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− | '''Raid''' is an [[Event]] from [[Adventures]]. It is a {{Card|Silver}} [[gainer]], and makes each other player take their [[Adventures tokens | + | '''Raid''' is an [[Event]] from [[Adventures]]. It is a {{Card|Silver}} [[gainer]], and makes each other player take their [[Adventures tokens|-1 Card token]]. |
== FAQ == | == FAQ == | ||
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* This Event is like an [[Attack]], but buying it is not playing an Attack, and so cannot be responded to with cards like {{Card|Moat}} and {{Card|Caravan Guard}}. | * This Event is like an [[Attack]], but buying it is not playing an Attack, and so cannot be responded to with cards like {{Card|Moat}} and {{Card|Caravan Guard}}. | ||
* When you buy this, you gain a Silver for each Silver you have in play; for example, with four Silvers in play, you would gain four Silvers. | * When you buy this, you gain a Silver for each Silver you have in play; for example, with four Silvers in play, you would gain four Silvers. | ||
− | * The Silvers go to your discard pile; if there | + | * The Silvers go to your discard pile; if there aren't enough left, just take what is left. |
− | * Then each other player puts | + | * Then each other player puts his -1 Card token on top of his deck, which will cause those players to draw one less card the next time they draw cards; see the Tokens section. |
== Strategy == | == Strategy == | ||
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! Print !! Digital !! Text !! Release !! Date | ! Print !! Digital !! Text !! Release !! Date | ||
|- | |- | ||
− | | {{LandscapeVersionImage|RaidOld|Raid}} || {{LandscapeVersionImage|RaidDigitalOld|Raid from Goko/Making Fun}} || Gain a Silver per Silver you have in play. Each other player puts his | + | | {{LandscapeVersionImage|RaidOld|Raid}} || {{LandscapeVersionImage|RaidDigitalOld|Raid from Goko/Making Fun}} || Gain a Silver per Silver you have in play. Each other player puts his -1 Card token on his deck. || Adventures 1st Edition || April 2015 |
|- | |- | ||
− | | {{LandscapeVersionImage|Raid|Raid}} || {{LandscapeVersionImage|RaidDigital|Raid from Shuffle iT}} || Gain a Silver per Silver you have in play. Each other player puts their | + | | {{LandscapeVersionImage|Raid|Raid}} || {{LandscapeVersionImage|RaidDigital|Raid from Shuffle iT}} || Gain a Silver per Silver you have in play. Each other player puts their –1 Card token on their deck. || Adventures [[Second Edition|2nd Edition]] || August 2017 |
|} | |} | ||
===Other language versions=== | ===Other language versions=== | ||
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|- | |- | ||
!Dutch | !Dutch | ||
− | | Overval || | + | | Overval || || || || |
|- | |- | ||
!Finnish | !Finnish | ||
− | | Ryöstöretki | + | | Ryöstöretki (lit. ''foray'') || || || || this translation was previously used for {{Card|Pillage}} |
|- | |- | ||
!French | !French | ||
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|- | |- | ||
!German | !German | ||
− | | Überfall || {{ | + | | Überfall ||{{LandscapeLangVersionImage|German}}|| || Pro Silber, das du im Spiel hast, nimmst du dir ein Silber. Jeder Mitspieler legt seinen -[Karte]-Marker auf seinen Nachziehstapel. || |
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
!Japanese | !Japanese | ||
− | | 奇襲 | + | | 奇襲 (pron. ''kishū'') || || || 場の銀貨1枚につき銀貨1枚を獲得する。他のプレイヤーは全員、山札の上に自分の-1 カードトークンを置く。 || |
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
!Russian | !Russian | ||
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=== Secret History === | === Secret History === | ||
{{Quote|Text=I wanted an attacking Event, but I didn't want it to be too similar to an existing Attack, or too painful to have hanging over your head the whole game. The -1 Card token seemed like a good fit and there it is. | {{Quote|Text=I wanted an attacking Event, but I didn't want it to be too similar to an existing Attack, or too painful to have hanging over your head the whole game. The -1 Card token seemed like a good fit and there it is. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures] | ||
+ | }} | ||
+ | === The concept of attacking Events === | ||
+ | {{Quote|Text= | ||
+ | I tried to get attacks into the Events; I didn't so much for [[Project]]s or [[Landmark]]s because that isn't so true to what they are. [[Landmark]]s are about {{VP}} and are already interactive. [[Project]]s give you an ability and well sure it could be an attack, but that isn't where they were aimed. Events though sounded like a good fit for attacking. | ||
+ | |||
+ | One issue is that some optional attacks are political. There's an Event that {{Card|Militia}}s, in a 4-player game. I could buy it. The player to my right just bought it, so I'd only be attacking Kevin. Well, is he winning? Another issue is, it's not so fun to be attacked every turn. It happens naturally eventually if you have enough players or you can draw your deck, but I don't want to push that, I want to delay it. Raid dodges these issues by having the upside be conditional, and by being bad. It's not like I want bad attacking Events though. | ||
+ | |||
+ | I tried some other attack Events, including a {{Hex|Locusts}} attack in [[Adventures]]. They didn't work, and hey I didn't need them to. It was fine not to have any, and I managed Raid anyway. Attacks are hard, and Events didn't solve any problems they have. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures] | |Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures] |