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[[Image:Herbalist.jpg|thumb|right|200px|[[Herbalist]], a +Buy card.]]
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[[Image:Woodcutter.jpg|thumb|right|200px|[[Woodcutter]], a +Buy card.]]
  
Playing a card that provides '''+Buy''' increases the number of cards you are allowed to buy during your [[buy phase]].  
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Playing a card that provides '''+buy''' increases the number of cards you are allowed to buy during your [[buy phase]].  
  
Some cards that give +Buy have it as part of their core function, such as {{Card|Herbalist}}; usually the +Buy is the only reason for wanting a {{Card|Herbalist}}. In some cases, a card offers +Buy as a feature that synergizes with its core function: {{Card|Collection}} offers you a {{VP}} reward per card you buy, and gives +Buy to make the reward go farther. Other cards have +Buy merely as an extra [[vanilla]] bonus that keeps the card competitive with other cards at the same cost: {{Card|Worker's Village}} is a [[village (card category)|village]] costing {{Cost|4}} with the +Buy as an extra bonus for the {{Cost|1}} it costs more than {{Card|Village}}.
+
+Buy is an essential component of most [[engine]] strategies, since engines can take a long time to build; +buy allows you to acquire engine components more rapidly, thus speeding up the construction of the engine, and once the engine is running it allows you to buy multiple [[Victory]] cards at once to make up for the slower start. An easy trap to fall into is that of "overbuilding" an engine in the absence of +Buy: there's no use in building a deck that can regularly generate {{Cost|16}} each turn if you can still only buy one {{Card|Province}} with it. In some engines, it is good strategy to wait to buy even a relatively cheap +buy card ''until'' the engine is regularly producing lots of {{Cost|}} each turn, though, if the +buy card doesn't itself help the engine get moving—"paying {{Cost|11}} for {{Card|Herbalist}}".
  
==Strategy==
+
In a [[Big Money]] strategy, +buy is usually less useful, since on most turns in most Big Money decks you just want to buy the most expensive card you can, and you'll rarely have a turn with enough {{Cost|}} to buy both a {{Card|Province}} and something else useful. The [[opportunity cost]] of getting a card just for its +buy is usually too great in these decks.
+Buy is an essential component of most [[engine]] strategies, since engines can take a long time to build; +Buy allows you to acquire engine components more rapidly, thus speeding up the construction of the engine, and once the engine is running it allows you to buy multiple [[Victory]] cards at once to make up for the slower start. An easy trap to fall into is that of "overbuilding" an engine in the absence of +Buy: there's no use in building a deck that can regularly generate {{Cost|16}} each turn if you can still only buy one {{Card|Province}} with it. In some cases, if the +Buy card is rather unwieldy like {{Card|Herbalist}}, it is good strategy to wait to buy even a relatively cheap +Buy card ''until'' you are close to generating enough {{Cost}} to benefit from the effect, although you need to avoid waiting too long as well or else you will have to waste {{Cost}} on the turn you buy that card.  
+
  
If you are lacking the deck control to generate large amounts of {{Cost}} or to assure having a +Buy card in hand when you do, a +Buy card may not be worth its [[opportunity cost]].
+
[[Alt-VP]] [[rush|rushes]] also usually benefit from +buy, since these decks depend on gaining large numbers of relatively cheap cards, and extra buys can often be used even on {{Card|Copper}} rather than go to waste.
  
== Cards that give unrestricted +Buy ==
+
[[Gainer|Gainers]] and [[remodeler|remodelers]] are sometimes referred to as "[[virtual +buy]]", since they provide other ways to gain multiple cards per turn. Gainers and remodelers don't depend on having enough money to spend to buy additional cards as +buy cards do, but they are usually less flexible in other ways.
Cards in ''italics'' have been [[removed]].
+
  
=== Terminal ===
+
Some cards that give +buy have it as part of their core function, such as {{Card|Woodcutter}}: virtually the only reason to buy Woodcutter is if you want +buy. In some cases, a card offers +buy as a feature that synergizes with its core function: {{Card|Goons}} offers you a +{{VP}} reward per card you buy, and gives +buy to make the reward go farther. Other cards have +buy merely as an extra [[vanilla]] bonus that keeps the card competitive with other cards at the same cost: {{Card|Margrave}} is a useful card even in Big Money if you never use its +buy, but the fact that it has +buy compensates for the fact that its attack is not very strong and makes it easier to include in an engine.
  
* [[Dominion]]: ''{{Card|Woodcutter}}''
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== Cards that give +buy ==
* [[Intrigue]]: {{Card|Baron}}, {{Card|Bridge}}
+
 
* [[Alchemy]]: {{Card|Herbalist}}
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=== Terminal +Coin/[[Cost reduction]] ===
* [[Prosperity]]: ''{{Card|Goons}}''
+
* {{Card|Woodcutter}}
* [[Cornucopia]]: {{Card|Horse Traders}}
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* {{Card|Baron}}
* [[Hinterlands]]: ''{{Card|Nomad Camp}}'', {{card|Nomads}}, {{card|Souk}}
+
* {{Card|Bridge}}
* [[Dark Ages]]: {{Card|Squire}}, {{Card|Storeroom}}
+
* {{Card|Salvager}}
* [[Guilds]]: {{Card|Merchant Guild}}
+
* {{Card|Herbalist}}
* [[Adventures]]: {{Card|Peasant}}, {{Card|Messenger}}, {{Card|Bridge Troll}}, {{Card|Wine Merchant}}
+
* {{Card|Goons}}
* [[Empires]]: {{Card|Farmers' Market}}
+
* {{Card|Trade Route}}
* [[Nocturne]]: {{Card|Sacred Grove}}, {{card|Druid}}, {{card|Skulk}}
+
* {{Card|Princess}}
* [[Menagerie (expansion)|Menagerie]]: {{Way|Way of the Monkey}}
+
* {{Card|Horse Traders}}
* [[Allies]]: {{card|Herb Gatherer}}, {{card|Town}}
+
* {{Card|Nomad Camp}}
 +
* {{Card|Spice Merchant}}
 +
* {{Card|Squire}}
 +
* {{Card|Storeroom}}
 +
* {{Card|Merchant Guild}}
 +
* {{Card|Peasant}}
 +
* {{Card|Messenger}}
 +
* {{Card|Bridge Troll}}
 +
* {{Card|Wine Merchant}}
 +
* {{Card|Farmers' Market}}
 +
 
 +
{{Card|Black Market}} does not technically provide +Buy, but it lets you buy an additional card during the [[Action phase]].
  
 
=== [[Terminal draw]] ===
 
=== [[Terminal draw]] ===
 +
 
* {{Card|Council Room}}
 
* {{Card|Council Room}}
 
* {{Card|Wharf}}
 
* {{Card|Wharf}}
 
* {{Card|Margrave}}
 
* {{Card|Margrave}}
 
* {{Card|Ranger}}
 
* {{Card|Ranger}}
* {{Card|Tragic Hero}}
 
* {{card|Silk Merchant}}
 
* {{Card|Barge}}
 
* {{card|Marquis}}
 
* {{card|Figurine}}
 
  
 
=== [[Cantrip]] ===
 
=== [[Cantrip]] ===
 
* {{Card|Market}}
 
* {{Card|Market}}
 
* {{Card|Worker's Village}}
 
* {{Card|Worker's Village}}
 +
* Level 2 {{Card|City}}
 
* {{Card|Grand Market}}
 
* {{Card|Grand Market}}
 +
* {{Card|Hamlet}}
 
* {{Card|Market Square}}
 
* {{Card|Market Square}}
* {{card|Farrier}}
 
* {{Card|Snowy Village}}
 
* {{Card|Sanctuary}}
 
  
=== [[Treasure]]s and other [[non-terminal]] [[stop card]]s ===
+
=== [[Treasure|Treasures]] and [[disappearing money]] ===
 
+
* {{Card|Festival}}
* [[Dominion]]: {{Card|Festival}}
+
* {{Card|Contraband}}
* [[Seaside]]: {{card|Astrolabe}}
+
* {{Card|Forager}}
* [[Prosperity]]: {{Card|Tiara}}, {{Card|Collection}}
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* {{Card|Counterfeit}}
* [[Hinterlands]]: {{card|Cauldron}}
+
* {{Card|Candlestick Maker}}
* [[Dark Ages]]: {{Card|Counterfeit}}
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* {{Card|Villa}}
* [[Guilds]]: {{Card|Candlestick Maker}}
+
* {{Card|Capital}}
* [[Cornucopia & Guilds]]: {{card|Demesne}}
+
* {{Card|Fortune}}
* [[Empires]]: {{Card|Villa}}, {{Card|Capital}}, {{Card|Charm}}, {{Card|Fortune}}
+
* [[Nocturne]]: {{Card|Pouch}}
+
* [[Renaissance]]: {{Card|Ducat}}, {{Card|Spices}}
+
* [[Menagerie (expansion)|Menagerie]]: {{card|Stockpile}}
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* [[Plunder]]: {{card|Jewelled Egg}}, {{card|Mining Road}}, {{card|Rope}}, {{card|Buried Treasure}}, {{card|Sack of Loot}}
+
** [[Loot]] cards: {{card|Amphora}}, {{card|Endless Chalice}}, {{card|Jewels}}, {{card|Orb}}, {{card|Prize Goat}}, {{card|Puzzle Box}}, {{card|Sextant}}, {{card|Shield}}, {{card|Staff}}, {{card|Sword}}
+
 
+
===+Buy between other options===
+
* {{card|Bauble}}
+
* {{Card|Hamlet}}
+
* {{Card|Pawn}} can provide +Buy in combination with either +Action, +Card, or +{{Cost|1}}.
+
* {{card|Courtier}} offers +Buy as one of several choices.
+
* {{card|Scrap}} offers +Buy as one of several choices.
+
  
 
=== Other ===
 
=== Other ===
* {{Event|Travelling Fair}} can transfer arbitrary amounts of {{Cost}} into +Buy
+
* {{Card|Pawn}} can provide +buy in combination with either +Action, +Card, or +{{Cost|1}}.
* {{Event|Seaway}} and {{card|Teacher}} can give +Buy to an Action card pile in the Supply.
+
* {{Card|Tactician}} gives +buy on the next turn only.
* {{ally|League of Shopkeepers}} can give you +buy when you play a [[Liaison]].
+
* {{Card|Ruined Market}} provides ''only'' +Buy; it's occasionally claimed that this is the one [[Ruins]] card you might ''intentionally'' gain in order to build an engine.
 
+
* {{Card|Sir Martin}} has +2 buys as his vanilla bonus in addition to the [[Knight]] attack.
== Cards that give restricted +Buy ==
+
* {{Event|Travelling Fair}} is a sort of "+Buy [[Village (card category)|village]]", turning 1 Buy into 2, while also letting you [[Top decker|top-deck]] cards you gain.
 
+
* {{Event|Seaway}} gives +Buy to an Action card pile in the Supply.
===Cards that need to trash a card===
+
'''Some cards need to trash a card, so they only replace cards'''
+
** [[Seaside]]: {{Card|Salvager}}
+
** [[Prosperity]]: ''{{Card|Trade Route}}''
+
** [[Hinterlands]]: {{Card|Spice Merchant}}
+
** [[Dark Ages]]: {{Card|Forager}}
+
 
+
===Limited amounts of +Buy===
+
'''Some cards are difficult to come by or only exist in very limited numbers:'''
+
** [[Cornucopia]]: ''{{Card|Princess}}''
+
** [[Dark Ages]]: {{Card|Ruined Market}}, {{Card|Sir Martin}}
+
** [[Cornucopia & Guilds]]: {{card|Renown}}
+
** [[Nocturne]]: {{boon|The Forest's Gift}}
+
** [[Renaissance]]: {{Project|Fair}}
+
** {{Card|Tactician}} You can generally get only one extra Buy from it and even to make use of this you need to build your deck in a specific way.
+
 
+
===Other restrictions===
+
*'''Some cards only work later during the game when one or more piles have emptied:'''
+
** [[Menagerie (expansion)|Menagerie]]: {{card|Animal Fair}}
+
** {{Card|City}} (but only after 2 Supply piles are empty)
+
 
+
*[[Prosperity]]: ''{{Card|Contraband}}'' can prevent you from buying certain desirable cards.
+
 
+
*'''Some effects need you to to gain specific kinds of cards to get +Buy:'''
+
** [[Allies]]: {{card|Galleria}}, {{ally|Band of Nomads}}
+
** [[Plunder (expansion)|Plunder]]: {{card|Abundance}}
+
 
+
===Giving back Buys===
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* {{Card|Forum}}, {{Card|Cavalry}}, and {{trait|Nearby}} cards give +Buy when gained. Similarly, {{Card|Villa}} can be played instantly after being gained and so gives back a Buy.
+
* {{card|Galleria}} and {{ally|Band of Nomads}} can give back Buys upon buying certain cards.
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* A number of [[Event]]s do not use up a Buy because they give one back whenever bought.
+
** [[Adventures]]: {{Event|Borrow}}, {{Event|Save}}, {{Event|Scouting Party}}
+
** [[Empires]]: {{Event|Delve}}
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** {{Set|Menagerie}}: {{Event|Desperation}}, {{Event|Gamble}}, {{Event|Pursue}}, {{Event|Toil}}
+
** {{Set|Plunder}}: {{event|Avoid}}, {{event|Bury}}, {{event|Deliver}}, {{event|Launch}}, {{event|Mirror}}, {{event|Rush}}
+
 
+
===Related===
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Cards that do not give +Buy per se but enable you to gain more cards through Buys in some other way are referred to as [[Virtual +Buy]].
+
 
+
==Gallery==
+
===Terminal===
+
+
{{CardImage|Baron}}{{CardImage|Bridge}}{{CardImage|Bridge Troll}}{{CardImage|Druid}}{{CardImage|Farmers' Market}}{{CardImage|Herbalist}}{{CardImage|Herb Gatherer}}{{CardImage|Horse Traders}}{{CardImage|Merchant Guild}}{{CardImage|Messenger}}{{CardImage|Nomads}}{{CardImage|Peasant}}{{CardImage|Sacred Grove}}{{CardImage|Skulk}}{{CardImage|Souk}}{{CardImage|Squire}}{{CardImage|Storeroom}}{{CardImage|Town}}{{CardImage|Wine Merchant}}{{LandscapeImage|Way of the Monkey}}
+
 
+
=== Terminal draw ===
+
{{CardImage|Barge}}{{CardImage|Council Room}}{{CardImage|Margrave}}{{CardImage|Marquis}}{{CardImage|Ranger}}{{CardImage|Silk Merchant}}{{CardImage|Tragic Hero}}{{CardImage|Wharf}}
+
 
+
=== Cantrip ===
+
{{CardImage|Grand Market}}{{CardImage|Market}}{{CardImage|Market Square}}{{CardImage|Sanctuary}}{{CardImage|Snowy Village}}{{CardImage|Worker's Village}}
+
 
+
=== Treasures and other non-terminal stop cards ===
+
{{CardImage|Amphora}}{{CardImage|Astrolabe}}{{CardImage|Buried Treasure}}{{CardImage|Candlestick Maker}}{{CardImage|Capital}}{{CardImage|Cauldron}}{{CardImage|Charm}}{{CardImage|Collection}}{{CardImage|Counterfeit}}{{CardImage|Ducat}}{{CardImage|Endless Chalice}}{{CardImage|Festival}}{{CardImage|Figurine}}{{CardImage|Fortune}}{{CardImage|Jewelled Egg}}{{CardImage|Jewels}}{{CardImage|Mining Road}}{{CardImage|Orb}}{{CardImage|Pouch}}{{CardImage|Prize Goat}}{{CardImage|Puzzle Box}}{{CardImage|Rope}}{{CardImage|Sack of Loot}}{{CardImage|Sextant}}{{CardImage|Shield}}{{CardImage|Spices}}{{CardImage|Staff}}{{CardImage|Stockpile}}{{CardImage|Sword}}{{CardImage|Tiara}}{{CardImage|Villa}}
+
 
+
===+Buy between other options===
+
{{CardImage|Bauble}}{{CardImage|Courtier}}{{CardImage|Hamlet}}{{CardImage|Pawn}}{{CardImage|Scrap}}
+
 
+
=== Other unrestricted +Buy ===
+
{{CardImage|Teacher}}{{LandscapeImage|League of Shopkeepers}}{{LandscapeImage|Seaway}}{{LandscapeImage|Travelling Fair}}
+
 
+
===Cards that need to trash a card===
+
{{CardImage|Forager}}{{CardImage|Salvager}}{{CardImage|Spice Merchant}}
+
 
+
===Limited amounts of +Buy===
+
{{CardImage|Ruined Market}}{{CardImage|Princess}}{{CardImage|Sir Martin}}{{CardImage|Tactician}}{{LandscapeImage|Fair}}{{LandscapeImage|The Forest's Gift}}
+
 
+
===Other restrictions===
+
{{CardImage|Animal Fair}}{{CardImage|City}}{{CardImage|Galleria}}{{LandscapeImage|Band of Nomads}}
+
 
+
===Giving back Buys===
+
{{CardImage|Cavalry}}{{CardImage|Forum}}{{CardImage|Galleria}}{{LandscapeImage|Band of Nomads}}{{LandscapeImage|Borrow}}{{LandscapeImage|Delve}}{{LandscapeImage|Desperation}}{{LandscapeImage|Gamble}}{{LandscapeImage|Pursue}}{{LandscapeImage|Save}}{{LandscapeImage|Scouting Party}}{{LandscapeImage|Toil}}
+
 
+
  
===Removed cards===
+
== Synergies ==
{{CardImage|Contraband}}{{CardImage|Goons}}{{CardImage|Nomad Camp}}{{CardImage|Trade Route}}{{CardImage|Woodcutter}}
+
* [[Engine]] strategies in general
 +
* [[Alt-VP]] rushes and deck-bloating strategies such as {{Card|Gardens}}, {{Card|Silk Road}}, {{Card|Vineyard}}, and {{Card|Philosopher's Stone}}
 +
* {{Card|Highway}} and {{Card|Quarry}}
 +
* {{Card|Goons}}
 +
* {{Card|Peddler}}
 +
* {{Card|Potion}}
  
 
{{Navbox card categories}}
 
{{Navbox card categories}}
  
[[Category:Buy/Money]]
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[[Category:Card categories]]
[[Category:Vanilla bonuses]]
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