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Playing a card that provides '''+Buy''' increases the number of cards you are allowed to buy during your [[buy phase]]. | Playing a card that provides '''+Buy''' increases the number of cards you are allowed to buy during your [[buy phase]]. | ||
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+Buy is an essential component of most [[engine]] strategies, since engines can take a long time to build; +Buy allows you to acquire engine components more rapidly, thus speeding up the construction of the engine, and once the engine is running it allows you to buy multiple [[Victory]] cards at once to make up for the slower start. An easy trap to fall into is that of "overbuilding" an engine in the absence of +Buy: there's no use in building a deck that can regularly generate {{Cost|16}} each turn if you can still only buy one {{Card|Province}} with it. In some cases, if the +Buy card is rather unwieldy like {{Card|Herbalist}}, it is good strategy to wait to buy even a relatively cheap +Buy card ''until'' you are close to generating enough {{Cost}} to benefit from the effect, although you need to avoid waiting too long as well or else you will have to waste {{Cost}} on the turn you buy that card. | +Buy is an essential component of most [[engine]] strategies, since engines can take a long time to build; +Buy allows you to acquire engine components more rapidly, thus speeding up the construction of the engine, and once the engine is running it allows you to buy multiple [[Victory]] cards at once to make up for the slower start. An easy trap to fall into is that of "overbuilding" an engine in the absence of +Buy: there's no use in building a deck that can regularly generate {{Cost|16}} each turn if you can still only buy one {{Card|Province}} with it. In some cases, if the +Buy card is rather unwieldy like {{Card|Herbalist}}, it is good strategy to wait to buy even a relatively cheap +Buy card ''until'' you are close to generating enough {{Cost}} to benefit from the effect, although you need to avoid waiting too long as well or else you will have to waste {{Cost}} on the turn you buy that card. | ||
If you are lacking the deck control to generate large amounts of {{Cost}} or to assure having a +Buy card in hand when you do, a +Buy card may not be worth its [[opportunity cost]]. | If you are lacking the deck control to generate large amounts of {{Cost}} or to assure having a +Buy card in hand when you do, a +Buy card may not be worth its [[opportunity cost]]. | ||
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+ | Some cards that give +Buy have it as part of their core function, such as {{Card|Herbalist}}; usually the +Buy is the only reason for wanting a {{Card|Herbalist}}. In some cases, a card offers +Buy as a feature that synergizes with its core function: {{Card|Collection}} offers you a {{VP}} reward per card you buy, and gives +Buy to make the reward go farther. Other cards have +Buy merely as an extra [[vanilla]] bonus that keeps the card competitive with other cards at the same cost: {{Card|Worker's Village}} is a [[village (card category)|village]] costing {{{Cost|4}} with the +Buy as an extra bonus for the {{Cost|1}} it costs more than {{Card|Village}}. | ||
== Cards that give unrestricted +Buy == | == Cards that give unrestricted +Buy == | ||
− | Cards in | + | Cards in italics have been [[removed]]. |
=== Terminal === | === Terminal === | ||
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* {{Card|Barge}} | * {{Card|Barge}} | ||
* {{card|Marquis}} | * {{card|Marquis}} | ||
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=== [[Cantrip]] === | === [[Cantrip]] === | ||
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* {{Card|Grand Market}} | * {{Card|Grand Market}} | ||
* {{Card|Market Square}} | * {{Card|Market Square}} | ||
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* {{Card|Snowy Village}} | * {{Card|Snowy Village}} | ||
* {{Card|Sanctuary}} | * {{Card|Sanctuary}} | ||
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* [[Dark Ages]]: {{Card|Counterfeit}} | * [[Dark Ages]]: {{Card|Counterfeit}} | ||
* [[Guilds]]: {{Card|Candlestick Maker}} | * [[Guilds]]: {{Card|Candlestick Maker}} | ||
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* [[Empires]]: {{Card|Villa}}, {{Card|Capital}}, {{Card|Charm}}, {{Card|Fortune}} | * [[Empires]]: {{Card|Villa}}, {{Card|Capital}}, {{Card|Charm}}, {{Card|Fortune}} | ||
* [[Nocturne]]: {{Card|Pouch}} | * [[Nocturne]]: {{Card|Pouch}} | ||
* [[Renaissance]]: {{Card|Ducat}}, {{Card|Spices}} | * [[Renaissance]]: {{Card|Ducat}}, {{Card|Spices}} | ||
* [[Menagerie (expansion)|Menagerie]]: {{card|Stockpile}} | * [[Menagerie (expansion)|Menagerie]]: {{card|Stockpile}} | ||
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===+Buy between other options=== | ===+Buy between other options=== | ||
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== Cards that give restricted +Buy == | == Cards that give restricted +Buy == | ||
− | + | *'''Some cards need to trash a card, so they only replace cards''' | |
− | '''Some cards need to trash a card, so they only replace cards''' | + | |
** [[Seaside]]: {{Card|Salvager}} | ** [[Seaside]]: {{Card|Salvager}} | ||
** [[Prosperity]]: ''{{Card|Trade Route}}'' | ** [[Prosperity]]: ''{{Card|Trade Route}}'' | ||
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** [[Dark Ages]]: {{Card|Forager}} | ** [[Dark Ages]]: {{Card|Forager}} | ||
− | + | *'''Some cards are difficult to come by or only exist in very limited numbers:''' | |
− | '''Some cards are difficult to come by or only exist in very limited numbers:''' | + | ** [[Cornucopia]]: {{Card|Princess}} |
− | ** [[Cornucopia]]: | + | |
** [[Dark Ages]]: {{Card|Ruined Market}}, {{Card|Sir Martin}} | ** [[Dark Ages]]: {{Card|Ruined Market}}, {{Card|Sir Martin}} | ||
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** [[Nocturne]]: {{boon|The Forest's Gift}} | ** [[Nocturne]]: {{boon|The Forest's Gift}} | ||
− | ** | + | ** [Renaissance]]: {{Project|Fair}} |
** {{Card|Tactician}} You can generally get only one extra Buy from it and even to make use of this you need to build your deck in a specific way. | ** {{Card|Tactician}} You can generally get only one extra Buy from it and even to make use of this you need to build your deck in a specific way. | ||
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*'''Some cards only work later during the game when one or more piles have emptied:''' | *'''Some cards only work later during the game when one or more piles have emptied:''' | ||
− | + | * [[Menagerie (expansion)|Menagerie]]: {{card|Animal Fair}} | |
− | + | * {{Card|City}} (but only after 2 Supply piles are empty) | |
− | *[[Prosperity]]: ''{{Card|Contraband}}'' can prevent you from buying certain desirable cards. | + | *[[Prosperity]]:''{{Card|Contraband}}'' can prevent you from buying certain desirable cards. |
*'''Some effects need you to to gain specific kinds of cards to get +Buy:''' | *'''Some effects need you to to gain specific kinds of cards to get +Buy:''' | ||
− | ** | + | ** [Allies]]: {{card|Galleria}}, {{ally|Band of Nomads}} |
− | * | + | |
+ | * {{Card|Black Market}} does not technically provide +Buy, but it lets you buy an additional card during the [[Action phase]]. | ||
===Giving back Buys=== | ===Giving back Buys=== | ||
− | * {{Card|Forum}} | + | * {{Card|Forum}} and {{Card|Cavalry}} give +Buy when gained. Similarly, {{Card|Villa}} can be played instantly after being gained and so gives back a Buy. |
* {{card|Galleria}} and {{ally|Band of Nomads}} can give back Buys upon buying certain cards. | * {{card|Galleria}} and {{ally|Band of Nomads}} can give back Buys upon buying certain cards. | ||
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− | == | + | == Synergies == |
− | {{ | + | * [[Engine]] strategies in general |
+ | * Non-terminal cost reducers (e.g., {{Card|Highway}} and {{Card|Quarry}}) | ||
+ | * {{Card|Peddler}} | ||
+ | * {{Card|Potion}} | ||
{{Navbox card categories}} | {{Navbox card categories}} |