Alms
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− | '''Alms''' is an [[Event]] from [[Adventures]]. It | + | '''Alms''' is an [[Event]] from [[Adventures]]. It allows you to gain a card costing up to {{Cost|4}} if you have no [[Treasure|Treasures]] in play—even if you have no available {{cost}} to spend at all! |
== FAQ == | == FAQ == | ||
Line 17: | Line 17: | ||
== Strategy == | == Strategy == | ||
− | There is no strategy article for Alms | + | There is no strategy article for Alms, but it has been discussed on the [http://forum.dominionstrategy.com/index.php?topic=14787.0 forum.] |
− | + | Events are harder to rate than cards, but Alms is a game-changer, no doubt. For one thing, it completely throws a lot of opening theory out of the window, since it now enables {{cost|4}}/{{cost|4}} or even {{cost|4}}/{{cost|5}} openings. Alms typically does nothing on your big turns, as it does nothing when you have any Treasures in play, but it is almost always bought at least once in a game, as it mitigates the effects of bad draws or otherwise weak turns. | |
− | + | ||
− | + | ||
− | + | ||
+ | Alms is awesome with heavy trashing. Usually, your {{Card|Chapel}} turns end without buying a card. With Alms, however, you can trash all of the junk out of your deck and STILL gain a good card up to {{cost|4}}. | ||
+ | |||
+ | === Synergies === | ||
+ | * Heavy trashing: {{Card|Chapel}}, {{Card|Count}}, {{Card|Steward}} | ||
+ | * Good {{cost|4}} cards you might want multiples of in the opening: {{Card|Spice Merchant}}, {{Card|Ironmonger}} | ||
+ | * [[Virtual money]] with +Buy: {{Card|Baron}}, {{Card|Wine Merchant}}, {{Card|Storeroom}} | ||
+ | * In Treasure-less decks, such as with {{Card|Poor House}}, Alms can be bought even on your good turns | ||
+ | * Gainers: {{Card|Workshop}} and friends | ||
+ | * [[Rush]]es and [[slog]]s, such as with {{Card|Gardens}} | ||
+ | * Cards like {{Card|Mint}} and {{Card|Mandarin}}, which can remove played Treasures | ||
+ | * {{Card|Treasure Map}} as you can can get two of them into your deck before the first reshuffle. | ||
+ | * When used with {{Card|Villa}}, you can get one extra coin and a +buy before playing treasures. | ||
+ | *{{Card|Spoils}} since when they are played immediately go back to their pile. | ||
+ | |||
+ | === Antisynergies === | ||
+ | * Most money-based strategies | ||
+ | * Lack of good cards below {{cost|5}} | ||
+ | * {{Card|Horn of Plenty}} | ||
+ | * [[Handsize attack]]s like {{Card|Militia}} and {{Card|Cutpurse}} are less effective | ||
+ | * Since buying Alms is not buying a card, the attacks from {{Card|Haunted Woods}} and {{Card|Swamp Hag}} also suffer | ||
+ | == Versions == | ||
+ | ===English versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Print !! Digital !! Text !! Release !! Date | ||
+ | |- | ||
+ | | {{LandscapeVersionImage|AlmsOld|Alms}} || {{LandscapeVersionImage|AlmsDigitalOld|Alms from Goko/Making Fun}} || Once per turn: If you have no Treasures in play, gain a card costing up to {{Cost|4}}. || Adventures 1st Edition || April 2015 | ||
+ | |- | ||
+ | | {{LandscapeVersionImage|Alms|Alms}} || {{LandscapeVersionImage|AlmsDigital|Alms from Shuffle iT}} || Once per turn: If you have no Treasures in play, gain a card costing up to {{Cost|4}}. || Adventures [[Second Edition|2nd Edition]] || August 2017 | ||
+ | |} | ||
+ | |||
+ | ===Other language versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Language !! Name !! Print !! Digital !! Text | ||
+ | |- | ||
+ | !Dutch | ||
+ | | Aalmoes || || || | ||
+ | |- | ||
+ | !Finnish | ||
+ | | Almut || || || | ||
+ | |- | ||
+ | !French | ||
+ | | Aumône || || || Une fois par tour : si vous n'avez pas de carte Trésor en jeu, recevez une carte coûtant jusqu'a {{Cost|4}}. | ||
+ | |- | ||
+ | !German | ||
+ | | Almosen ||{{LandscapeLangVersionImage|German}}|| || Einmal pro Zug: Wenn du keine Geldkarten im Spiel hast, nimm dir eine Karte, die bis zu {{Cost|4}} kostet. | ||
+ | |- | ||
+ | !Japanese | ||
+ | | 施し (pron. ''hodokoshi'', lit. ''charity'') || || || 1ターンに1度のみ:場に財宝カードがない場合、コスト{{Cost|4}}以下のカード1枚を獲得する。 | ||
+ | |- | ||
+ | !Russian | ||
+ | | Милостыня (pron. ''milostynya'') || || || | ||
+ | |} | ||
+ | |||
+ | == Trivia == | ||
+ | [[Image:AlmsArt.jpg|thumb|right|500px|Official card art.]] | ||
=== Secret History === | === Secret History === | ||
{{Quote|Text=Late in the going, an Event wasn't seeming too hot, we never bought it. I needed a replacement and tried this. First it just gained you a card costing up to {{Cost|4}}, no limits, because what, why not try that. As you can see instead it is a more sane thing that just means, you're never doing worse than a {{Cost|4}}. | {{Quote|Text=Late in the going, an Event wasn't seeming too hot, we never bought it. I needed a replacement and tried this. First it just gained you a card costing up to {{Cost|4}}, no limits, because what, why not try that. As you can see instead it is a more sane thing that just means, you're never doing worse than a {{Cost|4}}. |
Revision as of 09:54, 18 October 2019
Alms | |
---|---|
Info | |
Cost | |
Type | Event |
Set | Adventures |
Illustrator(s) | Matthias Catrein |
Event text | |
Once per turn: If you have no Treasures in play, gain a card costing up to . |
Alms is an Event from Adventures. It allows you to gain a card costing up to if you have no Treasures in play—even if you have no available to spend at all!
Contents |
FAQ
Official FAQ
- You can only buy this once per turn.
- When you do, if you have no Treasures in play, you gain a card costing up to .
- The gained card comes from the Supply and is put into your discard pile.
Strategy
There is no strategy article for Alms, but it has been discussed on the forum.
Events are harder to rate than cards, but Alms is a game-changer, no doubt. For one thing, it completely throws a lot of opening theory out of the window, since it now enables / or even / openings. Alms typically does nothing on your big turns, as it does nothing when you have any Treasures in play, but it is almost always bought at least once in a game, as it mitigates the effects of bad draws or otherwise weak turns.
Alms is awesome with heavy trashing. Usually, your Chapel turns end without buying a card. With Alms, however, you can trash all of the junk out of your deck and STILL gain a good card up to .
Synergies
- Heavy trashing: Chapel, Count, Steward
- Good cards you might want multiples of in the opening: Spice Merchant, Ironmonger
- Virtual money with +Buy: Baron, Wine Merchant, Storeroom
- In Treasure-less decks, such as with Poor House, Alms can be bought even on your good turns
- Gainers: Workshop and friends
- Rushes and slogs, such as with Gardens
- Cards like Mint and Mandarin, which can remove played Treasures
- Treasure Map as you can can get two of them into your deck before the first reshuffle.
- When used with Villa, you can get one extra coin and a +buy before playing treasures.
- Spoils since when they are played immediately go back to their pile.
Antisynergies
- Most money-based strategies
- Lack of good cards below
- Horn of Plenty
- Handsize attacks like Militia and Cutpurse are less effective
- Since buying Alms is not buying a card, the attacks from Haunted Woods and Swamp Hag also suffer
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Once per turn: If you have no Treasures in play, gain a card costing up to . | Adventures 1st Edition | April 2015 | ||
Once per turn: If you have no Treasures in play, gain a card costing up to . | Adventures 2nd Edition | August 2017 |
Other language versions
Trivia
Secret History