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Playing a card that provides '''+Buy''' increases the number of cards you are allowed to buy during your [[buy phase]]. | Playing a card that provides '''+Buy''' increases the number of cards you are allowed to buy during your [[buy phase]]. | ||
− | + | +Buy is an essential component of most [[engine]] strategies, since engines can take a long time to build; +Buy allows you to acquire engine components more rapidly, thus speeding up the construction of the engine, and once the engine is running it allows you to buy multiple [[Victory]] cards at once to make up for the slower start. An easy trap to fall into is that of "overbuilding" an engine in the absence of +Buy: there's no use in building a deck that can regularly generate {{Cost|16}} each turn if you can still only buy one {{Card|Province}} with it. In some engines, it is good strategy to wait to buy even a relatively cheap +Buy card ''until'' the engine is regularly producing lots of {{Cost|}} each turn, though, if the +Buy card doesn't itself help the engine get moving—"paying {{Cost|11}} for {{Card|Herbalist}}". | |
− | + | In a [[Big Money]] strategy, +Buy is usually less useful, since on most turns in most Big Money decks you just want to buy the most expensive card you can, and you'll rarely have a turn with enough {{Cost|}} to buy both a {{Card|Province}} and something else useful. The [[opportunity cost]] of getting a card just for its +Buy is usually too great in these decks. | |
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− | + | [[Alt-VP]] [[rush|rushes]] also usually benefit from +Buy, since these decks depend on gaining large numbers of relatively cheap cards, and extra buys can often be used even on {{Card|Copper}} rather than go to waste. | |
− | + | [[Gainer|Gainers]] and [[remodeler|remodelers]] are sometimes referred to as "[[virtual +Buy]]", since they provide other ways to gain multiple cards per turn. Gainers and remodelers don't depend on having enough money to spend to buy additional cards as +Buy cards do, but they are usually less flexible in other ways. | |
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− | === Terminal === | + | Some cards that give +Buy have it as part of their core function, such as {{Card|Nomad Camp}}; usually the +Buy is the only reason for wanting a {{Card|Nomad Camp}}. In some cases, a card offers +Buy as a feature that synergizes with its core function: {{Card|Goons}} offers you a +{{VP}} reward per card you buy, and gives +Buy to make the reward go farther. Other cards have +Buy merely as an extra [[vanilla]] bonus that keeps the card competitive with other cards at the same cost: {{Card|Margrave}} is a useful card even in Big Money if you never use its +Buy, but the fact that it has +Buy compensates for the fact that its attack is not very strong and makes it easier to include in an engine. |
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+ | == Cards that give +Buy == | ||
+ | Cards in italics have been [[Removed cards|removed]]. | ||
+ | === Terminal +{{Cost}}/[[Cost reduction]] === | ||
* [[Dominion]]: ''{{Card|Woodcutter}}'' | * [[Dominion]]: ''{{Card|Woodcutter}}'' | ||
* [[Intrigue]]: {{Card|Baron}}, {{Card|Bridge}} | * [[Intrigue]]: {{Card|Baron}}, {{Card|Bridge}} | ||
+ | * [[Seaside]]: {{Card|Salvager}} | ||
* [[Alchemy]]: {{Card|Herbalist}} | * [[Alchemy]]: {{Card|Herbalist}} | ||
− | * [[Prosperity]]: | + | * [[Prosperity]]: {{Card|Trade Route}}, {{Card|Goons}} |
− | * [[Cornucopia]]: {{Card|Horse Traders}} | + | * [[Cornucopia]]: {{Card|Princess}}, {{Card|Horse Traders}} |
− | * [[Hinterlands]]: | + | * [[Hinterlands]]: {{Card|Nomad Camp}}, {{Card|Spice Merchant}} |
* [[Dark Ages]]: {{Card|Squire}}, {{Card|Storeroom}} | * [[Dark Ages]]: {{Card|Squire}}, {{Card|Storeroom}} | ||
* [[Guilds]]: {{Card|Merchant Guild}} | * [[Guilds]]: {{Card|Merchant Guild}} | ||
* [[Adventures]]: {{Card|Peasant}}, {{Card|Messenger}}, {{Card|Bridge Troll}}, {{Card|Wine Merchant}} | * [[Adventures]]: {{Card|Peasant}}, {{Card|Messenger}}, {{Card|Bridge Troll}}, {{Card|Wine Merchant}} | ||
* [[Empires]]: {{Card|Farmers' Market}} | * [[Empires]]: {{Card|Farmers' Market}} | ||
− | * [[Nocturne]]: {{Card|Sacred Grove | + | * [[Nocturne]]: {{Card|Sacred Grove}} |
− | * [[Menagerie (expansion)|Menagerie]]: {{Way|Way of the Monkey}} | + | * [[Menagerie (expansion)|Menagerie]]: {{card|Animal Fair}}, {{Way|Way of the Monkey}} |
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+ | {{Card|Black Market}} does not technically provide +Buy, but it lets you buy an additional card during the [[Action phase]]. | ||
=== [[Terminal draw]] === | === [[Terminal draw]] === | ||
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* {{card|Silk Merchant}} | * {{card|Silk Merchant}} | ||
* {{Card|Barge}} | * {{Card|Barge}} | ||
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=== [[Cantrip]] === | === [[Cantrip]] === | ||
* {{Card|Market}} | * {{Card|Market}} | ||
* {{Card|Worker's Village}} | * {{Card|Worker's Village}} | ||
+ | * {{Card|City}} (but only after 2 Supply piles are empty) | ||
* {{Card|Grand Market}} | * {{Card|Grand Market}} | ||
+ | * {{Card|Hamlet}} | ||
* {{Card|Market Square}} | * {{Card|Market Square}} | ||
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* {{Card|Snowy Village}} | * {{Card|Snowy Village}} | ||
* {{Card|Sanctuary}} | * {{Card|Sanctuary}} | ||
− | === [[Treasure]]s and | + | === [[Treasure]]s and [[disappearing money]] === |
* [[Dominion]]: {{Card|Festival}} | * [[Dominion]]: {{Card|Festival}} | ||
− | * [[ | + | * [[Prosperity]]: {{Card|Contraband}} |
− | * [[ | + | * [[Dark Ages]]: {{Card|Forager}}, {{Card|Counterfeit}} |
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* [[Guilds]]: {{Card|Candlestick Maker}} | * [[Guilds]]: {{Card|Candlestick Maker}} | ||
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* [[Empires]]: {{Card|Villa}}, {{Card|Capital}}, {{Card|Charm}}, {{Card|Fortune}} | * [[Empires]]: {{Card|Villa}}, {{Card|Capital}}, {{Card|Charm}}, {{Card|Fortune}} | ||
* [[Nocturne]]: {{Card|Pouch}} | * [[Nocturne]]: {{Card|Pouch}} | ||
* [[Renaissance]]: {{Card|Ducat}}, {{Card|Spices}} | * [[Renaissance]]: {{Card|Ducat}}, {{Card|Spices}} | ||
* [[Menagerie (expansion)|Menagerie]]: {{card|Stockpile}} | * [[Menagerie (expansion)|Menagerie]]: {{card|Stockpile}} | ||
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− | === | + | === Other === |
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* {{Card|Pawn}} can provide +Buy in combination with either +Action, +Card, or +{{Cost|1}}. | * {{Card|Pawn}} can provide +Buy in combination with either +Action, +Card, or +{{Cost|1}}. | ||
* {{card|Courtier}} offers +Buy as one of several choices. | * {{card|Courtier}} offers +Buy as one of several choices. | ||
− | * {{ | + | * {{Card|Tactician}} gives +Buy on the next turn only. |
− | + | * {{Card|Ruined Market}} provides ''only'' +Buy; it's occasionally claimed that this is the one [[Ruins]] card you might ''intentionally'' gain in order to build an engine. | |
− | + | * {{Card|Sir Martin}} has +2 buys as his vanilla bonus in addition to the [[Knight]] attack. | |
− | * {{Event|Travelling Fair}} | + | * {{Event|Travelling Fair}} is a sort of "+Buy [[Village (card category)|Village]]", turning 1 Buy into 2, while also letting you [[Top decker|topdeck]] cards you gain. |
* {{Event|Seaway}} and {{card|Teacher}} can give +Buy to an Action card pile in the Supply. | * {{Event|Seaway}} and {{card|Teacher}} can give +Buy to an Action card pile in the Supply. | ||
− | * | + | * {{Card|Forum}} gives +Buy when bought. |
− | + | * {{card|Druid}} provides +Buy plus a choice of one of three [[Boon]]s. | |
− | + | * {{card|Skulk}} provides +Buy and a [[Hex]]ing attack. | |
− | + | * {{boon|The Forest's Gift}} provides +Buy and +{{cost|1}} as a Boon. | |
− | + | * {{Project|Fair}} provides +1 Buy every turn | |
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− | == | + | == Synergies == |
− | {{ | + | * [[Engine]] strategies in general |
+ | * [[Alt-VP]] rushes and deck-bloating strategies such as {{Card|Gardens}}, {{Card|Silk Road}}, {{Card|Vineyard}}, and {{Card|Philosopher's Stone}} | ||
+ | * Non-terminal cost reducers (e.g., {{Card|Highway}} and {{Card|Quarry}}) | ||
+ | * {{Card|Goons}} | ||
+ | * {{Card|Peddler}} | ||
+ | * {{Card|Potion}} | ||
{{Navbox card categories}} | {{Navbox card categories}} |