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[[Duration]] cards (and some [[Reserve]] cards) are rather notorious for missing the reshuffle, which is often cited as a drawback against them.  On the one hand, the next-turn effects of Durations are typically quite powerful, but if that Duration is played right before a reshuffle, it's going to be sitting in your discard pile until the ''next'' reshuffle, doing nothing.
 
[[Duration]] cards (and some [[Reserve]] cards) are rather notorious for missing the reshuffle, which is often cited as a drawback against them.  On the one hand, the next-turn effects of Durations are typically quite powerful, but if that Duration is played right before a reshuffle, it's going to be sitting in your discard pile until the ''next'' reshuffle, doing nothing.
  
A few cards can get around the "one play per shuffle" idiom, or even rescue Durations from missing the reshuffle.  Some cards, like {{Card|Treasury}} and {{Card|Alchemist}}, can [[Top decker|top-deck]] themselves; others, like {{Card|Scheme}} and {{Card|Scavenger}}, can top-deck other cards. A few Durations ({{Card|Champion}}, {{Card|Hireling}}, {{card|Prince}}, {{card|Quartermaster}}) stay in play for the rest of the game and therefore don't care at all about reshuffles once they've been played.  Also, any [[engine]] that can draw your entire deck every turn is similarly not impacted by shuffle control.
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A few cards can get around the "one play per shuffle" idiom, or even rescue Durations from missing the reshuffle.  Some cards, like {{Card|Treasury}} and {{Card|Alchemist}}, can [[Top decker|top-deck]] themselves; others, like {{Card|Scheme}} and {{Card|Scavenger}}, can top-deck other cards. {{Card|Prince}} takes this to the extreme by simply playing a cheap Action every turn; there are also two Durations ({{Card|Champion}} and {{Card|Hireling}}) that stay in play for the rest of the game.  All three of these cards don't care at all about reshuffles once they've been played.  Also, any [[engine]] that can draw your entire deck every turn is similarly not impacted by shuffle control.
  
A few cards and [[card-shaped things]] have effects that depend on shuffling. Most of these ({{Card|Stash}}, {{project|Star Chart}}, {{ally|Order of Astrologers}}, {{ally|Order of Masons}}, {{event|Avoid}}, {{trait|Fated}}) allow you to manipulate the results of your shuffle, but {{card|Emissary}} just gives you an unrelated bonus if you shuffle while resolving it.
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A few cards and [[card-shaped things]] have effects that depend on shuffling. Most of these ({{Card|Stash}}, {{project|Star Chart}}, {{ally|Order of Astrologers}}, {{ally|Order of Masons}}, {{trait|Fated}}) allow you to manipulate the results of your shuffle, but {{card|Emissary}} just gives you an unrelated bonus if you shuffle while resolving it.
  
== Prior official rules (amended by Dominion, Second Edition) ==
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== Prior official rules (amended by Dominion Second edition) ==
 
* When his Deck is exhausted '''and''' the player needs to [[draw]] or reveal cards from his Deck, he shuffles his Discard pile to reform his Deck.  He does not shuffle his Discard pile until he needs to reveal or draw a card from his Deck and cannot.  
 
* When his Deck is exhausted '''and''' the player needs to [[draw]] or reveal cards from his Deck, he shuffles his Discard pile to reform his Deck.  He does not shuffle his Discard pile until he needs to reveal or draw a card from his Deck and cannot.  
 
* At any point in the game, if a player has to draw or reveal more cards than are remaining in his Deck, he must draw or reveal as many as he can and then shuffle his face-up Discard pile to form a new face-down Deck. Then, he draws or reveals the remaining number of cards from his newly shuffled Deck.
 
* At any point in the game, if a player has to draw or reveal more cards than are remaining in his Deck, he must draw or reveal as many as he can and then shuffle his face-up Discard pile to form a new face-down Deck. Then, he draws or reveals the remaining number of cards from his newly shuffled Deck.
  
 
{{Navbox Strategy}}
 
{{Navbox Strategy}}
[[Category:Rules]]
 
 
[[Category:Strategic concepts]]
 
[[Category:Strategic concepts]]

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