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− | [[Image:Herbalist.jpg|thumb|right|200px|[[Herbalist]], a +Buy card.]] | + | [[Image:Woodcutter.jpg|thumb|right|200px|[[Woodcutter]], a +Buy card.]] |
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− | Playing a card that provides '''+Buy''' increases the number of cards you are allowed to buy during your [[buy phase]]. | + | Playing a card that provides '''+buy''' increases the number of cards you are allowed to buy during your [[buy phase]]. |
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− | Some cards that give +Buy have it as part of their core function, such as {{Card|Herbalist}}; usually the +Buy is the only reason for wanting a {{Card|Herbalist}}. In some cases, a card offers +Buy as a feature that synergizes with its core function: {{Card|Collection}} offers you a {{VP}} reward per card you buy, and gives +Buy to make the reward go farther. Other cards have +Buy merely as an extra [[vanilla]] bonus that keeps the card competitive with other cards at the same cost: {{Card|Worker's Village}} is a [[village (card category)|village]] costing {{Cost|4}} with the +Buy as an extra bonus for the {{Cost|1}} it costs more than {{Card|Village}}.
| + | +Buy is an essential component of most [[engine]] strategies, since engines can take a long time to build; +buy allows you to acquire engine components more rapidly, thus speeding up the construction of the engine, and once the engine is running it allows you to buy multiple [[Victory]] cards at once to make up for the slower start. An easy trap to fall into is that of "overbuilding" an engine in the absence of +Buy: there's no use in building a deck that can regularly generate {{Cost|16}} each turn if you can still only buy one {{Card|Province}} with it. In some engines, it is good strategy to wait to buy even a relatively cheap +buy card ''until'' the engine is regularly producing lots of {{Cost|}} each turn, though, if the +buy card doesn't itself help the engine get moving—"paying {{Cost|11}} for {{Card|Herbalist}}". |
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− | ==Strategy==
| + | In a [[Big Money]] strategy, +buy is usually less useful, since on most turns in most Big Money decks you just want to buy the most expensive card you can, and you'll rarely have a turn with enough {{Cost|}} to buy both a {{Card|Province}} and something else useful. The [[opportunity cost]] of getting a card just for its +buy is usually too great in these decks. |
− | +Buy is an essential component of most [[engine]] strategies, since engines can take a long time to build; +Buy allows you to acquire engine components more rapidly, thus speeding up the construction of the engine, and once the engine is running it allows you to buy multiple [[Victory]] cards at once to make up for the slower start. An easy trap to fall into is that of "overbuilding" an engine in the absence of +Buy: there's no use in building a deck that can regularly generate {{Cost|16}} each turn if you can still only buy one {{Card|Province}} with it. In some cases, if the +Buy card is rather unwieldy like {{Card|Herbalist}}, it is good strategy to wait to buy even a relatively cheap +Buy card ''until'' you are close to generating enough {{Cost}} to benefit from the effect, although you need to avoid waiting too long as well or else you will have to waste {{Cost}} on the turn you buy that card.
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− | If you are lacking the deck control to generate large amounts of {{Cost}} or to assure having a +Buy card in hand when you do, a +Buy card may not be worth its [[opportunity cost]].
| + | [[Alt-VP]] [[rush|rushes]] also usually benefit from +buy, since these decks depend on gaining large numbers of relatively cheap cards, and extra buys can often be used even on {{Card|Copper}} rather than go to waste. |
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− | == Cards that give unrestricted +Buy ==
| + | [[Gainer|Gainers]] and [[remodeler|remodelers]] are sometimes referred to as "[[virtual +buy]]", since they provide other ways to gain multiple cards per turn. Gainers and remodelers don't depend on having enough money to spend to buy additional cards as +buy cards do, but they are usually less flexible in other ways. |
− | Cards in ''italics'' have been [[removed]].
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− | === Terminal ===
| + | Some cards that give +buy have it as part of their core function, such as {{Card|Woodcutter}}: virtually the only reason to buy Woodcutter is if you want +buy. In some cases, a card offers +buy as a feature that synergizes with its core function: {{Card|Goons}} offers you a +{{VP}} reward per card you buy, and gives +buy to make the reward go farther. Other cards have +buy merely as an extra [[vanilla]] bonus that keeps the card competitive with other cards at the same cost: {{Card|Margrave}} is a useful card even in Big Money if you never use its +buy, but the fact that it has +buy compensates for the fact that its attack is not very strong and makes it easier to include in an engine. |
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− | * [[Dominion]]: ''{{Card|Woodcutter}}''
| + | == Cards that give +buy == |
− | * [[Intrigue]]: {{Card|Baron}}, {{Card|Bridge}} | + | |
− | * [[Alchemy]]: {{Card|Herbalist}} | + | === Terminal +Coin/[[Cost reduction]] === |
− | * [[Prosperity]]: ''{{Card|Goons}}'' | + | * {{Card|Woodcutter}} |
− | * [[Cornucopia]]: {{Card|Horse Traders}} | + | * {{Card|Baron}} |
− | * [[Hinterlands]]: ''{{Card|Nomad Camp}}'', {{card|Nomads}}, {{card|Souk}} | + | * {{Card|Bridge}} |
− | * [[Dark Ages]]: {{Card|Squire}}, {{Card|Storeroom}} | + | * {{Card|Salvager}} |
− | * [[Guilds]]: {{Card|Merchant Guild}} | + | * {{Card|Herbalist}} |
− | * [[Adventures]]: {{Card|Peasant}}, {{Card|Messenger}}, {{Card|Bridge Troll}}, {{Card|Wine Merchant}} | + | * {{Card|Goons}} |
− | * [[Empires]]: {{Card|Farmers' Market}} | + | * {{Card|Trade Route}} |
− | * [[Nocturne]]: {{Card|Sacred Grove}}, {{card|Druid}}, {{card|Skulk}}
| + | * {{Card|Princess}} |
− | * [[Menagerie (expansion)|Menagerie]]: {{Way|Way of the Monkey}}
| + | * {{Card|Horse Traders}} |
− | * [[Allies]]: {{card|Herb Gatherer}}, {{card|Town}}
| + | * {{Card|Nomad Camp}} |
| + | * {{Card|Spice Merchant}} |
| + | * {{Card|Squire}} |
| + | * {{Card|Storeroom}} |
| + | * {{Card|Merchant Guild}} |
| + | * {{Card|Peasant}} |
| + | * {{Card|Messenger}} |
| + | * {{Card|Bridge Troll}} |
| + | * {{Card|Wine Merchant}} |
| + | * {{Card|Farmers' Market}} |
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| + | {{Card|Black Market}} does not technically provide +Buy, but it lets you buy an additional card during the [[Action phase]]. |
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| === [[Terminal draw]] === | | === [[Terminal draw]] === |
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| * {{Card|Council Room}} | | * {{Card|Council Room}} |
| * {{Card|Wharf}} | | * {{Card|Wharf}} |
| * {{Card|Margrave}} | | * {{Card|Margrave}} |
| * {{Card|Ranger}} | | * {{Card|Ranger}} |
− | * {{Card|Tragic Hero}}
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− | * {{card|Silk Merchant}}
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− | * {{Card|Barge}}
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− | * {{card|Marquis}}
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− | * {{card|Figurine}}
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| === [[Cantrip]] === | | === [[Cantrip]] === |
| * {{Card|Market}} | | * {{Card|Market}} |
| * {{Card|Worker's Village}} | | * {{Card|Worker's Village}} |
| + | * Level 2 {{Card|City}} |
| * {{Card|Grand Market}} | | * {{Card|Grand Market}} |
| + | * {{Card|Hamlet}} |
| * {{Card|Market Square}} | | * {{Card|Market Square}} |
− | * {{card|Farrier}}
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− | * {{Card|Snowy Village}}
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− | * {{Card|Sanctuary}}
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− | === [[Treasure]]s and other [[non-terminal]] [[stop card]]s === | + | === [[Treasure|Treasures]] and [[disappearing money]] === |
− | | + | * {{Card|Festival}} |
− | * [[Dominion]]: {{Card|Festival}} | + | * {{Card|Contraband}} |
− | * [[Seaside]]: {{card|Astrolabe}} | + | * {{Card|Forager}} |
− | * [[Prosperity]]: {{Card|Tiara}}, {{Card|Collection}} | + | * {{Card|Counterfeit}} |
− | * [[Hinterlands]]: {{card|Cauldron}} | + | * {{Card|Candlestick Maker}} |
− | * [[Dark Ages]]: {{Card|Counterfeit}}
| + | * {{Card|Villa}} |
− | * [[Guilds]]: {{Card|Candlestick Maker}} | + | * {{Card|Capital}} |
− | * [[Cornucopia & Guilds]]: {{card|Demesne}} | + | * {{Card|Fortune}} |
− | * [[Empires]]: {{Card|Villa}}, {{Card|Capital}}, {{Card|Charm}}, {{Card|Fortune}}
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− | * [[Nocturne]]: {{Card|Pouch}} | + | |
− | * [[Renaissance]]: {{Card|Ducat}}, {{Card|Spices}} | + | |
− | * [[Menagerie (expansion)|Menagerie]]: {{card|Stockpile}}
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− | * [[Plunder]]: {{card|Jewelled Egg}}, {{card|Mining Road}}, {{card|Rope}}, {{card|Buried Treasure}}, {{card|Sack of Loot}}
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− | ** [[Loot]] cards: {{card|Amphora}}, {{card|Endless Chalice}}, {{card|Jewels}}, {{card|Orb}}, {{card|Prize Goat}}, {{card|Puzzle Box}}, {{card|Sextant}}, {{card|Shield}}, {{card|Staff}}, {{card|Sword}}
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− | | + | |
− | ===+Buy between other options===
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− | * {{card|Bauble}}
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− | * {{Card|Hamlet}}
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− | * {{Card|Pawn}} can provide +Buy in combination with either +Action, +Card, or +{{Cost|1}}.
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− | * {{card|Courtier}} offers +Buy as one of several choices.
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− | * {{card|Scrap}} offers +Buy as one of several choices.
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| === Other === | | === Other === |
− | * {{Event|Travelling Fair}} can transfer arbitrary amounts of {{Cost}} into +Buy | + | * {{Card|Pawn}} can provide +buy in combination with either +Action, +Card, or +{{Cost|1}}. |
− | * {{Event|Seaway}} and {{card|Teacher}} can give +Buy to an Action card pile in the Supply.
| + | * {{Card|Tactician}} gives +buy on the next turn only. |
− | * {{ally|League of Shopkeepers}} can give you +buy when you play a [[Liaison]]. | + | * {{Card|Ruined Market}} provides ''only'' +Buy; it's occasionally claimed that this is the one [[Ruins]] card you might ''intentionally'' gain in order to build an engine. |
− | | + | * {{Card|Sir Martin}} has +2 buys as his vanilla bonus in addition to the [[Knight]] attack. |
− | == Cards that give restricted +Buy ==
| + | * {{Event|Travelling Fair}} is a sort of "+Buy [[Village (card category)|village]]", turning 1 Buy into 2, while also letting you [[Top decker|top-deck]] cards you gain. |
− | | + | * {{Event|Seaway}} gives +Buy to an Action card pile in the Supply. |
− | ===Cards that need to trash a card===
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− | '''Some cards need to trash a card, so they only replace cards'''
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− | ** [[Seaside]]: {{Card|Salvager}} | + | |
− | ** [[Prosperity]]: ''{{Card|Trade Route}}''
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− | ** [[Hinterlands]]: {{Card|Spice Merchant}}
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− | ** [[Dark Ages]]: {{Card|Forager}}
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− | | + | |
− | ===Limited amounts of +Buy===
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− | '''Some cards are difficult to come by or only exist in very limited numbers:''' | + | |
− | ** [[Cornucopia]]: ''{{Card|Princess}}''
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− | ** [[Dark Ages]]: {{Card|Ruined Market}}, {{Card|Sir Martin}} | + | |
− | ** [[Cornucopia & Guilds]]: {{card|Renown}}
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− | ** [[Nocturne]]: {{boon|The Forest's Gift}} | + | |
− | ** [[Renaissance]]: {{Project|Fair}}
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− | ** {{Card|Tactician}} You can generally get only one extra Buy from it and even to make use of this you need to build your deck in a specific way.
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− | | + | |
− | ===Other restrictions===
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− | *'''Some cards only work later during the game when one or more piles have emptied:'''
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− | ** [[Menagerie (expansion)|Menagerie]]: {{card|Animal Fair}}
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− | ** {{Card|City}} (but only after 2 Supply piles are empty)
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− | | + | |
− | *[[Prosperity]]: ''{{Card|Contraband}}'' can prevent you from buying certain desirable cards.
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− | | + | |
− | *'''Some effects need you to to gain specific kinds of cards to get +Buy:'''
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− | ** [[Allies]]: {{card|Galleria}}, {{ally|Band of Nomads}}
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− | ** [[Plunder (expansion)|Plunder]]: {{card|Abundance}}
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− | | + | |
− | ===Giving back Buys===
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− | * {{Card|Forum}}, {{Card|Cavalry}}, and {{trait|Nearby}} cards give +Buy when gained. Similarly, {{Card|Villa}} can be played instantly after being gained and so gives back a Buy.
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− | * {{card|Galleria}} and {{ally|Band of Nomads}} can give back Buys upon buying certain cards.
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− | * A number of [[Event]]s do not use up a Buy because they give one back whenever bought.
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− | ** [[Adventures]]: {{Event|Borrow}}, {{Event|Save}}, {{Event|Scouting Party}} | + | |
− | ** [[Empires]]: {{Event|Delve}}
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− | ** {{Set|Menagerie}}: {{Event|Desperation}}, {{Event|Gamble}}, {{Event|Pursue}}, {{Event|Toil}}
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− | ** {{Set|Plunder}}: {{event|Avoid}}, {{event|Bury}}, {{event|Deliver}}, {{event|Launch}}, {{event|Mirror}}, {{event|Rush}}
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− | | + | |
− | ===Related===
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− | Cards that do not give +Buy per se but enable you to gain more cards through Buys in some other way are referred to as [[Virtual +Buy]].
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− | | + | |
− | ==Gallery==
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− | ===Terminal===
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− |
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− | {{CardImage|Baron}}{{CardImage|Bridge}}{{CardImage|Bridge Troll}}{{CardImage|Druid}}{{CardImage|Farmers' Market}}{{CardImage|Herbalist}}{{CardImage|Herb Gatherer}}{{CardImage|Horse Traders}}{{CardImage|Merchant Guild}}{{CardImage|Messenger}}{{CardImage|Nomads}}{{CardImage|Peasant}}{{CardImage|Sacred Grove}}{{CardImage|Skulk}}{{CardImage|Souk}}{{CardImage|Squire}}{{CardImage|Storeroom}}{{CardImage|Town}}{{CardImage|Wine Merchant}}{{LandscapeImage|Way of the Monkey}}
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− | | + | |
− | === Terminal draw ===
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− | {{CardImage|Barge}}{{CardImage|Council Room}}{{CardImage|Margrave}}{{CardImage|Marquis}}{{CardImage|Ranger}}{{CardImage|Silk Merchant}}{{CardImage|Tragic Hero}}{{CardImage|Wharf}}
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− | | + | |
− | === Cantrip ===
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− | {{CardImage|Grand Market}}{{CardImage|Market}}{{CardImage|Market Square}}{{CardImage|Sanctuary}}{{CardImage|Snowy Village}}{{CardImage|Worker's Village}}
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− | | + | |
− | === Treasures and other non-terminal stop cards ===
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− | {{CardImage|Amphora}}{{CardImage|Astrolabe}}{{CardImage|Buried Treasure}}{{CardImage|Candlestick Maker}}{{CardImage|Capital}}{{CardImage|Cauldron}}{{CardImage|Charm}}{{CardImage|Collection}}{{CardImage|Counterfeit}}{{CardImage|Ducat}}{{CardImage|Endless Chalice}}{{CardImage|Festival}}{{CardImage|Figurine}}{{CardImage|Fortune}}{{CardImage|Jewelled Egg}}{{CardImage|Jewels}}{{CardImage|Mining Road}}{{CardImage|Orb}}{{CardImage|Pouch}}{{CardImage|Prize Goat}}{{CardImage|Puzzle Box}}{{CardImage|Rope}}{{CardImage|Sack of Loot}}{{CardImage|Sextant}}{{CardImage|Shield}}{{CardImage|Spices}}{{CardImage|Staff}}{{CardImage|Stockpile}}{{CardImage|Sword}}{{CardImage|Tiara}}{{CardImage|Villa}}
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− | | + | |
− | ===+Buy between other options===
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− | {{CardImage|Bauble}}{{CardImage|Courtier}}{{CardImage|Hamlet}}{{CardImage|Pawn}}{{CardImage|Scrap}}
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− | | + | |
− | === Other unrestricted +Buy ===
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− | {{CardImage|Teacher}}{{LandscapeImage|League of Shopkeepers}}{{LandscapeImage|Seaway}}{{LandscapeImage|Travelling Fair}}
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− | | + | |
− | ===Cards that need to trash a card===
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− | {{CardImage|Forager}}{{CardImage|Salvager}}{{CardImage|Spice Merchant}}
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− | | + | |
− | ===Limited amounts of +Buy===
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− | {{CardImage|Ruined Market}}{{CardImage|Princess}}{{CardImage|Sir Martin}}{{CardImage|Tactician}}{{LandscapeImage|Fair}}{{LandscapeImage|The Forest's Gift}}
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− | | + | |
− | ===Other restrictions===
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− | {{CardImage|Animal Fair}}{{CardImage|City}}{{CardImage|Galleria}}{{LandscapeImage|Band of Nomads}}
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− | | + | |
− | ===Giving back Buys===
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− | {{CardImage|Cavalry}}{{CardImage|Forum}}{{CardImage|Galleria}}{{LandscapeImage|Band of Nomads}}{{LandscapeImage|Borrow}}{{LandscapeImage|Delve}}{{LandscapeImage|Desperation}}{{LandscapeImage|Gamble}}{{LandscapeImage|Pursue}}{{LandscapeImage|Save}}{{LandscapeImage|Scouting Party}}{{LandscapeImage|Toil}}
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− | | + | |
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− | ===Removed cards=== | + | == Synergies == |
− | {{CardImage|Contraband}}{{CardImage|Goons}}{{CardImage|Nomad Camp}}{{CardImage|Trade Route}}{{CardImage|Woodcutter}} | + | * [[Engine]] strategies in general |
| + | * [[Alt-VP]] rushes and deck-bloating strategies such as {{Card|Gardens}}, {{Card|Silk Road}}, {{Card|Vineyard}}, and {{Card|Philosopher's Stone}} |
| + | * {{Card|Highway}} and {{Card|Quarry}} |
| + | * {{Card|Goons}} |
| + | * {{Card|Peddler}} |
| + | * {{Card|Potion}} |
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| {{Navbox card categories}} | | {{Navbox card categories}} |
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− | [[Category:Buy/Money]] | + | [[Category:Card categories]] |
− | [[Category:Vanilla bonuses]]
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