]]: {{card|Sauna}} (prior version)
* [[Promo]]: {{card|Walled Village}}
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The effects of the [[Trait]]s {{trait|Reckless}} and {{trait|Tireless}}, and the [[Artifact]] {{artifact|Horn}}, that move a card when it is discarded from play are not strictly speaking "below the line", but they are similarly not overruled by Ways, {{card|Enchantress}}, or {{card|Highwayman}}.
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=== Donald X.'s evolving thoughts on while-in-play ===
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== Trivia ==
  
Donald X. originally introduced while-in-play abilities for the sake of tracking persistent effects:
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There are no while-in-play abilities in the first two Dominion sets, the {{set|Base}} set and {{set|Intrigue}}. [[Donald X. Vaccarino]] introduced while-in-play abilities in order to avoid tracking difficulties, so that players could simply inspect the cards that were visible in the play area in order to determine what abilities were in effect.
 
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|Source=[http://forum.dominionstrategy.com/index.php?topic=3179.msg56362#msg56362 With my Dominion Time Machine...]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=3179.msg56362#msg56362 With my Dominion Time Machine...]
 
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Later, he discovered that players find while-in-play abilities more confusing than on-play abilities, and stopped using while-in-play abilities on new cards:
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Later, he discovered that players find while-in-play abilities more confusing than on-play abilities, and stopped using while-in-play abilities on new cards; the while-in-play mechanic has not been used since {{set|Nocturne}}.
 
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