Editing Village (card category)

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* {{Card|Champion}} gives you unconditional unlimited Actions; but it takes a long time to get a Champion, so you're still going to have to plan to spend most of the midgame depending on other types of villages for your terminal space.
 
* {{Card|Champion}} gives you unconditional unlimited Actions; but it takes a long time to get a Champion, so you're still going to have to plan to spend most of the midgame depending on other types of villages for your terminal space.
 
* With {{Event|Lost Arts}} and {{Card|Teacher}} you typically need a non-terminal Action  to apply the [[Adventures tokens|+1 Action token]], otherwise you are restricted to extra copies of only one type of [[terminal]] (the one you apply the token to).
 
* With {{Event|Lost Arts}} and {{Card|Teacher}} you typically need a non-terminal Action  to apply the [[Adventures tokens|+1 Action token]], otherwise you are restricted to extra copies of only one type of [[terminal]] (the one you apply the token to).
* {{Card|Conclave}} only gives a village effect if you can play an Action you do not have a copy of in play, so in practice, it only works if you have enough different Actions in your deck. {{trait|Inspiring}} has a similar effect, plus it depends on playing the specific card with the Inspiring trait.
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* {{Card|Conclave}} only gives a village effect if you can play an Action you do not have a copy of in play, so in practice, it only works if you have enough different Actions in your deck.
* {{card|First Mate}} and {{trait|Patient}}, on the other hand, allow you to play multiple copies of the ''same'' card without using up Actions.
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* {{card|First Mate}} and {{trait|patient}}, on the other hand, allow you to play multiple copies of the ''same'' card without using up Actions.
 
* With {{Card|Royal Galley}}, there needs to be some non-terminal, non-Duration card on the board.
 
* With {{Card|Royal Galley}}, there needs to be some non-terminal, non-Duration card on the board.
 
* {{Project|Academy}} gives villagers whenever actions are gained and so usually requires a way to gain non-terminal actions, which is often achievable with [[+Buy]] or [[gainer]]s, especially {{Card|Horse}} gainers like {{Card|Cavalry}}.
 
* {{Project|Academy}} gives villagers whenever actions are gained and so usually requires a way to gain non-terminal actions, which is often achievable with [[+Buy]] or [[gainer]]s, especially {{Card|Horse}} gainers like {{Card|Cavalry}}.

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