Editing Adventures
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 99: | Line 99: | ||
Despite having fewer cards total than [[Dark Ages]], Adventures added the most unique cards of any set at that time, due to [[Traveller|Travellers]] and [[Event|Events]]. Though it has some simple cards, its complexity can be quite daunting to newer players, what with [[Reserve|Reserves]], Events, Travellers, and [[Adventures tokens|tokens]]. It has also led to the discovery of some extremely fast combo strategies (such as [[Combo: Royal Carriage and Bridge|Royal Carriage/Bridge]]), as well as a new baseline in fast [[Big Money]] strategies in {{Card|Gear}}. All in all, the reaction to the set so far has been positive, particularly with the introduction of Events. | Despite having fewer cards total than [[Dark Ages]], Adventures added the most unique cards of any set at that time, due to [[Traveller|Travellers]] and [[Event|Events]]. Though it has some simple cards, its complexity can be quite daunting to newer players, what with [[Reserve|Reserves]], Events, Travellers, and [[Adventures tokens|tokens]]. It has also led to the discovery of some extremely fast combo strategies (such as [[Combo: Royal Carriage and Bridge|Royal Carriage/Bridge]]), as well as a new baseline in fast [[Big Money]] strategies in {{Card|Gear}}. All in all, the reaction to the set so far has been positive, particularly with the introduction of Events. | ||
− | Structurally, Adventures was conceived in part as a sequel to [[Seaside]], with its focus on card abilities that affect multiple turns: it reintroduces Duration cards; introduces Reserve cards, a variant on the Duration theme; and tracks long-term effects with a [[Tavern mat|mat]] and [[Adventures tokens|tokens]] as some Seaside cards do. Adventures also introduces cards with unusual combinations of [[type|types]] that could have been used before but never were; these include the first [[Treasure]]–[[Attack]], [[Attack]]–[[Duration]], and [[Duration]]–[[Reaction]] cards | + | Structurally, Adventures was conceived in part as a sequel to [[Seaside]], with its focus on card abilities that affect multiple turns: it reintroduces Duration cards; introduces Reserve cards, a variant on the Duration theme; and tracks long-term effects with a [[Tavern mat|mat]] and [[Adventures tokens|tokens]] as some Seaside cards do. Adventures also introduces cards with unusual combinations of [[type|types]] that could have been used before but never were; these include the first [[Treasure]]–[[Attack]], [[Attack]]–[[Duration]], and [[Duration]]–[[Reaction]] cards. |
=== Durations === | === Durations === |