Ambassador

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{{Card|Ambassador}} is an [[Action]]-[[Attack]] card from Seaside. When played, it lets you return up to 2 copies of a card from your hand to the supply, and makes all opponents gain a copy of that card; it clears out your deck like a [[trasher]] while filling your opponents' decks with junk. It is an extremely powerful [[opening]] when setting up an [[engine]] in a 2-player game; in the late game, it can even be used as a [[Curser]] if you are willing to buy a {{Card|Curse}} for it to use.  
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{{Card|Ambassador}} is an [[Action]]-[[Attack]] card from the first edition of [[Seaside]]. When played, it lets you return up to 2 copies of a card from your hand to the supply, and makes all opponents gain a copy of that card; it thus clears out your deck like a [[trasher]] while filling your opponents' decks with [[junking attack|junk]]. It is an extremely powerful [[opening]] when setting up an [[engine]] in a 2-player game.  
  
 +
It was removed from the second edition of Seaside.
 
== FAQ ==
 
== FAQ ==
 
=== Official FAQ ===
 
=== Official FAQ ===
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* If there are not enough copies to go around, deal them out in turn order, starting with the player to your left.
 
* If there are not enough copies to go around, deal them out in turn order, starting with the player to your left.
 
=== Other Rules clarifications ===
 
=== Other Rules clarifications ===
* If you reveal a card which is not in the Supply, such as {{Card|Spoils}}, {{Card|Madman}}, {{Card|Mercenary}}, or [[Shelters]], Ambassador does nothing. Similarly, because none of the cards bought through {{Card|Black Market}} are in the Supply, if you reveal a card bought through {{Card|Black Market}}, Ambassador does nothing.
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* If you reveal a card which is not from the Supply, such as {{Card|Spoils}}, {{Card|Madman}}, {{Card|Mercenary}}, or [[Shelter]]s, Ambassador does nothing. Similarly, because none of the cards bought through {{Card|Black Market}} are in the Supply, if you reveal a card bought through {{Card|Black Market}}, Ambassador does nothing.
* If you reveal a card which is part of a Supply pile with differently named cards, such as [[Ruins]] or {{Card|Knights}}, you can only return two cards to the supply pile if they have the same name. Other players will only gain cards with that name.
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* If you reveal a card which is part of a Supply pile with differently named cards, such as [[Ruins]] or {{Card|Knights}}, you can only return two cards to the supply pile if they have the same name. Other players will only gain cards with that name, and only if they are on the top of the deck (no digging).
* If you empty either the Province pile or a third Supply pile, then use Ambassador so that the pile is no longer empty at the end of your turn, the game does not end.
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* If you empty either the {{Card|Province}} pile or a third Supply pile, then use Ambassador so that the pile is no longer empty at the end of your turn, the game does not end.
 
* If you return the bottom card of a [[Split pile]] when there is a top card on top, you still put the returned bottom card on top, not under the remaining top cards.
 
* If you return the bottom card of a [[Split pile]] when there is a top card on top, you still put the returned bottom card on top, not under the remaining top cards.
  
== Strategy Article ==
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== Strategy ==
''[http://dominionstrategy.com/2010/12/23/seaside-ambassador/ Original article] and [http://dominionstrategy.com/2013/02/18/seaside-ambassador-201/ deeper followup article] by theory''
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Before it was removed, Ambassador was an extremely powerful card that simultaneously [[thinning|thinned]] your deck and [[junking attack|junked]] your opponents. It is frequently an important purchase in the [[opening]], since getting rid of your starting cards and slowing down your opponents are both high priorities initially; a few early victories in the 'Ambassador war' have great potential to create a snowball effect, allowing your deck to take off much more quickly than your opponents'. Depending on the [[Kingdom]], it can even be reasonable to open with Ambassador on a {{Split|5|2}} or {{Split|2|5}} split, or to open with two Ambassadors, despite the risk of [[terminal]] [[collision]].
  
Ambassador is a powerful card that combines [[trashing]] (technically pseudo-trashing as it returns to the supply) with a junk-dealing attack.  At {{Cost|3}}, it is exceptionally powerful for its cost.  Ambassador works well with [[engines]], as it can be used to construct engines, and the drawing provided by engines both makes it more likely that you will be able to play Ambassador on a desirable target, and mitigates the reduced hand size resulting from playing Ambassador to return cards to the supply.
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All else being equal, it's typically preferable to use Ambassador to return {{Card|Estate|Estates}} over {{Card|Copper|Coppers}}. However, it's common to face a choice in the early game between returning one {{Card|Estate}} and returning two {{Card|Copper}}s; in this case, the latter is likely to be better, even if this slows you down in the short term by preventing you from buying a card. This is both because thinning two cards is better than thinning one, and because it increases the chance that you’ll collide Ambassador with two {{Card|Estate|Estates}} on a future turn.
  
The presence of Ambassador on the board is bad news for a {{Cost|5}}/{{Cost|2}} player, possibly more than any other card. Along with {{Card|Chapel}}, Ambassador is one of Dominion’s two best openers.  The first couple of turns are critical: if you fall behind in “[[Glossary|estate tennis]]”, your deck will quickly crash and burn.
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If you manage to obtain [[deck control]] in the face of your opponents' attacks, you'll probably need to continue using Ambassador to keep returning the junk they're likely to send you each turn. However, if you're sufficiently far ahead that you can keep your deck clean with Ambassador plays to spare, while your opponents can't consistently play their own Ambassadors, you can consider keeping a piece of junk (or even gaining a {{Card|Curse}}) to reveal repeatedly without returning it, allowing you to continue attacking them. Deck control is more likely in a two-player game; in a multiplayer game, unless you can play more Ambassadors than your opponents, you’ll be receiving at least as much junk as you’re able to return. This ratio is skewed further with each additional player.
  
The most common Ambassador dilemma early on is drawing it with 3 {{Card|Copper}} + 1 Estate.  Contrary to popular practice, Ambassadoring 2 Coppers (rather than 1 Estate) is the best play; deck-thinning is, at this point, more important than a marginal increase in your attack.  Moreover, Ambassadoring the Coppers decreases the chance your opponent will Ambassador you two Estates while increasing your own chances for the same.
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In the [[endgame]], Ambassador can sometimes help you control the state of the [[Supply]] piles. Revealing cards without returning them may enable a [[three-pile ending|pile-out win]]; you can even do the same with the {{Card|Province}} pile, if this allows you to end the game while ahead on {{VP}} despite gifting your opponents one or more {{Card|Province|Provinces}}.
  
In the midgame, you can start Ambassadoring early cards that have outstayed their welcome: your opponent will likely have little use for a late game {{Card|Loan}}, {{Card|Moneylender}}, {{Card|Sea Hag}}, or {{Card|Chapel}}. If you have strong enough deck-drawing (perhaps your opponent foolishly passed up on buying an Ambassador), consider buying a {{Card|Curse}} and using the Ambassador as a pseudo-{{Card|Witch}}.
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Ambassador is considerably less powerful than usual in Kingdoms with [[Shelter]]s: these can't be returned (and your opponents won't gain extra copies), as they have no Supply pile to return to. [[Ruins]] are another type of junk that Ambassador doesn't handle so easily, as you can't return two with a single Ambassador play unless they happen to be copies of exactly the same card. When a very strong [[trasher]] such as {{Card|Chapel}} is present, Ambassador is unneeded for thinning, and its attack is less damaging; it can also be weakened or neutralised by [[attack immunity|defensive cards]] in general, or cards with a relevant [[Reaction]] like that of {{Card|Watchtower}}. Finally, if {{Card|Possession}} is present, Ambassador can become a liability, as your opponent can use it to return your good cards and gain them for themselves.
  
Like many attacks, Ambassador is great with {{Card|Throne Room}}/{{Card|King's Court}}: just be sure not to give away all the copies of the card you are Ambassadoring! In addition, Ambassador is the rare attack that does not conflict with other attacks.  No matter when you play it, it is always dealing damage to your opponents.  Of course, you will draw hands where you don’t want to play the Ambassador, but it’s nice to have an attack that amplifies other attacks rather than cancelling them. It is especially powerful with {{Card|Pirate Ship}}.
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===External strategy articles===
 
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''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information. Caveat emptor.''
Ambassador is also a great defense, especially against opponents that opened with {{Card|Mountebank}}, {{Card|Witch}}, or {{Card|Torturer}}.  That doesn’t mean that those cards aren’t important if Ambassador is available (if you’re Ambassadoring a Curse, you aren’t Ambassadoring something else), but it’s certainly a better defense than getting a {{Card|Moat}} and crossing your fingers. Mountebank works slightly better against Ambassador than other cursers, because it gives out two different types of junk cards.
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* [http://dominionstrategy.com/2010/12/23/seaside-ambassador/ theory's 2010 article]
 
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* [http://dominionstrategy.com/2013/02/18/seaside-ambassador-201/ theory's 2013 article]
Keep an eye out for Ambassador’s unique game-ending ability: it’s sometimes to your advantage to gift your opponent a {{Card|Province}} or {{Card|Colony}} in order to force the game to end on your turn.  (See, e.g., [http://councilroom.com/game?game_id=game-20101210-113521-6fab2680.html.gz this game], where I win by gifting my opponent the last Colony instead of allowing him the chance to win with a lucky Tactician.)  Even if you don't want to give your opponents {{VP}}, you may be able to end the game on piles if you gift them a kingdom card that is running low. 
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Ambassador also synergizes with {{Card|Cutpurse}}: the added coppers make Cutpurse more likely to hit, making the attack retain its strength later into the game than it normally would. In multiplayer, this can benefit you even if you do not buy a Cutpurse, so long as other players do.
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=== Openings ===
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Ambassador is a strong opening buy.  Double Ambassador makes a strong opening on some boards, especially when there are desirable {{Cost|2}}-cost cards like {{Card|Native Village}}, {{Card|Crossroads}} or {{Card|Hamlet}}.  Desirable {{Cost|5}}-cost cards make opening Ambassador/{{Card|Silver}} more attractive.  Ambassador can also be paired with {{Cost|4}}-cost cards like {{Card|Caravan}} or {{Card|Spice Merchant}}.  {{Card|Quarry}} is also a good buy as playing it does not take an action, and it can be used to pick up strong actions.
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=== Weaknesses ===
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Perhaps Ambassador’s greatest weakness is the dreaded {{Card|Possession|Possessed}} Ambassador.  But even then, opening Ambassador isn’t dangerous so long as you have a way to get rid of your Ambassador ({{Card|Remodel}}, {{Card|Salvager}}, {{Card|Bishop}}).  Indeed, stuffing your opponent with crap will probably keep him from Possessions and let you get first crack at them.
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Note that Ambassador is significantly weaker in [[Dark Ages]] games using [[Shelters]], since Ambassador cannot be used to get rid of your starting Shelters.
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=== Synergies/Combos ===
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* {{Card|Throne Room}} / {{Card|King's Court}}
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* {{Card|Curse}} (sometimes)
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* Opponents’ Curse-giving attacks
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* {{Card|Pirate Ship}}
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* {{Card|Cutpurse}}
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=== Antisynergies ===
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* Opponent’s {{Card|Possession}}
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* Opponent’s {{Card|Militia}} (somewhat, but not as much as with {{Card|Chapel}})
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* {{Card|Chapel}} (somewhat; it’s viable to open Ambassador/Chapel, but probably not better than Silver/Chapel)
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* {{Card|Gardens}} decks, also {{Card|Silk Road}} and {{Card|Duke}}.
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* [[Shelters]]
+
  
 
== Versions ==
 
== Versions ==
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! Print !! Digital !! Text !! Release !! Date  
 
! Print !! Digital !! Text !! Release !! Date  
 
|-
 
|-
| {{CardVersionImage|AmbassadorOld|Ambassador}} || {{CardVersionImage|AmbassadorDigitalOld|Ambassador from Goko/Making Fun}} || Reveal a card from your hand. Return up to 2 copies of it from your hand to the Supply. Then each other player gains a copy of it. || Seaside 1st Edition || October 2009
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| {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|d=g|o=1}} || Reveal a card from your hand.<br>Return up to 2&nbsp;copies of it from your hand to the Supply.<br>Then each other player gains a copy of it. || Seaside || October 2009
 
|-
 
|-
| {{CardVersionImage|Ambassador|Ambassador}} || {{CardVersionImage|AmbassadorDigital|Ambassador from Shuffle iT}} || Reveal a card from your hand. Return up to 2 copies of it from your hand to the Supply. Then each other player gains a copy of it. || Seaside [[Second Edition|2nd Edition]] || July 2017  
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| {{CardLangVersionImage}} || {{CardLangVersionImage|d=s}} || Reveal a card from your hand. Return up to 2 copies of it from your hand to the Supply. Then each other player gains a copy of it. || Seaside [[Second_Edition#Formatting_changes|(2017 printing)]] || July 2017  
 
|}
 
|}
  
 
===Other language versions===
 
===Other language versions===
{| class="wikitable" style="text-align:center;"
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{| class="wikitable mw-collapsible autocollapse" style="text-align:center;"
! Language !! Name !! Print !! Digital !! Text !! Notes
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! Language !! Name !! Print !! Digital !! Text !! style="width:24%"|Notes
 
|-
 
|-
!Chinese  
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!Chinese
| 大使 (pron. ''dàshǐ'') || || || ||
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| 大使 (pron. ''dàshǐ'') || || || ||
|-
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!Czech
+
| Velvyslanec || || || ||  
+
 
|-
 
|-
!Dutch
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!Czech
| Boodschapper (lit. ''courier'') || || || ||  
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| Velvyslanec || || || ||
 
|-
 
|-
!Finnish
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!Dutch
| Suurlähettiläs || || || || Translation error: Says "Then each other player gains a copy of the '''returned''' card." instead of revealed
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| Boodschapper (lit. ''courier'') || || || ||
 
|-
 
|-
!French
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!Finnish
| Ambassadeur || || || ||  
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| Suurlähettiläs || || || || translation error: it says, "then each other player gains a copy of the ''returned'' card", instead of the revealed card
 
|-
 
|-
!German
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!French
| Botschafter || {{CardVersionImage|Ambassador German-ASS|German language Ambassador}} || ||  Decke eine Handkarte auf.<br>Lege bis zu 2 dieser Karten aus deiner Hand zurück in den Vorrat.<br>Jeder Mitspieler nimmt sich eine solche Karte vom Vorrat. ||
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| Ambassadeur || || || ||
 
|-
 
|-
!Italian
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!rowspan=2|German
| Ambasciatore || || || ||  
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| Botschafter || {{CardVersionImage|AmbassadorGerman2018rulebook|German language Ambassador 2018 by ASS}} || || Decke eine Handkarte auf. Lege bis zu 2 dieser Karten aus deiner Hand zurück in den Vorrat. Jeder Mitspieler nimmt sich eine Karte mit gleichem Namen. || <br>(Nachdruck 2018)<hr>Note: Rulebook 2009 (p.1) and rulebook 2014 (p.6) incorrectly determine game end with empty but at the end of your turn no longer empty Province or third Supply piles.
 
|-
 
|-
!Japanese  
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| Botschafter ||  || {{CardLangVersionImage|German|d=t}} || Decke eine deiner Handkarten auf. Lege bis zu zwei dazu gleiche Karten aus deiner Hand in den Vorrat zur&uuml;ck. Dann nimmt jeder Mitspieler eine gleiche Karte. || (Nachdruck 2021)
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|-
 +
!Italian
 +
| Ambasciatore || || || ||
 +
|-
 +
!Japanese
 
| 大使 (pron. ''taishi'') || || || 手札1枚を公開する。公開したのと同じカード2枚以下を手札からサプライに戻す。他のプレイヤーは全員、それと同じカード1枚を獲得する。||
 
| 大使 (pron. ''taishi'') || || || 手札1枚を公開する。公開したのと同じカード2枚以下を手札からサプライに戻す。他のプレイヤーは全員、それと同じカード1枚を獲得する。||
 
|-
 
|-
!Korean  
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!Korean
| 대사 (pron. ''daesa'') || || || ||  
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| 대사 (pron. ''daesa'') || || || ||
 
|-
 
|-
!Polish  
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!Polish
| Ambasador || {{CardLangVersionImage|Polish}} || || ||
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| Ambasador || {{CardLangVersionImage|Polish}} || || Odkryj kartę z ręki. Zwróć do Zasobów maksymalnie dwie jej kopie z ręki. Następnie każdy z pozostałych graczy dodaje kopię tej karty. || (2016)
 
|-
 
|-
!Russian  
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!Russian
| Посол (pron. ''posol'') || || {{CardLangVersionImage|DigitalRussian}} || Раскройте карту из руки. Верните до двух её копий из руки в Резерв. Затем каждый другой игрок получает её копию. ||  
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| Посол (pron. ''posol'') || || {{CardLangVersionImage|DigitalRussian}} || Раскройте карту из руки. Верните до двух её копий из руки в Резерв. Затем каждый другой игрок получает её копию. ||
 
|-
 
|-
!Spanish  
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!Spanish
| Embajador || || || ||  
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| Embajador || {{CardLangVersionImage|Spanish}} || || Revela una carta de tu mano. Devuelve hasta 2 copias de dicha carta, de tu mano al Suministro. Después, cada jugador (menos tú) gana una copia de esa misma carta. ||
 
|}
 
|}
  
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  |Source=[http://forum.dominionstrategy.com/index.php?topic=117.0 The Secret History of the Seaside Cards]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=117.0 The Secret History of the Seaside Cards]
 
}}
 
}}
 +
=== Donald X.'s opinion  ===
 +
{{Quote|Text= Ambassador can endlessly generate junk; it's a unique nightmare that goes on forever... In multiplayer, sometimes the Ambassadors completely bury you. It's a long game of nothing turns for you... The premise of Ambassador is Witch plus trasher, which is just asking for trouble.
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|Name=[[Donald X. Vaccarino]]
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|Source=[https://discord.com/channels/212660788786102272/499250664690679808/733571442213388422 Dominion Discord, 2020]
 +
}}
 +
=== Second Edition Removal ===
 +
{{Quote|Text=
 +
Ambassador! It's such a classic old Dominion card. At first it just looks silly; later you find out it's a powerhouse. It's not necessarily a problem in 2-player, though you get a sub-game of trashing down with Ambassadors before you get to the main game after that. But in multiplayer, it can just shut you out. As with {{Card|Ghost Ship}}, you don't get to see your deck.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=21228.msg891624#msg891624 Seaside 2E Preview 3]
 +
}}
 +
{{Quote|Text=
 +
This mostly left due to multiplayer. In 2-player it's a unique experience, and it's cool that it starts out looking silly and then turns out to be powerful. It's not so great in 2-player; every game with it starts out with a sub-game of dealing with Ambassador. But you know, some people may cherish it. But well in multiplayer, it can just shut you out. The early shuffles don't go your way and you are drowning in {{Card|Copper}}s and {{Card|Estate}}s and in for a long game of that. It's a really unpleasant experience, and I could get rid of it. It may feel weird that this time I also got rid of some powerful cards, but well. I think the game is better without Ambassador. There is no card trying to be the fixed Ambassador here, but there still might be one someday.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=21231.msg891684#msg891684 The Secret History of Seaside 2E]
 +
}}
 +
{{Quote|Text=
 +
Let's be clear! Call me a casual player if you want, but {{Card|Ghost Ship}} and Ambassador were both unusable for me personally, in games I play with my friends and playtesters. The game supports multiplayer and we play with 2-4 players. With e.g. 4 players and Ambassador someone is having a truly awful time, whatever their rating is. It's not up to play skill.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[https://www.reddit.com/r/dominion/comments/us6znz/comment/i93nwd7/?utm_source=share&utm_medium=web2x&context=3 Seaside 2E Preview 3]
 +
}}
 +
{{Quote|Text=
 +
A Dominion card can easily be overpowered. It doesn't matter that we have equal access to it; a card can be so strong that it shuts out most of the other cards on the table, meaning we're having less fun than with a weaker card.
  
 +
The nature of the card matters a lot. {{Card|King's Court}} is strong, but always interacts with other things. The game ends up super-powered, but cards aren't shut out. Similarly {{Card|Chapel}} is strong, but all it shuts out is other trashers (and not quite all of those).
 +
 +
Ambassador and {{Card|Mountebank}} both are out of print because in multiplayer they would just shut some players out of the game. You bottom-deck your Ambassador and now you are wading through so much junk, with no hope of getting rid of it, with so many turns of this to come. It was an awful experience. That we all had equal access to. My fix for Ambassador is {{Card|Shaman}}; my fix for {{Card|Mountebank}} is {{Card|Charlatan}}.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[https://www.reddit.com/r/dominion/comments/1bnij01/comment/kwixfhq/?utm_source=share&utm_medium=web2x&context=3 Dominion Reddit, 2024]
 +
}}
 
{{Navbox Seaside}}
 
{{Navbox Seaside}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}
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[[category:terminals]]
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[[category:thinner]]
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[[category:offense]]
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[[category:attack]]
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[[category:junker]]
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[[category:handsize negative]]

Latest revision as of 14:53, 26 March 2024

Ambassador
Ambassador.jpg
Info
Cost $3
Type(s) Action - Attack
Kingdom card? Yes
Set SeasideSeaside old icon.png
Illustrator(s) Alejandro Gutiérrez Franco
Card text
Reveal a card from your hand. Return up to 2 copies of it from your hand to the Supply. Then each other player gains a copy of it.

AmbassadorAmbassador.jpg is an Action-Attack card from the first edition of Seaside. When played, it lets you return up to 2 copies of a card from your hand to the supply, and makes all opponents gain a copy of that card; it thus clears out your deck like a trasher while filling your opponents' decks with junk. It is an extremely powerful opening when setting up an engine in a 2-player game.

It was removed from the second edition of Seaside.

Contents

[edit] FAQ

[edit] Official FAQ

  • First you reveal a card from your hand.
  • Then take 0, 1, or 2 copies of that card from your hand and put them on top of their Supply pile.
  • Then each other player gains a copy of that card from the Supply.
  • If there are not enough copies to go around, deal them out in turn order, starting with the player to your left.

[edit] Other Rules clarifications

  • If you reveal a card which is not from the Supply, such as SpoilsSpoils.jpg, MadmanMadman.jpg, MercenaryMercenary.jpg, or Shelters, Ambassador does nothing. Similarly, because none of the cards bought through Black MarketBlack Market.jpg are in the Supply, if you reveal a card bought through Black MarketBlack Market.jpg, Ambassador does nothing.
  • If you reveal a card which is part of a Supply pile with differently named cards, such as Ruins or KnightsKnights.jpg, you can only return two cards to the supply pile if they have the same name. Other players will only gain cards with that name, and only if they are on the top of the deck (no digging).
  • If you empty either the ProvinceProvince.jpg pile or a third Supply pile, then use Ambassador so that the pile is no longer empty at the end of your turn, the game does not end.
  • If you return the bottom card of a Split pile when there is a top card on top, you still put the returned bottom card on top, not under the remaining top cards.

[edit] Strategy

Before it was removed, Ambassador was an extremely powerful card that simultaneously thinned your deck and junked your opponents. It is frequently an important purchase in the opening, since getting rid of your starting cards and slowing down your opponents are both high priorities initially; a few early victories in the 'Ambassador war' have great potential to create a snowball effect, allowing your deck to take off much more quickly than your opponents'. Depending on the Kingdom, it can even be reasonable to open with Ambassador on a $5/$2 or $2/$5 split, or to open with two Ambassadors, despite the risk of terminal collision.

All else being equal, it's typically preferable to use Ambassador to return EstatesEstate.jpg over CoppersCopper.jpg. However, it's common to face a choice in the early game between returning one EstateEstate.jpg and returning two CopperCopper.jpgs; in this case, the latter is likely to be better, even if this slows you down in the short term by preventing you from buying a card. This is both because thinning two cards is better than thinning one, and because it increases the chance that you’ll collide Ambassador with two EstatesEstate.jpg on a future turn.

If you manage to obtain deck control in the face of your opponents' attacks, you'll probably need to continue using Ambassador to keep returning the junk they're likely to send you each turn. However, if you're sufficiently far ahead that you can keep your deck clean with Ambassador plays to spare, while your opponents can't consistently play their own Ambassadors, you can consider keeping a piece of junk (or even gaining a CurseCurse.jpg) to reveal repeatedly without returning it, allowing you to continue attacking them. Deck control is more likely in a two-player game; in a multiplayer game, unless you can play more Ambassadors than your opponents, you’ll be receiving at least as much junk as you’re able to return. This ratio is skewed further with each additional player.

In the endgame, Ambassador can sometimes help you control the state of the Supply piles. Revealing cards without returning them may enable a pile-out win; you can even do the same with the ProvinceProvince.jpg pile, if this allows you to end the game while ahead on VP despite gifting your opponents one or more ProvincesProvince.jpg.

Ambassador is considerably less powerful than usual in Kingdoms with Shelters: these can't be returned (and your opponents won't gain extra copies), as they have no Supply pile to return to. Ruins are another type of junk that Ambassador doesn't handle so easily, as you can't return two with a single Ambassador play unless they happen to be copies of exactly the same card. When a very strong trasher such as ChapelChapel.jpg is present, Ambassador is unneeded for thinning, and its attack is less damaging; it can also be weakened or neutralised by defensive cards in general, or cards with a relevant Reaction like that of WatchtowerWatchtower.jpg. Finally, if PossessionPossession.jpg is present, Ambassador can become a liability, as your opponent can use it to return your good cards and gain them for themselves.

[edit] External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information. Caveat emptor.

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Ambassador Ambassador from Goko/Making Fun Reveal a card from your hand.
Return up to 2 copies of it from your hand to the Supply.
Then each other player gains a copy of it.
Seaside October 2009
Ambassador Ambassador from Shuffle iT Reveal a card from your hand. Return up to 2 copies of it from your hand to the Supply. Then each other player gains a copy of it. Seaside (2017 printing) July 2017

[edit] Other language versions

Language Name Print Digital Text Notes
Chinese 大使 (pron. dàshǐ)
Czech Velvyslanec
Dutch Boodschapper (lit. courier)
Finnish Suurlähettiläs translation error: it says, "then each other player gains a copy of the returned card", instead of the revealed card
French Ambassadeur
German Botschafter German language Ambassador 2018 by ASS Decke eine Handkarte auf. Lege bis zu 2 dieser Karten aus deiner Hand zurück in den Vorrat. Jeder Mitspieler nimmt sich eine Karte mit gleichem Namen.
(Nachdruck 2018)
Note: Rulebook 2009 (p.1) and rulebook 2014 (p.6) incorrectly determine game end with empty but at the end of your turn no longer empty Province or third Supply piles.
Botschafter German language Ambassador from Temple Gates Games Decke eine deiner Handkarten auf. Lege bis zu zwei dazu gleiche Karten aus deiner Hand in den Vorrat zurück. Dann nimmt jeder Mitspieler eine gleiche Karte. (Nachdruck 2021)
Italian Ambasciatore
Japanese 大使 (pron. taishi) 手札1枚を公開する。公開したのと同じカード2枚以下を手札からサプライに戻す。他のプレイヤーは全員、それと同じカード1枚を獲得する。
Korean 대사 (pron. daesa)
Polish Ambasador Polish language Ambassador Odkryj kartę z ręki. Zwróć do Zasobów maksymalnie dwie jej kopie z ręki. Następnie każdy z pozostałych graczy dodaje kopię tej karty. (2016)
Russian Посол (pron. posol) DigitalRussian language Ambassador Раскройте карту из руки. Верните до двух её копий из руки в Резерв. Затем каждый другой игрок получает её копию.
Spanish Embajador Spanish language Ambassador Revela una carta de tu mano. Devuelve hasta 2 copias de dicha carta, de tu mano al Suministro. Después, cada jugador (menos tú) gana una copia de esa misma carta.

[edit] Trivia

Official card art.

[edit] Secret History

Originally this had you pass cards directly to the other players (or they took them from the supply if you didn't have enough). It was simpler to have them go to the supply first. That version also let you get rid of one card per player, but that was too much in 4-player games, so now it only lets you get rid of two cards at once.

[edit] Donald X.'s opinion

Ambassador can endlessly generate junk; it's a unique nightmare that goes on forever... In multiplayer, sometimes the Ambassadors completely bury you. It's a long game of nothing turns for you... The premise of Ambassador is Witch plus trasher, which is just asking for trouble.

[edit] Second Edition Removal

Ambassador! It's such a classic old Dominion card. At first it just looks silly; later you find out it's a powerhouse. It's not necessarily a problem in 2-player, though you get a sub-game of trashing down with Ambassadors before you get to the main game after that. But in multiplayer, it can just shut you out. As with Ghost ShipGhost Ship.jpg, you don't get to see your deck.


This mostly left due to multiplayer. In 2-player it's a unique experience, and it's cool that it starts out looking silly and then turns out to be powerful. It's not so great in 2-player; every game with it starts out with a sub-game of dealing with Ambassador. But you know, some people may cherish it. But well in multiplayer, it can just shut you out. The early shuffles don't go your way and you are drowning in CopperCopper.jpgs and EstateEstate.jpgs and in for a long game of that. It's a really unpleasant experience, and I could get rid of it. It may feel weird that this time I also got rid of some powerful cards, but well. I think the game is better without Ambassador. There is no card trying to be the fixed Ambassador here, but there still might be one someday.


Let's be clear! Call me a casual player if you want, but Ghost ShipGhost Ship.jpg and Ambassador were both unusable for me personally, in games I play with my friends and playtesters. The game supports multiplayer and we play with 2-4 players. With e.g. 4 players and Ambassador someone is having a truly awful time, whatever their rating is. It's not up to play skill.


A Dominion card can easily be overpowered. It doesn't matter that we have equal access to it; a card can be so strong that it shuts out most of the other cards on the table, meaning we're having less fun than with a weaker card.

The nature of the card matters a lot. King's CourtKing's Court.jpg is strong, but always interacts with other things. The game ends up super-powered, but cards aren't shut out. Similarly ChapelChapel.jpg is strong, but all it shuts out is other trashers (and not quite all of those).

Ambassador and MountebankMountebank.jpg both are out of print because in multiplayer they would just shut some players out of the game. You bottom-deck your Ambassador and now you are wading through so much junk, with no hope of getting rid of it, with so many turns of this to come. It was an awful experience. That we all had equal access to. My fix for Ambassador is ShamanShaman.jpg; my fix for MountebankMountebank.jpg is CharlatanCharlatan.jpg.


Cards $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Combos and Counters Black Market/TacticianNative Village/Bridge
Other concepts Duration
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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