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A '''reshuffle''' is when a player turns over their discard pile and shuffles it to replace their empty deck. The player has a limited amount of control over when that happens, and effectively exploiting that control to is an important element of tactical play.
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A reshuffle in Dominion happens at a specific time and has a definite meaning.
  
== Official Rules ==
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A reshuffle means that all the cards currently in a player's Discard pile are shuffled together and turned face down as a stack of cards that will now constitute the player's Deck. ("Deck" can be a confusing term but technically refers to the pile that a player draws from, at least during the game).
* If you have to do anything with your deck - for example draw, look at, reveal, set aside, discard, or trash cards - and you need more cards than are left in your deck, first shuffle your discard pile and put it under your deck, then do the thing.
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* If there are still not enough cards, you do the thing with however many cards you can. If when shuffling there are no cards in your deck, the shuffled discard pile simply becomes your new deck.<br>&nbsp;
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* When your deck is empty, you do not shuffle until you need to do something with cards from your deck.
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* If you have to put a card on top of your deck when it is empty, that card becomes the only card in your deck.
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== Other rules clarifications ==
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A reshuffle occurs if and only there are no cards in a player's Deck (i.e., the pile that is drawn from) '''and''' the player is required to pick up a card from his or her Deck, whether to draw it, examine it, discard it, or for any other reason. Reshuffles may happen during the drawing part of the Clean-up Phase.
* For cases where you don't know how many cards you are accessing (e.g. {{Card|Library}}), you are doing them one at a time, and don't shuffle until you have no cards left in your deck and need to access another one.
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* The <span class="card-popup">[[Adventures tokens#–1 Card token|–1 Card token]]<span class="noprint">[[File:MinusCard_token.png|150px|link=]]</span></span> applies as the first step of "draw N cards." This means you count it as if it were a card when determining when to reshuffle before drawing cards. This only applies to drawing cards, not other methods of accessing them.
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* When shuffling {{Card|Stash}} cards in your discard pile, you may only place those Stash cards anywhere among the shuffled cards; they cannot be placed on top of or in between any remaining cards in your deck. Also, you may look at any remaining cards in your deck before choosing where to place the Stash cards in your shuffled discard pile.
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== Examples ==
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Practical example #1: You play a {{Card|Smithy}} and need to draw 3 cards. However, you only have 2 cards in your (draw) Deck (and some other cards in your discard pile). In this case, you would pick up the 2 cards in your deck, then reshuffle your discard, make it your new deck, then take the last card needed from the top of this new deck. You would '''not''' reshuffle first and then take the top 3 cards of the new deck.
# You play a {{Card|Smithy}} and need to draw 3 cards. However, you only have 2 cards in your (draw) Deck (and some other cards in your discard pile). In this case, you would reshuffle your discard pile, put it face down ''under'' the 2 cards in your deck, then you would pick up the 3 cards cards you need from your new deck (the 2 old cards and the top of the shuffled cards). You would ''not'' draw 2 cards first and then reshuffle and then take the top card of the new deck (though this makes no practical difference except with {{Card|Stash}}).
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# {{Card|Witch}} is in the kingdom and your opponent has bought one. After your turn, you have 5 cards in hand and none in your draw deck, and several miscellaneous cards in your discard pile. One of the cards you have in hand is a {{Card|Smithy}}. However, you ''cannot'' choose to reshuffle until your turn when you play {{Card|Smithy}} and are required to draw cards.
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In this (second) example, the timing of the reshuffle has real, practical consequences. If your opponent plays {{Card|Witch}} (barring other conditions), you will gain a {{Card|Curse}} to your discard pile; if your discard has already been reshuffled (when it shouldn't have been) into your new deck, you won't have the chance of drawing this {{Card|Curse}} from {{Card|Smithy}}. That's a distinct advantage to you.
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Practical example #2: {{Card|Witch}} is in the kingdom and your opponent has bought one. After your turn, you have 5 cards in hand and none in your draw deck, and several miscellaneous cards in your discard pile. One of the cards you have in hand is a {{Card|Smithy}}. However, you '''cannot''' choose to reshuffle until your turn when you play {{Card|Smithy}} and are required to draw cards.
  
== Strategy ==
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In this (second) example, the timing of the reshuffle has real, practical consequences. If your opponent plays {{Card|Witch}}, (barring other conditions) you will gain a {{Card|Curse}} to your discard pile; if your discard has already been reshuffled (when it shouldn't have been) into your new deck, you won't have the chance of drawing this {{Card|Curse}} from {{Card|Smithy}}. That's a distinct advantage to you.
Knowing when to reshuffle (or, perhaps more importantly, when not to) is a crucial part of advanced Dominion play. If you reshuffle during your Cleanup phase, then the all the cards you used that turn will be in the discard pile that gets reshuffled and will return to your draw pile immediately to be reused again relatively soon. If you reshuffle earlier in the turn, any cards currently in your hand or in play will be discarded ''after'' you shuffle, meaning they won't return to your draw pile until after the ''next'' reshuffle; cards this happens to are after described as '''missing the reshuffle'''. If you play draw cards unthinkingly, causing you to do this, you may wind up with a deck full of undesirable cards, and a couple turns where you aren't able to do anything useful.  This is particularly true with a card like {{Card|Cellar}}; if you discard too many cards, all the cards you discarded will be shuffled back into your deck, and you might draw them all back again anyway.
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On the other hand, frequent reshuffling can mean playing your important cards more often, so long as they end up in your discard pile in time.  [[Deck discarder|Deck discarders]] like {{Card|Chancellor}} are specifically intended to expedite that; the sometimes opaque benefit of shuffling more often leads to many new players underestimating such cards, or even not understanding their purpose.  However, the mere act of shuffling every turn does not necessarily indicate a good deck; an {{Card|Advisor}} player may shuffle often, but never even get to play their important cards.
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There are other cases where this rule can change the outcome of the game, and therefore it is always in effect, though in practice in friendly games it may be bent when there are no consequences.
 
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[[Duration]] cards (and some [[Reserve]] cards) are rather notorious for missing the reshuffle, which is often cited as a drawback against them.  On the one hand, the next-turn effects of Durations are typically quite powerful, but if that Duration is played right before a reshuffle, it's going to be sitting in your discard pile until the ''next'' reshuffle, doing nothing.
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A few cards can get around the "one play per shuffle" idiom, or even rescue Durations from missing the reshuffle.  Some cards, like {{Card|Treasury}} and {{Card|Alchemist}}, can [[Top decker|top-deck]] themselves; others, like {{Card|Scheme}} and {{Card|Scavenger}}, can top-deck other cards. A few Durations ({{Card|Champion}}, {{Card|Hireling}}, {{card|Prince}}, {{card|Quartermaster}}) stay in play for the rest of the game and therefore don't care at all about reshuffles once they've been played.  Also, any [[engine]] that can draw your entire deck every turn is similarly not impacted by shuffle control.
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A few cards and [[card-shaped things]] have effects that depend on shuffling. Most of these ({{Card|Stash}}, {{project|Star Chart}}, {{ally|Order of Astrologers}}, {{ally|Order of Masons}}, {{event|Avoid}}, {{trait|Fated}}) allow you to manipulate the results of your shuffle, but {{card|Emissary}} just gives you an unrelated bonus if you shuffle while resolving it.
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== Prior official rules (amended by Dominion, Second Edition) ==
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* When his Deck is exhausted '''and''' the player needs to [[draw]] or reveal cards from his Deck, he shuffles his Discard pile to reform his Deck.  He does not shuffle his Discard pile until he needs to reveal or draw a card from his Deck and cannot.
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* At any point in the game, if a player has to draw or reveal more cards than are remaining in his Deck, he must draw or reveal as many as he can and then shuffle his face-up Discard pile to form a new face-down Deck. Then, he draws or reveals the remaining number of cards from his newly shuffled Deck.
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