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* [[Duration]] cards, and Command variants playing Duration cards, remain in play until the Clean-up phase of the last turn on which they are expected to have an effect; [[Throne Room variant]]s playing Duration cards remain in play until the Clean-up phase of the turn when the Duration leaves play. | * [[Duration]] cards, and Command variants playing Duration cards, remain in play until the Clean-up phase of the last turn on which they are expected to have an effect; [[Throne Room variant]]s playing Duration cards remain in play until the Clean-up phase of the turn when the Duration leaves play. | ||
* [[One-shot]]s, [[Reserve]] cards, and certain other cards have instructions to remove themselves from play as a result of playing them. | * [[One-shot]]s, [[Reserve]] cards, and certain other cards have instructions to remove themselves from play as a result of playing them. | ||
− | * Some cards and card-shaped things have abilities that cause you to remove other cards from play before the Clean-up phase, or do something else with them in the Clean-up phase instead of discarding them: for example, {{card|Crypt}} sets aside [[Treasure]] cards from play when you play it, and {{card|Improve}} [[trash]]es a card from play during Clean-up instead of discarding it. | + | * Some cards and card-shaped things have abilities that cause you to remove other cards from play before the Clean-up phase, or do something else with them in the Clean-up phase instead of discarding them: for example, {{card|Crypt}} sets aside [[Treasure]] cards from play when you play it, and {{card|Improve}} [[trash]]es a card from play during Clean-up instead of discarding it. . |
− | Some cards and [[card-shaped things]] have abilities that depend on what is in play at a given time. For example, {{card|Peddler}} changes its own [[cost]] depending on how many [[Action]] cards are in play during the Buy phase | + | Some cards and [[card-shaped things]] have abilities that depend on what is in play at a given time. For example, {{card|Peddler}} changes its own [[cost]] depending on how many [[Action]] cards are in play during the Buy phase. |
== While-in-play abilities == | == While-in-play abilities == | ||
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Between {{set|Seaside}} in 2009 and {{set|Nocturne}} in 2017, a number of Dominion cards were released with abilities that are activated '''while the card is in play''', listed below a horizontal dividing line in the card text; these may be contrasted with "on-play" (or "above-the-line") abilities, which are triggered by the card ''being played'', rather than by it being ''located in the play area''. Cards with while-in-play abilities were typically those with persistent effects on the game state that lasted for a period of time; [[Donald X. Vaccarino]]'s rationale in introducing the while-in-play mechanic was to facilitate tracking of these abilities, so players could simply inspect the cards that were visible in the play area to determine which abilities were in effect. | Between {{set|Seaside}} in 2009 and {{set|Nocturne}} in 2017, a number of Dominion cards were released with abilities that are activated '''while the card is in play''', listed below a horizontal dividing line in the card text; these may be contrasted with "on-play" (or "above-the-line") abilities, which are triggered by the card ''being played'', rather than by it being ''located in the play area''. Cards with while-in-play abilities were typically those with persistent effects on the game state that lasted for a period of time; [[Donald X. Vaccarino]]'s rationale in introducing the while-in-play mechanic was to facilitate tracking of these abilities, so players could simply inspect the cards that were visible in the play area to determine which abilities were in effect. | ||
− | However, players often found the rules for while-in-play abilities, and the differences between them and on-play abilities, confusing and counterintuitive—especially in cases where the same ability (such as [[cost reduction]]) was on-play for some cards (e.g., {{card|Bridge}}) and while-in-play for others (e.g., {{card|Highway|oi=2}}). As a result of this confusion, Donald X. eventually stopped introducing while-in-play abilities on new cards; and in the | + | However, players often found the rules for while-in-play abilities, and the differences between them and on-play abilities, confusing and counterintuitive—especially in cases where the same ability (such as [[cost reduction]]) was on-play for some cards (e.g., {{card|Bridge}}) and while-in-play for others (e.g., {{card|Highway|oi=2}}). As a result of this confusion, Donald X. eventually stopped introducing while-in-play abilities on new cards; and in the 2022 updates and revisions, all remaining cards with while-in-play abilities were either [[removed]] to be replaced with new cards in the [[second edition]] of {{set|Prosperity}}, or were revised to move the abilities above the line. |
=== Differences between while-in-play and on-play === | === Differences between while-in-play and on-play === | ||
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* If you play the same card multiple times on the same turn via a Throne Room variant, its "on-play" abilities happen each time you play it; but there is only one copy of the card in the play area, so its while-in-play abilities only happen once. | * If you play the same card multiple times on the same turn via a Throne Room variant, its "on-play" abilities happen each time you play it; but there is only one copy of the card in the play area, so its while-in-play abilities only happen once. | ||
* If a card is played by a Command variant, it never enters play, so its while-in-play abilities never activate but its on-play effects do. Similarly, if a card is removed from play prematurely, its while-in-play abilities cease to operate, but any persistent on-play abilities remain in effect. | * If a card is played by a Command variant, it never enters play, so its while-in-play abilities never activate but its on-play effects do. Similarly, if a card is removed from play prematurely, its while-in-play abilities cease to operate, but any persistent on-play abilities remain in effect. | ||
− | * {{card|Enchantress}} and [[Way]]s overrule the on-play abilities of an [[Action]] card, but leave the while-in-play abilities unchanged | + | * {{card|Enchantress}} and [[Way]]s overrule the on-play abilities of an [[Action]] card, but leave the while-in-play abilities unchanged. |
=== List of cards with while-in-play abilities === | === List of cards with while-in-play abilities === | ||
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* {{set|Seaside}}: {{card|Lighthouse|oi=3}} | * {{set|Seaside}}: {{card|Lighthouse|oi=3}} | ||
* {{set|Prosperity}}: {{card|Quarry|oi=3}}, {{card|Hoard|oi=3}} | * {{set|Prosperity}}: {{card|Quarry|oi=3}}, {{card|Hoard|oi=3}} | ||
− | * {{set|Cornucopia}}: {{card|Princess|oi=2}} | + | * {{set|Cornucopia}}: {{card|Princess|oi=2}} |
* {{set|Hinterlands}}: {{card|Haggler|oi=2}}, {{card|Highway|oi=2}} | * {{set|Hinterlands}}: {{card|Haggler|oi=2}}, {{card|Highway|oi=2}} | ||
* {{set|Guilds}}: {{card|Merchant Guild|oi=2}} | * {{set|Guilds}}: {{card|Merchant Guild|oi=2}} | ||
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* {{card|Talisman}}, {{card|Royal Seal}}, {{card|Goons}} | * {{card|Talisman}}, {{card|Royal Seal}}, {{card|Goons}} | ||
− | + | {{card|Urchin}}, from {{set|Dark Ages}}, is the only arguable remaining while-in-play effect, since its ability involves potentially trashing itself from play sometime after it is played. | |
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=== Donald X.'s evolving thoughts on while-in-play === | === Donald X.'s evolving thoughts on while-in-play === |