Editing Terminal draw
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 50: | Line 50: | ||
* [[Adventures]]: {{Card|Warrior}}, {{Card|Gear}} | * [[Adventures]]: {{Card|Warrior}}, {{Card|Gear}} | ||
* [[Nocturne]]: {{Card|Faithful Hound}}, {{card|Imp}} (dependent on your card in hand and in play) | * [[Nocturne]]: {{Card|Faithful Hound}}, {{card|Imp}} (dependent on your card in hand and in play) | ||
+ | * [[Empires]] | ||
+ | ** {{Card|Enchantress}} is terminal the turn it is played, but has next-turn effects that resemble [[non-terminal draw]] | ||
* [[Renaissance]]: {{card|Lackeys}}, {{Card|Silk Merchant}}, {{Card|Recruiter}} | * [[Renaissance]]: {{card|Lackeys}}, {{Card|Silk Merchant}}, {{Card|Recruiter}} | ||
** All these Renaissance cards provide ways of getting [[Villager]]s, which may be used to make them [[non-terminal]] | ** All these Renaissance cards provide ways of getting [[Villager]]s, which may be used to make them [[non-terminal]] |