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Playing a card that provides '''+Buy''' increases the number of cards you are allowed to buy during your [[buy phase]].  
 
Playing a card that provides '''+Buy''' increases the number of cards you are allowed to buy during your [[buy phase]].  
  
Some cards that give +Buy have it as part of their core function, such as {{Card|Herbalist}}; usually the +Buy is the only reason for wanting a {{Card|Herbalist}}. In some cases, a card offers +Buy as a feature that synergizes with its core function: {{Card|Collection}} offers you a {{VP}} reward per card you buy, and gives +Buy to make the reward go farther. Other cards have +Buy merely as an extra [[vanilla]] bonus that keeps the card competitive with other cards at the same cost: {{Card|Worker's Village}} is a [[village (card category)|village]] costing {{Cost|4}} with the +Buy as an extra bonus for the {{Cost|1}} it costs more than {{Card|Village}}.
 
 
==Strategy==
 
 
+Buy is an essential component of most [[engine]] strategies, since engines can take a long time to build; +Buy allows you to acquire engine components more rapidly, thus speeding up the construction of the engine, and once the engine is running it allows you to buy multiple [[Victory]] cards at once to make up for the slower start. An easy trap to fall into is that of "overbuilding" an engine in the absence of +Buy: there's no use in building a deck that can regularly generate {{Cost|16}} each turn if you can still only buy one {{Card|Province}} with it. In some cases, if the +Buy card is rather unwieldy like {{Card|Herbalist}}, it is good strategy to wait to buy even a relatively cheap +Buy card ''until'' you are close to generating enough {{Cost}} to benefit from the effect, although you need to avoid waiting too long as well or else you will have to waste {{Cost}} on the turn you buy that card.  
 
+Buy is an essential component of most [[engine]] strategies, since engines can take a long time to build; +Buy allows you to acquire engine components more rapidly, thus speeding up the construction of the engine, and once the engine is running it allows you to buy multiple [[Victory]] cards at once to make up for the slower start. An easy trap to fall into is that of "overbuilding" an engine in the absence of +Buy: there's no use in building a deck that can regularly generate {{Cost|16}} each turn if you can still only buy one {{Card|Province}} with it. In some cases, if the +Buy card is rather unwieldy like {{Card|Herbalist}}, it is good strategy to wait to buy even a relatively cheap +Buy card ''until'' you are close to generating enough {{Cost}} to benefit from the effect, although you need to avoid waiting too long as well or else you will have to waste {{Cost}} on the turn you buy that card.  
  
 
If you are lacking the deck control to generate large amounts of {{Cost}} or to assure having a +Buy card in hand when you do, a +Buy card may not be worth its [[opportunity cost]].
 
If you are lacking the deck control to generate large amounts of {{Cost}} or to assure having a +Buy card in hand when you do, a +Buy card may not be worth its [[opportunity cost]].
 +
 +
Some cards that give +Buy have it as part of their core function, such as {{Card|Herbalist}}; usually the +Buy is the only reason for wanting a {{Card|Herbalist}}. In some cases, a card offers +Buy as a feature that synergizes with its core function: {{Card|Collection}} offers you a {{VP}} reward per card you buy, and gives +Buy to make the reward go farther. Other cards have +Buy merely as an extra [[vanilla]] bonus that keeps the card competitive with other cards at the same cost: {{Card|Worker's Village}} is a [[village (card category)|village]] costing {{{Cost|4}} with the +Buy as an extra bonus for the {{Cost|1}} it costs more than {{Card|Village}}.
  
 
== Cards that give unrestricted +Buy ==
 
== Cards that give unrestricted +Buy ==
Cards in ''italics'' have been [[removed]].
+
Cards in italics have been [[removed]].
  
 
=== Terminal ===
 
=== Terminal ===
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* {{Card|Barge}}
 
* {{Card|Barge}}
 
* {{card|Marquis}}
 
* {{card|Marquis}}
* {{card|Figurine}}
 
  
 
=== [[Cantrip]] ===
 
=== [[Cantrip]] ===
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* {{Card|Grand Market}}
 
* {{Card|Grand Market}}
 
* {{Card|Market Square}}
 
* {{Card|Market Square}}
* {{card|Farrier}}
 
 
* {{Card|Snowy Village}}
 
* {{Card|Snowy Village}}
 
* {{Card|Sanctuary}}
 
* {{Card|Sanctuary}}
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* [[Dark Ages]]: {{Card|Counterfeit}}
 
* [[Dark Ages]]: {{Card|Counterfeit}}
 
* [[Guilds]]: {{Card|Candlestick Maker}}
 
* [[Guilds]]: {{Card|Candlestick Maker}}
* [[Cornucopia & Guilds]]: {{card|Demesne}}
 
 
* [[Empires]]: {{Card|Villa}}, {{Card|Capital}}, {{Card|Charm}}, {{Card|Fortune}}
 
* [[Empires]]: {{Card|Villa}}, {{Card|Capital}}, {{Card|Charm}}, {{Card|Fortune}}
 
* [[Nocturne]]: {{Card|Pouch}}
 
* [[Nocturne]]: {{Card|Pouch}}
 
* [[Renaissance]]: {{Card|Ducat}}, {{Card|Spices}}
 
* [[Renaissance]]: {{Card|Ducat}}, {{Card|Spices}}
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Stockpile}}
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Stockpile}}
* [[Plunder]]: {{card|Jewelled Egg}}, {{card|Mining Road}}, {{card|Rope}}, {{card|Buried Treasure}}, {{card|Sack of Loot}}
 
** [[Loot]] cards: {{card|Amphora}}, {{card|Endless Chalice}}, {{card|Jewels}}, {{card|Orb}}, {{card|Prize Goat}}, {{card|Puzzle Box}}, {{card|Sextant}}, {{card|Shield}}, {{card|Staff}}, {{card|Sword}}
 
  
 
===+Buy between other options===
 
===+Buy between other options===
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== Cards that give restricted +Buy ==
 
== Cards that give restricted +Buy ==
  
===Cards that need to trash a card===
+
*'''Some cards need to trash a card, so they only replace cards'''
'''Some cards need to trash a card, so they only replace cards'''
+
 
** [[Seaside]]: {{Card|Salvager}}
 
** [[Seaside]]: {{Card|Salvager}}
 
** [[Prosperity]]: ''{{Card|Trade Route}}''
 
** [[Prosperity]]: ''{{Card|Trade Route}}''
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** [[Dark Ages]]: {{Card|Forager}}
 
** [[Dark Ages]]: {{Card|Forager}}
  
===Limited amounts of +Buy===
+
*'''Some cards are difficult to come by or only exist in very limited numbers:'''
'''Some cards are difficult to come by or only exist in very limited numbers:'''
+
** [[Cornucopia]]: {{Card|Princess}}
** [[Cornucopia]]: ''{{Card|Princess}}''
+
 
** [[Dark Ages]]: {{Card|Ruined Market}}, {{Card|Sir Martin}}
 
** [[Dark Ages]]: {{Card|Ruined Market}}, {{Card|Sir Martin}}
** [[Cornucopia & Guilds]]: {{card|Renown}}
 
 
** [[Nocturne]]: {{boon|The Forest's Gift}}
 
** [[Nocturne]]: {{boon|The Forest's Gift}}
** [[Renaissance]]: {{Project|Fair}}
+
** [Renaissance]]: {{Project|Fair}}
 
** {{Card|Tactician}} You can generally get only one extra Buy from it and even to make use of this you need to build your deck in a specific way.
 
** {{Card|Tactician}} You can generally get only one extra Buy from it and even to make use of this you need to build your deck in a specific way.
  
===Other restrictions===
 
 
*'''Some cards only work later during the game when one or more piles have emptied:'''
 
*'''Some cards only work later during the game when one or more piles have emptied:'''
** [[Menagerie (expansion)|Menagerie]]: {{card|Animal Fair}}
+
* [[Menagerie (expansion)|Menagerie]]: {{card|Animal Fair}}
** {{Card|City}} (but only after 2 Supply piles are empty)
+
* {{Card|City}} (but only after 2 Supply piles are empty)
  
*[[Prosperity]]: ''{{Card|Contraband}}'' can prevent you from buying certain desirable cards.
+
*[[Prosperity]]:''{{Card|Contraband}}'' can prevent you from buying certain desirable cards.
  
 
*'''Some effects need you to to gain specific kinds of cards to get +Buy:'''
 
*'''Some effects need you to to gain specific kinds of cards to get +Buy:'''
** [[Allies]]: {{card|Galleria}}, {{ally|Band of Nomads}}
+
** [Allies]]: {{card|Galleria}}, {{ally|Band of Nomads}}
** [[Plunder (expansion)|Plunder]]: {{card|Abundance}}
+
 
 +
* {{Card|Black Market}} does not technically provide +Buy, but it lets you buy an additional card during the [[Action phase]].
  
 
===Giving back Buys===
 
===Giving back Buys===
* {{Card|Forum}}, {{Card|Cavalry}}, and {{trait|Nearby}} cards give +Buy when gained. Similarly, {{Card|Villa}} can be played instantly after being gained and so gives back a Buy.  
+
* {{Card|Forum}} and {{Card|Cavalry}} give +Buy when gained. Similarly, {{Card|Villa}} can be played instantly after being gained and so gives back a Buy.  
 
* {{card|Galleria}} and {{ally|Band of Nomads}} can give back Buys upon buying certain cards.  
 
* {{card|Galleria}} and {{ally|Band of Nomads}} can give back Buys upon buying certain cards.  
* A number of [[Event]]s do not use up a Buy because they give one back whenever bought.
 
** [[Adventures]]: {{Event|Borrow}}, {{Event|Save}}, {{Event|Scouting Party}}
 
** [[Empires]]: {{Event|Delve}}
 
** {{Set|Menagerie}}: {{Event|Desperation}}, {{Event|Gamble}}, {{Event|Pursue}}, {{Event|Toil}}
 
** {{Set|Plunder}}: {{event|Avoid}}, {{event|Bury}}, {{event|Deliver}}, {{event|Launch}}, {{event|Mirror}}, {{event|Rush}}
 
 
===Related===
 
Cards that do not give +Buy per se but enable you to gain more cards through Buys in some other way are referred to as [[Virtual +Buy]].
 
 
==Gallery==
 
===Terminal===
 
 
{{CardImage|Baron}}{{CardImage|Bridge}}{{CardImage|Bridge Troll}}{{CardImage|Druid}}{{CardImage|Farmers' Market}}{{CardImage|Herbalist}}{{CardImage|Herb Gatherer}}{{CardImage|Horse Traders}}{{CardImage|Merchant Guild}}{{CardImage|Messenger}}{{CardImage|Nomads}}{{CardImage|Peasant}}{{CardImage|Sacred Grove}}{{CardImage|Skulk}}{{CardImage|Souk}}{{CardImage|Squire}}{{CardImage|Storeroom}}{{CardImage|Town}}{{CardImage|Wine Merchant}}{{LandscapeImage|Way of the Monkey}}
 
 
=== Terminal draw ===
 
{{CardImage|Barge}}{{CardImage|Council Room}}{{CardImage|Margrave}}{{CardImage|Marquis}}{{CardImage|Ranger}}{{CardImage|Silk Merchant}}{{CardImage|Tragic Hero}}{{CardImage|Wharf}}
 
 
=== Cantrip ===
 
{{CardImage|Grand Market}}{{CardImage|Market}}{{CardImage|Market Square}}{{CardImage|Sanctuary}}{{CardImage|Snowy Village}}{{CardImage|Worker's Village}}
 
 
=== Treasures and other non-terminal stop cards ===
 
{{CardImage|Amphora}}{{CardImage|Astrolabe}}{{CardImage|Buried Treasure}}{{CardImage|Candlestick Maker}}{{CardImage|Capital}}{{CardImage|Cauldron}}{{CardImage|Charm}}{{CardImage|Collection}}{{CardImage|Counterfeit}}{{CardImage|Ducat}}{{CardImage|Endless Chalice}}{{CardImage|Festival}}{{CardImage|Figurine}}{{CardImage|Fortune}}{{CardImage|Jewelled Egg}}{{CardImage|Jewels}}{{CardImage|Mining Road}}{{CardImage|Orb}}{{CardImage|Pouch}}{{CardImage|Prize Goat}}{{CardImage|Puzzle Box}}{{CardImage|Rope}}{{CardImage|Sack of Loot}}{{CardImage|Sextant}}{{CardImage|Shield}}{{CardImage|Spices}}{{CardImage|Staff}}{{CardImage|Stockpile}}{{CardImage|Sword}}{{CardImage|Tiara}}{{CardImage|Villa}}
 
 
===+Buy between other options===
 
{{CardImage|Bauble}}{{CardImage|Courtier}}{{CardImage|Hamlet}}{{CardImage|Pawn}}{{CardImage|Scrap}}
 
 
=== Other unrestricted +Buy ===
 
{{CardImage|Teacher}}{{LandscapeImage|League of Shopkeepers}}{{LandscapeImage|Seaway}}{{LandscapeImage|Travelling Fair}}
 
 
===Cards that need to trash a card===
 
{{CardImage|Forager}}{{CardImage|Salvager}}{{CardImage|Spice Merchant}}
 
 
===Limited amounts of +Buy===
 
{{CardImage|Ruined Market}}{{CardImage|Princess}}{{CardImage|Sir Martin}}{{CardImage|Tactician}}{{LandscapeImage|Fair}}{{LandscapeImage|The Forest's Gift}}
 
 
===Other restrictions===
 
{{CardImage|Animal Fair}}{{CardImage|City}}{{CardImage|Galleria}}{{LandscapeImage|Band of Nomads}}
 
 
===Giving back Buys===
 
{{CardImage|Cavalry}}{{CardImage|Forum}}{{CardImage|Galleria}}{{LandscapeImage|Band of Nomads}}{{LandscapeImage|Borrow}}{{LandscapeImage|Delve}}{{LandscapeImage|Desperation}}{{LandscapeImage|Gamble}}{{LandscapeImage|Pursue}}{{LandscapeImage|Save}}{{LandscapeImage|Scouting Party}}{{LandscapeImage|Toil}}
 
 
  
===Removed cards===
+
== Synergies ==
{{CardImage|Contraband}}{{CardImage|Goons}}{{CardImage|Nomad Camp}}{{CardImage|Trade Route}}{{CardImage|Woodcutter}}
+
* [[Engine]] strategies in general
 +
* Non-terminal cost reducers (e.g., {{Card|Highway}} and {{Card|Quarry}})
 +
* {{Card|Peddler}}
 +
* {{Card|Potion}}
  
 
{{Navbox card categories}}
 
{{Navbox card categories}}

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