Editing In play

Jump to: navigation, search

Warning: You are not logged in.

Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 6: Line 6:
 
* [[Duration]] cards, and Command variants playing Duration cards, remain in play until the Clean-up phase of the last turn on which they are expected to have an effect; [[Throne Room variant]]s playing Duration cards remain in play until the Clean-up phase of the turn when the Duration leaves play.
 
* [[Duration]] cards, and Command variants playing Duration cards, remain in play until the Clean-up phase of the last turn on which they are expected to have an effect; [[Throne Room variant]]s playing Duration cards remain in play until the Clean-up phase of the turn when the Duration leaves play.
 
* [[One-shot]]s, [[Reserve]] cards, and certain other cards have instructions to remove themselves from play as a result of playing them.
 
* [[One-shot]]s, [[Reserve]] cards, and certain other cards have instructions to remove themselves from play as a result of playing them.
* Some cards and card-shaped things have abilities that cause you to remove other cards from play before the Clean-up phase, or do something else with them in the Clean-up phase instead of discarding them: for example, {{card|Crypt}} sets aside [[Treasure]] cards from play when you play it, and {{card|Improve}} [[trash]]es a card from play during Clean-up instead of discarding it.
+
* Some cards and card-shaped things have abilities that cause you to remove other cards from play before the Clean-up phase, or do something else with them in the Clean-up phase instead of discarding them: for example, {{card|Crypt}} sets aside [[Treasure]] cards from play when you play it, and {{card|Improve}} [[trash]]es a card from play during Clean-up instead of discarding it. .
  
Some cards and [[card-shaped things]] have abilities that depend on what is in play at a given time. For example, {{card|Peddler}} changes its own [[cost]] depending on how many [[Action]] cards are in play during the Buy phase, and {{card|Changeling}} can only gain copies of cards that are in play.
+
Some cards and [[card-shaped things]] have abilities that depend on what is in play at a given time. For example, {{card|Peddler}} changes its own [[cost]] depending on how many [[Action]] cards are in play during the Buy phase.
  
 
== While-in-play abilities ==
 
== While-in-play abilities ==
Line 14: Line 14:
 
Between {{set|Seaside}} in 2009 and {{set|Nocturne}} in 2017, a number of Dominion cards were released with abilities that are activated '''while the card is in play''', listed below a horizontal dividing line in the card text; these may be contrasted with "on-play" (or  "above-the-line") abilities, which are triggered by the card ''being played'', rather than by it being ''located in the play area''. Cards with while-in-play abilities were typically those with persistent effects on the game state that lasted for a period of time; [[Donald X. Vaccarino]]'s rationale in introducing the while-in-play mechanic was to facilitate tracking of these abilities, so players could simply inspect the cards that were visible in the play area to determine which abilities were in effect.  
 
Between {{set|Seaside}} in 2009 and {{set|Nocturne}} in 2017, a number of Dominion cards were released with abilities that are activated '''while the card is in play''', listed below a horizontal dividing line in the card text; these may be contrasted with "on-play" (or  "above-the-line") abilities, which are triggered by the card ''being played'', rather than by it being ''located in the play area''. Cards with while-in-play abilities were typically those with persistent effects on the game state that lasted for a period of time; [[Donald X. Vaccarino]]'s rationale in introducing the while-in-play mechanic was to facilitate tracking of these abilities, so players could simply inspect the cards that were visible in the play area to determine which abilities were in effect.  
  
However, players often found the rules for while-in-play abilities, and the differences between them and on-play abilities, confusing and counterintuitive—especially in cases where the same ability (such as [[cost reduction]]) was on-play for some cards (e.g., {{card|Bridge}}) and while-in-play for others (e.g., {{card|Highway|oi=2}}). As a result of this confusion, Donald X. eventually stopped introducing while-in-play abilities on new cards; and in the [[2022 Errata|2022 updates and revisions]], all remaining cards with while-in-play abilities either were [[removed]] to be replaced with new cards in the [[second edition]] of {{set|Prosperity}}, or were revised to move the abilities above the line.  
+
However, players often found the rules for while-in-play abilities, and the differences between them and on-play abilities, confusing and counterintuitive—especially in cases where the same ability (such as [[cost reduction]]) was on-play for some cards (e.g., {{card|Bridge}}) and while-in-play for others (e.g., {{card|Highway|oi=2}}). As a result of this confusion, Donald X. eventually stopped introducing while-in-play abilities on new cards; and in the 2022 updates and revisions, all remaining cards with while-in-play abilities were either [[removed]] to be replaced with new cards in the [[second edition]] of {{set|Prosperity}}, or were revised to move the abilities above the line.  
  
 
=== Differences between while-in-play and on-play ===
 
=== Differences between while-in-play and on-play ===
Line 21: Line 21:
 
* If you play the same card multiple times on the same turn via a Throne Room variant, its "on-play" abilities happen each time you play it; but there is only one copy of the card in the play area, so its while-in-play abilities only happen once.
 
* If you play the same card multiple times on the same turn via a Throne Room variant, its "on-play" abilities happen each time you play it; but there is only one copy of the card in the play area, so its while-in-play abilities only happen once.
 
* If a card is played by a Command variant, it never enters play, so its while-in-play abilities never activate but its on-play effects do. Similarly, if a card is removed from play prematurely, its while-in-play abilities cease to operate, but any persistent on-play abilities remain in effect.
 
* If a card is played by a Command variant, it never enters play, so its while-in-play abilities never activate but its on-play effects do. Similarly, if a card is removed from play prematurely, its while-in-play abilities cease to operate, but any persistent on-play abilities remain in effect.
* {{card|Enchantress}} and [[Way]]s overrule the on-play abilities of an [[Action]] card, but leave the while-in-play abilities unchanged; {{card|Highwayman}} does the same for a [[Treasure]] card.
+
* {{card|Enchantress}} and [[Way]]s overrule the on-play abilities of an [[Action]] card, but leave the while-in-play abilities unchanged.
  
 
=== List of cards with while-in-play abilities ===
 
=== List of cards with while-in-play abilities ===
Line 29: Line 29:
 
* {{set|Seaside}}: {{card|Lighthouse|oi=3}}
 
* {{set|Seaside}}: {{card|Lighthouse|oi=3}}
 
* {{set|Prosperity}}: {{card|Quarry|oi=3}}, {{card|Hoard|oi=3}}
 
* {{set|Prosperity}}: {{card|Quarry|oi=3}}, {{card|Hoard|oi=3}}
* {{set|Cornucopia}}: {{card|Princess|oi=2}} (later renamed {{card|Renown}})
+
* {{set|Cornucopia}}: {{card|Princess|oi=2}}
 
* {{set|Hinterlands}}: {{card|Haggler|oi=2}}, {{card|Highway|oi=2}}
 
* {{set|Hinterlands}}: {{card|Haggler|oi=2}}, {{card|Highway|oi=2}}
 
* {{set|Guilds}}: {{card|Merchant Guild|oi=2}}
 
* {{set|Guilds}}: {{card|Merchant Guild|oi=2}}
Line 41: Line 41:
 
* {{card|Talisman}}, {{card|Royal Seal}}, {{card|Goons}}
 
* {{card|Talisman}}, {{card|Royal Seal}}, {{card|Goons}}
  
=== Related abilities ===
+
{{card|Urchin}}, from {{set|Dark Ages}}, is the only arguable remaining while-in-play effect, since its ability involves potentially trashing itself from play sometime after it is played.
 
+
No "while-in-play" abilities representing persistent effects remain. However, several cards still have below-the-line abilities that depend on the card being in play at a given time, or activate when the card is being discarded from play. These abilities are still subject to the rules differences noted above—in particular, when the following cards are played using a [[Way]], or subject to the effect of {{card|Enchantress}} or {{card|Highwayman}}, their below-the-line abilities are still in force.
+
 
+
* {{set|Dark Ages}}: {{card|Urchin}}
+
* {{set|Adventures}}: [[Traveller]]s
+
** {{card|Page}}, {{card|Treasure Hunter}}, {{card|Warrior}}, and {{card|Hero}}
+
** {{card|Peasant}}, {{card|Soldier}}, {{card|Fugitive}}, and {{card|Disciple}}
+
* {{set|Empires}}: {{card|Capital}}
+
* {{set|Allies}}: {{card|Merchant Camp}}, {{card|Tent}}
+
* [[Promo]]: {{card|Walled Village}}
+
 
+
The effects of the [[Trait]]s {{trait|Reckless}} and {{trait|Tireless}}, and the [[Artifact]] {{artifact|Horn}}, that move a card when it is discarded from play are not strictly speaking "below the line", but they are similarly not overruled by Ways, {{card|Enchantress}}, or {{card|Highwayman}}.
+
  
 
=== Donald X.'s evolving thoughts on while-in-play ===
 
=== Donald X.'s evolving thoughts on while-in-play ===

Please note that all contributions to DominionStrategy Wiki are considered to be released under the Creative Commons Attribution Non-Commercial Share Alike (see DominionStrategy Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox