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|type1 = Event | |type1 = Event | ||
|illustrator = Martin Hoffmann | |illustrator = Martin Hoffmann | ||
− | |text = | + | |text = Once per turn: If the previous turn wasn't yours, take another turn after this one, in which you can't buy cards. |
}} | }} | ||
− | '''Mission''' is an [[Event]] from [[Adventures]]. It gives the buyer an | + | '''Mission''' is an [[Event]] from [[Adventures]]. It gives the buyer an extra turn, in which they can't buy cards. |
== FAQ == | == FAQ == | ||
− | + | === Official FAQ === | |
− | + | * You can only buy this once per turn. | |
− | + | * When you do, if the previous turn was not yours - if it was another player's turn before this turn - you take another turn after this turn ends. | |
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− | === Official FAQ | + | |
− | * You can only buy this once per turn. When you do, if the previous turn was not yours - if it was another player's turn before this turn - you take another turn after this turn ends. | + | |
* The extra turn is completely normal except that you cannot buy cards during it. | * The extra turn is completely normal except that you cannot buy cards during it. | ||
− | * You can still buy Events, and play cards, and gain cards in ways other than buying them (such as gaining a {{Card|Silver}} from {{Card|Amulet}}), and [[exchange]] [[Traveller]] | + | * You can still buy Events, and play cards, and gain cards in ways other than buying them (such as gaining a {{Card|Silver}} from {{Card|Amulet}}), and [[exchange]] [[Traveller|Travellers]]. |
* Buying Mission during a turn granted by Mission will not give you another turn, because the previous turn was yours. | * Buying Mission during a turn granted by Mission will not give you another turn, because the previous turn was yours. | ||
=== Other rules clarifications === | === Other rules clarifications === | ||
+ | * If you buy a Mission and play an {{Card|Outpost}} on the same turn, both extra turn effects try to happen at the same time. If you resolve Mission's first, your Mission turn will start with 3 cards, and you won't get an Outpost turn (and Outpost stays in play until the Clean-up phase of the player to your left). If you resolve Outpost first, you get the normal 3-card Outpost turn, ''then'' your Mission turn, giving you three turns in a row. | ||
* Buying Mission does nothing if you were {{Card|Possession|Possessed}} on your previous turn. | * Buying Mission does nothing if you were {{Card|Possession|Possessed}} on your previous turn. | ||
+ | ** If the previous player played multiple Possessions, and tells you to buy a Mission on your first Possession turn, you get to decide whether to take the Mission turn first, or one of the other Possession turns; Possession does not grant control between turns, making the choice your decision. | ||
== Strategy == | == Strategy == | ||
− | + | There is no strategy article for Mission, but it has been discussed on the [http://forum.dominionstrategy.com/index.php?topic=14886.0 forum.] | |
− | + | Mission is a little bit more situational than most other [[Event]]s, and it appears to be quite a high-skill Event. In order to be worth buying, you need to have cards in your deck that are still worth playing during a Mission turn. If all your deck can do is buy cards, Mission is probably not worth it. However, if you have stackable Attacks (like {{Card|Torturer}}), or want to finish trashing, or have a [[remodeler]] or a [[gainer]], it might be a good buy. Mission turns can also get Durations in play and Reserves on your mat (or off of it, in the case of {{Card|Wine Merchant}}), and can be used to stockpile [[Coin token|Coin tokens]]. | |
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− | + | Mission also plays nicely with other Events, which are exempt from its prohibition on buying, though some Events will be more useful than others. Fortunately, it is often pretty easy to estimate what buying a Mission will get you and compare it to your other options; for example, if you think you will be able to play at least one {{Card|Ironworks}} next turn while accomplishing something else, then going for Mission is often a good idea. If not, you should probably stick to just buying a {{cost|4}} card directly. | |
− | === | + | === Synergies === |
− | + | * [[Gainers]], especially gain-centric strategies such as {{Card|Horn of Plenty}}, {{Card|Artificer}}, {{Card|Hermit}} and {{Card|Graverobber}} | |
− | * [ | + | * [[Remodeler]]s, especially {{Card|Governor}} |
+ | * [[Curser]]s and other junkers: {{Card|Torturer}}, {{Card|Witch}}, and especially {{Card|Cultist}} | ||
+ | * Strong [[Trasher|Trashers]] such as {{Card|Chapel}} | ||
+ | * {{Card|Page}} and {{Card|Peasant}} and their upgrades, as you can exchange them on Mission turns | ||
+ | * Other Events, especially Events that can gain cards: {{Event|Alms}}, {{Event|Ball}}, {{Event|Raid}}, | ||
+ | * Some [[Duration]] and [[Reserve]] cards | ||
+ | * Some cards that give [[coin token]]s or [[victory token]]s, but not {{Card|Goons}}, {{Card|Groundskeeper}} or {{Card|Merchant Guild}} | ||
+ | |||
+ | === Antisynergies === | ||
+ | * Traditional [[engine]]s with +Buy | ||
+ | * [[Big Money]] and [[slog]]s | ||
+ | * {{Card|Haunted Woods}} and {{Card|Swamp Hag}} lose their ability to attack between turns if played on your first turn | ||
== Versions == | == Versions == | ||
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! Print !! Digital !! Text !! Release !! Date | ! Print !! Digital !! Text !! Release !! Date | ||
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− | | | + | | || {{LandscapeVersionImage|MissionDigital|Digital version for Dominion Online}} || || || |
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|} | |} | ||
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===Other language versions=== | ===Other language versions=== | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
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|- | |- | ||
!Dutch | !Dutch | ||
− | | Missie || | + | | Missie || || || || |
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!Finnish | !Finnish | ||
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|- | |- | ||
!French | !French | ||
− | | Mission || || | + | | Mission || || || || |
|- | |- | ||
!German | !German | ||
− | | Mission || | + | | Mission || || || || |
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|- | |- | ||
!Japanese | !Japanese | ||
− | | 使節団 (pron. ''shisetsu-dan'') || || || | + | | 使節団 (pron. ''shisetsu-dan'') || || || || |
|- | |- | ||
!Polish | !Polish | ||
− | | Misja | + | | Misja (note: as referred to in Polish ''[[Empires]]'' rulebook) || || || || |
|- | |- | ||
!Russian | !Russian | ||
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=== Preview === | === Preview === | ||
{{Quote | {{Quote | ||
− | |Text=Finally we have Mission, a trickier one. You get an extra turn, but, this seems like some kind of joke, you can't buy cards on that turn. What good is it then? Well. There are things you can do. You can gain cards without buying them, such as with {{Card|Remodel|Remodels}} and {{Card|Workshop|Workshops}}. You can play [[Duration]] cards, setting them up for your next turn. You can get [[Reserve]] cards onto your mat. You can play [[Attack]] | + | |Text=Finally we have Mission, a trickier one. You get an extra turn, but, this seems like some kind of joke, you can't buy cards on that turn. What good is it then? Well. There are things you can do. You can gain cards without buying them, such as with {{Card|Remodel|Remodels}} and {{Card|Workshop|Workshops}}. You can play [[Duration]] cards, setting them up for your next turn. You can get [[Reserve]] cards onto your mat. You can play [[Attack|Attacks]], it can be that kind of Mission. You can [[trash]] cards; you can just be getting through your deck to get back to your good cards; you can turn that {{Card|Hero}} into a {{Card|Champion}}. And hey you can buy other Events, that's not buying a card. That may seem weird - what do we call that rectangular object then - but you didn't buy a card, you bought an Event, a thing that happened once and didn't come with a card, and so that doesn't trigger {{Card|Swamp Hag}} and it's not cheaper due to {{Card|Bridge}} and so on. Event cards give you something to buy; that thing is not a card. There will be a rulebook and it will say stuff just like this. |
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=12894.0 Adventures Previews #4 - Expedition, Trade, Mission]}} | |Source=[http://forum.dominionstrategy.com/index.php?topic=12894.0 Adventures Previews #4 - Expedition, Trade, Mission]}} | ||
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|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures] | |Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures] | ||
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}} | }} | ||
{{Navbox Adventures}} | {{Navbox Adventures}} | ||
{{Navbox Cards}} | {{Navbox Cards}} | ||
[[category:extra turn]] | [[category:extra turn]] |